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[now 1.03] Beta Updated to 1.02

Archive: 261 posts


... Wow, over 1 gig. Frak, it better not take 110 minutes like it says >_<

Anywho, here is the update list copeid from the beta forum:


What?s in the patch?



Magic Mouth can now be used by creators!



The feature allows you to create your own personalised voice message that can be played through a magic mouth. The player needs a microphone connected to their PS3 and can set the record option in the tweak menu of the magic mouth. It is possible to attach a magic mouth to an object in the following ways:



* Through a magic mouth
* Through a sackbot's tweak menu (acting)
* Through a behaviour switch's tweak menu

The limit it currently set to 1Mb which means there isn't a specific time of recording but it's about 10 minutes.



Pins are now enabled!



Pins are player earned rewards they get from performing various in-game options. When earned a player can attach any pins they have earned to their profile picture to show the rest of the community. Note:

There are 400+ pins, wanna see how many you can get in the beta? :smileytongue:



LBP2 Beta Patch Notes



"Woooooooah momma!"



You'll noticed a bunch of improvements and fixes, but here are just some of the main fixes and dev notes for patch 1.02...



* Changed default bounce pad height to 4.0.
* Changed default 'stripes per second' of sequencer to 1.0.
* Added Waiting icon when exporting photo to HDD.
* Removed 'pressing X to reel grapple in' and made the 'left stick up/down to reel in/out' to be more 'binary' so that it feels more responsive.
* Disabled off screen death if cut scene camera active that doesn't disable controller input.
* Fix a RNP issue where the host would fail to use all the bandwidth made available to it.
* Sometimes the client would fail to see the 'join disallowed' responses coming back from the host, and sit on the 'Joining...' screen until they timed out. A change made aborts the join operation if it spots that the connection to the prospective host has closed, so the client isn't left hanging.
* Also, this change should mean that the prospective client is immediately notified if you cable-disconnect the host whilst the join request is onscreen (which is much nicer than just leaving them sitting there for 30-60 seconds).
* Turned down the plastic footsteps sound.
* Edited the scary "aaaaaaaaah" out of the English Happy Victoria gibberish!
* Added localised gibberish sound banks for all languages.
* Gave bubble wrap physics audio the cloth scrape sound rather than rubber.
* Made the power gloves pickup & drop sounds have a bit more high frequency content to help them cut through.
* Shortened the length of the 'Try Again' sound to match the new length (therefore had to rebuild LBP1 SFX bank!!!).
* Adjusted the mix ducker on videos to be more extreme.
* Added updated versions of Baiyon's PC Prototype tracks.
* Players can no longer invite and join someone at the same time but they can to invite multiple people
* Fixed a bug where community levels would sometimes crash when replaying them.
* The game ender gadget has been changed to do the following: When a Game Ender set to FAILURE is triggered, the 'retry / return to pod' dialogue is displayed. When a Game Ender set to SUCCESS is triggered, you go to the score board. If there's no score board, the 'retry / continue' dialogue is displayed and you aren't penalised as you are in the FAILURE scenario.
* Made it so only main local player can accept join, invite and follow requests.
* Added ?unspawned? players tweak to Player Sensor. This allows the user to activate things even if not all users have entered the level yet.
* Fixed an issue where the yay and boo icons would sometimes not be in the correct costume (it should match the players costume).
* Improved lighting in LBP1 levels for backwards compatibility.
* Made it so the player doesn?t stop grabbing if a cut scene starts.
* Made Dive In show an error message if all the levels are locked, instead of launching into a random story level.
* Made sackbots (and player legs) not collide with 'invisible walls' created by scoreboard.
* Made midgame join a bit smoother, there is not a progress bar, and also visible catchup is now hidden behind a loading screen.
* Made LBP2 plasma bullets look more solid (so they're better for gameplay), like the MGS plasma balls.
* Made Level Close Gate, Race Start Gate and Race End Gate all switch activatable.
* Start menu camera! ? User can now select ?Take a Photo Tool? from the Start Menu. This is so that they are able to take photos in cutscenes and also make it easier to take ?Action? shots.
* Online Play settings affect follow requests.
* Hand costume bits are now hidden when wearing grabinators to get rid of intersections
* Magic Eyes are now colourable, switch activatable to open/close them and specify a player colour.
* Made Magic eyes not follow players (and stop following players) that are near and behind the eyes Z plane.
* Fixed MGS plasma ball to have a 'solid looking core' as it did in LBP1 (while leaving the LBP2 plasma ball with an invisible core).
* Fix missing L2/R2 output when transmitting controlinator signals through Sackbots.
* Fix for when player A joins player B whilst player B is joining player C, and party state goes awry. Now player A should get an "I'm busy; try again later" message if he tries to join at an inopportune time.
* Planet decorations are now loaded before the game starts or a level changes so we don't see them changing a few seconds after we spawn.
* Improved load times for story mode levels.

