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#1

Lbp2 bugs list

Archive: 418 posts


As we no longer have access to the beta forums and are thus unable to do "bug reports" I thought it would be a good idea to list all the bugs so far so they're all in one place to make it easy to find for anyone wanting help and hopefully for Mm to see and sort out some fixes. If you post your bugs I'll list them and update with help suggestions or changes as necessary, unless a mod wants to take it on officially?

I'll reserve the next couple of posts to leave room for the lists and updates. By the way, I reported every single one of these bugs in the beta but Mm obviously never saw fit to fix them which is a pity.Thanks.

Here are my bugs so far. See post 2 for a more complete list.


Online play almost impossible. If I join anyone I get constant loading screens and occasional crashing. I know many more people have this and you can turn your controller off and on again but who wants to keep doing that!? We shouldn't have to. It happened in one of the DaVinci levels with 4 of us playing. We'd actually reached the scoreboard with 88% and pressed continue when the loading screen appeared. When the game returned to normal it had wiped out our progress and had our % in the level at 25% ! meaning we had to play it all over again.
Captured alphabets from LBP1 unusable in LBP2. i.e. I have several alphabets from Lite_Sleeper and comphermc in my community objects but every time I try to select and copy individual letters it copies the entire alphabet instead.
Microphone feedback. When myself and friends are both using a mic we get terrible screeching feedback through the TV. This has never been a problem in LBP1 but was throughout LBP2 beta and still is.
LBP.me functionality.
2011-01-22 12:23:00

Author:
mistervista
Posts: 2210


BUG LIST: post numbers ( #? ) are for quick reference to more detailed info about that particular bug. Red=Existing bugs. BLUE=Fixed bugs
N.B. Some things on the list may be glitches, intentional or otherwise, or simply design faults and as such may be moved to a separate thread in the future.


Online play almost impossible see opening post
Captured alphabets from LBP1 unusable in LBP2 see opening post. This also applies to alphabets collected in prize bubbles in LBP2 levels. They are simply unusable.
Microphone feedback see opening post
LBP.me functionality : reported by me in post #313
"Gone GOLD bug" reported by davestanley in post #4
"Giant Earth" reported by iArekusu in post #5
Pod glitches reported by IAmChavez in post #6,siberian_ninja15 in post #204,TheZimInvader in post #205, iArekusu in post #208, Matimoo in post #217, me in post #307, Protoraptor in post #331, BonBonBoi in post #335
"Popit" categories mixed up reported by Monkey! in post #7
"Popit" hearted items disappearing reported by Hakz01 in post #43
Other "Popit" problems reported by cheesemuffins99 in post #223
Sackboy control (i.e. head won't move) reported by L1GhTmArE in post #8
Scoreboards not working ( after every level now it just says "uploading score failed" and doesn't show your progress )
Decorations on costumes glitching reported by fumetsusozo in post #10 (follow the link for more info), EliminatorZigma in post #195, SackboySteve in post #197, xero11213 in post #200, reefer007 in post #218
Further miscellaneous costume bugs reported by D-E-S_87 in post#76, Rustbukkit in post #78, Shadowcrazy in post #230, fumetsusozo in posts #234 + #236, iArekusu in posts #235 + #237, croissantbuncake in post #239
Sackbot costume bug reported by reefer007 in post #171, FOREVA_DEAD in post #213, Leafy101 in post #229
Decorations on objects glitching reported by dr_murk in post #211
Decorations on creatinator not showing up in play mode reported by cheesemuffins99 in post #233
Game cameras not working properly reported by fodawim in post #32, celsus in post #212, iArekusu in post #226, thor in post #298
Grapple Hook settings reversed reported by kirbyman62 in post #34
Lights only on gameplay layers reported by Monster in post #36
Broken parts in story levels reported by croissantbuncake in post #37
see also post #61
Multiple object selection glitched reported by waD_Delma in post #44
"Recent Activity" section not updating reported by Kitkasumass in post #46
Motion sensors reported by Captnmatt in posts #48/49
Impact sensors reported by Macnme in post #49, Shifty Geezer in post #132, sascha_winter in post #202, xero11213 in post #203
Create mode saving asking twice reported by Rogar in post #50
Freezing corrupts data reported by OneEyedBanshee in post #51
Breakages in create when tweaking reported by bikerider12 in post #55
Trophy/Pin glitches reported by fijski8 & Kitkasumass in posts #56/58
Earth/Moon decorations resetting reported by gigglecrab in post #57
"Fowl Play" level looping intro reported by me in post #61
Hologram material bug reported by Rustbukkit in post #78
Further Miscellaneous Material bugs:
Material changes (imported materials being different) reported by me in post #145
Dissolve smearing bug reported by ceejayem13 in post #95
DCS/Sackbot bug reported by Rustbukkit in post #78
"Recently played levels" display not working at all for me ( possibly a corrupted profile problem).
Doggie paddle/infinite breathing for player 1 when playing multiplayer water levels reported by Sigint in post #96 and L1GhTmArE in post #100
Missing hazards reported by OmegaSlayer in post #98
D-Pad output on controllinator not working reported by kirbyman62 in post #101
Subtitles in some magic mouths not displaying reported by Livewire410 in post #102
Space Pool level has several bugs including awarding points to the wrong player and skipping a player's turn
Controllinator transmitter/receiver working intermittently reported by me in post #117
Music in story levels not always playing reported by Matimoo in post #134
Dead Pixels reported by ButchinZero in post #140
Level Key Bug reported by warlord-evil in post #146 ( a known issue for a very long time in LBP1 also)
Emitters emitting on random layers reported by Shifty Geezer in post #147
Microchip invisibilty and accessibility issues reported by fodawim in post #152, me in post #156, julesyjules in post #166
"Ghost switches" reported by Ungreth in post #165
Pins/Trophies not working reported by me in post #170 (also maybe related to corrupted profile)
No highlight on stickers to aid placement reported by me in post #193
Text remaining on screen reported by me in post #193, Discosmurf in post #329
Sound object bugs reported by Conall-Star in post #194
Bounce pad height scale only works vertically and doesn't follow the bounce pad if it's at an angle reported by kirbyman62 in post #196
Missing levels reported by WESFUN in post #201
Level icons resizing and disappearing reported by me in post #206
Levels becoming uneditable due to DLC on sackbots reported by iArekusu on behalf of Cronos Dage in post #209
LBP.me profile picture not updating reported by me in post #210
Paintinator aiming won't stay constant. especially when equipped on a sackbot.It shifts when you release the analogue stick. reported by zombie
Objects diappearing from the level when placing logic on them reported by snowyjoe in post #219
Game-Ender being overridden by an auto-enter controllinator set to maximum radius making it impossible to end the level reported by freak42 in post #220
Stickers not showing up on some materials and in the pod. reported by me in post #227, thebro in post #228, me in post #277 & 280
Controllinators allowing players in them to pick up bubbles on any layer, even hidden ones reported by Blue Helmet in post #238
Power-up removers blocked by Sackbots reported by me in post #240
Timer and Sequencer settings are inaccurate reported by Tygers in post #241
Sackbots getting "squished" far too easily reported by Ungreth in post #254
Cursor flying off screen reported by me in post #280
Sound cutting out completely everywhere in the game reported by me in post #280
Removed DLC reappearing in a copied level, making it impossible to edit again. reported by me in post #301
Level links diverging players and throwing up some weird messages reported by goranilic in post #310
Tags displaying wrong name when hovering over them reported by Caleneledh in post #314
Emitted Notes not showing up reported by Snax in post #315
Destroyers not always working properly reported by Snax in post #317
Emitted Tag sensors not recognising correct tags reported by DVinci161 in post #336
Player being trapped on someone else's moon reported by vanok in post #337
Mover On/Off setting not working reported by me in post #339
2011-01-22 12:26:00

Author:
mistervista
Posts: 2210


I've experienced all of these D: They're probably gonna be fixed in next update2011-01-22 12:27:00

Author:
Unknown User


I call this bug the "Gone GOLD Irony Bug":

What happens: LBP2 'goes gold', but then when you get to the final cutscene of the final level...CRASH
Side Effects: Uber Frustration, Profile reset to nothing, Lots of time wasted.

GG, Media Molecule, Good...Game...
2011-01-22 12:28:00

Author:
davestanley
Posts: 87


Good idea!
Maybe add the 'Giant Earth' glitch some people got: The earth gets huge and is inside the pod, disallowing players to access the controller (not sure about that part).
2011-01-22 12:30:00

Author:
iArekusu
Posts: 402


I've seen people talking about the huge decoration that appears in your pod & can't be removed unless you restart the ps3 & some people don't start with the lethal tools like fire & stuff. Also some prize bubbles can be lost with loading issues.2011-01-22 13:50:00

Author:
IAmChavez
Posts: 142


I have a bug where the tools in my pop it are under the wrong categories such as sackbots under projectiles. 2011-01-22 14:30:00

Author:
Monkey!
Posts: 46


Since I had this game I cant move my head on my sackboy but I can wiggle his body around. The good thing though is I can move my head around when acting with a sackboy. It makes no sense...2011-01-22 16:17:00

Author:
L1GhTmArE
Posts: 519


Since I had this game I cant move my head on my sackboy but I can wiggle his body around. The good thing though is I can move my head around when acting with a sackboy. It makes no sense...

My friend had that, we had no idea how on earth to fix it. But I could move my head around.
2011-01-22 16:21:00

Author:
Jayhawk_er
Posts: 403


Rendering Bugs... their really bad in some cases,
here's my blog about the Deco class kind: http://www.lbpcentral.com/forums/entry.php?3064-Unstable-Decoration-LBP2-Glitch
I can post pics if asked,

here's a link to another kind of Rendering Bug someone found: https://lbpcentral.lbp-hub.com/index.php?t=44615-Rendering-Bug
2011-01-22 16:26:00

Author:
Lord-Dreamerz
Posts: 4261


This is a good idea mrv, lets hope MM take note of these bugs which need fixing.
As you say, they are mostly issues raised in the beta and why they havn't been fixed before the retail version is sent out, who knows!
The online play, loading screen problem is the major one which needs putting right, I think. Online play is a large part of this game and even though you can switch off/on your controller to stop the loading screen, you don't want to be doing that every five minutes, as it's very annoying!
2011-01-22 16:33:00

Author:
mrsvista
Posts: 755


The 'Spinning Spiral' decoration only spins when it's on you. If you put it on an object it stops spinning.2011-01-22 17:20:00

Author:
Doopz
Posts: 5592


Not exactly sure if this is a glitch, but if you set the 'Sea' material of the craft earth to glass, you can occasionally see a smaller version of your Craft Earth inside, along with a 'reflection' of the player using the Pod Controller, as well as anyone standing in a close radius to the controller.2011-01-22 17:24:00

Author:
Matimoo
Posts: 1027


Not exactly sure if this is a glitch, but if you set the 'Sea' material of the craft earth to glass, you can occasionally see a smaller version of your Craft Earth inside, along with a 'reflection' of the player using the Pod Controller, as well as anyone standing in a close radius to the controller.

That's MM's new mirror trick rendering programing,
they use it on anything that has a clear reflecting surface, it's not a bug far as i know...
but it does suck and MM needs to work on it. *mew

Also that reminds me.
Another Bug: Fur Deco has no reflection in Glass/Mirrors, ETC.
2011-01-22 17:31:00

Author:
Lord-Dreamerz
Posts: 4261


Since I had this game I cant move my head on my sackboy but I can wiggle his body around. The good thing though is I can move my head around when acting with a sackboy. It makes no sense...
I had that bug in the beta, quite an irritant I say.
2011-01-22 18:03:00

Author:
warlord_evil
Posts: 4193


I agree, I can't understand over the headset and the joining one too...

I kick them or leave...

I am going solo until it is sorted out...
2011-01-22 18:09:00

Author:
Unknown User


Earth stuck into the poppit , makes the controller unsuable and blocks the view , reseting pop wont fix, changing pop wont, restarting game wont too, nothing fix it 2011-01-22 18:12:00

Author:
Scripts18
Posts: 2


Earth stuck into the poppit , makes the controller unsuable and blocks the view , reseting pop wont fix, changing pop wont, restarting game wont too, nothing fix it

Yeah, my friend just got this one, apparently it has something to do with changing your PSN avatar, no idea why, but that's how it happens, anyone know a fix?
2011-01-22 18:33:00

Author:
Merc
Posts: 2135


I thought I was alone about the mics. They boosted the mics way too high. I have to put mine to 1 and I have a very low and quiet voice.2011-01-22 18:36:00

Author:
Sivious
Posts: 69


Yeah, my friend just got this one, apparently it has something to do with changing your PSN avatar, no idea why, but that's how it happens, anyone know a fix?

You have to sign out of PSN, that fixed it for me.
Well, my game froze while loading the cutscene after the final boss, pretty frustrating as I have to do it all again
2011-01-22 18:47:00

Author:
Radishlord
Posts: 706


me to but i can only move mine if im controlling a sackbot.2011-01-22 20:49:00

Author:
stones99
Posts: 11


The only 2 problems i have are the Loading screens and the earth in the pod.2011-01-22 22:35:00

Author:
DesignedJ
Posts: 57


So even with a 2 month delay, Mm still successfully fail to fix big bugs. Let's give them a sarcastic round of applause 2011-01-22 22:44:00

Author:
Unknown User


So even with a 2 month delay, Mm still successfully fail to fix big bugs. Let's give them a sarcastic round of applause

Makes me wonder what they did with those two months...
2011-01-22 23:53:00

Author:
googleit36
Posts: 50


Really People? It was only released this week, Mm will get everything fixed! I'm not seeing why people are complaining, seeing as it's a brand new game, it's bound to be buggy...2011-01-23 00:05:00

Author:
Super_Clone
Posts: 849


Add another glitch to the list - the "Negativitron Profile Deleter" Glitch.
It's appearently caused by beating the Negativitron - the game crashes while trying to load the final cutscene.
Can erase your profile.
(That's what I read at least...)
Source here (https://lbpcentral.lbp-hub.com/index.php?t=44757-Account-Deleted-glitch).
EDIT: Sorry! I just noticed that this is the Gone GOLD bug that has been reported.
2011-01-23 02:14:00

Author:
iArekusu
Posts: 402


Not exactly a major thing. But on the very first Mission you can fall off the level completely to the floor below.2011-01-23 15:01:00

Author:
Mossypne
Posts: 4


Really People? It was only released this week, Mm will get everything fixed! I'm not seeing why people are complaining, seeing as it's a brand new game, it's bound to be buggy...

I think this is a good thread. This way we can keep track of all the bugs and report them to Mm so they can fix them sooner
2011-01-23 17:07:00

Author:
blizzard_cool
Posts: 752


1rst night I played and serveral of my friends had freezing issues during "introduction level" and almost anytime Stephen Fry talks while a pin pops. 7x in 1 hour for me. But Been playing for 5 days now, not a single freeze at all. So must be something with the start of the game. Other then that... This game rules! Mm really did a killer job!2011-01-23 18:39:00

Author:
fijski8
Posts: 159


I've experienced some, not all. Here's to Mm fixing this problem soon, i mean VERY soon.2011-01-23 19:07:00

Author:
Unknown User


I've experienced some, not all. Here's to Mm fixing this problem soon, i mean VERY soon.

Ya hope its soon I really hate the loading screens every time I join someone but the game is new it just came out last week mit give them sometime to get an update to fix the problems .
2011-01-23 19:33:00

Author:
zerotiger99
Posts: 101


GameCams with localspace are broken,(turn opposite the way they are supposed to, a few others I can't remember atm2011-01-23 19:41:00

Author:
fodawim
Posts: 363


BUG LIST: post numbers ( #? ) are for quick reference to more detailed info about that particular bug. Red=Existing bugs. BLUE=Fixed bugs


Online play almost impossible
Captured alphabets from LBP1 unusable in LBP2
Microphone feedback
LBP.me functionality : See Opening Post
"Gone GOLD bug" reported by davestanley in post #4
"Giant Earth" reported by iArekusu in post #5
Pod glitches reported by IAmChavez in post #6
Popit categories mixed up reported by Monkey! in post #7
Sackboy control (i.e. head won't move) reported by L1GhTmArE in post #8
Scoreboards not working ( after every level now it just says "uploading score failed" and doesn't show your progress )


Exactly the reason I still play LBP1 instead...
2011-01-23 20:25:00

Author:
ceejayem13
Posts: 181


I've seen people talking about the huge decoration that appears in your pod & can't be removed unless you restart the ps3 & some people don't start with the lethal tools like fire & stuff. Also some prize bubbles can be lost with loading issues.

