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LittleBigPlanet Karting!

Archive: 496 posts


No, I know they already had sackboy DLC on MNR, but since we already have the Tag costume for LBP, just put it on in LBPK and it would be pretty funny, If we can put DLC into LBPK from LBP 1 & 2.2012-03-29 23:07:00

Author:
Nitranon77
Posts: 127


I think it would be funny, if DLC is importable, if people put on the Tag costume and race around in it, just like you could race as sackboy in MNR!

If UFG is working on this alongside MM, you can bet your butt that theres going to be some type of costume that refferences their Protagonist.
2012-03-29 23:27:00

Author:
grayspence
Posts: 1990


If UFG is working on this alongside MM, you can bet your butt that theres going to be some type of costume that refferences their Protagonist.

There already is Tag DLC on LBP, its old though. I was just sayin' if someone put it on in LBPK...
2012-03-30 03:01:00

Author:
Nitranon77
Posts: 127


Haters gonna hate. I'm gonna play this game anyway.2012-03-30 15:34:00

Author:
FreeAim
Posts: 2462


I wonder what happens when your kart is destroyed (or falls into natural occurences e.g water) in this game... cause in MNR you were met with a 5- 10 second loading screen (which feels like years during a race) and was a real race breaker (especially competing online) Hopefully united front has improved in this area... could potentially be my deal breaker if I buy or not =/2012-03-30 15:42:00

Author:
ForgottenEnigma
Posts: 1414


It was a loading screen? usually crashing ends with such penalty like that2012-03-30 16:04:00

Author:
Shadowriver
Posts: 3991


Haters gonna hate. I'm gonna play this game anyway.

I don't really see the haters you're referring too.

Most people seem excited, optimistic, or at the very least - interested.

Definitely interested to learn about the create options for tracks. Hope they knock it out of the park. Can't wait.
2012-03-30 16:27:00

Author:
CYMBOL
Posts: 1230


It's LBP2 syndrom ;p Same as LBP2 when rumors hit in there was huge dough of need of sequel... until announcement video2012-04-01 02:29:00

Author:
Shadowriver
Posts: 3991


To be honest, I think this game is going to reach its limits very early on. It's a racing-based game, so even though there will be an endless supply of fun levels, it won't bring many new ideas to the table.2012-04-06 16:26:00

Author:
synchronizer
Posts: 287


I bet the same thing was said about lbp before it came out and people realized just how far it could go.2012-04-06 18:44:00

Author:
Jrange378
Posts: 573


I bet the same thing was said about lbp before it came out and people realized just how far it could go.

I liked that because it's perfectly true.
2012-04-06 19:34:00

Author:
GribbleGrunger
Posts: 3910


I hope that in LBPK, when you create tracks, you don't have to follow the track in a large gap jump. What I mean is in Modnation Racers, when you were creating a track, to make a successful lancher jump, you had to get rid of the road, place the launcher, delete the road that was not needed, and edit the invisible road so you would jump over the road that was not there. if you didn't do this, halfway through the jump, the camera would stop following your racer, and reset you at the end of the jump. I really hope United Front gets rid of this feature in LBPK, to give creators more freedom in what they can do with lainchers, or in this case, bounce pads.

However, I do hope they keep the "feature" of being able to slap something together in a couple hours, and call it an awesome track. I'm not much of a creator, but creating tracks in Modnation was fun, somewhat easy, and quick. Not saying that they get rid of the complexity that LBP had.

So to wrap everything up, I hope they give more freedom with creating tracks, keep the simplicity of creating tracks in Modnation, but also keep the complexity of LBP.
2012-04-09 13:17:00

Author:
Unknown User


I agree with D-Termnater, had that problem alot in MNR. And I would also like to point out in the trailer, you see them racing on boxing gloves while using a Controlinator to control it. I'm guessing you can create vehicles from scratch to suit your level theme? I believe this is true. By the way, Little Big Podcast is having an interview with UFG about karting next thursday.It has been delayed before so it might be delayed again, but for now its set on next thursday; can't wait!2012-04-10 00:00:00

Author:
Nitranon77
Posts: 127


It's karting, and I've regretted buying every racing game I ever bought. It's a niche genre really.2012-04-11 15:47:00

Author:
synchronizer
Posts: 287


It's karting, and I've regretted buying every racing game I ever bought. It's a niche genre really.

lbp is a platformer and i've regretted every platformer i ever bought. it's a niche genre really

see what i did there? think about it.
2012-04-11 16:53:00

Author:
GribbleGrunger
Posts: 3910


Not really no. You could always branch out from platforming in LBP, but with racing...it's just racing. What more can you do with it? If it were a huge LBP update pack I'd understand.2012-04-11 17:23:00

Author:
synchronizer
Posts: 287


Not really no. You could always branch out from platforming in LBP, but with racing...it's just racing. What more can you do with it? If it were a huge LBP update pack I'd understand.

You're not thinking out-side the box . You don't believe much more could be done because it hasn't been done. Think out-side the bo0x and there is a lot of original ideas that could work with Karting.
2012-04-11 17:32:00

Author:
craigmond
Posts: 2426


I'm only saying that the platforming-centric LBP is going to have a greater variety than Karting is going to have. Enjoy your spin-off game everyone...I'll wait until LBP 3.

Think outside the box---I'm sure the thermometer is going to be extremely limiting in a 3d environment, so i don't see any open-world driving levels being made in the future...going around in laps is not my cup of tea.
2012-04-11 17:36:00

Author:
synchronizer
Posts: 287


Fair enough. I can understand you don't like Karting games, that's your preference. But look what people did with LBP1 did. Now no-one could have even suggested a calculator was possible in LBP1. I don't think the thermo will be a problem either, you could do a lot on MNR .

I am really looking forward to this personnaly. I hope it will be out before the end of the year!
2012-04-11 17:42:00

Author:
craigmond
Posts: 2426


Eh it's okay. I'm looking forward to seeing what people will create. Perhaps I'll be pleasantly surprised. Still, I'm rather annoyed that LBP is heading onto consoles I don't own... LBP Vita has some tools and materials that could easily be integrated into LBP 2--- invisible materials and such.

Oh, and I doubt LBPkarting will allow for loop-de-loops, just like LBP 2 never allowed for Sonic-like wall walking. (The Muppets gel isn't what I have in mind.)

If this game is to succeed, people will HAVE to go beyond simple racing.
2012-04-11 18:32:00

Author:
synchronizer
Posts: 287


@ synchronizer
I have actually read an interview whereby they state they intend players to create free roam levels and insane complex combat arenas etc rather then just kart racing lap challenges. its worth noting the part in the trailer where it shows a player picking up balls of elastic with the power gloves and throwing them at a target for points. its easy to see how sports games etc could be made from this concept alone. As far as i can see, looking at this game as purely a racing game featuring the standard lap racing format is a gross mis-interpritation of whats on offer.
Can't wait for an assumed gameplay demo of creation at e3
Smudge228
2012-04-11 20:52:00

Author:
Smudge228
Posts: 533


Not really no. You could always branch out from platforming in LBP, but with racing...it's just racing. What more can you do with it? If it were a huge LBP update pack I'd understand.

it's coming with MOVE for a start. i doubt that will only be used for racing and consider if they allow Sackboy to run... or even walk!

why not make a pinball game with cars instead of metal balls? why not make platforming levels with cars instead of just sackboy? why not make puzzle levels? why not make movies? why not do everything you've been doing with LBP2 but this time with cars. to reduce LBPKarting to the concept of 'wheels' is exactly the same as reducing LBP2 to the concept of 'legs'. what you make with LBPkarting is determined by your own imagination just like LBP2. this is NOT MNR, this is a 'true' Play/Create/share LBP universe game... and who's sat there making sure it lives up to expectations? Media Molecule.

say no more
2012-04-11 21:03:00

Author:
GribbleGrunger
Posts: 3910


it's coming with MOVE for a start. i doubt that will only be used for racing and consider if they allow Sackboy to run... or even walk!

why not make a pinball game with cars instead of metal balls? why not make platforming levels with cars instead of just sackboy? why not make puzzle levels? why not make movies? why not do everything you've been doing with LBP2 but this time with cars. to reduce LBPKarting to the concept of 'wheels' is exactly the same as reducing LBP2 to the concept of 'legs'. what you make with LBPkarting is determined by your own imagination just like LBP2. this is NOT MNR, this is a 'true' Play/Create/share LBP universe game... and who's sat there making sure it lives up to expectations? Media Molecule.

say no more

I agree, I really hope they dont cop out.
2012-04-11 21:27:00

Author:
Jrange378
Posts: 573


I agree, I really hope they dont cop out.

that's the ONLY thing that gives me any concern.
2012-04-11 21:29:00

Author:
GribbleGrunger
Posts: 3910


I don't think that the cars can work in 2d can they? If not, then a person can't really make platforming levels. Anyway, I'll wait until more information is released.

By the way, isn't MM not actually involved with LBP anymore?
2012-04-11 22:30:00

Author:
synchronizer
Posts: 287


I don't think that the cars can work in 2d can they? If not, then a person can't really make platforming levels. Anyway, I'll wait until more information is released.

By the way, isn't MM not actually involved with LBP anymore?

if you watch the video you will see a race in 2D and top down, and MM are heavily involved with UF to ensure this game is up to the quality expected of the LBP franchise.

here's a breakdown of the video:


http://www.youtube.com/watch?v=vnRhDKu4W9A
2012-04-11 22:39:00

Author:
GribbleGrunger
Posts: 3910


why not make a pinball game with cars instead of metal balls? why not make platforming levels with cars instead of just sackboy? why not make puzzle levels? why not make movies? why not do everything you've been doing with LBP2 but this time with cars.

Maybe because the game won't let you? I'm not saying that it won't, but we can't be sure it will. MNR was supposed to be LBP on wheels, too. Don't get your hopes up on conjecture, or it might be disappointment all over again.
2012-04-11 22:47:00

Author:
Rogar
Posts: 2284


Well, I hope the 3d capabilities that are in the karting game will be transferred to future main LBP games. It's annoying enough that PS Vita LBP gets materials that should have been included since LBP1.

(Someone, please buy me a PSVita! --joke sigh)
2012-04-11 23:04:00

Author:
synchronizer
Posts: 287


Maybe because the game won't let you? I'm not saying that it won't, but we can't be sure it will. MNR was supposed to be LBP on wheels, too. Don't get your hopes up on conjecture, or it might be disappointment all over again.

it's not conjecture, it's trust. disappointment is always a possibility, but it's far more likely that this game will be what MNR should have been. it's certainly not 'just another carting game'.
2012-04-12 00:03:00

Author:
GribbleGrunger
Posts: 3910


I doubt we will be able to rotate things like they do in this video... And I highly doubt lots of things in this video. What I am seeing in MNR with a LBP skin laid on top. The dinosaur is probably a premade object, and so are most of the props.2012-04-12 02:40:00

Author:
poorjack
Posts: 1806


http://www.nowgamer.com/ps3/ps3-previews/1323905/littlebigplanet_karting_preview.html
Kevin Buttler sackboy costume for pre-orders!!!!
it seems that the tools are gonna be very flexible. I think I might have to pre-order this one!
2012-04-17 12:03:00

Author:
Smudge228
Posts: 533


Those of you thinking this game has limited potential, quite simply, you're wrong. As long as UG make it up to LBP's standards, we will be able to huge things with this, maybe even more than in LBP2. For example, I'm sure it would be fairly simple to recreate something similar to this fun little game:


http://www.youtube.com/watch?v=kL-t2ERPtSQ
2012-04-20 17:17:00

Author:
PGdafrog
Posts: 277


some nice pictures to speculate over. if you look at the last image, it appears as if you will be able to build into the backdrop:

http://www.nowgamer.com/siteimage/scale/800/600/324625.png

http://www.nowgamer.com/siteimage/scale/800/600/324629.png

http://www.nowgamer.com/siteimage/scale/800/600/324628.png

http://www.nowgamer.com/siteimage/scale/800/600/324627.png

http://www.nowgamer.com/siteimage/scale/800/600/324626.png

http://www.nowgamer.com/siteimage/scale/800/600/324624.png

http://www.nowgamer.com/siteimage/scale/800/600/324623.png

http://www.nowgamer.com/siteimage/scale/800/600/324622.png

http://www.nowgamer.com/siteimage/scale/800/600/324621.png

http://www.nowgamer.com/siteimage/scale/800/600/324620.png
2012-04-21 04:51:00

Author:
GribbleGrunger
Posts: 3910


http://www.nowgamer.com/siteimage/scale/800/600/324622.png


Seriously can't wait to play online, looks like a blast. I'm curious though as to how you design your own modes/rules... I want to make an elimination level that the last sackboy standing(more like sitting) wins
2012-04-21 05:27:00

Author:
The5rozos
Posts: 952


Is anyone else hoping that any new materials and costumes from this will be importable into LBP2 somehow? The game could double as a nice expansion pack of sorts if that was the case. That, and I hope DLC costumes and obtained materials from previous games will transfer into this as well.2012-04-21 21:48:00

Author:
Behonkiss
Posts: 229


just in case anyone missed these on the last page


some nice pictures to speculate over. if you look at the last image, it appears as if you will be able to build into the backdrop:

http://www.nowgamer.com/siteimage/scale/800/600/324625.png

http://www.nowgamer.com/siteimage/scale/800/600/324629.png

http://www.nowgamer.com/siteimage/scale/800/600/324628.png

http://www.nowgamer.com/siteimage/scale/800/600/324627.png

http://www.nowgamer.com/siteimage/scale/800/600/324626.png

http://www.nowgamer.com/siteimage/scale/800/600/324624.png

http://www.nowgamer.com/siteimage/scale/800/600/324623.png

http://www.nowgamer.com/siteimage/scale/800/600/324622.png

http://www.nowgamer.com/siteimage/scale/800/600/324621.png

http://www.nowgamer.com/siteimage/scale/800/600/324620.png
2012-04-21 22:21:00

Author:
GribbleGrunger
Posts: 3910


Is anyone else hoping that any new materials and costumes from this will be importable into LBP2 somehow? The game could double as a nice expansion pack of sorts if that was the case. That, and I hope DLC costumes and obtained materials from previous games will transfer into this as well.
this. I also hope the create capabilities will equal the original LBP games, I.e. logic, infinite possibilities, etc
2012-04-22 01:55:00

Author:
Eanikran
Posts: 79


has anyone else noticed something interesting about that last screenshot? it appears as if the backdrops are no longer just for aesthetic purposes and that they are integral to the design of the level. you appear to be able to build into the backdrop. look at that kitchen table for instance. it looks as if it's part of the backdrop but the creation is actually using it as part of the race track. and below that there is another table that is also being used by the racetrack. it appears to me as if the backdrops are going to be far more important than in any of the other LBP games. this alone could set it apart from MNR which had just a generic base to build onto. i don't think you will manipulate what is there any more, i think you will design EVERYTHING from the ground up, just like you do in LBP.

here, take a look:

http://www.nowgamer.com/siteimage/scale/800/600/324620.png
2012-04-22 02:48:00

Author:
GribbleGrunger
Posts: 3910


Another possibility is that the table was made by the track creator. It's fairly simple in shapes (Just cylinders) and there's a shorter one further in the background.
Also the fact that I doubt any of the backgrounds will come with objects like tables stuck in them.
2012-04-22 14:02:00

Author:
Jedi_1993
Posts: 1518


Another possibility is that the table was made by the track creator. It's fairly simple in shapes (Just cylinders) and there's a shorter one further in the background.
Also the fact that I doubt any of the backgrounds will come with objects like tables stuck in them.

