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Cross-controller DLC coming for LBP2!
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Just announced at E3: New DLC is coming for LBP2 that will allow you to play using the Vita, and use some of it's features in-game! "The update will add new cross-platform story content, stickers and additional features designed to take advantage of the Vita's touch screens and motion control functionality." LittleBigPlanet 2 with Vita cross-play is Sony's answer to Wii U and SmartGlass Sony has an answer to the asymmetrical multiplayer showcased by the Wii U and Microsoft's SmartGlass technology ? whether they realize it or not. LittleBigPlanet 2's upcoming Vita Cross-Play DLC pack made its appearance in Sony's E3 press conference, but it didn't have the impact that the update may deserve. The presentation made it sound like any other Remote Play title on the console ? in all actuality, it's much, much more than that. With the Cross-Play DLC, you'll be able to use the Vita as a controller for Media Molecule's PS3 platformer, but that's the least interesting of its functions. As you build a level in the PS3 version of the game, you'll also be able to build a corresponding level on your Vita using touch controls reminiscent of Tarsier's upcoming, Vita-based LBP. Using a surprisingly simple catalog of tools, you can connect switches and prompts between the two to create ... well, just about anything you want. For instance, one level saw three PS3 players wondering around a circular maze inside a spaceship. As they navigated the treacherous room, the Vita player flew the ship through a side-scrolling shooter level on his own screen. Events between the two were linked: As the Vita player moved the ship side-to-side, the PS3 players' maze rotated. As the Vita player wrecked into obstacles, gravity was temporarily suspended for the other players. As the PS3 players found power-ups on the ship, the Vita player's ship was bolstered with missile and laser upgrades. In a single-player demo, I navigated a level on the PS3 using the Vita as a controller. As I traversed the level, I unlocked "Apps" for the Vita, which I could activate with a touch and change the game: A radar app let me see hidden items, a tractor beam app allowed me to drag and drop objects around the environment, a telecommunications app let me to talk to a helpful guide. At one point in a level, I jumped in a pipe, and popped out on my Vita's screen. I navigated the traps therein and found a bounce pad which launched me upwards - and back onto the television. It was reminiscent of Zelda: Four Swords Adventures, where every dungeon and cave would kick you onto your GBA's screen. It was also similar to the gameplay experiences that the Wii U and Microsoft SmartGlass are going for. It's worth noting: Both levels were made entirely in-game using the same tools afforded to players. This is the second substantial DLC update LittleBigPlanet has received, and it looks just as substantial as the last. The Move Update added some neat functionality that was put to good use by the community, but the Cross-Play update might just make a bigger impact than that. It wasn't just something I've never seen in LittleBigPlanet before ? it was something I've never done on a PS3 before, and arguably the coolest use of the Vita to date. No release date other than "later this year", but still - sounds good! | 2012-06-05 03:16:00 Author: alexbull_uk Posts: 1287 |
So i guess we can play LBP Vita with LBP2 on PS3? | 2012-06-05 03:21:00 Author: Nazar_Ops Posts: 175 |
Saw this in e3! I'm so excited | 2012-06-05 03:31:00 Author: anoken Posts: 1654 |
hope this means we can use storymode costumes from LBPvita on LBP2 now. | 2012-06-05 03:33:00 Author: Lord-Dreamerz Posts: 4261 |
This was lready demoed at TGS if you guys dont know http://www.youtube.com/watch?v=swLfqSDPav0 So they actully doing something with it | 2012-06-05 03:38:00 Author: Shadowriver Posts: 3991 |
I'm confused, is there cross play between LBP2 and LBP Vita now? Or the vita is just a different way to play LBP2 on PS3? | 2012-06-05 03:52:00 Author: The5rozos Posts: 952 |
Better question is; Does that mean that the LBPV logic will be DLC? | 2012-06-05 03:55:00 Author: Mr_Fusion Posts: 1799 |
This will probably push me to get a Vita. I know the Move pack was the only thing that made me want a PS Move (although now there's a few other games I like with it). I like some of the features of the Vita anyways. My big question is, will this mean the non-Vita specific tools will be available to use in the PS3 version? And if so, after they're unlocked will we not need a Vita to use them? EDIT: Mr_Fusion borrowed the words out of my mouth. | 2012-06-05 03:56:00 Author: maddoggnick96 Posts: 272 |
I don't know what tools the Cross-Controller DLC will include, but it sounds like the perfect opportunity to introduce LBP Vita's invisible material. And then we will never speak of teeny-tiny dark matter and rubber again. :hero: | 2012-06-05 04:02:00 Author: Uncuddly Posts: 237 |
Anyone else notice that a new Story Mode was mentioned??? | 2012-06-05 04:03:00 Author: The5rozos Posts: 952 |
I'm excited for the dlc wonder when it will come out. | 2012-06-05 04:03:00 Author: Lbphart3 Posts: 813 |
Actually. not only costumes. i wonder if we'll be able to use all the LBPvita's storymode content on LBP2? Costumes, Materials, Decorations. Objects. because vita has some very awesome storymode content i would go crazy for. I won't get vita until i at least known 100% for sure we can use the storymode costumes from LBPvita on LBP2. same goes for any LBP game really. content that is trapped on to the one game only turns me off badly from wanting to buy said game. *mew | 2012-06-05 04:06:00 Author: Lord-Dreamerz Posts: 4261 |
this does exactly what i said would probably happen. the Vita becomes the controller in exactly the same way as the MOVE became the controller. so the DLC will definitely be ALL the features we've seen in LBPVita | 2012-06-05 04:12:00 Author: GribbleGrunger Posts: 3910 |
My question is if we dont have a ps vita and dont plan on getting one will we be able to get this dlc with out having to play with the stupid ps vita? | 2012-06-05 04:18:00 Author: The_Lil_JoKeR Posts: 745 |
Actually. not only costumes. i wonder if we'll be able to use all the LBPvita's storymode content on LBP2? Costumes, Materials, Decorations. Objects. because vita has some very awesome storymode content i would go crazy for. I won't get vita until i at least known 100% for sure we can use the storymode costumes from LBPvita on LBP2. same goes for any LBP game really. content that is trapped on to the one game only turns me off badly from wanting to buy said game. *mew It reall depends if this has to something with LBP Vita, on TGS it was demoed as Remote Play feature right allong with Killzone 3 remote play demo. This could also mean that LBP2 will finally be playable remote play (atleast on Vita) Defently this means that we will have vita logic elements in LBP2, alteast touch once other wise the this idea wont work..... i would really like to see memorizer, but on other hand i don't like idea of having that on DLC that requires Vita. Would ben ice if they also add compatibility with Movenator Cursor, this would make Move levels based on cursor already compatible with this DLC and if somebody don't have Move, but got Vita it would be nice solution. Also same as Move Pack the general support with cross-controller with Vita will be probably free, only create features will require DLC ..i hope. Quastion is if ti's gonna be seperete Vita application or standard Remote Play. If 2nd then absolutly My question is if we dont have a ps vita and dont plan on getting one will we be able to get this dlc with out having to play with the stupid ps vita? Probably it will be like Move Pack, you will need atleast one friend with Vita to help you out getting items. sicne surly they wont block online players by not having vita, same as was with Move | 2012-06-05 04:22:00 Author: Shadowriver Posts: 3991 |
My question is if we dont have a ps vita and dont plan on getting one will we be able to get this dlc with out having to play with the stupid ps vita? i'd say no... in the same way you can't really play the MOVE pack without the MOVE controller. It's fair if you ask me. | 2012-06-05 04:23:00 Author: GribbleGrunger Posts: 3910 |
i'd say no... in the same way you can't really play the MOVE pack without the MOVE controller. It's fair if you ask me. Wrong! you can get move pack without move and get itmes from it by using help of a friend, same probably will be with vita | 2012-06-05 04:25:00 Author: Shadowriver Posts: 3991 |
i'd say no... in the same way you can't really play the MOVE pack without the MOVE controller. It's fair if you ask me. hmm I suppose, tho has a date been set for this if anyone knows? most likely not imo but just thought I ask. | 2012-06-05 04:26:00 Author: The_Lil_JoKeR Posts: 745 |
Quastion is if content of this vita pack will be worth it to get without vita, move pack was worth itwithout move just for sticker panel alone | 2012-06-05 04:29:00 Author: Shadowriver Posts: 3991 |
Quastion is if content of this vita pack will be worth it to get without vita, move pack was worth itwithout move just for sticker panel alone yes, but i guest if the materials and deco, and music is good then i might buy......maybe | 2012-06-05 04:31:00 Author: The_Lil_JoKeR Posts: 745 |
And not to mention you can still use brain crain without move on sackbot with extra logic i wonder why people still didnt try to use that yet, i made demo but other then that no body used it | 2012-06-05 04:38:00 Author: Shadowriver Posts: 3991 |
And not to mention you can still use brain crain without move on sackbot with extra logic i wonder why people still didnt try to use that yet, i made demo but other then that no body used it tbh i was going use that in a level but it got deleted (the level did) .___. | 2012-06-05 04:46:00 Author: The_Lil_JoKeR Posts: 745 |
And not to mention you can still use brain crain without move on sackbot with extra logic i wonder why people still didnt try to use that yet, i made demo but other then that no body used it Shamless Advertising, Had a video uploaded not too long ago of a puzzle level that used your logic. http://www.youtube.com/watch?v=Kev8WURuw98 I can see them pulling exactly what they did for the Move pack just replace move with touch/tilt and sticker panel with memorizer and the other new Vita exclusives. Now i really loved how they pulled off with the move pack, but it felt like TOO much for a pack, and people without a Move/Vita will feel left out, even if they got help on getting its items. | 2012-06-05 05:05:00 Author: JKthree Posts: 1125 |
as excited as I am for a new pack (with hopefully more music), i don't know how this will help the community of lbp2. I mean, when the move pack came out, the pack and features were great, but they were never fully embraced by the community, and honestly, i see this sharing the same fate :/ I'm still getting lbpvita... but this pack is going to have to prove itself to me :/ | 2012-06-05 05:19:00 Author: a_mailbox Posts: 416 |
But this has nothing to do with LBP Vita... -.- | 2012-06-05 05:38:00 Author: ConverseFox Posts: 2333 |
There other impotent thing If you watch annoucemt of it at 08:58:50 http://www.gametrailers.com/netstorage/e3/live.html They mentions "diffrent viewpoints".... it means you can do seperate views on vita and PS3? it would mean LBP practicly get Wii U features. Also "Tilt" is mentioned, since Vita have much better motion sensors then PS3 pad (practicly the same that Move has), which means we get new controllinator? | 2012-06-05 06:27:00 Author: Shadowriver Posts: 3991 |
But this has nothing to do with LBP Vita... -.- well, duh! I was just saying that it won't have the impact as lbp vita will :/ (or something to that effect... my brain is muffled right now) idk, if the dlc can bring something worthwhile (like multiscreen gameplay (mini menus anyone?)) i'll get it ... but most of my vita lbp expenditures will be with lbpvita... | 2012-06-05 06:30:00 Author: a_mailbox Posts: 416 |
Can anybody explain to we, what is this. Is this a feature that allows you to play on a PS3 with the people that own LBPV? OR its just stuff from Move Pack, coming to LBP PSVITA? | 2012-06-05 06:51:00 Author: Nazar_Ops Posts: 175 |
Can anybody explain to we, what is this. Is this a feature that allows you to play on a PS3 with the people that own LBPV? OR its just stuff from Move Pack, coming to LBP PSVITA? From what I can tell, it is similar to the Wii U and it's tablet controller. In other words, you can control things in LBP2 by using the Vita's touch/rear touch screens, tilting, and so on. It's NOT cross play so LBP2 and LBPV owners can't play with each other. It's just an extension to LBP2, similar to the Move pack. | 2012-06-05 06:55:00 Author: The5rozos Posts: 952 |
I can see them pulling exactly what they did for the Move pack just replace move with touch/tilt and sticker panel with memorizer and the other new Vita exclusives. Now i really loved how they pulled off with the move pack, but it felt like TOO much for a pack, and people without a Move/Vita will feel left out, even if they got help on getting its items. You have to remember that they want to sell the vita just like the move and this is a good way to do it. They don't care if those who don't want to spend money on these items misses out on a few things and feel left out, thats how life is you pay for more, there not a charity. I really hope the pack has the memorizer and the material that has animated rain. I can't wait to see what the pack gives us. One thing though as i know nothing much about the wii u, if the Vita basicly becomes a controller like the move then will we be able to see the picture from the tv on the Vitas screen? | 2012-06-05 08:41:00 Author: Lordwarblade Posts: 761 |
Just to make it absolutely clear, this is completely separate from LBPV. | 2012-06-05 08:45:00 Author: Syroc Posts: 3193 |
Just to make it absolutely clear, this is completely separate from LBPV. Is that meant to imply anything? Like don't get our hopes up for LBPV features? like memorizer and animated rain? I think you will sell a lot more units if you find the way to include those things, not to mention boosting the creative energy and interest in LBP2 and, thereby, the whole franchise. | 2012-06-05 09:19:00 Author: LittleBigDave Posts: 324 |
