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Lbp2 bugs list

Archive: 418 posts


All i know is that if you place a sackbot with avalon or da vinci costume 2 medium grid spaces above the ground in pause, the legs stretch to the ground.

This happens with all sackbots, and sackboy too (I think it happens if you stand on the edge of ever-so-slightly uneven ground, he may extend one of his legs to touch the lower area)
2011-03-01 21:22:00

Author:
Matimoo
Posts: 1027


I think it's an artifact. I reported that on their support site and they've logged it, hopefully a fix is incoming.

http://i0.lbp.me/img/ft/c00505dad96fccc7fceac92a6c6bd14186aa7086.jpg

Looks like the entire border is bugged.
2011-03-01 22:59:00

Author:
ll_ye
Posts: 236


Yep. It's been the same since LBP1 - check out this thread (https://lbpcentral.lbp-hub.com/index.php?t=23046-A-quick-guide-to-Hysteresis).Okay, I see what they're doing and it's by intent. But the hysteresis zone is a percentage of the full range, resulting in huge none-changing spaces when using long-range sensors. The notation that an object can move several units into or out of range of a sensor without changing its state can lead to unexpected behaviour (at least until educated), and I think the hysteresis zone should be of a fixed range, such as one small grid square, so the standard behaviour is more in line with the typical user's expectations.2011-03-02 14:22:00

Author:
Shifty Geezer
Posts: 131


Sackbots that use movers or followers to fly will get squished any time they fly into an angle in the scenery, where two pieces of material meet. Normally a sackboy would need to get wedged in a very tight angle to get squished, but flying sackbots seem unusually and annoyingly squishable. I'm guessing that's a bug.2011-03-03 15:39:00

Author:
Ungreth
Posts: 2130


My friend and I were in Create Mode getting pins for him. While he was trying to get the Puppet Master trophy I brought out a Sackbot to help him figure out the Tweak Menu. Then the game diverged because his internet sucks, and my unplaced Sackbot stayed where it was. After I rejoined him, we switched to Playmode, and it was still there. It cannot be reseletected with the popit. http://lbp.me/p/zts-35

This game has so many glitches. So many awesome glitces.
2011-03-04 02:13:00

Author:
Unknown User


Some movie camera issues

A fade transition in a sequencer always fades audio. You can work around this by manually creating your own fade using Global Light Tweaker objects in the sequencer.

Cross-fade is just a cut. This used to be a proper cross fade in the beta, freezing the current camera view and fading in the new camera view, but now it's just a cut. Tried in sequencer and outside with hardwired cameras. this one's a bugger - was really counting on it for my movie!

edit: This is only on Movie mode levels. In standard coop levels, cross-fade works properly in sequencer and linked cameras. It's recommended you don't create an Movie type levels and just create them in coop mode.

Also not a bug, but zoom-fade doesn't always work if you are too close in already. You can manually create your own zoom fade as above though, using global Light Tweakers and a camera transition to a more zoomed in/out view.which is more flexible.
2011-03-04 14:47:00

Author:
Shifty Geezer
Posts: 131


Just remembered some glitches involving Microchips. LittleBigPlanet 2 has only crashed 8 times for me and 4 of those times were either because I tried to delete a Music object that had previously been removed from a Microchip that had since been deleted or because I tried to delete a Microchip that had a Microchip on it. Honestly, I can't understand why deleting a thing with a thing on it has the same effect as placing a tool that changes the environment on an object that doesn't OCCUPY one (Water Tweaker on Pod; obviously fixed) or running over an army of Sackbots dressed like Sweet Tooth with Huge Spaceship. Oh, and running a large object into an army of Sackbots crashes the game.

EDIT: I was just typing a message to a different friend while the friend I always talk about friend was using his new creation The Chuck Norris Hat while I had a sticker out. Game crashed.

EDIT2: We made a Chuck Norris gigantic using Creatinators and once his head exceeded the level boundary representing the ceiling, when we landed at his feet we started vibrating... or something.

EDIT3: We made Chuck Norris bigger and tried to make him Controllinated. My friend accidentally unpaused while I was tweaking the control seat. Game crashed.

EDIT4: Game has now crashed twice because of EDIT3.

EDIT5: Shrunk Chucknorribotzilla down to slightly bigger than maximum size sackbots can normally be made, but with Funny Head Size on. Game crashed.

EDIT6: Once a Sackbot gets about half as tall as the entire level they start to sink through the level floor unless it's lined with Dark Matter or something.
2011-03-04 22:12:00

Author:
Unknown User


Just remembered some glitches involving Microchips. LittleBigPlanet 2 has only crashed 8 times for me and 4 of those times were either because I tried to delete a Music object that had previously been removed from a Microchip that had since been deleted or because I tried to delete a Microchip that had a Microchip on it. Honestly, I can't understand why deleting a thing with a thing on it has the same effect as placing a tool that changes the environment on an object that doesn't OCCUPY one (Water Tweaker on Pod; obviously fixed) or running over an army of Sackbots dressed like Sweet Tooth with Huge Spaceship. Oh, and running a large object into an army of Sackbots crashes the game.

EDIT: I was just typing a message to a different friend while the friend I always talk about friend was using his new creation The Chuck Norris Hat while I had a sticker out. Game crashed.

EDIT2: We made a Chuck Norris gigantic using Creatinators and once his head exceeded the level boundary representing the ceiling, when we landed at his feet we started vibrating... or something.

EDIT3: We made Chuck Norris bigger and tried to make him Controllinated. My friend accidentally unpaused while I was tweaking the control seat. Game crashed.

EDIT4: Game has now crashed twice because of EDIT3.

EDIT5: Shrunk Chucknorribotzilla down to slightly bigger than maximum size sackbots can normally be made, but with Funny Head Size on. Game crashed.

EDIT6: Once a Sackbot gets about half as tall as the entire level they start to sink through the level floor unless it's lined with Dark Matter or something.

I can say with all honesty that these were pretty bad. I was there!
2011-03-05 13:08:00

Author:
Unknown User


Emitting 100 tiny electrified Follow sackbots at once out of a creatinator will cause you to fall through the level floor and then the game will crash.2011-03-05 21:59:00

Author:
Unknown User


^ I won't even ask why you wanted to do that. 2011-03-05 22:12:00

Author:
Leafy101
Posts: 154


plus that did not sound like a bug. just pushing the game system past it's limits.
a super lot of tiny point bubbles in 1 spot will do the samething. *mew
2011-03-05 22:15:00

Author:
Lord-Dreamerz
Posts: 4261


...EDIT6: Once a Sackbot gets about half as tall as the entire level they start to sink through the level floor unless it's lined with Dark Matter or something.I'm not sure these are bugs, rather than, as above, exceeding the standard operating parameters. If SBots were intended to be a level tall, that'd be an option when creating them. Chuck Norris is just too big for LBP2!2011-03-05 22:24:00

Author:
Shifty Geezer
Posts: 131


Wobble bolts made in LBP with great speed (0.1 - 1 sec), just doing fine in LBP, going to be broken in LBP2. The same happens with the pistons.2011-03-06 20:35:00

Author:
goranilic
Posts: 332


Wobble bolts made in LBP with great speed (0.1 - 1 sec), just doing fine in LBP, going to be broken in LBP2. The same happens with the pistons.
Sounds like the 160 hours bug to me, a bug that exists all the way from LBP1; keeping your level un-paused for long bouts of time will cause all fast moving bolts and pistons to stop working.
2011-03-06 20:43:00

Author:
warlord_evil
Posts: 4193


Sounds like the 160 hours bug to me...

Nah. The force calculations are slightly different in LBP2, w.r.t. torque, so forces which used to be safe in LBP1 are now enough to break some connectors in LBP2.
2011-03-06 20:46:00

Author:
Aya042
Posts: 2870


keeping your level un-paused for long bouts of time .

It's not in my case !
2011-03-06 20:54:00

Author:
goranilic
Posts: 332


Hello, I don't know if this is a bug or not, nor if people already posted about it (Too many posts to check), but this thing is really irritating me, and is related to my "question about timer based hp damage"thread (https://lbpcentral.lbp-hub.com/index.php?t=51908-Question-about-Timer-based-HP-Bar-damage):

I don't know if battery signals are meant to be transmitted through tags and tag sensors set to strenght, but when I attach a battery with a give percentage I want to be transmitted to the tag, with this tag transmiting this signal value to a tag sensor connected to the direction combiner, it NEVER transmits the desired signal I set on the battery, it only transmits a 100% signal >_>.
2011-03-06 21:15:00

Author:
AlvaroShiokawa
Posts: 126


...when I attach a battery with a give percentage I want to be transmitted to the tag, with this tag transmiting this signal value to a tag sensor connected to the direction combiner, it NEVER transmits the desired signal I set on the battery, it only transmits a 100% signal >_>.

Works fine for me.
2011-03-06 21:40:00

Author:
Aya042
Posts: 2870


Works fine for me.

Wait, O_o, you mean you did this thing I wanted to do (Make the desired battery signal strenght be transmitted correctly through the tag to the tag sensor and transmit this signal to the direction combiner for the timer hp thing) or that this thing of it not sending the desired signal through tag is normal?
2011-03-06 23:38:00

Author:
AlvaroShiokawa
Posts: 126


Wait, O_o, you mean you did this thing I wanted to do (Make the desired battery signal strenght be transmitted correctly through the tag to the tag sensor and transmit this signal to the direction combiner for the timer hp thing) or that this thing of it not sending the desired signal through tag is normal?