As you read in deaper of the thread i thinking same thing about simple shapes bu I think those clouds are part of background that you can't edit
2012-04-22 15:06:00

Author:
Shadowriver
Posts: 3991


I really hope all the people saying this will be another MNR (premade objects, limited track editor, lack of customization) are proven wrong. This is LittleBigPlanet, so I'm expecting it to live up to at least LBP1's standards. At least I hope. 2012-04-22 15:35:00

Author:
The5rozos
Posts: 952


I really hope all the people saying this will be another MNR (premade objects, limited track editor, lack of customization) are proven wrong. This is LittleBigPlanet, so I'm expecting it to live up to at least LBP1's standards. At least I hope.

The problem I currently have is that nothing in the screenshots / trailer looks like it was made with basic materials... everything is too perfectly formed and does look like premade objects and material sprays. I mean that dinosaur that everyone got excited over thinking it was a demonstation of x/y/z movement and useable logic... all I saw was a premade danger object. I do hope to be proven false but currently I don't see much evidence to suggest otherwise. I'm sure it will have a better editor than MNR but I don't think it will come close to what we have in lbp2.
2012-04-22 16:55:00

Author:
ForgottenEnigma
Posts: 1414


The problem I currently have is that nothing in the screenshots / trailer looks like it was made with basic materials... everything is too perfectly formed and does look like premade objects and material sprays. I mean that dinosaur that everyone got excited over thinking it was a demonstation of x/y/z movement and useable logic... all I saw was a premade danger object. I do hope to be proven false but currently I don't see much evidence to suggest otherwise. I'm sure it will have a better editor than MNR but I don't think it will come close to what we have in lbp2.

Do you think the PS3 has the capabilities to let us create something like that? I'm just thinking that's the only reason that would hold the developers back from giving us full freedom in creating. I really hope we aren't limited too much.

We haven't even SEEN create mode, only pure gameplay in the trailer so lets hope they give more info soon. Kind of makes me wonder why they didn't flaunt create mode like other LBP games...
2012-04-22 17:21:00

Author:
The5rozos
Posts: 952


Besides the fact that this is a whole new LBP Game... I would be most excited if we could transfer costumes/stickers/decorations over to LBP2. That would make my life <32012-04-22 17:56:00

Author:
DominationMags
Posts: 1840


Do you think the PS3 has the capabilities to let us create something like that? I'm just thinking that's the only reason that would hold the developers back from giving us full freedom in creating. I really hope we aren't limited too much.

We haven't even SEEN create mode, only pure gameplay in the trailer so lets hope they give more info soon. Kind of makes me wonder why they didn't flaunt create mode like other LBP games...
I think that maybe it'll be capable of making simple shapes at the least. I doubt we'd be able to make complex contraptions and such, but it's a racing game, so I'm not sure they thought it was needed. Most of the scenery whizzes by anyway, but I too hope that they don't disappoint us with it. GribbleGrunger already has a point that makes one aspect of the create mode better than MNR's, so hopefully we'll see something better than MNR, but most likely lacking what the normal LBP has.
2012-04-22 19:33:00

Author:
Sackpapoi
Posts: 1195


I think that maybe it'll be capable of making simple shapes at the least. I doubt we'd be able to make complex contraptions and such, but it's a racing game, so I'm not sure they thought it was needed. Most of the scenery whizzes by anyway, but I too hope that they don't disappoint us with it. GribbleGrunger already has a point that makes one aspect of the create mode better than MNR's, so hopefully we'll see something better than MNR, but most likely lacking what the normal LBP has.

Yeah I think you're right. I mean, things already lag on 2D LBP... imagine 3D. I don't think the PS3 could process all of that.

However it would be awesome if we still had basic tools such as moving bolts, winches, string, etc. Just with some of the LBP1 tools you can make some crazy complex tracks.
2012-04-23 02:24:00

Author:
The5rozos
Posts: 952


The new Bomb survival for LBP Karting:

emo loopty-loop race

That is, if they implement Loopity-Loops in the game. Which they must.
2012-04-23 03:03:00

Author:
DominationMags
Posts: 1840


i honestly think a lot of you are in for a big surprise2012-04-23 04:36:00

Author:
GribbleGrunger
Posts: 3910


i honestly think a lot of you are in for a big surprise..... aaaaand here it is!!
http://www.cinemablend.com/games/Kevin-Butler-DLC-Announced-LittleBigPlanet-Karting-41553.html
Images of kevin Buttler sackboy, available from amazon and some american retailer I've never heard of!!
on a more serious note, I too doubt the creative possibilities of the TRACK editor (happy too be proven wrong though) maybe the ps3 could handle something like spore Galactic Adventures pack though? my really old family pc can after all. on the other hand based on what I've seen and read I'd say the developers are really pulling out all the stops with this one. the gameplay variety, I don't doubt will be the top of the karting genre.
as a side... bit, I've read that the creator can make his own power-ups, choosing what fires from a gun etc... does this statement not imply in itself that there will be an object creator at least? imagine if there was the base lbp2 2d creator we have currently, to make objects in, then these objects can be brought into the game world, explaining the 2d race platforming sections in the trailer. I doubt this is how the creator works, but its worth specuylating
2012-04-23 16:17:00

Author:
Smudge228
Posts: 533


i honestly think a lot of you are in for a big surprise

Oh? I hope so!!
2012-04-23 18:59:00

Author:
The5rozos
Posts: 952


i honestly think a lot of you are in for a big surprise

Really? ._.
I thought it was going to be good...
2012-04-23 19:36:00

Author:
Valeview
Posts: 1581


I think there will be premade objects, but people are not just limited to them. Lbp1 and 2 both had premade objects that were used extensively in the story mode and given out as prizes, it wasn't forced on the player to use them though, I think the same is possibly true for LittleBitPlanet Karting, yes there will be premade objects and doodads, but this is lbp, think about it, if the create mode wasn't as immersive and open as lbp2 or 1, then why would they call it LittleBigKarting? 2012-04-24 00:51:00

Author:
damaz10
Posts: 771


I'm just worried about there being a possibility that LBP1 & 2 DLC not being able to be ported into LBP Karting. If that is true, then I think a lot of people will be upset about their costumes not working in LBP Karting.2012-04-24 21:23:00

Author:
Unknown User


next week!


Just had a good session on LittleBigPlanet Karting. The embargo for that lifts next Wednesday.

https://twitter.com/#!/johnnyminkley/status/195312086157492225
2012-04-26 21:27:00

Author:
GribbleGrunger
Posts: 3910


So that means he played it...What on earth is embargo ? well next Wednesday is just around the corner yaaay,.2012-04-26 21:53:00

Author:
Lbphart3
Posts: 813


So that means he played it...What on earth is embargo ? well next Wednesday is just around the corner yaaay,.

Just means the press is forbidden to talk about it until a certain date... just like the folks working at Tarsier right now (other examples being betas and game jams) have to avoid talking about stuff covered in their NDAs, usually refers to spoiler heavy content.
2012-04-26 22:05:00

Author:
ForgottenEnigma
Posts: 1414


NDA and Embargos are little diffrent, where NDA doesn't have expire dates, embargo usally have set time when it expire date in very begining, it's usually giving to press so official sources can have main spotlight on information they equired. Also embargo means that something is coming or else there no point of embargo since they will release same information anyway, so maybe new trailer or some PS Blog info release or somethign like that

Also NDA is not just about spoilers, thats actually minor issue since developer wont tell you the story anyway right, who would do that lol? but why the dont talk about not story relented features? it's about not exposing people to premature content to dissapoint and make any obligations with them on something that you not sure you will be able to deliver in the way as it is now. Ofcorse stuff like that may happen anyway, but it's about placing this to minimum

You can see that with Minecraft or 0x10c (but they indie so they can, they don't care much about money), people initialy was thinking first that minecraft is about block building, not adventure, just because that how process of development works first you make a basis and then scripting, Notch was planing to make Minecraft like that since beginning, but when more features grow people start thinking that Minecraft "change way since Minecraft is about creating so why we need adventure go play WoW" and talk like that ;p so it's mainly because this kind of Experience/PR issues rather then spoilers.
2012-04-27 04:20:00

Author:
Shadowriver
Posts: 3991


I can't wait for details about the create mode for LBPK.
I want to build fully functional transformers for arena combat and multiplayer racing.
The game will be a hard sell for me if it won't allow me to do that. :|

I already have MNR for building racetracks and LBP1&2 for building transformers.
I find it reasonable to assume that LBPK should allow me to build both.
2012-04-27 04:55:00

Author:
Lord_Vile71
Posts: 60


http://www.youtube.com/watch?v=JJNn0bH3K8o


The easiest part of showing off LittleBigPlanet Karting (http://blog.us.playstation.com/tag/littlebigplanet-karting/) is just getting to play it outside of United Front Games (http://www.unitedfrontgames.com/). We don't make fun, fresh, addictive games just for ourselves. We make them for you, your friends, your brothers, your sisters, Little Timmy and even for Crazy Uncle Larry. So it's incredibly important for us to get the game in the hands of real people ? real gamers ? like we did in Los Angeles last week.
Thanks to everyone who came from the four corners of globe to get hands-on time with LittleBigPlanet Karting (http://www.littlebigplanet.com/karting/). Merci, France! Gracias, Mexico and Spain! Spasibo, Russia! Cheers, Australia! No worries, Canada!
It was great to see smiles for every drift and every jump, every big air swing with the Grappling Hook and every on-the-spot slapfight. Our new Battle Mode was definitely a hit. ?Garden Grip?, a race course that lovingly pays homage to the very first LBP level, opened everyone?s eyes to how beautiful Craftworld can be in full 3-D. And ?Future Perfect,? a race course that captures the joy of flying, showed that the Imagisphere never stops expanding. We hope that everyone saw for themselves that LittleBigPlanet Karting promises to be a great new karting adventure.
The hardest part of taking part in events like these is not having enough time to talk about every single cool thing in LittleBigPlanet Karting. I think the fastest I've ever talked about the game?s entire feature set in one sitting is one hour and forty minutes. And I had to talk *fast*. There?s a lot of stuff for even the most seasoned LittleBigPlanet veterans to absorb.
So over the next while, my teammates and I are looking forward to revealing more of LittleBigPlanet Karting?s secrets and surprises. Stay tuned for answers to burning questions like:


Can I really make any karting adventure I can imagine? I have a pretty good imagination?
Can Crazy Uncle Larry play LittleBigPlanet Karting with me? He hasn?t played a video game since 1994?
I've always wanted to shoot my friends with heat-seeking cows that spew green gas. Can I put that in a race? Please? Pretty please?



http://blog.us.playstation.com/2012/05/03/littlebigplanet-karting-see-sackboy-behind-the-wheel/

Previews

http://uk.ps3.ign.com/articles/122/1224027p1.html
http://kotaku.com/5906915/littlebigplanet-karting-and-going-back-to-the-things-you-love
2012-05-05 09:54:00

Author:
Rabid-Coot
Posts: 6728


Augh. So many new awesome costumes... if we can't use them new costumes in any other LBP or future LBP. No way in Hell am I gonna buy LBPkarting. it looks like a fun game but still it be hell for me to have costumes i'll never be able to use on future games. *mew2012-05-05 10:08:00

Author:
Lord-Dreamerz
Posts: 4261


Very good new preview of LBP karting you can find on IGN.com (http://ps3.ign.com/articles/122/1224027p1.html)

Also there are several new screenshots:

http://littlebigrussia.ru/images/lbpcarting/12.jpg

http://littlebigrussia.ru/images/lbpcarting/13.jpg

http://littlebigrussia.ru/images/lbpcarting/14.jpg

http://littlebigrussia.ru/images/lbpcarting/15.jpg

http://littlebigrussia.ru/images/lbpcarting/16.jpg

http://littlebigrussia.ru/images/lbpcarting/17.jpg

http://littlebigrussia.ru/images/lbpcarting/18.jpg

http://littlebigrussia.ru/images/lbpcarting/19.jpg

http://littlebigrussia.ru/images/lbpcarting/20.jpg

From Russia with love,
Domik12
2012-05-05 11:40:00

Author:
Domik12
Posts: 838


i hope they use Stephen Fry again

the best play video so far IMO. MUST SEE: http://uk.gamespot.com/littlebigplanet-karting/videos/sackboy-gets-some-new-wheels-little-big-planet-karting-demo-6374662/


LittleBigPlanet Karting And Going Back To The Things You Love

"You have to make games for someone you love," says William, "because that way you can imagine who you're making it for.

"You can imagine the smiles the game will bring to their face; you can imagine the good times that people you care about can have with your game."

William Ho, Design Director at United Front Games, is making LittleBigPlanet Karting for someone he loves.

LittleBigPlanet Karting And Going Back To The Things You Love We're in the Penthouse at the Andaz Hotel in Los Angeles. William Ho is in the midst of introducing LittleBigPlanet Karting to the press. He says he loves three things: the first is Kart Racers, second is LittleBigPlanet and… the third, conveniently, is the combination of those two things.

But that's just rhetoric – William Ho's first real love was cars.

"I've always loved them," he laughs. "Even when I was a kid I loved cars."

And, of course, he loved video games. Video games about cars.

"I played every system when I was a kid, all the way back to the VIC 20," says William. "I played all of the classic racing games - games like Spy Hunter, Jump and Bump - all of those games are part of my DNA. I really love that age, and I'm inspired by that age - when anyone could pick up and play a game, with no instructions at all, and enjoy it right away! There's something cool about that."

It's easy, especially in the wake of Sony's PlayStation All-Stars announcement to treat the announcement of LittleBigPlanet Karting with cynicism. Sony, of course, has attempted to hijack this sub-genre with games in the past – but there's something about LittleBigPlanet that works seamlessly with the idea of a kart racer.

It could be a strange type of nostalgia, the idea of reclaiming the lost memories of childhood – racing frantically on bicycles, trying to build your own Kart with pram wheels. Kart racers don't have any claim to realism - they're about surrendering to your own childlike imagination and accepting a primitive set of rules.

And the same could be said about LittleBigPlanet.

"I think Kart racers appeal to the kid in everyone," says William. "There's a universality to driving around in a go kart in fantastic places - and there's a universality to the materials in LittleBigPlanet.

"Who, when they were a little kid, didn't play with construction paper, cardboard, felt and cloth - cutting it, piecing it together. Sticking things together, acting out scenarios – that's LittleBigPlanet. To have that in a modern game taps into all those base memories and those base instincts, those notions of imaginations without boundaries. We didn't care when we were little kids; we weren't self conscious back then…"

"With LittleBigPlanet and LittleBigPlanet Karting, maybe we should be able to express ourselves like we did as children," continues William. "It should feel like revisiting that childhood."

LittleBigPlanet Karting And Going Back To The Things You Love When the young William Ho wasn't dropping quarters into Jump and Bump, he was terrorising the streets with his buddy, pretending to be the highway patrol from CHiPs. His buddy was Jon, he was Ponch.