Ok so I just watched the show... but I think a few of you are looking at it the wrong way surely cross play dlc implies that it will be equally compatible on both consoles... in such a way that if you have a vita or ps3 you will be able to play it, and if so, isn't this what we have all been hoping for? I do not think this will be like the move pack in that you need another device. Mm was always concerned with dividing the community in the past (hence lbp2), so it's not unlikely that this dlc will mend the divide caused through division with vita and ps3 users. Although Mm is no longer involved in lbp it is still likely their values were passed on. Well this is how I interpretted the show, I'd imagine that Syroc or Steven can't confirm anything yet but a "wink wink nugde nudge" would be good if you know what I mean XD | 2012-06-05 11:27:00 Author: ForgottenEnigma Posts: 1414 |
CHEAPEST DLC! EVER!!! Only 250 ? to buy a Vita. a nose pickle... | 2012-06-05 11:34:00 Author: OmegaSlayer Posts: 5112 |
listen to this carefully: http://www.gametrailers.com/video/e3-2012-littlebigplanet-2/731153 we know that at the least that DLC will come with the new logic and features... but what of the new materials? will this DLC be the Vita content or will it be completely different? only time will tell... but i'm opting for YES | 2012-06-05 11:55:00 Author: GribbleGrunger Posts: 3910 |
I'm pretty excited about this and furthers my interest in the Vita. I'm a bit confused though - do you NEED a Vita to use the DLC? | 2012-06-05 12:49:00 Author: guitarsareboring Posts: 35 |
I'm pretty excited about this and furthers my interest in the Vita. I'm a bit confused though - do you NEED a Vita to use the DLC? Time will show, there possibility might block it even more then Move Pack, but i really don't see them blocking multiplayer because of that. As they won't block multiplayer, you will be able to play those DLC levels with firends and get items And again, it really depends if this DLC content is worth it to get it without Vita and get trouble to find friend with Vita to help you out, Move Pack was worth it without Move. | 2012-06-05 14:05:00 Author: Shadowriver Posts: 3991 |
To anyone who isn't quite sure what this DLC is: It just allows you to play LBP2 using the Vita. But it's not remote play, because you can use the Vita's unique features, like the touch screen and motion sensors. It's kinda half way in between. | 2012-06-05 15:03:00 Author: alexbull_uk Posts: 1287 |
To anyone who isn't quite sure what this DLC is: It just allows you to play LBP2 using the Vita. But it's not remote play, because you can use the Vita's unique features, like the touch screen and motion sensors. It's kinda half way in between. So its special app as i expect hopefully it will be free on Vita side show non-DLC players will be able to play those cross-Vita levels Also i throw TGS video again: http://www.youtube.com/watch?v=swLfqSDPav0&list=FLqYfJeXqXHTzlZ2PeqPLi3A Yes it was demoed on TGS already, buit this went unnoticed, I belive this DLC is realization of this prototype or it might be actully this DLC in development stage | 2012-06-05 15:33:00 Author: Shadowriver Posts: 3991 |
wouldn't it be great if you could use the Vita as your popit instead of having it on screen!!!! and drawing in LBP2 will be a LOT more professional. now I will definitely buy a stylus | 2012-06-05 15:34:00 Author: GribbleGrunger Posts: 3910 |
Yeah, Move's paint plus Vita's screen equals the best homemade stickers ever. Assuming it all works together, anyway! | 2012-06-05 16:14:00 Author: Uncuddly Posts: 237 |
Might be reason why they didnt implement Move in create :> | 2012-06-05 18:46:00 Author: Shadowriver Posts: 3991 |
Might be reason why they didnt implement Move in create :> that's SO cynical (but potentially correct) | 2012-06-05 19:20:00 Author: GribbleGrunger Posts: 3910 |
Did the Vita ever get the Killzone 3 update that they modelled at last years E3? I still haven't heard anything (or I'm just blind). What I'm saying is don't expect this to come soon. It's a cool feature but I'll probably have LBP Vita by then and the this feature will be pretty much pointless. | 2012-06-05 19:23:00 Author: SkaterOllie795 Posts: 145 |
Is a new LBP2 patch coming anytime soon? There are quite a few bugs in the game as we already know, and today all the Plus members can download LBP2 for free. I just don't want the bugs to leave any bad impressions. | 2012-06-05 19:30:00 Author: The5rozos Posts: 952 |
Will we be able to use any of these new objects and decorations in LBP Vita? | 2012-06-05 19:42:00 Author: lemurboy12 Posts: 842 |
Will we be able to use any of these new objects and decorations in LBP Vita? No offense, but that sounds like a dumb question... This new DLC for LBP2 on PS3 has nothing to do with LBP Vita. They're only using the Vita as a controller not LBPVita... -.- | 2012-06-05 20:01:00 Author: ConverseFox Posts: 2333 |
Funny, I kinda predicted-noticed-figured that a few months ago... https://lbpcentral.lbp-hub.com/index.php?t=68043-LBP2-on-the-Playstation-Vita&p=984274&viewfull=1#post984274 | 2012-06-05 21:20:00 Author: zupaton Posts: 167 |
Funny, I kinda predicted-noticed-figured that a few months ago... https://lbpcentral.lbp-hub.com/index.php?t=68043-LBP2-on-the-Playstation-Vita&p=984274&viewfull=1#post984274 It's really not hard to guess after seeing this demo on TGS | 2012-06-05 21:35:00 Author: Shadowriver Posts: 3991 |
Sounds tricky to get right, this cross-controller thingie... My solution: Sell PS3, get VITA ...problem solved! | 2012-06-05 22:10:00 Author: Unknown User |
Pffh. Since it will be just a level kit that most likely has nothing to do with LBPvita. that's not as interesting. was really hoping there would be someway to use the LBPvita content (i'm not talking about tools) on LBP2 or future LBPs. sigh... guess there's still no real info for that yet then. *mew but this pack sure would have to be super epic for it to be worth buying now IMO. and IMO i think it would need... 20+ none minigame story-mode levels. 50+ new deco. 10+ new costumes. and 10+ new materials. and a new power up. and perhaps a new tool that's not the touch and tilt tools they'll be adding. and if the pack ends up being Disney... I'm gonna be a bit mad. *mew | 2012-06-06 02:05:00 Author: Lord-Dreamerz Posts: 4261 |
What I meant is, will we be able to transfer all this stuff over to LBP Vita like we'll be able to with costumes? | 2012-06-06 02:41:00 Author: lemurboy12 Posts: 842 |
What I meant is, will we be able to transfer all this stuff over to LBP Vita like we'll be able to with costumes? so far we only know we will be able to use LBP1 & LBP2 costume DLC on Vita. there is no info yet if we can actually port anything over. meaning there is no info yet there will be a porting option at all.*mew | 2012-06-06 03:34:00 Author: Lord-Dreamerz Posts: 4261 |
so far we only know we will be able to use LBP1 & LBP2 costume DLC on Vita. there is no info yet if we can actually port anything over. meaning there is no info yet there will be a porting option at all.*mew Thru i see this being possible, it would be unfair to LBP Vita players not having LBP2 and 1 content | 2012-06-06 04:09:00 Author: Shadowriver Posts: 3991 |
A few more details here... Linkage (http://www.theverge.com/gaming/2012/6/5/3066614/littlebigplanet-2-with-vita-cross-play-is-sonys-answer-to-wii-u-and) | 2012-06-06 11:40:00 Author: GruntosUK Posts: 1754 |
A few more details here... Linkage (http://www.theverge.com/gaming/2012/6/5/3066614/littlebigplanet-2-with-vita-cross-play-is-sonys-answer-to-wii-u-and) that sounds interesting: LittleBigPlanet 2 with Vita cross-play is Sony's answer to Wii U and SmartGlass Sony has an answer to the asymmetrical multiplayer showcased by the Wii U and Microsoft's SmartGlass technology — whether they realize it or not. LittleBigPlanet 2's upcoming Vita Cross-Play DLC pack made its appearance in Sony's E3 press conference, but it didn't have the impact that the update may deserve. The presentation made it sound like any other Remote Play title on the console — in all actuality, it's much, much more than that. With the Cross-Play DLC, you'll be able to use the Vita as a controller for Media Molecule's PS3 platformer, but that's the least interesting of its functions. As you build a level in the PS3 version of the game, you'll also be able to build a corresponding level on your Vita using touch controls reminiscent of Tarsier's upcoming, Vita-based LBP. Using a surprisingly simple catalog of tools, you can connect switches and prompts between the two to create ... well, just about anything you want. For instance, one level saw three PS3 players wondering around a circular maze inside a spaceship. As they navigated the treacherous room, the Vita player flew the ship through a side-scrolling shooter level on his own screen. Events between the two were linked: As the Vita player moved the ship side-to-side, the PS3 players' maze rotated. As the Vita player wrecked into obstacles, gravity was temporarily suspended for the other players. As the PS3 players found power-ups on the ship, the Vita player's ship was bolstered with missile and laser upgrades. In a single-player demo, I navigated a level on the PS3 using the Vita as a controller. As I traversed the level, I unlocked "Apps" for the Vita, which I could activate with a touch and change the game: A radar app let me see hidden items, a tractor beam app allowed me to drag and drop objects around the environment, a telecommunications app let me to talk to a helpful guide. At one point in a level, I jumped in a pipe, and popped out on my Vita's screen. I navigated the traps therein and found a bounce pad which launched me upwards - and back onto the television. It was reminiscent of Zelda: Four Swords Adventures, where every dungeon and cave would kick you onto your GBA's screen. It was also similar to the gameplay experiences that the Wii U and Microsoft SmartGlass are going for. It's worth noting: Both levels were made entirely in-game using the same tools afforded to players. This is the second substantial DLC update LittleBigPlanet has received, and it looks just as substantial as the last. The Move Update added some neat functionality that was put to good use by the community, but the Cross-Play update might just make a bigger impact than that. It wasn't just something I've never seen in LittleBigPlanet before — it was something I've never done on a PS3 before, and arguably the coolest use of the Vita to date. | 2012-06-06 12:21:00 Author: GribbleGrunger Posts: 3910 |
I hope PS4 come with a free vita in every box | 2012-06-06 12:57:00 Author: jump_button Posts: 1014 |
what we have here is the Wiiu for PS3/Vita, as i've always said was Sony's aim anyway | 2012-06-06 15:28:00 Author: GribbleGrunger Posts: 3910 |
what we have here is the Wiiu for PS3/Vita, as i've always said was Sony's aim anyway I think most Vita owner should be wondering why we spent ?220 on a controller for LittleBigPlanet 2 I already own a PS3 so I dont care about PS3/Vita games at E3 i wante to see why I should get a Vita and they next to nothing, Vita turning into PSP, with endless spin-offs from PS3 franchises by B-teams when you can get a better game already Vita need it own games franchises. If they want to do this type of game they should do it out of the box same go for Move Sony been really bad this gen at half baked just to try and match what others are doing Stop following and start leading sony | 2012-06-06 16:10:00 Author: jump_button Posts: 1014 |
I think most Vita owner should be wondering why we spent ?220 on a controller for LittleBigPlanet 2 I already own a PS3 so I dont care about PS3/Vita games at E3 i wante to see why I should get a Vita and they next to nothing, Vita turning into PSP, with endless spin-offs from PS3 franchises by B-teams when you can get a better game already Vita need it own games franchises. If they want to do this type of game they should do it out of the box same go for Move Sony been really bad this gen at half baked just to try and match what others are doing Stop following and start leading sony Sony aren't following at all. they've had the idea of connectivity between their hand held and the console since the release of the PSP. the Vita just happens to be better at it. the Vita will do just fine. Sony are a company and their aim is to make money. it'll be exactly as it's always been: new console releases; people call it a flop; when the games start to come in, the console starts to sell; sells really well; people start to moan that they want next gen; and the whole process starts up again... it happens every time but for some ODD reason most people forget | 2012-06-06 16:49:00 Author: GribbleGrunger Posts: 3910 |
Sony aren't following at all. they've had the idea of connectivity between their hand held and the console since the release of the PSP. the Vita just happens to be better at it. the Vita will do just fine. Sony are a company and their aim is to make money. it'll be exactly as it's always been: new console releases; people call it a flop; when the games start to come in, the console starts to sell; sells really well; people start to moan that they want next gen; and the whole process starts up again... it happens every time but for some ODD reason most people forget Those who don't learn from history are doomed to repeat it http://www.cablemax.com.tw/product/gamecube%20to%20GBA%20link%20cable.jpg | 2012-06-06 17:04:00 Author: jump_button Posts: 1014 |
we were talking specifically about the wiiu and what it enables games to do. the Vita connectivity was planned all along, as was the functionality of that connection. Nintendo are just selling the same concept in one machine. that is the ONLY difference. yes, MS are copying with Smartglass, but NOT Sony | 2012-06-06 17:08:00 Author: GribbleGrunger Posts: 3910 |
we were talking specifically about the wiiu and what it enables games to do. the Vita connectivity was planned all along, as was the functionality of that connection. Nintendo are just selling the same concept in one machine. that is the ONLY difference. yes, MS are copying with Smartglass, but NOT Sony and we come back to my first points I think most Vita owner should be wondering why we spent ?220 on a controller for LittleBigPlanet 2 I already own a PS3 so I dont care about PS3/Vita games at E3 i wante to see why I should get a Vita and they next to nothing, Vita turning into PSP, with endless spin-offs from PS3 franchises by B-teams when you can get a better game already Vita need it own games franchises. If they want to do this type of game they should do it out of the box same go for Move Sony been really bad this gen at half baked just to try and match what others are doing Stop following and start leading sony oh and Smartglass unless it let you look up FAQ and just show you unless info cant be use to play a game unless you have 4 hands | 2012-06-06 17:20:00 Author: jump_button Posts: 1014 |