The first one - analog signals transfer fine through tags. If you have a case where it doesn't work, delete everything from the level not required to demonstrate the fault, publish it copyable, and I'll take a look to see what the problem is.
2011-03-06 23:42:00

Author:
Aya042
Posts: 2870


Not necessarily a bug, but any saved objects from LBP1 with logic in them will look as they did in LBP1, and can be edited as normal but will look like they did before, and act like their LBP2 counterparts (such as grab, motion sensor, magnetic key/tags .etc)2011-03-07 19:41:00

Author:
Matimoo
Posts: 1027


Not necessarily a bug, but any saved objects from LBP1 with logic in them will look as they did in LBP1, and can be edited as normal but will look like they did before, and act like their LBP2 counterparts (such as grab, motion sensor, magnetic key/tags .etc)

this is something that shouldn't even be mentioned tbh...it's pretty cool to keep the old look of LBP1 and have that option if we choose
2011-03-07 20:04:00

Author:
Shadowcrazy
Posts: 3365


Ok, i have a couple for you. 1. I was playing, and i accidentally dropped something on my level entry point, it got crushed, so i made a new one. Later, when i went to test level after making some changes, it started, and went to a screen like that shown by movie cameras, and wouldn't let me do anything, it just stayed there, and did nothing, but if something moved through it, you saw it. I thought it was just a stray movie camera that i may have accidentally placed, but no, i later figured out it was because the game had no entry point, or so it thought, because there was a period of time with no entry point, it could not funcion right when played. Also, it saved as a cinematic level when doing that. I managed to fix it, but i had to copy the whole level into my popit, and then delete the level to do so.

2. The second one i found, i have NO idea how it happened. Ok, i was making stuff, when all of a sudden, it said i had too much stuff in one area, so, i stopped, looked at my thermometer, which wasn't past the third mark, and i had used a semi large area, and wasn't using much complex logic, so, i saved the level, and started deleting stuff. It got worse, any materials present turned invisible, and any logic items, like antigravity things, swithches, togglers, timers, ect.. were turned into exclamation points, along with panels on the boundries of the level, but objects didn't get effected. When i left the level, with a bit of the creeps sneaking into me, it got MUCH MUCH WORSE. I looked at my moon, and it was invisible, the only thing visible was the level ports, the patches. My earth was fine though. but, after turning it off, restarting it, everything was fine, and it didn't happen again.
2011-03-08 11:12:00

Author:
flamesterart
Posts: 585


this is something that shouldn't even be mentioned tbh...it's pretty cool to keep the old look of LBP1 and have that option if we choose
the only issue is that as far as I know, it's impossible to wire LBP1 logic.

You can grab existing wires, but not create new ones.
2011-03-08 12:28:00

Author:
ll_ye
Posts: 236


Repeatedly pressing L2 while holding the Sticker Edit Tool over a sticker in the pod while the owner is selecting a new Pod Decoration causes the stickers from the first pod to remain while the decorations from the new pod still appears.


plus that did not sound like a bug. just pushing the game system past it's limits.
a super lot of tiny point bubbles in 1 spot will do the samething. *mew

I consider it a glitch. The thermometer is supposed to prevent you from reaching the system's limits and crashing the game. You shouldn't be able to crash the game with the sheer volume of stuff in a level.
2011-03-08 18:24:00

Author:
Unknown User


I consider it a glitch. The thermometer is supposed to prevent you from reaching the system's limits and crashing the game. You shouldn't be able to crash the game with the sheer volume of stuff in a level.
it's not just the number of stuff in a level. its the number of stuff put in one single area in a level.
The thermometer is not able to tell the difference after all.
2011-03-08 18:35:00

Author:
Lord-Dreamerz
Posts: 4261


The sticker bugs are really doing my head in now. In my new tutorial level I simply placed a few stickers on a wall, some of which showed up, some were blurred, some totally invisible, and even some that wouldn't even let me select them again so I had to rewind to get rid of them! I didn't place them all at once and there were only 7 or 8 anyway so it's not like I was at a sticker limit or anything. It's just ridiculous bugs that we can do nothing about.2011-03-09 12:46:00

Author:
mistervista
Posts: 2210


well, i didn't have that much, and if it was going to overheat in that area, wouldn't the thermometer be full, and not just two bars up like it was, plus, it started to do the glitch when i was DELETING stuff that messed up, so that i could do something else.2011-03-09 13:15:00

Author:
flamesterart
Posts: 585


The sticker bugs are really doing my head in now. In my new tutorial level I simply placed a few stickers on a wall, some of which showed up, some were blurred, some totally invisible, and even some that wouldn't even let me select them again so I had to rewind to get rid of them! I didn't place them all at once and there were only 7 or 8 anyway so it's not like I was at a sticker limit or anything. It's just ridiculous bugs that we can do nothing about.

As a prolific stickerist, I can say that this is the single most annoying bug in lbp. It's been there since day one but never got fixed. However, you can usually avoid it by stickering your wall while it is small in size, then enlarging it afterwards. This seems to make a huge difference from the alternative of placing a huge sticker on a large wall, which is almost guaranteed to produce the buggy effect. Also, using the bakscratch glitch seems to increase the chances of getting the bug, particularly when building from the third glitch-layer back and beyond. So, there are ways of reducing it/avoiding it...but it shouldn't be there in the first place, and it should really have been fixed 2 years ago. I'm guessing Mm don't know how to fix it.
2011-03-09 13:21:00

Author:
Ungreth
Posts: 2130


@Ungreth: No I don't mean that bug. I know what you mean, but these are new bugs when placing default size stickers, not when making big ones over a large area. One of them was the new sticker that looks like the R2 button. I placed that at the exact size it comes out of the popit on the old "screen" material and it showed up once out of 4 attempts. Every other one was invisible. As it happens, the one that did remain visible was the one it wouldn't even let me select again. I couldn't pick it up at all and had to rewind to remove it.

I've also just been in create mode and had awful problems trying to place anything. Every time I tried to get something out of the popit (camera, switch, destroyer etc ) the cursor immediately flew off screen and all I could do was cancel it with the circle button.

I then went in another level which was almost empty apart from a few sackbots and cameras and when I tried to move a camera the cursor once again flew out of sight and then all sound disappeared completely. I was left in total silence and had to quit the game.
2011-03-09 15:26:00

Author:
mistervista
Posts: 2210


Hey

I have a fundamental problem with multiple sackbots, if i place 3 or more sackbots all set to receive from the same controllinator, so they all perform the same actions simultaneously, 1 of those sackbots will behave differently, specifically if i press X all except 1 sackbot will jump maximum height, the sackbot that don't does a little jump, if i then delete that sackbot 1 of the remaining sackbots will do a small jump instead.
These are the default sackbots each with a controllinator set to receive the same signal.

Can somebody confirm this is a bug or other?

<edit>
just to add, if holding R1 while jumping all bots behave identically, if moving before jumping all bots behave identically but the next jump messes up.
</edit>
2011-03-10 08:33:00

Author:
PassTheRizla
Posts: 7


Does anyone else have a problem with shadows? I have seen some really bad jaggies...more than that, big jaggies! I'll see if I can get a shot to show 2011-03-10 17:57:00

Author:
ballisticola
Posts: 157


That's not a bug but a limitation with the lighting engine, which is producing volumetric lighting but due to technical limits, can only take a few samples. Next gen LBP will look much better.

As an update to my previous fade transition bug report, I've found it's only when a level is in Movie mode that cross-fade fails. I have changed my level to a standard Coop level so cross-fades work, and look very good.
2011-03-12 13:53:00

Author:
Shifty Geezer
Posts: 131


I believe this is a new one:

When I started the game yesterday, all my captured objects had been moved to the "community objects" category, and all my photos were gone filed under "community photos".
2011-03-14 09:09:00

Author:
tameturtle
Posts: 150


When I started the game yesterday, all my captured objects had been moved to the "community objects" category, and all my photos were gone filed under "community photos".

This might happen with a UID mismatch, i.e. the user who created the objects no longer matches the user who's running the game. Possibly occurs if you changed either your PSN account name or local user account name.
2011-03-14 11:45:00

Author:
Aya042
Posts: 2870


This might happen with a UID mismatch, i.e. the user who created the objects no longer matches the user who's running the game. Possibly occurs if you changed either your PSN account name or local user account name.

It fits that the game insists on calling me "ps3" now when I press L1, or when I capture an object, it claims "ps3" created it. But I haven't touched the turtle account settings in ages (probably never since creating the account even).
2011-03-14 17:32:00

Author:
tameturtle
Posts: 150


It fits that the game insists on calling me "ps3" now when I press L1, or when I capture an object, it claims "ps3" created it. But I haven't touched the turtle account settings in ages (probably never since creating the account even).

Huh. If you're certain that nothing you've changed could've affected it, then that sounds like a pretty bad bug, cos you may lose the ability to edit any of your captured objects.

Might be worth experimenting with reverting to previous profile backups if you have any.
2011-03-14 18:07:00

Author:
Aya042
Posts: 2870


Might be worth experimenting with reverting to previous profile backups if you have any.

Cheers, the last LBP2 profile backup is already too old. But it's all in the levels in one form or another, and those enjoy my regular backup service. At least it didn't take down the entire profile like LBP1 did on a whim before exports were possible.

