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LittleBigPlanet Karting!

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this is the only place i could think of to put this:


Playstation Destination: Little Big Planet Cart Racing Announced For PS3

The big news keeps coming out at Playstation Destination and this time around, it comes in the form of Little Big Planet Cart Racing for the PS3.

No hard information was given just yet, but the game will fully support the Move (maybe a wheel will be released alongside the game?) and it will also include full 3D. Expect more details on the game as they are unveiled.

http://trendygamers.com/2012/02/07/playstation-destination-big-planet-cart-racing-announced-ps3/
2012-02-07 17:58:00

Author:
GribbleGrunger
Posts: 3910


But... we can make it already...
And if you want a more Mario Kart like game, Modnation Racers is there. And Sackboy is in it!

I need to see some more stuff on this.
2012-02-07 19:12:00

Author:
Jedi_1993
Posts: 1518


Hmmmmm. THEY SHOULD CALL IT MODNATION OR SOMETHING!2012-02-07 19:40:00

Author:
flyinhawaiian
Posts: 357


Oh wow, maybe we can have customisable tracks, to some extent. That would be LOL-worthy if someone was to be a jerk with obstacles.2012-02-07 19:51:00

Author:
Vector-Espio-Fan
Posts: 119


maybe its refering to a more customizeable modnation? as in not using pre set objects anymore?2012-02-07 20:03:00

Author:
Smudge228
Posts: 533


Will it have platforming as well? I've been wanting a Super Mario 64-style LBP for a long time. 2012-02-07 20:12:00

Author:
lemurboy12
Posts: 842


Unless you can create logic on each track, there is no point of this game to exist. You could just play as Sackboy in Modnation Racers.2012-02-07 20:13:00

Author:
CYBERSNAKE
Posts: 280


Er, so when Mm said they were moving on from LBP, they meant they were moving onto an LBP spinoff? A new IP this is not. That is, if this is made by Mm.2012-02-07 20:14:00

Author:
FlipMeister
Posts: 631


I'm not surprised. I'm making ramp. Who's with me?2012-02-07 20:33:00

Author:
BasketSnake
Posts: 2391


a modnation racer type game with MM's level of programming could possibly be a lot better game than Modnation Racer. think of it in terms of LBP2 and ask yourself: did MR come close to that level of customisation. by the way, the MOVE wheel has been officially announced too. what if you could use the same materials or costumes from LBP2? think about it!!!!2012-02-07 20:58:00

Author:
GribbleGrunger
Posts: 3910


It was nice while it lasted LittleBigPlanet.
I'll miss you :'(
2012-02-07 21:11:00

Author:
Testudini
Posts: 3262


I think this is fake. I mean, really? This doesn't make any sense when you put the facts together.2012-02-07 21:18:00

Author:
ConverseFox
Posts: 2333


I think this is fake. I mean, really? This doesn't make any sense when you put the facts together.

An announcement from the official Destination PlayStation 2012 event hosted by Sony Computer Entertainment America...

Well it seems genuine enough to me but I'm sure we'll hear more from Sony soon enough to confirm or deny the recent LittleBigPlanet Cart Racing announcement.
2012-02-07 22:05:00

Author:
StevenI
Community Manager
Posts: 420


If this is true then Hmmm can some one say Modnation racers? a huge waste imo I mean we can make kart racing in lbp2.2012-02-07 23:27:00

Author:
The_Lil_JoKeR
Posts: 745


If this is true then Hmmm can some one say Modnation racers? a huge waste imo I mean we can make kart racing in lbp2.

we don't know what it looks like, we don't know how play/create/share will play out and it will probably be in full 3D. let's just wait and see. to me MR missed a trick or two. wouldn't it be a lot better if you could actually build your own obstacles or design your own scenery? like i also said, what if you can use the costumes or materials you already have? step back from the comparison just for one moment and imagine a racing game that could also become other games (but this time with Sackboy in a cart).
2012-02-07 23:30:00

Author:
GribbleGrunger
Posts: 3910


Its real too many are saying they was at it and show it, the event going on all week so maybe we get more soon. I do think maybe someone one jump the gun with this http://www.sceainvites.com/public/DP_Website_Agenda_NS1_print.pdf

http://www.abload.de/img/levinelbpitd9j.png

http://i.imgur.com/EXjqM.jpg
2012-02-07 23:51:00

Author:
jump_button
Posts: 1014


Its real too many are saying they was at it and show it, the event going on all week so maybe we get more soon. I do think maybe someone one jump the gun with this http://www.sceainvites.com/public/DP_Website_Agenda_NS1_print.pdf

http://www.abload.de/img/levinelbpitd9j.png

http://i.imgur.com/EXjqM.jpg

http://www.fairfaxunderground.com/forum/file.php?40,file=30877,filename=SIMON-COWELL-HAPPY-GIF.gif

Didn't see that one coming.
2012-02-08 00:05:00

Author:
grayspence
Posts: 1990


Its real too many are saying they was at it and show it, the event going on all week so maybe we get more soon. I do think maybe someone one jump the gun with this http://www.sceainvites.com/public/DP_Website_Agenda_NS1_print.pdf

http://www.abload.de/img/levinelbpitd9j.png

http://i.imgur.com/EXjqM.jpg



http://www.youtube.com/watch?v=yqyixwqiCag&feature=related
2012-02-08 00:19:00

Author:
The_Lil_JoKeR
Posts: 745


You know, if you make a 3D engine, why not a platformer? Seriously? We have Modnation and it has sackboy in it. Ugghh... 2012-02-08 00:29:00

Author:
lemurboy12
Posts: 842


You know, if you make a 3D engine, why not a platformer? Seriously? We have Modnation and it has sackboy in it. Ugghh...

Modnation racer didn't come close to the creative possibilities of LBP2 so perhaps this game will. i'm seeing this type of reaction everywhere. what's the problem, it's not as if the PS3 is full of cart racing games
2012-02-08 00:38:00

Author:
GribbleGrunger
Posts: 3910


who's to say it is being made by Mm even.... if Mm says they wanted to move on, why can't they, Sony owns the rights, they can have other developers create the spinoffs.... think bout it 2012-02-08 00:40:00

Author:
b-coli
Posts: 38


It's not so bad to have both Modnation and LBP Karting. After all, once upon a time there was a console on which Mario Kart 64 and Diddy Kong Racing lived in harmony. People were pretty ok with that back then, they should be pretty ok with this even better situation today. 2012-02-08 00:45:00

Author:
Uncuddly
Posts: 237


It's not so bad to have both Modnation and LBP Karting. After all, once upon a time there was a console on which Mario Kart 64 and Diddy Kong Racing lived in harmony. People were pretty ok with that back then, they should be pretty ok with this even better situation today.

exactly! and neither of those could be customised
2012-02-08 00:48:00

Author:
GribbleGrunger
Posts: 3910


I am skeptical about this, but with the right level of LBP creative-flexibility, I might favour this over Modnation. While I get the similarities in the concept, if one company can make something similar, yet better, I'm all for it.

One thing I've always wanted to see in a UGC-orientated vehicular game, such as this, is an ability to build a vehicle from scratch, and have the vehicle handle exactly as it should, based on the placement of weight, wheels, etc.
I had high hopes for Spore in that sense, but unfortunately in Spore you can place your wheels on the roof of your vehicle and it will still just slide along the ground like normal. Now, if this game has something like what I've just described, I'm sold.
2012-02-08 00:55:00

Author:
Ostler5000
Posts: 1017


I am skeptical about this, but with the right level of LBP creative-flexibility, I might favour this over Modnation. While I get the similarities in the concept, if one company can make something similar, yet better, I'm all for it.

One thing I've always wanted to see in a UGC-orientated vehicular game, such as this, is an ability to build a vehicle from scratch, and have the vehicle handle exactly as it should, based on the placement of weight, wheels, etc.
I had high hopes for Spore in that sense, but unfortunately in Spore you can place your wheels on the roof of your vehicle and it will still just slide along the ground like normal. Now, if this game has something like what I've just described, I'm sold.

at last someone who's thinking straight
2012-02-08 00:58:00

Author:
GribbleGrunger
Posts: 3910


This actually looks to be okay! I wonder if this will be available for the PSvita?2012-02-08 01:49:00

Author:
grayspence
Posts: 1990


You know, at first I wasn't excited for this at all. Maybe it was because I didn't want to get my hopes up.

What do I think of it now? Well, let's just say that I had to go change my pants.
2012-02-08 02:07:00

Author:
Frinklebumper
Posts: 941


Wow if this is real then i'm all for it. I have modnation and love it but the lack of customization and the fact i cant make objects and things from scratch is disappointing.
For all we know this could even be a test to see how well and easy a 3D LBP could be not only to make but play as well.
If it allows us the same basic options as we have in LBP like materials, decos, stickers, lighting effects, water, etc them it could be the most epic racing game ever.

Also no where on that pic does it say MM. This means to me its not MM but could be the other lot who are making the PSVita LBP maybe.
2012-02-08 02:50:00

Author:
Lordwarblade
Posts: 761


Can't wait to see bomb survival tracks.2012-02-08 03:02:00

Author:
lark98-2
Posts: 116


Any info on when this is being released? Even that COVER looks amazing, definitley getting this when it comes out :32012-02-08 03:16:00

Author:
DominationMags
Posts: 1840


The main thing that interests me is how powerfully the tools will be, LBP2 has the nice ability not to only make platformers, but shooters, RPGs, hell even 3D gokarts (http://lbp.me/v/9f-6zc)too.

Will the tools be powerful enough to extend to other genres like LBP2? Or is sony trying to replace modracers failed attempt to be a money making Mario kart clone on the ps3?
2012-02-08 05:03:00

Author:
PPp_Killer
Posts: 449


Seems like, and my hype was crippled, that it's from San Diego studios, the guys from ModNation...so picture me not interested anymore.2012-02-08 07:01:00

Author:
OmegaSlayer
Posts: 5112


Now all LBP needs to do is have its IP slapped on Graffiti Kingdom and we'll be set.2012-02-08 07:20:00

Author:
DarkDedede
Posts: 672


On the other hand, there's always ModNation Gadding to look forward to.2012-02-08 07:40:00

Author:
Breezy-The-Pro
Posts: 134


Can't wait to see bomb survival tracks.

I'll be zooming past them in MY ROCKET CHEETAH!

So I guess there'll be a Little Big Planet Car Racing Central or LBPCRC.com? (Man thats a mouthful!)
2012-02-08 08:05:00

Author:
JKthree
Posts: 1125


While I'm a bit skeptical about how the create could turn out, the images on that poster look cute, fun and charming. And who can say no to more LBP? Certainly not me! 2012-02-08 10:41:00

Author:
fruitmanlolli
Posts: 151


hope this is true:


PSLS has also received unconfirmed reports over Twitter about a survey Sony conducted about the game that said that LBP 1 and 2 costumes would be transferable, and that it had weapons and combat.

http://playstationlifestyle.net/2012/02/07/first-screens-of-littlebigplanet-karting-shown-on-leaked-ad/
2012-02-08 11:46:00

Author:
GribbleGrunger
Posts: 3910


https://twitter.com/#!/PSM3_Magazine/status/167213526757281792 (https://twitter.com/#%21/PSM3_Magazine/status/167213526757281792)

So aparently it is being done by the Modnation team. Maybe Sony are killing the Modnation IP off and replacing it with something tied to a more successful series.
2012-02-08 12:24:00

Author:
Rabid-Coot
Posts: 6728


it's a bit odd though with Modnation Racer coming to the Vita soon. i wonder if Sony are about to buy United Front Games?2012-02-08 12:39:00

Author:
GribbleGrunger
Posts: 3910


Ghhg. Racing Games... Think I'll Pass on that.2012-02-08 13:19:00

Author:
Lord-Dreamerz
Posts: 4261


Interesting, thanks for sharing this. If you look at the 3rd picture, (from top to bottom) it looks like, in that picture, that the screen changed sort of, to look like they're racing a bit more flat, yet still being 2.5d, in the picture with the castle. Maybe I'm just not looking at it right, but could it be possible, there are cameras in it, that lets you switch from the Pole Position/Mario Kart Racer look, to a more, Little Big Planet, sort of look, as you're racing, and, would they be allowed to mess with, maybe to get certain angles when you hit a certain point in the track? Just speculation.....2012-02-08 13:45:00

Author:
Dragonvarsity
Posts: 5208


Ehh... don't get me wrong, it's great to finally see LBP on a 3D plane (properly, this time) but this feels like a step back. I'm sure it'll be fun and all, but I'm wondering when we'll see the REAL 3D LBP debut where go-karting, 3D platforming, exploring, RPG'ing and combat will all be possible in the one game. (Without resorting to glitches lol) I'm also kinda worried now that this is going to start a trend. Instead of getting THAT game, you know, the "platform for games" Media Molecule lifted to franchise to, we'll get a bunch of similar spin-offs like "LBP FPS Painballing" or "LBP Fighting".

And realistically, LBP2's level of customization might be too much for a racing game anyway. Designing our own vehicles/weapons like we do in LBP2 sounds great in theory, but in LBP2 the vehicle levels are a little on the rare side, usually we're playing as sackboy, who usually has his own consistent controls. But now it looks like all we'll be doing is racing. So imagine just how difficult it would be if EVERY race you played had a total different vehicle with its own different controls, handling, weapons etc (Let alone the usual majority of broken vehicle levels LBP gets anyway) It would be like if Sackboy's controls and physics in LBP1 never stayed the same. There would be no "core" for the player to get back to, there wouldn't be an opportunity for a player to get good at racing.

So there needs to be consistency somewhere, just like how in LBP we had sackboy's consistent jumping... which will mean the vehicles will be consistent like they were in Modnation. You'll probably be able to tweak things like speed, handling etc, and be able to hand-craft the environments from scratch, which is nice, but that's probably it. No build-from scratch vehicles with their own totally unique properties, or if they're possible, they'll rarely be done right and most of the time you'll just wish the kid stuck with the normal controls.

So it's more or less LBP1 in a different genre. Perhaps less than that, because at least LBP1 provided a canvas for other things besides platforming, such as storytelling and puzzle-solving. What's there to do in LBP Karting, other than the obvious? And what about the multiplayer, how will that live up to the LBP experience; with the face expressions and slapping and easy keyboard typing and whatnot?