Should be a sign of the new beta updates next month, hm? :kz: But yep. ... It's 1167 mbs too so ;-;
2010-11-24 15:52:00

Author:
RockSauron
Posts: 10882


Rock, did you not read? The NDA has been placed again. You've violated it!

Just kidding.

Downloading now, can't wait to test this baby out.
2010-11-24 15:56:00

Author:
Leather-Monkey
Posts: 2266


They updated a LOT of stuff! Hopefully the beta will function better now. Great News!2010-11-24 15:57:00

Author:
QuAcKeRz12
Posts: 176


Rock, did you not read? The NDA has been placed again. You've violated it!

Just kidding.

Downloading now, can't wait to test this baby out.

... You actually scared me for a second there. ;-; XD Namely cause I posted something worrying about that two seconds ago in the beta forum on LBPC

Still, yeah. ... Pins. XD ;-; /likes useless trinkets

But yep. 9% done... /sigh
2010-11-24 15:59:00

Author:
RockSauron
Posts: 10882


sounds good!

Almost done with my level, and made my own start/finish race gates to activate em with switches..
guess i can rip em out now
2010-11-24 16:03:00

Author:
Luos_83
Posts: 2136


Outstanding!

*leaves to go fire up PS3 and start the download*
2010-11-24 16:05:00

Author:
v0rtex
Posts: 1878


btw, 1.1GB download!

So.. might take up half an hour -hour depending on connection.
2010-11-24 16:15:00

Author:
Luos_83
Posts: 2136


I'm excited to see what changes have been done with the lighting. ...well, there is a lot I am excited to try out, but that was one of my main issues. 2010-11-24 16:17:00

Author:
jwwphotos
Posts: 11383


Great! Some nice updates
Hope I'll not have problem downloading it this time!

And I must buy a microphone now I guess... want to test this
2010-11-24 16:20:00

Author:
dajdaj03
Posts: 1486


Fudge, I can't download this and play GT5 at the same time! xD

*pulls out second PS3*
2010-11-24 16:34:00

Author:
gevurah22
Posts: 1476


@ rock I had a download once that said it would take 1483 minutes, O_O lol2010-11-24 16:34:00

Author:
artise
Posts: 353


cant wait for the first william sackspeare2010-11-24 16:37:00

Author:
jump_button
Posts: 1014


I'm excited to see what changes have been done with the lighting. ...well, there is a lot I am excited to try out, but that was one of my main issues.

Me too!!!!
2010-11-24 16:41:00

Author:
smasher
Posts: 641


do you know if the god bug is still there?2010-11-24 16:48:00

Author:
vezonfan01
Posts: 293


I'm in the beta now (thanks to 1UP's contest last week), but I can't get to the forums to view this or lbp.me... both say access denied. How do I get access to them?

*starts download*
2010-11-24 16:51:00

Author:
fitchn
Posts: 10


doesnt say sackbots can go in water still i hope they add it before release2010-11-24 16:56:00

Author:
artise
Posts: 353


I'm in the beta now (thanks to 1UP's contest last week), but I can't get to the forums to view this or lbp.me... both say access denied. How do I get access to them?
Not sure how your question is relevant to the 1.02 upgrade, but have you read this thread: https://lbpcentral.lbp-hub.com/index.php?t=35235-Beta-FAQs-and-Info-(READ-BEFORE-POSTING-ABOUT-THE-BETA) (https://lbpcentral.lbp-hub.com/index.php?t=35235-Beta-FAQs-and-Info-%28READ-BEFORE-POSTING-ABOUT-THE-BETA%29)?
2010-11-24 16:58:00

Author:
v0rtex
Posts: 1878


do you know if the god bug is still there?