Update: going online seems to have fixed the problem - captured objects are back where they belong, and editable. Phew.
2011-03-14 18:19:00

Author:
tameturtle
Posts: 150


I just ran into a pod related glitch. I was playing online with someone else in their pod through Dive In and had to leave. When I returned to my pod, it looked like this:
http://i9.lbp.me/img/ft/d59bf383c1bb8f67c5c6ed0d0b45feecfe32c932.jpg
That's not My Earth, and if you look closely you can see a faded selection of levels next to it. I'm pretty sure they're the Cool Pages' levels.
2011-03-15 00:00:00

Author:
maddoggnick96
Posts: 272


I just ran into a pod related glitch. I was playing online with someone else in their pod through Dive In and had to leave. When I returned to my pod, it looked like this:

That's not My Earth, and if you look closely you can see a faded selection of levels next to it. I'm pretty sure they're the Cool Pages' levels.

That's been happening from the 1st update here's another example of what you can see
http://i0.lbp.me/img/ft/170413f56da000af6b224154baf47bb57ffcc57a.jpg
2011-03-15 00:34:00

Author:
lve_msg
Posts: 408


Yes I have that a lot. Also get those weird yellow shapes on the window that look like stickers but aren't.2011-03-15 02:45:00

Author:
mistervista
Posts: 2210


ok someone tell me WTF is going on? I'm going in LBP2 to send some sackbots to my friend pickled-punk when it DOESN'T give me the share option to send it to him....so i get out of create mode to see why and also notice my list thats supposed to show online people is gone too...but i see my XMB and i SEE people playing LBP2 so it has me freaked thinking my save is corrupt or something so i backup to a day old save and still no dice...now im trying to restart the game with that day old save to see if it hopefully works........FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU UUU- NOTHING!.....WTF!....this is realy stressing me how the hell am i supposed to share if i cant send? and how am i supposed to join their game to give it to them if i cant get the list? ;_;2011-03-15 23:43:00

Author:
Shadowcrazy
Posts: 3365


I'm just wondering if anyone has a fix to the "Popit" categories mixed up problem? It just drives me crazy when things aren't right. The thing is before my 60 gig went belly up, and of course no backup done, everything was normal. Then when I got my new system and replayed the game everything was in the wrong categories?!2011-03-16 02:02:00

Author:
Unknown User


ok someone tell me WTF is going on?

Sounds like a temporary fault with either PSN or the LBP servers. Did you check the PSN network status and/or whether lbp.me was functioning correctly?
2011-03-16 19:17:00

Author:
Aya042
Posts: 2870


Sounds like a temporary fault with either PSN or the LBP servers. Did you check the PSN network status and/or whether lbp.me was functioning correctly?

at that moment LBP.me was fine and I was still logged on to PSN and noticed everybody else on LBP2...but when I checked the main page (when you first activate the controller) i don't get the friendslist showing my friends online at all...when trying to access their profiles VIA going to the TEXT SEARCH to search ADVANCED the FRIENDS button was greyed out (more like yellowed out..same thing) so i couldnt do so...instead i used TEXT SEARCH to search a friends levels...it showed the levels but when the game tried to load their planet it would take ages.

in create mode I can't SHARE any of my objects with anybody at all the button doesn't even show...which is really stressing me out because I'm trying to help pickled-punk with his Deliver me From Eve series but I can't do that if I can't send him the necessary tools that he requires.

this is really distressing

EDIT: seems everything is back to normal for now...REALLY hope it was temporary but still think Mm needs to take a look at that as it could happen again...and who knows if next time it'll last longer or not
2011-03-16 19:26:00

Author:
Shadowcrazy
Posts: 3365


in create mode I can't SHARE any of my objects with anybody...

It's as if the game believes you're not actually connected to the LBP server. Does the problem still persist? And did you ask if anyone else was/is having the same problem?
2011-03-16 19:30:00

Author:
Aya042
Posts: 2870


It's as if the game believes you're not actually connected to the LBP server. Does the problem still persist? And did you ask if anyone else was/is having the same problem?

as of now that's the only time that I've noticed it happen...maybe it's happened before but I've been unaware since I never needed to share at the moment...as for asking if anybody else was having the problem not yet...just posted it here as my way of finding out if others have had the same issue...as well as putting it up as my PSN status as well.
2011-03-16 19:40:00

Author:
Shadowcrazy
Posts: 3365


I've come across 2 annoying bugs:

When gravity is set to 400% (awesome btw) and you grab an object (small, light object), you can jump much much higher than you could normally.

Local space on cameras.... seriously WTF how did they **** this one up... it was used extensively in many of the levels they themselves showcased from the beta and from the 24-hour creation thingy. Even setting the camera on something that rotates the opposite way doesn't work because it flips upside-down every so often... I want to know HOW this could have broken and HOW QA did not notice that it was broken.
2011-03-16 20:21:00

Author:
thor
Posts: 388


HOW this could have broken and HOW QA did not notice that it was broken.
And HOW it couldv'e gotten through about 2 beta patches and 2 retail patches with people constantly whining about it...
2011-03-17 02:01:00

Author:
fodawim
Posts: 363


Local space on cameras.... seriously WTF how did they **** this one up... it was used extensively in many of the levels they themselves showcased from the beta and from the 24-hour creation thingy. Even setting the camera on something that rotates the opposite way doesn't work because it flips upside-down every so often... I want to know HOW this could have broken and HOW QA did not notice that it was broken.

I personally reported this bug at the beta stage, and I'm sure that many others must have done so too. Sadly, it seems that much of Mm's time and energy was chanelled into the pointless exercise known as backward compatability, rather than making sure the new features worked properly.
2011-03-19 13:51:00

Author:
Ungreth
Posts: 2130


Found another weird bug recently which is very bad.

I made a little churchyard/church scene for mrsvista and Icey to play around in and make costumes. I tried to let Icey capture the level and copy it to her moon so she had access to it whenever she and mrsv wanted. However, although it let her capture it, the game wouldn't let her place it in an empty level on her moon because it said it contained content (DLC) she didn't own i.e. the Buzz pack.

I removed all the relevant DLC and we tried again. This time it was ok and it let her copy it to her moon where she could play it and edit it as she wished. mrsvista had it on her moon too.

However our PS3 recently died of the yellow light of death again and we had to get a new one and reinstall as much as we had got saved and redownload all DLC from the store again. Unfortunately we didn't have a new backup of mrsvista's profile since capturing that scene and so that was lost.

No problem we thought, Icey has it on her moon so we'll just go back and capture it again. When Icey tried to go into the level from her pod though, it kicked us into play mode and came up with the message that she didn't own Buzz DLC from this level !! How on earth can that happen when it was all removed and it let her place it originally ? The only way we could get around it was for Icey to go and buy the Buzz pack which she didn't really want.

I'd say that's a pretty major bug!
2011-03-19 14:25:00

Author:
mistervista
Posts: 2210


Sounds like we should LINK this thread to Mm for reporting all these bugs2011-03-19 17:55:00

Author:
Shadowcrazy
Posts: 3365


Sounds like we should LINK this thread to Mm for reporting all these bugs

Yes, could someone do that please? I don't know how. I tried going to that "get satisfaction" thing they set up but I couldn't figure out how or where to post anything. I also messaged Spaff about this thread but never had a reply. If anyone could find some way of getting them to look at this list that would be great. Thanks.
2011-03-20 01:14:00

Author:
mistervista
Posts: 2210


You check the official Mm site for a contact us tab? Might get an email or a number

Also anybody have that survermonkey link for the beta? Maybe that could be used too
2011-03-20 01:38:00

Author:
Shadowcrazy
Posts: 3365


You check the official Mm site for a contact us tab? Might get an email or a number

Also anybody have that survermonkey link for the beta? Maybe that could be used too

Yes I've emailed Mm direct several times over the last couple of months but I'm not one of their favoured "elite" so I don't expect a response.

I tried the beta site for that surveymonkey link but it still says "access denied". It seems to be closed down altogether. I tried that before making this thread which is why I made it, because I couldn't find any other way to let them know.
2011-03-20 01:47:00

Author:
mistervista
Posts: 2210


I also messaged Spaff about this thread but never had a reply.

You should have messaged Tom, he replies better.
2011-03-20 01:48:00

Author:
Lord-Dreamerz
Posts: 4261


The Pod bugs are really annoying me now. I like to make detailed pods using decorations and have made a few in LBP1 for the pod contest run by Arnald23.

However in LBP2 I've given up even trying. It's just about impossible to make any decent pods like that because the decorations simply won't stick where you're trying to place them. One will, but then you try to place another next to the first one and it just flies off somewhere random, nowhere near where you were actually placing it. I won't be making another pod until Mm fix this because it's just too annoying.
2011-03-22 13:10:00

Author:
mistervista
Posts: 2210


I found a pretty funny bug. It requires two players in create mode. One person is in Hover Mode, and the other is on the ground. Fly in front of anything within the front thin layer. Have the other player slap the hovering player, and you will float under the thin layer!2011-03-22 21:11:00

Author:
lemurboy12
Posts: 842


Messed up bug.The front view thing wont always work.I enable it and its still normal 3D2011-03-23 03:42:00

Author:
killmanx27
Posts: 66


Maybe belongs to the loading screen bug, maybe not, but still: every time on entering level link (link to another level in currently playing level) with friends online (2-4 players), blue screen appears with globe spinning down left endlessly,
then comes game screen and we land to a new level separately, each friend alone for himself in one player game. Then on join request got a response 'busy friend', and on invite request there's a message that level is overheating! Every time !
2011-03-23 10:18:00

Author:
goranilic
Posts: 332


Maybe belongs to the loading screen bug, maybe not, but still: every time on entering level link (link to another level in currently playing level) with friends online (2-4 players), blue screen appears with globe spinning down left endlessly,
then comes game screen and we land to a new level separately, each friend alone for himself in one player game. Then on join request got a response 'busy friend', and on invite request there's a message that level is overheating! Every time !