"When you're a kid you imagine with your box cars, you imagine with your pedals," he says.

"And there's no reason why we couldn't place the ChiPs scenario into LittleBigPlanet Karting! Everyone has their own vivid memories to be inspired by. I think there's going to be that common thread, people are going to be like, ‘I recognise that. That rings true to me'."

William hopes that creation will be a huge part of the LittleBigPlanet Karting user experience. Much like UGC's last title, ModNation Racers, LittleBigPlanet Karting will allow players to customise their karts, their Sackboy and, of course, create their own tracks. LittleBigPlanet Karting will provide more options for creation than any other racer ever conceived.

And in many ways that makes sense – LittleBigPlanet is about appealing to our inner child, reinvigorating that creative spirit. It's about abandoning our normal rules of what makes sense and letting our imaginations take control.

"When I was young I used to play with my Matchbox cars," remembers William.

"My father was a cook in a kitchen, and I would hang out there - I would take the soup cans off the shelf and take my Matchbox cars and drive them around. It was like a makeshift racecourse! That to me was so satisfying."

William hopes LittleBigPlanet will embody that same spirit.

LittleBigPlanet Karting And Going Back To The Things You Love "I've been playing Kart games for decades now, literally decades," says William. "It seems so long ago…"

William Ho is making LittleBigPlanet Karting to satisfy a lifetime of creative curiosity; he's making it in the spirit of the kid who played CHiPs and made makeshift tracks with cans of crushed tomatoes – but most of all he's making it for someone he loves.

William loves karting games, but his early memories of those first steps into are intertwined with memories of his sister – who he played with constantly, competed with, threw green shells at. In a lot of ways LittleBigPlanet Karting is for her.

"When Kart racing came along I was like, wow, this is a game I can play over and over again," says William. "This is a game I can play with my sister.

"And I'd be lying if I said there wasn't a part of me that was making this game for my sister and me to enjoy all over again, to help us relive those memories."

http://kotaku.com/5906915/littlebigplanet-karting-and-going-back-to-the-things-you-love


http://www.youtube.com/watch?v=uGoh4Innj5E
2012-05-05 13:54:00

Author:
GribbleGrunger
Posts: 3910


LittleBigPlanet 2 still leaves my PS3 shooting out fumes after an hour or two of playing. I fear this game is gonna completely burn my PS3 out.
I like how much you can do with Karting's level editor. I'm glad that it's gonna get a battle mode, something I really wanted in Modnation Racers.
2012-05-05 14:30:00

Author:
Chdonga
Posts: 388


I don't like the mix-n-match cars. I wanted to craft my own vehicle from scratch.2012-05-06 17:43:00

Author:
Lord_Vile71
Posts: 60


I don't like the mix-n-match cars. I wanted to craft my own vehicle from scratch.

well just think of how you make your own costumes in LBP2 and i'm sure you can see how that can easily be applied to carts
2012-05-06 18:09:00

Author:
GribbleGrunger
Posts: 3910


I don't like the mix-n-match cars. I wanted to craft my own vehicle from scratch.

It would be a good Idea, but it would be unfair on 'noob' creators.
2012-05-06 18:09:00

Author:
craigmond
Posts: 2426


Geez! I've been gone a while!

I am actually quite excited. I saw it in GameInformer, and it indeed looks interesting.
2012-05-07 00:18:00

Author:
49er Nation
Posts: 429


In spirit, it was LittleBigPlanet Racing all along. United Front Games' 2010 DIY kart racer, Modnation Racers, was a charming if slightly unbalanced effort driven by the same 'play, create, share' philosophy that underpins Media Molecule's creations.

William Ho, design director at UFG, calls the studios "kindred spirits", beaming: "We love them. Hopefully they love us!" Ho loves lots of things. Karting, LittleBigPlanet, and LittleBigPlanet Karting, for starters, he gleefully tells a room of journalists. I kind of love his Tango-orange trainers.

Ho is infectiously, uncynically enthusiastic about everything in that American way jaded Brits cannot seem to muster unless they work in children's television. Or at Media Molecule, whose modus operandi is to find the little spark of joy in everything and share it with as many people as possible, joyfully.

LittleBigPlanet Karting is exactly what it sounds like. It's a competitive kart racing adventure, set in Sackboy's craft world. The entire game is "authentically LittleBigPlanet" through and through, says Ho. Making the point, all roads in-game lead from the familiar Pod.

Here, it's been upgraded to a cardboard spaceship, which can be explored, and in which your karts and characters can be customised in the millions of bizarre little ways we've come to expect.

Dragsters, monster trucks, flowerpots, tin-cans, cupcakes and bumblebees whizz by with cheerful randomness as the menus are fiddled to show what's possible. And then, at last, into the game.

There's a few playable stages to try out and the mechanics play out predictably but satisfyingly. You can drift with the shoulder buttons, holding as long as you dare to earn a boost; and power-ups litter the circuits, with guns, homing missiles, grenades, close-range stun attacks and such like.

There's a Boxing Glove that works like Bullet Bill in Mario Kart, launching you forwards and knocking out anyone in the way. And true to the spirit of LittleBigPlanet, you can slap other racers with L2 and R2 - a touch Ho is so pleased with he looks like he might burst.

There's a Battle Mode circuit, King's Castle, for eight-way competition, though the demo is strictly single-player only versus AI. It's a tight space that forces karts into each others' paths, with tight navigation and a killer-aim useful skills to possess.

Finally, there's an original-themed race inspired by the World's Fair of the '20s, called Future Perfect - a track in the sky. Here, the game's secret weapon is revealed: the grappling hook.

Migrating over from the platform to the racing genre, it becomes your kart's means of latching on to objects to swing across great gaps in the circuit. But it's the wider possibilities in level creation that could make this a particularly canny addition.

Ho promises that LittleBigPlanet Karting will ship with the same set of level design tools his team uses to make the levels. And everything from kart and power-up parameters, to the behaviour of AI (which will please those irked by the injustices of Modnation), can be played with.

The bare bones for a potentially brilliant kart racing game are there, but there's still plenty of work to be done under the bonnet.

Significantly, this is LittleBigPlanet in a 3D world for the first time. So the normal rules of karting need not apply. "Already we've had people experiment with shooters, carnival games, and even slot machine," Ho reveals.

"People are also paying homage to certain scenes in movies and TV shows, and recreating classic arcade games from the '80s and '90s. You can switch the controls and the camera, so there's no reason why you can't just about recreate any other racing game."

It would all be delightfully encouraging but for one nagging detail. Currently, it's just not running close to smoothly enough.

"This is still very much a work in progress," Ho acknowledges. "We're constantly optimising - we've a long way to go, but I'm sure we'll get there." Is the target to be locked at 30 frames-per-second? Ho whispers, in a tiny voice as small as Sackboy: "I'm not supposed to say…" then erupts into a nervous laugh, nodding.

Curse my British cynicism. But if sheer enthusiasm can help iron out the remaining creases, the project could not be in better hands. Or trainers.


http://www.eurogamer.net/articles/2012-05-07-littlebigplanet-karting-preview
2012-05-07 16:16:00

Author:
GribbleGrunger
Posts: 3910


well just think of how you make your own costumes in LBP2 and i'm sure you can see how that can easily be applied to carts
Yeah, I know. I have MNR. Customization is a "better-than-nothin" solution when compared to crafting from scratch.

I was gonna make something like this...
http://www.youtube.com/watch?v=unZsiINaxTA&hd=1

You can't "customize" a vehicle to transform into a robot with shoulder mounted missile launchers and dual-wielding laser pistols. :|
2012-05-07 17:51:00

Author:
Lord_Vile71
Posts: 60


Yeah, I know. I have MNR. Customization is a "better-than-nothin" solution when compared to crafting from scratch.

I was gonna make something like this...
http://www.youtube.com/watch?v=unZsiINaxTA&hd=1

You can't "customize" a vehicle to transform into a robot with shoulder mounted missile launchers and dual-wielding laser pistols. :|

who knows?! i've got a feeling there will be games made with this that totally go against what it's meant to do, so....

from the article i posted above:


Here, it's been upgraded to a cardboard spaceship, which can be explored, and in which your karts and characters can be customised in the millions of bizarre little ways we've come to expect.

Dragsters, monster trucks, flowerpots, tin-cans, cupcakes and bumblebees whizz by with cheerful randomness as the menus are fiddled to show what's possible. And then, at last, into the game.
2012-05-07 18:06:00

Author:
GribbleGrunger
Posts: 3910


It would be a good Idea, but it would be unfair on 'noob' creators.
The assumption/hope was that crafted/specialized vehicles would be made available inside the user-made levels in the same way that crafted vehicles and specialized sackbots are in the other LBP games.

EDIT:

who knows?! i've got a feeling there will be games made with this that totally go against what it's meant to do, so....

from the article i posted above:

He's talking about the new pod. It can hold more (I assume 8) people and you can access the mix-n-match vehicle menu from inside it. Its just a slighter bigger version of the same pod that we've been using for years. His description of it makes it sound more fabulous and exciting that it really is. There are lots of pics and videos of it.
2012-05-07 18:19:00

Author:
Lord_Vile71
Posts: 60


He's talking about the new pod. It can hold more (I assume 8) people and you can access the mix-n-match vehicle menu from inside it. Its just a slighter bigger version of the same pod that we've been using for years. His description of it makes it sound more fabulous and exciting that it really is. There are lots of pics and videos of it.

did you miss this bit i posted from the article?


Dragsters, monster trucks, flowerpots, tin-cans, cupcakes and bumblebees whizz by with cheerful randomness as the menus are fiddled to show what's possible. And then, at last, into the game.

although, thinking about it it could be just describing some of the designs used for the vehicles already in the game
2012-05-07 18:58:00

Author:
GribbleGrunger
Posts: 3910


did you miss this bit i posted from the article?


although, thinking about it it could be just describing some of the designs used for the vehicles already in the game
No, I didn't miss it. It just didn't show up when I quoted you previously by using the "reply With Quote" button. I don't think its going to show up this time either. Must be a quote scripting glitch, or something.


I believe that he was referring to the prefabricated parts. Everything that they've shown or mentioned (in terms of vehicles) so far has been prefabricated. Even that boxing glove with the controllinator (as seen in the announcement trailer) is prefabricated.
It's just part of a default automated powerup animation.
2012-05-07 23:31:00

Author:
Lord_Vile71
Posts: 60


Everything that they've shown or mentioned (in terms of vehicles) so far has been prefabricated. Even that boxing glove with the controllinator (as seen in the announcement trailer) is prefabricated.
It's just part of a default automated powerup animation.

I was surprised to learn that the boxing glove rocket was a powerup too. It makes sense, in retrospect, given the popularity of unstoppable auto-pilot powerups.

Still, the developers have mentioned the potential for making your own weapons and changing the controls in custom levels. That seems to leave room for us to make something like a rocket-powered boxing glove of our own. We'll see!
2012-05-08 01:19:00

Author:
Uncuddly
Posts: 237


I was surprised to learn that the boxing glove rocket was a powerup too. It makes sense, in retrospect, given the popularity of unstoppable auto-pilot powerups.

Still, the developers have mentioned the potential for making your own weapons and changing the controls in custom levels. That seems to leave room for us to make something like a rocket-powered boxing glove of our own. We'll see! He mentions in one the videos that you can make your own powerups using prefabricated objects that they provide.
I'm trying to remain hopeful, but it seems like the more they reveal, the more disappointed I become.
I wanted to craft stuff. It's what I do. I'm a builder. I spent nearly 95% of my LBP time in create mode creating complex machines, creating logic, and experimenting with the physics of the various materials when combined with custom microchips.
So far, LBPK doesn't appear to be made for people like me. Oh well. There is no law that says all games must be made to my liking.
(Although, I wish there was. )
We'll see what they show at E3. No crafting = No money (from me).
2012-05-08 17:32:00

Author:
Lord_Vile71
Posts: 60


He mentions in one the videos that you can make your own powerups using prefabricated objects that they provide.
I'm trying to remain hopeful, but it seems like the more they reveal, the more disappointed I become.
I wanted to craft stuff. It's what I do. I'm a builder. I spent nearly 95% of my LBP time in create mode creating complex machines, creating logic, and experimenting with the physics of the various materials when combined with custom microchips.
So far, LBPK doesn't appear to be made for people like me. Oh well. There is no law that says all games must be made to my liking.
(Although, I wish there was. )
We'll see what they show at E3. No crafting = No money (from me). He actually mentions you can also paint your own object. I am 100% sure he said that in one video, so don't worry.
2012-05-10 01:14:00

Author:
Nitranon77
Posts: 127


Well. I now have yet another game to get on my list of games to get.

THIS IS AT THE FRIKIN TOP!
2012-05-10 17:52:00

Author:
Alternative_sack
Posts: 409


Heres some news I recently found, answers quite a few questions:
We spoke with Erich Waas, Director of Development for Sony San Diego, about LittleBigPlanet Karting, combing two franchises, the endless possibilities.

Recently, Sony announced that two of its biggest PlayStation 3 franchises would be joined in blessed union. It was a chocolate meets peanut butter sort of moment, as LittleBigPlanet and ModNation Racers merged into the kart racing title, LittleBigPlanet Karting.

We recently had the chance to preview the game, and there were a few things that stood out about it. The title is very much the merger of the two franchises, and blends the customization and creation of LittleBigPlanet with the karting fun of ModNation. That joining will also bring together two of the most active and imaginative online communities on the PS3. Because of that, we may be able to get a general idea of the game now, but it won’t even come close to hitting its full potential until after it has been released–possibly months or years after its release–when the communities have had the chance to really stretch their design muscle.

We had the chance to talk about the potential of the game with Erich Waas, Director of Development of Sony San Diego, as well as the creation tools, a few more details about the game itself, and throwing eggs at dinosaurs.



Erich WaasSo, how long has Little Big Planet Karting been in development?

It has been a couple of years that we’ve really been focusing on the game. United Front Games did a really good game in ModNation Racers, and we were looking at what’s the next big thing we can do. We happened to have a conversation with Media Molecule. They’ve always had that dialog between the two camps, and it just seemed like a really good fit to go “hey, what can we do in the LittleBigPlanet ethos.” And so that’s kind of how it got started.

Do you have a release window in mind?

We’re saying Fall 2012.

Are you saving the goods for E3?

We have more plans for the events we have coming up, and we have more reveals as the next few months come along. And of course we’ll have an open beta.

Will you be able to use any saved game data from LittleBigPlanet or LittleBigPlanet 2?

There will be some things you will expect out of a LittleBigPlanet game, and a game in the LittleBigPlanet universe, but I’m not prepared to say much more at this time…

Could we see a Vita port of LittleBigPlanet Karting?

I would love to see that, I think it would be a lot of fun. When we set out to do this, we were setting out for this to be a PS3 exclusive. So we don’t have any other plans at this time. But I think it would be fun.

What are you most excited for people to see and experience in this game?

I think seeing what the guys at United Front Games have done, from making a really good party game in ModNation and encapsulating that LBP ethos, to create all sorts of gaming and karting experiences that go beyond that traditional kart circuit racing. From things that are more common, but not as—like battle mode to brand new game karting experiences where you can take the tools set that you’d expect from a LittleBigPlanet game and create your own games.