Well, by the sounds of it, no. There's a thread on the official beta forums by Tom asking if anyone can still use the God glitch after downloading this patch. There's one reply so far and they said they can't use it any more. I'll see if I can use it after I'm done with the patch.

Looking like an awesome patch though, just need to kill 80 more minutes. D:
2010-11-24 17:01:00

Author:
Doopz
Posts: 5592


I'm in the beta now (thanks to 1UP's contest last week), but I can't get to the forums to view this or lbp.me... both say access denied. How do I get access to them?

*starts download*

I won a code too, the 1up people said they didn't know anything about the forums. I also pm'd liquidrunner and he said that codes won in contests do not get access to the forums/lbp.me.
2010-11-24 18:23:00

Author:
Zmathue
Posts: 62


WOO! VOICE RECOERDING!!
*performs vocal warm-ups*
Lets test this baby out!!
Oh wait 143 minutes...
2010-11-24 18:31:00

Author:
Skalio-
Posts: 920


Sounds great! Good thing my internet's working good today; only 75 minutes until fun! 2010-11-24 18:43:00

Author:
piggabling
Posts: 2979


I was surprised when i read the news on Twitter, and upon entering the forum playstation, discovering all the new options that we have given, i'm ecstatic, is excellent news for those who have the beta, if there is a good level creations and these choices will surprise more than one in the game. 2010-11-24 18:50:00

Author:
psyntens
Posts: 562


The change to the lighting engine (to supposedly make it backwards compatible for LBP1 levels) is a bit of an annoyance. It effects LBP2 levels significantly (I'm going to have to relight my current level) and the darkness issue in LBP1 levels (where it's just way too dark) is still prevalent.

Voice recording works well (though I'm not going to want to hear my own nerdy voice in my levels - looks like I'll have to started hiring voice talent).

Am loving the pins, and the tips and tricks during the transition screens (opening and closing a level, etc.).
2010-11-24 19:07:00

Author:
v0rtex
Posts: 1878


Sounds great! Good thing my internet's working good today; only 75 minutes until fun!

Aw man, my internet sucks at downloading. 547mins remaining apparently
2010-11-24 19:13:00

Author:
Jedi_1993
Posts: 1518


WARNING!! When exiting a level during create mode you are NOT prompted to save before exiting now!! This is a seriously big screw up, and will likely end in people throwing their controllers through the TV.

PS. New lighting is garbage!! Plus, all of my holo material creations are now completely blurry... what the heck is going on!? This is a complete screw up!! I are NOT impressed at all right now. >

EDIT: Hazards have changed yet again... and not in a good way. This just keeps getting worse all the time!! All my objects that had that "New and Improved" look have all gone back to looking dreary and dull like in LBP. I would like someone to hit the rewind button on my day now please.
2010-11-24 19:32:00

Author:
Rustbukkit
Posts: 1737


The change to the lighting engine (to supposedly make it backwards compatible for LBP1 levels) is a bit of an annoyance. It effects LBP2 levels significantly (I'm going to have to relight my current level) and the darkness issue in LBP1 levels (where it's just way too dark) is still prevalent.

This fills me with dread...... I'm afraid to load my current project now. Guess I have a few hours to wait to see what the collateral damage is going to be. Between this and Rustbukkit's comment about holo stuff looking different I'm probably in for a shocker tonight.

Rest of the updates sound great though.
2010-11-24 19:49:00

Author:
Morgana25
Posts: 5983


Wow... I thought it didn't prompt me, but I wasn't sure. I popped in a new scratch level to confirm a few things in my poppit. When I left I wasn't sure if I just blinked through it or what. That is a major MAJOR issue..

I noticed some of the lighting looking a little bit better in an older level, but hadn't looked at everything else yet. Dang... scared to look at my new stuff now.
2010-11-24 19:51:00

Author:
jwwphotos
Posts: 11383


Now I got this urge to voice record lots of memes (examples: Do a barrel roll and Over 9000)2010-11-24 19:59:00

Author:
JKthree
Posts: 1125


Listening to "Into the Sunset" as I read this. Tears are welling up in my eyes...