Sorry for the long rant. Yeah, it might be better than what I'm thinking, but from that poster I can't help but feel let down by the direction Sony has taken the series.
2012-02-08 15:22:00

Author:
Unknown User


I dunno... Just seems a bit like "Fonzy jumped the shark" to me.. i.e meh...2012-02-08 19:49:00

Author:
jwwphotos
Posts: 11383


Guys, no details yet we don't know how this is better then ModNationRacers2012-02-08 19:50:00

Author:
Shadowriver
Posts: 3991


Seems like, and my hype was crippled, that it's from San Diego studios, the guys from ModNation...so picture me not interested anymore.

No, MNR is made by United Front Games, it was there first big game as devloper studio and they had plans for whole ModNation line

Looking on this:

http://www.unitedfrontgames.com/2011/08/square-enix-and-ufg-partner-up-2/

They are not in Sony jaws like MM is and i don't think they would been forced to work on sackboy title or something, or else they really accepted the offer
2012-02-08 19:57:00

Author:
Shadowriver
Posts: 3991


It's a nice idea, though: choosing a vehicle and playing a random series of lovingly crafted LBP tracks would be profoundly better than searching for a random series of LBP tracks and having a different vehicle in each. It is bound to support more than four simultaneous players, too! It's LBP with some rules for the road. 2012-02-08 19:59:00

Author:
Uncuddly
Posts: 237


Selling out, much? Don't understand what all this hype is about, we've been able to do kart racing for a while now...2012-02-08 20:50:00

Author:
talbot-trembler
Posts: 1114


so it looksl ike it's not UFG game

http://lbp2blog.com/page/index.html/_/littlebigplanet/lbp-karting/lbp-karting-not-develpoed-by-ufg-r44

So it's not made by ModNation Racers developers they makeing diffrent game with Squere Enix, so my link with there patnership was kind of profecy:

http://www.straight.com/article-601366/vancouver/united-front-games-sleeping-dogs-announced-square-enix
2012-02-09 01:29:00

Author:
Shadowriver
Posts: 3991


If you look at the 3rd picture, (from top to bottom) it looks like, in that picture, that the screen changed sort of, to look like they're racing a bit more flat, yet still being 2.5d, in the picture with the castle.

Possibly, but if you look closely on the far left of the screenshot, you can see the thermometer, so that's probably just Create Mode.
2012-02-09 02:35:00

Author:
RJA00000
Posts: 387


Disappointed that it's not made by UFG.
There were a few issues at launch with that game, but they they learnt their lesson and fixed the problems.
(Unfortunately region lock fix was a little too late)
There was a lot of good/great things in MNR. Great gameplay with the resource management of the boost meter, tricks and sideswipes (everything that missing from CTR)
Plus some great (https://community.modnation.com/en-gb/creations/mods?sort_column=downloads)customisation options for the characters. All those sticker options and layers..

So guys.. Imagine LBP combined with MNR...
If they did it right, it would be freaking awesome.
2012-02-09 04:22:00

Author:
midnight_heist
Posts: 2513


so it looksl ike it's not UFG game

http://lbp2blog.com/page/index.html/_/littlebigplanet/lbp-karting/lbp-karting-not-develpoed-by-ufg-r44

So it's not made by ModNation Racers developers they makeing diffrent game with Squere Enix, so my link with there patnership was kind of profecy:

http://www.straight.com/article-601366/vancouver/united-front-games-sleeping-dogs-announced-square-enix
It's not impossible for a studio to make more than one game at a time, you know.

Not saying that it is made by UFG, I just wouldn't rule them out quite so easily.
2012-02-09 07:26:00

Author:
Syroc
Posts: 3193


Yeah what Syroc said.
Look at Gearbox doing Aliens Colonial Marines for Sega and Borderlands2 for Take2
Or Obsidian that did DungeonSiege3 for squeenix and FalloutNewVegas for Bethesda
And CyberConnect2 with Asura'sWrath for Capcom and Naruto for BandaiNamco
2012-02-09 10:38:00

Author:
OmegaSlayer
Posts: 5112


Create mode is the biggest part of Lbp. If create mode is anything like modnation racers then this will be terrible. If they can make it to where it feels 1:1 like creating in lbp2, except in 3d, then it will be the greatest racing game ever. Anything less than that and its not going to be any better than MNR.

They actually have a great opportunity to improve create mode here.. Im expecting you'll be limited to turning objects at 90* angles..but if you can open up popit, or whatever menu system they choose, place a Circle, manipulate its thickness/size, place a bolt on it to have it act as a wheel then be able to drive on it and have it turn.. that would create very interesting possibilities.
Being able to create a ferris wheel type of thing(NO PREMADE OBJECTS.) and transition to a wheel spinning on the ground... that would be mindblowing compared to lbp.
Im imaging Ruby Goldberg machines working properly and being part of the actual track so you can drive on them and be moved around, instead of just being scenery..

It also needs to have all the tools from lbp2. If it doesnt then it probably means that it wont have physics for the map, just for the karts, meaning the environment wont be functional/moveable, just stiff visuals.

Now, being able to make create mode in 3d and have everything work/turn/impact/react right and being able to make on par or better visuals than LBP2 is probably insanely hard so I dont expect this game to have any of that. (Or being able to have it but the visuals overheating very quickly due to the amount you would need to have on-screen) Im expecting create mode will be like MNR where everything seperate from the track is just visuals you throw in to make it look pretty but has no gameplay value except for height, track gaps, and water. Which is why im not getting my hopes up for this game unless they release info confirming/showing everything working.

What needs to be in the create mode for it to be great:
1. Open sandbox tracks.
ie, not being forced to stay on the pre-determined track like in MNR. Actually...not being forced to use track-maker at all. Being able to build an open environment and have players find their way through without a track as a guide. Off-roading. Driving around to create tracks in MNR es no bueno.
2. Keep logic/tools
. Sensors, motors, tags, pistons, string, corner editing, material cutter, anti-grav, lighting, sound, everything. Im imagining making a building with a cut through it and using a player sensor to dissolve a peice so the building starts falling towards the player.
3. PHYSICS.
Creating in 3D and having everything function like it would in lbp2, and be interactive, not just visual set peices. Being able to have things fall, turn, flip, bounce, be pushed, pulled, etc. I want to be able to push an object and have it fall over the way it should. WITHOUT using some predetermined path.
4. Keep water.
Most likely going to be in anyway since its basic..
5. STICKERS/DECOS.
VERY important in lbp, its how you turn basic material into set-peice environments. Lbp would not be the same if everything looked like cardboard.
6. Keep Sticker Panel type material & Paint function.
It would be great to be able to drive around and see animations you made playing on walls, like making a city map and add animations as electronic billboards.

Optional things that would make this game better:
1. Contained water.
Lbp only has water as a world edit, being able to make water in a container/make it flow/make it pour would be a big +1 over lbp.
2. Bendable Rope.
Having ropes not collide or wrap around objects in lbp is just.. annoying.. and limiting if you want to make mechanical things without cheating by using logic.
3. Interactive tracks.
If using premade tracks are forced, it would still be nice if you could do non-static things with them, like make sections fall into water. Just to make it interesting.
4. Bendable material?
In Lbp material just breaks when a lot of pressure is put on it, have a material that bends, or better, a tweak that allows material to bend, would be great.
5. Destroying material without explosions. Digging?
Explosions arent tweakable, there needs to be a way to take chunks out of a material in a precise way.
6. Picture Importing from HDD.
It would make things waaay easier and faster to be able to import images. PsEye isnt good enough. Not everyone is good with PsMove. I want to be able to paint/animate in programs on my pc, put them into my ps3, upload into this game and have them show up in popit so I can use them easily. You cant even claim copyright would be a problem, since its the same as if someone makes something copyrighted/innapropriate in lbp with material, you just good grief it. Its not like they'd profit from using it anyway since you dont make money for uploading levels.
7. 3D modeling using corner editing.
So we can have good 3d models in our environments. Though this would probably be laggy..

Cant think of anything else right now..
Trying to be realistic with these since its probably going to be too hard to implement in the first place and create will most likely be bare basics.
Im expecting create mode will be similar to MNR or will result in environments that look like the first couple of story levels from LBP1(based on the pic with the cardboard arch).

Im hoping that im wrong though and that its better than that.. and that they are taking advice from the community or someone who knows what the community wants really well.
2012-02-09 13:07:00

Author:
Bremnen
Posts: 1800


Nice suggestions Bremnen. The whole "digging idea" made me think of something, what kind of powerups do you think this could have? Considering this is a racer, I'm sure there will be something. As far as Mario Kart Wii went, I liked/loved every powerup except the blue shell. But I wonder if we'd be able to drop down specific powerups, or, like in Mario Kart, sort of...powerups that work at random.

Hopefully both, as specific powerups could be dropped to help get through specific paths, unless the powers only apply to the player, although, powerups like a drill, a.k.a. ones that affected the environment in some way, wouldn't be bad either, as long as the creator made sure it only applied to certain pieces, and the player didn't end up destroying the whole track xD
2012-02-09 13:17:00

Author:
Dragonvarsity
Posts: 5208


Nice suggestions Bremnen. The whole "digging idea" made me think of something, what kind of powerups do you think this could have? Considering this is a racer, I'm sure there will be something. As far as Mario Kart Wii went, I liked/loved every powerup except the blue shell. But I wonder if we'd be able to drop down specific powerups, or, like in Mario Kart, sort of...powerups that work at random.

Hopefully both, as specific powerups could be dropped to help get through specific paths, unless the powers only apply to the player, although, powerups like a drill, a.k.a. ones that affected the environment in some way, wouldn't be bad either, as long as the creator made sure it only applied to certain pieces, and the player didn't end up destroying the whole track xD

Since its a kart racer i'd expect basic power-ups like tracking missles, straight fire missles, speed boost, possibly being able to drop power-ups, possible slow down, possibly slippery stuff.
Since its LBP..who knows?
It really depends on how interactive it is. I'd want a powerup that lets you activate a tag so you can trigger things in the enviro like seperate paths, but thats assuming you can do that kind of stuff in the environment in the first place.
2012-02-09 13:26:00

Author:
Bremnen
Posts: 1800


I think this is funny really. Modnation followed lbp's footsteps. Now people are copying peoples ideas that they copied off of. What is this world coming 2!!??2012-02-09 13:45:00

Author:
WESFUN
Posts: 1336


I think this is funny really. Modnation followed lbp's footsteps. Now people are copying peoples ideas that they copied off of. What is this world coming 2!!??

LBP3.
10charactarz
2012-02-09 14:19:00

Author:
Bremnen
Posts: 1800


Nice suggestions Bremnen. The whole "digging idea" made me think of something, what kind of powerups do you think this could have? Considering this is a racer, I'm sure there will be something. As far as Mario Kart Wii went, I liked/loved every powerup except the blue shell. But I wonder if we'd be able to drop down specific powerups, or, like in Mario Kart, sort of...powerups that work at random.

Hopefully both, as specific powerups could be dropped to help get through specific paths, unless the powers only apply to the player, although, powerups like a drill, a.k.a. ones that affected the environment in some way, wouldn't be bad either, as long as the creator made sure it only applied to certain pieces, and the player didn't end up destroying the whole track xD
Maybe you can make your own powerups! After all, it's LBP, and there should be no limitations. Maybe you can make power ups emit anything, like exploding cows or piranhas!
2012-02-09 15:36:00

Author:
lemurboy12
Posts: 842


This looks pretty awesome! I wonder if you'll be able to use your materials from LBP1, and LBP2. That would be cool. I really hope it's better than MNR. Sure it's fun, but you don't feel as impressed by others' creations, because the possibilities aren't really endless. It would be really fun to create 3d tracks, or just open environments to drive around in. Oh, and think about the controls... The shoulder buttons would probably do something new, instead of changing layers, because (hopefully) there will be no layers in LBPKR.2012-02-09 16:30:00

Author:
Unknown User


If this is real, and it appears that it may be, then I am extremely disappointed. A cart racing game? Seriously? What..a..bunch..of copycats. It would have to be drastically and radically different than MNR for me to consider this. Super Mario Kart should have copyrighted the idea.2012-02-09 17:32:00

Author:
biorogue
Posts: 8424


Sorry, but no...... WHAT'S THE POINT OF THIS.....this.......thing! If Modnation didn't exist then this would be relevant, but because the PS3 already has a Kart Racing/ Creating game it honestly seems unbelievably pointless. Yes, I know this game may be made by United Front. However, that doesn't make this game any more justified. They might as well make a ModNation sequel instead. Another thing that drives me nuts about this is that this game is probably going to be one big tease. I don't know about you, but I for one always wanted to create in 3D. Making a 3D platformer in LBP would be a dream come true. However, with this game; yea you can create in 3-dimensions, however it's limited to racing only......"sigh". Unless they add something to this that really blows me away, I'm not bothering with this one.2012-02-09 18:25:00

Author:
Unknown User


lbp2: 'A platform for games'... so this didn't include cart games then? =p

Like many of you, I'm not too optimistic that this is the right direction for the franchise, I'd rather they included better race tools within a lbp3. I just think I'd feel to limited compared to past lbp games... I mean, modnation was fun, but it was very limited in user created content compared to what we can do now... but that's just my opinion.
2012-02-09 18:46:00

Author:
ForgottenEnigma
Posts: 1414


Guys, we can't even begin to judge this thing until we get WAAAAAAAAAAAAAYYYY more details. For now, let's talk about what we think will be in it, like how tracks will be created, amount of customizability in the way for sack-drivers, Sackarts (if you will ), etc.
I think it would be neat to have some whacky powerups, kinda like Crash Tag Team Racing (homing chickens, cow and piano bombs, etc.) But maybe customize them. Appearance of your certain power ups. Like, I might have a green homing missile, another gadder might have a blue on, the indicator would be the same (This would be the least of customizability I'm talking about. WAY more than color.)
2012-02-09 18:48:00

Author:
flyinhawaiian
Posts: 357


I think we need to take into consideration that this could well be a 'Sackboys Pre-Historic Moves' kind of spin-off to add more value to the move. So instead of a full game, a PSN game. I could be wrong but it's just a thought. If it was however just a PSN game which is by no means as big or as expensive as a full retail game, then I have no objection to it.2012-02-09 18:59:00

Author:
fruitmanlolli
Posts: 151


Sorry, but no...... WHAT'S THE POINT OF THIS.....this.......thing! If Modnation didn't exist then this would be relevant, but because the PS3 already has a Kart Racing/ Creating game it honestly seems unbelievably pointless. Yes, I know this game may be made by United Front. However, that doesn't make this game any more justified. They might as well make a ModNation sequel instead. Another thing that drives me nuts about this is that this game is probably going to be one big tease. I don't know about you, but I for one always wanted to create in 3D. Making a 3D platformer in LBP would be a dream come true. However, with this game; yea you can create in 3-dimensions, however it's limited to racing only......"sigh". Unless they add something to this that really blows me away, I'm not bothering with this one.