Me and friends have this exact same bug a lot. Must be a bug with the level links I'm guessing.
2011-03-23 13:24:00

Author:
mistervista
Posts: 2210


just on my level with my mate cristalsonic helping me with some logic and we come across a glitch. when you copy and past the emitter, tag sensor and sequencer. it crosses the weirs. just letting people know. cuz it was stressing me out. my sonic was emitting but tails wasn't and the set up was the same as sonic's. problem solved. just hope LBP patch it up2011-03-26 05:21:00

Author:
Nemesis_Steve
Posts: 20


lbp.me still has a bug or two. I posted a reply to someone's question yesterday on their profile, yet on lbp.me it's saying that I posted my reply 2 hours before he asked the question! I guess I must be psychic!

The apostrophes in every word being changed to ' is now getting really annoying. As this is also a problem when exporting pictures to the HDD I'm guessing that's a bug that Sony need to fix in the firmware maybe? Surely it can't be that hard to fix can it?
2011-03-26 13:17:00

Author:
mistervista
Posts: 2210


Ok I read through all 21 pages and I am pretty sure this hasn't been mentioned already. If it has feel free to flame for not reading properly xD It's not a particularly bad bug but it is a frustrating one.

On one of my levels I have noticed that sometimes after naming a tag, all of the other tags in the level display the same name when I hover over them with the popit cursor. If I tweak them and check the name there it has the correct one, but hovering shows the wrong name.

I have also had a couple of instances where the name bubble stays visible even after I stop hovering over them.
2011-03-26 19:07:00

Author:
Caleneledh
Posts: 15


emitted notes that are set to show up in play mode dont show up. its a really cruddy glitch, especially for me lbp3d level 2011-03-26 20:43:00

Author:
Cactii
Posts: 426


So you using 3d camera glitch?2011-03-26 20:48:00

Author:
Shadowriver
Posts: 3991


yeah. basicly the reason why i wont use magic mouths is because theres a magic mouth that tells you what weapon your using when you cycle through them.

Another crudgy glitch: the fall apart emit/destroy effect is very glitchy. if a hologram is lodged into a item and it destroys with the fall apart emit effect, the item it sticks to also gets destroyed.....

half the glitches I find have to do with the destroyer.
2011-03-26 21:01:00

Author:
Cactii
Posts: 426


Ok I read through all 21 pages and I am pretty sure this hasn't been mentioned already. If it has feel free to flame for not reading properly xD It's not a particularly bad bug but it is a frustrating one.

On one of my levels I have noticed that sometimes after naming a tag, all of the other tags in the level display the same name when I hover over them with the popit cursor. If I tweak them and check the name there it has the correct one, but hovering shows the wrong name.

I have also had a couple of instances where the name bubble stays visible even after I stop hovering over them.

Yes I've had this a lot too. I think it happens with various switches and is really annoying I agree.

Thanks for keeping the bug reports coming everyone. I knew there were a lot when I started this thread but even I am surprised at how many we are finding. I just hope that someone from Mm is taking a look at this list occasionally and that they will do something about them eventually.
2011-03-27 03:20:00

Author:
mistervista
Posts: 2210


Is it normal that the impact sensor placed on sackbot always be 'on'?2011-03-28 09:57:00

Author:
goranilic
Posts: 332


Is it normal that the impact sensor placed on sackbot always be 'on'?

It may be a stupid suggestion but could it be this is simply caused by sackbot standing on something?
2011-03-28 19:11:00

Author:
tameturtle
Posts: 150


It may be a stupid suggestion but could it be this is simply caused by sackbot standing on something?


Seems to be so, but wonder should it be so ? Looks like a bug pretty much. Doesn't behave that way on other objects / materials.
2011-03-28 22:15:00

Author:
goranilic
Posts: 332


Impact sensors turn on whenever anything it touching anything else excluding emitters. It can be useful for saying when things are no longer attached with sticky material, but it is annoying because you can't detect hits. You could make the sackbot hover a little above the ground...


I hit a glitch where if I rewind or do more than one or two things the PS3 freezes. I think it has to do with a captured object with an active emitter. I am really hating that annoying pop-it cursor vanishing to the unkown regions of the level...but I have found killing the sackboy so he resets gets rid of it. Also the glitchy wires that flicker on massive boards, rewinding will stop the flicker.
2011-03-29 02:23:00

Author:
celsus
Posts: 822


You could make the sackbot hover a little above the ground...

I'll try. But, it's really annoying that there are no real hits but sensor counts some virtual 'hits' on sackbot. When sackbot is replaced with some material (with same impact sensor), this doesn't happen.


I hit a glitch where if I rewind or do more than one or two things the PS3 freezes. I think it has to do with a captured object with an active emitter....

I faced the PS3 freeze several times in different situations. Yesterday happened when I tried to move counter from one microchip to another. There are general unstability in LBP2 - PS3 relations.
2011-03-29 09:00:00

Author:
goranilic
Posts: 332


I had a glitch where I was simply unable to spawn. It would show the beginning of the level for a bit then it would tell me to go back to my pod. I could use create, and while in create I discovered WHY I couldn't spawn. The game considered the thin-thick layers as actual layers! I don't know how I got the glitch, but I had to delete my game data to get rid of it. ):2011-03-29 15:51:00

Author:
Unknown User


Just had a glitch on freezing when I phad removed a piston and placed it half in the air tyo finish some work, then needed to remove the second piston...but keep the wire, so I placed the second half in the air too...the whole time thinking hmmm, maybe I shouldn't incase it crashes...well it froze the second I did. Oh noticed the invisible wall glitch was not listed in the list yet. The one where a thin layer vanishes completely, you can't grab it or anything, it is not visible, but all other things act like it is there, everything attached from logic to objects are still there just in the air. I think it has to do with the invisible angled sections of objects when you tweek them just right and the fill pattern vanishes in part of it....

Oh found the vanishing sound glitch resets if you just return to PS3 dashboard and then reload game...also found that is sound is off and you are tweaking the camera (movie) all vanishes. Hope this is just not my ps3.



Edit: Ran into that magic mout off screen issue that someone else found, but I could not find the post again. I thought the player said reloading got rid of it, but I actually deleted everything from the level, reloaded, and everything else, only to just be forced to delte the level, the best part is it added up bubbles with each rewind, and actually followed me to the pod (just the accumulated bubbles).
2011-03-29 19:52:00

Author:
celsus
Posts: 822


I would like to add lighting problems, which ruined 3 of my levels when I transfered them to LBP2. I used allot of great lighting FX in LBP1 for several levels, which didn't work in 3D or when turned to gas.2011-04-04 02:22:00

Author:
hungryhippo
Posts: 76


Just had "Front View" stop working, and not like when you load a level with the option already on so it has to be cycled...but completely stops. Also has anyone found a way to fix captured objects with static sections that remain in one place when you try to place the object in a level? I posted in help but no response yet.2011-04-06 06:54:00

Author:
celsus
Posts: 822


My friend had that, we had no idea how on earth to fix it. But I could move my head around.

you have resise glich when you make your sack big or small and it dosint work but head dosent move. it happend today to me but i backed up my profile and it fixed it. try to inport lbp1 profile.
2011-04-10 16:02:00

Author:
Unknown User


I'm experiencing a really weird bug right now...

Earlier today I took a glance at OKING0's new tank and at one point in that level, there is a magic mouth that says: "Well done soldier!! Now just destroy those tanks to complete your mission!!".

Well. Now that magic mouth is "stuck" with me. In create mode. In play mode. Everywhere.
I'm constantly being promted to press triangle to display the text. W T F.
2011-04-10 16:07:00

Author:
Discosmurf
Posts: 210


I'm experiencing a really weird bug right now...

Earlier today I took a glance at OKING0's new tank and at one point in that level, there is a magic mouth that says: "Well done soldier!! Now just destroy those tanks to complete your mission!!".

Well. Now that magic mouth is "stuck" with me. In create mode. In play mode. Everywhere.
I'm constantly being promted to press triangle to display the text. W T F.

Yes, weird indeed. I'll put that on the list in the "text remaining on screen" category because I guess it's probably the same bug that's causing that.
2011-04-12 00:58:00

Author:
mistervista
Posts: 2210


Don't know if this counts, probably does.
I went online with a few friends once and played Patients are a Virtue. Obviously they didn't want to play that because they stickered the peacock feather decoration everywhere, causing it all to go really slowly. The alert sign appeared. I returned to pod, only to find the background white and all the planets invisible. I changed the material, but to no avail.
I restarted the system and it was ok again. Mm needs to fix that sometime soon.
2011-04-12 20:47:00

Author:
Protoraptor
Posts: 960


You just thermoed out the level it sounds like with lag. I have a friend that will play the game when he stops by...but he will do the same thing and cause the slowing...and he is wayyyyy to old to be doing something like that. My moon acts up like that too, but I think it is from the system getting a bit bogged down with stuff...I I am working on a level and try to save the moon will be invisible, but if I reduce my back-ups on the moon it goes away...same with those pink place-holder stickers on the moon. It doesn't have anything to do with your pod or moon changing...it has to do with them just not loading.2011-04-13 15:52:00

Author:
celsus
Posts: 822


I cant spawn in created levels or history leves How to fix that?2011-04-15 15:13:00

Author:
Unknown User


Not sure if this is the right place to bring this up, but a few friends and other creators (including myself) have got corrupted profiles and lost everything. In one case, a friend had this happen, so he re-loaded his profile but it was still corrupted. We have no idea why this happened , but its causing people to lose everything 2011-04-16 19:54:00

Author:
tom230889
Posts: 117


Well i didnt want to read all the messages but...