Thank you, Fyshokid. Thank you...

EDIT: ...Wait.

WTF.

No.

What?

God no.

****

I'm not downloading this any more... Stop! CIRRRRCLE
2010-11-24 20:02:00

Author:
Richasackboy
Posts: 619


WARNING!! When exiting a level during create mode you are NOT prompted to save before exiting now!! This is a seriously big screw up, and will likely end in people throwing their controllers through the TV.

Wow... I thought it didn't prompt me, but I wasn't sure. I popped in a new scratch level to confirm a few things in my poppit. When I left I wasn't sure if I just blinked through it or what. That is a major MAJOR issue..
Hmmm I noticed that too - and then thought kinda the same as j-dubs: "I must've just blinked right through it."
They will need to fix this immediately.


This fills me with dread...... I'm afraid to load my current project now. Guess I have a few hours to wait to see what the collateral damage is going to be. Between this and Rustbukkit's comment about holo stuff looking different I'm probably in for a shocker tonight.

I think your dread is probably only slightly warranted. It seems to me ( at least in the 40 minutes I spent with it over my lunch) that what was tweaked primarily was the global lighting. Once I readjusted it in my new level, everything looked pretty close to where it had been. My holo stuff still looked a bit off though, which sucks.
2010-11-24 20:24:00

Author:
v0rtex
Posts: 1878


@Morgana and JJW... I'd suggest having wuite a few drinks before loading anything new (unless that might make you more prone to violence). These new changes are just cometely horrible! I've also just noticed that my Cantina Style bar full of characters is now mostly empty, as well as almost all my sackbots in other levels. Seems to be an issue with sackbots in the DCS's. I had one sackbot appearing from an emitter, and he no longer shows up at all now. This is really screwed up!


Just when it seemed we were all getting used to and working around the new lighting and features, they go and pull the rug out from underneath us. I am super ticked off right now. This is almost worse than the initial shock of the changes between LBP and the new game. A lot I've built in the new game from scratch looks terrible now.

As for the holo material being blurred, it appears it's being affected by stickers placed on it. Ugh... I know it's "just a game", but this is really upsetting considering how good things looked with the new engine up until a few hours ago and how much time I've spent making things look so purrrdy. I'd rather we not bother with backward compatibility at all and just go back to the previous version of the new game engine.

I think Mm need to screw their heads back on and get more focused and a clear direction they want to go in. For Gods sake, pick a direction and go in it Mm. This wushu washy decision making is getting tiresome fast.
2010-11-24 20:27:00

Author:
Rustbukkit
Posts: 1737


Another annoying glitch - all the prompts in my levels are gone. When in a controllinator with prompts set up, it now just shows the button, but not the text which says what the button does.

2010-11-24 20:29:00

Author:
Doopz
Posts: 5592


I thought LBP2 was gonna be a BETTER game than LBP1. Not just $60 (or $80, in my case) bucks worth of story levels. Hope they take back everything besides pins and voice recording in this.2010-11-24 20:43:00

Author:
GreatWhite000
Posts: 673


@Morgana and JJW... I'd suggest having wuite a few drinks before loading anything new (unless that might make you more prone to violence). These new changes are just cometely horrible! I've also just noticed that my Cantina Style bar full of characters is now mostly empty, as well as almost all my sackbots in other levels. Seems to be an issue with sackbots in the DCS's. I had one sackbot appearing from an emitter, and he no longer shows up at all now. This is really screwed up!


Just when it seemed we were all getting used to and working around the new lighting and features, they go and pull the rug out from underneath us. I am super ticked off right now. This is almost worse than the initial shock of the changes between LBP and the new game. A lot I've built in the new game from scratch looks terrible now.

As for the holo material being blurred, it appears it's being affected by stickers placed on it. Ugh... I know it's "just a game", but this is really upsetting considering how good things looked with the new engine up until a few hours ago and how much time I've spent making things look so purrrdy. I'd rather we not bother with backward compatibility at all and just go back to the previous version of the new game engine.