I've never played MNR, although, like someone else here said, having competitors at a similar style might be good, since, reading through, it looks like not everyone appreciated Modnation. I'm not really sure how great this'll be, but I do think it has potential, but those are just my two cents. Like flyinhawaiian said, I guess we'll just have to wait and see. Also, they are making a sort of sequel to Modnation Racers, as in a Vita version, unless it was cancelled, in which I'd be completely unaware of.


I think we need to take into consideration that this could well be a 'Sackboys Pre-Historic Moves' kind of spin-off to add more value to the move. So instead of a full game, a PSN game. I could be wrong but it's just a thought. If it was however just a PSN game which is by no means as big or as expensive as a full retail game, then I have no objection to it.

Hmm, that is definitely something to consider, although, it did say 'Play Create and Share' on the poster, so unless that's the generic LBP motto that goes everywhere the LBP logo goes, it could possibly be a full-on game, with it's own create mode. I do wonder, if it's move compatible, (can't remember if it was really confirmed) how would you drive it. Playstation Move Wheel coming out? Wouldn't really be that surprised if they did sell wheels you could put the controller in...
2012-02-09 19:11:00

Author:
Dragonvarsity
Posts: 5208


I don't think it's safe to say that this'll be a carbon copy of MNR yet. Like many others have said, I think that the creative possibilities are going to be far beyond the boundaries of MNR. In ModNation, you can only really customize your track. Your Mod and car are only limited to pre-set stuff. Maybe the creation will be similar to the original LBP's, and we can create the base of our vehicles and tracks from scratch. Maybe there could be stickers too. I have to admit, I am a bit disappointed that it will only be limited to kart racing, as you could almost already do this in normal LBP2. But with a 3D camera and a completely different aim, I think this could be good. It might not be as addicting and fun as normal LBP, but it looks like it'll be great nonetheless. However, I really hope this wasn't fully Mm's doing. I don't want this to be the highly anticipated "new game" they have been working hard on. I mean, they did say that they were working on a new game...but they mentioned that they were stepping away. So maybe not. Whatevs. Hope it's fun .2012-02-09 19:27:00

Author:
Sackpapoi
Posts: 1195


But why? Isn't there enough kart racing games?2012-02-09 20:46:00

Author:
PerfectlyDarkTails
Posts: 269


What's next?

LittleBigPlanet: Modern Warfare?
2012-02-09 21:00:00

Author:
ConverseFox
Posts: 2333


What's next?

LittleBigPlanet: Modern Warfare?

TACTICAL ROCKET CHEETAH INBOUND


http://www.youtube.com/watch?v=xhVtTGkcuxs

IT'S OVER caps
2012-02-09 22:16:00

Author:
Testudini
Posts: 3262


I love how many people shut this idea down before it's even been officially announced.

Anyone who complains about how they think this'll be an MNR clone needs to get over themselves and cool their ish.
2012-02-09 22:17:00

Author:
Frinklebumper
Posts: 941


I find it funny how many people shut this idea down before it's even been officially announced.

Anyone who complains about how they think this'll be an MNR ripoff needs to get over themselves and cool their ish.

Think about it like this.
Media Molecule isn't interested in LBP right now, and Sackboy is the closest to a mascot the Playstation has.
Think of Mario.
Think how many games he has.
THINK HOW MANY GAMES HE HAS.
2012-02-09 22:18:00

Author:
Testudini
Posts: 3262


Think about it like this.
Media Molecule isn't interested in LBP right now, and Sackboy is the closest to a mascot the Playstation has.
Think of Mario.
Think how many games he has.
THINK HOW MANY GAMES HE HAS.

Also think about how much money they make from mario and how many people in the world LOVE mario games.

I think any lbp game that will allow us to do what we want and create things other games don't will be fun. Oh yeah LBP modern warfare, i would love that. A 3D first person LBP game with guns and full customization. HELL YEAH!

I don't care how much they milk lbp as long as it stays fun. Thats the problem with MNR it didn't stay fun.
2012-02-09 22:50:00

Author:
Lordwarblade
Posts: 761


Think of Mario.
Think how many games he has.
THINK HOW MANY GAMES HE HAS.

I think Sackboy can compete with that. The plumber may have a two decade head start but we can make up the difference in no time!

The Mario Kart series is great but there is room for improvement. If Sackboy can beat Mario at his own racing format it will be good for everybody!
2012-02-09 22:54:00

Author:
Uncuddly
Posts: 237


I think this is funny really. Modnation followed lbp's footsteps. Now people are copying peoples ideas that they copied off of. What is this world coming 2!!??

I don't think they copied anybody, Sony owns LBP and they use one of there studios to make game if UFG is not making it then i think it would be slap for UFG, since it would look like Sony is lost believe in MNR
2012-02-09 23:31:00

Author:
Shadowriver
Posts: 3991


I'm still happy that their stepping onto new ground with LBP and giving it full 3D capabilities ( imean graphics wise, not 3D-tv wise)
As long as its not just static visuals, and they include all of the tools currently in LBP properly, I will be one REALLY happy sack.
2012-02-09 23:32:00

Author:
grayspence
Posts: 1990


lbp2: 'A platform for games'... so this didn't include cart games then? =p

Like many of you, I'm not too optimistic that this is the right direction for the franchise, I'd rather they included better race tools within a lbp3. I just think I'd feel to limited compared to past lbp games... I mean, modnation was fun, but it was very limited in user created content compared to what we can do now... but that's just my opinion.

LBP engine is not friendly for kart games And i bet you would be more happy in your place since they could turn LBP3 in to kart racer, not a platfromer.

Also one thing, we know nothing about this game, we know 0 about features, from what you know how it limited? i bet goal is not to make another MNR and you can't do everything good on platformer engine, specially something so specific as kart racing.
2012-02-09 23:40:00

Author:
Shadowriver
Posts: 3991


You know...this could all be a rumor. They said it themselves. Maybe Nintendo is trolling us...
http://blog.wtfconcept.com/wp-content/uploads/2011/04/wario-troll-face.jpg
2012-02-10 09:06:00

Author:
Sackpapoi
Posts: 1195


from what you know how it limited? i bet goal is not to make another MNR and you can't do everything good on platformer engine, specially something so specific as kart racing.

Well every level you build would have the player in a kart.
3D engine is a good thing, being stuck in a kart...not as much. lol
Not that the game wont be good, but when people ask for a 3D lbp its expected they'll be able to make levels where the player can walk around.
2012-02-10 11:26:00

Author:
Bremnen
Posts: 1800


Accoring to a tweet I got from the Official Sony Playstation account, they have confirmed that LittleBigPlanet Karting is in fact in development & will be sharing more details about it soon.2012-02-10 14:13:00

Author:
LittleBigDes
Posts: 920


I honestly don't think there is a reason for them to release a LBP3 at this point. My guess would be that LBP3 will be a premier title for the PS4.

As for a cart racing game... I don't know. Everyone is trying to "copycat" Nintendo with a very cool kart racing game. But no one as managed to do it yet. MNR had a lot potential and was a very fun game to play but the lag was horrible and the weapons sucked. In order to make a successful IP you need two things: Well known "casual" IP (angry birds, mario, etc) and very simple, yet cute weapons. (green shell, red shell, blue shell, bomb, lightning, etc) Other then the amount of lag online in MNR, the weapons played a very big role in it's unsuccessfulness. They system was just terrible and there was so much going on that it was almost impossible to tell what was happening.
2012-02-10 16:24:00

Author:
Unknown User


So I'm the only one here who liked ModNation then? Granted, I didn't play online, but still 2012-02-10 20:09:00

Author:
flyinhawaiian
Posts: 357


soon.

Its our favourite word.
2012-02-10 20:37:00

Author:
Rabid-Coot
Posts: 6728


I think CTR and MNR (if just for the level of customisation) are better than Mario Kart.
While simplified, I didn't have a problem with MNR's weapon system, though I would have preferred one like MK/CTR.
2012-02-10 21:25:00

Author:
midnight_heist
Posts: 2513


Officially confirmed by Sony. Clicky (http://ps3.ign.com/articles/121/1218415p1.html)!2012-02-10 23:48:00

Author:
anoken
Posts: 1654


Officially confirmed by Sony. Clicky (http://ps3.ign.com/articles/121/1218415p1.html)! Is it out of the question that this is Mm's new IP? I think it's very likely that it is....

It is out of the question, this is a spin-off/extension of an existing IP.
2012-02-11 00:16:00

Author:
Rabid-Coot
Posts: 6728


Officially confirmed by Sony. Clicky (http://ps3.ign.com/articles/121/1218415p1.html)! Is it out of the question that this is Mm's new IP? I think it's very likely that it is....

IP for example is everything you recognize as specific series or part of it, character, theme, base story, objects etc, it's not a medium but soul you put in to a medium, and we not talking just about games but any other medium. For example Hary Potter is IP which first born in books but it also come to movies, games, comics, toys etc. it's all the same IP

So no, it's the same IP just in diffrent type of game
2012-02-11 02:33:00

Author:
Shadowriver
Posts: 3991


Not enough info to really make a judgement, but it just doesn't sound like a good idea.

http://2.bp.blogspot.com/-J8WKGNyGz5k/TqYCPxU-epI/AAAAAAAAAGg/JZ66nOi13bU/s1600/Don%2527t+Take+My+Money.jpg
2012-02-11 07:45:00

Author:
tomodon246
Posts: 624


You know...this could all be a rumor. They said it themselves. Maybe Nintendo is trolling us...
http://mollymerly.files.wordpress.com/2011/04/troll-face.png

Officially confirmed by Sony.
http://files.sharenator.com/sad_troll_top_5-s259x195-141253-535.jpg
2012-02-11 12:15:00

Author:
Sackpapoi
Posts: 1195


Any info on who's making the game yet?2012-02-11 19:25:00

Author:
Bremnen
Posts: 1800


I don't know about this.

It's... neat to see LBP expanding to real 3d, but confining it to Kart racing, especially after MNR released two years ago... it just seems like a step in the wrong direction for the series.

I don't want the franchise to become a set of mostly spin-offs, like Mario or something.
2012-02-11 20:31:00

Author:
Ryuhza
Posts: 355


maybe you guys are thinking about htis game wrongly? modnation had only race mode, maybe this game will feature more modes, or even a create your own mode ala spore galactic adventures? think about twisted metal, or the arenas in mario cart wii as an example of how cart games aren't all about racing. they are, however, all about fun. If the trailer confirms these points count me in.
consider the possibility that the player could place a start and end gate wherever they want, like the current lbp races. they could then set points that must be reached to pass through it, passing through heckpoints, bringing a flag to it or destroying other vehicles could award points. this allows for lots of flexibility in creating, you could even make platformers in 3d like this, with the end of the stage being marked by the end gate, rather then having to ride round the track 3 times to finish
2012-02-12 15:03:00

Author:
Smudge228
Posts: 533


maybe you guys are thinking about htis game wrongly? modnation had only race mode, maybe this game will feature more modes, or even a create your own mode ala spore galactic adventures? think about twisted metal, or the arenas in mario cart wii as an example of how cart games aren't all about racing. they are, however, all about fun. If the trailer confirms these points count me in.

Good point. We don't know nearly enough about the game to start hating on it. Arenas would be fun but I'm hoping for some more interesting game modes.
I also don't mind that the LBP IP is going in further directions. And I've been wanting a good kart game since MNR died out.
One of the big things that drew me to LBP and MNR are the customisation features. Hopefully there will be plenty of that here.
2012-02-12 17:32:00

Author:
Jedi_1993
Posts: 1518


racing on roads that move because of pistons, hopping from one floating portion of road to the other, making earthquakes with logic or invisible paths, running over buttons or pads to unlock the rest of the level or collect hidden bonuses, springs to mind immediately. some people can't get MNR out of their heads2012-02-12 17:38:00

Author:
GribbleGrunger
Posts: 3910


I am all for a new game starring Sackboy, and I really don't see what Modnation Racers has to do with anything. I played MNR, for about an hour, and didn't like it. And when I saw that the newest DLC for MNR was Flo from Progressive car insurance, I knew the game was doomed.
Also, when they talk about full 3D support, I'm pretty sure they are talking about the kind of 3D you need glasses for, not what some LBP creators think of as 3D.
Anyway, I thinks it's a great idea. The whimsical style of LBP will be a perfect fit for a fun little racing game.
2012-02-12 18:24:00

Author:
JakePutz
Posts: 92


I'm a bit confused by this announcement, very bizarre. Obviously not a lot is known about this game or what it entails but something like this is what I always envisioned LBP3 to be.

Think about it, LBP1 was your bare-bones platforming game where you could make your own stuff, it was however (now we have LBP2) very primitive. LBP2 took the idea and ran with it, there's very little you cannot do within a platforming setup. As an offshoot of this came many other genres that were possible assuming that they're based around 2D planes.

Natural progression is obviously towards 3D, I mean there's things you can add to the existing setup as we've seen in the DLC, but nothing which adds anything completely new to the core mechanics. The evolution into certain 3D genres was what I was expecting from LBP3 - karting being a prime candidate.

I'm unsure where this is going really.
2012-02-12 19:23:00

Author:
Xaif
Posts: 365


http://ps3media.ign.com/ps3/image/article/121/1218259/littlebigplanet-karting-20120208021915956.jpg

"We can confirm that LittleBigPlanet Karting is in fact in development and we look forward to sharing details on this exciting new game in the near future,"/Sony
IGN Article
http://ps3.ign.com/articles/121/1218415p1.html

YOU EXCITED!? What do you want/expect from this game?