I was exploring my recent activty and then got out and stood in from of the controller. I left for thr restroom, then i noticed that my earth was someone elses. First thing i try is save the earth, didnt save. Then im like dude my goodies bag. It was there!

Mins later i tried to redecorate my earth and when i press save changed, it just went to the blank earth...

Mins after that I tried to look at someone elses earth, it was the blank earth. I tried going to story mode. Blank earth...
So now I have an undecorateable earth. My moons fine tho...
2011-04-17 04:52:00

Author:
BonBonBoi
Posts: 246


I think the emitted tag sensor glitch should be added. I'm surprised more people aren't worried about it, though it could just be happening to me... Anyways, this glitch is that when a tag sensor is emitted, it can no longer distinguish between two different tags, even if you add labels, change the color, etc.2011-04-17 20:48:00

Author:
Unknown User


i call this glitch the " I don't wanna leave bug "

Your with a friend on his/ her moon.. your friend leaves but you stay on the moon! That's not all.. when you try to leave it pops up do you want to save level?

I press save the next day my friend asked me why our stuff was there?

This opens up another glitch " The Vanok-Save Glitch "
2011-04-30 18:30:00

Author:
vanok
Posts: 63


P.S. It's DVINCI161-- not DAVinci161.2011-05-01 12:15:00

Author:
Unknown User


It's getting really annoying now that the On/Off setting on Movers doesn't work. I just tried making something with lots of them, which I haven't done much of before, and it's a pain that they don't actually switch off and you have to duplicate the whole set-up but use an extra mover set to 0 to make the things stop moving. This surely should be a really easy fix shouldn't it? The Mover has an On/Off setting but it's never worked. Why?2011-05-08 12:47:00

Author:
mistervista
Posts: 2210


Cant be bothered reading all the posts. Not too sure if this was mentioned before, but this was a bug I experienced: :O

So I placed down a'Game Camera'. I pressed SQUARE to tweak it, when I did.. it gives away a LOUD pop and disables the sound from your TV, even though you try to alter the sound settings, you wont hear ANYTHING. I also found out that this could also happen when I move a music box (like 'Planetarium&apos during complex logic situations.. This bug also happens to other people when you create with other people.

The only way to resolve this problem is to Quit LBP2 and Return to it. Your sound should be back then..

I'll name this the 'In-Game Mute' Bug.
2011-05-08 14:48:00

Author:
Unknown User


It's getting really annoying now that the On/Off setting on Movers doesn't work. I just tried making something with lots of them, which I haven't done much of before, and it's a pain that they don't actually switch off and you have to duplicate the whole set-up but use an extra mover set to 0 to make the things stop moving. This surely should be a really easy fix shouldn't it? The Mover has an On/Off setting but it's never worked. Why?


? What you mean? i can turn mine off... oh wait i just been putting them in their own microchip and turn that off
when they needed to be off.
2011-05-08 14:53:00

Author:
Lord-Dreamerz
Posts: 4261


Cant be bothered reading all the posts. Not too sure if this was mentioned before, but this was a bug I experienced: :O

So I placed down a'Game Camera'. I pressed SQUARE to tweak it, when I did.. it gives away a LOUD pop and disables the sound from your TV, even though you try to alter the sound settings, you wont hear ANYTHING. I also found out that this could also happen when I move a music box (like 'Planetarium&apos during complex logic situations.. This bug also happens to other people when you create with other people.

The only way to resolve this problem is to Quit LBP2 and Return to it. Your sound should be back then..

I'll name this the 'In-Game Mute' Bug.

This happened to me like, 4 times when making a movie -_-

I think it's when you use really flat movie camaras, lots of sackbots, and logic
2011-05-13 17:08:00

Author:
m4tr1x35
Posts: 50


I always get this weird black speech bubble-ish shaped thingy on the screen. Usually it's on the top of the screen but during cut-scenes it flies about the place and goes in other places, around the top, side, and often flying quickly to the bottom of the screen. It's REALLY annoying! Anyone know what it is and how to get rid of the **** thing?

We took some shots of it:

33999
34000
34001
34002

Look at it on the bottom now and REALLY annoyingly flying about the screen (it was hard to get pic of it doing that as it moves quite fast!):

34003
34004
34005

.

The bug is unique to my LBP2? :-(
2011-05-14 16:26:00

Author:
Unknown User


New bug I found: Some of you may know that it's possible to create a connector where neither end is attached to anything, like this:
1. Create a connector, attach one end to anything (doesn't matter), leave the other end unattached
2. Create a second connector, attach one end to the first connector's loose end, leave the other end unattached.
3. Delete the first connector.
Anyway, the bug is this: if you select either one of the loose ends of this connector, and try to place them back down in midair with the X button, BAM - instant game freeze.


I always get this weird black speech bubble-ish shaped thingy on the screen. ... The bug is unique to my LBP2? :-(
I got this too the other day, while I was playing Sackrificed. It appeared when I collected a prize bubble and stuck around for awhile, but it eventually disappeared.
2011-05-16 20:11:00

Author:
Blue Helmet
Posts: 306


I was entering the create mode to continue creating one of my songs. Because there's over 30 songs in that level I was holding X and Right. But when the sack appeared, he was on the left side of the level starter. Then I tried to enter a level and the sackboy didn't appear at all. No matter what I do, the sackboy appears at the left side of the level starter in create mode and doesn't appear in a level at all!

This should be fixed.
2011-05-18 20:34:00

Author:
Unknown User


I was entering the create mode to continue creating one of my songs. Because there's over 30 songs in that level I was holding X and Right. But when the sack appeared, he was on the left side of the level starter. Then I tried to enter a level and the sackboy didn't appear at all. No matter what I do, the sackboy appears at the left side of the level starter in create mode and doesn't appear in a level at all!

This should be fixed.

Sounds like you got the void glitch (https://lbpcentral.lbp-hub.com/index.php?t=54648-the-void-glitch) somehow...
2011-05-18 20:47:00

Author:
Blue Helmet
Posts: 306


I just made a glitched material.Its a smoth metal that is white its not neon because u cannot edit brightness. when you place a sticker on it its like blue wood but without the shine. I got this material from rewinding then placing cardbord down so IDK how this had happened.2011-05-18 21:20:00

Author:
WESFUN
Posts: 1336


I have a pretty bad bug with movie cameras. Not sure if it has already been posted, but sometimes the fade and zoom fade option on the camera breaks permanently. The sounds still fades away, the camera still cuts to another area, but the fade out is missing. For some reason, this only happens on levels I've created.2011-05-19 06:36:00

Author:
FlipMeister
Posts: 631


I was entering the create mode to continue creating one of my songs. Because there's over 30 songs in that level I was holding X and Right. But when the sack appeared, he was on the left side of the level starter. Then I tried to enter a level and the sackboy didn't appear at all. No matter what I do, the sackboy appears at the left side of the level starter in create mode and doesn't appear in a level at all!

This should be fixed.

Worst thing about this bug is that it's too easy to get and I have no idea how to get rid of it. Does anyone have any idea how to fix it?
2011-05-19 07:42:00

Author:
Unknown User


Never mind, I have the "spawnpopcancer". My friend did the character size glitch to me and he didn't know its effects. But I have tried importing and joining other players while they are playing a level, but nothing works. Help.2011-05-19 20:46:00

Author:
Unknown User


I had a fairly bad bug I ran into, not too terrible though.

My PS3 froze while playing LBP2 and it deleted my whole LBP2 profile.
2011-05-20 00:02:00

Author:
warlord_evil
Posts: 4193


"Whole profile" as in, the one you were using, or all? Anything else happen? You're making me scared.2011-05-20 01:53:00

Author:
ThisDudeRufus
Posts: 170


"Whole profile" as in, the one you were using, or all? Anything else happen? You're making me scared.
Wouldn't know if it would effect more, I only have one profile in the first place. But you'll be perfectly safe if you just back-up your profile(s) every day or so (really just after you work on something).

Just don't be like me and not back-up, because I lost a lot of music I made.
2011-05-20 02:07:00

Author:
warlord_evil
Posts: 4193


I had a fairly bad bug I ran into, not too terrible though.

My PS3 froze while playing LBP2 and it deleted my whole LBP2 profile.

!!! This happened to me yesterday. I was playing with 3 friends online in someones pod while a level was loading. The level loaded, my camera zoomed in on the level icon and the screen went white. My ps3 froze so I tried to reset it, but I accidentally touched the disk eject button then my ps3 reset itself. When I turned my ps3 back on, my lbp2 profile was gone. I had to import my profile I saved a few days ago so I only lost a few hours of work.
2011-05-23 07:25:00

Author:
Monster
Posts: 180


!!! This happened to me yesterday. I was playing with 3 friends online in someones pod while a level was loading. The level loaded, my camera zoomed in on the level icon and the screen went white. My ps3 froze so I tried to reset it, but I accidentally touched the disk eject button then my ps3 reset itself. When I turned my ps3 back on, my lbp2 profile was gone. I had to import my profile I saved a few days ago so I only lost a few hours of work.

It's just happened to me too. I played comphermcs Wizzard, and accepted another player to join me. PS3 froze, and when restarted, the profile disappeared.