you don't BUY the Vita as a controller though, do you. this is just another bonus for owning one. there are currently 40+ games for the Vita and over 200 PSP games for it. PS1 games are going to be enabled soon too. by next fiscal year, people are going to be wondering what all the fuss is about, just as they are with the 3DS (which was also called a flop and look at it now) | 2012-06-06 17:21:00 Author: GribbleGrunger Posts: 3910 |
Assuming I understand this muddle mound of logic correctly, I see a couple issues. 1. How many of the amateur community designers are going to be brave and/or competent enough to actually design levels to take advantage of and or comprehend this functionality? 2. Is there really a large enough potential audience out there, that would be willing to take advantage of such a feature, or be able to play levels with this feature. I really don't see any community designer investing that much time into such a complicated level concept, only to have no one play it. | 2012-06-06 18:24:00 Author: DarkDedede Posts: 672 |
we were talking specifically about the wiiu and what it enables games to do. the Vita connectivity was planned all along, as was the functionality of that connection. Nintendo are just selling the same concept in one machine. that is the ONLY difference. yes, MS are copying with Smartglass, but NOT Sony I don't know if you can really make the argument that Sony isn't copying the idea of Vita connectivity from Nintendo - who did the same thing 10 years ago with the Gameboy. Parts of that LBP2/Vita demo clearly echo what Nintendo did with Four Swords with the Gamecub connectivity. I think jump_button is right, Sony has been pretty reactionary this generation, first with the Move and now this. That wouldn't be a bad thing, except that they've let Move pretty much die with no real support or games to use it with (outside of LBP). Hopefully the same won't happen with the Vita. | 2012-06-06 18:39:00 Author: Chazprime Posts: 587 |
Don't get caught up in the Who Copied Whom game. After all, Sony had the PocketStation (http://en.wikipedia.org/wiki/PocketStation) years before any GBA-GC connectivity was introduced. Does that mean Nintendo ripped off Sony's peripheral? Doesn't matter! If an idea is good, everybody should copy it. Everybody should try to make a slightly better version of it. They should compete with each other and slash prices until you and I can buy it all up for next to nothing! Competition is good. The more companies duke it out, the better the results will be for the consumer. | 2012-06-06 19:20:00 Author: Uncuddly Posts: 237 |
Also agree with jump...this certainly isn't something I care about...if I want to play LBP2 I'll turn on the PS3. Vita needs its own games. I don't want to play PS3 ports, crappy looking PSP games, or crappier looking PS1 games. If I was at all interested in the game I already played it on the original platform. Even LBP Vita which is phenomenal and has more features than LBP2 still isn't a totally unique/compelling reason to buy a Vita. I'd rather buy LBP3 for the PS3 with the new features so I could play on my 50" tv. I'm not planning to create in 5 minute intervals while riding the train, etc. I'll be sitting on my couch with the Vita plugged into an outlet, feeling a little silly, and wishing I was using my 50" tv instead a 5" screen. I've been a big Sony fan/supporter...but honesty I don't use my Vita much since I finished HotShots. I'll get Gravity Rush this month, the demo was fun...but if they don't release more stuff like this soon no one will be talking about the Vita next year. | 2012-06-06 19:28:00 Author: fullofwin Posts: 1214 |
I think jump_button is right, Sony has been pretty reactionary this generation, first with the Move and now this. The "Move is a ripoff of Wii" argument always annoys me. Rumours of a PlayStation motion controller were floating around before the Wii was ever announced. | 2012-06-06 19:33:00 Author: ARD Posts: 4291 |
The "Move is a ripoff of Wii" argument always annoys me. Rumours of a PlayStation motion controller were floating around before the Wii was ever announced. Doesn't bother me...may not be 100% accurate, but that's the impression one gets from how things worked out. Sony had the Eye Toy, which didn't really go anywhere, so Move shouldn't have been a big surprise for anyone. If all motion control gaming died a horrible death I certainly wouldn't shed a tear. -B | 2012-06-06 19:39:00 Author: fullofwin Posts: 1214 |
The "Move is a ripoff of Wii" argument always annoys me. Rumours of a PlayStation motion controller were floating around before the Wii was ever announced. Sure, and the Wii remotes were initially built for the Gamecube before Nintendo realized it wasn't selling well enough to make a profit and started tweaked the Gamecube into the Wii. We can go back and forth on this all day, but it's the timing of Sony's introduction of Move that prompted my comment. It's pretty clear from this generation that they aren't focused on innovating as much as grabbing a piece of whatever market they can to gain a profit (next up: smartphones). Also agree with jump...this certainly isn't something I care about...if I want to play LBP2 I'll turn on the PS3. Vita needs its own games. I don't want to play PS3 ports, crappy looking PSP games, or crappier looking PS1 games. If I was at all interested in the game I already played it on the original platform. This is exactly right - if the Vita is going to tank if it is just a dumping ground for PS3 hand-me-downs. | 2012-06-06 19:55:00 Author: Chazprime Posts: 587 |
The "Move is a ripoff of Wii" argument always annoys me. Rumours of a PlayStation motion controller were floating around before the Wii was ever announced. No one saying that you missed the point we talking about poor support and doing stuff half baked, any add on is a bad idea it like putting up a wall you have to get over it need to be part of the system out of the box. If PS4 dont come out without a move what was the point Sony come off as they don't really know what the Vita is well I can tell them its a hand hold and should be it own system with it own game first of all and above all other users | 2012-06-06 22:34:00 Author: jump_button Posts: 1014 |
anyway, let's get back on track! | 2012-06-07 01:25:00 Author: GribbleGrunger Posts: 3910 |
I think we'll see simple applications of this to start with; for instance, you could have a card game on the big screen and use the Vita for the cards each player holds so that the other player can't see the cards he has to play. battleship would also be a simple game to make with this. you could have a level that played as a platformer but then had locked doors. the Vita would become the cracking tool. if you make an RPG, the Vita can become your HUD... any HUD for any game as far as that goes. the possibilities are endless here! and i'm telling you now: this feature will be available for LBPK. you can count on it | 2012-06-07 15:44:00 Author: GribbleGrunger Posts: 3910 |
Personally, I love the idea. I already have the Vita, I already have LBP2, and I enjoy both - therefore, it makes sense that I might want to use them together. I'm not saying that it would be justifiable to buy the Vita just to play LBP2, but that isn't the point of this DLC - it's meant to be a bonus to those who have both systems to allow them some new gameplay experiences, just like the Move pack did with the Move controller. | 2012-06-07 16:08:00 Author: alexbull_uk Posts: 1287 |
here's something that might inspire. this is BIG people, but you haven't spotted it yet: Sony has an answer to the asymmetrical multiplayer showcased by the Wii U and Microsoft's SmartGlass technology — whether they realize it or not. LittleBigPlanet 2's upcoming Vita Cross-Play DLC pack made its appearance in Sony's E3 press conference, but it didn't have the impact that the update may deserve. The presentation made it sound like any other Remote Play title on the console — in all actuality, it's much, much more than that. With the Cross-Play DLC, you'll be able to use the Vita as a controller for Media Molecule's PS3 platformer, but that's the least interesting of its functions. As you build a level in the PS3 version of the game, you'll also be able to build a corresponding level on your Vita using touch controls reminiscent of Tarsier's upcoming, Vita-based LBP. Using a surprisingly simple catalog of tools, you can connect switches and prompts between the two to create ... well, just about anything you want. For instance, one level saw three PS3 players wondering around a circular maze inside a spaceship. As they navigated the treacherous room, the Vita player flew the ship through a side-scrolling shooter level on his own screen. Events between the two were linked: As the Vita player moved the ship side-to-side, the PS3 players' maze rotated. As the Vita player wrecked into obstacles, gravity was temporarily suspended for the other players. As the PS3 players found power-ups on the ship, the Vita player's ship was bolstered with missile and laser upgrades. In a single-player demo, I navigated a level on the PS3 using the Vita as a controller. As I traversed the level, I unlocked "Apps" for the Vita, which I could activate with a touch and change the game: A radar app let me see hidden items, a tractor beam app allowed me to drag and drop objects around the environment, a telecommunications app let me to talk to a helpful guide. At one point in a level, I jumped in a pipe, and popped out on my Vita's screen. I navigated the traps therein and found a bounce pad which launched me upwards - and back onto the television. It was reminiscent of Zelda: Four Swords Adventures, where every dungeon and cave would kick you onto your GBA's screen. It was also similar to the gameplay experiences that the Wii U and Microsoft SmartGlass are going for. It's worth noting: Both levels were made entirely in-game using the same tools afforded to players. This is the second substantial DLC update LittleBigPlanet has received, and it looks just as substantial as the last. The Move Update added some neat functionality that was put to good use by the community, but the Cross-Play update might just make a bigger impact than that. It wasn't just something I've never seen in LittleBigPlanet before — it was something I've never done on a PS3 before, and arguably the coolest use of the Vita to date. | 2012-06-07 16:10:00 Author: GribbleGrunger Posts: 3910 |
"At one point in a level, I jumped in a pipe, and popped out on my Vita's screen. I navigated the traps therein and found a bounce pad which launched me upwards - and back onto the television. It was reminiscent of Zelda: Four Swords Adventures, where every dungeon and cave would kick you onto your GBA's screen. It was also similar to the gameplay experiences that the Wii U and Microsoft SmartGlass are going for." That's soooo cool...NOT! Seriously this sounds like over-complicated tech demo ware. It could be interesting...but won't amount to anything so there's nothing to get excited about. If you want to pretty much guarantee no one can play your level, use this...wasn't Move bad enough? I'm pretty sure the GBA requirement for Four Swords multi-player was widely criticized at the time as a bad design decision...bad idea then...still a bad idea. What's awesome about the Vita is that it's got everything and it's self-contained, motion/touch/camera. Makes LBP Vita a wonderful experience. Stuff that requires PS3/Vita/Sixaxis/Move is too convoluted to have any real main-stream appeal...it won't sell more Vitas. | 2012-06-07 18:36:00 Author: fullofwin Posts: 1214 |
This DLC idea is only somewhat interesting if the user already has a PSvita & PS3 & LBP2. and just like the Move. it sounds like a boring gimmick that is unneeded. and to be honest, it's a worse idea then the move. also even if you do buy it. it would be next near to worthless to create LBP2 levels that would relies on using the Vita. because... you know... just how many people who play LBP2 will actually own a Vita? not very many, i can tell you that much. so basically your levels you make that need a vita will get you more then likely almost no plays. hopefully we can just join a friend who owns a vita so we can at least play the Cross-controller story mode and get all the content like Decos & costumes & so on, without having to go to the trouble of needing to buy basically a 250+$ controller. :S *mew PS: and the whole idea they talked about of popping in and out of your TV screen and your Vita screen over and over, just sounds plain annoying too IMO. | 2012-06-07 18:52:00 Author: Lord-Dreamerz Posts: 4261 |
I think hardware based DLC's should have 2 download options. A slightly more expensive one which includes a story mode and the tools for the hardware; and then a unlock pack filled with everything that does not require the hardware (and maybe a discount code which subtracts the cost difference if you want to unlock story mode later) just so hardware doesn't dictate a creators virtual resources. Hopefully that mouthfull makes sense.... not that it matters being hypothetical and all. Considering the move kit didn't... well history dictates the future nicely in most cases. I sure am missing DLC that is designed for the game though... rather than a pieces of hardware =/ I'm not a fan of dividing the community. | 2012-06-07 19:04:00 Author: ForgottenEnigma Posts: 1414 |
well, i'll be making levels with this... so I guess not many of you will be able to play them. I'm sure many will play levels made with this, so i'm not too concerned. more choice is always a good thing as far as i'm concerned | 2012-06-07 19:13:00 Author: GribbleGrunger Posts: 3910 |