Oh dang, that's a glitch? I thought I'd get them later.

Oh well, I haven't had any of the others.

Oh, I also noticed turning Grapple Hooks to unremovable makes them removable, and vice versa.
2011-01-23 20:34:00

Author:
kirbyman62
Posts: 1893


Practically almost all these glitches happened to me

But the alphabet thing bugs me the most. But I don't connect it with letters...
It happens when using 3D tools

Until thats fixed I have to copy (insert level with premade 3D tools) and can't create 3D stuff on the fly
2011-01-23 20:39:00

Author:
Fang
Posts: 578


I cant believe I have not seen an people talking about this bug. This bug is terrible! Light from light objects is not visible outside the game play layers. Its like trying to drive a car with no wheels.
http://ic.lbp.me/img/fl/04cae32d10de1387cf95b6e2dfc94a56fac71b2f.jpg
2011-01-23 22:38:00

Author:
Monster
Posts: 180


Small thing, but there are several small broken parts in some story levels.
- In the Mind Control minigame one of the rooms has a broken border.
- In "Up and At 'Em!" (?) there's a chance you will see some creature parts fly past before you even encounter any enemies.

That's some off the top of my head...
2011-01-23 22:57:00

Author:
croissantbuncake
Posts: 572


Since I had this game I cant move my head on my sackboy but I can wiggle his body around. The good thing though is I can move my head around when acting with a sackboy. It makes no sense...

press in your L stick, that switches between head and waist!
if that doesn't work sorry!
2011-01-23 23:04:00

Author:
adalond
Posts: 84


Another glitch.

None of the power up locaters (including the power up remover) can be enlarged. However, when you try do, they just move down every so slowly. It also breaks them if you try to enlarge them.
A few notes about this
1. Only happens if you adjust the size before the initial placement (i.e. if its already in the level and you try to change the size, nothing happens.)
2. The original tethered Jetpack is immune to this problem.
3. Is the bubble machine supposed to be in the powerups section?
4. Problem only occurs if you try to enlarge the power up. Trying to shrink them does NOT break them.

I guess we can call this the "Should-Be-Large Power-Up Glitch"
2011-01-23 23:59:00

Author:
dr_murk
Posts: 239


If they haven't already been mentioned here are 3 temporary fixes

Earth in Pod Glitch: (Craft earth in your pod)

Exit the game
Go to XMB->Network Settings->Internet Connection->Disable
Start LBP2 again, skip intro screen
Now that you?re in offline mode, your pod should be reset
Open your popit (press [square])
Select ?Pod Decoration?
Functions->Save Pod
Quit game
Repeat step 2 and re-enable your internet connection
Start LBP2 and enjoy


Loading Glitch: (stuck in loading screen)
Turn controller off for 6-8 seconds then on again

Game freezing after Negitivatron: (causes player to loose all profile information)
Not exactly a glitch but after rebooting your PS3 it asks you would you like to import your LBP1 profile.
select "Not now" otherwise it will overwrite all the hard work you have done collecting stuff and completing the game
2011-01-24 00:01:00

Author:
Strangepom
Posts: 445


Here's a picture of the craft earth glitch:

http://ie.lbp.me/img/ft/f4e593cb7aa50a7ee707a635ca844b708f58475d.jpg
2011-01-24 03:16:00

Author:
GreatWhite000
Posts: 673


Gonna call this the sticky bug, afaik only I know how to cause it and im not gonna share cause...well it can be used for evil (scoreboard hacking) but causes ALOT of bugs in your profile (almost like naux/theXmen) your sackboy is treated as a object he will get stuck to sticky stuff and some other bad probs...2011-01-24 05:53:00

Author:
fodawim
Posts: 363


In the poppit when you go to "personal" section sometimes everything I hearted will be there and sometimes there will be a small minority of what I hearted. This is small but still a bug and....and bugs should get squished. remorselesly.2011-01-24 06:00:00

Author:
Hakz01
Posts: 52


If you select multiple certain logic components same time and try move them they will either jump one place or dance around.2011-01-24 06:54:00

Author:
waD_Delma
Posts: 282


Firstly Mr V great thread dude , Ive not encountered any of these problems yet but that is probably down to the fact every shop is sold out till tuesday Ill keep my eye on this thread for when I get the game if/when I encounter some of these bugs2011-01-24 07:07:00

Author:
ghostrider135
Posts: 259


I'm not sure if this is a bug or not. The "recent activity" section on my pod computer only shows one event. It's the news update that tells you about lbp.me. My friend said his "recent activity" was working normally last he checked. But so far nobody has replied to me on PSN. It could just be me, or it could be everyone. I have no clue. But it's annoying. I can't see what everyone is doing.2011-01-24 07:14:00

Author:
Kitkasumass
Posts: 494


Has he updated the list yet?
i really want the bug i talked about and everyone else bugs we found,
to get reported~
2011-01-24 10:48:00

Author:
Lord-Dreamerz
Posts: 4261


Well i have a bug regarding motion sensors. When you set a motion sensor to 'count' 4 and require all, it will trigger when only one sackboy walks into the radius, same thing with 'count' 3 or 2.
The rest of the bugs i have found so far have been covered !
2011-01-24 11:27:00

Author:
Captnmatt
Posts: 96


I think there is a bug with the impact sensor not being able to detect impacts if the velocity of the impacting object is too high.
I have proof of this in a level I'm working on, I could publish it locked for anyone who wants to take a look.

Anyone else having problems with the impact sensor?
2011-01-24 12:38:00

Author:
Macnme
Posts: 1970


If you want to leave create mode without saving you have to press Discard Changes twice.2011-01-24 13:24:00

Author:
Rogar
Posts: 2284


Freezing during story mode cutscenes seems to corrupt data almost guaranteed. It crashed during the cosmos intro the other day on me and reset all my progress. Then I redone it all and it crashed during the credits and reset my progress again! Of course I had backed up frequently that time so there wasn't as much catching up to do.

Can't remember if someone mentioned that the spiral decoration stops moving when you attach it to an object. They use it in story mode as lollipop things in one of Victorias levels so I doubt it is a bug. Cakinator level I remember them in.
2011-01-24 13:31:00

Author:
OneEyedBanshee
Posts: 1370


In create mode, I made something that was said to be "Too complicated."and resulted in the "!" appearing everywhere. I went out of create and into story mode, where the problem is still present. He's some photos.

What a story level looks like: (Although the photos don't show it. There were a load of "!"'s everywhere.
http://id.lbp.me/img/ft/c3d678524c66947957b61e71937eee7a7aba2167.jpg


I am going to restart the PS3. This should fix it.

EDIT: It did. It also fixed my level. I think I will have to restart a lot!
2011-01-24 19:11:00

Author:
Mr_T-Shirt
Posts: 1477


Earth In pod to fix change avatar....2011-01-24 23:58:00

Author:
Scripts18
Posts: 2


I'm having a HUGE problem with the distribution of the stuff and categories in My pop-it... in Tools bag and costumes' first page to be precise..

I really hope this gets patched in way that doesn't force me to replay LBP1 again (For collectibles and acing I mean).

This may have happened because I tranfered a 3rd region's save into 2nd region one (By Backing-up and Importing, nothing more or less)
2011-01-25 01:16:00

Author:
G-IH-O-S-T
Posts: 27


I am haveing some bad, and anoing glitches, first LBP2 has almost distryed my speakers, several times. I would be tweaking a movie camra, i think it mostly happends when trying to set a key transtion under soft pan. I hear a very loud poping noise, then, the camra would show somewhere in the level that has nothing. then there would be no sound, and the only way to fix is to restart the PS3.
another one is that when i am hanging from anywere (with/without grapling hook, or grabinators) my feet would lag behind. it looks awful.
Besides thise bugs, i have not had any other bugs.

I know that this is bumping it half a page, but i want to get my words out there.
2011-01-25 02:55:00

Author:
Unknown User


The Trophy and Pin for "Play 5 online community versus levels" is glitched. Says I have won 16 versus for that trophy/pin. But the 5 versus says 0/5 played. Anyone knows a fix would be great.2011-01-25 03:04:00

Author:
fijski8
Posts: 159


one happend to me that i havent heard of yet,my earth & moon decided to reset themselves,no idea why, i just played afew story levels came back to pod and it was all default. luckily i saved my earth i spent alot of time on it2011-01-25 05:15:00

Author:
gigglecrab
Posts: 232


The band of brothers pin doesn't work for me. I was playing with three other online people. Somehow they all never got the loading glitch. We must have played 10 or 15 levels in a row. No problems at all. But I didn't get the pin. And we played all kinds of levels. Maybe because they were from story mode but it doesn't say anything about that.2011-01-25 05:20:00

Author:
Kitkasumass
Posts: 494


Theres another glitch i have found regarding the motion sensor, when you set it to 'only detect players in same layer' when you enter the radius, it sends 2 signals almost simultaniously like 'on' off' 'on'. This might only happen if you happen to be using it in a lift that descends and u get lifted of the platform of the lift and land on it again tho...2011-01-25 09:19:00

Author:
Captnmatt
Posts: 96


one happend to me that i havent heard of yet,my earth & moon decided to reset themselves,no idea why, i just played afew story levels came back to pod and it was all default. luckily i saved my earth i spent alot of time on it

Were you offline? Because the custom Earth and Moon are saved on the server, so you only see them when you go online.
2011-01-25 12:00:00

Author:
Rogar
Posts: 2284


Sorry I'm a bit behind with updatingthe list guys and gals, I've been spending waaay too much time in LBP2 story mode lol. It did enable me to find some more bugs though.

I'm updating the list now. Can I just say, I started this thread initially for Major bugs but as it seems there are lots of minor ones too we may aswell include them. Also some things are probably more "design faults" rather than "bugs" but I'll add them too. If necessary they could always be moved to their own separate thread later. This is turning into our own private beta!

If I've missed anyone's reported bug/fault please let me know, either by PMing me or leaving a visitor message on my profile page. Thanks everyone.

A few more problems I spotted are:

"Fireflies when you're having fun : Part 1" : It's possible to fall out of the level. I uploaded a photo to the level. If you use the bounce pad emitter creatinator and bounce up and hit your head on a firefly it pushes you down and out of the level where you fall to the floor. Should be a simple fix by making the lethal hazard below cover all 3 layers.

Firefly wings left behind on destruction : Sometimes when you kill the fireflies it destroys the body but leaves their wings behind and they fly around on their own flapping away merrily!

Fowl play level looping : When playing this level in multiplayer yesterday we had lots of occasions when it looped the intro at the start, i.e. you just saw a constant stream of sackbots appearing but the players never appeared. It means you have to keep restarting the level until it works properly.
2011-01-25 12:04:00

Author:
mistervista
Posts: 2210


I cant believe I have not seen an people talking about this bug. This bug is terrible! Light from light objects is not visible outside the game play layers. Its like trying to drive a car with no wheels.
http://ic.lbp.me/img/fl/04cae32d10de1387cf95b6e2dfc94a56fac71b2f.jpg

Oh noes, the game does not support a glitch fully!
2011-01-25 12:13:00

Author:
Syroc
Posts: 3193


Any insight on this "My Advice" capture glitch? There has to be some kind of way.2011-01-25 13:44:00

Author:
PurpleChaos
Posts: 155


GLITCHED TROPHIES/PINS


"Actually Quite Good"

"Complete 5 Versus Levels"

Complete 5 Cooperative Levels"

"Complete 25 Community Levels"


All these say I have 0/?? played.
2011-01-25 16:34:00

Author:
fijski8
Posts: 159


You have to sign out of PSN, that fixed it for me.
Well, my game froze while loading the cutscene after the final boss, pretty frustrating as I have to do it all again

thats happened to me mine froze and i had to do it all again BUT that time i made a backup of my profile thats why its in the menu
2011-01-25 22:31:00

Author:
TwistedPlanet
Posts: 11


Our game froze while connected to the internet and when we turned it back on we lost 3 entire story groups and the moon tools bag was all messed up. The powerups were missing and evrything. We had to start all over and uninstall everything and delete our profile- which it should save automatically like on LBP one instead of having to back it up.2011-01-25 23:14:00

Author:
Sabrina
Posts: 1


So it's Tuesday now. Don't patches come out along with PS Store updates? So is there any word about LBP2 downloads for tonight?2011-01-26 00:20:00

Author:
Iudicium_86
Posts: 167


So it's Tuesday now. Don't patches come out along with PS Store updates? So is there any word about LBP2 downloads for tonight?

I haven't heard anything, but we need one urgently.

Me and mrsvista had the crash again last night. We'd just beaten the last boss, got to the scoreboard which registered the score and prizes, and pressed continue and that's when it froze. We had to reboot the PS3 and when we did the progress on that level was lost so we had to do it all over again.

I may have found another bug but before I add it to the list I want to know if anyone else has it or if I'm just missing something!?

It's regarding 2 of the glass materials i.e. Silhouette and Outline materials . I got both out earlier to have a play around with them but I've no idea what they are supposed to do or look like. To me they both look exactly the same. They are just black. I tried tweaking them but although there is a colour wheel option for them both it didn't make any difference what colour I selected, they just remained black and, as far as I could tell, have no special properties at all. Anyone have any ideas?
2011-01-26 00:56:00

Author:
mistervista
Posts: 2210


Ya, that patch is overdue.

My game froze last nite and I lost 2 days worth of game play. My 100% prizes, 2 levels left for ace and a level I've been working on...gone. It was very dishearting, I felt violated. So back to the grind and back up ever time I make signifacant progress. Dont get me wrong I love this game, but this buggy stuff is getting old fast.
2011-01-26 01:12:00

Author:
sascha_winter
Posts: 163


I haven't heard anything, but we need one urgently.
It's regarding 2 of the glass materials i.e. Silhouette and Outline materials . I got both out earlier to have a play around with them but I've no idea what they are supposed to do or look like. To me they both look exactly the same. They are just black. I tried tweaking them but although there is a colour wheel option for them both it didn't make any difference what colour I selected, they just remained black and, as far as I could tell, have no special properties at all. Anyone have any ideas?
Those are known as "Filter Materials" stand sackboy behind him and he will be effected Silhouette = just as the name implies a silhouette of anything behind it, and outline, well you get the picture, theres also "Pixelate" that pixelates behind it, and X-Ray which to me looks like silhouette lol.
2011-01-26 02:53:00

Author:
fodawim
Posts: 363


GLITCHED TROPHIES/PINS


"Actually Quite Good"
Why?
Worked fine for me.
"Complete 5 Versus Levels"

Has to be community levels, story ones don't count.
(There's one for Story, and one for Community I believe, there's also one where you need to win against a local and one against an online player if I'm not mistaken.

Complete 5 Cooperative Levels"
Again, make sure if its just hat or if it needs an online or local player.

"Complete 25 Community Levels"

Story levels don't count and some you do neeg an online or local player, srry if I'm mistaking tho.

All these say I have 0/?? played.

Or do you mean the glitch is that it says "0/ ??"?


I haven't heard anything, but we need one urgently.

Me and mrsvista had the crash again last night. We'd just beaten the last boss, got to the scoreboard which registered the score and prizes, and pressed continue and that's when it froze. We had to reboot the PS3 and when we did the progress on that level was lost so we had to do it all over again.

I may have found another bug but before I add it to the list I want to know if anyone else has it or if I'm just missing something!?

It's regarding 2 of the glass materials i.e. Silhouette and Outline materials . I got both out earlier to have a play around with them but I've no idea what they are supposed to do or look like. To me they both look exactly the same. They are just black. I tried tweaking them but although there is a colour wheel option for them both it didn't make any difference what colour I selected, they just remained black and, as far as I could tell, have no special properties at all. Anyone have any ideas?