I think Mm need to screw their heads back on and get more focused and a clear direction they want to go in. For Gods sake, pick a direction and go in it Mm. This wushu washy decision making is getting tiresome fast.
Hey Rust...
Please know that I understand your frustration and that I do not want to start a fight with what I'm about to say, but it is after all a beta. There's no guarantee of continuity, things are prone to change. And mark my words, more changes will come (some good, some maybe not so good) before the release date (and after it, if LBP1 is any indication). Last night I had to rebuild a section of my level 3 times (I finally got wise and started saving at every step) because rewinding made the game and PS3 freeze up and have to be rebooted and I kept losing all my progress. I was very frustrated - but after the last one I got up, walked away for a while, and reminded myself that it's a beta, and that I'm fortunate and privileged to be a part of it, and that bugs are part of the package.

Also remember that no matter how much you work on your levels in the beta, you will not be able to use them in the final published game (or at least that's my understanding). So it's maybe not good to get too invested or attached to this work, y'know?

That said, we definitely need to report these new bugs to Mm... so take notes and get your butt over to the Beta Forums!
2010-11-24 20:45:00

Author:
v0rtex
Posts: 1878


So Voice acting business officially started in LBP 2010-11-24 20:59:00

Author:
Shadowriver
Posts: 3991


You guy know it beta right when the beta come out it was already old it look alot better to LBP1 levels and still looking as good but the new lighting is better i had to make some changes to my level im working on

love the new 400 times gravity jumping so lazy and fast lol
2010-11-24 21:01:00

Author:
jump_button
Posts: 1014


So, nothing to indicate that the irritating grab button (R1) sound glitch that came in with the last patch has been fixed? 2010-11-24 21:13:00

Author:
Ungreth
Posts: 2130


Man, I've lost count of the amount of bugs I've found after this.

I think the worst one so far is the fact my pod is invisible (not god glitch related) and my pod controller is broken.

http://beta.lbp.me/img/ft/5f1e305f698b23146ba0e032289be056ba2ee6ec.jpg

But hey, it's the beta.
2010-11-24 21:18:00

Author:
Doopz
Posts: 5592


think your dread is probably only slightly warranted. It seems to me ( at least in the 40 minutes I spent with it over my lunch) that what was tweaked primarily was the global lighting. Once I readjusted it in my new level, everything looked pretty close to where it had been. My holo stuff still looked a bit off though, which sucks.
I don't know... I've found that the actual lights and their beams have changed again too. They are much more consistent with LBP now - having cleaner "edges" where the llight is projected against the background, which is good in some ways. The down side is that I'm seeing a lot of arfifacting happening in the light beams now. It's definitely a bit of both worlds now, and probably an imporvement seeing as there was almost no difference between some of the lights before.


Hey Rust...
Please know that I understand your frustration and that I do not want to start a fight with what I'm about to say, but it is after all a beta. There's no guarantee of continuity, things are prone to change. And mark my words, more changes will come (some good, some maybe not so good) before the release date (and after it, if LBP1 is any indication). Last night I had to rebuild a section of my level 3 times (I finally got wise and started saving at every step) because rewinding made the game and PS3 freeze up and have to be rebooted and I kept losing all my progress. I was very frustrated - but after the last one I got up, walked away for a while, and reminded myself that it's a beta, and that I'm fortunate and privileged to be a part of it, and that bugs are part of the package.

Also remember that no matter how much you work on your levels in the beta, you will not be able to use them in the final published game (or at least that's my understanding). So it's maybe not good to get too invested or attached to this work, y'know?

That said, we definitely need to report these new bugs to Mm... so take notes and get your butt over to the Beta Forums!


That's cool... I'm never about fighting, and you said that much more politely than some members here would. Just voicing my opinions on the new changes. I totally understand that beta's have bugs and change throughout the process, but these ones are really significant on my end with the work I've been doing. I wish I had taken pictures of the before and after... it's REALLY amazing how terrible many things I've created look now. I'm just ticked because we've been given this beautiful new game engine that's really set the bar higher where "looks" are concerned with this game, and now it's just been knocked back down a few feet.