Also.. Poor MNR..
2012-02-12 22:49:00

Author:
VenemoX
Posts: 197


Merged threads! 2012-02-12 23:11:00

Author:
warlord_evil
Posts: 4193


I'm actually tentatively hopeful about this game. It has potential to not be trash. I'm not going to follow it avidly or anything but whenever it comes out i'll reevaluate my opinion then

No point in deciding right now if its going to be complete jank or not, we have zero information beyond the name x]
2012-02-13 09:08:00

Author:
Asbestos101
Posts: 1114


Any ideas on how the creator might work? My nephue had an idea where you draw the tracks path out from a birds eye view, then you can edit it like you would an lbp level, from a side scrolling angle, only as you move right, instead of heading to the end of the map, the angle warps to follow you're previously laid pathway, allowing for customization of tracks as in depth as lbp2 levels. I doubt we'll get anything as in-depth as that, but its always nice to speculate. I do hope however, that there is no cart customization, beyond a few different colours and chasis options, I'd rather not sit through the lag it created in modnation, and to be honest, I never really took notice of anyone elses car, unless it was seriously wierd or funky, because the racing was so fast paste. maybe just an option to have the colour of your cart match the colour of your popit would be enough?2012-02-13 13:37:00

Author:
Smudge228
Posts: 533


Poor MNR? we still don't know how it is related to MNR besides ModNation is UFG idea that suppose to be whole line titles not only related to Racer. Still it's kind of kick in the balls from Sony to UFC2012-02-13 16:48:00

Author:
Shadowriver
Posts: 3991


Sounds like a great idea to me. I always thought ModNation would have been a better game if it had been made by Mm as part of the LBP franchise.

That's assuming it's actually true of course. Seems strange that nothing was mentioned about this at the LBP Vita game jam.
2012-02-13 17:00:00

Author:
Ungreth
Posts: 2130


whas next platforming style racing
that would be so epic
2012-02-13 17:59:00

Author:
WESFUN
Posts: 1336


When I first heard about LBP Cart Racing, I thought "Wouldn't it be awesome, if this actually would be a new DLC for LBP2 - with an easy-to-use 3D cam, premade cart and track logic etc - stuff we could allready do now, but more user friendly, so that even non-pro creators could use them easily.". But as it will be a full game, I'll have to see more, to decide if I like it or not.

Until then, it feels a bit like a step backward - in LBP1 we could create platform games, in LBP2 we could create nearly every genre we could image and now it's back to only one possible genre!?
2012-02-14 11:15:00

Author:
Unknown User


i really don't understand why people are whining about this game. if it came out and was only a cart game with no customization, how does that effect you? who cares? if it gets a bigger audience interested in Sackboy then perhaps they'll then migrate to LBP2. it's all good in my eyes2012-02-14 11:19:00

Author:
GribbleGrunger
Posts: 3910


whas next platforming style racing
that would be so epic

There's an iOS game that is a platorm racer type thing. It's called Jet Car Stunts.
2012-02-14 12:17:00

Author:
ConverseFox
Posts: 2333


I bet this is going to be more like an LBP2.5 using racing to test if a 3d lbp is a good way to go. Since MM didnt want to do an LBP3, they moved on to a new ip, and a new studio is working on this title, that means an LBP3 is now plausable to happen.

So even if this game turns out bad it still(probably) needs to succeed..
2012-02-14 19:31:00

Author:
Bremnen
Posts: 1800


Ok guys, this is how i would like to see in this Karting game as LBP title... and what idea i would had if i was the one who develop it, ofcorse in general :

-Would be nice if it had terren system similar to MNR
-Had 3d material system based of LBP material format (so you sync with LBP2 profile and you got all materials in disposal you got in other LBP games), those materials can be placed in any shape and size and any orientation regardles if it, without any limiting layer BS. Those materials would be abstract (in LBP languege "merged") so you can make any shape with those simple shapes avable. OFcorse simple shapes would have ability edit vertex postions (like corner tool)
-have some stuff know from LBP, like connectoes (wires, pistons), motors and other things what 3D world and engine allows
-Decos and stickers ofcorse, without it's not LBP ofcorse compatible with current LBP content
-and ofcorse natural would be inclusion of current sackboy costumes compatible with current LBP games.... i want to play with it as Awesome Cat :o
-Add everything that is needed in karting: boost pads and power ups and some inovative stuff if possible
-KArt customization would be cool to mix MNR system with LBP stickers and decos... thru peronally i like MNR vector sticker system a tille bit more

Now gameplay and this how i would see LBP Karting defires from from MNR:

-Theme - LBP world =/= MNR world, Sackboy is small so Micro Machines theme would fit it better, and area like table, guarden grass, sidewalk (hmmm in some areas terren system would be useless in 2nd throuth )
-Logic - whatever this will be limited racer or somethign more, logic will be cool here, so circuitbord from LBP2, ofcorse not every gadet would be trasfered, some would need to be modified to work in 3D work, like 3-axis mover... but wait a sec ;]
-Game Modes - this where things would get crazy, ofcorse normal racer would be there.... but what if there would be Use Game Settings mode and your logic desides where to end it who winds and who not, it would allow to create your own minigames involving karts. Ofcorse in sake of simplicity such mode would be based on points in similar way as versus, there would be also some defult deathmatch system on for fearther simplicity so somebody make arene and don't need to do anythign else.
-As side result there wuld not be need just one circle of track, could be branched in many ways, you could make crossrouds and whole streat system
-Custom powerups wit logic? why not in sake of Versus mode it would work like item system, problem is logic stuff would be little over ocmplex here, maybe replace with some set of things and allow to customize them, maybesome block programing ala Blizzard's Trigger system

So i would see LBP Kart game to be something like that hopefully it will be something like that
2012-02-14 20:14:00

Author:
Shadowriver
Posts: 3991


Not that I dismay the idea of Sackboy getting another game and becoming a larger icon for Sony but...wasn't this supposed to be ModNation racers? I am not so sure if I feel like shelling out 60 bucks when I can buy something similar for cheaper--or better yet, something I can make in LBP2...dunno about this one.2012-02-15 21:48:00

Author:
Rpg Maker
Posts: 877


don't you think that Sony will have thought:

'you know what, i reckon people won't buy this game if it's something you can do already in LBP2... and with MNR all ready out, we'd better make it significantly better.'

so why not wait and see
2012-02-15 23:41:00

Author:
GribbleGrunger
Posts: 3910


Ok guys, this is how i would like to see in this Karting game as LBP title
I agree completely with everything you listed out - very comprehensive list.




ofcorse compatible with current LBP content
One thing this game MUST have 100% without a doubt is the ability to bring over all of your LBP1/2/Vita costumes. Without that feature the title will be severely crippled from the beginning.
2012-02-16 00:28:00

Author:
Taffey
Posts: 3187


don't you think that Sony will have thought:

'you know what, i reckon people won't buy this game if it's something you can do already in LBP2... and with MNR all ready out, we'd better make it significantly better.'

so why not wait and see

Nope, I think that sony thought "Wow, this LBP franchise really is a cash cow! So much unlike modnation! Maybe if we make a similar game to MNR under the LBP label, we'd get a buttload of cash from it! Yeah! That's a great idea!"
2012-02-16 08:12:00

Author:
FlipMeister
Posts: 631


/Immediately deletes epic Kart racer he was developing. 2012-02-17 21:31:00

Author:
DaSackBoy
Posts: 606


It would be cool if they put in the download system from MNR where you dont have to make levels to give things away, you just upload the object/costume... no giveaway levels! 2012-02-17 21:56:00

Author:
Bremnen
Posts: 1800


/Immediately deletes epic Kart racer he was developing.

You are not seruies do you? We gonna finish it :>
2012-02-18 15:57:00

Author:
Shadowriver
Posts: 3991


I was actually hoping some company would make an LBP-like first person shooter where you like completely design guns, maps, gamemodes, etc. This sounds like Modnation all over again.2012-02-18 16:59:00

Author:
metsfan1025
Posts: 181


This definitely sounds like it has potential to be pretty awesome, kart racers are always (not always but nearly almost always) epic.

I got into both MNR betas, and technically I was invited to the first beta twice, and it was fun but it never felt enough to make an entire game out of. I downloaded the PSP version from the free promo thing after the anonymous incident and after finishing the campaign I never really had any desire to build anything myself. It was all a bit...meh.

Do we know if MM is developing this? I thought they were taking a break from the franchise. I hope they're involved anyway.

*will be watching this carefully*
2012-02-18 17:39:00

Author:
ARD
Posts: 4291


You are not seruies do you? We gonna finish it :>

Imma stop playing BF3 then.

On a side note, this kart racer seems a bit unnecessary, just give us a more advanced LBP to construct things with, instead of putting things that seem a bit bland on my plate. I want things done right, and not done for making money.
2012-02-19 23:43:00

Author:
DaSackBoy
Posts: 606


has anyone considered that this could be an expansion pack for LBP2? it would probably be impossible to integrate it completely into LBP2, but surely it could work modularly? you'd have a choice of which create mode you wanted to pick. if they did that then the engine would only have to cope with the 3D and wouldn't have to be flexible enough to suddenly switch mid game to some other aspect. essentially it would be a separate game within LBP2 that has all the creative tools of LBP2 and you would be able to publish it on your current moon which would also mean it would have it's own section on LBP.me too. LBP1/LBP2/LBPMOVE/LBPCarting

because this keeps everything within the LBP universe it also means that IF a LBP3 comes out they could 'possibly' give you full 3D in create mode for both create modes and ALL the levels from Carting and LBP2 would be compatible
2012-02-20 02:08:00

Author:
GribbleGrunger
Posts: 3910


has anyone considered that this could be an expansion pack for LBP2? it would probably be impossible to integrate it completely into LBP2, but surely it could work modularly? you'd have a choice of which create mode you wanted to pick. if they did that then the engine would only have to cope with the 3D and wouldn't have to be flexible enough to suddenly switch mid game to some other aspect. essentially it would be a separate game within LBP2 that has all the creative tools of LBP2 and you would be able to publish it on your current moon which would also mean it would have it's own section on LBP.me too. LBP1/LBP2/LBPMOVE/LBPCarting

because this keeps everything within the LBP universe it also means that IF a LBP3 comes out they could 'possibly' give you full 3D in create mode for both create modes and ALL the levels from Carting and LBP2 would be compatible

Sounds about right, but we have to wait and see. SONY's favorite word, "soon".
2012-02-20 19:06:00

Author:
Nitranon77
Posts: 127


To be honest, LittleBigPlanet 2 has what like 7 million levels? I have never worked in the games industry so my voice is invalid but I would not want to walk away from a franchise that is generating that amount of notoriety. LittleBigPlanet 3 they have said will not happen, but maybe if they bring out this, and no one buys it because we don't understand it, then the ratings will bomb and MM will turn their heads back to the one game I do not wish to snap in anger... LittleBigPlanet 1, LittleBigPlanet the second and LittleBigPlanet goes 3rd 2012-02-21 10:01:00

Author:
LittleBigSnooth
Posts: 454


LittleBigPlanet 3 they have said will not happen,

they did not say that. xD only thing MM said was they would not be the ones making the next LBP games. we have other teams making LBP games now. MM don't need to come back to make the new LBP games. *mew
2012-02-21 10:17:00

Author:
Lord-Dreamerz
Posts: 4261


LittleBigPlanet 3 they have said will not happen

Says who? Mm leaving the franchise does not mean that lbp will stop. There has been many talented studios working on this franchise. Just look at Tarsier, they did DLC for the first 2 games and now they are making their own lbp game. When Mm leaves i'd personally like to see them take over the next console lbp and stick with the principle of hiring former creators but thats just my opinion.

Anyway back on topic, if as some people suggested that this was a DLC for lbp i'd be ok with it, I just don't like the idea of only being limited to cart racer in an lbp title is all.


edit: beaten to it
2012-02-21 10:19:00

Author:
ForgottenEnigma
Posts: 1414


Sorry, should really have rephrased what I was saying lol2012-02-21 11:45:00

Author:
LittleBigSnooth
Posts: 454


this could be interesting if true:


LittleBigPlanet Karting coming to PS Vita?

http://www.gamefly.com/Rent-Little-Big-Planet-Karting/5003517/
2012-02-23 03:58:00

Author:
GribbleGrunger
Posts: 3910


Hmm, that is interesting...2012-02-23 04:17:00

Author:
Taffey
Posts: 3187


if it's another Sony game that you buy one and get one free, it could be quite the game. Vita playing PS3 players and visa versa. being able to create on the PS3 and then continue creating when you go out. this is why i asked the question: would people be happy if LBP3 was just LBPVita+LBP2 and nothing else. it just makes sense to have the cross platform creating on that too2012-02-23 07:55:00

Author:
GribbleGrunger
Posts: 3910


Well i would not belive sitesl ike that yet 2012-02-23 19:13:00

Author:
Shadowriver
Posts: 3991


I really wish they would give us some high-resolution screenshots so we could actually SEE what it might contain.2012-02-27 18:36:00

Author:
Nitranon77
Posts: 127


http://uk.ign.com/videos/2012/03/22/littlebigplanet-karting-announcement-trailer

I was sceptical at first, but it looks pretty darn good judging by this trailer. Seems to have a nice amount of variation to the gameplay.
2012-03-22 14:12:00

Author:
Ali_Star
Posts: 4085


http://www.youtube.com/watch?feature=player_embedded&v=KcTmGUfPvrs

Wow! I'm glad there's customising vehicles and SUPERB use of the powerups from the main games. Game modes look smashing. The only thing that was missing from the trailer was rocket cheetahs, this game needs rocket cheetahs in some form.
2012-03-22 14:16:00

Author:
Jedi_1993
Posts: 1518


Earlier this year we cut some cake and popped some champagne to celebrate Media Molecule?s (http://www.mediamolecule.com/) sixth birthday!! We have had an awesome time during the last six years, with the highlight being the joy of seeing how the experiment we started here in Guildford has grown and given rise to a thriving LittleBigPlanet (http://eu.playstation.com/search-results/LittleBigPlanet)community. This year will be no different, filled with DLC, plus more brand new experiments from the LBP family for you to play with.
You already know about the fantastic LBP work that Tarsier Studios and Double Eleven Studios are doing on LittleBigPlanet (http://blog.eu.playstation.com/tag/LittleBigPlanet/)for PlayStation Vita, and now we are delighted to announce today a new LBP collaboration with the hugely talented team at United Front Games (http://www.unitedfrontgames.com/) who will be leading a new project called LittleBigPlanet Karting! We?ve all seen that UFG has a wealth of racing experience and they?re also intimately familiar with LBP?s cornerstones of ?PLAY, CREATE, SHARE.? With LBP?s powerful and diverse toolset in their capable hands, LittleBigPlanet Karting is sure to be an adventure that both LBP fans and kart racing fans alike will enjoy! We are very eager to see what you think of this union and especially excited to see what happens now that you have a 3D environment to create in! It's the start of a whole new LBP world! Have a look at the debut trailer to see for yourself.