Jut sign out before you defeat it, and all should be fine I think.
Its rather random too, which doesn't help. :S


Bugs:
- Sequencer suddendly dissapears off-screen/ level boundaries, but still attatched to popit when it was moved, sound returned after re-starting tho.
Has just happened once, but still a bug bevertheless.

- When set the 'destruction' mode of an emited hologram to 'fall apart' the hologram becomes "solid" and can impact and move objects during the "breaking."

- If a microchip is "mirrored while its chip is visible, the chip area would fling far away from the microchip.


Hope that helps!
2011-01-26 03:16:00

Author:
Silverleon
Posts: 6707


My friend and I got on this afternoon and entered create mode since the loading screen was oh so kind to me yesterday, and when we got into create mode, we couldn't zoom in or out. At all. Cameras didn't work either. No matter what we did, we couldn't get the zoom to work, which is weird, because we could both aim the creatinator and paintinator, so... I have no idea what caused the glitch, but restarting our PS3's seemed to fix the problem.2011-01-26 03:26:00

Author:
jEpiik
Posts: 81


As too my "Trophy/pin patch, I am positive it is glitched for some profiles... I have tried everything.. All online.. With friends VS. Coop. None of them tally total up. I have played about 100 cool levels with friends now.2011-01-26 03:44:00

Author:
fijski8
Posts: 159


What about the fact that there is no music playing in trailer while you are waiting still in the pod. I wouldn't exactly call it a bug, just something that they didn't put in the game.2011-01-26 03:49:00

Author:
Unknown User


rogar i wasnt offline,i was talking to a freind in my pod when i noticed2011-01-26 05:58:00

Author:
gigglecrab
Posts: 232


Here are two costume related bugs.

- The Fez hat can no longer be worn with hair like it could in the Beta.

- Decorations placed on teeth remain visible even when Sackboy's mouth is closed. In LBP1, decorations on teeth could be concealed when Sackboy's mouth is closed.

I haven't come across any major bugs yet.
2011-01-26 18:33:00

Author:
D-E-S_87
Posts: 148


You Did not add the Deco bug to the list I've reported.
should i post pics of the horror that is Decos that can't be used in lot of creative ways now???
because besides from online loading bug, this is the worse bug I'm dealing with, it completely ruins a lot of
creative costumes I've made and many other people's too.
plus there are no work arounds to avoid it, besides just not
being to creative with decos on a costume... >.> *mew
2011-01-27 20:23:00

Author:
Lord-Dreamerz
Posts: 4261


What about the fact that there is no music playing in trailer while you are waiting still in the pod. I wouldn't exactly call it a bug, just something that they didn't put in the game.

Actually, it is a bug... and one that Mm were aware of acknowledged during the beta. Why it's not fixed in this "Gold" game baffles the mind.



I'll try to word this in as polite a way as possible so that the few members on here who like to read my posts as though I'm that angry German kid on Youtube raging over WOW (or whatever) can understand that I'm disappointed, but am still a rational human being who's calmly sitting here expressing my thoughts and opinions on the subject.


mistervista... BRILLIANT thread! I really do hope Mm see this one! I had thought of creating this exact thing but hesitated out of fear of being pounced upon by bloodthirsty LBP fanboys. Glad to see it's going well. To be honest, I had hoped most of these bugs would have been fixed considering that so many of these were reported in the beta. I find it interesting that some people who claimed "You don't know how beta's work! Mm's version is several builds ahead of what we have in the beta, so those bugs will already be fixed!" are showing up here talking about the bugs that have already been brought up during the beta (or sitting by in the sidelines with their lips tightly sealed... possibly foaming at the mouth knowing they were wrong and some of us were right)... but I digress.

It's only been in the past few days that I've begun to delve into create mode, and must admit that it's just as I'd feared... many of the bugs I and others reported are still present. I've found many since finishing what I can on my own of story mode and that the Online Bug isn't getting in the way of.

Glitches still present from Beta
Hologram Material: Still blurry as it was in 2nd or 3rd update. Edges are blurred as well as material iteself. Slap a sticker on a piece and see what I mean. "Scan Lines" are not visible at all, and material is blurry. Only fix right now is to place any material behind or inside the holo material itself (other than another piece of holo material, which I've tried in an attempt at an "invisible holo fix" (so to speak).

DCS still makes sackbots seated in them invisible, when set to "Invisible During Play" mode... or whatever. Positive this is a bug because it didn't do it to my recollection before 2nd patch, and what's the point of having an invisible sackbot seated in a DCS?

Story Mode Characters (ie. Clive, Davinci, Eve, etc.) retain decorations from custom costumes when switching over. In other words, if you have a custom costume you've made with decorations on it and switch to one of your Story Mode characters, they will retain the decorations from the previous costume. Not a huge bug... but a bug nonetheless.

Stickers and skins transfering over to next costume when switching between them. Similar to previous costume bug, but this one will retain stickers or skins from the previous costume to the next, and sometimes even 3 or 4 costume changes before the game recognizes all the proper pieces that should be there and delete the ones that don't belong.

I have more, but I am extremely ill right now with the flu and can't think very clearly at the moment. I've also made a video to illustrate these bugs more clearly (that I intended to send Mm a link to in case they don't understand my descriptions), so once I'm feeling a bit better I'll upload it and put the link here as well in case anyone has thoughts on whether they are actually bugs or not, or for those not experiencing them themselves).



Overall, I'm really impressed with the game... but still pretty disappointed so many of these reported bugs never got fixed in time for the games release. As I stated in another thread recently, I would have preferred a game with less new features that worked better, . Release dates being pushed back just didn't cut it in my mind. Hopefully Mm will have had somewhat of a break from the madness of trying to meet thier deadline and can start addressing these bugs. What's frustrating for all of us is that we all create differently and use certain tools and features more or less than others, so we need to all be patient and trust that Mm are tackling the bugs that they feel are more pressing issues by order of importance as they understand it.

Cheers everyone!
2011-01-27 23:36:00

Author:
Rustbukkit
Posts: 1737


DCS still makes sackbots seated in them invisible, when set to "Invisible During Play" mode... or whatever. Positive this is a bug because it didn't do it to my recollection before 2nd patch, and what's the point of having an invisible sackbot seated in a DCS?


Well that's how they are Suppose to work to be honest.
it was a bug before when a invisible DCS did not make the Sack invisible too.
this is just right when Using Sackbots as the main character in a level because you know how that's made,
"DCS on Holo that follows the bot" So the Sack needs to be invisible while in the DCS, it looked silly when only the
DCS it self disappeared. tho it was nice for Top down view, but like i said it was not made to work like that. *mew
2011-01-28 00:04:00

Author:
Lord-Dreamerz
Posts: 4261


Well that's how they are Suppose to work to be honest.
it was a bug before when a invisible DCS did not make the Sack invisible too.
this is just right when Using Sackbots as the main character in a level because you know how that's made,
"DCS on Holo that follows the bot" So the Sack needs to be invisible while in the DCS, it looked silly when only the
DCS it self disappeared. tho it was nice for Top down view, but like i said it was not made to work like that. *mew

Are you sure? I was under the impression it was the other way around. I thought it was an option like emitters where only the emitter is invisible... not what's being emitted. I've not heard anything official from Mm on this. When I first joined the beta it was the other way around and people seemed to be complaining about it only after the change was made to this version. In my mind, it's better if the sackbot is still visible for aesthetic reasons, such as characters riding creatures or sitting on the ground, or sitting on furniture that doesn't look like a DCS... and has no workaround. Your way isn't even necessary, is it? I mean... if your player is controlling a sackbot via DCS then they don't need to be anywhere near the sackbot on a floating piece of invisible holo. That's why we have transmit and receiver settings.
2011-01-28 00:31:00

Author:
Rustbukkit
Posts: 1737


If you select multiple certain logic components same time and try move them they will either jump one place or dance around.
More specifically, each time you move a group of components on a logic board (microchip, sequencer, etc) it pushes them all in "steps". The problem is the circuit nodes (the small point connectors you get when you connect a wire to an empty area on a board) have a different "step size" than other components, so if you select an area that has both circuit nodes and other components and move them they'll get out of alignment.

The workaround until this gets fixed is to not try to move groups of logic that include both circuit nodes and other components; that is, move all the non-node components, then move all the circuit nodes. It helps if you keep them far enough apart on the board so you can select one group without selecting the other. Personally I try to keep all the nodes on the left and right edges of a circuit and the other components between them.
2011-01-28 02:10:00

Author:
Balorn
Posts: 92


You Did not add the Deco bug to the list I've reported.
should i post pics of the horror that is Decos that can't be used in lot of creative ways now???
because besides from online loading bug, this is the worse bug I'm dealing with, it completely ruins a lot of
creative costumes I've made and many other people's too.
plus there are no work arounds to avoid it, besides just not
being to creative with decos on a costume... >.> *mew

Sorry, I missed that. It's now added. I'm not quite sure what it is so I've just put a memo to follow your link for more info. Thanks.

On another note, to everyone, there are several bugs with the info displayed on screen when accessing the pod controller but I haven't added them to the list yet as I'm not sure what to call that display exactly. Any ideas anyone. e.g. I've put on the list about the recent activity button not showing anything but there are others such as: When I looked yesterday it said there were 360 !! new comments on my levels when infact I only have a few old LBP1 levels there and they've had no plays and no comments at all !
2011-01-28 02:29:00

Author:
mistervista
Posts: 2210


I don't know if this is related to post #57 but my moon decided to pull a houdini. In other words it disappeared.

How did it happen: I was playing story levels with a friend and, we had just completed a level. As we waited for the loading screen to finish loading, we returned to my pod and my moon I made was completely gone except for the level badges on it. My Earth, however, was completely fine and decorated like I had it. Luckily, entering a new level returned it back to normal. For minute there, I thought my game was corrupt or something but all is well. I'm not going to say it won't happen again because you never know what will happen.
2011-01-28 04:43:00

Author:
siberian_ninja15
Posts: 444


I don't know if this is related to post #57 but my moon decided to pull a houdini. In other words it disappeared.

How did it happen: I was playing story levels with a friend and, we had just completed a level. As we waited for the loading screen to finish loading, we returned to my pod and my moon I made was completely gone except for the level badges on it. My Earth, however, was completely fine and decorated like I had it. Luckily, entering a new level returned it back to normal. For minute there, I thought my game was corrupt or something but all is well. I'm not going to say it won't happen again because you never know what will happen.

Yes I've had that several times with both moon and earth, and as you say leaving the pod and returning usually resets it. This is yet another bug that was prevalent in the beta and lots of people submitted a bug report about it, so why it's still in the final game is a mystery !
2011-01-28 09:51:00

Author:
mistervista
Posts: 2210


When I just had the 1440 Minutes in Create pin, the game went mute and my popit cursor went beserk. When I thought the cursor was just a harmless bug and clicked on a note, it flew off the map.2011-01-28 10:04:00

Author:
ButchInZero
Posts: 58


if your player is controlling a sackbot via DCS then they don't need to be anywhere near the sackbot on a floating piece of invisible holo. That's why we have transmit and receiver settings.

Well this is the way most people make are player controlled Bots, I can't remember at the min why but,
this way of doing it is better then using a movie Cam, I'll ask RTM about it if you want to know the reason why.
I do remember Aya saying DSC work now how they were Suppose to. also it deepens on your use for the DCS,
Also remember now why its better to use a invisible DCS then a movie Cam in this case,
Movie Cams work on everyone, but every player needs his own Cam and movie Cam don't give that,
if there are more then one Bot to be controlled. that's Why A invisible DCS on Holo that
follows the Bot is better, But only When you want more then one player in a Bot controlled level possible.

But yes like i said, the old bug way you like was good for Top down view and the other stuff you said.
in my mind both ways should be a option. *mew
2011-01-28 19:46:00

Author:
Lord-Dreamerz
Posts: 4261


Another glitch/bug: you can still fire a creatinator in pause mode. I tried this with missiles and ran to the left, and they follow me! Kinda scary.

P.S. I'll put pics in my "glitch club" group pics
2011-01-28 20:21:00

Author:
LOLinator v1.02
Posts: 101


I am sure the alphabet bug isn't a bug.
By design, they simply must not want people to edit shared objects . I would bet my left hand on this.
2011-01-28 20:25:00

Author:
RangerZero
Posts: 3901


OK. you said you were unsure what the bug i was talking about was, so i gone and got pics.
http://webzoom.freewebs.com/chaoswinds/Sozo/A%20Photo_10.jpg
This is how the costume is Suppose to look. besides from that one fang showing from the other side of his jaw.
http://webzoom.freewebs.com/chaoswinds/Sozo/A%20Photo_11.jpg
This is how he now looks like at most views because of the bug, see his horn from the other side of his head showing?
http://webzoom.freewebs.com/chaoswinds/Sozo/A%20Photo_12.jpg
This is a hat with deco put on the underside of it.
http://webzoom.freewebs.com/chaoswinds/Sozo/A%20Photo_13.jpg
This is the same hat and deco, but seen from another view, you can see how the deco shows from under the hat.
http://webzoom.freewebs.com/chaoswinds/Sozo/A%20Photo_14.jpg
Here's a costume with a tongue deco placed inside the mouth and half way sticking out to look like a silly goblin.
http://webzoom.freewebs.com/chaoswinds/Sozo/A%20Photo_15.jpg
here's how it looks like from any view now, you see the whole thing shows even tho it's mostly was put in side the head.

There, hopes that helps give you a small idea how this bugs works, and why it sucks bad. *mew
2011-01-28 20:57:00

Author:
Lord-Dreamerz
Posts: 4261


Woah... waitaminute... I knew we could put stickers on our sackboys, but I didn't know we could put decorations on them too... How do you do that?2011-01-28 21:00:00

Author:
wizaerd
Posts: 159


Woah... waitaminute... I knew we could put stickers on our sackboys, but I didn't know we could put decorations on them too... How do you do that?

By placing a deco on them just like we do with stickers. try it.
plus you most be new, we could always do this. look around more, tons of people do it. *mew
2011-01-28 21:12:00

Author:
Lord-Dreamerz
Posts: 4261


I've had LBP1 for close to 2 years, but I play solo so never really looked at other people's sackboys... ANd it wasn't until LBP2 that I even started looking into forums, so no not new... but new to this (custom costumes)... heh heh heh2011-01-28 21:18:00

Author:
wizaerd
Posts: 159


A question (dont mean to derail the topic tho, sorry folks)... can I create my own decorations too? I know I can create level objects, but decorations too?2011-01-28 21:23:00

Author:
wizaerd
Posts: 159


A question (dont mean to derail the topic tho, sorry folks)... can I create my own decorations too? I know I can create level objects, but decorations too?

No, unfortunatly you can't. Also, don't double post, use the 'Edit' button

Back on topic, I got the loading screen bug once today, but the rest was fine.
2011-01-28 21:43:00

Author:
kirbyman62
Posts: 1893


I don't know if this was even mentioned, but as a graffiti vandal on lbp1, the dissolve glitches on lbp2. While 'smearing' it, it doesn't smear as smoothly as on lbp1. Because of this, its 10 times harder to even make a single letter!2011-01-29 04:32:00

Author:
ceejayem13
Posts: 181


i have a problem when i play this level with water player number 1 doggy paddles an has infinite breathing and has trouble grabbing stuff and pulling them underwater2011-01-31 07:23:00

Author:
Sigint
Posts: 1


Online play has almost always been impossible on LBP. And I'm talking since 2008. Definitely not the achievement they need to write home about. I would have tons of friends on my list because of this game, but you have to play alone because it's almost always unbearable.2011-01-31 08:15:00

Author:
hoosierdaddie
Posts: 24


I have the missing hazards bug, click here for infos (https://lbpcentral.lbp-hub.com/index.php?t=46817-Missing-hazards-pop-it-bug&p=755716#post755716) 2011-01-31 11:09:00

Author:
OmegaSlayer
Posts: 5112


For that "gone gold" freeze and corrupt thing, my profile should be safe if I back it up, and if it happens, just restore it and try it again, right?