well, i'll be making levels with this... so I guess not many of you will be able to play them. I'm sure many will play levels made with this, so i'm not too concerned. more choice is always a good thing as far as i'm concerned Oh, I'd be able to play them...I just won't. More choices are rarely a good thing from the standpoint of software design. In this case it divides the community and just adds un-necessary complexity/confusion. I rage a little inside whenever I start up LBP2 and have to endure the Move for dummies intro?and if there?s a patch you get to watch it twice!!! Maybe now they?ll add another 30 seconds to show us how to hold the Vita, good times! Even though we're getting the superior LBP Vita, I'll bet a Vita port of LBP2 to support normal cross-play with PS3 owners would be more welcome/better received than this... | 2012-06-07 19:31:00 Author: fullofwin Posts: 1214 |
I really don't understand how anyone could not like this... If you don't like the idea of levels that use the Vita - then don't play. | 2012-06-07 19:36:00 Author: alexbull_uk Posts: 1287 |
Can't figure out how to embed viddler videos, so i gotta post the joystiq link http://www.joystiq.com/2012/06/07/littlebigplanet-2-vita-cross-control-adds-incredible-griefing-po/ Well lookie here its gevurah! | 2012-06-07 19:41:00 Author: JKthree Posts: 1125 |
Why are some of you complaining so much? If you don't like the idea or feel it's 'gimmicky', then you don't have to buy the pack. Personally me, and TONS of other players, are bored and burned out on LBP2 to the point we never play anymore. The game needs something new(gameplay wise) to pump some new life into it. Sure they could include a non-Vita pack that has new powerups, but you should still be happy that the game is even being supported. And this is not dividing the community. There will be those with Move controllers and those with Vita controllers, and more than likely you(those don't own either) can join those who do. I can understand the frustration but again, just be glad this game is getting cool fresh updates unlike MANY other games...(like Modnation Racers) Even if I DIDN'T own a PS Vita, I'd still want them to make this DLC instead of nothing. | 2012-06-07 19:44:00 Author: The5rozos Posts: 952 |
Even if you hate the idea of Cross-Controller play, somebody will use that technology to create something fascinating in a standard DualShock level. Giving the community new tools is worthwhile even if only a handful of people can ever use them. | 2012-06-07 19:49:00 Author: Uncuddly Posts: 237 |
Some of us just don't think this is a good/compelling use of the technology, it's called expressing an opinion. Why bother creating this thread in the first place if you're not interested in other people's views on the subject? Time will tell...let's see what you think of this in a year. | 2012-06-07 20:05:00 Author: fullofwin Posts: 1214 |
Can't figure out how to embed viddler videos, so i gotta post the joystiq link http://www.joystiq.com/2012/06/07/littlebigplanet-2-vita-cross-control-adds-incredible-griefing-po/ Well lookie here its gevurah! this is so inspiring! thanks | 2012-06-07 20:14:00 Author: GribbleGrunger Posts: 3910 |
Can't figure out how to embed viddler videos, so i gotta post the joystiq link http://www.joystiq.com/2012/06/07/littlebigplanet-2-vita-cross-control-adds-incredible-griefing-po/ Well lookie here its gevurah! The gameplay looks so interesting!! | 2012-06-07 20:17:00 Author: The5rozos Posts: 952 |
I really don't understand how anyone could not like this... If you don't like the idea of levels that use the Vita - then don't play. Why are some of you complaining so much? If you don't like the idea or feel it's 'gimmicky', then you don't have to buy the pack. Even if you hate the idea of Cross-Controller play, somebody will use that technology to create something fascinating in a standard DualShock level. Giving the community new tools is worthwhile even if only a handful of people can ever use them. Sorry i have the right to complain if i feel like it. just like you are doing right now. and i'm still going to buy the pack even if i don't care for the gameplay ideas much. because it will have other things i do actually care about like mats, deco and costumes most likely. and if i like something i'll say so. if i don't like something and i feel like talking about it, I will. i have the right to speck my mind. the problem is some people are way to strongly a fanboy where they can't even tell when sony may be ripping them off. but i am a fanboy of LBP myself. but i at least try to judge for what things really are and their worth. Sure maybe some good level ideas could be made with this. never said people could not. but still, not that many people who play LBP2 will have a vita. that won't stop anyone with the pack from making levels anyways. but that don't change anything. when Move-pack came out i had gone and got both a PSCam and Move controller and got the Move pack. i aced all the Move pack levels myself. and i still use move paint sometimes and move object record. and you know what? i still don't like the move based gameplay. and go ahead and buy the Cross controller DLC. just because i don't like everything about it, don't mean you yourself should not buy it? what does my opinion have anything to do with yours? the simple answer is it does not. enjoy what you want to enjoy. and i'll do the same. and also i never said i hate the idea of the pack. just that i don't think it's a great idea for one. *mew and one more thing i get a bit tired of how when anyone at all says they don't like something about LBP. people from everywhere will try to shut them up. if the person was being rude to someone or they are going way over the top about the subject and going on and on and on about it. then i could understand. but if not and they are just sharing their opinion in a none mean way, try to be a bit more fair. no need to agree with them. but don't act like they are doing something wrong because they shared a opinion that don't match up with your own. | 2012-06-07 20:34:00 Author: Lord-Dreamerz Posts: 4261 |
Some of us just don't think this is a good/compelling use of the technology, it's called expressing an opinion. Why bother creating this thread in the first place if you're not interested in other people's views on the subject? Time will tell...let's see what you think of this in a year. I know everyone has their individual opinions on this and I respect that. However, some people in this thread are so quick to judge something that hasn't even come out yet. We haven't even seen anything about the DLC pack except that it was announced, so I say we should all wait before debating if it'll be good or not. | 2012-06-07 20:34:00 Author: The5rozos Posts: 952 |
I can't waight till this comes out i think ill try and make some stuff with it.I never used the move dlc i only got it for the costumes .Hope they tell us when its coming out soon. | 2012-06-07 21:12:00 Author: Lbphart3 Posts: 813 |
I know everyone has their individual opinions on this and I respect that. However, some people in this thread are so quick to judge something that hasn't even come out yet. We haven't even seen anything about the DLC pack except that it was announced, so I say we should all wait before debating if it'll be good or not. It may not be out but you can form an opinion from the demo presentation. Do you buy every game that comes out so as to only judge via first-hand experience...or do you perhaps do a little research and then decided whether you're interested enough to purchase? It's really not about whether it will be good or not, I'm 100% positive some cool things could be done with this. That's not the point, it's impractical, and the cross-play capable/cross-section of the LBP2 community won't justify doing much more than the initial DLC pack. Not sure why I'd bother with this over just creating a level for LBP Vita, LBP Vita adds plenty of new game play opportunities. Probably a good way for someone to get a MM pick for LBP2 however. | 2012-06-07 21:29:00 Author: fullofwin Posts: 1214 |
We still need to see the content of the pack and how whole logic will work (yes most likely we will see LBPVita touch logic gadgets, but i bet there more stuff), i hope have seprate views on vita and game, that would allow to create Wii U gameplay (amybe even before WiiU will be relesed!) | 2012-06-07 21:43:00 Author: Shadowriver Posts: 3991 |
i hope have seprate views on vita and game, that would allow to create Wii U gameplay (amybe even before WiiU will be relesed!) Did you watch the video? It showed the Vita player playing a completely different type of game (space shooter), but affecting the environment (rotated game field) for the PS3 players... | 2012-06-07 22:14:00 Author: fullofwin Posts: 1214 |
Did you watch the video? It showed the Vita player playing a completely different type of game (space shooter), but affecting the environment (rotated game field) for the PS3 players... this ^ get it watched, shadowriver!!! i'm sure you'll be brimming with ideas after you do. i'm going to go out on a limb here and suggest that this combination of Vita/PS3 is as good as LBP2.5 | 2012-06-07 22:53:00 Author: GribbleGrunger Posts: 3910 |
I didn't know guevera22 worked for Mm :S Oh well, the patch looks excellent | 2012-06-07 23:57:00 Author: a_mailbox Posts: 416 |
Ohg didnt notice, it looks great.... LBP U | 2012-06-08 00:06:00 Author: Shadowriver Posts: 3991 |
I didn't know guevera22 worked for Mm :S Oh well, the patch looks excellent I don't work for Mm. I work for Sumo Digital. I never told them I worked for Mm, lol. And it comes out November this year. ^^ | 2012-06-08 01:54:00 Author: gevurah22 Posts: 1476 |
remember the wiiu shuriken demo when you swipe the screen upwards and fire them at bamboo? well, now you can make that!!! any thoughts on what you saw, guevera22? | 2012-06-08 02:07:00 Author: GribbleGrunger Posts: 3910 |
any thoughts on what you saw, guevera22? I have many thoughts on it considering I am working on the DLC pack. In all honesty, we do understand we are hitting a rather small demographic of LBP2 players/creators who have both a PS3 and a Vita. Regardless of that fact, that doesn't mean we can't cater to that audience while promoting that cross-play/cross-controller action between the two systems. Time to go pass out now that E3 is finally over. xD | 2012-06-08 02:30:00 Author: gevurah22 Posts: 1476 |
I have many thoughts on it considering I am working on the DLC pack. In all honesty, we do understand we are hitting a rather small demographic of LBP2 players/creators who have both a PS3 and a Vita. Regardless of that fact, that doesn't mean we can't cater to that audience while promoting that cross-play/cross-controller action between the two systems. Time to go pass out now that E3 is finally over. xD oh, LOL! that demographic will grow substantially when LBPVita arrives and this DLC will also help to bloat our ever fattening community | 2012-06-08 03:33:00 Author: GribbleGrunger Posts: 3910 |
I don't work for Mm. I work for Sumo Digital. I never told them I worked for Mm, lol. And it comes out November this year. ^^ oh... uh... then never mind In an interview I saw it merely said "designer" and nothing more. I guess I just jumped to conclusions. Also: thanks for the ETA | 2012-06-08 03:53:00 Author: a_mailbox Posts: 416 |
It's difficult to explain exactly how this happy enslaught of information is making me feel about LBP's future. The best I can manage is "pre-emptively overwhelmed". | 2012-06-08 11:28:00 Author: weirdybeardy Posts: 123 |
At one point in a level, I jumped in a pipe, and popped out on my Vita's screen. I navigated the traps therein and found a bounce pad which launched me upwards - and back onto the television. It was reminiscent of Zelda: Four Swords Adventures, where every dungeon and cave would kick you onto your GBA's screen. It was also similar to the gameplay experiences that the Wii U and Microsoft SmartGlass are going for. Am I the only one who immediately thought that we'll soon be seeing Blood Omen/Soul Reaver style gameplay with the shifting between the TV and Vita ability? A simplified Quantum Conundrum style game play with the same level on both the TV and Vita but different properties in each that you need to bounce back and forth between to complete the challenges? I agree that the market for this DLC is narrow and very specific but LBP fans are very dedicated, rabid and willing to buy the hardware just to be able to get more of the LBP-goodness. Where can I sign up? | 2012-06-08 18:14:00 Author: Trindall Posts: 297 |
nice idea, Trindall!!! | 2012-06-08 19:12:00 Author: GribbleGrunger Posts: 3910 |
Why is the button @2:44 so finicky? Looks very cool though David! | 2012-06-08 20:48:00 Author: Slaeden-Bob Posts: 605 |
Why is the button @2:44 so finicky? Looks very cool though David! Because I only took about 10 seconds to throw that all together. Thanks man. ^^ | 2012-06-08 23:59:00 Author: gevurah22 Posts: 1476 |
Because I only took about 10 seconds to throw that all together. Thanks man. ^^ so, is that why it wasn't in the conference because i think it should have replaced wonderbook. one other question too: when you use the Vita as the controller for creating in LBP2 can you have it so it creates the same thing on the Vita as well as the PS3? i mean simultaneously | 2012-06-09 00:02:00 Author: GribbleGrunger Posts: 3910 |
so, is that why it wasn't in the conference because i think it should have replaced wonderbook. one other question too: when you use the Vita as the controller for creating in LBP2 can you have it so it creates the same thing on the Vita as well as the PS3? i mean simultaneously Haha, no that wasn't why. The conference was shortened so we were unluckily on the chopping board. As for your other question, we're investigating that at the moment. As of now, no. | 2012-06-09 01:04:00 Author: gevurah22 Posts: 1476 |
Haha, no that wasn't why. The conference was shortened so we were unluckily on the chopping board. As for your other question, we're investigating that at the moment. As of now, no. good to see you're working on it. it would definitely be a welcome and convenient addition for some creators. how fast is the transition between LBP2 and LBPVita? when he dropped down that hole, did he 'instantly' appear on the Vita screen or was there a delay while it loaded? you also mentioned that you could have Vita apps in LBP2 levels. does that mean that some people could still play that level but others (with a Vita) could find extra prizes? even games for LBPVita that are given away with the level? | 2012-06-09 03:14:00 Author: GribbleGrunger Posts: 3910 |
The Cross Fire looks amazing! | 2012-06-09 15:38:00 Author: StrikerEOD222 Posts: 15 |