EDIT: This is serious bug, and need urgent fix.
2011-05-23 20:56:00

Author:
goranilic
Posts: 332


Happened to me too back in LBP1, when I was playing Sky Factory 2 online with some friends. At one point, LBP crashed and I was booted back to the XMB. It was truly frightening when, instead of seeing my pod, I was 'treated' to the Introduction level and a blank Sackboy upon restarting. Never before did I feel so grateful for having made so many profile backups.2011-05-26 20:24:00

Author:
Blue Helmet
Posts: 306


hi
The default lbp2 background is not square, that is each side is a different height, the right wall is slighty shorter than the left wall by about 1 medium block.
2011-06-18 15:38:00

Author:
PassTheRizla
Posts: 7


Probably not a glitch but I don't like that you cant edit captured/collected objects. You can add things to the object but it doesn't allow you to delete things (i.e. logic or bolts). It shouldn't be like that!2011-06-28 00:45:00

Author:
Unknown User


Another glitch: if a emitter is activated by a sequencer, and you save it as an item and use the item without placing it, it will still emit stuff.2011-06-29 22:03:00

Author:
Cactii
Posts: 426


What a story level looks like: (Although the photos don't show it. There were a load of "!"'s everywhere.
http://id.lbp.me/img/ft/c3d678524c66947957b61e71937eee7a7aba2167.jpg

That happened to me in LBP1 before I got LBP2. It was actually when my brother was playing. Only the things coming from the Tools bag were visible. It didn't have the !'s, though.
2011-07-08 16:23:00

Author:
L1N3R1D3R
Posts: 13447


Wow. This thread is sad. Half a year later and almost nothing has been fixed.

2011-07-11 02:36:00

Author:
CYMBOL
Posts: 1230


I just lost my game save and stickers (but oddly not objects or levels on my moon) by loading a community level...
i had to play the story mode again cause i hadn't made a backup yet...
BTW: that was my first day online T_T
2011-07-11 14:17:00

Author:
Unknown User


Wow. This thread is sad. Half a year later and almost nothing has been fixed.



I know right?

come on MM... get your act together~ or whoever fixes the bugs anyways. xD
*mew
2011-07-11 18:45:00

Author:
Lord-Dreamerz
Posts: 4261


Yet another glitch: the synth strings lag like hell in the games if used in multiple parts of a song.2011-07-13 21:28:00

Author:
Cactii
Posts: 426


This is not a permanent problem, but in my new level I'm making, I was working on the options of a player sensor for a while, and then whenever i had my Popit Cursor open, a little indicator saying "Player Sensor" followed it, even over nothing! I exited and re-entered Create Mode, and it was fixed. I wanted to post it here because it was weird (and funny).

Another one I found with the new 1.06 update is if you set a bounce pad to do not automatically trigger (which means you have to press X to jump) and turn the bounce pad off, you can not jump on it at all.


Well i have a bug regarding motion sensors. When you set a motion sensor to 'count' 4 and require all, it will trigger when only one sackboy walks into the radius, same thing with 'count' 3 or 2.
The rest of the bugs i have found so far have been covered !

Require all players disables the players necessary: if you enable it, it senses when all the players are in it, regardless of how many players are in the level.


Not sure if this is a bug, but whenever I make a controlinator, and hook the D-Pad up to something, it doesn't do anything. Pressing Up, down, left or right on the D-Pad doesn't do anything.

Because all the D-pad directions do something in create mode, you could try it in play mode, and maybe that would work? Also if you set disable popit to yes, then the D-pad functions in Create mode won't work while in the controlinator, and maybe you could try like that. I just checked, and it works.


Bounce pads in the level kit section

That's not a bug. Where else would it go?
2011-07-14 14:58:00

Author:
L1N3R1D3R
Posts: 13447


I've gone to the trouble of reported my most hated bug over at getsatisfaction...
http://getsatisfaction.com/littlebigplanet/topics/_decoration_render_bug
yup the hellishly annoying "Decoration Render Bug" I hope it get's the notice of The LBP bug fixers now...
me and so many others have reported it so many times...I can only hope someday they'll fix it~
*mew
2011-07-15 18:28:00

Author:
Lord-Dreamerz
Posts: 4261


:kz: Me & my friend found a bug a while ago that is extremely annoying: The Undo-Bug.

What is it? When you try to Undo something, nothing happens. You see the Undo animation, but nothing happens.

The only way to cure this, is to RtP & come back to the Moon.
(RtP=Return to POD)

My friend made a space-train & because of the Undo-Bug, it's gone, because I accidentally RtP'd without saving the level.
(He made another one, though.)

It only seems to happen when I fire my Punchinator Constantly.
(A Creationator that fires Boxing Gloves w/ a Destroyer; Disappear, connected to an Impact Sensor.)
2011-07-26 21:39:00

Author:
IronSkullKid99
Posts: 515


I've gone to the trouble of reported my most hated bug over at getsatisfaction...
http://getsatisfaction.com/littlebigplanet/topics/_decoration_render_bug
yup the hellishly annoying "Decoration Render Bug" I hope it get's the notice of The LBP bug fixers now...
me and so many others have reported it so many times...I can only hope someday they'll fix it~
*mew

Good luck. So, how many of these issues have actually been fixed?

It's shameful how long many of these issues have been around. At this point, the name "get satisfaction" is almost ironic.
2011-07-26 22:01:00

Author:
CYMBOL
Posts: 1230


:kz: Me & my friend found a bug a while ago that is extremely annoying: The Undo-Bug.

What is it? When you try to Undo something, nothing happens. You see the Undo animation, but nothing happens.

The only way to cure this, is to RtP & come back to the Moon.
(RtP=Return to POD)

My friend made a space-train & because of the Undo-Bug, it's gone, because I accidentally RtP'd without saving the level.
(He made another one, though.)

It only seems to happen when I fire my Punchinator Constantly.
(A Creationator that fires Boxing Gloves w/ a Destroyer; Disappear, connected to an Impact Sensor.)

Sorry your friend lost data but it can be avoided. Don't return to pod. Switch to play mode and save. Then switch back to create mode and hit undo several times, it will go back to before when you changed to play mode. Irritating bug alright, it has been there since LBP1 so I doubt it will get fixed ever.
2011-07-26 23:02:00

Author:
OneEyedBanshee
Posts: 1370


Um, I'm not exactly sure where to post this. I didn't see any "Bugs" thread or anything related to that. The closest thing was the suggestions thread. Anyway...
I was poking around the updates page on the LBP website and I spotted one of the bug updates. It said it fixed an issue in which audio would be cut off during gameplay and that Popit categories were re-organized. Unfortunately, this was fixed for a short time for me. It started happening about a day ago again. Also (this is an issue I've been meaning to tell MM), sometimes, along with the audio problem, my Popit cursor spazzes out. I try to place something but it just...flies away. I can't get it back without exiting to my Pod.
Is anyone else experiencing this? I'm absolutely positive I downloaded the update. Can it be fixed?
2011-08-09 04:22:00

Author:
Sackpapoi
Posts: 1195


I haz a spazzy cursor.2011-08-09 04:44:00

Author:
Unknown User


Got a new costume, but found a glitch with it. Here are some pics:

http://oi54.tinypic.com/2yywmz5.jpg

http://oi52.tinypic.com/2cwn7kh.jpg

The snake does't go away becouse it's something you wear on your neck...
2011-08-09 09:17:00

Author:
Unknown User


that actually looks kinda cool for a bug tho 2011-08-09 10:24:00

Author:
Shadowcrazy
Posts: 3365


:kz: Alright, this Bug is REALLY annoying me now.

What's the Bug?

When you're Creating a Costume on a large Sackbot & you get Signed out of PSN from connection issues, you can't zoom out or in. Its like you're stuck in a small window space & you can't get out of it. Game & Movie Cameras don't work, too.

This is really annoying to most Costume Creators such as myself, because in order to fix it, you have to Save your Costume, RtP, & then Come back.
2011-08-11 17:47:00

Author:
IronSkullKid99
Posts: 515


:kz: Alright, this Bug is REALLY annoying me now.

What's the Bug?

When you're Creating a Costume on a large Sackbot & you get Signed out of PSN from connection issues, you can't zoom out or in. Its like you're stuck in a small window space & you can't get out of it. Game & Movie Cameras don't work, too.

This is really annoying to most Costume Creators such as myself, because in order to fix it, you have to Save your Costume, RtP, & then Come back.

Yeah that has happened to me before some times... but is it really that bad just to return to pod? xD
it takes less then a min to stop what your doing, leave to pod then go back~
But me myself. I mostly create offline anyways. less trouble all around that way.
*mew
2011-08-11 17:51:00

Author:
Lord-Dreamerz
Posts: 4261


Yeah that has happened to me before some times... but is it really that bad just to return to pod? xD
it takes less then a min to stop what your doing, leave to pod then go back~
But me myself. I mostly create offline anyways. less trouble all around that way.
*mew

:kz: When I get back to Create, I forget most of the time on what was I gonna do to the Costume, so I wait for like 10min then I remember.
2011-08-11 17:56:00

Author:
IronSkullKid99
Posts: 515


:kz: When I get back to Create, I forget most of the time on what was I gonna do to the Costume, so I wait for like 10min then I remember.

Forget? i have bad memory myself... well not when it comes to costumes~
it have to be over a hour before I'd start to forget what i was gonna do x)...
but sometimes not even then... i have costume ideas that been in my head for almost a year
and i've not forgotten how i plan on creating them
I'm just lazy and not gotten around to all of them yet~

but yeah. i still know what you mean anyways.
*mew
2011-08-11 18:00:00

Author:
Lord-Dreamerz
Posts: 4261


Forget? i have bad memory myself... well not when it comes to costumes~
it have to be over a hour before I'd start to forget what i was gonna do x)...
but sometimes not even then... i have costume ideas that been in my head for almost a year
and i've not forgotten how i plan on creating them
I'm just lazy and not gotten around to all of them yet~
*mew

:kz: Same issue here. I think of an idea for a Costume. I figure out what pieces to use. The next day...I forget.