Or is it something in your profile, that I'd need to start all over again?
2011-01-31 13:32:00

Author:
KlawwTheClown
Posts: 1106


press in your L stick, that switches between head and waist!
if that doesn't work sorry!

Nope already knew about that. I can wiggle my body but cant move my head :. Also sometimes when someone joins or if I save while someones with me in create mode, the load icon would keep spinning and it wont let me rewind.

I also have that dog paddle/ infinite breathe glitch.
2011-01-31 18:01:00

Author:
L1GhTmArE
Posts: 519


Not sure if this is a bug, but whenever I make a controlinator, and hook the D-Pad up to something, it doesn't do anything. Pressing Up, down, left or right on the D-Pad doesn't do anything.2011-01-31 20:52:00

Author:
kirbyman62
Posts: 1893


I recently published a movie level. I added voice to it and also have subtitles checked so it should display subtitles and also have the voice playing. The subtitles only show up on two of the 10+ magic mouths with voice recordings in them. The subtitles should be showing up for all of the recordings, not just two.2011-01-31 20:52:00

Author:
Livewire410
Posts: 44


Sackbot Costume bug

omg this bug is so annoying, let me asplain. Everytime I load a costume with stickers on it on a sackbot and then decide "oh I'd rather have you wear a differen't costume instead" The new costume I load has the clothes I picked for it but the stickers from the previous costume stays on the sackbot. Even if I reset the costume the stickers will still be there when I load a different costume and I'd either have to go to randomize costume or clear stickers just to load a costume right...
2011-01-31 22:53:00

Author:
wolverine_2008
Posts: 304


Nope already knew about that. I can wiggle my body but cant move my head :. Also sometimes when someone joins or if I save while someones with me in create mode, the load icon would keep spinning and it wont let me rewind.

I also have that dog paddle/ infinite breathe glitch.
I think you might have my "sticky" glitch (also had it in the beta) try making a piece of material sticky with the material tweaker, and if your sackboy sticks you have it.
Side effects include:
can't collect prizes infront of them (have to layer shift into them)
When you exit a controllinator you fall through the level and die
You can't swim right/never die
Sound effects of impacts are 10x as loud as a normal sackboy
Points bubbles will slow you down if you bounce into them
A few others I can't remember...
2011-02-01 00:23:00

Author:
fodawim
Posts: 363


Well, a new glitch for thecxmen. A negative one.

T'was in the beta, but never got fixed.

Basically, we can't layer change onto the same layer as something theck. It's kinda more gamebreaking than you'd think, considering how hard it was to hop into the elevator in "Kling Klong."

A fun thing to do with that glitch though, is go in online create with a friend, and put some theck on the front layer, then drop into it. You won't drop onto the thick layer, since you can't layer change into theck, but you appear somewhere on the hovering layer, or slightly behind it.

It's not thack, because once you're on the glitch layer, you can replace the theck with a thick material, and you'll still be there (Except you kind of float)...
2011-02-01 12:14:00

Author:
KlawwTheClown
Posts: 1106


2 more bugs I've noticed a few times but forgot to add to the list before. Let me know if you've had them too or if I'm missing something with the magic mouth.

1. The Space Pool level very often adds the score on to the wrong player and skips your turn when it shouldn't. Actually this level is pretty bugged altogether and I personally think it's the worst level in the game. The physics and the aiming are awful but that's just bad design rather than bugs.
2. Magic Mouth subtitles don't work for me either, as reported by Livewire previously, unless I'm doing something wrong!? I've listened to the tutorial several times but it just says to do exactly what I'm trying to do but the "subtitles" option is always greyed out. I can change it to put the tick on to display subtitles but it doesn't do it.
2011-02-03 16:16:00

Author:
mistervista
Posts: 2210


2. Magic Mouth subtitles don't work for me either, as reported by Livewire previously, unless I'm doing something wrong!? I've listened to the tutorial several times but it just says to do exactly what I'm trying to do but the "subtitles" option is always greyed out. I can change it to put the tick on to display subtitles but it doesn't do it.

Not a bug. Magic mouths have to be on a sequencer for subtitles to work. Which kinda sucks.
2011-02-03 16:29:00

Author:
Doopz
Posts: 5592


GameCams with localspace are broken,(turn opposite the way they are supposed to, a few others I can't remember atm

I reported this bug to Mm about three months ago during the beta trials. It came in with one of the patches and totally wrecked my top down jungle shooter level. This really should have been fixed.
2011-02-03 17:04:00

Author:
Ungreth
Posts: 2130


I spotted a translation error. In the sackbot behavior settings there are 'Acting', 'Record' and 'Start Over'. The correct translations [English->Finnish] would be 'N?ytteleminen', 'Nauhoita' (or '??nit?', but that's used for recording voice) and 'Aloita Alusta'. At the moment the translations are the same, except that 'Nauhoita' is 'Enn?tys'.

Uusi [enn?tys]! -> It's a new [record]! (Like, in sports, if ya didn't get it.)
[Nauhoita] n?ytteleminen. -> [Record] the acting.
2011-02-03 20:32:00

Author:
Saku401
Posts: 83


Not a ton of glitches in mine. Not a ton, but a lot. Mostly the popit categories. The beach ball and golf ball items are under "Camera Templates", all of the cogs are under "Music-Cinematic", apple object under "Wood", basic sponge, cardboard, glass, polystyrene and metal are under "Metal", the new power ups (i.e. grabinator, grappling hook) are under "Balls", movie camera is under "The Gardens", and plasma, fire, water and electric are under "Tutorials". I don't even know if "Camera Templates" is a real category.2011-02-03 21:02:00

Author:
Unknown User


The Frying Pan Glitch:

Effects:
Makes your sackboy a bit taller
Makes your tiny neck outstretched
When moving, your sackboy's seems to be tilting forward and legs longer

Caused:
Equipping the frying pan.

EDIT: Arms also seem to be In an awkward position
2011-02-03 23:13:00

Author:
Spazz
Posts: 484


The bugs i've noticed are:

Blurring of Holo material with sticker on it

Shadows appear wrong, like some are fuzzy, pizzlated, shadows on the screen edge shows no shadow and then when you go in that direction the shadow will pop up and light will pass though solid material and sometimes it work work correctly and is blocked by that material.

impact switches dont detect anything with high volocity

when wiring a Sackbot behavior chip and then wanting to detach the wire makes the cusor jump from selecting the wire to then selecting the circuitboard making it really hard to grab the wire at all.

Bounce pads in the level kit section
2011-02-04 00:04:00

Author:
artise
Posts: 353


For the D-Pad I had posted for help, and a person told me to turn off the pop-it in the controllinator details, and it instantly worked. I also have seen the clear floating material glitch when you delete an item wnat can only be removed by painting with a material, I have seen the blurred stickers on holos, but I think it has to do with items having a high fog setting in the level, but not sure. I have had the sound "pop" and shut off, but I have also had the game freeze completely on me several timeswhile exiting the level in create mode.2011-02-04 07:27:00

Author:
celsus
Posts: 822


Well it seems I am like a lot of you! I have had so many different glitches I can't keep up with them. A lot of you have mention a few of the ones I have had, but some of mine are different than what you all have been reporting. This has been really frustrating for me since, my husbands and my daughters accounts aren't experiencing any of these, just me!

Common glitches I've had:
Sack fish glitch - infinite breathing and constant doggy paddle and X does not work.
Gold bug - get to the scoreboard, and see your percentage and trophies, and then the system locks up.
Stickers on costumes showing through items.
Pins aren't registering everything. Some are stuck on the same number for the past two weeks. Score a X50 Multiplier is stuck on 34/50, Can't Dive In ever!
Head not moving on sackgirl.

Glitches I've had in create mode:
Materials on LBP1 Levels don't exist on LBP2. It may look the same, but it won't accept it as the same material. Had to redo entire pieces because even the material
changer wouldn't change them.
Items, materials, objects not able to select them or delete them. Including stickers.
Stickers placed on surfaces disappear in create mode but are there when you go to play mode and you can't reselect or remove them in create mode.
Thermometer wasn't even full, add some bubbles... one at a time, you can hear something break with each bubble. I place a cluster of bubbles at one time... come off
pause... they start falling straight through the floor in a narrow waterfall effect, continued for about 20 seconds, then it paused.... started hearing everything
breaking.... I zoomed out and all of a sudden the bubble exploded out of the floor and half my level was broke! Luckily the undo fixed it.
Unable to undo on older levels from LBP1. Worked on one of my old levels for at least an hour, and I placed something weird, so I tried to undo, and it wouldn't undo. I
had to save, return to pod and then quit game, and then re-enter for it to work again.
The toxic gas disappearing in create mode but with different odd changes to something completely different will bring it back. Plus, gas not visible in create mode but was
there in play mode.
Solid items going right through walls, won't glue to anything, and fall through the floor. Plus, I came out of hover mode, my sackgirl fell through the floor, squished, died and
then she exploded out of the floor. (This one is still there in one section of my level. It won't go away. Willing to show it to anyone if needed)
Couldn't record a Sackbot animation. Camera placing wouldn't work, had to delete them, leave the level, quit game and come back before it would work.
Walking along ground then my sackgirl was flung up and down in a spastic motion for about 3 seconds. Then it quit for a moment. Opened my pop-it and it started again.

Now if anyone else is have any of these problems, and if anyone knows how to fix them, please let me know! I would greatly appreciate it!!

Thank you for your time everyone! Have a great day!
MaximovSephiroth
2011-02-04 08:53:00

Author:
MaximovSephiroth
Posts: 36


Spawned emitters don't keep their style settings.

Create a parent object that emits other child objects after a second or two. Change the style of those emitters from default "dissolve" disappearance to "explode" or "splat" or something. Create an emitter that emits this master object which then shoots child objects. Every child object only ever disappears with "dissolve" style. This is true whether the emited objects are selected by reference to objects in the level, or from captured PopIt objects.
2011-02-04 10:37:00

Author:
Shifty Geezer
Posts: 131


You Did not add the Deco bug to the list I've reported.
should i post pics of the horror that is Decos that can't be used in lot of creative ways now???
because besides from online loading bug, this is the worse bug I'm dealing with, it completely ruins a lot of
creative costumes I've made and many other people's too.
plus there are no work arounds to avoid it, besides just not
being to creative with decos on a costume... >.> *mew

This bug doesn't just affect costume creation, it also affects the appearance of decorations when making objects and landscapes. I actually reported this bug on week one of the beta, and when was that...August? I'm kind of wondering why Mm bothered to put out a beta trial when they had no intention of fixing the glitches we reported to them.
2011-02-04 20:14:00

Author:
Ungreth
Posts: 2130


I'm kind of wondering why Mm bothered to put out a beta trial when they had no intention of fixing the glitches we reported to them.

Quite Ungreth, I've asked that same question myself. There are several bugs still in thegame that I reported too. I tried my hardest to help them squash the bugs but it seems I wasted my time.

Just found another one too. There's something wrong with the controllinator. I set up 2 in my W.I.P. Einhander level with one as a receiver and the other as a transmitter set to NOT enter automatically but when I go into play mode it sometimes!! puts me straight in it and the controls don't work, then another time it doesn't. I moved the transmitter controllinator back a couple of layers and it worked first time, then next time didn't. It's not much good if it works different every time is it!?
2011-02-04 23:56:00

Author:
mistervista
Posts: 2210


My whole profile corruption glitch from the beta (allows you to bring created objects to any level) is still there....here lemme get some pics that I took using it...
(yes score givers/level enders work)
[time for ZOMG mega pic]

http://oi51.tinypic.com/14291n8.jpg
2011-02-05 02:03:00

Author:
fodawim
Posts: 363


My whole profile corruption glitch from the beta (allows you to bring created objects to any level) is still there....here lemme get some pics that I took using it...
(yes score givers/level enders work)
[time for ZOMG mega pic]

Well that's the mother of all things LBP photos right there isn't it?!! WOW!

Ahem... well as Ungreth, mistervista, and a few others have stated... the amount of already reported glitches STILL haunting us in the finished game is both mind-blowing and pathetic! I really tried to give Mm the benefit of the doubt on the first few bugs I noticed but the further I delve into Create mode the more dumbfounded I am at Mm's EpiC Fail that is LBP2.

I was trying to keep an open mind... but now I'm just extremely ticked off at them. I wouldn't be surprised if we find out in the next few weeks that the wrong files were sent to the manufacturer and we all just shelled out $70 to $90 dollars for the wrong version if this game. LBP wasn't full of half the bugs I'm seeing in this sad little retail version. Every day some new bug pops up for me... some of which I've seem mentioned here and others no one is mentioning.

Quite honestly, there's too many to remember right now. I'm with mistervista on this... what WAS the point of working so hard to find these bugs if they couldn't be bothered to fix so many of them? To be honest, I really wanted that Bug Blaster costume... but if I got one I'm not even sure I'd be proud to wear it knowing how this game turned out.

What a sad state this game is in considering how hard we all worked in the beta and that the release date was pushed back so far.

Sorry... mini rant over.


To the point of the holomaterial being blurred, I reported that bug in the beta... it came with the second patch I believe. It has nothing to do with stickers, lighting, fog amount, etc. My version of the level it was on before the update had it looking crisp, then a few hours later the update blurred it. Here's the link to a video I posted (and sent Mm the link to) showing the bug when I discovered it (and how to fix it... to some degree). http://www.youtube.com/watch?v=RP_DHDKY27o&feature=youtube_gdata_player

No really, you might as well watch it because I'm pretty sure Mm didn't.
2011-02-05 02:47:00

Author:
Rustbukkit
Posts: 1737


Well that's the mother of all things LBP photos right there isn't it?!! WOW!

Ahem... well as Ungreth, mistervista, and a few others have stated... the amount of already reported glitches STILL haunting us in the finished game is both mind-blowing and pathetic! I really tried to give Mm the benefit of the doubt on the first few bugs I noticed but the further I delve into Create mode the more dumbfounded I am at Mm's EpiC Fail that is LBP2.

I was trying to keep an open mind... but now I'm just extremely ticked off at them. I wouldn't be surprised if we find out in the next few weeks that the wrong files were sent to the manufacturer and we all just shelled out $70 to $90 dollars for the wrong version if this game. LBP wasn't full of half the bugs I'm seeing in this sad little retail version. Every day some new bug pops up for me... some of which I've seem mentioned here and others no one is mentioning.

Quite honestly, there's too many to remember right now. I'm with mistervista on this... what WAS the point of working so hard to find these bugs if they couldn't be bothered to fix so many of them? To be honest, I really wanted that Bug Blaster costume... but if I got one I'm not even sure I'd be proud to wear it knowing how this game turned out.

What a sad state this game is in considering how hard we all worked in the beta and that the release date was pushed back so far.

Sorry... mini rant over.


To the point of the holomaterial being blurred, I reported that bug in the beta... it came with the second patch I believe. It has nothing to do with stickers, lighting, fog amount, etc. My version of the level it was on before the update had it looking crisp, then a few hours later the update blurred it. Here's the link to a video I posted (and sent Mm the link to) showing the bug when I discovered it (and how to fix it... to some degree). http://www.youtube.com/watch?v=RP_DHDKY27o&feature=youtube_gdata_player

No really, you might as well watch it because I'm pretty sure Mm didn't.

well digging into the LBP2 disc info I found this tidbit:


LittleBigPlanet revision '%s' build date: Dec 1 2010time: 21:51:48

soo seems it may be a older build of the game :/ seeing as the game went 'gold' on december 21st 20 DAYS after the current build we have...
2011-02-05 04:08:00

Author:
fodawim
Posts: 363


well digging into the LBP2 disc info I found this tidbit:

soo seems it may be a older build of the game :/ seeing as the game went 'gold' on december 21st 20 DAYS after the current build we have...