how fast is the transition between LBP2 and LBPVita? when he dropped down that hole, did he 'instantly' appear on the Vita screen or was there a delay while it loaded? Ugh, sometimes it seems like you make up questions just to keep a conversation going. The "transition" is near instaneous, the PS3/Vita are kept in synch by constantly exchanging small packets of data much like any other online game, sack boy isn't really jumping out of your tv and climbing in to your Vita...everything is already loaded. Now obviously I'm not working on it and have no facts to support this other than common sense... | 2012-06-09 17:06:00 Author: fullofwin Posts: 1214 |
It seemed like a perfectly reasonable question to me.. I was wondering the exact same thing, but apparently it's common sense so it was a ludicrous question | 2012-06-09 17:13:00 Author: Super_Clone Posts: 849 |
hmm i agree with fullofwin this time. seemed like common sense to me. it's not a different game loaded on the vita. both systems are reading the same game data. there is most likely a small loading time but it's more then likely very short. more then likely both halfs of the level data is loaded when you start up the level in the first place. *mew | 2012-06-09 17:18:00 Author: Lord-Dreamerz Posts: 4261 |
It seemed like a perfectly reasonable question to me.. I was wondering the exact same thing, but apparently it's common sense so it was a ludicrous question I could be wrong, it could be implemented stupidly such that there's lots of needless loading...I'm just giving the developers the benefit of the doubt...but who knows, maybe they are bozos, I haven't seen their code. | 2012-06-09 17:21:00 Author: fullofwin Posts: 1214 |
Ugh, sometimes it seems like you make up questions just to keep a conversation going. Why so rude? That's what you're supposed to do in forums, have conversations and ask questions that might be obvious to others. Anyway, I'm not sure how I feel about the Vita/PS3 having different gameplay that affects each other. Ya know, the guy playing a tilting game that moves the guy playing on the PS3 around. It just seems confusing/messy. I do think the idea of platforming between both devices sounds neat though. Overall I'm excited for a new level pack. | 2012-06-09 17:41:00 Author: The5rozos Posts: 952 |
Ugh, sometimes it seems like you make up questions just to keep a conversation going. The "transition" is near instaneous, the PS3/Vita are kept in synch by constantly exchanging small packets of data much like any other online game, sack boy isn't really jumping out of your tv and climbing in to your Vita...everything is already loaded. Now obviously I'm not working on it and have no facts to support this other than common sense... mmmmmmm... surely... just surely, common sense suggests that the Vita potion needs to load into the Vita at some point? no? so let's rephrase my question: is there any load times for when the 'packets' are being tranfered from the PS3 to the Vita or is it instantaneous? | 2012-06-09 18:23:00 Author: GribbleGrunger Posts: 3910 |
@fumetsusozo It's used for more than a TV and a controller. It is entirely its own thing. That's obvious even from the video. It is instant Gribble Perfectly good question if you ask me. | 2012-06-09 19:47:00 Author: GruntosUK Posts: 1754 |
@fumetsusozo It's used for more than a TV and a controller. It is entirely its own thing. That's obvious even from the video. yeah but it's loading the data from the PS3. after all you don't need another LBP game on the vita in order to get this to work right?. all i was saying is the vita loads the level data for the vita side of the level from LBP2. so since the data for both systems should be loaded as soon as you able to enter the level. the level's data for both sides of the level. PS3 side, Vita side. should be loaded already by that point. so when i said it was little more then a TV and controller was because you don't actually need another LBP game on your vita to make this work. *mew | 2012-06-09 20:06:00 Author: Lord-Dreamerz Posts: 4261 |
I just skipped from page 5 to this page so I could say: Will THIS be opportunity to throw in the "Sackboy's Prehistoric Moves" costumes, material, objects and decorations as a bonus? Because I really want that fern and amber/plant sap material! That is all. | 2012-06-09 21:29:00 Author: aratiatia Posts: 374 |
What impact will this have on the thermometer? I realize that the data of both levels needs to be calculated on the PS3 otherwise online multiplayer wouldn't work, but are the graphics for the Vita level rendered on the Vita itself or is the PS3 streaming video to the Vita while the Vita sends the controller data to the PS3? I don't suppose there's any way a developer could confirm this. It seems like a rather important detail. | 2012-06-09 21:38:00 Author: MMLgamer Posts: 183 |
Why so rude? That's what you're supposed to do in forums, have conversations and ask questions that might be obvious to others. Anyway, I'm not sure how I feel about the Vita/PS3 having different gameplay that affects each other. Ya know, the guy playing a tilting game that moves the guy playing on the PS3 around. It just seems confusing/messy. I do think the idea of platforming between both devices sounds neat though. Overall I'm excited for a new level pack. Sorry if that came off as rude...I found the question amusing is all. I'll try to resist the urge to chime-in in the future. There will be a big-ole load on both systems to start the level...just like LBP does today. Remember the Vita is a little beast with lots of memory. As for the specific gameplay with the Vita rotating the PS3 players environment...it's just a demo/example showing how 2 different experiences can be synchronized...it's not necessarily representative of the actual gameplay in the DLC pack...it's just to ilustrate the kind of things you *could* do...and I think it helps people understand how this differs from remote play. | 2012-06-09 21:46:00 Author: fullofwin Posts: 1214 |
I just skipped from page 5 to this page so I could say: Will THIS be opportunity to throw in the "Sackboy's Prehistoric Moves" costumes, material, objects and decorations as a bonus? Because I really want that fern and amber/plant sap material! That is all. MM said it's not quite possible because it was not made by them, if they could they would add it with Move Pack. Prehistoric been made by. I think the problem is Sony don't about this kind of stuff unlike MM and other LBP DLC making developers, they the one who decided what is made or not. | 2012-06-09 22:50:00 Author: Shadowriver Posts: 3991 |
What impact will this have on the thermometer? I realize that the data of both levels needs to be calculated on the PS3 otherwise online multiplayer wouldn't work, but are the graphics for the Vita level rendered on the Vita itself or is the PS3 streaming video to the Vita while the Vita sends the controller data to the PS3? I don't suppose there's any way a developer could confirm this. It seems like a rather important detail. We've said several times that the PS3 is not streaming video to the Vita. The Vita runs an app downloaded from the DLC to speak to the PS3 when the DLC is active in LBP2. | 2012-06-11 01:39:00 Author: gevurah22 Posts: 1476 |
We've said several times that the PS3 is not streaming video to the Vita. The Vita runs an app downloaded from the DLC to speak to the PS3 when the DLC is active in LBP2. Ahh... that's a abnormal way of doing it IMO. so when you download the app is it something that's always downloaded on to the vita at that point? or is it just a short lived download that goes away as soon as you leave the level? | 2012-06-11 01:48:00 Author: Lord-Dreamerz Posts: 4261 |
Ahh... that's a abnormal way of doing it IMO. so when you download the app is it something that's always downloaded on to the vita at that point? or is it just a short lived download that goes away as soon as you leave the level? lol... i feel i have to point out that i knew this which is why i asked the question you thought was a bit stupid | 2012-06-11 01:56:00 Author: GribbleGrunger Posts: 3910 |
lol... i feel i have to point out that i knew this which is why i asked the question you thought was a but stupid never said it was stupid. just unneeded question IMO. and i never heard/read him say it was not streaming, my bad. but tbh it don't really matter. in the video the vita did not show a loading screen. so regardless of how it actually works. it was still a somewhat easy guess it was gonna be fast. *mew | 2012-06-11 02:01:00 Author: Lord-Dreamerz Posts: 4261 |
never said it was stupid. just unneeded question IMO. and i never heard/read him say it was not streaming, my bad. but tbh it don't really matter. in the video the vita did not show a loading screen. so regardless of how it actually works. it was still a somewhat easy guess it was gonna be fast. *mew ah but regarding the question i asked, it didn't show how fast it loaded. watch that video again. the camera man holds the camera on the shoot and doesn't track down to the Vita until the demonstrator mentions it. i just wanted to know if there was a slight delay at that point because for all we know the app could have been hidden in the shoot and THEN downloaded to the Vita once it was activated. if all those apps were already preloaded (which i doubt) that wouldn't have been a fair example of what to expect and you really shouldn't be critical of me because i'm more inquisitive than some. | 2012-06-11 02:17:00 Author: GribbleGrunger Posts: 3910 |
It isn't an abnormal way of doing it. The Vita has a very capable CPU and GPU, so why should the PS3 do the work twice, rendering what's on its screen and what's on the Vita's and sending it over the connection. That makes no sense. This way you basically have the thermo on the PS3 AND the thermo on the Vita to play with. The transition between platforming on PS3 to Vita doesn't happen instantaneous on the demo because it's mostly unfinished tech. although it's still quick at this stage, as you can see. And of course the other apps are preloaded, the Vita is doing its own processing and is ready to be called on when needed, same as vita calling on the PS3 | 2012-06-11 06:44:00 Author: GruntosUK Posts: 1754 |
Lol people on LBP Central seem more tense than usual... must be from all this waiting for LBPV/LBPK/LBP2 DLC pack. I just can't wait until the end of the year, it'll be a good time for LBP fans! It would be great if this pack could 'add' a 5th player on LBP to touch and move things. Kind of like Rayman Legends if you guys are familiar with how that game works. | 2012-06-11 07:22:00 Author: The5rozos Posts: 952 |
Lol people on LBP Central seem more tense than usual... must be from all this waiting for LBPV/LBPK/LBP2 DLC pack. I just can't wait until the end of the year, it'll be a good time for LBP fans! It would be great if this pack could 'add' a 5th player on LBP to touch and move things. Kind of like Rayman Legends if you guys are familiar with how that game works. The pack does add a fifth player, Vita only though. Info found here (http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF8&rurl=www.google.com&sl=auto&tl=en&twu=1&u=http://playfront.de/littlebigplanet-2-cross-controller-feature-vorgestellt/&usg=ALkJrhjGKfZydI9tcu1v966yGI6uJNnUpQ) (From Omegaslayer on twitter) | 2012-06-11 08:17:00 Author: GruntosUK Posts: 1754 |
It isn't an abnormal way of doing it. The Vita has a very capable CPU and GPU, so why should the PS3 do the work twice, rendering what's on its screen and what's on the Vita's and sending it over the connection. That makes no sense. except i my idea was not that PS3 would be steaming video. pretty sure you misunderstood me almost every time i talked about it. i said my idea was that when you are first loading up the level that you'd actually be loading up data for both the PS3 and Vita. but that my idea was you didn't need another LBP game on vita because all the data for both halfs of the level would come from the PS3. but where the hell did you people think i said live steaming? my idea was a bit off but still pretty close to being right IMO. *mew but i should never have said anything. because tbh i didn't even care how it actually works. we know regardless it was going to work good or better. not sure how it is important to know exactly how it works this early. | 2012-06-11 12:28:00 Author: Lord-Dreamerz Posts: 4261 |
Maybe it's best to just let the developers worry about the technical details, after all it's their job to do so. Ours is to just enjoy the game. | 2012-06-11 12:38:00 Author: Chazprime Posts: 587 |
will the pack be coming out before LBPVita or afterwards? before would be the wiser choice IMO | 2012-06-11 13:09:00 Author: GribbleGrunger Posts: 3910 |
will the pack be coming out before LBPVita or afterwards? before would be the wiser choice IMO Sneaky. I sure hope LBP Vita comes out before November. | 2012-06-11 14:02:00 Author: fullofwin Posts: 1214 |
We've said several times that the PS3 is not streaming video to the Vita. The Vita runs an app downloaded from the DLC to speak to the PS3 when the DLC is active in LBP2. From reading your other posts, you seem to be in a position to answer my question credibly. I don't remember any confirmed answer to my question. I read a lot of posts that look like speculation but I don't know who is actually working on LBP software. I am grateful for this info as it seems LBP will literally double its potential with this new DLC. EDIT: Top of the page again. This is embarassing. | 2012-06-11 14:24:00 Author: MMLgamer Posts: 183 |
Sneaky. I sure hope LBP Vita comes out before November. lol... i honestly didn't know that it was coming out in November! | 2012-06-11 15:07:00 Author: GribbleGrunger Posts: 3910 |
lol... i honestly didn't know that it was coming out in November! Gevurah was kind enough to supply a much appreciated release estimate in an earlier reply (hint hint Tarsier guys). I don't work for Mm. I work for Sumo Digital. I never told them I worked for Mm, lol. And it comes out November this year. ^^ The 5th player on the Vita is interesting/un-expected. I'm guessing sackboy won't be jumping in and out of pipes in this scenario...he have to be one of the normal 4 players to support that?!? | 2012-06-11 15:39:00 Author: fullofwin Posts: 1214 |
ah, i didn't see that! thanks | 2012-06-11 15:46:00 Author: GribbleGrunger Posts: 3910 |
Looking forward to testing this out. | 2012-06-11 16:57:00 Author: GhostViper Posts: 110 |
The 5th player on the Vita is interesting/un-expected. I'm guessing sackboy won't be jumping in and out of pipes in this scenario...he have to be one of the normal 4 players to support that?!? Imagine if there will be 5 sackboys on the screen running around?! Sounds like mayhem | 2012-06-11 18:12:00 Author: The5rozos Posts: 952 |