http://www.youtube.com/watch?feature=player_embedded&v=6hPe5A3rsA8


Thank you so much for your continued support of LittleBigPlanet!
Lots of love,
Kareem, Dave, Alex, Mark & Siobhan ? Media Molecule
http://farm7.staticflickr.com/6094/6856681222_a101fd6383.jpg (http://www.flickr.com/photos/playstationblogeurope/6856681222/)
From United Front Games
Thank you to everyone at Media Molecule, we greatly appreciate the warm welcome into the LittleBigPlanet family. The team here at United Front Games has long been huge fans of LBP and all of the exceptional work done by everyone at Mm. Sackboy has become one of the iconic gaming characters of this generation and to have the opportunity to make a LittleBigPlanet game ourselves is truly an honor.
http://farm8.staticflickr.com/7115/6853481736_8be188dfbb.jpg (http://www.flickr.com/photos/playstationblogeurope/6853481736/)
It has really been a joy to collaborate with all of the folks at Mm. Since the project?s inception, they have been great partners in getting to where we are today. Looking ahead, we can?t wait for all of the LBP fans out there to get their hands on LittleBigPlanet Karting. The LBP community is unparalleled in the gaming world for the passion and creativity they bring and it's going to be very exciting to see where they?re able to take this new journey for Sackboy.
Our goal with LBP Karting has been fairly simple ? provide a fast-paced experience that captures the best of classic Karting gameplay, married with the unbridled creativity of LBP. This new adventure will be accessible to players of all ages and have all of the variety necessary to satisfy both the hardcore and more casual players.
http://farm8.staticflickr.com/7239/6853483036_ef9bedd3a7_m.jpg (http://www.flickr.com/photos/playstationblogeurope/6853483036/)http://farm7.staticflickr.com/6053/6853482036_c00b6e017d_m.jpg (http://www.flickr.com/photos/playstationblogeurope/6853482036/)http://farm8.staticflickr.com/7180/6853482664_06056c5e66_m.jpg (http://www.flickr.com/photos/playstationblogeurope/6853482664/)http://farm7.staticflickr.com/6119/6999605645_59b8148cb1_m.jpg (http://www.flickr.com/photos/playstationblogeurope/6999605645/)
This is an LBP game, so we could never talk about it without mentioning the create tools. LBP Karting is set in an entirely 3D world allowing players to create rich and varied gameplay experiences. Tons of familiar LBP gadgets will be present, along with a brand new toolbox specifically tailored to allow for building in LBP Karting?s 3D world. Along with fan favorite racing and battle modes, players will be able to modify the rules of the game itself to create completely new modes and challenges. All of this is wrapped up in a community experience that should have LBP fans feeling right at home.
Well, that?s all for now, but we?re looking forward to sharing more news on this exciting new game in the coming weeks so stay tuned for more info and get ready for the new world of LittleBigPlanet Karting in 2012!
Thanks,
United Front Games
http://farm8.staticflickr.com/7068/6999644881_f2a08f2546.jpg (http://www.flickr.com/photos/playstationblogeurope/6999644881/)
http://blog.eu.playstation.com/2012/03/22/littlebigplanet-karting-coming-to-ps3/
2012-03-22 14:22:00

Author:
Rabid-Coot
Posts: 6728


What would be cool is if this game works with the other PS3 LBP games in some form... like one thing that'd make me want to buy it is if LBP karting has costumes you can only get on that game but yet you can port them over to LBP2 after that. *mew2012-03-22 14:25:00

Author:
Lord-Dreamerz
Posts: 4261


What would be cool is if this game works with the other PS3 LBP games in some form... like one thing that'd make me want to buy it is if LBP karting has costumes you can only get on that game but yet you can port them over to LBP2 after that. *mew

That'd be great. Being able to use materials etc you've unlocked in LBP2, in LBPK and visa versa.
2012-03-22 14:30:00

Author:
Ali_Star
Posts: 4085


That'd be great. Being able to use materials etc you've unlocked in LBP2, in LBPK and visa versa.

That might be a probability since most of the materials, from what I've seen in the trailer, is mostly from LBP2.
2012-03-22 14:41:00

Author:
DaSackBoy
Posts: 606


What would be cool is if this game works with the other PS3 LBP games in some form... like one thing that'd make me want to buy it is if LBP karting has costumes you can only get on that game but yet you can port them over to LBP2 after that. *mew

I vaguely remember hearing that costumes can carry over. But I can't remember where so this isn't 100%. Hopefully true.

Edit: Site's up with some screenshots:
http://www.littlebigplanet.com/en/karting/

the site also says the game will have LBP.me features. Good to hear!
2012-03-22 14:48:00

Author:
Jedi_1993
Posts: 1518


At :44, I see pink bounce pads. This is important, right? RIGHT!?2012-03-22 15:08:00

Author:
comphermc
Posts: 5338


i wonder if it will have a beta, one can hope.2012-03-22 15:33:00

Author:
PPp_Killer
Posts: 449


Watched the trailer a few times.
I'm really not sure how I feel about this.
Spore-like kart creation would have me absolutely sold, but if it's pre-made parts in much the same sense as Modnation, then I'm a little disappointed. Granted, there does seem to be more flexibility and variety in the parts, but I did hope for total control over the vehicles shape, colour and layout. Hover vehicles strike me as an awesome option, just which I could choose exactly where thrusters and stuff went, not just a pre-set wheel type.

Varied gameplay looks intriguing, but I'll wait for more information much later in the games development before picking this up.

Also, part of the trailer showed a Sackthing jumping his kart, turning 180 degrees in the air, then firing a weapon, which immediately made me think of Twisted Metal.
2012-03-22 15:34:00

Author:
Ostler5000
Posts: 1017


Looks kinda neat...

WAIT, I saw first-person driving in the trailer!

Insta-buy. :hero:
2012-03-22 15:39:00

Author:
warlord_evil
Posts: 4193


Spore-like kart creation would have me absolutely sold, but if it's pre-made parts in much the same sense as Modnation, then I'm a little disappointed. Granted, there does seem to be more flexibility and variety in the parts, but I did hope for total control over the vehicles shape, colour and layout. Hover vehicles strike me as an awesome option, just which I could choose exactly where thrusters and stuff went, not just a pre-set wheel type.


Look at it this way and it makes sense. Cart parts are the same as costume parts. and just like costumes we wish we had full control over them in everyway but sadly we don't. Plus this is a karting only game. if you could create anything you wanted your cart to look like and work like, then you would be able to make non carting games too. and of course that's not the point of this game. it's not suppose to be LBP3D. it's suppose to be LBP karting. so while sad indeed yes. it's understandable. *mew
2012-03-22 15:43:00

Author:
Lord-Dreamerz
Posts: 4261


I noticed it uses themes from LBP1 and 2, but does anyone know what's up with the futuristic/retro house theme? Could be from LBP Vita or something...2012-03-22 15:46:00

Author:
warlord_evil
Posts: 4193


Look at it this way and it makes sense. Cart parts are the same as costume parts. and just like costumes we wish we had full control over them in everyway but sadly we don't. Plus this is a karting only game. if you could create anything you wanted your cart to look like and work like, then you would be able to make non carting games too. and of course that's not the point of this game. it's not suppose to be LBP3D. it's suppose to be LBP karting. so while sad indeed yes. it's understandable. *mew

Oh, of course. I may very well still pick this up, I just had hopes for that particular feature.
And I didn't nessecarily mean having a vehicle with special features and such. (Suppose a crane or something) I just just visualised totally custom body types. Problem I had with Modnation after a while was that everyone used the same bodies, just with different paint jobs. With Spore, everyones stuff looked totally different.
2012-03-22 15:56:00

Author:
Ostler5000
Posts: 1017


Oh, of course. I may very well still pick this up, I just had hopes for that particular feature.
And I didn't nessecarily mean having a vehicle with special features and such. (Suppose a crane or something) I just just visualised totally custom body types. Problem I had with Modnation after a while was that everyone used the same bodies, just with different paint jobs. With Spore, everyones stuff looked totally different.

Well... who knows... maybe we can use decos on them, just like we can on costumes and most objects?
2012-03-22 15:57:00

Author:
Lord-Dreamerz
Posts: 4261


I am personally pretty impressed with what I saw. I was afraid it would be an only racing game without the addition of a battle-mode. But seeing the ability to see custom game-modes has made me a lot happier!

The Kart designing I have no problem with because it is just like the way you customize Sackboy in LBP1,LBP2, LBPPSP, LBP Vita etc. The parts look pretty cool and it also looks like they will be able to add more via DLC easily. I hope they allow for stickers and decorations to be placed on the Karts however.

Looking at the gameplay in the trailer, the controls look like any other nice Karting game. Which is good!

I think I will definitely be picking up this game when it's released
2012-03-22 15:58:00

Author:
fruitmanlolli
Posts: 151


Well... who knows... maybe we can use decos on them, just like we can on costumes and most objects?

Now that's a really good point. Stickers and Deco's would certainly go a long way towards what I envisioned.


On an unrelated note, another thing I noticed that I really like about this, is that unlike Modnation, we have asymetrical vehicles. For instance, the tank and the bike with the sidecar. They have their drivers mounted to one side. Badass.
2012-03-22 16:01:00

Author:
Ostler5000
Posts: 1017


Look at it this way and it makes sense. Cart parts are the same as costume parts. and just like costumes we wish we had full control over them in everyway but sadly we don't. Plus this is a karting only game. if you could create anything you wanted your cart to look like and work like, then you would be able to make non carting games too. and of course that's not the point of this game. it's not suppose to be LBP3D. it's suppose to be LBP karting. so while sad indeed yes. it's understandable. *mew

cart parts? Oh I could see that happening... another way for sony to make more money on dlc, sigh...
2012-03-22 16:08:00

Author:
PPp_Killer
Posts: 449


Sold.

Looks like they did an amazing job, im definitely getting this.
Underestimated UFG
2012-03-22 16:19:00

Author:
Bremnen
Posts: 1800


Kudos to anyone who makes a platformer with this!2012-03-22 16:28:00

Author:
GribbleGrunger
Posts: 3910


hope this come out when i have more free time looks fun2012-03-22 16:33:00

Author:
jump_button
Posts: 1014


Looks like lot of points i was looking for are in ^^ i bet there will be beta since it's UFG, can't wait to check it out ^^

And if you look at it, this might be superior to Mario Kart, there gonna be battle of series :>
2012-03-22 16:36:00

Author:
Shadowriver
Posts: 3991


why not call it LittleBigKarting though?2012-03-22 16:40:00

Author:
GribbleGrunger
Posts: 3910


littlebigplanet karting features a simple, powerful and familiar set of create tools that easily allow you to build your own tracks, design unique power-ups or customise your karts.

...design unique power-ups...

:O aawww yeeaaah
2012-03-22 16:55:00

Author:
FlipMeister
Posts: 631


why not call it LittleBigKarting though?

Even though LittleBigKarting or LBK works better than LittleBigPlanet Karting or LBPK, probably has to be the grey area of Brand recognition. You know, because we're all morons that can't tell this is a LittleBigPlanet Karting game, without being told it's a LittleBigPlanet Karting game directly by the title.
2012-03-22 16:58:00

Author:
PPp_Killer
Posts: 449


why not call it LittleBigKarting though?

Branding ;]
2012-03-22 17:00:00

Author:
Shadowriver
Posts: 3991


:O aawww yeeaaah

Didnt i tell ya there gonna be osmething like that? XD
2012-03-22 17:00:00

Author:
Shadowriver
Posts: 3991


This looks so casual that it'll probably sell like crazy.2012-03-22 17:03:00

Author:
Alec
Posts: 3871


Another thing i'm looking forward to now. Hopefully it's in the near future, the trailer looked incredible!2012-03-22 17:06:00

Author:
craigmond
Posts: 2426


I think it was a good move to bring in United Front as the developer. They have undoubtedly learned some lessons (both good and bad) from MNR, which will play towards the quality of LBPK. Also, because it is the same developer and not another publishing/coding house, it won't be someone else trying to copy MNR with a LBP skin on it. It will be a different game entirely, which is exciting.2012-03-22 17:06:00

Author:
Taffey
Posts: 3187


The racing looks fun and pleasantly surprised by the use of powerups like the grapple hook which will undoubtfully add more variety and fun in track design. I just hope that the track design isnt premade and IMO not good like modnation track design. If it has the LBP name on it I believe it has to deliver in a (Little) big way in terms of track design.2012-03-22 17:15:00

Author:
Jrange378
Posts: 573


I think it was a good move to bring in United Front as the developer. They have undoubtedly learned some lessons (both good and bad) from MNR, which will play towards the quality of LBPK. Also, because it is the same developer and not another publishing/coding house, it won't be someone else trying to copy MNR with a LBP skin on it. It will be a different game entirely, which is exciting.

MNR had soemthign superior from LBP, vector based stickers, which look good in any size and allowed them to implement color changeing on few elements of signle sticker
2012-03-22 17:24:00

Author:
Shadowriver
Posts: 3991


One thing I haven't seen mentioning yet is that you can clearly see poppit in some of screenshots. I think this was a move in the right direction. Although it may not be the most powerful design UI, it does offer a very tangible, easy-to-pick up organization system that casual creators can sink their teeth into. In addition, veterans from the LBP community will be able to make awesome creations from day one, since they already know quite a bit about how to create with poppit. You could argue that modnation had an easy-to-use create interface as well, but it allowed for very little customizability which put off many people (myself included).2012-03-22 17:32:00

Author:
comphermc
Posts: 5338


O man Ostler if you recreate one of your lbp2 racing levels in this I'm gonna pee myself2012-03-22 17:37:00

Author:
damaz10
Posts: 771


One thing I haven't seen mentioning yet is that you can clearly see poppit in some of screenshots. I think this was a move in the right direction. Although it may not be the most powerful design UI, it does offer a very tangible, easy-to-pick up organization system that casual creators can sink their teeth into. In addition, veterans from the LBP community will be able to make awesome creations from day one, since they already know quite a bit about how to create with poppit. You could argue that modnation had an easy-to-use create interface as well, but it allowed for very little customizability which put off many people (myself included).