At this point, it really doesn't feel like Mm knows what direction they want to even go in with regards to certain elements of the game. I just don't know how it's possible that these major things go unnoticed? I mean, surely they must have "some" people there testing before it's given to us to further test? I'm seeing major issues with sackbots in DCS's disappearing, stickered material becoming so blurry that I had to go find my glasses (which were already on my face - yeah, that made me really mad). and a lot of othere things I'm seeing as I go through my levels (both new and old).

I'm mostly surprised though that a lot of the new features and game elements have been affected. I mean, we know there will be issues with BC stuff... but missing a lot of these new things just boggles my mind - ESPECIALLY not being prompted to save before exiting... that's just a dumb one to miss imho.

I know we don't get to keep anything we create in the beta, and I'm fine with that. But it doesn't mean that I can't be disappointed that the new changes are making things look worse than they did before right? If this is the way things stay, I will always know that Mm had a far superior and better looking draft of the game than what went into production. I know a lot of this will be fixed... but when? I don't see another patch coming out soon to fix this one. It really burns me too, because these kinds of major changes just illustrate more that Mm were lying when they gave the reasons they did for the games delay. Anyone with half of a brain in their heads could see right away when they entered the beta, that this game was a very long way from completion when they announced the set-back. I just don't have respect for anyone or any company that lies, when they can just come out with the honest truth and say "Yeah, Oops... we screwed up. We're just human. Sony pressured us to get the game out by a certain date and that was unrealistic on their part and we should have never agreed to that release date because this is what we do and we should know better." I've been filling out bug reports for the past hour... so need to worry about that.

Anyways, I'm cool with everything you said and I know we aren't fighting here.... it's just really frustrating to see such big changes and mistakes being made at this point in time - so close to the release date. I'm interested to go in and play the published Community levels and see what's screwed up and missing there now too.

Cheers!
2010-11-24 21:18:00

Author:
Rustbukkit
Posts: 1737


... I was happy but now scared to download it...
Hope that synchronisaters and cameras aren't affected or I'm gonna get mad... :/

Is it that bad ? (gonna find out in 2/3 hours) What about the positive sides, (if there's any...?)
Does the recording voice quality's good ?
2010-11-24 21:35:00

Author:
dajdaj03
Posts: 1486


Im copying my post from Beta forum so you guys can see too.

Chat Log. Note's Looks, Thin life gates,

So have all you guys failed to see the in game Chat log yet?i know i noticed it. =D Yohooo! Also funny thing, hold a Life Gate push R3 up or downand you'll get a very LIttle THIN Life Gate.... >.>Bug anyone? plus you have to put the Thin gate somewhere high or you won't pop out of it......Plus Notes now look different. o.o

Also on the New 400% Gravity, if you pick something
up with the grabnaters you can jump high...
even gravity is surpost to be heavy Yohooo! xD
and the jump is higher then normal too. o.O?

Good day all xD *mew
2010-11-24 21:39:00

Author:
Lord-Dreamerz
Posts: 4261


How do I record voices?? I've tried everything about connecting PSEye and headsets - my sackboy just won't talk/record.2010-11-24 22:53:00

Author:
Richasackboy
Posts: 619


Quick question - voice overs. Is there any way to distort the voice, so it can sound like different characters?2010-11-24 22:54:00

Author:
standby250
Posts: 1113


I suppose you could use the "voice changer" before recording...

EDIT: Nevermind! Had to change the input to headset in audio settings. Fixed now.
2010-11-24 22:59:00

Author:
Richasackboy
Posts: 619


How do I record voices?? I've tried everything about connecting PSEye and headsets - my sackboy just won't talk/record.

Change voice type (under Speech) to Recorded.

Edit: Glad you got it fixed.


Quick question - voice overs. Is there any way to distort the voice, so it can sound like different characters?

If you go to Start > Settings > Voice Chat > Voice Changer, does that affect the voice recording? I haven't tried it but it's worth a try...
2010-11-24 23:01:00

Author:
Doopz
Posts: 5592


No idea - don't have a mic. I just wanted to know, because then I could choose whether or not it was worth getting one or not.

2010-11-24 23:04:00

Author:
standby250
Posts: 1113


I started my download at 3:00 pm....it's 6:00 pm. My connection sucks!2010-11-24 23:09:00

Author:
Unknown User


Stupid download...took so long that I fell asleep waiting for it, and now I've wasted my entire evening!