Woah. freaky (o_0) so we got a some what older version?
well i hope the first patch when it's out has a ton of fixes then,
honestly i had expected the 1th patch to be out by now... ( >.>)
i bet that bloody Move pack their working on is making them slow. *mew
2011-02-05 04:53:00

Author:
Lord-Dreamerz
Posts: 4261


Good idea!
Maybe add the 'Giant Earth' glitch some people got: The earth gets huge and is inside the pod, disallowing players to access the controller (not sure about that part).

i know this bug i also know how its caused. when i change my PSN avatar and then go on lbp2 the earths there and its realy annoying and the only way it will go is if i join a friend or reset my ps3
2011-02-05 09:45:00

Author:
hatbat99
Posts: 2


I had another look a couple of days ago and the Grappling Hook seems fine now. I have to say, I've found very little in the way of bugs, it's been fine for me so far.2011-02-05 09:52:00

Author:
kirbyman62
Posts: 1893


I'm having trouble with something else now. Can anyone tell me if this is a bug or not, or if it's just me!? I'll hold off adding it to the list until I have more info and feedback.

The problem: I'm trying to make a tutorial level showing how to make my easy-peasy health bar for folks like me who don't get on with complex logic. Obviously to do this I have to show the microchips, circuitboards and all relevant switches and wires. Unfortunately they won't display. I've made sure every single item is set to "visible in play mode" and/or to "show all switches and cables" but when I go into play mode they are all still invisible. Any ideas anyone?

Thanks.
2011-02-05 13:34:00

Author:
mistervista
Posts: 2210


If it's in a microchip it's not a bug, microchips cannot be displayed at all in play mode.2011-02-05 14:20:00

Author:
fodawim
Posts: 363


This isn't a show stopper, but when I set the background for my pod to "Eve's Asylum" and go to my moon, there's a big leaf in front of my level descriptions.2011-02-06 03:31:00

Author:
Pookachoo
Posts: 838


Hey guys, just wanna make sure people know theres now an official place where you can report your bugs to MM the link is: http://getsatisfaction.com/littlebigplanet/products/littlebigplanet_littlebigplanet_2
So if someones bothered, they could copy all the bugs that have been reported here and not there to that website so that MM can fix LBP2 faster!
Can't wait for them to fix all the bugs, i'll be almost as happy as when they first released the game!
2011-02-06 03:41:00

Author:
Captnmatt
Posts: 96


I have a problem on LB2 is that sometimes when I put LBP2 there's a gian object in my POD that I have never place on my POD that blocks the whole view on my POD and it wont even let me use the POD controller and I have to turn off my PS and turn it on again for the giant object to be gone from my POD and so I can use the POD controller and it happens to me most of the times I put LBP2 on my PS and that never happened to me in LBP1, so I would like to know if this has happened to anyone else and I would appreciate it if someone could please explain to me how can I fix this. Thanks2011-02-06 04:55:00

Author:
Ericko38
Posts: 6


1st of all Ericko, double post. Second, don't advertise your levels in this thread, just head over to level showcase and post it there. And third, it happens when you change your PSN avatar, and to fix, just sign out of PSN and back in, that seemed to work for my friend when he had it.2011-02-06 05:23:00

Author:
Merc
Posts: 2135


I found two problems that aren't bugs but still worth of noticing.

Firstly I noticed something has changed from LBP1.
When you grab something and touch fire it used to make you release your grabbing .
In LBP2 it wont do that.

Secondly you cannot filter text search.
Its bit backwards because you can filter all other searches with a text.
2011-02-06 06:17:00

Author:
waD_Delma
Posts: 282


Hit that mute bug the third time. This time, it was by running through a long track of active sequenced music tracks at once.2011-02-06 07:35:00

Author:
ButchInZero
Posts: 58


Logic corruption - circuits can plain break!

One of my spawned bullets that awards points on a tagged impact started registering a hit on a plain, untagged wall (the bottom wall of a closed arena, yet hitting the other walls of this same object didn't register a hit!), and awarding the score 18 times instead of once. It was a blue impact sensor that was registering hits competely falsely, and somehow managing to activate the score giver 18 times per false positive. Replacing the tagged sensor with a fresh one didn't solve the issue. In the end I deleted the object and recreated it.

This is a bit worrying if "game code" can randomly mutate and do stuff it shouldn't, introducing errors to correctly functional logic.


Hey guys, just wanna make sure people know theres now an official place where you can report your bugs to MM the link is: http://getsatisfaction.com/littlebigplanet/products/littlebigplanet_littlebigplanet_2
Is that really official? Doesn't look any more proper than here. I'd have thought the PlayStation forums would be the official place, unless this getsatisfaction forum is a direct MM link rather than through Sony.
2011-02-06 10:11:00

Author:
Shifty Geezer
Posts: 131


Is that really official? Doesn't look any more proper than here. I'd have thought the PlayStation forums would be the official place, unless this getsatisfaction forum is a direct MM link rather than through Sony.

Yes I had a look at that and thought exactly the same. It's very poor. I couldn't work out how to post there and also they don't have an actual LIST like i do here, it's just a bunch of random posts which they are never going to sift through properly.

It would be much easier and better if Mm just looked at this thread.
2011-02-06 12:08:00

Author:
mistervista
Posts: 2210


I don't know if this has been reported, but there is a minor bug in Hedge Hopping where occasionally (seemed to happen only with 2 players, standing in certain places) the "Fifth of Beethoven" music won't start playing and you do the level without music 2011-02-06 12:53:00

Author:
Matimoo
Posts: 1027


Is that really official? Doesn't look any more proper than here. I'd have thought the PlayStation forums would be the official place, unless this getsatisfaction forum is a direct MM link rather than through Sony.
Here! From Mm's news page. (http://www.mediamolecule.com/blog/article/reporting_problems_with_littlebigplanet_2/)
2011-02-06 16:21:00

Author:
warlord_evil
Posts: 4193


I've got an additional bug with Impact sensors. I've got 4 of them on a ship in my Einhander level that's meant to stop the ship leaving a certain area which is bounded by hologram material with the matching tags on. This exact same set-up worked perfectly in the beta but now it's intermittently failing whereby holding the analogue stick in a certain position (seems to be hard right/left and slightly down) causes the ship to slowly ascend and bypass the tags thus leaving the area completely.

Update: Forget this one. I had some extra switches on courtesy of a friend to give a boost effect and after removing them it seems to work ok. Haven't tested thoroughly yet but it should work now and I'll have to forego the boost option which is a shame but I'd rather have it working.
2011-02-06 16:22:00

Author:
mistervista
Posts: 2210


I've got an additional bug with Impact sensors. I've got 4 of them on a ship in my Einhader level that's meant to stop the ship leaving a certain area which is bounded by hologram material with the matching tags on. This exact same set-up worked perfectly in the beta but now it's intermittently failing whereby holding the analogue stick in a certain position (seems to be hard right/left and slightly down) causes the ship to slowly ascend and bypass the tags thus leaving the area completely. Obviously this totally ruins the level so I can't finish it until this is fixed.
if you'r using an advanced mover, try using basic movers, that way you can completely cut one direction off... (use not gates to cut off power to individual movers each inside their own microchip)
2011-02-06 17:31:00

Author:
fodawim
Posts: 363


Tags are definitely buggy. I have mines that are spawned piece of holo with a tag on. They cause damage to all players except yellow. I have copied over the health chip from another player and it doesn't fix it. But if I put down a piece of holo in the level with the same tag on and drive into it, yellow takes damage. The tank sensor doesn't trigger on some impacts.

I also had an issue with a tag not being detected by a sensor, and after an hour of trying to solve this, found that despite the tag being in range visually, I had to extend the tag sensor from 200 units to 220. These tag issues are gamestoppers for complex levels.


Here! From Mm's news page. (http://www.mediamolecule.com/blog/article/reporting_problems_with_littlebigplanet_2/) A-ha! Being able to link to broken levels for debug is promsing. I hope they show an encouraging presence.

Hmmm, can't even open any posts to read. Doesn't bode well!
2011-02-06 21:19:00

Author:
Shifty Geezer
Posts: 131


In one of the levels I imported from LBP1, I noticed this nasty "dead pixel". No matter what I did, I wasn't able to get rid of it.

http://i4.lbp.me/img/ft/c94ef581740423a33b3717bd4028220f608877f6.jpg
2011-02-07 04:39:00

Author:
ButchInZero
Posts: 58


I dunno if this has been reported in this thread or not, but something that keep irritating me is the place and tweak shortcut.

When placing an object that has a tweak section, while placing it if you press and hold X it'd place it and open the tweak menu settings. However, I have found that if you do in fact modify any of those tweak settings, they will not stay. You have to stick it, exit to the main popit cursor, reselect the object then go into tweak settings. It really defeats the convienence of the press and hold X for tweak settings shortcut.

I have noticed it on emitters, cameras, material tweakers, the creatinator, etc...
2011-02-07 18:31:00

Author:
wizaerd
Posts: 159


Thanks for the help2011-02-07 19:05:00

Author:
Ericko38
Posts: 6


I dunno if this has been reported in this thread or not, but something that keep irritating me is the place and tweak shortcut.

When placing an object that has a tweak section, while placing it if you press and hold X it'd place it and open the tweak menu settings. However, I have found that if you do in fact modify any of those tweak settings, they will not stay. You have to stick it, exit to the main popit cursor, reselect the object then go into tweak settings. It really defeats the convienence of the press and hold X for tweak settings shortcut.

I have noticed it on emitters, cameras, material tweakers, the creatinator, etc...

Yes it's always done that, even in LBP1. They say in the tutorials you can tweak as you place but in reality you can't because it actually tweaks the next one you're holding and not the one you've actually placed in position. It's been like it for over 2 years so I guess they aren't going to change it now. It is annoying though.
2011-02-08 01:34:00

Author:
mistervista
Posts: 2210


Another logic bug. Battery on Sequencer gets fixed to ON when moved. That is, a battery placed on a sequencer should only activate when the timeline hits it. However, picking up the battery and moving it earlier in the timeline caused it to stay on in my level, and even deleting that battery and putting an alternative in its place, the signal remains on. My solution was, as ever, delete the sequencer component, rebuild it from scratch, and place the new sequencer object in the chip.2011-02-08 18:53:00

Author:
Shifty Geezer
Posts: 131


I dunno if this has been reported in this thread or not, but something that keep irritating me is the place and tweak shortcut.

When placing an object that has a tweak section, while placing it if you press and hold X it'd place it and open the tweak menu settings. However, I have found that if you do in fact modify any of those tweak settings, they will not stay. You have to stick it, exit to the main popit cursor, reselect the object then go into tweak settings. It really defeats the convienence of the press and hold X for tweak settings shortcut.

I have noticed it on emitters, cameras, material tweakers, the creatinator, etc...


Yes it's always done that, even in LBP1. They say in the tutorials you can tweak as you place but in reality you can't because it actually tweaks the next one you're holding and not the one you've actually placed in position. It's been like it for over 2 years so I guess they aren't going to change it now. It is annoying though.

It's always worked fine for me, never had a problem with it. Not even in LBP2.
2011-02-08 21:40:00

Author:
Doopz
Posts: 5592


Another problem that I'd forgotten about is with materials from LBP1 changing in LBP2. I reported this in the beta too but nothing's been done about it.
Primarily I've noticed with the "Thing" material from the Marvel pack, in LBP2 it loses it's texture completely and acquires a bevelled edge. In LBP1 it's a great material for rock but in LBP2 it's lost all definition and is totally flat and looks awful.
2011-02-09 00:18:00

Author:
mistervista
Posts: 2210


I still seem to have the key bug (I can't get to a locked level even though I collect the key for it), don't know if it's been reported or not, sorry.2011-02-09 00:20:00

Author:
warlord_evil
Posts: 4193


Random changing of emitter layer settings

Having added a couple of arenas to my tank level, some existing emitters have been randomly changed as to which layer they emit to, causing shots to pass over walls or under players. These changes are random meaning every single object has to be checked invidiually to fix. I don't know whether this bug is a save issue or happened in create.
2011-02-09 08:43:00

Author:
Shifty Geezer
Posts: 131


I still seem to have the key bug (I can't get to a locked level even though I collect the key for it), don't know if it's been reported or not, sorry.


Random changing of emitter layer settings

Having added a couple of arenas to my tank level, some existing emitters have been randomly changed as to which layer they emit to, causing shots to pass over walls or under players. These changes are random meaning every single object has to be checked invidiually to fix. I don't know whether this bug is a save issue or happened in create.

Thanks guys. I still have the key bug and forgot to add it to the list. Thanks for reminding me warlord.

I also had the emitter problem in the beta and reported that one too. I wrongly assumed that one had been fixed but obviously not. Thanks for pointing that out SG.
2011-02-09 15:34:00

Author:
mistervista
Posts: 2210


Had it happen again last night, and noticed it happened around a thermo overload. I can't be sure, and haven't done a proper investigation, but basically I was editing with 1/16th of the thermometer still clear and added two local players for testing. The thermo spikes before settling back down when adding players, and this popped the top. I think it's that blowning of the thermo that caused the emitter settingst o go screwy, because reverting to a level just before that (same level, only didn't add players in edit mode), there was no problem.

So word of warning to anyone when running near the thermometer's limits, save often to different save slots and if you go over, test for level breaks and reload a prior version if they've happened.
2011-02-09 21:00:00

Author:
Shifty Geezer
Posts: 131


Had it happen again last night, and noticed it happened around a thermo overload. I can't be sure, and haven't done a proper investigation, but basically I was editing with 1/16th of the thermometer still clear and added two local players for testing. The thermo spikes before settling back down when adding players, and this popped the top. I think it's that blowning of the thermo that caused the emitter settingst o go screwy, because reverting to a level just before that (same level, only didn't add players in edit mode), there was no problem.

So word of warning to anyone when running near the thermometer's limits, save often to different save slots and if you go over, test for level breaks and reload a prior version if they've happened.

Just to let you know that when it happened to me I was using hardly any thermo at all. It was in a nearly empty level with not even 1/4 thermo used. I'd made one emitted platform with the emitter on a piece of hologram and placed it and that worked perfect, but when I copied that and placed a few more beside it the copied ones emitted on the wrong layers. I had to make every one individually!

By the way here's a quick video I did on my phone to show what the online experience is like for me. It's just to show those people who apparently have no problems what those who do have to put up with! Please forgive the quality and the fact it's sideways on. It's the first video I've ever uploaded and I was sure I'd held my phone upright but somehow I got the video sideways! No idea how. Anyway, it's good enough to give you the general idea.
http://www.youtube.com/watch?v=60VtDGL1LfY

Oh, and this was with me as the host and 1 friend joined me. If I'm not the host and join someone else it's even worse!
It will come as no surprise that after that session I had a serious migraine!
2011-02-10 01:13:00

Author:
mistervista
Posts: 2210


Just to let you know that when it happened to me I was using hardly any thermo at all. It was in a nearly empty level with not even 1/4 thermo used. I'd made one emitted platform with the emitter on a piece of hologram and placed it and that worked perfect, but when I copied that and placed a few more beside it the copied ones emitted on the wrong layers. I had to make every one individually!That's somewhat different to me though. In my case, I had dozens of emitters in the level working fine, the thermo peaked, and then some of them had been randomly changed to different levels. So two different bugs - yours being a fault in a copy/paste of an emitter (which I had no trouble with), and mine being a fault changes to existing emitters. That's two bugs for MM's bug-busters to fight!2011-02-10 09:31:00

Author:
Shifty Geezer
Posts: 131


Haven seen this one before, make a piece Of hologram in your level with a microchip, emit it using the emit in level option, if you shrink it (alot) when placing it to emit you can't select/open the microchip anymore 2011-02-10 14:51:00

Author:
fodawim
Posts: 363


Haven't had a lot of major bugs, but lots of little things in create mode. I had a countdown (3, 2, 1, go...) built in hologram material. A sequencer triggered the numbers one at a time to be emitted. Every time, despite rebuilding the system, the 3 would come on, the 2 will not, then the one. When I program the #2 emitter, the 2 emits immediately; even tho it's plugged in and is not triggered by anything. I removed it from the level, lol. But it's always some little nuisance while creating.

I feel bad for you guys with the game breakers. Ouch.
2011-02-10 15:37:00

Author:
Aselrahc
Posts: 185


I was trying to join TheZimInvader one day, and it gave me a message saying that RottenAvocade had set to auto-reject. i messaged her and she said that he wasn't using that, but it kept giving the same message. When she invited me, it said "failed to get response from the players". I tried to join Alec then, but it gave the same message. This needs confirmation though.2011-02-10 15:43:00

Author:
gdn001
Posts: 5891


Haven seen this one before, make a piece Of hologram in your level with a microchip, emit it using the emit in level option, if you shrink it (alot) when placing it to emit you can't select/open the microchip anymore

Yes I had that one recently too but now you've had it aswell I'll add it to the list.