We still didn't see create mode of it :>
2012-03-22 17:41:00

Author:
Shadowriver
Posts: 3991


We still didn't see create mode of it :>

Ya... I found that interesting. If they plan to keep to the "Play. Create. Share." code, then there must be some kind of create in the game, but this trailer doesn't show anything about that!
2012-03-22 17:45:00

Author:
ShamgarBlade
Posts: 1010


That might be a probability since most of the materials, from what I've seen in the trailer, is mostly from LBP2.

I can see LBP1 stuff too wonder if you will be bale to import profile for items
2012-03-22 17:50:00

Author:
Shadowriver
Posts: 3991


We still didn't see create mode of it :>

No, but if you check the website, it is clearly referenced:

http://www.littlebigplanet.com/en/karting/


Give full throttle to your imagination
LittleBigPlanet Karting features a simple, powerful and familiar set of Create tools that easily allow you to build your own tracks, design unique power-ups or customise your karts.

A world of unique content where no two tracks are the same
Share your creations with the world, or play through a vast and fast-growing collection of community-created racetracks. LittleBigPlanet Karting offers you a new experience every time you play.

It's all about me, me, LBP.me
Every single creation in LittleBigPlanet Karting will be published on LBP.me, where you?ll find dedicated pages for each track and creator. This makes it super easy to share your creations with the wider world, not to mention find cool things to play!
2012-03-22 18:02:00

Author:
comphermc
Posts: 5338


Kevin Butler DLC Pack Pre-order Bonu Offer http://www.amazon.com/dp/B0050SX00Y/ref=tsm_1_tw_s_vg_m1aqix

http://i.imgur.com/d8YvO.jpg
2012-03-22 18:35:00

Author:
jump_button
Posts: 1014


Kevin Butler DLC Pack Pre-order Bonu Offer http://www.amazon.com/dp/B0050SX00Y/ref=tsm_1_tw_s_vg_m1aqix

http://i.imgur.com/d8YvO.jpg

I want it! And i don't even know who he is!... but i'd have to preorder the game... and i'm not gonna do that unless i know for sure LBP karting costumes can port over to LBP2. :B *mew
2012-03-22 18:49:00

Author:
Lord-Dreamerz
Posts: 4261


I want it! And i don't even know who he is!... but i'd have to preorder the game... and i'm not gonna do that unless i know for sure LBP karting costumes can port over to LBP2. :B *mew

Kevin Butler is/was PS3s fictional mascot in some advertisements for a while. Dunno if they still use him in ads or not, as I haven't seen him for a while. But I'd imagine they must do if they're sticking him in as a DLC bonus.

I'm not pre-ordering this either, though. I'll need to see some proper gameplay videos and preview articles closer to release before picking this up.
I like what I saw in the trailer, but I'm still a little on the fence. I already own Modnation, so I feel I'll need to think a bit before I decide to buy a full price retail game that isn't much different/better than what I can already go play.
2012-03-22 18:59:00

Author:
Ostler5000
Posts: 1017


No, but if you check the website, it is clearly referenced:

http://www.littlebigplanet.com/en/karting/

Hmmm, we will see


Kevin Butler DLC Pack Pre-order Bonu Offer http://www.amazon.com/dp/B0050SX00Y/ref=tsm_1_tw_s_vg_m1aqix

http://i.imgur.com/d8YvO.jpg

:o deam, not in by country... i hope they add it EU CE >.< plzzz
2012-03-22 19:00:00

Author:
Shadowriver
Posts: 3991


It also looks like the game is compatible with PlayStation Move!

Interesting ^^
2012-03-22 19:04:00

Author:
Slaeden-Bob
Posts: 605


It also looks like the game is compatible with PlayStation Move!

Interesting ^^



wasn't there a rumour going about (around the time this game was rumoured) that there was gonna be a new move steering wheel attachment?

Would make sense

also...



Give full throttle to your imagination
LittleBigPlanet Karting features a simple, powerful and familiar set of Create tools that easily allow you to build your own tracks, design unique power-ups or customise your karts.

Depends which games create tools are being referenced... MNR's or LBP's, cause if it's MNR's it may just be prebuild objects and material sprays
2012-03-22 19:19:00

Author:
ForgottenEnigma
Posts: 1414


It also looks like the game is compatible with PlayStation Move!

Interesting ^^

Ofcorse they gonna do that becuase of this:

http://cdn2.mixrmedia.com/wp-uploads/wirebot/blog/2011/12/mkwiibox.jpg

MNR was before Move so they didn't do that on it
2012-03-22 19:29:00

Author:
Shadowriver
Posts: 3991


I already have an idea for a race track :hero: This looks epic... Definitley buying this as soon as it comes out. Im with fume, If we can port our costumes over to LBP2 for us costume designers, it would be heaven. <3

Off topic: xD, I just noticed that people thank comph just for posting.
2012-03-22 19:39:00

Author:
DominationMags
Posts: 1840


I wonder how good the tyre modelling will be, I feel it is an important aspect for racing games to get correct. I hope it has realistically scaling tyre degradation too.2012-03-22 20:34:00

Author:
Unknown User


Kevin Butler DLC Pack Pre-order Bonu Offer http://www.amazon.com/dp/B0050SX00Y/ref=tsm_1_tw_s_vg_m1aqix

http://i.imgur.com/d8YvO.jpg

How many times can I say sold? Not enough.

Seriously looks fantastic. I wonder if theres gonna' be a vita port!
2012-03-22 20:39:00

Author:
grayspence
Posts: 1990


I wonder how good the tyre modelling will be, I feel it is an important aspect for racing games to get correct. I hope it has realistically scaling tyre degradation too.

Don't expect something like that in kart game
2012-03-22 20:40:00

Author:
Shadowriver
Posts: 3991


To me, this is looking just like MNR, just with an LBP theme, LBP-style weapons/power-ups and some new game modes...

Basically I think it's going to have premade objects like MNR, even though I'd rather make the objects. :/
2012-03-22 20:48:00

Author:
ConverseFox
Posts: 2333


Hm, I'd have to disagree. To me, this looks like it's own unique game. Sure, it may possess some qualities of MNR, but it looks much more creative and customizable. The 3D looks absolutely amazing. Seeing LBP in legit 3D for the first time has really left me speechless. The powerups look fun, and by the looks of it, you can customize your kart as you would your Sackperson. Can't say for sure, though. Hope it does well! :hero:2012-03-22 21:16:00

Author:
Sackpapoi
Posts: 1195


Hm, I'd have to disagree. To me, this looks like it's own unique game. Sure, it may possess some qualities of MNR, but it looks much more creative and customizable. The 3D looks absolutely amazing. Seeing LBP in legit 3D for the first time has really left me speechless. The powerups look fun, and by the looks of it, you can customize your kart as you would your Sackperson. Can't say for sure, though. Hope it does well! :hero:

agreed: has anyone else noticed they have a top down view, a side view, a 3rd person view and a 1st person view? and what if sackboy can run and jump? that certainly wouldn't stretch the engine at all from what we've seen so far. an engine that can do more than LBP2? or perhaps the prototype of an engine being developed for LBP3? think about it

if that is true then it could mean that LBPkarting games will be compatible with LBP3 (if it comes)
2012-03-22 21:31:00

Author:
GribbleGrunger
Posts: 3910


To me, this is looking just like MNR, just with an LBP theme, LBP-style weapons/power-ups and some new game modes...

Basically I think it's going to have premade objects like MNR, even though I'd rather make the objects. :/

You sure? after this part

http://img535.imageshack.us/img535/97/14626343.png

Things got crazy, the show this snake part:

http://img821.imageshack.us/img821/9930/55106164.png

Also some football thingy with eggs:

http://img109.imageshack.us/img109/6434/83539105.png

Also this tradictional LBP camera part (LBP1 racers tribute?). It looks like by "adventure" they mean mini-games with custom programabale goal that what i what im hopeing for

This really don't need to be pre-made, in fact it would be marketing suicide, remember that MNR build-in tracks same as LBP2 story mode was been made with same level create mode as used by players. We have 0 info on create mode other then promise that i using some known "gadgets" and that official name for all logic pieces, so dont put you hopes down I wonder if we gonna have 2 Jams this year ;] if not i guess we gonna see create mode on E3.

also his that pick bouce pad that comph noticed:

http://img14.imageshack.us/img14/3043/42048209.png

Looks like decoration tweak for me to fit Avalon and ship on background with rest of the track, but who knows. Bounce pad has neon material inside that should be tweakable, you can see that by using gas on it
2012-03-22 21:43:00

Author:
Shadowriver
Posts: 3991


for those people who want to make their own vehicles, check the video when they use the boxing gloves. they're using controlinator seat! any vehicle you like confirmed2012-03-22 21:46:00

Author:
GribbleGrunger
Posts: 3910


for those people who want to make their own vehicles, check the video when they use the boxing gloves. they're using controlinator seat! any vehicle you like confirmed

it's possible that any kart using controllinator as seat for visuals, since thats universal seat for vechicules in LBP universe ;p Good kart game needs solid physics so it's hard to do something else that move forward in same way. Note that there also other hovering vechicules, so i guess that confirm some wipeout elements ;]
2012-03-22 21:52:00

Author:
Shadowriver
Posts: 3991


One thing that baffles me is how many people think that LBP Karting isn't much different than ModNation Racers. Anyone who has watched the trailer and owns both LBP and MNR like myself should know the difference is not small if you've watched the trailer.

When I first bought MNR I thought it was going to be like LBP but kart racing . . . turns out I was wrong. Sure, I enjoyed MNR, but had nowhere the depth of creativity LBP has and no personal space like LBP's pod, except maybe just for kart and mod creation. So I was disappointed with the lack of depth.

Cons to MNR

-no personal space similar to LBP's pod that you can decorate where friends or strangers can join you, only the universal modspot
-create track mode nowhere near the depth of LBP create and nowhere near as fluid
-no mini games, no derby style battle modes, etc, just straightforward racing
-not much creativity with the powerups

Based on the trailer this is what I observed . . .

-I noticed your own personal space to decorate as you please where you can actually invite friends to, and with complete freedom of movement when placing decor similar to LBP's popit cursor.
-I noticed more creative powerups. Just seeing the grapple hook alone already gives me a good feeling.
-The create track mode seems to be very in-depth, the way I was hoping it'd be for MNR. I noticed logic being used in one of the tracks that had that fiery snake boss thingy, and if it wasn't logic then I don't see how you'd make something to function like that.
-I noticed a mini game or two.
-The derby/arena style battle mode already shows more variety in gameplay modes then MNR, as well as mini games, and bosses.

There were some things I saw that I was unsure about . . .

-In one scene they were flying around in a controllinator on boxing gloves. It didn't seem like a player controlled weapon, so maybe it's possible to create really outrageous things.
-In the pod I noticed players were stuck to a circle on the ground. So I'm still wondering if freedom of movement is possible in pod.
-And of course we notice materials from LBP1 and 2. Like everyone else I am wondering the same about if stuff can be imported or linked in some way. Seems very likely. That or the game has a mix of materials from both LBP1 and 2.

When it all comes down to it this game looks like the game many of us hoped MNR was going to be. I am by no means saying MNR is a bad game because it's not, but just that it wasn't the racing equivalent to LBP many of us were hoping. I think UnitedFront realized this themselves and from reading feedback, so they want to incorporate the more in-depth and fluid style of play, create, share that LBP fans were expecting. It seems a lot different than MNR creative-wise, which makes me believe the difference is big enough to not dismiss this game as MNR with sackfolk.
2012-03-22 21:55:00

Author:
Hana_Kami
Posts: 393


Finally, someone who gets it! Where were you a few weeks ago?2012-03-23 00:41:00

Author:
CyberSora
Posts: 5551


I hate when people say its Mario Kart for the Ps3. Its like saying a new sports car = a Model T.2012-03-23 01:08:00

Author:
Bremnen
Posts: 1800


It will be Mario Kart for PS3

and Crash Team Racing

and Sonic Drift

We've got enough experience with the community to know how this goes.
2012-03-23 01:26:00

Author:
Rabid-Coot
Posts: 6728


https://lbpcentral.lbp-hub.com/index.php?t=69014-LBP-Karting-Could-a-better-game-come-off-this
https://lbpcentral.lbp-hub.com/index.php?t=69017-LBP-Karting-PS-VITA

Okay, what is up with these threads? Did LBPK suddenly become relevant again?
2012-03-23 01:33:00

Author:
CyberSora
Posts: 5551


https://lbpcentral.lbp-hub.com/index.php?t=69014-LBP-Karting-Could-a-better-game-come-off-this
https://lbpcentral.lbp-hub.com/index.php?t=69017-LBP-Karting-PS-VITA

Okay, what is up with these threads? Did LBPK suddenly become relevant again?

Official announcement happened.
2012-03-23 01:50:00

Author:
Rabid-Coot
Posts: 6728


That's a great trailer. I agree with Jedi, I like how they're handling classic LBP enhancements for the kart game. It looks like you won't be limited to a specific kart body, seeing the footage of the sackpeople flying on the boxing gloves, which, was pretty cool. xD The battle mode looks nice, and I'm guessing the 2.5d and top-down views show there will be some options with camera angles at certain points in the races.2012-03-23 02:12:00

Author:
Dragonvarsity
Posts: 5208


That's a great trailer. I agree with Jedi, I like how they're handling classic LBP enhancements for the kart game. It looks like you won't be limited to a specific kart body, seeing the footage of the sackpeople flying on the boxing gloves, which, was pretty cool. xD The battle mode looks nice, and I'm guessing the 2.5d and top-down views show there will be some options with camera angles at certain points in the races.
I completely agree.
2012-03-23 04:10:00

Author:
Xero Space
Posts: 249


Read this on Gamespot-

Little Big Planet Karting is coming to the PlayStation 3 in 2012, Sony announced this morning. Sony has tasked ModNation Racers studio United Front Games to develop the title, with series creator Media Molecule also on board in a supporting role.

Apologies if this was already well known...
2012-03-23 10:16:00

Author:
James-p
Posts: 286


because of that flying boxing glove, here's hoping you can use any object (within reason) as a body/parts of your car. Imagine like a stretch limo dragon, or.... hm....
*gasp*
ROCKET CHEETAH?
2012-03-23 10:51:00

Author:
Matimoo
Posts: 1027


Read this on Gamespot-

Little Big Planet Karting is coming to the PlayStation 3 in 2012, Sony announced this morning. Sony has tasked ModNation Racers studio United Front Games to develop the title, with series creator Media Molecule also on board in a supporting role.