Little Big Planet KartingSo, just to confirm, everything you create can be shared with others?

Absolutely, yeah. You want that LittleBigPlanet community, and you’ll be able to get to it from the website, LBP.me, like you’d expect from a LittleBigPlanet game. It’s not a create-and-share game without the share.

How many people will be able to play online?

There’s going to be different ways you can play multiplayer. It’ll be a total of eight in any given track or battle mode or game experience. From playing four player splitscreen on the couch with friends in the same room to eight players online, and you can do two player splitscreen from the couch, while you play against others online.

We also got the chance to try out the game. How complete were the levels you are showing off?

They’re a work in progress. We still have months of polish and a little more functionality to put in, and optimization, honing—like the weapon icons, which is its own system. You’re going to be able to create your own weapons in the game. What you aren’t seeing right now that’ll be there in the end is a lot of that honing and tuning and focus group testing, and making sure we’re creating a game for our audience and not just for ourselves. From the drifting and the steering and the physics and the play control, to ease of use of the creation tool.

What can you tell us about the creation tool?

We are going to talk a lot more about that in coming months. It’s got a ton of strength. We can’t wait for it to come out in open beta, because we know people are going to create things are going to come out that we hadn’t anticipated. But it is really strong, and it’s capable of a lot of interesting things that go way beyond that traditional karting experience.

Little Big Planet KartingSo that creation tool includes designing weapons?

You can design your own weapons, you’re going to be able to tweak physics, you’ll be able to tweak AI. You’re’ going to be able to make your own rule sets for wind conditions in the game and even be able to create your own HUD elements to put on the screen to help, not just for yourself, but for those that play your creation so they better understand how the game works, and they get some kind of visual cues as to what is going on.

We’ve seen the racing and the battle mode, but can you talk about any of the other modes?

Waypoint races, which really allows you to utilize an environment, whether you want to make it a track or a battle arena environment. There are some game modes that are less traditional, like one that I think you’ll see a little bit of in the trailer here, which is this egg dash, where you’re trying to use the grapple hook that you can use form more traditional levels, latch onto the egg, sling them into these target areas, while this dinosaur that’s been constructed with props is spitting fireballs at you. And that’s all done within the level editor.

One of the coolest things that helps give you a unique set of game experiences is tweaking the camera angle. You can go top down and create something that might be more akin to the old arcade games like Super Off Road, or side view and do something like Moon Patrol. All sorts of different game experiences. And they don’t have to go from Point A to Point A, you can script something that goes from one side to another. There’s just a lot. Whatever you want to do. We’re going to give you a lot of different game experiences with the blu-ray, but I think the real power is going to come from the community and all of their creations.

Aside from the LittleBigPlanet license, how is this game different from ModNation?

ModNation was a really good circuit karting game. This takes circuit karting and makes it more accessible, makes the weapons more playful, puts it in the LBP ethos, and then in addition, does all this other stuff. Battle arenas to waypoint races to some of these other mini-games, or full games that we’ve talked about that can be really big hybrids of things that we know some of,and then taking that user creativity and making all sorts of different kinds of game experiences. It’s doing all that, enriching the community, the share—even out of game at LBP.me connectivity so you can still interact with your game.

Little Big Planet KartingWhat kind of game engine will you be using?

It’s developed by United Front Games. They’ve got strong DNA for karting. So we started with that engine. Now we did a lot of stripping down and re-architecting, because there were some things. We were really proud of ModNation, but with any game there are going to be some things like “hey, I wish we had done this better, or that better. So let’s re-architect and solve these things that we didn’t do as well as we wanted to do.” So I think load time is probably one of the best examples of really getting those streamlined.

So we’ve taken that recent technology from United Front Games. They’ve got a powerhouse team up there.

What are you personally most excited about?

Just the fact that this is an LBP game. This is LittleBigPlanet Karting. It is everything you would expect form a LittleBigPlanet game, but it is putting it in these new game experiences, and it’s making it 3D. If you played LittleBigPlanet, you are going to completely go “oh, I get this game.” It’s LittleBigPlanet, and you’re going to know how to navigate everything. Of course the gameplay is different.

If you are a karting fan, you’re going to really love this game because it has addictively fun karting, in the traditional sense of circuit racing, and this just unbelievable amount of other type of game experiences that we’re going to both give to you on blu-ray, and then the community is going to give to you in their creations

LINK: http://www.digitaltrends.com/gaming/the-real-power-is-going-to-come-from-the-community-an-interview-with-the-people-behind-littlebigplanet-karting/#ixzz1ulJtpS9W
2012-05-13 16:09:00

Author:
Nitranon77
Posts: 127


I plan on creating a 1 lap race.
It shall be a huge hill, with a ramp at the end.
:-D
Ramp shall live
2012-05-13 16:24:00

Author:
Valeview
Posts: 1581


I plan on creating a 1 lap race.
It shall be a huge hill, with a ramp at the end.
:-D
Ramp shall live

You know what would make that even better?
bombs raining from the sky and the ramp leading into a pool of sharks XD
2012-05-13 16:28:00

Author:
ForgottenEnigma
Posts: 1414


originally posted by Nitranon77. it's already buried on the last page so i'm posting it here for those that are going to miss it otherwise:


We spoke with Erich Waas, Director of Development for Sony San Diego, about LittleBigPlanet Karting, combing two franchises, the endless possibilities.

Recently, Sony announced that two of its biggest PlayStation 3 franchises would be joined in blessed union. It was a chocolate meets peanut butter sort of moment, as LittleBigPlanet and ModNation Racers merged into the kart racing title, LittleBigPlanet Karting.

We recently had the chance to preview the game, and there were a few things that stood out about it. The title is very much the merger of the two franchises, and blends the customization and creation of LittleBigPlanet with the karting fun of ModNation. That joining will also bring together two of the most active and imaginative online communities on the PS3. Because of that, we may be able to get a general idea of the game now, but it won?t even come close to hitting its full potential until after it has been released?possibly months or years after its release?when the communities have had the chance to really stretch their design muscle.

We had the chance to talk about the potential of the game with Erich Waas, Director of Development of Sony San Diego, as well as the creation tools, a few more details about the game itself, and throwing eggs at dinosaurs.



Erich WaasSo, how long has Little Big Planet Karting been in development?

It has been a couple of years that we?ve really been focusing on the game. United Front Games did a really good game in ModNation Racers, and we were looking at what?s the next big thing we can do. We happened to have a conversation with Media Molecule. They?ve always had that dialog between the two camps, and it just seemed like a really good fit to go ?hey, what can we do in the LittleBigPlanet ethos.? And so that?s kind of how it got started.

Do you have a release window in mind?

We?re saying Fall 2012.

Are you saving the goods for E3?

We have more plans for the events we have coming up, and we have more reveals as the next few months come along. And of course we?ll have an open beta.

Will you be able to use any saved game data from LittleBigPlanet or LittleBigPlanet 2?

There will be some things you will expect out of a LittleBigPlanet game, and a game in the LittleBigPlanet universe, but I?m not prepared to say much more at this time?

Could we see a Vita port of LittleBigPlanet Karting?

I would love to see that, I think it would be a lot of fun. When we set out to do this, we were setting out for this to be a PS3 exclusive. So we don't have any other plans at this time. But I think it would be fun.

What are you most excited for people to see and experience in this game?

I think seeing what the guys at United Front Games have done, from making a really good party game in ModNation and encapsulating that LBP ethos, to create all sorts of gaming and karting experiences that go beyond that traditional kart circuit racing. From things that are more common, but not as?like battle mode to brand new game karting experiences where you can take the tools set that you?d expect from a LittleBigPlanet game and create your own games.

Little Big Planet KartingSo, just to confirm, everything you create can be shared with others?

Absolutely, yeah. You want that LittleBigPlanet community, and you?ll be able to get to it from the website, LBP.me, like you?d expect from a LittleBigPlanet game. It's not a create-and-share game without the share.

How many people will be able to play online?

There?s going to be different ways you can play multiplayer. It?ll be a total of eight in any given track or battle mode or game experience. From playing four player splitscreen on the couch with friends in the same room to eight players online, and you can do two player splitscreen from the couch, while you play against others online.

We also got the chance to try out the game. How complete were the levels you are showing off?

They?re a work in progress. We still have months of polish and a little more functionality to put in, and optimization, honing?like the weapon icons, which is its own system. You?re going to be able to create your own weapons in the game. What you aren?t seeing right now that?ll be there in the end is a lot of that honing and tuning and focus group testing, and making sure we?re creating a game for our audience and not just for ourselves. From the drifting and the steering and the physics and the play control, to ease of use of the creation tool.

What can you tell us about the creation tool?

We are going to talk a lot more about that in coming months. It's got a ton of strength. We can?t wait for it to come out in open beta, because we know people are going to create things are going to come out that we hadn?t anticipated. But it is really strong, and it's capable of a lot of interesting things that go way beyond that traditional karting experience.

Little Big Planet KartingSo that creation tool includes designing weapons?

You can design your own weapons, you?re going to be able to tweak physics, you?ll be able to tweak AI. You?re? going to be able to make your own rule sets for wind conditions in the game and even be able to create your own HUD elements to put on the screen to help, not just for yourself, but for those that play your creation so they better understand how the game works, and they get some kind of visual cues as to what is going on.

We?ve seen the racing and the battle mode, but can you talk about any of the other modes?

Waypoint races, which really allows you to utilize an environment, whether you want to make it a track or a battle arena environment. There are some game modes that are less traditional, like one that I think you?ll see a little bit of in the trailer here, which is this egg dash, where you?re trying to use the grapple hook that you can use form more traditional levels, latch onto the egg, sling them into these target areas, while this dinosaur that?s been constructed with props is spitting fireballs at you. And that?s all done within the level editor.

One of the coolest things that helps give you a unique set of game experiences is tweaking the camera angle. You can go top down and create something that might be more akin to the old arcade games like Super Off Road, or side view and do something like Moon Patrol. All sorts of different game experiences. And they don't have to go from Point A to Point A, you can script something that goes from one side to another. There?s just a lot. Whatever you want to do. We?re going to give you a lot of different game experiences with the blu-ray, but I think the real power is going to come from the community and all of their creations.

Aside from the LittleBigPlanet license, how is this game different from ModNation?

ModNation was a really good circuit karting game. This takes circuit karting and makes it more accessible, makes the weapons more playful, puts it in the LBP ethos, and then in addition, does all this other stuff. Battle arenas to waypoint races to some of these other mini-games, or full games that we?ve talked about that can be really big hybrids of things that we know some of,and then taking that user creativity and making all sorts of different kinds of game experiences. It's doing all that, enriching the community, the share?even out of game at LBP.me connectivity so you can still interact with your game.

Little Big Planet KartingWhat kind of game engine will you be using?

It's developed by United Front Games. They?ve got strong DNA for karting. So we started with that engine. Now we did a lot of stripping down and re-architecting, because there were some things. We were really proud of ModNation, but with any game there are going to be some things like ?hey, I wish we had done this better, or that better. So let?s re-architect and solve these things that we didn?t do as well as we wanted to do.? So I think load time is probably one of the best examples of really getting those streamlined.

So we?ve taken that recent technology from United Front Games. They?ve got a powerhouse team up there.

What are you personally most excited about?

Just the fact that this is an LBP game. This is LittleBigPlanet Karting. It is everything you would expect form a LittleBigPlanet game, but it is putting it in these new game experiences, and it's making it 3D. If you played LittleBigPlanet, you are going to completely go ?oh, I get this game.? It's LittleBigPlanet, and you?re going to know how to navigate everything. Of course the gameplay is different.

If you are a karting fan, you?re going to really love this game because it has addictively fun karting, in the traditional sense of circuit racing, and this just unbelievable amount of other type of game experiences that we?re going to both give to you on blu-ray, and then the community is going to give to you in their creations

LINK: http://www.digitaltrends.com/gaming/...#ixzz1ulJtpS9W
2012-05-13 18:59:00

Author:
GribbleGrunger
Posts: 3910


Very nice article GG, reading it makes the game sound 10x better! Let's just hope if follows through. But the LBP franchise always does.2012-05-14 03:59:00

Author:
zzmorg82
Posts: 948


Very nice article GG, reading it makes the game sound 10x better! Let's just hope if follows through. But the LBP franchise always does.

Have you forgotten about LBP PSP?
2012-05-14 06:50:00

Author:
The5rozos
Posts: 952


Hmmm...
LBPK is really the MNR engine with a LBP-themed UI.
The dinosaur in the intro vid was put together using pre-made props (that William Ho was talking about in other vids).

What this mostly likely means is that...
1) There will be no importation of any pre-existing LBP content.
2) There will be no crafting (from scratch) in LBPK.


I would have preferred an LBP-Pack for MNR, and an enhanced game camera (with increased viewing angles & 1st person view) for LBP2.
That way, both communities would be enhanced, and Sony would get cash from both sides of the fence. It would have been a win-win for everybody.
2012-05-14 15:01:00

Author:
Lord_Vile71
Posts: 60


release date according to Best Buy: 9/25/2012

http://www.bestbuy.com/site/LittleBigPlanet+Karting+-+PlayStation+3/5175027.p?id=1218621242048&skuId=5175027
2012-05-14 20:40:00

Author:
GribbleGrunger
Posts: 3910


Have you forgotten about LBP PSP?

LBP PSP wasn't that bad for a psp game imo, a few things could've been improve yes. But other than that it was good.


Hmmm...
LBPK is really the MNR engine with a LBP-themed UI.
The dinosaur in the intro vid was put together using pre-made props (that William Ho was talking about in other vids).

What this mostly likely means is that...
1) There will be no importation of any pre-existing LBP content.
2) There will be no crafting (from scratch) in LBPK.

Well, even if that is true, at least will be able to Make our own guns and rules, and who knows, we might be able to make a few things from scratch, especially if it's on the side of the road/tracj when we race. I could really see that happening just thinking about it


release date according to Best Buy: 9/25/2012

http://www.bestbuy.com/site/LittleBigPlanet+Karting+-+PlayStation+3/5175027.p?id=1218621242048&skuId=5175027

OOOOOOOOO yes, that's 2 months earlier than it was initially announced!!! Let's just hope it doesn't get pushed back like LBP2 did, but if they have to, I rather have a finished game then a glitchy one.
2012-05-15 00:45:00

Author:
zzmorg82
Posts: 948


Target has also listed the same date:

http://www.target.com/p/Little-Big-Planet-Karting-PlayStation-3/-/A-14073873
2012-05-15 02:13:00

Author:
GribbleGrunger
Posts: 3910


Bet you 10 prize bubbles this will get delayed.2012-05-15 15:20:00

Author:
DaSackBoy
Posts: 606


One question, in the section about the camera tweaking, where it says scripting, does it mean change the camera angles as in 2D camera to 3D camera? As in while racing, like the sonic 2D and 3D generation sections?2012-05-16 02:14:00

Author:
Nitranon77
Posts: 127


Bet you 10 prize bubbles this will get delayed.