Also when you capture a microchip it's invisible in your goodies bag which isn't very helpful so I'll consider that a bug too.
2011-02-10 15:48:00

Author:
mistervista
Posts: 2210


some of those people also have the God Glitch, and have published Story Levels from the beta (such as Tower of Whoop) onto their own accounts and are taking credit for it. Argh!

They don't have god-bug, tho levels were taken many months ago before god-bug got patched.
levels being the ones from beta. like Tower of Whoop as you said. *mew
2011-02-10 17:18:00

Author:
Lord-Dreamerz
Posts: 4261


Failed to load party data glitch

I had that error message before, but this time was different. When playing with 3 people, within the persons pod it became invisible, after being sent back to the pod, my pod was empty with no decorations and the computer failed to work. Fearing the worst exited the game before it can autosave and everything was back to normal, thank goodness for that! I thought my profile glitched.

Anyone else had a similar problem?

I've made a thread on it

https://lbpcentral.lbp-hub.com/index.php?t=48729-Failed-to-load-party-data-glitch

It's a shame that I could'nt get a few pictures but couldnt take the risk.
2011-02-10 17:40:00

Author:
PerfectlyDarkTails
Posts: 269


I was messing around the other day and somebody went into one of those pod glitch levels and captured a pod, then for some reason I had it too. It was a bouncy, grabbable pod, so I tried it out for a day before getting annoyed and deleting it. However, that didn't stop the pod from being bouncy and grabbable. Also, in that one, the controller wasn't a solid object, either. After a couple of days, it's attributes went away, so it's fixed now, but it was weird, since I didn't capture it myself.2011-02-10 17:42:00

Author:
Super_Dork_42
Posts: 1874


I found another glitch which may be related to the "Music in story levels not always playing" bug which has been reported.

When I played a few versus levels with one of my friends (first the one in Eve's Asylum, then Rocket Funland), every now and then the music from the first level started playing while I was playing Rocket Funland. But it stopped after a sec or so and the track from Rocket Funland started playing again.
That happened each 10 seconds or so. He appearently wasn't afflicted by this.
Scary... Well, I just thought I should add this.
2011-02-10 17:59:00

Author:
iArekusu
Posts: 402


I found another glitch which may be related to the "Music in story levels not always playing" bug which has been reported.

When I played a few versus levels with one of my friends (first the one in Eve's Asylum, then Rocket Funland), every now and then the music from the first level started playing while I was playing Rocket Funland. But it stopped after a sec or so and the track from Rocket Funland started playing again.
That happened each 10 seconds or so. He appearently wasn't afflicted by this.
Scary... Well, I just thought I should add this.

i had the exact same problem, i had that problem with the second boss level, i think it did this is that the music failed to load when joining someone else into a level
2011-02-10 20:04:00

Author:
PerfectlyDarkTails
Posts: 269


hi mm team. i may have come across a glitch in lbp2 create mode, the levels i have made the stickers keep coming and going?
and it's not because the level is over heated. it still happens when i publish it didn't know if it was my game and should take it back or a glitch?

just thought i would let you know. Steve
2011-02-11 04:04:00

Author:
Nemesis_Steve
Posts: 20


Seems I found a bug that is killing part of my level im doing a kinda puzzler and when you get into a controlinator in play mode you get the little loading symbol in the corner and you cant use any controls, works fine in create mode though :?

EDIT: OMG epic fail I had diable controllers on in a camera :S
2011-02-11 05:34:00

Author:
fodawim
Posts: 363


hi mm team. i may have come across a glitch in lbp2 create mode, the levels i have made the stickers keep coming and going?
and it's not because the level is over heated. it still happens when i publish it didn't know if it was my game and should take it back or a glitch?

just thought i would let you know. Steve

Yes that's the sticker bug we've had since the early days of LBP1. We've reported it to MM many times but they've still never fixed it. I've no idea why?
2011-02-11 15:33:00

Author:
mistervista
Posts: 2210


When I started up LBP2 today, it reset my account and I had to use a backup from two weeks ago.2011-02-11 15:58:00

Author:
.jamo
Posts: 172


An old bug from the early days that's still there....capture a level, place it in a new crater on your moon, and you'll find that all your 2-way switches are broken. The lever part will be visible, but with no physical form to interact with. Essentially, a "ghost" lever, which can be activated in gameplay by running through/past it.2011-02-11 16:16:00

Author:
Ungreth
Posts: 2130


When you put a logic piece ( a timer in this case) on a block of thick material and then change it to thin, it becomes inaccessible. I'd have to double check, but I think it remains like that even if you change the material back to thick again.2011-02-11 17:22:00

Author:
julesyjules
Posts: 1156


Creature Navigators in LBP2 are always set to invisible with no way to change that, whereas in LBP1 they were always visible. A problem 'cause I know of several levels that use them as decorations.

EDIT: Disregard this...
2011-02-11 20:31:00

Author:
Blue Helmet
Posts: 306


An old bug from the early days that's still there....capture a level, place it in a new crater on your moon, and you'll find that all your 2-way switches are broken. The lever part will be visible, but with no physical form to interact with. Essentially, a "ghost" lever, which can be activated in gameplay by running through/past it.

There must be more to it than that. If I create a "level" that consists solely of a 2-way switch glued and wired to a block of neon, it works just fine when I transfer it to a new crater.
2011-02-12 00:17:00

Author:
Aya042
Posts: 2870


Not sure if it's already been mentioned, but I've come across one with stickers, in that if you place them, sometimes they don't show up until a little while after. Weird.2011-02-12 15:54:00

Author:
kirbyman62
Posts: 1893


Anyone else got a bug with pins and trophies not working? I have.

Several of my pins and trophies aren't updating at all. Ones like "play 25 community levels" and "be first to play 5 brand new levels", "place in the top 25% on scoreboard on community levels" etc. I've played loads of levels that fit the different criteria and my pins are just blacked out and the count is still on zero. They aren't updating at all.
2011-02-13 00:45:00

Author:
mistervista
Posts: 2210


duno if anyones said this one already, but if you put a custom costume on a sackbot and the stickers are not right(shows up black for me)..
that means you either have stickers on your sackboy and have to reset your costume or you have another player that has stickers on them and they have to reset their's

as soon as you reset your costume the sackbots stickers show up normal again

Edit: also the thing where if you place a wire from anything to a sackbots main brain and remove it you cant remove all the wire connected to it...
2011-02-13 00:47:00

Author:
reefer007
Posts: 54


well I've been hit with the CRAFT EARTH CRASH INTO POD bug....really frustrated at Mm now....as soon as it went "GOLD" (oh the irony) and now I'm suffering the ultimate pain....and no way am I going to restart my data all over again....I'm hoping my backup wasn't affected or else I'll die 2011-02-13 09:16:00

Author:
Shadowcrazy
Posts: 3365


well I've been hit with the CRAFT EARTH CRASH INTO POD bug....really frustrated at Mm now....as soon as it went "GOLD" (oh the irony) and now I'm suffering the ultimate pain....and no way am I going to restart my data all over again....I'm hoping my backup wasn't affected or else I'll die
All ya gotta do is restart your PS3. Just don't change your PSN avatar right before entering the game...That's what causes it. :L

Oh, and I believe I've found a strange bug that's been plaguing me since the BETA...See, I'm making a little town. All of the buildings are glued to the floor, but there are some round, thin pieces of cardboard hidden behind some buildings that I've put the gear decorations and a rotator on, to give the impression that the gears are rotating. They aren't glued down, they've just got an anti-gravity tweaker with anti-gravity and density set to %100. So I carefully and meticulously align them all behind behind buildings to make them look nice, but then every time I enter the level in Create Mode, everything that isn't glued down seems to have shifted to the left a little bit, including Sackbots. This is the absolute most annoying bug in LBP2 for me, I have to constantly keep aligning things over and over again. At first, during the BETA, I thought it was just my imagination, but now it's just getting ridiculous. Is this happening to anyone else, or is it just me?
2011-02-13 09:35:00

Author:
TheZimInvader
Posts: 3149


All ya gotta do is restart your PS3. Just don't change your PSN avatar right before entering the game...That's what causes it. :L

facepalm.mp4

seriously can't believe I forgot about that quick fix...especially being in the BETA as well...thanks tho zim
2011-02-13 10:40:00

Author:
Shadowcrazy
Posts: 3365


Here's another glitch, the 'Invisible Sackboy' glitch. (Source (https://lbpcentral.lbp-hub.com/index.php?t=44996-LBP2-s-Easter-Egg-s-amp-Secrets-List&p=773272&viewfull=1#post773272), originally found by RyShark)

In create mode, use the sticker cursor and keep pressing L2 over your sackboy. You'll turn see-through!
http://i5.lbp.me/img/ft/2d5a5821610ea817987a5a4aee12d04876fd4ec1.jpg
Seems to be limited to create.
Invisible Sackboy can't be saved as a costume.
2011-02-13 14:27:00

Author:
iArekusu
Posts: 402


new one i found with holo, put a material tweaker on it and set to grabbable and when sackboy grabs it he's arms stretch very long and hits the ground, if you keep holding the grab button the holo will fly at sackboy really fast and then go back to its original position.

p.s to make the d -pad work on the controlinator you have to disable the popit in its settings
2011-02-13 18:32:00

Author:
artise
Posts: 353


i noticed the god glitch levels have made it on to lbp2...

i still think they should let us keep the bug blaster tho,,,
an replace it with a cockroach or summin because the gas mask is a great costume piece to have

if the patch stops me using the bug blaster costume im just going to uninstall the patch and play lbp1 online instead
i like it to much to lose it =)
2011-02-13 23:53:00

Author:
reefer007
Posts: 54


i noticed the god glitch levels have made it on to lbp2...

i still think they should let us keep the bug blaster tho,,,
an replace it with a cockroach or summin because the gas mask is a great costume piece to have

if the patch stops me using the bug blaster costume im just going to uninstall the patch and play lbp1 online instead
i like it to much to lose it =)

If you didnt earn the bugblaster like everyone else then know that you just announced to everyone that you want them to lose all respect for you...jus sayin
2011-02-14 01:29:00

Author:
Shadowcrazy
Posts: 3365


If you attempt to Grapple Hook grabbable hologram, your grapple line has infinite length and you can't reel in. Very similar to artise's bug, though.2011-02-14 02:53:00

Author:
Super_Clone
Posts: 849


hi again. not heard anything about my issue, on my levels, more so with ORIGINAL SONIC LEVEL, the pic's keep flashing, coming and going and it is very annoying. just wandering what to do? steve2011-02-14 10:32:00

Author:
Nemesis_Steve
Posts: 20


hi again. not heard anything about my issue, on my levels, more so with ORIGINAL SONIC LEVEL, the pic's keep flashing, coming and going and it is very annoying. just wandering what to do? steve

you mean STICKERS? if so it's the STICKER BUG and it's been around since LBP1 and has never been bothered to be fixed...but I agree it's annoying and my pixel creations are ruined because of it :/
2011-02-14 11:27:00

Author:
Shadowcrazy
Posts: 3365


yeah the stickers. oh well i'm sure they will fix it sometime, HOPEFULLY. thanks for letting me know :-)2011-02-14 11:40:00

Author:
Nemesis_Steve
Posts: 20


A couple bugs I noticed.
1) I was messing around with some sackbot costumes, both which use the Ringmaster Top Hat from LBP1. anyway, when changing from one of them to the other, the second costume retained the stickers from the first one's hat, but the other costume pieces were stickered like they should be on the second one (however, hitting rewind fixes this, so it's not a major bug). o.O
2) similar(ish) to above, I was wearing one of the costumes with the Ringmaster top hat (lets call it Costume 1), I went into a tutorial, and midway through that, I changed costume (to an unstickered one, lets call it Costume 2). anyway, when I finished the tutorial and it took me back to create, I was wearing Costume 2, but with Costume 1's stickers. (didn't think to get a picture)
3) Not neccesarilly a LBP2 bug per-se, but on the whats new page in the XMB, there is that list with your 3 most recently played games. and for me, it gives LBP2 the logo and stuff for the first game (and they aren't a joined one, as when I put in LBP2 I can't press start to play it)
2011-02-14 12:32:00

Author:
Matimoo
Posts: 1027


It seems instead of actually fixing the sticker glitch (the one where the sticker ever so slightly shifts while you're cutting it out, making it out of line), they've made it loooaaads worse to the point where it's just ridiculous. This is a sticker I was trying to cut out with the corner editor:

http://i6.lbp.me/img/ft/016f775287007f72aba761636a66ae978df16c39.jpg

2011-02-14 17:27:00

Author:
Doopz
Posts: 5592


Well I have found that the holo stuff moves as you corner edit it, the corner edit is a bit more stand offish than before as it seems to not want to get close to other objects as much as others. But my big one is haring a popping noise and then sound turns off (recent). It may be my PS3 breaking after so many crashes and such. It only has happened on LBP2. I had the level freeze while doing a massive logic, and the freeze seems to occur most if you do the save changes option, both the stickers and obects seem to vary on how many you can have saved...I have had to delete two many time to save a new one...and boy do I hate the loading after capturing an object. Oh the capture object not working if level in overheat, and the emit object base on capt vanishes if you delete the object at times (not always and not sure if it is a bug).2011-02-14 17:57:00

Author:
celsus
Posts: 822


It seems instead of actually fixing the sticker glitch (the one where the sticker ever so slightly shifts while you're cutting it out, making it out of line), they've made it loooaaads worse to the point where it's just ridiculous. This is a sticker I was trying to cut out with the corner editor:




Just use the automatic sticker cutter...
2011-02-14 18:51:00

Author:
jalr2d2
Posts: 256


Speech bubble in pod glitch.
I was playing a community level with a friend when her game froze up and was kicked from the game. I left the game to go back to my pod and noticed a speech bubble came with me from the game. you could press tringle to read it and close it. I had to shut down the game to get rid of it.
2011-02-14 19:28:00

Author:
Knucklerider
Posts: 72


Objects acting ronogn!2011-02-14 19:42:00

Author:
EleoMod
Posts: 122


I've been getting frustrated in build mode sometimes I delete or detach something, and the sound statics out and dies until I restart the game. Also, my poppit cursor goes all over the place, including outside of the 5 layers (Usually behind the camera) even when holding something. I'm afraid to save my level when this happens so usually quit the game and re-start.

This tends to happen when I'm doing really complex logic. (In some cases, thousands of logic gates all interconnected in various ways.)
2011-02-14 22:47:00

Author:
Tygers
Posts: 114


I noticed a small hiccup a while back, but since I haven't seen anything about it yet, I figured I might as well throw it up here.

It's another costume one. And one that's pretty annoyig IMO. There's a character called the Cog Princess. You get her as a costume and also receive the pieces (much like any other costume) but when you try to put on her dress, it also equips her hat.

This is extremely irritating because the dress could be used to make other costumes, while that hat is a bit...much. The weird part about this is, when equipping JUST the hat, it removes any previously equipped hair, but when equipping the dress (and by proxy, the hat) it keeps the hair. It's almost as if the game doesn't recognize the dress with the hat (this is how I know it's not supposed to be that way...).

It would be sweet if Mm fixed this (much like they fixed Clank with the recent update), as I would love to use that dress, but the silly hat is making it nigh on impossible.
2011-02-15 10:26:00

Author:
Ninja_Gnome23
Posts: 198


I don't know if it's been mentioned, but the "half missile" bug is still here. This said, it's more useful than annoying.2011-02-15 11:38:00

Author:
ColmiYveul
Posts: 58


We've finally got patch 1.01-Code named "Cupcake". A lot was fixed but there may be some other bugs out there still active. If you don't believe my post, here's the source.

http://www.mediamolecule.com/blog/article/lbp2_game_update_1.01_-_cupcake/






Your Craft Earth should no longer obscure the pod when changing your PSN Avatar.
If your POD was missing, blocked, broken or contained any create objects it shouldn’t have, it will now be reset to normal.