Costume Creating: Its Srsbizznizz.
2011-08-11 18:07:00

Author:
IronSkullKid99
Posts: 515


:kz: Same issue here. I think of an idea for a Costume. I figure out what pieces to use. The next day...I forget.

Costume Creating: Its Srsbizznizz.

No i was saying most of the time I never forget when it comes to costume ideas.
was saying I have a bad memory, except for costumes... and other things I'm super have interest in~
2011-08-11 18:13:00

Author:
Lord-Dreamerz
Posts: 4261


:kz: Another Bug that's annoying. When I hang onto something, like a piece of Sponge on a String, some of my Decos just go out of control or Enlarge. Its pretty annoying, cause sometimes it gets so large, that I can't see myself.2011-08-12 01:19:00

Author:
IronSkullKid99
Posts: 515


:kz: Another Bug that's annoying. When I hang onto something, like a piece of Sponge on a String, some of my Decos just go out of control or Enlarge. Its pretty annoying, cause sometimes it gets so large, that I can't see myself.
I hear that happens when you capture a costume from a large sackbot.
2011-08-12 03:23:00

Author:
warlord_evil
Posts: 4193


I hear that happens when you capture a costume from a large sackbot.

:kz: Before I capture a Costume from a Sackbot, I shrink it to my Sack's size & it still does this, just not as much as Capturing from a large Sackbot.
2011-08-12 03:36:00

Author:
IronSkullKid99
Posts: 515


:kz: Before I capture a Costume from a Sackbot, I shrink it to my Sack's size & it still does this, just not as much as Capturing from a large Sackbot.
Don't really know the specifics of the glitch, but it may be because the decoration was placed on a large sackbot in the first place. (Yes very irritating) Decorations retain their width and height ratio (but not depth) even if they're shrunk or expanded. So I suppose the game is still treating it like they're still large.

I think the best way to fix this is to pick up the decorations you placed and then place them down again to fix the ratio.
2011-08-12 03:46:00

Author:
warlord_evil
Posts: 4193


Don't really know the specifics of the glitch, but it may be because the decoration was placed on a large sackbot in the first place. (Yes very irritating) Decorations retain their width and height ratio (but not depth) even if they're shrunk or expanded. So I suppose the game is still treating it like they're still large.

I think the best way to fix this is to pick up the decorations you placed and then place them down again to fix the ratio.

:kz: Ah, that clears it up. Thanks, Detective.
http://www.trinity.edu/jdunn/images/cyanidehappiness/detective0001.jpg
2011-08-12 04:51:00

Author:
IronSkullKid99
Posts: 515


Cubey: Can "corrupt" levels making them useless, also can brake fat ps3s and possibly thin ones if used enough,2011-08-12 05:07:00

Author:
brendal100
Posts: 70


:kz: Ah, that clears it up. Thanks, Detective.
http://www.trinity.edu/jdunn/images/cyanidehappiness/detective0001.jpg

Ah I know everything about how that bug works.... it is annoying.
but remember. it only effects Deco on your arms and legs...
don't worry about fixing it anywhere else.
*mew
2011-08-12 12:24:00

Author:
Lord-Dreamerz
Posts: 4261


This happened on the second day of LBP2 but... if I play the bee shooter story level with three people it crashes my game and deletes/corrupts my profile.

Additionally, if I switch from a downloaded game to LBP2 using the XMB it corrupts my profile.
2011-08-16 05:39:00

Author:
tanrockstan34
Posts: 1076


Dont know that it has been mentioned before that I suffered a unusual crash.

When loading a level in create mode, the game suddenly crashed with a "cannot save profile due to an unknown error" message. Fortunately all progress was not lost and the saves are fine. The level in question was modified before the last patch which may explain the crash. Loading the level again after the chash had no problems with it. The reason for the modification because the level began to fail to load.
2011-08-16 16:53:00

Author:
PerfectlyDarkTails
Posts: 269


I've encountered an interesting animation bug that occurs over holes that are two small grid spaces wide. Sackboy can normally fit down such a hole or, if he approaches it carefully, straddle it with a foot on either corner. The bug seems to occur when he jumps out of the hole with barely enough momentum to escape it. Instead of straddling the pit or falling back into it, Sackboy will do his normal standing animation while hovering over the center. The animation rapidly cycles between facing left and right, making for a sort of spasming, levitating sackperson. If the hole extends across multiple layers, Sackboy can transition between them by pressing up and down without disturbing the bugged state. He can even do his idle animation or express some emotion: the rapid left/right spasms continue.

One supposes that a creator could use this bug to make characters look electrocuted or otherwise troubled. It seems more difficult to reproduce the bug with sackbots compared to Sackboy himself, however, and any fiddling with nearby stuff is likely to make the bot fall into the hole as it should.

While playing with this bug in a 2x2 ditch I also noticed that you can get Sackboy to push against the wall opposite the direction you're tilting the control stick. Not as fun, but buggy nonetheless.
2011-08-17 19:34:00

Author:
Uncuddly
Posts: 237


I have some odd glitch with my level. It says there are new reviews and comments, but when I go to check they are all the same ones as before. After I play a level, it repeats again, level shining and all. It gets my hopes up seeing that, then it just brings me down again knowing nothing is new and I've been fooled. I want to fix it, but I don't know how.2011-08-21 00:17:00

Author:
Shadowstarkirby
Posts: 205


I have a little circular 1-layer object that never goes away. I've tried everything. Things just pass through it like its not there - and no destroyers or explosions
pretty cool if you ask me :3
2011-08-23 07:19:00

Author:
Julianotis1
Posts: 110


I have some odd glitch with my level. It says there are new reviews and comments, but when I go to check they are all the same ones as before. After I play a level, it repeats again, level shining and all. It gets my hopes up seeing that, then it just brings me down again knowing nothing is new and I've been fooled. I want to fix it, but I don't know how.

I have the same exact problem! Only on most of my levels though. There are two that don't have this, and I can't figure out why.
2011-08-31 09:05:00

Author:
Unknown User


This is a comparatively bitsy-bug, but whatever.

If two players are creating locally and the leader turns of their controller, so only one player is present, that player can't use the VCR controls.
2011-09-01 01:52:00

Author:
ThisDudeRufus
Posts: 170


In my level I had a wooden plan bolted on a wooden platform (same material). To be exact, the platform was on the most front layer and the plank was behind. The bolt (a simple bolt) was screwed on the right tip of the plank, so that it just swinged down when not supported. Then I glued a bit of wood on the plank connecting it to a nearby wall (with the advanced glue tool). That bit of wood had a destroyer on it that'd be activated by a grab sensor on a nearby sponge. My intention was stacking a block on the plank, when the player grabbed the sponge it would destroy the bit of wood holding the plank in place and the plank would swing down, letting the block fall and allowing the player to climb on it and then on the platform on which the plank is bolted. It just doesn't work, the plank just remains still as if it still were being held by the bit of wood.2011-09-01 03:47:00

Author:
SnipySev
Posts: 2452


PSmove bug: Paint tool stickers are corrupting. enough said >2011-09-17 01:05:00

Author:
calyst_aayla
Posts: 217


Ever since the recent update, everytime I go into pop-it or edit a sackbot, they always look as far up as possible.2011-09-18 21:29:00

Author:
warlord_evil
Posts: 4193


:kz: When you're Creating a Costume on a Sackbot, while another person is also Creating a Costume on a Sackbot, turning your Sackbot using R1/L1 will turn the other person's Sackbot instead & Vice/Versa.

EDIT: Found a strange Costume bug. The Leprechaun Hat is Bugged. Any hair put with it will just go right through it.
http://ie.lbp.me/img/ft/d0ef717d07eaf14d51f2ed5ba8d6b194b00f6fb7.jpg
2011-09-22 23:14:00

Author:
IronSkullKid99
Posts: 515


Since the Move pack update, the music sequencer is badly bugged. Try placing multiple notes along any single row of the sequencer, and before long it will start deleting the notes already laid down as you place new ones. This makes long drum loops where bass drums, hi hats, etc play repeatedly along the same note almost impossible to create now. I suspect that Mm probably introduced this bug into the coding while they were programming the new triplets feature.2011-10-13 04:12:00

Author:
Ungreth
Posts: 2130


Since the Move pack update, the music sequencer is badly bugged.

FWIW, this came up already (https://lbpcentral.lbp-hub.com/index.php?t=62922-New-update-affecting-notes-in-music-sequences), and it's even worse than you might think because it affects existing sequencers. As soon as you try to edit an existing part which uses more than a certain number of notes, you lose a bunch of the notes, although as long as you don't edit them, they'll all play back just fine.

I found two distinct limits, which I'll repost here in case there's anything worth adding to your bug report (http://getsatisfaction.com/littlebigplanet/topics/new_music_sequencer_bug_since_move_pack_update). This one...


Just did a few experiments, and I managed to recreate the fault. Seems there's a limit as to the total number of notes you can place in a part. I used the Piano instrument for all tests.

Placing only sixteenth-notes, I was unable to put more than 256 notes in a part, and for all other note lengths it was 128. I'd say the difference is that an sixteenth-note is represented by a single 'blob', whereas all other notes have a blob at the start and the end.