Bet you 15!
2012-05-16 03:58:00

Author:
The5rozos
Posts: 952


Bet you 15!

i'll bet you 20 bubbles it WON'T get delayed (depending on whether those are the real release dates)
2012-05-16 04:53:00

Author:
GribbleGrunger
Posts: 3910


Does anyone know the answer to my question before?2012-05-16 23:03:00

Author:
Nitranon77
Posts: 127


Does anyone know the answer to my question before?

sorry, no, nobody knows the full details of how the camera works, just that you can have a top down view and a side view too

but this has been spotted and note the artwork is different from the PS3 version!

http://playstationlifestyle.net/wp-content/uploads/2012/05/LBPkartingvita.jpg

here is the PS3 artwork:

http://ecx.images-amazon.com/images/I/61OBvRmx9AL._SL500_AA300_.jpg

so if this is true, perhaps it will be buy one get the other free situation!!! now THAT would sell Vitas
2012-05-17 01:31:00

Author:
GribbleGrunger
Posts: 3910


sorry, no, nobody knows the full details of how the camera works, just that you can have a top down view and a side view too

but this has been spotted and note the artwork is different from the PS3 version!

http://playstationlifestyle.net/wp-content/uploads/2012/05/LBPkartingvita.jpg

here is the PS3 artwork:

http://ecx.images-amazon.com/images/I/61OBvRmx9AL._SL500_AA300_.jpg

so if this is true, perhaps it will be buy one get the other free situation!!! now THAT would sell Vitas

Ummm, that Sackboy/kart is the EXACT same as the one in Modnation Racers.

http://t3.gstatic.com/images?q=tbn:ANd9GcQOrqtXfWP1HB8QYykZyUnWJrMGrJ3nj hqMe9WmAtBHNr5uv-Ps3isb3WdB0A

It's most likely fake. The developer even said himself they have no plans to port it to Vita as of now.


EDIT: Unless somehow they can't come up with new cover art and HAD to use an image from another game, and have been keeping development a complete secret which makes no sense.

I wish it was true but I don't believe it is. That game is going to require a lot of power, I don't really want it to be a dumbed down port like LBP PSP or MNR Road Trip is.
2012-05-17 02:24:00

Author:
The5rozos
Posts: 952


The PS Vita HAS a lot of power. The vita can most certainly handle it. We have yet to see what the vita can do, don't underestimate it. Look at the PS3. It started off with games that looked like complete crap. "Resistance" for example looks TERRIBLE to nextgen standards. But as developers learned the tricks, games started looking better and better and beeeetter. Now Uncharted is one of the best looking games out there!


The vita is clocked at some high speeds. It has one of the most impressive components of any handheld to date. It can handle a game like LBP Karting. But yes, that picture does look fake. Either photoshopped or the store itself made a HUGE mistake.
2012-05-17 02:58:00

Author:
Nick930930
Posts: 878


The PS Vita HAS a lot of power. The vita can most certainly handle it. We have yet to see what the vita can do, don't underestimate it. Look at the PS3. It started off with games that looked like complete crap. "Resistance" for example looks TERRIBLE to nextgen standards. But as developers learned the tricks, games started looking better and better and beeeetter. Now Uncharted is one of the best looking games out there!


The vita is clocked at some high speeds. It has one of the most impressive components of any handheld to date. It can handle a game like LBP Karting. But yes, that picture does look fake. Either photoshopped or the store itself made a HUGE mistake.

Oh I don't doubt the Vita is powerful cause it is, especially compared to handhelds like the 3DS. I just don't know if it can handle a game like LBP Karting without taking some features away. The only way for LBPK to run on PS3 is on a blue-ray disc, apparently since the game requires so much power. Now if it can't even run from a PS3's hard drive, imagine how difficult it would be to port that over to Vita.

I do agree with you though on how much developers improve on games as they learn how the system works. Who knows, they could prove me wrong.

And I'd imagine if the pic is false, it's a mistake the store made. I don't know who would spend their time photoshopping a fake vita game in a picture.
2012-05-17 03:24:00

Author:
The5rozos
Posts: 952


The only way for LBPK to run on PS3 is on a blue-ray disc, apparently since the game requires so much power. Now if it can't even run from a PS3's hard drive, imagine how difficult it would be to port that over to Vita.


I'd be a little surprised if that were true and besides which, a games' install size doesn't necessarily mean it requires more CPU/GPU power to run than a smaller game. The majority of current generation games weigh in at around 10 gigs unless they contain a lot of high quality video & audio.
2012-05-17 03:59:00

Author:
Chazprime
Posts: 587


I'd be a little surprised if that were true and besides which, a games' install size doesn't necessarily mean it requires more CPU/GPU power to run than a smaller game. The majority of current generation games weigh in at around 10 gigs unless they contain a lot of high quality video & audio.

Quoted from Playstation Blog:



Retail or PSN Download?

Hey Undrey, just wanted to give you some details on this. LBPK will be a full-scale on-disc title. With all of the new content that has gone in and the new engine that is powering the fully 3d environments in the game, this title would only have been possible on disc.

One of the developers said that. So I don't think it has to do with file size, it's just that blue-ray apparently gives some games that extra boost that they need...
2012-05-17 04:11:00

Author:
The5rozos
Posts: 952


I dont know what to think off this I mean its nice and all but I already have modnation racers. Better spend your time making lbp3. I so hope that game will be 3D.2012-05-17 13:24:00

Author:
dutch
Posts: 54


The statement you made that I was referring to was:


The only way for LBPK to run on PS3 is on a blue-ray disc, apparently since the game requires so much power. Now if it can't even run from a PS3's hard drive, imagine how difficult it would be to port that over to Vita.

He didn't say that it can't run from the hard drive, just that it's apparently large enough that they don't want to distribute it over PSN. I'd still be surprised if the game wasn't ever available online given that I've seen some 15g retail game downloads on PSN, so I think you're taking his statement out of context.

The only real advantage bluray gives a game is the ability to stream high quality audio and video off the disc, for all other purposes the hard drive is a much faster option for running the game. The PS3 still has a limited memory space (512m) so any game made has to fit within that limit, regardless of how large the install size is. A Vita version might have to lose the audio/video components, but in terms of the actual game I don't see anything there that couldn't be done on a portable.
2012-05-17 14:04:00

Author:
Chazprime
Posts: 587


Why are there these assumptions that LBP Karting will require ULTIMATE POWER? There was no press release claiming that this game will require much. The bluray disc will help to store more information, but it doesn't make a game any easier to play. That's up to the processor, RAM, video chip, and hardrive speed.2012-05-17 14:29:00

Author:
Nick930930
Posts: 878


I just found this on the internet. The strange thing is that it has different box art to the PS3 version. There is still hope

39778
2012-05-17 16:29:00

Author:
SkaterOllie795
Posts: 145


Quoted from Playstation Blog:



One of the developers said that. So I don't think it has to do with file size, it's just that blue-ray apparently gives some games that extra boost that they need...

But developers don't push stationery console resources to vita games, they scale down to level of output of the device. Really look on LBP Vita ;p it has all LBP2 features and even more, ofcorse i dont belive it will able do some stuff fast as LBP2 but there possibility that it will have more thermo then LBP2 due fact that Vita have more memory then PS3
2012-05-17 18:58:00

Author:
Shadowriver
Posts: 3991


The folks over at LittleBigPodcast? did an interview with Design Director of United Front Games William Ho regarding LittleBigPlanet Karting. He answered a bunch of questions pitched out by viewers and there are some interesting things to be learned from the interview.

Go have a look for yourself!

http://www.youtube.com/watch?v=o0aqYFpAWLg

The first question was mine, btw.
2012-05-18 07:11:00

Author:
galacemiguel
Posts: 179


great job! unfortunately, he dodged the questions i wanted answering but i think the fact that he did, suggests either they are trying to finalise those additions, or they want to hold back something for E32012-05-18 08:08:00

Author:
GribbleGrunger
Posts: 3910


I just found this on the internet. The strange thing is that it has different box art to the PS3 version. There is still hope

39778

There was official Sony announce after GameFly mistake :


"As fast as it came, it has gone. Yesterday, a PlayStation Vita version of LittleBigPlanet Karting popped up on games rental service GameFly. Sony has told us that the listing is false.

?LittleBigPlanet Karting is a PS3 game,? a Sony rep said. ?GameFly is incorrect.?

There you have it. LittleBigPlanet Karting is PlayStation 3-exclusive. Do away with your thoughts of cross-platform karting."

Link (http://gematsu.com/2012/02/littlebigplanet-karting-not-coming-to-ps-vitahttp://)
2012-05-18 13:02:00

Author:
Domik12
Posts: 838


The folks over at LittleBigPodcast™ did an interview with Design Director of United Front Games William Ho regarding LittleBigPlanet Karting. He answered a bunch of questions pitched out by viewers and there are some interesting things to be learned from the interview.

Watched Video.
Ah, so they will have to ask a lot of stuff again sometime later to get full answers for most of the questions.

can somebody ask the podcast guy for me (I don't email people & stuff normally) to next time ask if we'll be able to use the Original LBPkarting Costumes on other LBP games now or in the future? for me personally that is the one deciding factor if I will buy LBPK or not. it's fairly understandable the LBPK team have not fully decided yet right now as it sounds like they are still deciding on a lot of that kind of stuff. but IMHO it still needs to be asked badly. *mew
2012-05-18 15:46:00

Author:
Lord-Dreamerz
Posts: 4261


The folks over at LittleBigPodcast™ did an interview with Design Director of United Front Games William Ho regarding LittleBigPlanet Karting. He answered a bunch of questions pitched out by viewers and there are some interesting things to be learned from the interview.

Go have a look for yourself!

http://www.youtube.com/watch?v=o0aqYFpAWLg


The first question was mine, btw.
Still no crafting, only customization.

I'd gladly pay $50 (or more) for a measly 20 degree increase of movement from the LBP2 game camera.
2012-05-18 16:29:00

Author:
Lord_Vile71
Posts: 60


Still no crafting, only customization.

I'd gladly pay $50 (or more) for a measly 20 degree increase of movement from the LBP2 game camera.

where did you get that from? I took it that he just didn't want to give a lot away in this interview... and with E3 coming early next month, I can see why. I think we're going to be pleasantly surprised
2012-05-18 17:20:00

Author:
GribbleGrunger
Posts: 3910


I want to know why there are SO many more interviews/info on LBPK than LBPV, is it because they are different studios? I wish Tarsier was this in-touch.

And I'm not sure about crafting materials from nothing, he seemed to sugar coat the answer. Maybe he is just hiding a surprise though.

This is probably my most anticipated game of the year, even above Gravity Rush & LBPV. It's going to be nice just visiting with family playing this game on x-mas.(with hopefully the new Move steering wheel!) Mario Kart is so popular with casual gamers that this might sell quite a few more PS3s.
2012-05-18 18:35:00

Author:
The5rozos
Posts: 952


Still no crafting, only customization.

I'd gladly pay $50 (or more) for a measly 20 degree increase of movement from the LBP2 game camera
? the lbp2 camera with a 20% increase of movement would be quite useless, you'd see everything side on a huge square objects, and it would be very hard to see objects and hazards that are near by. this game is intended as a kart game, with cars etc... for all ages. even if the ps3 had the power to make a full 3d lbp (which I kinda doubt tbh) it would be so complex and would require so much brains to use that the games sales and user community would suffer because of it. sure what would be made would be of better quality, but there'd be so much less of it. I think you're expectations for this game are far too high. keep them low and then be pleasantly supprised

to me it seems that a creator where we can put basic shapes of each material down would be fairly simple to do, so i'd hope for something along those lines, like spore galactic adventures' creator mode, but with sackboy.
2012-05-19 12:50:00

Author:
Smudge228
Posts: 533


I can't believe no one has caught this. In an interview he said you can craft your own props, make them dynamic and animate them. There will be crafting-- it's not called CRAFTworld for nothing. He also said that they have a variety of materials.2012-05-20 02:08:00

Author:
Nitranon77
Posts: 127


I will make a giant sackboy shaped track. If someone hasn't done it already...2012-05-20 03:22:00

Author:
Xtrahuman
Posts: 431


(IhonestlyDontGetWhyEveryoneIsHatingOnIt, EveryoneAndTheirMothersHasMadeaKartRacingGame)
I am honestly excited to make all sorts of tracks. I am also excited on making like some sort of car obstacle course, But what I am most excited for is the lemon hat (for some pretty funny reasons (http://img-cache.cdn.gaiaonline.com/b28e6d6d8c3a422f8e5bf73f9b522784/http://i277.photobucket.com/albums/kk45/jacobyel/Kingdom%20Hearts%20The%20Twilight%20Imperial%20Pri ncess/The%20Land%20of%20Oo/EarlofLemongrab.png)). And It'd be awesome to add a scientific car with my scientific Sackperson!
2012-05-29 03:16:00

Author:
TheUltraDeino
Posts: 1274


Any new news for the game?2012-05-29 23:33:00

Author:
Unknown User


Any new news for the game?

The Electronic Entertainment Expo is only a week away. It is likely that most game developers are bottling their new news in order to participate in the imminent deluge.
2012-05-29 23:51:00

Author:
Uncuddly
Posts: 237


LittleBigPlanet Karting: Sackboy Revs Up Multiplayer For E3

With E3 less than a week away, I wanted to take this opportunity to provide a quick update on what you?ll be seeing at the show in Los Angeles. We?ll be unveiling our multiplayer mode, which supports one to four players offline and one to eight players online, and I?m sure you?ll be reading plenty of hands-on reports from the press during E3 week. I can tell you that it's addictively fun ? you won?t want to put the controller down! We?ll also be showing off more of the single-player campaign that users will be able to explore, as well as some of the additional non-racing experiences that are unique to LBP Karting, so get ready!

http://blog.us.playstation.com/2012/05/30/littlebigplanet-karting-sackboy-revs-up-multiplayer-for-e3/
2012-05-31 11:52:00

Author:
GribbleGrunger
Posts: 3910


So still no create mode? It's like they're hiding something =/2012-05-31 12:00:00

Author:
ForgottenEnigma
Posts: 1414


Nice! Can't wai--- did you say no create mode?2012-05-31 16:00:00

Author:
Unknown User


Nice! Can't wai--- did you say no create mode?

of course there is. it's just people getting cold feet.
2012-05-31 16:25:00

Author:
GribbleGrunger
Posts: 3910


http://www.g4tv.com/thefeed/blog/post/724327/littlebigplanet-karting-gameplay-video-a-customizable-karting-experience/

He mentions painting/crafting objects and animating them with motors. He also shows off a new track called "Monster Rally"!
2012-06-01 01:59:00

Author:
Nitranon77
Posts: 127


http://www.g4tv.com/thefeed/blog/post/724327/littlebigplanet-karting-gameplay-video-a-customizable-karting-experience/

He mentions painting/crafting objects and animating them with motors. He also shows off a new track called "Monster Rally"!

i think the main reason people are STILL dubious about this is the fact that in every interview so far he talks about 'customization'. this is entirely different to 'create'. i have high hopes for this game but even I need verification that it IS the same as LBP2 in every way. we need to see someone in create mode with a blank canvas and then see them build their level from the ground up.
2012-06-01 08:15:00

Author:
GribbleGrunger
Posts: 3910


i haven't seen this one before. i can't help but notice that when asked about creating he keeps harking on about weapons and other race related features. what we need to hear is a direct statement such as: YES, you can make your own tracks/levels from scratch just like you can in LBP2:


http://www.youtube.com/watch?v=5uQNFKFTAd0
2012-06-01 14:26:00

Author:
GribbleGrunger
Posts: 3910


i haven't seen this one before. i can't help but notice that when asked about creating he keeps harking on about weapons and other race related features. what we need to hear is a direct statement such as: YES, you can make your own tracks/levels from scratch just like you can in LBP2:

The chance of that happening is slimming. As when they announced LBP they screamed and shouted about the extent of creativity availability, so why isn't it the same story here? Maybe because it won't offer as many creative opportunities.
2012-06-01 14:30:00

Author:
craigmond
Posts: 2426


The chance of that happening is slimming. As when they announced LBP they screamed and shouted about the extent of creativity availability, so why isn't it the same story here? Maybe because it won't offer as many creative opportunities.