Apologies if this was already well known...

no it hasn't been mentioned. if anyone wants proof that this isn't just another MNR in a LBP skin then there it is
2012-03-23 15:13:00

Author:
GribbleGrunger
Posts: 3910


James Grieve of United Front Games recently took his time to answer a bun of fan questions regarding the recently-announced Playstation 3 exclusive title, LittleBigPlanet Karting. The Senior Producer commented on long loading time concerns, multiplayer options, content compatibility with ModNation Racers and the LittleBigPlanet games in addition to several other subjects. You can check out the first screenshots for the arcade kart-racing game in the slideshow to the left of this article and his responses from the comments section of the Playstation.Blog below.

In regards to LittleBigPlanet Karting possibly having the same loading issues that plagued ModNation Racers:

The team here hears you load and clear on the importance of load times. We think you’ll be pleasantly surprised when you get your hands on LBPK

Compatibility with LittleBigPlanet and LittleBigPlanet 2’s DLC costumes:

We’re currently investigating what’s possible on the DLC costume front and will have an update in the future on this.

Compatibly with ModNation Racers user-created content:

We’ve crammed so much new functionality into LBPK that bringing creations forward from MNR unfortunately won’t be possible. We can’t wait to see what the community will create with all the new tools available!

Possible Playstation Network release:

LBPK will be a full-scale on-disc title. With all of the new content that has gone in and the new engine that is powering the fully 3d environments in the game, this title would only have been possible on disc.

Multiplayer:

The game will definitely include online competitive multiplayer, with up to 8 players competing online at once in Races, Battles and other events!
2 player online split-screen is definitely a go for this game, it’s one of my most fun ways to play!
4 player split-screen is in there as well

Playstation Move support:

Don’t worry, we have something in the works for your steering needs!
Stand by for some news on this front in the coming months.

3D support:

We will be supporting 3D

Soundtrack:

Our audio crew here are working with some amazingly talented composers and licensed artists to put together an incredible soundtrack for the game. If you like this, you’ll love the rest
We are taking a strong cue from LBP here for our music in the game. We will be selecting specific tracks for our own levels, as well as putting this control in the players hands for their own levels.

Power-ups:

As for powerups, we are going to be implementing a unique set of weapons for LBPK. The real game changer here though is that we are building these weapons with the same set of tools available to creators in the game. If you want your own take on a karting weapon set, you have all the tools available to make your own.

Possibility of a PS Vita version:

As for the Vita, currently there are no plans to release a Vita version of this game.

LittleBigPlanet Karting is currently being developed by United Front Games. Sony Computer Entertainment will be publishing the game when it launches exclusively for the Playstation 3 in North America later this year.



http://www.examiner.com/video-game-news-in-national/ufg-comments-on-loading-concerns-and-more-littlebigplanet-karting

when asked about jetskis:


better idea….make a jet ski level and we’ll play it!!! Or we’ll ask the Create community to create one and we’ll race you on it


water guys!
2012-03-23 15:34:00

Author:
GribbleGrunger
Posts: 3910


The real game changer here though is that we are building these weapons with the same set of tools available to creators in the game.

Logic confirmed
2012-03-23 16:20:00

Author:
Shadowriver
Posts: 3991


They said on their launch site that "no two tracks are the same". Hopefully this means that there won't be a copy option? Please? I hope so. 2012-03-23 16:32:00

Author:
Sackpapoi
Posts: 1195


They said on their launch site that "no two tracks are the same". Hopefully this means that there won't be a copy option? Please? I hope so.

that's just referring to the fact that you will be able create more or less what you like.
2012-03-23 16:34:00

Author:
GribbleGrunger
Posts: 3910


that's just referring to the fact that you will be able create more or less what you like.
Yeah, I guess it was kind of a long shot. I was just hoping.
However, I still hope they do remove the copy option.
2012-03-23 17:03:00

Author:
Sackpapoi
Posts: 1195


Yeah, I guess it was kind of a long shot. I was just hoping.
However, I still hope they do remove the copy option.

if you mean the option creators have to make their levels copyable. then that not be a good move on their part to do. making levels copyable is one of the main ways to send your team project levels to your friends. i know i use it for that reason. though i'd like it better if we just had the option to send levels to PSN friends. *mew
2012-03-23 17:54:00

Author:
Lord-Dreamerz
Posts: 4261


Online racing with up to eight players suggests that we will see some very crowded pods in the future. 2012-03-23 19:31:00

Author:
Uncuddly
Posts: 237


However, I still hope they do remove the copy option.

I have to admit, this is one feature I hope they bring forward from MNR. If you copied a track on there (and edited it) both the orgininal creator and the editor got a share in the rewards. It could be a pretty good system to have in lbpk... but you would need to force the editor to change a certain percentage before they also got credit for the work. Also maybe a limit on the edited copied levels you have published at anyone time... just to stop abuse of any credit system implemented.

Obviously just my opinion XD
2012-03-23 19:55:00

Author:
ForgottenEnigma
Posts: 1414


I thought that this was a bad idea when I heard about it.... now I want it.

Yeah, it does look like mariokart with sackpeople, but unlike mariokart it won't get boring because of all the customisation options!

I really want to see the editor in this.
2012-03-23 23:12:00

Author:
tomodon246
Posts: 624


Online racing with up to eight players suggests that we will see some very crowded pods in the future.

That might be why the pod looks like it got a super-sized makeover.
2012-03-23 23:37:00

Author:
ConverseFox
Posts: 2333


I have to admit, this is one feature I hope they bring forward from MNR. If you copied a track on there (and edited it) both the orgininal creator and the editor got a share in the rewards. It could be a pretty good system to have in lbpk... but you would need to force the editor to change a certain percentage before they also got credit for the work. Also maybe a limit on the edited copied levels you have published at anyone time... just to stop abuse of any credit system implemented.

Obviously just my opinion XD
Yeah, that's sort of what I meant. Not removing it completely, but only removing the possibilities of it getting abused. Honestly, I don't see a point in it being there with a bomb survival or something. I think it should be there for sharing purposes only, not stealing. I guess I should have gone more into detail.

(On-topic) It really annoys me when so many people (not so much on these forums at all anymore, but on other sites) are saying that it'll just be a copy of MNR or--yes, even Mario Kart. First of all, how customizable IS Mario Kart? Goes about as far as choosing a car. MNR provided a mild editor, with pre-made stuff and all that. I think this will be different. Hopefully. I can understand the karts being a bit difficult to make customizable, but I'm really hoping the tracks are as customizable as the levels are in the original LBP series. I'd be disappointed to see tons of pre-made figures and stuff. THEN it'd be similar to MNR, but definitely not to Mario Kart.
If the levels are that customizable, there's loads of things you could make. For instance, in the battle mode, you could make some sort of parody of Twisted Metal, what with all the power ups and weapons. If it's possible...I CALL DIBS!
What's a "dib" anyway? Isn't it an ice cream brand?
I saw somebody say something about getting out of the kart in here. That would be cool, but I don't know how they would work it out. Anybody remember Kirby Air Ride? Maybe like that, where you can just get off of your vehicle at any point and walk. Things are limited, of course, on foot. I don't think there will be any point in the game when you get out of the kart except in the pod though.
2012-03-23 23:40:00

Author:
Sackpapoi
Posts: 1195


Yeah, that's sort of what I meant. Not removing it completely, but only removing the possibilities of it getting abused. Honestly, I don't see a point in it being there with a bomb survival or something. I think it should be there for sharing purposes only, not stealing. I guess I should have gone more into detail

Keep in mind those who make things copiable are aware of fact that somebody may republish it (if not they should have), so i would not call that stealing, creator give to them. I know some creators makes copiable excaly to be copied and popular


(On-topic) It really annoys me when so many people (not so much on these forums at all anymore, but on other sites) are saying that it'll just be a copy of MNR or--yes, even Mario Kart. First of all, how customizable IS Mario Kart? Goes about as far as choosing a car. MNR provided a mild editor, with pre-made stuff and all that. I think this will be different. Hopefully. I can understand the karts being a bit difficult to make customizable, but I'm really hoping the tracks are as customizable as the levels are in the original LBP series. I'd be disappointed to see tons of pre-made figures and stuff. THEN it'd be similar to MNR, but definitely not to Mario Kart.

You won't avoid that, Mario Kart is feather of this genre and same as people complain about LBP jump physic because Mario Land have it better, LBP karting will be exposed for such comparison too. MNR was not exception, LBP Karting won't be also.
2012-03-24 00:11:00

Author:
Shadowriver
Posts: 3991


Can't wait!, And could every please be quiet about it being in relation to MNR and Mario Kart?, this game will be the best of them.2012-03-24 18:34:00

Author:
zzmorg82
Posts: 948


Ehh. I'm pretty excited about this and I'll definitely be getting it in when it releases...
But...
I don't like how MM is almost stepping down from the LBP franchise. It started the the VITA LBP. (Which I can understand as most of the PS3 sequels on vita were or are being made by a new company) but now with LBP karting? I just don't like it how MM is handing LBP over to other companies.
2012-03-24 19:59:00

Author:
TradeMarkSG
Posts: 65


I hope we can transfer our own music from lbp2 to lbpk...And make our own music 2012-03-24 20:25:00

Author:
Lbphart3
Posts: 813


Amazon dates game to 31 October

http://www.littlebigland.com/lbp-karting-pre-order-dlc-release-date/

Considering trailer say 2012 is kind of possible it's time window when most games are relesed for xmas sesson, thru remeber what happened to LBP2? ;]
2012-03-24 21:25:00

Author:
Shadowriver
Posts: 3991


Looks pretty good considering the creation is not "prop-based". Of course, most developer-made levels are built with an abundance of props because they are able to make whatever props they desire. I'm just hoping the whole create mode wouldn't be trimmed down to the point where you're given a set of props that you are able to create with by plopping them within the create space. We'll need, and most likely get, the ability to create from scratch, but I can't help but wonder.2012-03-24 23:46:00

Author:
piggabling
Posts: 2979


This (http://www.youtube.com/watch?feature=player_detailpage&v=KcTmGUfPvrs#t=63s) scene especially looks like LBP2, even the next shot looks familiar to the 3D cam in lbp2!2012-03-24 23:58:00

Author:
PPp_Killer
Posts: 449


I'm kind of disappointed. Honestly, this looks like every other racing game, just with LittleBigPlanet thrown in. Racing games can be made in LBP2, so why make a whole new game for anything other than some money? This is tough to say because I love all Mm games, but I don't think I'll be buying this. 2012-03-25 01:36:00

Author:
MegaNarwhal
Posts: 60


I'm glad and excited on what they have shown us and i'm sure to buy this! I'm also glad this thread was brought back to life since the new info has been revelaed! I am very, very stoked! But I must get more info to confirm that i'll buy it, so far it looks great.2012-03-25 01:52:00

Author:
Nitranon77
Posts: 127


I'm kind of disappointed. Honestly, this looks like every other racing game, just with LittleBigPlanet thrown in. Racing games can be made in LBP2, so why make a whole new game for anything other than some money? This is tough to say because I love all Mm games, but I don't think I'll be buying this.
United Front Games is making this, not Mm; last game Mm made was LBP2 and they stated that they next game they would be making likely wouldn't be something related to LBP.
2012-03-25 02:20:00

Author:
warlord_evil
Posts: 4193


Racing games can be made in LBP2, so why make a whole new game for anything other than some money?

There's a vast difference between what you can get by forcing LBP2 to be a racing game and what you can get with a game thats made to be a racing game.
2012-03-25 02:57:00

Author:
Rabid-Coot
Posts: 6728


There's a vast difference between what you can get by forcing LBP2 to be a racing game and what you can get with a game thats made to be a racing game.

Agreed! LBP2 is a platform for games, but its not meant to have every single tiny detail for specific genres. Most RPGs, Racing or FPS need to be top-down or 3D glitched to atleast give it a 3D feel. Its almost like making a cake, you need an oven to make it look, taste and smell good, but it can be made with other things like a microwave but it won't be near as good as what it meant to be baked with- that makes sense right?
2012-03-25 04:57:00

Author:
Nitranon77
Posts: 127


I'm kind of disappointed. Honestly, this looks like every other racing game, just with LittleBigPlanet thrown in. Racing games can be made in LBP2, so why make a whole new game for anything other than some money? This is tough to say because I love all Mm games, but I don't think I'll be buying this.

Honestly, LBP2 racing games are only top-down, this is 3D, should be interesting. Also, I wonder if we will be able to transfer our sackboy from LBP2 into LBPK?...
2012-03-25 14:36:00

Author:
zzmorg82
Posts: 948


Honestly, LBP2 racing games are only top-down, this is 3D, should be interesting. Also, I wonder if we will be able to transfer our sackboy from LBP2 into LBPK?...

I think so, don't they show LBP2 costumes in the game?
2012-03-25 14:58:00

Author:
flyinhawaiian
Posts: 357


I think so, don't they show LBP2 costumes in the game?

Yes but that doesn't mean we would be able to transport them over... -.-
2012-03-25 16:46:00

Author:
zzmorg82
Posts: 948


Yes but that doesn't mean we would be able to transport them over... -.-

But it's possible that they may do profile importing, if they want to be DLC compatible they need to support LBP costume format on trailer you can see they offer new costumes (like sushi sack, or that paper dragon) so thee chance that haveing LBP2 is only way you can unlock costume items from LBP2 and LBP1. Thee still lot of info to be reviled and i bet there gonna be beta.
2012-03-25 20:39:00

Author:
Shadowriver
Posts: 3991


You know? I'm actually disappointed with MM. I love lbp, but they're milking the franchise too much. This is the problem with a lot of good franchises, and just you wait... There will be one that sucks, and they will ruin the whole thing. Examples: Ratchet and clank series, Jak and Daxter, Spyro (shudder)... just think of all of the well known video game franchises; they almost all end with crap games.

I want MM to work on something new, and not some ModNation Racers copy. If MM is all about creativity, it shouldn't be too hard to come up with a whole new original concept like LBP was...

Come on MM! Show us your stuff!
2012-03-26 15:39:00

Author:
nk827
Posts: 193


You know? I'm actually disappointed with MM. I love lbp, but they're milking the franchise too much. This is the problem with a lot of good franchises, and just you wait... There will be one that sucks, and they will ruin the whole thing. Examples: Ratchet and clank series, Jak and Daxter, Spyro (shudder)... just think of all of the well known video game franchises; they almost all end with crap games.