Two questions: 1. Will the Cross-play be able to be used online or only local? 2. Do you need LBPV to get the pack with the Vita stuff? | 2012-06-12 21:18:00 Author: Nitranon77 Posts: 127 |
Two questions: 1. Will the Cross-play be able to be used online or only local? 2. Do you need LBPV to get the pack with the Vita stuff? 1. Online. (It's your PS3 and Vita that need to communicate, really doesn't affect normal online play...I assume) 2. Nope. (This is DLC for LBP2, it's not related to LBPV) | 2012-06-12 21:25:00 Author: fullofwin Posts: 1214 |
Imagine if there will be 5 sackboys on the screen running around?! Sounds like mayhem Sadly I believe that it truly is only three players on the PS3, and one player on the Vita. Since the Vita itself will be a controller, it kind of makes sense that that's what it would be. But yes, I hope we do get to see 5 Sackboys running all over the screen. | 2012-06-13 14:29:00 Author: DaSackBoy Posts: 606 |
Sadly I believe that it truly is only three players on the PS3, and one player on the Vita. Since the Vita itself will be a controller, it kind of makes sense that that's what it would be. But yes, I hope we do get to see 5 Sackboys running all over the screen. No, its four on the PS3, and one player can hop between systems. Or four the PS3 and one on the Vita. 4 Sackboys maximum on ps3, you could use the Vita player to control a Sackbot however And yes, its fully online You can play with your Vita against or with other players on a PS3 over PSN. The Vita player is always host though. | 2012-06-13 16:35:00 Author: GruntosUK Posts: 1754 |
one player can hop between systems. So if all the players have a PS3/Vita and the DLC...the leader is the one that gets to use the Vita? It would be really cool if all the players could hop between the systems or use their Vita to control stuff, guess that wasn't technically possible/too much work/complication. you could use the Vita player to control a Sackbot however. That could make for some fun levels, 4 players vs. a giant Vita player controlled boss/sackbot! | 2012-06-13 18:10:00 Author: fullofwin Posts: 1214 |
So let me get this straight, the player with the Vita is pretty much playing god? From the sounds of it, you aren't an actual Sackboy but instead you control the environment for the 4 other Sackboys. My first impression was that there are only 4 players, and the Vita player can decide what happens on the screen. But 5 players kind of confuse me... | 2012-06-13 19:12:00 Author: The5rozos Posts: 952 |
So let me get this straight, the player with the Vita is pretty much playing god? From the sounds of it, you aren't an actual Sackboy but instead you control the environment for the 4 other Sackboys. My first impression was that there are only 4 players, and the Vita player can decide what happens on the screen. But 5 players kind of confuse me... please read a few posts above you... You do (or can) control sackboy :/ | 2012-06-14 00:58:00 Author: a_mailbox Posts: 416 |
So let me get this straight, the player with the Vita is pretty much playing god? From the sounds of it, you aren't an actual Sackboy but instead you control the environment for the 4 other Sackboys. My first impression was that there are only 4 players, and the Vita player can decide what happens on the screen. But 5 players kind of confuse me... Only if you feel like making a level that allows that kind of gameplay. | 2012-06-14 03:34:00 Author: gevurah22 Posts: 1476 |
please read a few posts above you... You do (or can) control sackboy :/ But they are talking about controlling a sackbot, not sackboy. Only if you feel like making a level that allows that kind of gameplay. SWEET!! | 2012-06-14 04:15:00 Author: The5rozos Posts: 952 |
LOL. all the potential this DLC has got and you guys/gals are discussing how many sackboys you can have on the screen at once. | 2012-06-14 11:56:00 Author: GribbleGrunger Posts: 3910 |
LOL. all the potential this DLC has got and you guys/gals are discussing how many sackboys you can have on the screen at once. Nevermind, they'll have plenty more awesomeness to discuss as we reveal more details about the pack. It's quite some time off but it will definitely be worth the wait! | 2012-06-14 13:40:00 Author: StevenI Community Manager Posts: 420 |
There have been a lot of opinions expressed in this thread, so here is mine: I am ridiculously excited for this. I already own a PS3 and a Vita, so the "world's most expensive controller" argument is null and void - for me it is already 100% free. I'll be picking up this pack the very instant it shows up on the PSN Store. To the guys and gals working tirelessly behind the scenes (and sometimes in front of them) on all versions of LBP: Nice work! I am duly impressed... again! | 2012-06-14 18:08:00 Author: Taffey Posts: 3187 |
Nevermind, they'll have plenty more awesomeness to discuss as we reveal more details about the pack. It's quite some time off but it will definitely be worth the wait! Since you say it'll be awhile until the DLC pack comes out, can we expect anything else while we wait? I don't mean costume/creator packs, but a level pack or two...? | 2012-06-14 20:43:00 Author: The5rozos Posts: 952 |
I am ridiculously excited for this. So would you like to retract (or modify) the following statement? I doubt I'll be on LBP2 much...Some, yes, but the vast majority of my time will be spent with LBPV. | 2012-06-14 21:42:00 Author: fullofwin Posts: 1214 |
So would you like to retract (or modify) the following statement? If he buys this he'll spend ALL his time on the Vita and some of the time on the PS3 (think about it) | 2012-06-14 22:27:00 Author: GribbleGrunger Posts: 3910 |
If he buys this he'll spend ALL his time on the Vita and some of the time on the PS3 (think about it) LBPV != Vita. This thread is a black-hole where even reading comprehension can't escape. | 2012-06-14 22:37:00 Author: fullofwin Posts: 1214 |
LBPV != Vita. This thread is a black-hole where even reading comprehension can't escape. yeah. the reason Taffey said this is because of how great LBPVita is. I doubt I'll be on LBP2 much...Some, yes, but the vast majority of my time will be spent with LBPV. but now, with this DLC he will still be using his Vita to create with so it's not a contradiction... hence: I am ridiculously excited for this. my comprehension is fine | 2012-06-14 22:45:00 Author: GribbleGrunger Posts: 3910 |
So would you like to retract (or modify) the following statement? I doubt I'll be on LBP2 much... Some, yes, but the vast majority of my time will be spent with LBPV. Nope! Besides, that statement was made before I started reading up on cross-controller DLC. What you haven't considered is that I plan to stop sleeping altogether so that I can enjoy both to the fullest. | 2012-06-14 22:47:00 Author: Taffey Posts: 3187 |
ah, and I was enjoying being pedantic!!! darn it! | 2012-06-14 22:51:00 Author: GribbleGrunger Posts: 3910 |
I hope they release this add-on feature sooner than later. I need an excuse to get a Vita. I know details are rather vague, as of now (or maybe my understanding of it is). However, I'm curious if you can design 1 player levels, with a controller, and the Vita on the side. | 2012-06-15 04:53:00 Author: DarkDedede Posts: 672 |
I hope they release this add-on feature sooner than later. I need an excuse to get a Vita. I know details are rather vague, as of now (or maybe my understanding of it is). However, I'm curious if you can design 1 player levels, with a controller, and the Vita on the side. Yes, totally possible Using the Vita as an actual controller is completely optional, you can still do it the traditional way if you want and use a pad, only hopping to the vita when or if you need its features. | 2012-06-15 08:55:00 Author: GruntosUK Posts: 1754 |
If you own a Vita and a Move, can you use them both together? | 2012-06-15 13:37:00 Author: MMLgamer Posts: 183 |
Yes, totally, its just DLC for LBP2 remember, all other DLC is still there and usable on the PS3. | 2012-06-15 14:17:00 Author: GruntosUK Posts: 1754 |
Perhaps I should clarify: can one player use them together? In other words, Vita in their left hand and Move controller in their right hand. Sorry for the confusion. | 2012-06-15 15:19:00 Author: MMLgamer Posts: 183 |
Since Grant just left I shall answer. Yes you can | 2012-06-15 15:24:00 Author: OKINGO Posts: 84 |
Since Grant just left I shall answer. Yes you can do you and grant also work for Sumo? i see you guys answering questions but how do you know anything? in fact i'm not sure i've even seen your name before... :0 *mew | 2012-06-15 15:40:00 Author: Lord-Dreamerz Posts: 4261 |
Yep, I'm working on cross-Control DLC here at sumo digital | 2012-06-15 15:45:00 Author: OKINGO Posts: 84 |
do you and grant also work for Sumo? i see you guys answering questions but how do you know anything? in fact i'm not sure i've even seen your name before... :0 *mew gevurah22, GruntosUK and OKINGO all work for Sumo Digital. The awesome part of the LittleBigPlanet Family that are working on the Cross Controller DLC for LittleBigPlanet 2, whilst Media Molecule step away to work on their new stuff. | 2012-06-15 15:50:00 Author: StevenI Community Manager Posts: 420 |
gevurah22, GruntosUK and OKINGO all work for Sumo Digital. The awesome part of the LittleBigPlanet Family that are working on the Cross Controller DLC for LittleBigPlanet 2, whilst Media Molecule step away to work on their new stuff. ah ok cool. i like Sumo. they made the Muppets pack. plus I don't think MM will be coming back myself, at the very least not anytime soon. so IMO I see Sumo as their replacements *mew | 2012-06-15 15:58:00 Author: Lord-Dreamerz Posts: 4261 |
gevurah22, GruntosUK and OKINGO all work for Sumo Digital. The awesome part of the LittleBigPlanet Family that are working on the Cross Controller DLC for LittleBigPlanet 2, whilst Media Molecule step away to work on their new stuff. you mean the LBPMinecraftish game? | 2012-06-15 16:07:00 Author: GribbleGrunger Posts: 3910 |
That's cool. I know everyone hates the question asker. I happen to be one, so...ah never mind. I'm thinking this could replace level links for some players. Instead of visiting one virtual hub with level links here and there, you could visit a level and hop into your Vita level which would be partitioned into different sections. I wonder how scoreboards, level links, entrances, etc. would work in the Vita level for single players. Come to think of it, how many Vita players can be in a session at once (again)? AHHHHH questions questions. Guess I'll just have to wait, huh? | 2012-06-15 17:50:00 Author: MMLgamer Posts: 183 |
That's cool. I know everyone hates the question asker. I happen to be one, so...ah never mind. Nothing wrong with questions, this DLC is unique enough that I'm interested in hearing how it works and what can be done with it even if I probably won't create for it. Asking stuff that has already been explictly answered 4 posts earlier is not cool. When you have the actual people working on the DLC taking time to answer questions...please, please, please read their responses...then read them again! If I was working on this I'd be pretty frustrated with the lot of you... Come to think of it, how many Vita players can be in a session at once (again)? AHHHHH questions questions. Guess I'll just have to wait, huh? How many Vitas can you find in each of the following scenarios? No, its four on the PS3, and one player can hop between systems. Or four the PS3 and one on the Vita. 4 Sackboys maximum on ps3, you could use the Vita player to control a Sackbot however And yes, its fully online You can play with your Vita against or with other players on a PS3 over PSN. The Vita player is always host though. I keep coming up with just 1...but maybe there's some new branch of math that would allow a different result? Anyone? | 2012-06-15 18:34:00 Author: fullofwin Posts: 1214 |
How many Vitas can you find in each of the following scenarios? I keep coming up with just 1...but maybe there's some new branch of math that would allow a different result? Anyone? Hahaha. Okay I get it. Okay then. | 2012-06-15 18:59:00 Author: MMLgamer Posts: 183 |
you mean the LBPMinecraftish game? They working on new IP since at least Move Pack development :> they been saying how they had 2 teams working on different things (move Pack and new IP) | 2012-06-16 05:34:00 Author: Shadowriver Posts: 3991 |
So, will new tools and options such as the memorizer and tool that removes material properties be usable on the PS3 LBP 2? | 2012-06-18 17:37:00 Author: synchronizer Posts: 287 |
This is just a wild guess, but I think they'll port *some* tools/materials from LBPV to LBP2 in the DLC cross controller pack. I mean we're already getting the touch material/sensor(considering we'll be playing LBP2 with the Vitas touch screen), so I wouldn't see other tools being out of the question. Maybe it's just me but LBP seems to have the most game changing add ons lol. The MGS pack had paint guns, POTC introduced water, Move pack added different controls, and Muppets pack added the ability to walk up walls. And now there's this pack coming... BTW, it's strange how dead the forum has been these past couple weeks. Sometimes it's busy and sometimes it's empty. Hm. | 2012-06-19 21:42:00 Author: The5rozos Posts: 952 |
they're all having fun playing with the beta. 'THE CHEEK!!' Sony will want to sell the Vita and LBPVita is the game to do it, so I doubt we'll be getting everything in this DLC, unless it's released a couple of months 'after' LBPVita releases... but I still think some things may be held back. I think it's about time we had a new build of the game anyway. so many patches are chasing after so many bugs that it's almost impossible for them to add things in without it having major effect on the game. I would certainly buy LBP2.5 if I thought I was getting a more sturdily built engine, all the extras from the Vita version and a brand new story mode with other extras | 2012-06-19 22:46:00 Author: GribbleGrunger Posts: 3910 |