So, it looks as if the limitation is no more than 256 blobs per part, which I guess you'll have to work around by either breaking up long parts into shorter parts, or using multiple parts for each instrument.

...and this one...


Just had a look, and this seems like a slightly different problem, although it may be related.

With longer parts it seems there's something wacky going on with sixteenth-notes only. If you place 64 in a row, as soon as you place the 65th, the first one vanishes, and so on, so it's as if you can't have more than 64 contiguous sixteenth-notes.

I tried a few hacks on your example, but there didn't seem to be any way to restore the missing notes, and once you edit the part once, they're gone forever.

I'd say pretty much all you can do would be to leave a bug report on getsatisfaction (http://getsatisfaction.com/littlebigplanet), with a pointer to your copyable level, and hope for the best. Given that it's fairly simple to reproduce (i.e just placing more than 64 sixteenth-notes in a row), they should be able to fix it quite easily.

...although it's possible the first limit has always existed. The second limit is definately a new thing, and I'd say the discriminating factor is not the number of consecutive notes per se, but the total number of unique time offsets, i.e. note positions in the X-axis.

The OP of that thread also published a copyable level (http://lbp.me/v/67hg4q) demonstrating the problem in an existing sequencer.
2011-10-13 15:24:00

Author:
Aya042
Posts: 2870


Objects suddenly become invisible . Holograms break with sprung bolts . Game freezes after some slice and dice .

My sister's name is Aya .

I used to have pieces or objects turn completely immaterial , and have things and myself go right through them. I haven't had it recently , so unless anyone else did, it must have been fixed.

I think I found one long ago, but I haven't tried it after 1.05, so it might be gone. If you attach something grabbable to a piston , and try grappling onto the thing while jumping, the rope just keep on slowy stretching to an unlimited length .
2011-11-12 10:55:00

Author:
zouz_
Posts: 125


When the view of a microchip is expanded, the displacement between the microchip and the components that it contains is "real" for the purpose of editing the trigger zone of a game camera.

For example, suppose that the expanded view causes a contained game camera to be displayed approximately 4 large grids above the microchip. You edit the zone and switch to play mode. You will find that the trigger zone is approximately 4 large grids below where you thought it was.

The only workaround at present is to use the following awkward workflow to edit the trigger zone of a game camera on a microchip:

1. Move the microchip aside.
2. Move to game camera out of the microchip to the microchip's original position.
3. Edit the game camera's trigger zone.
4. Move the game camera back to its original position in the microchip.
5. Move the microchip back to its original position.
2011-11-18 06:20:00

Author:
TheBeardyMan
Posts: 26


I don't know if this was already said, but for some reason hollow wheels can't roll normally and bounce a lot. This makes it impossible to make a 2-layer wheel, like rim & tire, and hollow-wheel cars (like the driver is inside a large wheel). I've tried making a smoother wheel, but it always becomes too complex before I finish it, so the game must think that a hole (of any size or shape) inside a circular piece of material is no longer roll-able. MM should fix this...2011-11-19 20:33:00

Author:
Shuriken_Star
Posts: 114


Here's one that's been bugging me. All of my LBP1 levels always say there's new reviews and comments, when there really isn't.2011-11-26 15:18:00

Author:
lemurboy12
Posts: 842


Update on the LBP2 bug I hate most...
http://getsatisfaction.com/littlebigplanet/topics/_decoration_render_bug

Hello,

Just to let everyone know that, we currently don't have plans to address this issue in a future patch.

QA

Blah. Ohwell... I'm at the very least happy i just got a reply at all at this point. *mew
2012-01-18 03:35:00

Author:
Lord-Dreamerz
Posts: 4261


WOW you serious?

just lost a little respect for MM if they seriously aren't addressing bugs in the game (especially one such as this which has bugged me to no end myself)...makes me wonder if they'll even bother addressing other bugs in future titles...and with this response...it sounds like I should just save my money for another game instead if they plan on making more games.

guess there's nothing left to do about it then :/
2012-01-18 03:59:00

Author:
Shadowcrazy
Posts: 3365


When you select a full costume that you didn't create yourself, the highlight state of the individual components of the costume in the other costume tabs is not updated to reflect whether or not they are selected.2012-01-21 14:47:00

Author:
TheBeardyMan
Posts: 26


Only observed once:

Someone tried to join (I had joins on auto-accept at the time) after I had reached the scoreboard but before the scoreboard sequence had ended and the rate and review sequence had started. The returning to pod countdown appeared above my sackboy's head, and when it expired I was stuck in a rate and review dialog with disabled replay and continue buttons, and I had to use the PS button to quit the game.
2012-01-22 14:21:00

Author:
TheBeardyMan
Posts: 26


LBP 2 - The Factory of A Better Tomorrow - Bang for Buck: The Creatinator does not emit anything.

Observed results:
After downloading update 1.10 and playing the story level "Bang for Buck" the Creatinator fails to emit the explosives needed to progress.

Steps to Reproduce:
1. Load LBP 2 > Story levels > The Factory for A Better Tomorrow > Bang for Buck.
2. Place "Red Fist" Sticker to initiate the Creatinator availability.
3. Proceed to equip the first available Creatinator.
4. Press "R1" to emit the explosives needed to progress.
5. Observe that the Creatinator does not emit anything.

Notes: I'm not sure if this is a known issue or if it even has anything to do with the update version 1.10. I just know that I have been trying to 100% complete this level for a couple days and had never run into this issue until I downloaded the update today.
2012-01-24 06:24:00

Author:
xiSiCx
Posts: 125


After downloading update 1.10 and playing the story level "Bang for Buck" the Creatinator fails to emit the explosives needed to progress.


There seems to be an issue with "Dynamic Emitters" not working in 1.10 (https://lbpcentral.lbp-hub.com/index.php?t=67137-Patch-1.10!), and Mm probably used that functionality when tweaking the Bomb Creatinators of Bang for Buck.

As far as I can tell, it hasn't yet been reported on getsatisfaction.com... Your description of the issue is very solid, so if you can spare the time, I would suggest you go here (http://getsatisfaction.com/littlebigplanet/problems/recent) and report it to Mm
2012-01-24 07:43:00

Author:
Slaeden-Bob
Posts: 605


Thanks for the link, I just posted it. Also thanks on the compliment about my bug report. I was a professional video game tester for 5 years. 2012-01-24 16:05:00

Author:
xiSiCx
Posts: 125


Thanks for the link, I just posted it. Also thanks on the compliment about my bug report. I was a professional video game tester for 5 years.

Hahaha!
Ahh yes that explains a lot

It was just like reading a regular bug-report ^^

Good job man!
2012-01-24 18:13:00

Author:
Slaeden-Bob
Posts: 605


It has probs been said, but because I wear a pimped version of the solstice costume and it seems like you can only get this costume on LBP1 nowadays when I join someone everything is fine in create mode, but when we go to play and then try and return to create it won't let my mate (whose host) go back to create and the error message "need solstice pack" comes up lol. Funny for me but annoying when endlessly testing and makes dual create near improbable2012-02-22 16:19:00

Author:
LittleBigSnooth
Posts: 454


It has probs been said, but because I wear a pimped version of the solstice costume and it seems like you can only get this costume on LBP1 nowadays when I join someone everything is fine in create mode, but when we go to play and then try and return to create it won't let my mate (whose host) go back to create and the error message "need solstice pack" comes up lol. Funny for me but annoying when endlessly testing and makes dual create near improbable

I'm no expert, nor do I claim to be, but I think it's safe to say that isn't a bug. It's just the DLC restrictions at work.

Since all LBP1 DLC works with LBP2, can't your friend just download the Solstice costume for free next time it's released (which if I'm not mistaken is some time in June) to eliminate the problem? Or an even simpler and immediate solution would be to change your costume when co-creating. I'm sure your buddy won't mind you wearing something else if it clears up issues with co-creation...

2012-02-23 02:39:00

Author:
Ninja_Gnome23
Posts: 198


what the hell is sackboy looking at!! Sorry about that, heres this bug thats just popped up for me and its getting really annoying now. Every time sackboy jumps off a material he keeps looking behind him depending which way he's jumping, if he jumps right he looking behind himself (looks left), jump left and he looks whats behind his back again (looks right) Its the most irritating thing ever, he head just keeps constly jerking back like he's checking that he not being followed by like pedo bear or something.2012-02-24 11:15:00

Author:
artise
Posts: 353


I think I've said this before, but it's still a problem anyway. Whenever I'm dealing with movie cameras on a sequencer, the popit has a chance of flipping out and the audio may just...stop. Like something blew a fuse. I know the team was aware of the audio part (and it rarely occurs now, less often then before the update), but the popit still might fly faaar off nowhere near the sequencer, and this happens whenever I try to adjust a camera. I can only fix it by restarting the game. 2012-02-27 17:15:00

Author:
Sackpapoi
Posts: 1195


I do not know if this was posted before, but there seems to be an issue with the shadows every time the PSmove is used.

They start showing up all around the level in a glitchy fashion, the floor shadows disappear, the ceiling almost turns black (the hallway I'm working on).

It even effects mm's levels. It only seems to happen when the move is being used.

Been wondering if anybody else had noticed it? It was not there before
2012-03-07 23:18:00

Author:
Rem25
Posts: 32


Shadow bug is still there... so i still don't want to use Move-paint for now since it ruins LBP's lighting system until the game is restarted. to much trouble IMO. *mew2012-05-28 17:58:00

Author:
Lord-Dreamerz
Posts: 4261


I mentioned this in my own thread: freezing!:eek:2012-05-29 23:09:00

Author:
Unknown User


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