I see it from a completely different angle. They think it's pretty obvious that you will be able to make your own tracks from scratch so they're focusing on the stuff that people weren't expecting, such as custom weapons and game modes. I could be wrong, but that's just my view.
2012-06-01 15:01:00

Author:
PGdafrog
Posts: 277


It might also be a case that 3D create mode is more difficult to wrap one's head around so they're emphasizing how easy it is for the average person to make things. They'll talk about how quickly you can customise weapons and then mention offhand that the game also has the "scripting" that LBP creators have come to expect. Scripting is a pretty generous term for all the jury-rigged sequences we've constructed! I think they're trying to reassure veteran creators without scaring off casual racing enthusiasts.

We'll see soon enough.
2012-06-01 17:26:00

Author:
Uncuddly
Posts: 237


am I the only one who is going to try to make a first person shooter in the game2012-06-03 04:19:00

Author:
Teepeenocks
Posts: 102


am I the only one who is going to try to make a first person shooter in the game

Sorry to shoot down your hopes, but it'll be hard making a FPS on a game dedicated to karting...
2012-06-03 05:16:00

Author:
The5rozos
Posts: 952


Sorry to shoot down your hopes, but it'll be hard making a FPS on a game dedicated to karting...
People said it would be impossible to make a FPS on a game dedicated to platforming.
2012-06-03 05:23:00

Author:
warlord_evil
Posts: 4193


People said it would be impossible to make a FPS on a game dedicated to platforming.

Yeah, besides, just tweak the camera, add one of those gun power-ups and make it shoot bullets, and boom, you got a FPS in karting. And one thing I hate is how people are getting mad at LBPK for William Ho mentioning customization. Even in LBP1 and 2 you don't get to make everything from scratch, most things you can, but I think LBPK will guarantee enough creation to make just about anything we want that is restricted to karts. So far, I like what I see, we just need to see more details before we start judging-- give them break.
2012-06-03 06:27:00

Author:
Nitranon77
Posts: 127


We know 0,1% about create mode, so it's hard to jurge what is possible and what not. Hopefully we will have create mode demo at E3, bah maybe even at Sony conference tommorow as it was with MNR case, but back then it was also MNR annoucment2012-06-03 15:53:00

Author:
Shadowriver
Posts: 3991


I am quite disappointed with this mostly because they have a create racing game called modnation racers. if they wanted to try 3d they could have just made a 3d plat former lbp.2012-06-04 00:01:00

Author:
Teepeenocks
Posts: 102


LittleBigPlanet Karting is being developed by United Front Games (http://en.wikipedia.org/wiki/United_Front_Games), the creators of ModNation. The games are siblings! UFG is applying lessons learned from ModNation to the LittleBigPlanet universe. There's nothing wrong with a developer building upon its experience! 2012-06-04 00:17:00

Author:
Uncuddly
Posts: 237


I think a LBP 3D should be saved for the PS4, especially since the hardware will be more capable. That is, if a LBP3 comes out.

I've been meaning to ask everyone this hypothetical question... Where will the LBP franchise go after Karting and Vita is released? Do you think it'll be the end of it?(similar to Spyro and Crash) or do you think more LBP games will be developed? Should there be LBP 'adventure' or 'party' games that completely cut out the creating aspect?

Being a big fan of Sackboy, I'm hoping they continue. I can totally see LittleBigPlanet Karting 2 coming out, introducing airplanes(that actually fly) and more creation tools.
2012-06-04 01:42:00

Author:
The5rozos
Posts: 952


Me too but LittleBigPlanet Karting 2 what about the first lol2012-06-04 01:52:00

Author:
Teepeenocks
Posts: 102


Lol I meant later on after LBPK/Vita are released.2012-06-04 01:56:00

Author:
The5rozos
Posts: 952


lol, make that clear2012-06-04 01:59:00

Author:
Teepeenocks
Posts: 102


lol, make that clear

Do you need to put "lol" after or before everything you say? >.>

Guys, MM has already declared they are not making a LBP3, and I doubt they will for the PS4. If anything they should do a LBPV2 or LBPK2, Or maybe just a new LBP idea or a new game in general.
2012-06-04 03:06:00

Author:
DominationMags
Posts: 1840


Guys, MM has already declared they are not making a LBP3, and I doubt they will for the PS4. If anything they should do a LBPV2 or LBPK2, Or maybe just a new LBP idea or a new game in general.
They said they wouldn't make a sequel to LBP1 either.

Also, they only said they were taking a break from LittleBigPlanet as a whole, which implies they would make a new IP before they got back to LBP games. I'm optimistic, so I'm hoping that "break" wasn't talking about making another game, but rather literally an extended period of time, so in reality that break could be over...and that we could see something for LBP from Mm soon.
2012-06-04 03:31:00

Author:
warlord_evil
Posts: 4193


They said they wouldn't make a sequel to LBP1 either.

Also, they only said they were taking a break from LittleBigPlanet as a whole, which implies they would make a new IP before they got back to LBP games. I'm optimistic, so I'm hoping that "break" wasn't talking about making another game, but rather literally an extended period of time, so in reality that break could be over...and that we could see something for LBP from Mm soon.

Their actually starting to let other companies have a go at LBP like UFG with Karting and the people working on LBP Vita.
2012-06-04 07:11:00

Author:
Nitranon77
Posts: 127


dude why you so mean2012-06-04 16:34:00

Author:
Teepeenocks
Posts: 102


dude why you so mean


nobody's being mean...?

As for lbpk, there was trailer shown for it on an e3 stream a few moments ago.... showed about 10 seconds of create, looks like modnation with the thermometer. Still nothing shown but placing pre-made objects =/
2012-06-04 16:39:00

Author:
ForgottenEnigma
Posts: 1414


New Karting trailer been showned at GT E3 stream hopefully it will land somewhere soon2012-06-04 16:39:00

Author:
Shadowriver
Posts: 3991


But... we can make it already...
And if you want a more Mario Kart like game, Modnation Racers is there. And Sackboy is in it!

I need to see some more stuff on this.

I have to disagree with you on this one. Yes, we can make karting games on LBP and 3D games too. But LBPK will open much more opportunities since it's an actual 3D world. It's also going to be more different to ModNation Racers because we will probably have all the tools that we had in previous games. That alone is something you won't find in MNR.
2012-06-04 16:40:00

Author:
MSTER232
Posts: 247


Here new karting trailer ^^ includes some glips of create mode

http://www.gametrailers.com/video/e3-2012-littlebigplanet-karting/730885
2012-06-04 19:16:00

Author:
Shadowriver
Posts: 3991


I saw Sackboy riding a rocket near the end in a Controlinator. I don't know what that means but I guess we can ride our own creations? Createmode didn't show much actual creation but it was just a small scene of him placing storymode objects and not ones he created. Also, on the part with Sackboy riding a blue rocket, below him, you can see water!2012-06-04 19:42:00

Author:
Nitranon77
Posts: 127


The rocket powered boxing glove is a standard powerup. It is an auto-pilot item that smashes anyone in your path.

Interviews have mentioned the ability to "change the controls" in custom levels, which in LittleBigPlanet terms means a controlinator, so maybe you'll be able to create something like that anyway!

Edit: To clarify, I mean that given that the rocket glove is a standard weapon and that weapons can be tweaked, the plain rocket may be the same thing as the glove. But they mention controlinators anyway, so~
2012-06-04 19:49:00

Author:
Uncuddly
Posts: 237


here new karting trailer ^^ includes some glips of create mode

http://www.gametrailers.com/video/e3-2012-littlebigplanet-karting/730885

1:06 - DAT GARGOYLE lol spam prevention
2012-06-04 20:01:00

Author:
Frinklebumper
Posts: 941


Is that music from the Scott Pilgrim game in the new trailer? Or at the very least that same chiptune band?2012-06-04 20:04:00

Author:
Behonkiss
Posts: 229


Even though the 'placing props' looks kinda sketchy... I gotta say, the levels are looking really diverse! I remember playing MNR and it felt like the same level over and over... and over.

If we don't get a great Create Mode, at least we have some fun gameplay right? Then again, many people play LBP JUST to create.
2012-06-04 20:05:00

Author:
The5rozos
Posts: 952


I'm so having this game, I wonder will it come out on the VITA too?2012-06-04 20:07:00

Author:
nysudyrgh
Posts: 5482


am I the only one that noticed the grid during the create snipet? maybe I'm just being wishfull here but unless we have fredom to create our environments the I really see no reason to include a grid at all. looking at the tracks it looks like they're all quite angular, made from rectangular shapes in width terms. I'd say I have fairly high hopes for the environment editing to be as in depth as lbp's, maybe with less logic and stuff though.2012-06-04 20:14:00

Author:
Smudge228
Posts: 533


that video just assured me that this game will have just as much creativity as LBP2. excellent!2012-06-04 23:13:00

Author:
GribbleGrunger
Posts: 3910


I was about to capture all the create blips to images.... and i just notice somethign epic

http://img684.imageshack.us/img684/9708/lbpzomg.png

ton of Sound objects... and or gate with wires...... REALZ LOGIX IN LBP KARTING COONFIRMED

Ok gonna capture more pics and i will post it so we can speculate on them easier
2012-06-05 04:56:00

Author:
Shadowriver
Posts: 3991


notice that the thermo is cut in half.2012-06-05 04:59:00

Author:
GribbleGrunger
Posts: 3910


notice that the thermo is cut in half.

MNR also had limiter divided in to probs and the rest, so i guess LBP Karting included that too
2012-06-05 05:16:00

Author:
Shadowriver
Posts: 3991


Ok so here it goes, again logic proof pic so it wont be lost in last page that no body reads:

http://img684.imageshack.us/img684/9708/lbpzomg.png

So 2 things been showed in create mode, first a logic piece of track... yes i just notice they actully demo that logic above:

after this:
http://img507.imageshack.us/img507/5729/lbp1.png
and this:
http://img822.imageshack.us/img822/6198/lbp2s.png
they show this scene riding thru ramp in which sprakles pop-up from buttle, which proves that or gate and wires actully works:
http://img651.imageshack.us/img651/3590/lbp7.png

Another part i susspect it shows powerup/weapons, you can actully see here sackboy in lemon costume (which my head try to nick name it lemon dude ;p), using popit cursor to place something, he place 2 diffrent missiles

http://img803.imageshack.us/img803/5876/lbp3.png

http://img692.imageshack.us/img692/786/lbp4.png

Why it makes me htink it has to be something to do with power ups? next scene of trailer shows that missles showned flying:

http://img36.imageshack.us/img36/7607/lbp5.png

And later our lemon dude doing troll face with explosions done by that missle in background:

http://img403.imageshack.us/img403/3409/lbp8.png

In similar way how logic part been demoed, first create then demo in action

There also 2 importent parts of trailer:

first one is car on line...... i kind of dont think thats a premade thing, if it is what role it would have? and didnt they say we will have same tools to create.

http://img213.imageshack.us/img213/950/lbp9.png

if this is indeed made with create mode it means:

-Emitters are there throwing cake at you
-Movable road or some kind of special road which applys force to wheels and neutralize there speed
-Custom mode, which allows to create whatever you want with tracks or free and with custom objective(ended with and game ender?)
Same goes with egg soccer which was repeted in this trailer too and trailer also mentions "Adventure"

another interesting thing:

http://img404.imageshack.us/img404/5447/lbp6.png

Which shows that you can place roads as you like, you dont need to close them in circle creating race track, you cna use it in arena i guess and "adventures"

So as you can find back in this thread, my hopes for lbp karting starting to look like they gonna become true
2012-06-05 05:45:00

Author:
Shadowriver
Posts: 3991


Thanks Shadowriver for the analysis.

I still can't believe people are calling LBPK a MNR clone, this new trailer just further proves how much more you can do with the game!
2012-06-05 06:18:00

Author:
The5rozos
Posts: 952


40088

Found WATER and a Controlinator on a rocket.

Water been in MNR since begining and controllinator.... keep in mind in LBP world all vechicules are powered by controllinator so everything that sackboy drives will have it. BUT! if there will be ability to make powerups like boxing gloves power up i can see ability to place ocntrollinator where ever you want

Also just noticed.... motocycle in trailer ^^

http://img4.imageshack.us/img4/6017/lbp10.png
2012-06-05 15:02:00

Author:
Shadowriver
Posts: 3991


Water been in MNR since begining and controllinator.... keep in mind in LBP world all vechicules are powered by controllinator so everything that sackboy drives will have it. BUT! if there will be ability to make powerups like boxing gloves power up i can see ability to place ocntrollinator where ever you want

Also just noticed.... motocycle in trailer ^^

http://img4.imageshack.us/img4/6017/lbp10.png

I know, just wanted to clarify that it actually was in the game; not all assumptions are correct. And yes, I know all vehicles sackboy drives are controlled by controlinators, but they're not on the karts. It seems the controlinators are only used on power-ups in LBPK like the boxing glove and blue rocket, lets hope we can put it on anything like you said.
2012-06-05 18:45:00

Author:
Nitranon77
Posts: 127


I noticed in the LBP Karting trailer the thermometer was split into two; the blue half and the red half of it...?

In LBP 2 the blue thermometer is when your cursor hovers over a Music Sequencer with other words the "Music Thermo" and the red half is the "Level Thermo"

Look at the picture for a visual view:

http://img803.imageshack.us/img803/5876/lbp3.png

Also, a controlinator or a Kartinator...?
2012-06-05 22:15:00

Author:
Jauw
Posts: 484


Stephen Fry is confirmed! once again though he kept using 'customization', 'stickers', 'level editor' (which is NOT the same as create). either he's avoiding telling us exactly what we want to hear because you can't do it or he's saving that til LBPVita is nearer release. the first thing we saw with MNR was the create mode, but with this they are avoiding it like the plague.

on another interesting note though, he phrased something very interesting in one of the questions. when asked about LBPKarting he said: 'in this version, on the PS3...' now, that to me was a very odd way of putting it and suggests there's another version. could that other version be LBPKVita? i think so!
2012-06-05 23:11:00

Author:
GribbleGrunger
Posts: 3910


I noticed in the LBP Karting trailer the thermometer was split into two; the blue half and the red half of it...?

In LBP 2 the blue thermometer is when your cursor hovers over a Music Sequencer with other words the "Music Thermo" and the red half is the "Level Thermo"

Look at the picture for a visual view:


Also, a controlinator or a Kartinator...?