they're all having fun playing with the beta. I think they've all been hired by MM, Tarsier, Sumo, etc. and are too busy to post here. Sony will want to sell the Vita and LBPVita is the game to do it, I hope you're right, LBP Vita is an amazing achievement...but I don't know how capable it is of moving hardware. Many people incorrectly assume it's a kids game...and the Vita is an expensive/fragile device for little Billy. A Vita, LBP bundle along with a price cut could do the trick, otherwise I'm skeptical. so I doubt we'll be getting everything in this DLC, unless it's released a couple of months 'after' LBPVita releases... but I still think some things may be held back. I think it's about time we had a new build of the game anyway. so many patches are chasing after so many bugs that it's almost impossible for them to add things in without it having major effect on the game. I would certainly buy LBP2.5 if I thought I was getting a more sturdily built engine, all the extras from the Vita version and a brand new story mode with other extras I agree that we probably won't see the new Vita features in LBP2 anytime soon...I doubt we'll see any in this DLC. This DLC is a good sign that Sony is willing to continue to improve the game even if it won't generate a huge amount of revenue, so we can keep our fingers crossed and hope. The chances of a newer more stable LBP2.5 is likely nil. | 2012-06-19 23:03:00 Author: fullofwin Posts: 1214 |
they're all having fun playing with the beta. 'THE CHEEK!!' Sony will want to sell the Vita and LBPVita is the game to do it, so I doubt we'll be getting everything in this DLC, unless it's released a couple of months 'after' LBPVita releases... but I still think some things may be held back. I think it's about time we had a new build of the game anyway. so many patches are chasing after so many bugs that it's almost impossible for them to add things in without it having major effect on the game. I would certainly buy LBP2.5 if I thought I was getting a more sturdily built engine, all the extras from the Vita version and a brand new story mode with other extras Ahh well let's give it a week when the beta is officially closed and they come crawling back. Yeah, I'm really surprised that LBP2 can handle everything it does, although the game does freeze sometimes. I just want every bug to get sorted out in that game before they keep adding major stuff(as much as I like new stuff). I remember playing a fresh copy of LBP2 when it came out and how it seemed so fast. Now when joining people online my PS3 lags/freezes half the time. I also wonder if they can tweak sackboy's physics in LBP2 to be slightly more like LBPV's... but that may cause some problems when playing levels. | 2012-06-20 00:16:00 Author: The5rozos Posts: 952 |
Dunno if you guys saw this... http://cnettv.cnet.com/sony-demos-cross-controller-tech-gamescon/9742-1_53-50129473.html | 2012-08-15 11:34:00 Author: Unknown User |
Cool. As long as most of the Vita levels work with the Move. | 2012-08-15 19:20:00 Author: Cronos Dage Posts: 396 |
Cool. As long as most of the Vita levels work with the Move. Are you asking if you can use the Vita and the Move together? | 2012-08-15 19:35:00 Author: gevurah22 Posts: 1476 |
I see the player are trying to save a princess in the video. also i am not sure but the way the story set up looks like the player may be treated as a boy. I hope this DLC pack don't start calling the player Sack"BOY" again like some of the other DLC levels did. i find that a bit not thinking very far ahead considering the player may be a girl and their sack may be a girl character too. now a long time ago i may had thought that the word sackboy was generic for both genders. yeah... i may had thought that, if it was not for the creators of the game also saying both words sackboy or "sackgirl" sometimes. meaning they have always have had a word to separate them both. which means sackboy can't really be used as a generic word for both genders. they really should think up a generic word and go with that for future games and DLC parks already. anyways. i am just saying. >.> *mew PS: I can't tell but will there be any new costumes for this DLC? i am not sure but the characters in the video seem to NOT be new costumes. *mew | 2012-08-15 20:05:00 Author: Lord-Dreamerz Posts: 4261 |
It seems as if 'Sackthing' is commonly used. That was the generic term used in the LBP2 Story Mode also. | 2012-08-15 20:15:00 Author: Super_Clone Posts: 849 |
they really should think up a generic word and go with that for future games and DLC parks already. It seems as if 'Sackthing' is commonly used. That was the generic term used in the LBP2 Story Mode also.Yes, exactly. The more generic terms like "sackthing" and "sackperson" are already used in story mode to remove gender from the equation. The name of the character itself can be either Sackboy or Sackgirl, both of which are typically noted as trademarked in disclaimer text. | 2012-08-15 20:25:00 Author: Taffey Posts: 3187 |
Yes, exactly. The more generic terms like "sackthing" and "sackperson" are already used in story mode to remove gender from the equation. The name of the character itself can be either Sackboy or Sackgirl, both of which are typically noted as trademarked in disclaimer text. Actually i found many errors even in the LBP2 storymode. only some of the characters use the words Sackthing ETC. some of the other characters used sackboy. and in the marvel DLC pack they ONLY called you sackboy in it. | 2012-08-15 20:31:00 Author: Lord-Dreamerz Posts: 4261 |
Actually i found many errors even in the LBP2 storymode. only some of the characters use the words Sackthing ETC. some of the other characters used sackboy. and in the marvel DLC pack they ONLY called you sackboy in it.Yes, you are definitely correct there. LBP PSP in particular is also guilty of referring to the player as "Sackboy". The gender-neutral terms are something they started going towards a while back. I'd be willing to bet the Move and Muppets packs are pretty well dialed in, but I haven't checked through all the dialog in those lately. | 2012-08-15 20:52:00 Author: Taffey Posts: 3187 |
Looks pretty cool! One problem though... Why does the setting/story have to look so cliche and (in my opinion) boring? It looks like a fun puzzle platforming level, but I couldn't find anything that stood out. Looks almost like the Avalonia levels from LBP2. Just think they could've done more... creatively. Especially after seeing Tearaway. But whatever, don't knock it til you try it right? | 2012-08-16 05:19:00 Author: The5rozos Posts: 952 |
I think the gender neutral bit is stupid. Sackthing doesn't flow well. It's been sackboy from the getgo and will remain Sackboy. If I describe the game to someone, I'm not going to say "Sackthing." She'll most likely slap me in the face and scream "NO MEANS NO!!!" | 2012-08-16 22:57:00 Author: Nick930930 Posts: 878 |
I think the gender neutral bit is stupid. Sackthing doesn't flow well. It's been sackboy from the getgo and will remain Sackboy. If I describe the game to someone, I'm not going to say "Sackthing." She'll most likely slap me in the face and scream "NO MEANS NO!!!" I agree 100%. Sackthing and Sackperson sounds kind of creepy to me and not friendly. And why not dedicate the Story to Sackboy? I mean, you can already dress him up however you want and play community levels so a few Story levels that say his name isn't going to kill anyone. Besides, that's the only time 'Sackboy' makes an appearance. Give him that at least. | 2012-08-16 23:14:00 Author: The5rozos Posts: 952 |
Just give them name in create mode. | 2012-08-16 23:19:00 Author: GribbleGrunger Posts: 3910 |
While the gameplay does look extremely fun, I do believe I'm getting sick of futuristic/space levels. They're really stale and get old quickly. (Especially since nearly all of the last few DLC packs included some type of space level. Not to mention Avalonia. *shudders*). | 2012-08-16 23:29:00 Author: Frinklebumper Posts: 941 |
Sackboy is a boy, simple as. He sometimes just likes to look pretty. I think we can all relate. Right? | 2012-08-16 23:43:00 Author: comphermc Posts: 5338 |
Ugh thank you guys.. it's so annoying when these companys try sooooo hard to be politically correct. | 2012-08-17 00:03:00 Author: Nick930930 Posts: 878 |
While the gameplay does look extremely fun, I do believe I'm getting sick of futuristic/space levels. They're really stale and get old quickly. (Especially since nearly all of the last few DLC packs included some type of space level. Not to mention Avalonia. *shudders*). THANKYOU! Whatever happened to the diverse whacky level designs from LBP1? | 2012-08-17 00:06:00 Author: The5rozos Posts: 952 |
And I totally agree, I am disappointed with the lackluster theme they put into this DLC. But it's not really a huge deal because LBP Vita has some terrific, whacky, and unique stuff coming out from Tarsier. | 2012-08-17 00:08:00 Author: Nick930930 Posts: 878 |
I agree 100%. Sackthing and Sackperson sounds kind of creepy to me and not friendly. And why not dedicate the Story to Sackboy? I mean, you can already dress him up however you want and play community levels so a few Story levels that say his name isn't going to kill anyone. Besides, that's the only time 'Sackboy' makes an appearance. Give him that at least. You say that as if sackpeople are a precise character and not a blank persona character for the player. Sackpeople are not like Sonic or Mario. there is no 'He' there is no 'She'. it is not a specific character in the story. it is whatever you want it to be. and not anything else. so no. they should not use the word sackboy in the game itself for the player EVER. *mew Sackboy is a boy, simple as. He sometimes just likes to look pretty. I think we can all relate. Right? while you are just joking. but Again the sackpeople are not one gender or the other. they are Suppose to be Nothing by default so you can do whatever you want. Ugh thank you guys.. it's so annoying when these companys try sooooo hard to be politically correct. So they should do it wrong? no it is a good thing when a company tries to stick with rules. life needs order. I am starting to get the feeling you people don't think girls play this game or the people who make male and FEMALE costumes. T-T *mew | 2012-08-17 00:50:00 Author: Lord-Dreamerz Posts: 4261 |
http://img208.imageshack.us/img208/5299/gender.jpg Sorted. | 2012-08-17 01:05:00 Author: Rabid-Coot Posts: 6728 |
This dlc looks like so much fun. If we use the vita on someone else's ps3 that isn't your own, will you be able to use your own account? e.g. your at a friends house where they don't have the vita, but the dlc. You come over with your vita, and use it on his PS3. Will you have your own account with all your stuff, or be on his account? | 2012-08-17 01:38:00 Author: amoney1999 Posts: 1202 |
Ooo that's a good question. I too would like to know how that works. I don't see it affecting me but that's still interesting. I think you need to hook it all up using the remote play feature of your vita. So only the playstation that is registered to your vita handheld will function properly as it is the only one you can access remote play with. | 2012-08-17 01:46:00 Author: Nick930930 Posts: 878 |
I am starting to get the feeling you people don't think girls play this game or the people who make male and FEMALE costumes. T-T *mew What do you mean you people. And yeah girls play the game, but they don't care if the character is a male character in the story. The game was created with "Sackboy" as the name of the character and they can't change it no matter how many times their character says sackthing. I'm sorry but "Sackthing" won't sell as well as "Sackboy" no matter how many girls play the game. You try working at a store convincing a parent to buy a video game that features a Sackthing...... And yes..there's something wrong when a company tries too hard to be politically correct. http://www.filmofilia.com/wp-content/uploads/2009/09/princessandthefrog.jpg Casing point... | 2012-08-17 01:49:00 Author: Nick930930 Posts: 878 |
What do you mean you people. And yeah girls play the game, but they don't care if the character is a male character in the story. The game was created with "Sackboy" as the name of the character and they can't change it no matter how many times their character says sackthing. I'm sorry but "Sackthing" won't sell as well as "Sackboy" no matter how many girls play the game. You try working at a store convincing a parent to buy a video game that features a Sackthing...... And yes..there's something wrong when a company tries too hard to be politically correct. http://www.filmofilia.com/wp-content/uploads/2009/09/princessandthefrog.jpg Casing point... haha you are to funny. they have been using BOTH words Sackboy & Sackgirl since day1 when talking about the game. nice try there bud. and i never said they should use the word Sackthing as a generic name. | 2012-08-17 01:58:00 Author: Lord-Dreamerz Posts: 4261 |
Casing point... Case in point.* It means that your entire case can be made in a single point. [...] i never said they should use the word Sackthing as a generic name. Maybe you didn't but that's what the character is first called at the beginning of the LittleBigPlanet intro level. To me personally he will always be Sackboy. If I reset my costume, I will get an adorable little Sackboy, and the character will be remembered as Sackboy when looking back on the game, because as Nick states, it's easier and more marketable. This is why the LBP character in the upcoming Playstation All-Stars game is Sackboy, and not Sackthing. This is why the LittleBigPlanet Wikipedia article states that Sackboy is the main character. I understand the place for political correctness, but I don't think LittleBigPlanet has any intention of offending anyone, and I think that if the character being named Sackboy offends anyone, then they are looking too much into it. When I play Tomb Raider, I don't get all ruffled because I am being called a girls name. It's just a game character. A dang fine one at that! | 2012-08-17 03:04:00 Author: comphermc Posts: 5338 |
When I play Tomb Raider, I don't get all ruffled because I am being called a girls name. Bad example. you are not playing a custom character in that game. the character is not suppose to be a persona of the player in that game. LBP sackpeople are suppose to be a persona for the player and not a precise character. | 2012-08-17 03:25:00 Author: Lord-Dreamerz Posts: 4261 |
but Again the sackboy people are not one gender or the other Hmmm...doesn't sound that way though now does it? | 2012-08-17 03:32:00 Author: Chazprime Posts: 587 |