A more accessible “Reset Pod” option is now available should your POD become broken for some reason! To access it:
Pause the game / Press START
Go to the Settings Menu
Select Profile
Select “Reset Pod Decoration”

The “Naux” glitch / corrupt Sackboy problem should now be fixed - your Sackboy will no longer be squishy and unable to swim!


DLC costumes and PODS that have been captured from community levels will no longer be selectable in pop-it. Anyone wearing a “glitched” DLC costume after patching will have it removed.
Several improvements to overall game stability have been made.
We’ve vanquished some evil code gremlins that were causing crashes and that has improved overall stability.
Info bubbles that have long text descriptions (e.g. The sequencer) can now be scrolled in a fixed width text box.
There is now a visual indicator showing how high a bounce pad will bounce you when tweaking it in Create mode.
Stickers and decorations that are placed on Sackboy only will not appear in the used objects page.
Level keys can now be deleted from Pop-it!
You can’t watch the credits while already watching them after completing the game.
It should now be possible to re-enter your shopping cart if you accidentally signed out when it had some items in it.
Players will now be prompted to save the changes made to their level in Create when switching to Play Mode after having changed the Audio Reverb.
Emitting and destroying spawn points in quick succession should no longer make the game crawl into the corner and weep.
LBP1 sound objects should now be correctly imported when using the option to do so when booting the game.
It is no longer possible to access level links to LBP1 Story levels that you have hearted.
The Clank Costume has green eyes again!
2011-02-15 12:14:00

Author:
siberian_ninja15
Posts: 444


Some nice fixes there at last and a welcome addition being able to see the height of bounce pads when tweaking.

It would have been better to see the major bugs fixed first though, such as the horrendous flashing loading screens. That's doing my head in. I can't believe they haven't done something about that! Also still getting "game diverged" a lot.

Can you guys please confirm what, if any, of the bugs on the list are fixed and I'll change them to blue to reflect that.

Another bug I forgot to put on the list is not being able to see the highlight in the centre of stickers like we could in LBP1 which makes it incredibly difficult to place them accurately.

Also got a new bug now that's come with the patch. When in online create and the other person has selected something in create to tweak ( could be a switch, microchip,mouth etc ) there is text that comes up on screen showing the options and it shows up in front of you and gets in the way, and it even stays there after they've removed the cursor and exited the tweak menu!
2011-02-16 02:15:00

Author:
mistervista
Posts: 2210


I hope this hasn't already been posted but I found a bug when editing a level I made in LBP1. I had sound effects objects (from LBP1) in the level and when I went to tweak any of them, the create mode crashed and I was brought back to the pod. presumably this is because there are now sound objects in LBP2 that replace these with even more sound effects, but still you'd think they should now just become / link to the newer sound objects instead of becoming untweakable / causing your create mode to crash...

don't know what to call it. perhaps "original moo glitch" when it first happened i was trying to edit the animal sound effects object.
2011-02-16 04:36:00

Author:
Conall-Star
Posts: 157


Haven't seen anything on this yet, so I'll call this the "Starch Glitch:"

When maneuvering around Create mode while paused, my Mr. Moon cape that my sackboy is wearing will sometimes stick out at odd angles or wrap around the sackboy. This usually happens when flying or moving around quickly. It's not game-breaking, as it usually resets with a bit of movement (changing from flying to walking usually works), and I haven't yet tested if it happens with other costume pieces. It's actually pretty funny, and/or cool, if the cape happens to wrap around the body. But I just thought I'd put it out there.
2011-02-16 17:10:00

Author:
EliminatorZigma
Posts: 173


Bounce Pad tweaking isn't perfect, the box always points up, no matter what direction the actual pad faces.

Also, yesterday, the Earth turned completly transparent. Be it on Story, mine or anyone else's, it was gone (you could still see levels, but no materials (and I think decorations) appeared at all).
2011-02-16 17:20:00

Author:
kirbyman62
Posts: 1893


Don't know if it has been mentioned but I've found a glitch with stickered costumes on sackbots (and I did report it in the Beta).
If you have two costumes with common parts and put one on a sackbot, and then the other it doesn't colour all parts in correctly, some stickers stay!
2011-02-16 19:04:00

Author:
Unknown User


Some nice fixes there at last and a welcome addition being able to see the height of bounce pads when tweaking.

It would have been better to see the major bugs fixed first though, such as the horrendous flashing loading screens. That's doing my head in. I can't believe they haven't done something about that! Also still getting "game diverged" a lot.

Can you guys please confirm what, if any, of the bugs on the list are fixed and I'll change them to blue to reflect that.

Another bug I forgot to put on the list is not being able to see the highlight in the centre of stickers like we could in LBP1 which makes it incredibly difficult to place them accurately.

Also got a new bug now that's come with the patch. When in online create and the other person has selected something in create to tweak ( could be a switch, microchip,mouth etc ) there is text that comes up on screen showing the options and it shows up in front of you and gets in the way, and it even stays there after they've removed the cursor and exited the tweak menu!


Actually, loading screen and diverges are not really a bug than connection and server problems, nothing to do with patches, they have indeed work on servers tho, so I would't say they haven't done anything, I've rarely had the loading screen bug, and loading screens are rearelly appearing nowdays, I do hear they have worked on the servers a lot, so maybe its your connection?
Maybe you just have a slow connection, or are connecting with people with bad connection or that are acreoos the world?


Don't know if it has been mentioned but I've found a glitch with stickered costumes on sackbots (and I did report it in the Beta).
If you have two costumes with common parts and put one on a sackbot, and then the other it doesn't colour all parts in correctly, some stickers stay!

Not really a problem, it just "seems" the stickers stays, but they're not, the correct stickers are there, they're quickly shown by either saving the level, or copyig the sackbots, or simply on their own, so no worries, the costumes are don't "really" have the other stickers but their own.

Altho the fact that it happens at all IS a bug tho.
2011-02-16 19:33:00

Author:
Silverleon
Posts: 6707


but they're not, the correct stickers are there, they're quickly shown by either saving the level, or copyig the sackbots,

really? i just push the rewind button then fast-forward. fixes it fast.
but i do wonder why a lot of people don't notice that the costumes just look bugged
and that they really do have the right stickers on them. *mew
2011-02-16 20:16:00

Author:
Lord-Dreamerz
Posts: 4261


When you have a sackbot using one costume then swap it to another with the same parts, if they're stickered the parts from the first costume will remain.

e.g. If I go from a Jak to a Dark Jak costume the hair remains yellow (this is my own Jak, not the DLC pre-order one), and the skin stays well... skin coloured. But the claws appear and the eyes change!
2011-02-16 20:56:00

Author:
Unknown User


I have 1 i reported to mm. I call it the level bug. when I log onto LBP2 most of my levels are missing that I have published. I figured out how to get aroung the bug just go into create for a bit or play some levels. thats pritty much it.2011-02-17 01:26:00

Author:
WESFUN
Posts: 1336


Lately it seems that IMPACT SWITCHES are not working. Can anyone confirm?2011-02-17 02:51:00

Author:
sascha_winter
Posts: 163


Every time I save something on my profile (save a costume, unlock a new costume piece etc.) there's a chance that it'll pop up and say "Recent changes to your profile could not be saved due to an unknown error." I then need to fiddle with it to get it to save before I turn off my game, or I lose progress.



Lately it seems that IMPACT SWITCHES are not working. Can anyone confirm?

I can confirm. Some of my saved objects behave strangely or do not work if they rely on impact sensors, specifically those that use the include touching setting.
2011-02-17 05:45:00

Author:
xero
Posts: 2419


I've found another pod glitch in the My Pods menu. And no I don't mean the captured pod glitch...that's for people who don't know the dangers of an erased profile when tampering with it.
Anyway, while I was changing to one of my pods I made, I noticed that some of the decorations/stickers of the last pod stayed there. It also had some weird side effects with all my other pods too. I found that by using the Reset Pod Decoration option and then choosing the pod I wanted fixes this problem but I've never had to do this just to switch pods. Maybe a new bug/glitch from the patch?
2011-02-17 08:25:00

Author:
siberian_ninja15
Posts: 444


I've found another pod glitch in the My Pods menu. And no I don't mean the captured pod glitch...that's for people who don't know the dangers of an erased profile when tampering with it.
Anyway, while I was changing to one of my pods I made, I noticed that some of the decorations/stickers of the last pod stayed there. It also had some weird side effects with all my other pods too. I found that by using the Reset Pod Decoration option and then choosing the pod I wanted fixes this problem but I've never had to do this just to switch pods. Maybe a new bug/glitch from the patch?

Yeah, I noticed that too. Seems pretty similar to the Sackbot costume bug.
2011-02-17 08:52:00

Author:
TheZimInvader
Posts: 3149


Level icons are still bugged I noticed after republishing a level in LBP1. The icon changes size in LBP2 and goes too big to be seen properly. Also when I've been on my moon editing a level and return to the pod, most of my icons disappear and are replaced by a red background with the Mm logo on it. It usually resets eventually but keeps happening.2011-02-17 14:47:00

Author:
mistervista
Posts: 2210


i have a good bug/glitch use a firedanger tweaker on electricity then delete it, it should be invisable, rewind and fast forward once and it will be like a plasma ball only effcted by gravity undo redo again and it will turn into the properties and sounds of a paintball. so you can have a paintball without mgs. but who does't have mgs allready! also plasma balls (new ones not old ones) will turn into an object that will go thru walls but not sackboy, which is essantialy non leathel gas that pushes you, usefull in someway ide hope. still odd hat fire elec etc will be paintball to, oh and we got the plasma ball tweakable to just change color but not have plasma meand my friend energyray discovered this whole thing, hope it helps!2011-02-17 15:22:00

Author:
dragonights
Posts: 209


I found one more glitch! Not so sure if they did that on purpose, though. But I doubt it. (Yay me! Hope I get a bug blaster or something, lolz.)
I call it the 'close planet' glitch.
If you're, for example, choosing a level from My Moon (or choosing a level from the Earth), then join somebody, then go back to your pod, it can happen that the moon (or earth) stays right in front of the pod.
It's no critical bug, but it doesn't look nice if the message from another player is cut off in the middle.
Here are some pictures:
http://ic.lbp.me/img/ft/79c89b35e1c2b8318a6c2d60101b42e772534193.jpg
One example, showing the earth being right in front of the pod.
30653
Another example, maybe a bit more visible. (I 'erased' the text in the box)
2011-02-17 21:26:00

Author:
iArekusu
Posts: 402


(Sorry for double posting!)
Another glitch has been found (by Chronos Dage, Source (https://lbpcentral.lbp-hub.com/index.php?t=49925-Glitch-Sorry-you-do-not-own-your-level.&p=779211&viewfull=1#post779211)) which is connected to the Sackbot 'Copy Player costume' feature. Let's call it the 'Sackbot Costume copy' glitch or something.

I noticed this terrifying glitch while creating a level I was going to publish in LittleBIGPlanet?2, near completion, I decided to show my friend the level, and he arrived while in play mode. All worked fine, just a Timer I added I forgot to make visible, still functional however. I quickly went into create mode, friend still there, and tweaked it to be visible. Back to play mode. Then eventually he left, and so I went back into create mode to make sure everything else was fine. Except I couldn't. It said I was missing 3 packs, which were probably on the friend's costume, I don't know why it does this, but yeah, it said I was missing 3 packs so I can't edit it. I actually HAD one of the packs it displayed, too(PotC).

I'm suuuure the level is pretty much fine, and of course I can still publish it, but no edits to be made unfortunately.
2011-02-18 12:56:00

Author:
iArekusu
Posts: 402


Ive been playing through LBP2 on my 2nd account but noticed on LBP.me that my profile picture isn't updating. I've tried resetting it in-game but it still hasn't updated on LBP.me. This has happened with mrsvista too.

BTW I've also had the pod decoration glitch that some have already mentioned whereby they are getting mixed up with decorations from the previous pod.
2011-02-18 14:27:00

Author:
mistervista
Posts: 2210


I looked through the list, and didn't see anything pertaining to this next glitch.

If you have a decoration that, when placed on TOP of an object (so you flip it 90 degrees around the x-axis), if it is a decoration that should exist in 2 layers (in my case, the hull-cannon decoration) and you have it on top of a 1 layer thick block with a thin wall behind that, you still see the decoration's back layer. In other words, where the back part should just go through the wall, instead you see it in front of it. It looks really weird.
2011-02-18 16:57:00

Author:
dr_murk
Posts: 239


Well I have had mag switches change direction they are facing in emitted object twice now. I have no clue what causes it. I play tested the level once, never saw it (becuase it happened the day before I was looking out for it), and today it appeared again. There is no way I did anything to cause this because I flew around in the ship blasting things fot 10 minutes or so, and to do that, the mag had to be the correct direction...otherwise the ship gets booted up and explodes. I have also been marred by the magic mouth moved out of the sequencer when you selected it again the camrea forces you to the top left corner of the create level and the zone become maxed. No matter what the camera will always shift to the top of the screne when you are working on it, but not in the view for the player mode.

Edit: I found what was causing one of the major freezes on the PS3 material that is cut un half (not sure how mayny times of if it was also copied and pasted). Use corner edit on one side to delete the section (it will just vanish when you move corners back on itself), then edit the part that was once part of it...and be forced to do a hard shut-down, because ven a disc reload or power button will not work. AlsoFound that with aved objects when you delete a certain main part the rest will all vanish, and if you try to copy part the whole thing will copy...but if you past the items in another material they will become unglitched and you can edit the item.
2011-02-18 18:16:00

Author:
celsus
Posts: 822


I think this is the right place to post this. The update that came out patching the costume glitch worked, however a new way has been found, it's really hard to do, you need to select the costume from your saved costumes to put on a sackbot and just before it says 'you don't own this dlc' turn your controler off and back on after a number of attempts the costume will end up on the sackbot and u and only you can then wear it! It must be patched as its not fair how people are wearing costumeas they havn't paid for and having crowns/bugblasters they don't deserve! 2 people on my friends list have crowns/bugblasters now and one even has my Prince of Persia costume that they shouldn't be able to use as it contains GOW DLC they don't own! I wont mention their names as it's not fair to do so...2011-02-18 21:56:00

Author:
FOREVA-DEAD
Posts: 31


I've looked through the list and i saw a mentioning of a glitch about a giant decoration in the pod, that's actually your planet. It only occurs when you cahnge your avatar on psn ( as far as i can tell ) and I HAVE A PICTURE! http://i9.lbp.me/img/ft/069a55fc256f669c470bb993cd4f9e8851758e58.jpg that's the problem. It blocks you from your computer. Even though you can walk through it.2011-02-19 04:27:00

Author:
flamesterart
Posts: 585


^ I'm pretty sure they fixed that problem last patch. least they said they did. *mew2011-02-19 04:30:00

Author:
Lord-Dreamerz
Posts: 4261


AND everyone knows all about it already. 2011-02-19 05:05:00

Author:
TheZimInvader
Posts: 3149


Don't know if this has been mentioned, but I attempted to join an online game of Rocket Funland and it screwed up, and this happened:
http://i9.lbp.me/img/ft/51932ba0a6a0eb584db4349aedf316f33f8c55ee.jpg
(ignore that i'm dressed as a girl xD)
2011-02-19 15:11:00

Author:
Matimoo
Posts: 1027


if i put the space costume on, then change to another costume with stickers and decorations the space costume will stay on under all the stickers and decorations!!! it keeps happening even if i change to the costume with stickers on it like an hour later!!!!!

i like to change costume on the regular and this is a problem...

just seems like the last patch was a waste of time
2011-02-20 04:57:00

Author:
reefer007
Posts: 54


I just experienced a bug where I can't put any logic items onto my objects!!!

I tried to put a rotator onto my minecart and the thing just disappears off screen!!!!
No matter how many times I do it, it's the same problem.
I have to restart LBP2 for it to go back to normal. It still hasn't corrupted my data... but I don't really want to take any chances... was pretty scary >.<

Here's a video to prove it.
Sorry for bad quality, it was taken with a camera phone.


http://www.youtube.com/watch?v=kFmxiXa9MAg
2011-02-20 14:10:00

Author:
snowyjoe
Posts: 509


Hi have a bug, but don't know how/where to report it, so I just post it here.