I belive thats might be MNR engine left over, as i said before MNR also had double limiter, i will show screenshot:

http://image.com.com/gamespot/images/2009/236/960619_20090825_790screen004.jpg

I dont remeber which one was for.

Also they supposely showing LBP Karting on E3 floors, maybe we will see some video demos? watch closely


Stephen Fry is confirmed! once again though he kept using 'customization', 'stickers', 'level editor' (which is NOT the same as create). either he's avoiding telling us exactly what we want to hear because you can't do it or he's saving that til LBPVita is nearer release. the first thing we saw with MNR was the create mode, but with this they are avoiding it like the plague.

on another interesting note though, he phrased something very interesting in one of the questions. when asked about LBPKarting he said: 'in this version, on the PS3...' now, that to me was a very odd way of putting it and suggests there's another version. could that other version be LBPKVita? i think so!

where the source of that?
2012-06-05 23:48:00

Author:
Shadowriver
Posts: 3991


Hey, i captured some guys playing LBPK at E3!



Looks like a basic demo...
2012-06-05 23:50:00

Author:
Jauw
Posts: 484


where the source of that?

it was a live interview on the PSblog
2012-06-06 00:01:00

Author:
GribbleGrunger
Posts: 3910


http://www.youtube.com/watch?v=4b-xk0dZbP0

Heres an interview that actually metions the release date-- or maybe its false; he says October.
2012-06-06 00:14:00

Author:
Nitranon77
Posts: 127


new:

http://www.gametrailers.com/video/e3-2012-littlebigplanet-karting/731325
2012-06-06 00:16:00

Author:
GribbleGrunger
Posts: 3910


Did I hear correctly that there will be about 15 story mode levels on LBPK? Sounds a bit low considering LBP had 50.

Ah well, we'll see what happens.
2012-06-06 03:32:00

Author:
The5rozos
Posts: 952


It appears you can create your own HUD, if you look at the DINO-EGG thing, theres a HUD with an egg and it shows you how many eggs you have!2012-06-06 03:33:00

Author:
Nitranon77
Posts: 127


It appears you can create your own HUD, if you look at the DINO-EGG thing, theres a HUD with an egg and it shows you how many eggs you have!

Or icon/sticker based premade hud counter. Also pop-up text on middle. Both things would be call in notmal LBP too
2012-06-06 04:04:00

Author:
Shadowriver
Posts: 3991


Or icon/sticker based premade hud counter. Also pop-up text on middle. Both things would be call in notmal LBP too

In an article they actually mention HUD creation and how it has its own system. Obviously HUD is normal in LBP2 but you had to create the image with sticker panels/holo material and set followers. After hearing "Its own system" I can assume it will be much easier. For some reason people still think everything will be pre-made. Yes, the HUD may be pre-made, but after hearing that your able to paint your own objects, animating them with motors and such gives me hope that crafting will be just as good as it was in the previous games, along with 3D and new tools to boot!
2012-06-06 06:51:00

Author:
Nitranon77
Posts: 127


go here are wind it back for the best break down of the game you'll see:

http://e3.gamespot.com/live-show/

you use 'Geo Paint' to make the tracks and then you can decorate and alter them as you please. you can also make your own vehicles and weapons. there are NO layers in the game and you're free to put your tracks anywhere in the space provided, which is HUGE!
2012-06-07 00:28:00

Author:
GribbleGrunger
Posts: 3910


go here are wind it back for the best break down of the game you'll see:

http://e3.gamespot.com/live-show/

you use 'Geo Paint' to make the tracks and then you can decorate and alter them as you please. you can also make your own vehicles and weapons. there are NO layers in the game and you're free to put your tracks anywhere in the space provided, which is HUGE!

Wow, I really enjoyed how in-depth that interview was

I'm glad you aren't limited to racing on JUST a road, but whatever environment you want to make. Sounds fun.
2012-06-07 01:20:00

Author:
The5rozos
Posts: 952


Is it just me, or does the blue missile seem like the blue shell?

O.O
2012-06-07 03:26:00

Author:
a_mailbox
Posts: 416


I demand a secret kart to be Rocket Cheetah. That would be priceless. 2012-06-07 03:29:00

Author:
DominationMags
Posts: 1840


I love what happens at 1:14 in this battle mode video:


http://www.youtube.com/watch?v=cbQ78XzuZB8

Not an uncommon problem for Sackboy to have, but we don't often enjoy this angle of it.
2012-06-07 03:56:00

Author:
Uncuddly
Posts: 237


go here are wind it back for the best break down of the game you'll see:

http://e3.gamespot.com/live-show/

you use 'Geo Paint' to make the tracks and then you can decorate and alter them as you please. you can also make your own vehicles and weapons. there are NO layers in the game and you're free to put your tracks anywhere in the space provided, which is HUGE!

GribbleGrunger, where did you get this info? The link you gave doesn't show the LBPK video.
2012-06-07 05:59:00

Author:
Nitranon77
Posts: 127


I love what happens at 1:14 in this battle mode video:


http://www.youtube.com/watch?v=cbQ78XzuZB8

Not an uncommon problem for Sackboy to have, but we don't often enjoy this angle of it.

Interesting... Are the clouds/land beneath the track just the background? Or do you think karts can drive on it?
2012-06-07 06:08:00

Author:
The5rozos
Posts: 952


GribbleGrunger, where did you get this info? The link you gave doesn't show the LBPK video.

It shows the video feed for the entire day. You need to search for the lbpk interview part.

I'm a little confussed about the "geo paint" tools myself, but considering they got rid of layers excites me (which raises the question, is it possible to have a lbp3d?)
2012-06-07 07:12:00

Author:
a_mailbox
Posts: 416


GribbleGrunger, where did you get this info? The link you gave doesn't show the LBPK video.

it's moved on to day 3 now. go here for yesterday and go to 5:48 and watch from there. don't forget there's a HD option. enjoy

http://e3.gamespot.com/live-show/live-show-day-2/
2012-06-07 13:36:00

Author:
GribbleGrunger
Posts: 3910


it's moved on to day 3 now. go here for yesterday and go to 5:48 and watch from there. don't forget there's a HD option. enjoy

http://e3.gamespot.com/live-show/live-show-day-2/

Thanks a ton! But what do you mean by make your own vehicles?
2012-06-07 21:45:00

Author:
Nitranon77
Posts: 127


Ok nvm i found it Gamespot is powered by YouTube so everything is there, here with link with time tag so it send you direcly to interview:

http://www.youtube.com/watch?feature=player_detailpage&v=JnLbl4bYxVs#t=21117s

So what they talk is you can create litterly anything, same as normal lbp, just with karts heres summery of things i got on top of head

-except stuff already meantioned here
-There Robobun kart body :o
-there will be story mode with curators, same as any LBP game
-Promise od soem LBP1 and 2 story refrences
-You can lehlize any object without puting logic in to it (not sure)
-Weapons are caled weapinators and you can use logic in it and do any weapon you think of
-You can control speed of karts
-They made soem custom battle modes like CTF ofcorse as custom level made by them
2012-06-07 22:34:00

Author:
Shadowriver
Posts: 3991


how do you set it to play from where you want it to? i've never seen that before2012-06-07 22:55:00

Author:
GribbleGrunger
Posts: 3910


how do you set it to play from where you want it to? i've never seen that before

Same as time links work, Add #t=number_of_secounds to link, also Youtube flash player when you right click it there option to copy link with current time tag
2012-06-07 23:03:00

Author:
Shadowriver
Posts: 3991


http://media1.gameinformer.com/imagefeed/screenshots/LittleBigPlanetKarting/LBPK_E3_2012_4.jpg

Lol, just noticed this - I find it hilarious how they even have the blocky cardboard corners just like LBP2 when there's a lack of corners on objects.

http://www.littlebigplanet.com/images/assets/shared/screenshots/lbp2-gamescom-CosmosIntro.jpg
2012-06-07 23:27:00

Author:
warlord_evil
Posts: 4193


In interview they also showed pause menu

http://img803.imageshack.us/img803/933/curator.png

Not only we know that tracks are visible as level (which makes sence if they lan to integrate it with lbp.me) but name of one of curators Capt. Sirius Oculus (Sirius is name of one of brightest star on sky)
2012-06-07 23:34:00

Author:
Shadowriver
Posts: 3991


New gameplay for E3 2012:
http://www.youtube.com/watch?v=cSqwsQN1kM8
I am Spanish and do not understand very well that it is what he says this way that I remain with the gameplay, sorry for my english i use a translator
2012-06-08 21:16:00

Author:
Unknown User


New gameplay for E3 2012:
http://www.youtube.com/watch?v=cSqwsQN1kM8
I am Spanish and do not understand very well that it is what he says this way that I remain with the gameplay, sorry for my english i use a translator

nice look at it. thanks. i just need to hear the magic words: 'yes, you can walk and run through the 3D world'
2012-06-08 21:38:00

Author:
GribbleGrunger
Posts: 3910


I want this of reference position players are a good idea i think

40150
2012-06-08 22:16:00

Author:
Unknown User


Compounding this loading time issue was the number of transitions that required loading times while playing. If you get a new part for your kart during a race the standard way to check it out would require at least two more load times. Luckily the developers are aware of these complaints and have taken them into account. I was told that the download times for levels were still basically instant but I noted that the load times were about the same as a standard LittleBigPlanet 2 level. It’s a stark contrast to the sometimes unbearable Modnation Racers load times. The system is also streamlined so that there are fewer load screens while you customize your levels and karts, and I never noticed a framerate dive or graphical hiccup.

http://www.gamrreview.com/preview/89045/lbp-karting-gives-the-genre-the-full-play-create-share-treatment/
2012-06-09 00:48:00

Author:
GribbleGrunger
Posts: 3910


So we paint the tracks we dont use material's now?:o im going to miss the material's :'(2012-06-09 00:58:00

Author:
Lbphart3
Posts: 813


So we paint the tracks we dont use material's now?:o im going to miss the material's :'(

nope, materials are still there. everything you can do in LBP2 can be done in this... EVERYTHING. the only difference is that you don't have layers now, you have geopainting. i take this to mean that you select a material and 'paint' with it in 3D space
2012-06-09 03:09:00

Author:
GribbleGrunger
Posts: 3910


Oh ok lol thanks GribbleGrunger..the one thing i hope comes back is makeing music for your tracks they havin't said any thing about that yeat:'(2012-06-09 03:23:00

Author:
Lbphart3
Posts: 813


Oh ok lol thanks GribbleGrunger..the one thing i hope comes back is makeing music for your tracks they havin't said any thing about that yeat:'(

i've heard nothing about that myself but they keep reiterating that all the logic and features you expect to find in LBP2 are in LBPK, so you can't help but assume that music creation will also be there

the only thing we haven't heard yet is if you can walk and run through the environment and that would be very very easy to do. if they don't put that in then there has to be another reason... and i suggest that reason will be LBP3
2012-06-09 03:33:00

Author:
GribbleGrunger
Posts: 3910


nope, materials are still there. everything you can do in LBP2 can be done in this... EVERYTHING. the only difference is that you don't have layers now, you have geopainting. i take this to mean that you select a material and 'paint' with it in 3D space

Geopainting is probably no diffrent from what we see now in lbp, just no layers
2012-06-09 04:35:00

Author:
Shadowriver
Posts: 3991


Yeah i keep hereing and seeing that to i mean it wouldint be lbp if you couldin't make your own music....Oh i would be so awsome if you could walk and run..oh thats true to they could hold off and waight for lbp 3..But ain't there been a few vidos showing sackboy jumping out of his cart in his pod?I hope im not stuck on my kart 24/7 lol i don't mind tho.2012-06-09 04:49:00

Author:
Lbphart3
Posts: 813


Yeah i keep hereing and seeing that to i mean it wouldint be lbp if you couldin't make your own music....Oh i would be so awsome if you could walk and run..oh thats true to they could hold off and waight for lbp 3..But ain't there been a few vidos showing sackboy jumping out of his cart in his pod?I hope im not stuck on my kart 24/7 lol i don't mind tho.

Well if you consider that you can create music in LBP1 it practicly already confirmed that you can use same technique to create music in LBP Karting. Bah it even easier you don't need to create some creazy vechicule that will trigger sounds
2012-06-09 14:37:00

Author:
Shadowriver
Posts: 3991


Oh thats true lol i never made music in lbp 1 tho.I can't waight till we find out when its comeing out.2012-06-09 17:06:00

Author:
Lbphart3
Posts: 813


In Geo-paint you can paint objects and stuff aswell, not only track. But I didn't hear them say you could make your own vehicles.2012-06-10 03:02:00

Author:
Nitranon77
Posts: 127


In Geo-paint you can paint objects and stuff aswell, not only track. But I didn't hear them say you could make your own vehicles.

I bet you wont be able to and i bet there no gravity for objects... I guess sackbot kerts at most :>
2012-06-10 03:21:00

Author:
Shadowriver
Posts: 3991


Oh ok lol thanks GribbleGrunger..the one thing i hope comes back is makeing music for your tracks they havin't said any thing about that yeat:'(

If you look at this image, you can see a blue thermometer to the left which in LBP2 is the thermometer for music. So we might see music making in LittleBigplanet Karting.
40174
2012-06-10 10:53:00

Author:
CYBERSNAKE
Posts: 280


I bet you wont be able to and i bet there no gravity for objects... I guess sackbot kerts at most :>

That egg sure did move around.
2012-06-10 11:46:00

Author:
Nitranon77
Posts: 127


If you look at this image, you can see a blue thermometer to the left which in LBP2 is the thermometer for music. So we might see music making in LittleBigplanet Karting.
40174

In LBPK it is more likely that there will be one half of the thermometer for track and one for props, like in MNR. Then I suppose there will be a third thermo for the music that is only visible when editing the music.
2012-06-10 13:59:00

Author:
PGdafrog
Posts: 277


Do not know if this was posted:

http://m.digitaltrends.com/gaming/the-real-power-is-going-to-come-from-the-community-an-interview-with-the-people-behind-littlebigplanet-karting/


LBPK Will have an open BETA.
2012-06-10 14:02:00

Author:
DominationMags
Posts: 1840


yeah, i've read that before, but it's worth posting because i'm not sure if it was here i read it2012-06-10 14:29:00

Author:
GribbleGrunger
Posts: 3910


Im really excoted for this game!! I hope they change the customing for the sack things and karts and add a color wheel as well! Im really anxious to see how they do the lobbying for meeting up to race, i think they should make it to we're able to make cups. I think it'd be a good idea we can set it to how many tracks we would like to race during the cup. Im just really excited to this game!!2012-06-10 20:05:00

Author:
Unknown User


nice and clear footage that allows us to hear the engines and see clearly that there seems to be the ability to localise gravity. notice the scene when things are floating. clearly the cart jumps further than usual but then continues as normal:


http://www.youtube.com/watch?v=H5rYgEIPvYw&hd=1

clear and concise breakdown of what is possible coupled with more lovely gameplay:


http://www.youtube.com/watch?v=DbeSwF2R9Iw&hd=1

another in depth interview:


http://www.youtube.com/watch?v=J4NMK6fgxrg&hd=1
2012-06-10 21:48:00

Author:
GribbleGrunger
Posts: 3910


http://www.youtube.com/watch?v=H5rYgEIPvYw&hd=1


Is that the Avalonian music from LBP2?
2012-06-10 22:45:00

Author:
DaSackBoy
Posts: 606


Yeah, i think it is.

i wonder how well the wheel peripheral will work with this game?

http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/f3/cc/1339361177_7870_1.jpg
2012-06-10 23:05:00

Author:
GribbleGrunger
Posts: 3910


http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/f3/cc/1339361177_7870_1.jpg

It looks like something Batman would throw. :kz:
2012-06-10 23:20:00

Author:
Lord-Dreamerz
Posts: 4261


Do not know if this was posted:

http://m.digitaltrends.com/gaming/the-real-power-is-going-to-come-from-the-community-an-interview-with-the-people-behind-littlebigplanet-karting/

LBPK Will have an open BETA.