Maybe you didn't but that's what the character is first called at the beginning of the LittleBigPlanet intro level. To me personally he will always be Sackboy. If I reset my costume, I will get an adorable little Sackboy, and the character will be remembered as Sackboy when looking back on the game, because as Nick states, it's easier and more marketable. This is why the LBP character in the upcoming Playstation All-Stars game is Sackboy, and not Sackthing. This is why the LittleBigPlanet Wikipedia article states that Sackboy is the main character. I agree with this to a point. "Sackboy" IMO is that generic brown knit sackperson. Always male, always brown and the "main mascot" of lbp. I think most story characters tend to go with 'sackboy" or "sackthing" to avoid any embarrassment they may cause. (Kinda takes away the immersion, sense of self personalization and customization within most levels though). Plus, the only real way to determine a sackperson's gender, if it is not apparent enough, is to unzip their chest fly and examine their fluffy cotton reproductive organs. Duh. | 2012-08-17 03:37:00 Author: Dortr Posts: 548 |
Hmm While i may have more to talk about the subject. I think this is starting to really go off topic. also clearly our opinions on the matter won't change. I know mine won't. so we had our fun. but time to go back on topic. But yes. I hope the whole pack is not space themed. LBP2 has to much of it already. :I *mew | 2012-08-17 03:51:00 Author: Lord-Dreamerz Posts: 4261 |
...examine their fluffy cotton reproductive organs. Duh. Is that what Sackthing refers to? Anyway, I agree with the last couple of comments. I'll always remember the first time I laid eyes on the character when mm first introduced him to the world...he'll always be Sackboy in my book as well. | 2012-08-17 03:51:00 Author: Chazprime Posts: 587 |
Bad example. you are not playing a custom character in that game. the character is not suppose to be a persona of the player in that game. LBP sackpeople are suppose to be a persona for the player and not a precise character. Not to sound blunt, but do you know any girl that's concerned of being called Sackboy in LBP? If there was just sackpeople and no Sackboy, who would be the mascot of the LittleBigPlanet franchise? Because millions of sackpeople aren't nearly going to be as memorable/lovable as 'Sackboy'. And I know he's not just another Mario or Sonic, but it's called marketing. Almost every IP and game has a main character, and LBP isn't wrong for following that. I know you're frustrated, but just look at all of the game covers: http://upload.wikimedia.org/wikipedia/en/thumb/e/e7/Littlebigplanet2-boxart.jpg/256px-Littlebigplanet2-boxart.jpg http://upload.wikimedia.org/wikipedia/en/thumb/e/e4/LBP_Karting_Cover.jpg/250px-LBP_Karting_Cover.jpg http://upload.wikimedia.org/wikipedia/en/a/a3/LBP_Vita_Boxart.jpg I highly doubt that's supposed to be a generic sackthing, but in fact Sackboy. And Sony will continue marketing him that way. | 2012-08-17 03:54:00 Author: The5rozos Posts: 952 |
http://upload.wikimedia.org/wikipedia/en/thumb/e/e7/Littlebigplanet2-boxart.jpg/256px-Littlebigplanet2-boxart.jpg http://upload.wikimedia.org/wikipedia/en/thumb/e/e4/LBP_Karting_Cover.jpg/250px-LBP_Karting_Cover.jpg http://upload.wikimedia.org/wikipedia/en/a/a3/LBP_Vita_Boxart.jpg I highly doubt that's supposed to be a generic sackthing, but in fact Sackboy. And Sony will continue marketing him that way. Hmm, lbp2 has a sackgirl in that panda costume as indicated by the eyes, lbpk clearly has a sackgirl racing,but of course she isn't in first place (hidden meaning?) but lbpv actually has only the one "sackboy" main guy on the cover art. Tarsier are sexist. | 2012-08-17 04:04:00 Author: Dortr Posts: 548 |
Hmm, lbp2 has a sackgirl in that panda costume as indicated by the eyes, lbpk clearly has a sackgirl racing,but of course she isn't in first place (hidden meaning?) but lbpv actually has only the one "sackboy" main guy on the cover art. Tarsier are sexist. Hmm, they have the weird wire girl with purple hair...? | 2012-08-17 04:11:00 Author: The5rozos Posts: 952 |
post removed Sorry, this made me lol. I think mew is internet slang... news to me. | 2012-08-17 06:27:00 Author: The5rozos Posts: 952 |
Not to sound blunt, but do you know any girl that's concerned of being called Sackboy in LBP? If there was just sackpeople and no Sackboy, who would be the mascot of the LittleBigPlanet franchise? Because millions of sackpeople aren't nearly going to be as memorable/lovable as 'Sackboy'. And I know he's not just another Mario or Sonic, but it's called marketing. Almost every IP and game has a main character, and LBP isn't wrong for following that. I know you're frustrated, but just look at all of the game covers: http://upload.wikimedia.org/wikipedia/en/thumb/e/e7/Littlebigplanet2-boxart.jpg/256px-Littlebigplanet2-boxart.jpg http://upload.wikimedia.org/wikipedia/en/thumb/e/e4/LBP_Karting_Cover.jpg/250px-LBP_Karting_Cover.jpg http://upload.wikimedia.org/wikipedia/en/a/a3/LBP_Vita_Boxart.jpg I highly doubt that's supposed to be a generic sackthing, but in fact Sackboy. And Sony will continue marketing him that way. Shouldn't that be Marioperson and Sonicthing? | 2012-08-17 06:45:00 Author: GribbleGrunger Posts: 3910 |
I thought Comphemc could have shared more important aspects of the DLC instead of fueling a "sex of the angels" discussion... Honestly, last 2 pages should have been deleted from a mod | 2012-08-17 08:54:00 Author: OmegaSlayer Posts: 5112 |
Not to sound blunt, but do you know any girl that's concerned of being called Sackboy in LBP? Ohai! God, I would so love to discuss this fully right now. But I'll resist. | 2012-08-17 10:36:00 Author: rialrees Posts: 1015 |
Well I'm an old lady and I couldn't care less about being called Sackboy. I'm not going to tell you what pops into my mind when I hear the words 'Sackthing' lol. | 2012-08-17 11:03:00 Author: Kiminski Posts: 545 |
I only know that sackboy doesn't poop since he hasn't got a zip in the back Since in life I met more women constipated than men...well, sackboy is actually "sexually different" | 2012-08-17 11:17:00 Author: OmegaSlayer Posts: 5112 |
Prune Juice! <3 So when's this out anyway? 1Up.com mentioned later this month, but I've yet to see any official confirmation.. | 2012-08-17 11:32:00 Author: Kiminski Posts: 545 |
Prune Juice! <3 So when's this out anyway? 1Up.com mentioned later this month, but I've yet to see any official confirmation.. A guy developing it said it's out in November, so it'll be awhile.(Unless I'm wrong and it launches with the Vita's new update) | 2012-08-17 18:24:00 Author: The5rozos Posts: 952 |
I hope atleast around the time LBPV releases. | 2012-08-17 22:29:00 Author: amoney1999 Posts: 1202 |
I hope atleast around the time LBPV releases. The more Vitas out there, the more people that buy this DLC... So I'd say at least two months after LBPVita releases | 2012-08-17 22:35:00 Author: GribbleGrunger Posts: 3910 |
Yeah guys I really think this DLC is still in early development. They probably won't release it until Karting comes out, and I think that's pretty smart. Think about it... LBP exposure in late Sept with LBPV, early November with LBPK, and late November with this DLC and PS All-Stars appearance. It would be cool if they could move it to October, but not sure if it's that far along. All I know is that I hope the whole story isn't about going after a princess. And if it is, better make it good! And cross your fingers for more level themes, I REALLY don't want to be in outer space the entire time. | 2012-08-17 22:45:00 Author: The5rozos Posts: 952 |
Hm...this should come free for who has both LBP2 and LBPVita imho. And it makes sense according to Sony's sharing plan | 2012-08-19 10:52:00 Author: OmegaSlayer Posts: 5112 |
Hm...this should come free for who has both LBP2 and LBPVita imho. And it makes sense according to Sony's sharing plan They should make the Vita download free, and put it in the apps section. I really think it should cost 9.99, since this is bringing more gameplay to LBP2. They made it 9.99 with Move, so I think it should be 9.99 on this too. | 2012-08-19 14:59:00 Author: amoney1999 Posts: 1202 |
Hm...this should come free for who has both LBP2 and LBPVita imho. And it makes sense according to Sony's sharing plan Cross buy isn't the same. This DLC will only be for the LBP2. If there is any unified content it will only be to make them compatible, not play the same games | 2012-08-19 17:08:00 Author: GribbleGrunger Posts: 3910 |
Cross buy isn't the same. This DLC will only be for the LBP2. If there is any unified content it will only be to make them compatible, not play the same games Costumes are :> | 2012-08-20 14:52:00 Author: Shadowriver Posts: 3991 |
Costumes are :> Well yes, I know that lol... Only costume though. For those who are still unsure | 2012-08-20 15:44:00 Author: GribbleGrunger Posts: 3910 |
Hmm, lbp2 has a sackgirl in that panda costume as indicated by the eyes, lbpk clearly has a sackgirl racing,but of course she isn't in first place (hidden meaning?) but lbpv actually has only the one "sackboy" main guy on the cover art. Tarsier are sexist.What makes you think that girly-eyed panda sackperson and that yellow-haired sackperson are female? | 2012-08-20 17:03:00 Author: MMLgamer Posts: 183 |
http://www.digitalspy.com/gaming/news/a400770/playstation-vita-100-psone-classics-launching-next-week.html this site is saying the crossplay DLC comes out the 28th. not sure if its true? | 2012-08-24 01:24:00 Author: Leakylovefaucet Posts: 10 |
http://www.digitalspy.com/gaming/news/a400770/playstation-vita-100-psone-classics-launching-next-week.html this site is saying the crossplay DLC comes out the 28th. not sure if its true? I think that's just an announcement for the Vita system update date. | 2012-08-24 02:30:00 Author: Chazprime Posts: 587 |
If this pack ports story lines and stuff into lbp2 this might also push me to buy one also xD though i find 300+ dollars for a dlc pack in lbp2 is a little much. with 300 dollars i could buy a Portal gun replica, a 16 inch tall fully functioning turret (Thats right *****es) and some other cool stuff. | 2012-08-24 21:36:00 Author: TinyMoMo Posts: 132 |
with 300 dollars i could buy a Portal gun replica, a 16 inch tall fully functioning turret (Thats right *****es) and some other cool stuff. This is one of them | 2012-08-26 17:42:00 Author: amoney1999 Posts: 1202 |
This should be coming sometime soon. In the most recent update, this is all that it contains ; "A data update containing future downloadable add-on content." There is no other DLC anounced, so I think you can put together 2 and 2. | 2012-09-14 02:46:00 Author: qwerty123456 Posts: 309 |
This should be coming sometime soon. In the most recent update, this is all that it contains ; "A data update containing future downloadable add-on content." There is no other DLC anounced, so I think you can put together 2 and 2. Actually it's just the data for the preorder DLC you get from preordering LBPV. and there likely is some other future costume DLC in that last update too. *mew | 2012-09-14 05:23:00 Author: Lord-Dreamerz Posts: 4261 |
^What he said. It's been said multiple times that this won't come until AFTER LBP Karting which is quite some time away. | 2012-09-14 18:31:00 Author: The5rozos Posts: 952 |
Although we do have LBPV and LBPK to keep us occupied while we wait. | 2012-09-15 04:26:00 Author: amoney1999 Posts: 1202 |
hrm. all I gather from this dlc is that i'll be able to vidcap vita levels! that will be awesome. perhaps people will start making requests again.... | 2012-09-19 16:36:00 Author: Memodrix Posts: 879 |
hrm. all I gather from this dlc is that i'll be able to vidcap vita levels! that will be awesome. perhaps people will start making requests again.... It been said many times, this have nothign to do with LBPVita and don't let you to get video from vita | 2012-09-19 19:58:00 Author: Shadowriver Posts: 3991 |
eh. well that sucks. wait, lemme find the youtube thing of the e3 demo i was watching. Maybe i just misunderstood. not like it's a stretch. never mind. I just re-watched that. *shrugs and leaves* | 2012-09-19 21:43:00 Author: Memodrix Posts: 879 |
Good to hear that you won't have to purchase this DLC to enjoy levels made with it. From our very own Steven Isbell: Much like our other Premium Level Kits, you will be able to play any Community Levels without the need to purchase the LittleBigPlanet 2: Cross Controller DLC. However to be able to collect the new costumes, goodies, tools and to be able to make your own Cross Controller levels, you will need to purchase the DLC. | 2012-10-02 01:51:00 Author: GribbleGrunger Posts: 3910 |
Do you really expected something else? ;p only this way LBP DLC is actully useful | 2012-10-02 02:12:00 Author: Shadowriver Posts: 3991 |
That is very good to know that GG. Hopefully we get a release date sooner or later. | 2012-10-02 03:31:00 Author: amoney1999 Posts: 1202 |
I think that's just an announcement for the Vita system update date. does anyone know when this DLC is expected to be released? | 2012-10-27 21:08:00 Author: Unknown User |
does anyone know when this DLC is expected to be released? Late November, after Karting. | 2012-10-27 22:48:00 Author: The5rozos Posts: 952 |
Late November, after Karting. Thanks | 2012-10-27 23:29:00 Author: Unknown User |
Late November, after Karting. Really? Source plz. | 2012-10-28 06:12:00 Author: Taffey Posts: 3187 |
Really? Source plz. Heh, my source is somewhere in this thread. I'm too lazy to go back and dig it out EDIT: I swear, that avatar gets me every time! I always mix you up with lady luck. | 2012-10-28 09:03:00 Author: The5rozos Posts: 952 |
Heh, my source is somewhere in this thread. I'm too lazy to go back and dig it out Well, there is a mention of "November" earlier in the thread but there has been no official announcement. EDIT: I swear, that avatar gets me every time! I always mix you up with lady luck. I've been thinking of changing my forum name to Taffey_Luck__777. | 2012-10-28 17:59:00 Author: Taffey Posts: 3187 |
Well, there is a mention of "November" earlier in the thread but there has been no official announcement. I've been thinking of changing my forum name to Taffey_Luck__777. Well they they said after Karting, considering Sony probably will want to keep people in Karting for some time i would bet it will be after November On other topic ,as LittleBigAudio maintainer i wonder if pack will have new instruments, would be good as i got little bored of lisining to same sounds Move Pack improved LBP music by a lot, why stop there? ;] | 2012-10-30 22:11:00 Author: Shadowriver Posts: 3991 |
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