Automatic Level Ending (on VS timer or game ending object) gets aborted if a auto-mount controllinator with a high enough activation range.
I made a vs level with controllinator that allowed automount on the max (5000) distance. The game could not be forced to end, as Sackboys automatically
got sucked back into their controllinators. A game with timers would then go on indefinitely (without a timer beeing displayed).

Can anyone reproduce this?

hth

freak_42
2011-02-20 19:54:00

Author:
freak42
Posts: 43


Since yesterday when I got into create mode on my moon things start glitching out. Things start twitching and stretching all over the screen. Or if I have sackbots in my create mode their hair or clothes start glitching out. For example on the clothes...the fairy dress keeps switching back and forth from normal looking to really long and weird looking on the bottom, and another dress kept flipping up like her skirt was getting lifted or something. I had two people over today and they couldn't see it happening, so I guess it's just me. Create mode has always worked fine until yesterday for me. The thermometer isn't full when this is happening either.2011-02-20 21:37:00

Author:
WaerynTheRed
Posts: 1


Music Sequencers start playing a second or two into the song if they're activated by a wire instead of the built-in player sensor.

If you need a workaround, set their detection range to 5000, put them in a microchip, and turn the chip on instead of powering the music sequencer directly.
2011-02-22 00:13:00

Author:
Unknown User


I don't know if anyone has said this before because I haven't had time to read every post in this thread but I have an "ownership" bug, Some of my creations say MM contributed to them, even though I haven't put any MM objects on it. and when i place a creationator and save it, it say's originally by {_](square)x5, it happens with any creatinator, I haven't tested it with anything else yet. And my pop-it categories are messed up too.

EDIT: it seems to only work with the creatinator, and i played a level giving out creatinators, checked the prizes, and they said the same thing. The bug might be in every game.
2011-02-22 05:30:00

Author:
cheesemuffins99
Posts: 102


i am currently working on my new level and every time i delete the piston, it take's my curser all the way over the other side of my screen. would like to know what's up with that? as it's frustrating.2011-02-23 03:25:00

Author:
Nemesis_Steve
Posts: 20


There's a pretty big 4th layer glitch.
I explain it here. https://lbpcentral.lbp-hub.com/index.php?t=50563-Sackboy-in-the-4th-layer
2011-02-23 16:58:00

Author:
octopus_567
Posts: 116


I found another glitch
I'd call it the 'Camera Glitch' or something.
It's simple to reproduce, too!
1. Go to any level. As long as the cam zooms in when you're changing the clothes your Sackperson wear, it should be fine.
2. Make the camera zoom in. (By either attempting to put a sticker on you or changing to the change costume popit part)
3. Try to connect to the server. (It's offline atm, so you need to have a network error of some kind, I guess.)
4. Now go out of the start menu, and if you run around or switch to hover mode, it will stay right in front of your Sackperson and not zoom out or anything like that.
By going back to the pod, the camera returns to normal.
2011-02-24 16:39:00

Author:
iArekusu
Posts: 402


Sticker bugs. Different to the LBP1 sticker bugs. In LBP2 sometimes stickers don't show up at all. I've had it happen in the pod. It's very weird because you place stickers and some just don't show up, however if you take a picture they show up in that! Also when placing stickers on some materials they are invisible too. I tried it with some earlier on the old screen material from LBP1. Some stickers show up and some don't. It happens with both LBP1 and new LBP2 stickers.2011-02-27 01:45:00

Author:
mistervista
Posts: 2210


The sticker glitch, the one where the stickers switch, move by themselves, and/or disappear halve way or all the way
Are getting looked after right now.
I've just found and reported it on lbp2.
Unfortunately I would have been lead to believe that Mm had fixed this problem back when LBP2 came out.
I had been working on a complex, detailed building for a background in one of my levels/games when I had stubbled
Across the "Infamous" STICKER GLITCH, if your a detailed creator, your work is in danger of this bug, unfixed problem.
This bug is a serious problem and is one of the most annoying to this date.
This is a complaint about a problem with lbp2, that not just me but others would like to see be changed.
With this bug still not fixed I and many others are limited to our abilities to create.
A patch would be nice, thanks the LBP community.
2011-02-27 04:55:00

Author:
Unknown User


I don't know if this is a glitch or not, but it makes the sackbot taller. If you place down a sackbot slightly above the ground, its legs will extend and you can not see its knees. If you push the sackbot against the ground and place it without gluing it, the legs will return to normal.2011-02-27 23:51:00

Author:
Leafy101
Posts: 154


Heres a costume glitch:

Equip sackboy with either the monkey staff or the frying pan (perhaps other certain handhelds) and itll distort sackboys body and his neck grows a lil and his arms glitch out so when you move them around they get all weird


Oh and lets NOT REPORT the huge sackbot glitch please since im sure it doesnt harm anythung but it does make some cool effects and the funny head size makes things funnier
2011-02-28 01:19:00

Author:
Shadowcrazy
Posts: 3365


How do you do the huge sackbot glitch?2011-02-28 01:32:00

Author:
Leafy101
Posts: 154


Gotta search a level with it as a prize2011-02-28 01:36:00

Author:
Shadowcrazy
Posts: 3365


I found another bug. I playtested my versus level today (it uses controlled sackbots) and the Creatinator decorations don't show up. In create mode the Creatinator decorations show up (even on the sackbots) I hope they show in the published version.2011-02-28 01:56:00

Author:
cheesemuffins99
Posts: 102


Heres a costume glitch:

Equip sackboy with either the monkey staff or the frying pan (perhaps other certain handhelds) and itll distort sackboys body and his neck grows a lil and his arms glitch out so when you move them around they get all weird
Steph Showed me that and another one ages ago back in beta. here's another,
put on the bunny tail. i hate these costume bugs. they downright ruin some of my costumes.
i had to replace the parts with other stuff... i miss the bunny tail
2011-02-28 10:19:00

Author:
Lord-Dreamerz
Posts: 4261


Steph Showed me that and another one ages ago back in beta. here's another,
put on the bunny tail. i hate these costume bugs. they downright ruin some of my costumes.
i had to replace the parts with other stuff... i miss the bunny tail

Ironically, I noticed that most LBP1 clothes change the Sackperson's legs/arms/whatever a bit.
Use a Sackbot, then tweak-> change it's costume (so that he won't move around all the time), then try to put on lbp1 stuff - it may or may not change the body a bit.
But I have to agree, the changes made by the monkey staff are really heavy.
2011-02-28 13:15:00

Author:
iArekusu
Posts: 402


Use a Sackbot, then tweak-> change it's costume (so that he won't move around all the time), then try to put on lbp1 stuff - it may or may not change the body a bit.


yeah i did that with every costume part i own. i was just talking about the worse ones.
the bunny tail gives you a hump back. :S looks even more funny and horrible when you combine it
with the monkey stuff tis a monster.
2011-02-28 13:34:00

Author:
Lord-Dreamerz
Posts: 4261


And to make this glitch report complete, here are some pictures I just shot.

http://i5.lbp.me/img/ft/205ab63721aa1326ab2f40391d2d89eed37bf78f.jpg
Sackperson without anything, simply smiling.

http://if.lbp.me/img/ft/2af0b27b5a24d4e4feaab8f71fc252f237b6815e.jpg
Sackperson with the monkey staff, smiling. No big difference here.

http://i6.lbp.me/img/ft/4263488aa8a0969ff56357bd4264e3f3576d03a1.jpg
Sackperson with the bunny tail, smiling. Note that you can see through the bunny tail. Look at the zipper too.

http://ib.lbp.me/img/ft/94b2690271667927d629708cd710f5417764c0d0.jpg
Sackperson posing, without costume pieces.

http://i6.lbp.me/img/ft/41635aaf66afa73209b1dd195cdda4f299e87fd5.jpg
Sackperson posing, with the monkey staff. Look at the arms!

http://i1.lbp.me/img/ft/6510eb2d3cd838d413256c3d7e9343b152d4cd09.jpg
Sackperson posing, with the bunny tail. Again, look at the arms and at the zipper.

The bunny tail negates the monkey staff effect, from what I noticed while testing this.
2011-02-28 17:30:00

Author:
iArekusu
Posts: 402


Okay, I got one. Sackpeople in Controlinators can collect prize bubbles on any layer, even if said prize bubbles were behind a wall of material to prevent them from being collected. Dunno if that works with any material, but it does with lethalized holo, which sackpeople aren't supposed to be able to collect prize bubbles through.2011-02-28 20:10:00

Author:
Blue Helmet
Posts: 306


Not sure if it's been posted but there is a bug with the steamboy suit where you can wear it with other hand / feet items and those items will not be in the same position as the hands / feet of the steamboy suit. The effect seems to be most notable with the Ozymandais shoes and gloves.2011-03-01 10:04:00

Author:
croissantbuncake
Posts: 572


Just found another bug while making my tutorial level. I had a power-up remover on the front layer which was working fine but when I put a sackbot set to follow you in the level I found that you could walk on the layer behind the sackbot and pass right through the power-up remover and still keep the power-up. It seems the sackbot blocks it. I got around it by adding extra removers on every layer but it still needs fixing.2011-03-01 12:22:00

Author:
mistervista
Posts: 2210


I'm surprised this isn't on the list....

Timer duration input is inaccurate.

There are 3 parts to this...

1. Timers of certain duration will be 1 frame shorter than what they should be. For example, a timer set for 1.0s should be 30 frames, but it only runs for 29 frames.

2. The same is true of the current value setting; if you set a 1.1s timer for 1.0s, it should be at 30/33 frames, but it will actually be at 29/33 frames, and run for 4 more frames.

3. The default timer you place has a value of 4.0s. Normally if you select 4.0s, it is really 3.96s (3 seconds+29 frames), but the default setting is a true 4.0s.

Testing this:
The third is the easiest to test. Place a fresh timer, hook up a 0% battery to its input (To disable it running), then tweak it and set the current time to 0s, being careful not to change the total time. Now press right on the D-pad 4 times bringing the current time to 4.0s. At this point, the output should be active, but it is not. Press it one more time, and the output becomes active. Alternatively, create two timers. Hook a toggle up to both and turn it off. Set both to current time 0s, but tweak one to change it's total time to something else, then back to 4.0s. Wire each timer up to its own reset. Now let them run. They should both run together in sync, both being set for 4.0s, but they will start tun get out of sync.

To test the first two, I created a circuit (http://i2.lbp.me/img/ft/e12021d43f7d648c291e6b2d8373a7d352d27c11.jpg) which can mesure which signal comes first, down to frame accuracy. This tells me if one timer fired fist, or both at the same time. Then I set up the timers with some parameters which SHOULD fire at the same time, but which don't. For example, one timer set to 0.4s with 0.3s current time, and the other set to 0.5s with 0.4s current time. (The 0.5s one fires first.) Or 0.6s with 0.5s current time vs 0.7s with 0.6s current time (The 0.6s fires first.) As a control, I did tests like 0.4s with 0.3s current time vs 0.7s with 0.6s current time (Fired simultaneously). Or for another test, I hooked timers up in series, and set them all to 0.0s, with different times that should add up to the same value. (For example two 0.5s timers vs a 0.4s and 0.6s, the two 0.5s fire first.)

The same inaccuracy in settings exists in sequencers, but NOT in randomizers. (A randomizer, it turns out, is the most accurate way to time exactly 1 second.)
2011-03-01 12:28:00

Author:
Tygers
Posts: 114


Thanks Tygers. I had this problem with timers the other day when trying to use one for a health bar and work out how many hits equated to each second but I couldn't because it just didn't seem to tally. I can't remember the figures offhand but say for example I set it to 10 seconds and it took 20 hits, I assumed then that setting it to 20 seconds would take 40 hits but when I tried it, it was nowhere near. It was 5 or 6 hits different.

I didn't realise it was a bug, I thought it was just me not being able to work it out properly. I had no idea what the timings should actually be. I'll add it to the list now.
2011-03-01 12:40:00

Author:
mistervista
Posts: 2210


Tag sensor's range is inaccurate. There's a similar bug with distances, which aren't accurate. I've had Tags inside a sensor's range not trigger the sensor, but most noticeably you can see the sensor switch off when you gradually move a tagged object out of range, and not switch on again until it's much nearer - the detection range changes between losing a signal and gaining.

Also, battery signals and similar don't get transmitted through a music sequncer, and maybe other nested sequencers. That is, to change behaviour of a sackbot on the sequencer I ran a battery from the sequencer, through the music sequencer, and out to an SBot chip. If I ran the sequencer, the battery signal worked, but if I ran the music sequencer which triggers the sequncer, the battery never worked. Tried replacing it with a one-shot counter but same problem. So I used a labelled tag to wirelessly trigger changes. This is actually the better solution, as you can set up every actor in a scene to resopnd to the one signal; each tag is labelled scene 1a, 1b, 2a etc. in the sequencer and a full-range sensor is added to SBots and whatever in the scene needs to be triggered. this makes 'wiring' a lot easier and more intuitive, just reuiring a sensor of the right label for that part of the vid to trigger whatever you want.
2011-03-01 18:28:00

Author:
Shifty Geezer
Posts: 131


is it just me or is barbed wire using the wrong texture?2011-03-01 18:41:00

Author:
ll_ye
Posts: 236


The grabinators sometimes push an object through a layer. for example:

----------------------------------................................O
-----------------------------------------------...................I

O
I is sackboy's height.
---is the floor/ ceiling

if sackboy grabbed an object with the grabinators while he was between the floor and ceiling (provided the object was there too) sometimes the object instead of just being dragged around, will pop up striaght through the top layer.
2011-03-01 18:55:00

Author:
flamingemu
Posts: 1872


Tag sensor's range is inaccurate. There's a similar bug with distances, which aren't accurate. I've had Tags inside a sensor's range not trigger the sensor, but most noticeably you can see the sensor switch off when you gradually move a tagged object out of range, and not switch on again until it's much nearer - the detection range changes between losing a signal and gaining.


I think that's intentional (Player sensors are the same) - it's a sort of "debounce" mechanism, so a tag doesn't start rapidly triggering something on and off; that way it has to cross one threshold to turn on, but another to turn off. Otherwise something right on the edge might some times trigger the sensor, sometimes not, especially if they are both moving "together" but not exactly sticking together.
2011-03-01 19:42:00

Author:
Tygers
Posts: 114


I think that's intentional (Player sensors are the same) - it's a sort of "debounce" mechanism, so a tag doesn't start rapidly triggering something on and off; that way it has to cross one threshold to turn on, but another to turn off. Otherwise something right on the edge might some times trigger the sensor, sometimes not, especially if they are both moving "together" but not exactly sticking together.

Yep. It's been the same since LBP1 - check out this thread (https://lbpcentral.lbp-hub.com/index.php?t=23046-A-quick-guide-to-Hysteresis).
2011-03-01 20:01:00

Author:
Aya042
Posts: 2870


is it just me or is barbed wire using the wrong texture?

I think it's an artifact. I reported that on their support site and they've logged it, hopefully a fix is incoming.
2011-03-01 20:12:00

Author:
Chazprime
Posts: 587


Another bug: You know those Story objects (the ones that aren't lights) that you can tweak to change their color, such as the LBP1 balloons, the shoe, or the electric razor? Well, like most things with tweakable colors, they have two color/brightness settings, one for if a switch that's wired up to them is turned off. Guess what - that second color/brightness setting is entirely useless, since even though you can wire switches up to them, they have no effect (other than just transferring player color data).

On a related note, I once had a piece of hologram refuse to let its color be tweaked: I could still use the tweak menu, but the holo wouldn't update its appearance. Replacing it with a fresh piece of holo fixed that problem, though.
2011-03-01 20:22:00

Author:
Blue Helmet
Posts: 306


All i know is that if you place a sackbot with avalon or da vinci costume 2 medium grid spaces above the ground in pause, the legs stretch to the ground.2011-03-01 21:10:00

Author:
LOLinator v1.02
Posts: 101



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