Beta is obviues morei nteresting is fact that he didnt deny any profile tranfer features

Yeah, i think it is.

i wonder how well the wheel peripheral will work with this game?

http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/f3/cc/1339361177_7870_1.jpg

You can use that :> see this:


http://www.youtube.com/watch?v=HqA6h_bRczk

+ I bet there diffrent options to which axis use to stere, so you can use it without that wheel
2012-06-11 03:23:00

Author:
Shadowriver
Posts: 3991


ooooooooooooooo....

wireless
2012-06-11 07:11:00

Author:
a_mailbox
Posts: 416


Any news about LBP Karting and the Move steering wheel being bundled together? I would totally buy that from Amazon if they made it happen.2012-06-11 07:16:00

Author:
The5rozos
Posts: 952


don't chew gum when you are interviewing someone. it's rude2012-06-11 13:03:00

Author:
GribbleGrunger
Posts: 3910


Yeah, i think it is.

i wonder how well the wheel peripheral will work with this game?

http://cdn2-b.examiner.com/sites/default/files/styles/image_full_width_scaled/hash/f3/cc/1339361177_7870_1.jpg

Isn't that the weapon that Klingons duel with?
2012-06-15 04:58:00

Author:
DarkDedede
Posts: 672


http://www.youtube.com/watch?v=Vo4_CRZYMrM2012-06-20 06:37:00

Author:
GribbleGrunger
Posts: 3910


http://www.youtube.com/watch?v=Vo4_CRZYMrM

Too bad it's not in English.
2012-06-20 07:05:00

Author:
The5rozos
Posts: 952


L1 for Grappling Hook? I'll confuse the controls while I play :/2012-06-20 20:10:00

Author:
BillyCrash100
Posts: 134


L1 for Grappling Hook? I'll confuse the controls while I play :/

then change them
2012-06-20 20:29:00

Author:
GribbleGrunger
Posts: 3910


L1 for Grappling Hook? I'll confuse the controls while I play :/

Well R1 would be for Hopping and sliding (Drifting)

So perhaps L1 is mapped for the grabbing. Sure you don't need to drift in midair, but maybe there's parts in the game where you need to grapple while your drifting
2012-06-20 20:32:00

Author:
Nick930930
Posts: 878


I think this would make things easier...

R2/X= Gas or Drift depending on controls
R1= Grabbing/Grappling
L1 + analog sticks= Moving arms/slapping(a la LBPV)
L2= Brake/Reverse
Square= Fire weapon/Open popit during racing(jk on that one )
Circle= Shield
Triangle= Display names or distance
Click analog sticks= Honking
Annd of course you have the D-pad for emotions...

What do you guys think?
2012-06-20 23:05:00

Author:
The5rozos
Posts: 952


I think this would make things easier...

R2/X= Gas or Drift depending on controls
R1= Grabbing/Grappling
L1 + analog sticks= Moving arms/slapping(a la LBPV)
L2= Brake/Reverse
Square= Fire weapon/Open popit during racing(jk on that one )
Circle= Shield
Triangle= Display names or distance
Click analog sticks= Honking
Annd of course you have the D-pad for emotions...

What do you guys think?

Judging by the gameplay I've seen, it looks like it'll have very similar controls/gameplay to MNR as far as the actual racing goes (despite claims that it runs on a different engine). In MNR, the controls were something like:
R2- acceletate
L2- brake/reverse
R1- drift
L1- boost (though it seems this has been replaced with grabbing/grappling)
X- fire weapon
Circle- shield (uses boost)
Left Stick- steer
Right Stick- shunt other players on ground, do 360s in air
R3- beep horn
I haven't played MNR in ages so this is probably slightly wrong.

There are only 2 things that I don't like about your controls. One is having X to drift, as it's awkward if you want to fire weapon/shield while drifing. The other is the inclusion of arm moving and emotions, while it adds to the LBP charm, it would be almost impossible to notice while you are in a kart.
2012-06-21 17:19:00

Author:
PGdafrog
Posts: 277


Cool. I saw on the video that you can change the engine sounds 2012-06-21 17:24:00

Author:
grayspence
Posts: 1990


Judging by the gameplay I've seen, it looks like it'll have very similar controls/gameplay to MNR as far as the actual racing goes (despite claims that it runs on a different engine). In MNR, the controls were something like:
R2- acceletate
L2- brake/reverse
R1- drift
L1- boost (though it seems this has been replaced with grabbing/grappling)
X- fire weapon
Circle- shield (uses boost)
Left Stick- steer
Right Stick- shunt other players on ground, do 360s in air
R3- beep horn
I haven't played MNR in ages so this is probably slightly wrong.

There are only 2 things that I don't like about your controls. One is having X to drift, as it's awkward if you want to fire weapon/shield while drifing. The other is the inclusion of arm moving and emotions, while it adds to the LBP charm, it would be almost impossible to notice while you are in a kart.

Yeah, I think the controls will be very similar but hopefully you can still customize the layout. While I love MNR and it's controls, it's a bit too complex for a casual gamer to pick up and start playing.

Lol funny how you mention you don't like X for drifting, since that was the actual controls in MNR. X was for drifting and SQUARE was to fire your weapon... it actually worked out pretty well!

About changing emotions, it seems that sackpeople turn their heads around quite often(very similar to the Mods). I know it would be a useless feature, but kind of fun nonetheless(and a nice touch to us hardcore LBP fans). And the movement of the arms would be for slapping only I imagine. Lol it really would be hard to make your Sackboy dance and wave his arms while he races.
2012-06-21 19:10:00

Author:
The5rozos
Posts: 952


I'm looking forward to the first LBPKarting user created movie2012-06-21 19:20:00

Author:
GribbleGrunger
Posts: 3910


I'm looking forward to the first LBPKarting user created movie

Not to be a debbie downer, but I kind of doubt they'll have a movie creator. It hasn't been mentioned and this game seems to be based on just KARTING, while LBP2 is based on EVERYTHING else.

IDK for sure of course, just going with my gut.
2012-06-21 19:46:00

Author:
The5rozos
Posts: 952


Not to be a debbie downer, but I kind of doubt they'll have a movie creator. It hasn't been mentioned and this game seems to be based on just KARTING, while LBP2 is based on EVERYTHING else.

IDK for sure of course, just going with my gut.

what makes you think this game will be any less versatile? the only difference is wheels instead of legs. the devs have said that everything in the game you have seen can be made with the in game create mode. he's also verified that it's a Karting adventure which logically suggests there's going to be a story, which of course leads me to believe that you will have cutscenes. if cutscenes are in the game and everything in the game is created with the same features the gamer gets, then it follows that you will be able to make cutscenes

unless of course, they're not telling us the entire truth
2012-06-21 20:43:00

Author:
GribbleGrunger
Posts: 3910


what makes you think this game will be any less versatile? the only difference is wheels instead of legs. the devs have said that everything in the game you have seen can be made with the in game create mode. he's also verified that it's a Karting adventure which logically suggests there's going to be a story, which of course leads me to believe that you will have cutscenes. if cutscenes are in the game and everything in the game is created with the same features the gamer gets, then it follows that you will be able to make cutscenes

unless of course, they're not telling us the entire truth

Yeah that's true... I didn't even think of the story mode and it's cutscenes. Unless there are no cutscenes whatsoever and you jump right into the level, which would really suck. But supporting what you said, William Ho said there's going to be new original curators/characters in their own worlds. I don't know how else they would show the characters since you'd race right past them in a normal level lol.

I guess I'm just confused. Will the characters be LBP1 style(built from scratch) or LBP2/V style(3D animations)? And if they are LBP2 style, does that mean you could animate them to walk around the world you're in? Or are they in karts so you don't lose that karting feel? So many questions to be answered!
2012-06-21 20:54:00

Author:
The5rozos
Posts: 952


all they have to do is make it possible to turn the car 180%. then by using the side-view camera, you have the set up for a platformer. top down view also offers platforming type experiences if you combine the grappling hook with the driving. you could grapple spinning material that would then slingshot you across or up... perhaps even to another spinning piece of material. as far as acting is concerned, I recall a certain Pixar movie that showed you could use cars as characters. and surely, just surely, making a running animation for sackboy wouldn't break the engine2012-06-21 21:51:00

Author:
GribbleGrunger
Posts: 3910


Lol funny how you mention you don't like X for drifting, since that was the actual controls in MNR. X was for drifting and SQUARE was to fire your weapon... it actually worked out pretty well!

Shows how much I remember . I remember now that it was pretty easy for me to fire weapons whilst drifting, but I also remember that younger/less experienced gamers (e.g. my brother) struggled to do so. This might not be so great as LBP has a lot of young players.
2012-06-21 21:59:00

Author:
PGdafrog
Posts: 277


Shows how much I remember . I remember now that it was pretty easy for me to fire weapons whilst drifting, but I also remember that younger/less experienced gamers (e.g. my brother) struggled to do so. This might not be so great as LBP has a lot of young players.

Exactly. Lol when my little cousin plays MNR he just sits there and pushes Select(blows up your car). He can't be bothered racing since it's too difficult for him.

At least we know that the UI looks friendlier/easier. Remember the horrid character/kart select menu on MNR? Everything was so small and bunched up you couldn't see squat. And the load times... ohhhh the load times. Imagine opening your popit on LBP and waiting 8-10 seconds for your costumes to show up, that's how it was!
2012-06-21 22:19:00

Author:
The5rozos
Posts: 952


I simply cannot wait for this game. I love making vehicular combat levels... (they are all sitting unpublished on my moon, but they do exist...)2012-06-26 15:57:00

Author:
DreadRandal
Posts: 434


The fact that it is 3D is awesome!2012-07-01 00:04:00

Author:
bigl0uc0ntra
Posts: 113


The fact that it is 3D is awesome!

The 3D create mode is going to be even more awesome. Let's hope for co-op creating with up to 4 players... it'll really suck if it's just 1.
2012-07-01 02:23:00

Author:
The5rozos
Posts: 952


The 3D create mode is going to be even more awesome. Let's hope for co-op creating with up to 4 players... it'll really suck if it's just 1.

Well most players make better levels when they work alone like me
2012-07-01 18:23:00

Author:
zzmorg82
Posts: 948


Well most players make better levels when they work alone like me

Pure speculation. You making better levels doesn't mean others do. I personally make better levels w/ friends (granted it takes longer due to us fooling around).
2012-07-01 19:51:00

Author:
a_mailbox
Posts: 416


LittleBigPlanet Karting release date leaked

A trusted source in the industry has leaked to PSU the release date for Media Molecule's next big PlayStation 3 exclusive.

According to our source, the retail sector has been told to expect the highly-anticipated LittleBigPlanet Karting on or near November 2, 2012. Because this date falls on a Saturday, the game will most likely launch in North America on November 6, 2012. Sackboy's next adventure will be something of a spiritual successor to ModNation Racers, with developer United Front Games taking the lead on the title.

We will update this story upon receiving any word or comment from Sony on this supposed release date.

Beta applications for LBP Karting have begun, so sign up for a chance to get in on the action before the game launches in time for the holiday. Let us know what you want to see in Sackboy's karting adventure in the comments below.

http://www.psu.com/a015941/LittleBigPlanet-Karting-release-date-leaked
2012-07-02 11:54:00

Author:
GribbleGrunger
Posts: 3910


http://www.psu.com/a015941/LittleBigPlanet-Karting-release-date-leaked

Hmmm, that'll be interesting if that does end up being the release date. I would prefer October, but I'd much rather have a polished game.

WHY does it have to be the week after my birthday though?! I'm honestly thinking about moving my bday party to the weekend after LBPK is released. How awesome would it be to play this brand new game with family and friends??

I'd imagine that the steering wheel is being released fairly close to the game...
2012-07-02 19:21:00

Author:
The5rozos
Posts: 952


I can't wait to see the curators in Karting so they can be on my sig 2012-07-03 00:16:00

Author:
The5rozos
Posts: 952


The games beta will be released July 10 2012 to July 31 2012. They will be sending out code waves. i believe theres gonna be over 6 different themes. so 6 different avatars and such. and maybe 1 new costume (Gardens king costume) i am very excited for the game and the customization and the possibilities for the Create mode. someone could make a full 3d park our level, Fps, Rainbow Road, and so on! this is gonna be way better then Littlebigplanet 2! Hope i get into the beta. wish me luck!2012-07-07 01:54:00

Author:
TinyMoMo
Posts: 132


Hmmm, that'll be interesting if that does end up being the release date. I would prefer October, but I'd much rather have a polished game.

WHY does it have to be the week after my birthday though?! I'm honestly thinking about moving my bday party to the weekend after LBPK is released. How awesome would it be to play this brand new game with family and friends??

I'd imagine that the steering wheel is being released fairly close to the game...


Sucks to be you, November 6th is a week BEFORE my birthday! XD Really hope this is true! I got LBP1 for my birthday years ago and looooved it. Gotta love unwrapping sackboy (hmm...that sounded dirty... or did I just make it that way 0_o)
2012-07-07 02:38:00

Author:
Nick930930
Posts: 878


Its weird. Littlebigplanet's in the us release usually on friday. so its gonna be november 1rst when it releases in the us i think.2012-07-07 03:53:00

Author:
TinyMoMo
Posts: 132


Any pre orders yet?2012-07-09 19:17:00

Author:
Unknown User


Any pre orders yet?I'm guessing you mean "Is it possible to preorder the game yet?", and the answer is yes. Clicky (http://www.amazon.com/LittleBigPlanet-Karting-Playstation-3/dp/B0050SX00Y).2012-07-09 19:58:00

Author:
Taffey
Posts: 3187


Hey guys, I didn't know where to put this, but I saw a picture on Reddit (http://www.reddit.com/r/gaming/comments/wdet7/its_here_its_finally_here/)of LBP Karting which clearly says "public beta" in the corner... Is this true? I can't seem to find any info on it, can someone (maybe someone in the beta) clear this up for me?2012-07-11 10:04:00

Author:
Matimoo
Posts: 1027


Hey guys, I didn't know where to put this, but I saw a picture on Reddit (http://www.reddit.com/r/gaming/comments/wdet7/its_here_its_finally_here/)of LBP Karting which clearly says "public beta" in the corner... Is this true? I can't seem to find any info on it, can someone (maybe someone in the beta) clear this up for me?

The beta just started... so... yeah
2012-07-11 19:24:00

Author:
a_mailbox
Posts: 416


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