I want MM to work on something new, and not some ModNation Racers copy. If MM is all about creativity, it shouldn't be too hard to come up with a whole new original concept like LBP was...

Come on MM! Show us your stuff!

MM are working on something new. they were just advisers on this game. i don't think the LBP franchise is brittle enough to break because of a few spin off games... in fact i would go as far as saying it could well strengthen the franchise.
2012-03-26 15:44:00

Author:
GribbleGrunger
Posts: 3910


no idea why some people still think it's MM who are working on the new LBP games... *mew2012-03-26 15:48:00

Author:
Lord-Dreamerz
Posts: 4261


no idea why some people still think it's MM who are working on the new LBP games... *mew

Because they are too lazy to look up what they are saying :/

non-the-less: I'm still excited :3
http://www.court-records.net/animationgk/miles-aha(f).gif
2012-03-26 15:54:00

Author:
a_mailbox
Posts: 416


*Insert comment about LBP Karting that makes you ponder profoundly here*

Looking forward to this game, just for those that didn't know, Mm did not make this game UFG took the lead role.
However, I saw somewhere that Mm did help out in some aspects.
I quite liked MNR tbf, more so than others, so to see a game that clearly goes that extra bit further than MNR excites me
2012-03-26 16:14:00

Author:
Draden6436
Posts: 297


I don't like how MM is almost stepping down from the LBP franchise. It started the the VITA LBP. (Which I can understand as most of the PS3 sequels on vita were or are being made by a new company) but now with LBP karting? I just don't like it how MM is handing LBP over to other companies.Actually no, it didn't start with LBP Vita. Tarsier has been working on costume DLC for a couple years now I think, and they also had a hand in LBP2. Of course LBP PSP was made by Cambridge Studio and that was in 2009. There's nothing bad about this as it just means Mm has moved into a management role from a "do-er" role. They still have the vision and the means to make sure that vision is brought to life with the level of quality the community expects. 2012-03-26 18:27:00

Author:
Taffey
Posts: 3187


spot on Taffey2012-03-26 21:38:00

Author:
GribbleGrunger
Posts: 3910


Personally, I am so excited for LBPK. I would love to see how they re-imagine some of the LBP1 and LBP2 areas, mostly The Wilderness, Factorey of a Better Tomorrow, and the Planet of the Negativitron. Also, I hope yoou can still customize your sackperson to the fullest. If they take out putting skickers and decos on your sackperson, then I will be . I also remember
hearing somewhere that there will also be open-world areas, and that it will not be released until about October 31st. Until next time, toodles.
2012-03-26 22:01:00

Author:
Unknown User


good read:


Media Molecule and United Front Games in 'true partnership' for LittleBigPlanet Karting

Posted March 26th, 2012 at 15:02 EDT by Adam Dolge
0 Comments

The LittleBigPlanet series spans three platforms and helped launch Sony?s push for user-generated content sharing. Created by British developer Media Molecule, sackboy is Sony?s loveable mascot. But like other entries in the series?not including the original and LittleBigPlanet 2?Media Molecule isn?t taking development of the newly-announced LittleBigPlanet Karting on its own. United Front Games, which created ModNation Racers, is partnering with Media Molecule for LittleBigPlanet Karting.

?It's a true partnership,? said Kyle Zundel, Sr. Producer for LittleBigPlanet Karting. ?Due to United Front Games? pedigree in the racing genre and their experience in developing games that have incorporated user-generated content, they are a perfect fit to lead the development of LBP Karting.?

United Front Games is taking the lead on LBP Karting with a Media Molecule partnership. This appears similar to how Cambridge Studio worked with Media Molecule on the PlayStation Portable version of LBP.

?Similar to how Media Molecule has partnered with outside studios on the development of LittleBigPlanet PSP and LittleBigPlanet for PS Vita, the MM family has grown once again and under the guidance of Media Molecule, United Front Games is poised to help us bring the LittleBigPlanet franchise to new heights with LBP Karting,? Zundel told PSU.

Both PS3 and PS Vita are home to a kart racing games from the ModNation Racers series, which was created by United Front and first released in 2010. When asked if Sony was displeased with sales of ModNation Racers, Zundel said the PlayStation Vita?s version?ModNation: Road Trip?was a key launch title for the new handheld device. He added that it's doing very well as a launch title for Vita.

?Regarding LBP Karting, I definitely think it will attract newcomers,? he said. ?The game will be rooted in a solid foundation of LBP familiarity, but will be a completely fresh experience, including endless tracks, diverse gameplay (laps, waypoints, objectives, battle modes), etc. Similar to how LBP2 revolutionized the platforming world, our goal is for LBP Karting to have the same impact on the kart racing genre.?

LittleBigPlanet Karting is slated for release later this year exclusively on PlayStation 3.

http://www.psu.com/Media-Molecule-and-United-Front-Games-in-true-partnership-for-LittleBigPlanet-Karting--a014806-p0.php
2012-03-26 22:56:00

Author:
GribbleGrunger
Posts: 3910


Hopefully, if the track/game creator is good, LBP?K will be more worth playing than even LBP?2!2012-03-27 00:48:00

Author:
Cronos Dage
Posts: 396


Hopefully, if the track/game creator is good, LBP™K will be more worth playing than even LBP™2!

well from the sounds of that and the up and coming Vita version, it's beginning to look like LBP2 will feel a little dated (but not entirely irrelevant)

these two games (one of which boasts a 3D engine) could well be the precursor to an unannounced sequel
2012-03-27 00:53:00

Author:
GribbleGrunger
Posts: 3910


Something has been on my mind so I thought I'd share it. I do think we have more control over the track design this time around than modnation racers. Why?
@1:05 (http://www.youtube.com/watch?feature=player_detailpage&v=6hPe5A3rsA8#t=64s) in the first person mode you can clearly see the track is spilt into small sections. Here's a screenshot still I managed to take, if you watch the first person part in the video you'll be able to see more.
http://i975.photobucket.com/albums/ae239/LBPC-FPS/LBPKTrackEdit.png
(I faded the rest out so you can see what I mean, It's that line, I don't believe it's a sticker but a edge.)

When I was putting together my 3Dkart track in lbp2 (http://lbp.me/v/9f-6zc), I would have the track spilt into small pieces, basically I could move, change, copy and rearrange parts with no problems. (Look below)
http://i9.lbp.me/img/ft/1a909df05c11616ba33a57285b7597ce281ccdec.jpg

Speculation of course, but I think this means we have more control than we think. A corner editor perhaps? No doubt they won't stray too far from LBPs create mode. We've seen the popit, clearly there's logic and more.
2012-03-27 07:05:00

Author:
PPp_Killer
Posts: 449


I think thats graphical bug :> i don't think you make a road like in LBP, that would be very archaic way to do that, road should be drawed together with track information on terrain surface like it was MNR. Besides there really no need for sections outside LBP, you do them because deco and sticker limit on them, normally they should be dialed other way, sections are sign of LBP limits ;]

There should be terrain editor same as in MNR, there no better way to do hills and i described before the abstract shape editor which allows you to make models out of materials.
2012-03-27 14:28:00

Author:
Shadowriver
Posts: 3991


I think thats graphical bug :> i don't think you make a road like in LBP, that would be very archaic way to do that, road should be drawed together with track information on terrain surface like it was MNR. Besides there really no need for sections outside LBP, you do them because deco and sticker limit on them, normally they should be dialed other way, sections are sign of LBP limits ;]

There should be terrain editor same as in MNR, there no better way to do hills and i described before the abstract shape editor which allows you to make models out of materials.

i think he's got a point and that could well be an edge. i can see what you mean but perhaps there are premade tracks to use as your base structure, but if you want to you actually go right in and adjust every little thing, just like you can with LBP2.

this just brings me back to something i've been thinking about. how difficult would it be to put a sprinting animation in for sackboy? furthermore: CAN I WALK THROUGH MY CREATION IN BOTH CREATE MODE AND PLAY MODE!!!

if you can...
2012-03-27 15:12:00

Author:
GribbleGrunger
Posts: 3910


this just brings me back to something i've been thinking about. how difficult would it be to put a sprinting animation in for sackboy? furthermore: CAN I WALK THROUGH MY CREATION IN BOTH CREATE MODE AND PLAY MODE!!!

My theory would it would probaly be like a mix of MNR and LBP2 creation, test drive your track as you make it.
2012-03-28 02:38:00

Author:
zzmorg82
Posts: 948


For some reason I just feel like whereas MNR seemed like a karting game at heart which also provided extensive creative tools, this LBPK will really have the main focus as creation and customization and the karting as the secondary. Though as long as the karting is still fun, I wouldn't really mind this.2012-03-28 03:57:00

Author:
metsfan1025
Posts: 181


For some reason I just feel like whereas MNR seemed like a karting game at heart which also provided extensive creative tools, this LBPK will really have the main focus as creation and customization and the karting as the secondary. Though as long as the karting is still fun, I wouldn't really mind this.

you can't really hope for that. it will be down to the community on that front. it would be like saying of LBP2, 'i hope the platforming is fun'.

with all the experience from LBP and LBP2, those avid creators out there will bring us some epic levels with brilliant gameplay. i trust them
2012-03-28 13:41:00

Author:
GribbleGrunger
Posts: 3910


I think it would be funny, if DLC is importable, if people put on the Tag costume and race around in it, just like you could race as sackboy in MNR!2012-03-28 22:24:00

Author:
Nitranon77
Posts: 127


I think it would be funny, if DLC is importable, if people put on the Tag costume and race around in it, just like you could race as sackboy in MNR!

MNR got Sackboy DLC as i remember


i think he's got a point and that could well be an edge. i can see what you mean but perhaps there are premade tracks to use as your base structure, but if you want to you actually go right in and adjust every little thing, just like you can with LBP2.

this just brings me back to something i've been thinking about. how difficult would it be to put a sprinting animation in for sackboy? furthermore: CAN I WALK THROUGH MY CREATION IN BOTH CREATE MODE AND PLAY MODE!!!

if you can...

Whats the point of that? They got MNR engine that can do a lot of stuff without need of premade elements
2012-03-28 22:45:00

Author:
Shadowriver
Posts: 3991


I've been thinking about this ALL DAY today, I wonder how the weapons creation will work? Are we gonna get a premade gun(like the creatinator fro LBP2) and we would have to tweak it to shoot out what we want? Or do we make it all ourselves? soo many answers await... 2012-03-28 23:01:00

Author:
zzmorg82
Posts: 948


Sorry if somebody had already come up with this but what I think the game needs is for different parts to give your kart different stats, like Mario Kart 7 (for example if you use the tank chasis then you won't have a very fast kart but you will be able to knock everyone out of the way). I don't think it looks like they will implement this but one thing that bored me about MNR was that everybody's kart was the same to race with, the only difference was they looked different.2012-03-28 23:02:00

Author:
PGdafrog
Posts: 277


Having same kart is good for multiplayer, having diffrent can ruin it if it's done wrong :> but they could add some diffrence, but not too much complex2012-03-28 23:16:00

Author:
Shadowriver
Posts: 3991


the only way i can see them getting away with giving the ability to make a car from scratch to the community is to have set parts. for instance, if you had an engine template but you could adjust it in various ways, making it accelerate faster, but lose a little speed overall. that sort of thing. they will surely have to have 'some' set elements. perhaps tyre traction will also be adjustable2012-03-28 23:26:00

Author:
GribbleGrunger
Posts: 3910


This looks like a ton of fun, but people have already produced 3-d racing levels I'm sure nearly as good as some of this stuff. I wish that they would give us a completely three dimensional LBP where sackboy doesn't have to be confined to a kart. I won't sit here in rant, this game looks awesome and I'll be buying it!2012-03-28 23:30:00

Author:
Ricky-III
Posts: 732


This looks like a ton of fun, but people have already produced 3-d racing levels I'm sure nearly as good as some of this stuff. I wish that they would give us a completely three dimensional LBP where sackboy doesn't have to be confined to a kart. I won't sit here in rant, this game looks awesome and I'll be buying it!

some of the 3D racers out there on LBP2 are really good (for something that has to be forced) but they don't come close to that video. this is a camera designed and optimised for 3D and the mechanics of LBP fitted neatly to that new camera. it's a whole new ball game
2012-03-28 23:44:00

Author:
GribbleGrunger
Posts: 3910


you can't really hope for that. it will be down to the community on that front. it would be like saying of LBP2, 'i hope the platforming is fun'.

with all the experience from LBP and LBP2, those avid creators out there will bring us some epic levels with brilliant gameplay. i trust them

I think I get what you're saying, but it's hard to compare platforming to karting, since I'm talking about the actual gameplay.

Let's face it, making the platforming for LBP was easy: give a character the ability to jump, grab, and switch layers, and bam, there's platforming. What players did with these platforming tools is what made the game fun.

However, karting seems to be far more gameplay dependent. Part of the reason I disliked MNR on the PSP was because it was unresponsive, the power-ups were lame, and drifting was annoyingly difficult. I'm not sure how much customization will be available for elements like karts, power ups, and even tracks, but it can only make up for so much if the karting itself is poorly executed.
2012-03-29 04:40:00

Author:
metsfan1025
Posts: 181


I think I get what you're saying, but it's hard to compare platforming to karting, since I'm talking about the actual gameplay.

Let's face it, making the platforming for LBP was easy: give a character the ability to jump, grab, and switch layers, and bam, there's platforming. What players did with these platforming tools is what made the game fun.

However, karting seems to be far more gameplay dependent. Part of the reason I disliked MNR on the PSP was because it was unresponsive, the power-ups were lame, and drifting was annoyingly difficult. I'm not sure how much customization will be available for elements like karts, power ups, and even tracks, but it can only make up for so much if the karting itself is poorly executed.

yeah, point taken. i suppose there has to be some base formulas for constancy... we'll see
2012-03-29 14:38:00

Author:
GribbleGrunger
Posts: 3910


Look forward to it. Modnation was great, but track creation was limited. I think I did a good job creating things that were very out of the norm, but I was getting a bit bored with the limitations. I really missed the ability to add anything I wanted anywhere I wanted.

I really hope LBP Karting offers the same openness when it comes to creating.
2012-03-29 15:38:00

Author:
CYMBOL
Posts: 1230


I't duess look like pieces to me I hope we have more control over our level than we did in MNR.


Wonder when will get a nother video
2012-03-29 15:39:00

Author:
Lbphart3
Posts: 813



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