Aaaaaaaaaaaaaargh!!!
2010-11-24 23:21:00

Author:
Ungreth
Posts: 2130


Start menu camera! ? User can now select ?Take a Photo Tool? from the Start Menu. This is so that they are able to take photos in cutscenes and also make it easier to take ?Action? shots.

http://i229.photobucket.com/albums/ee127/PiDemon/MAXBROFIST.png

p.s. - hope that image was allowed...since it's not negative towards anyone and describes my excitement for this FINALLY feature I've been wanting since LBP1
2010-11-24 23:28:00

Author:
Shadowcrazy
Posts: 3365


...very civil, well thought response...

Yeah, I have to wonder about their alpha testing. How did some of this get past their Q/A folk to us? The save prompt is inexcusable. I've also not played with it as much as you have yet, so I've not seen as many of the bugs. For instance, I've not noticed the stickered holo issue, but if that's the case, that truly sucks.

Not sure about the company lies - I am guessing that Sony was in control of the message being delivered, and we all know that corporate versions of the truth are rarely what they seem.

As for working to make your beta levels beautiful... no I would never fault anyone for that. We all want to see what the engine is capable of, and most of us would love to play some beautiful levels while we are in the beta. Besides, what you learn how to do now will pay dividends in the final game (so I guess I just made your argument for you - cuz if you learn one thing, and then they change how it all works.... yeah that's no good).

And the bit about getting over to the beta and logging bugs was just me being silly. Really not trying to be bossy. Really.
2010-11-24 23:44:00

Author:
v0rtex
Posts: 1878


Yeah stupid download... it's been 3 times I'm downloading it...
For me it says 45 minutes but I have an error like 15/10 mn before it ends, and I'm must start over again!!!!!!

So still waiting...crossed fingers...
2010-11-25 00:11:00

Author:
dajdaj03
Posts: 1486


Ill check if your st00f is OK daj

the download for me was about 2 hours -.- and I log in to my MWN videos being broken and not editable (some phony-bologna about needing the mgs pack to edit)
and then when I started to make a new project I hadn't realized that they no longer prompt you to save...thats my day so far



EDIT: Mammoth Hunt...BROKEN D:
Sackboy has escaped....BROKEN D:

The rest are fine...the FRA/ENG option before you're fox and crow level saved ya
2010-11-25 00:18:00

Author:
Littlebigdude805
Posts: 1924


Yeah stupid download... it's been 3 times I'm downloading it...
For me it says 45 minutes but I have an error like 15/10 mn before it ends, and I'm must start over again!!!!!!

So still waiting...crossed fingers...

just happened to me once...tried that trick with the declining it and doing it ingame so lets hope that helps

also guys as much negatives there are lets try our best to look at the positives...like now we can actually take pics IN CUT SCENES so awesome things we could never do in game and awesome camera angles can be taken photos of

AAAAAAAND now movies can have screenies to give us a taste of what happens....

which now i have a NEW IDEA....SPOILER TAGS....since i KNOW some people will take pix of the endings to ruin em there should be a SPOILER GATE that makes certain pix taken AFTER that gate UNPUBLISHABLE....you can still save em and save em to HDD...but you cant publish them to ruin the story

but yeah 47 minutes left...lets hope nothing bad happens my fellow bros
2010-11-25 00:23:00

Author:
Shadowcrazy
Posts: 3365


I've played around with it for the last couple hours and here is what i have to say about the new patch:

What have they done to the game?! It feels like they reverted to prebeta when it comes to these horrid problems. I enter my level, and I find that all of the lighting is messed up, plus my level doesn't look as nice? For example, I believe that one of the color adjustment lighting setting has been removed or something, because when i first entered my level, it was completely wrong, and I can not find the precise lighting setting anymore. But that's not the worst of it all.

In create mode, there are absolutely no functioning sound effects. these include the sound objects themselves, bounce pads, and sackboy's jump. What in the world happened? O.o

None of the changes are good ones in my opinion. (Holograms look more blurry, and metal doesn't look that nice, at least in my situation. The sticky notes don't look like sticky notes anymore either.) Online create mode is nice, but not when so much is broken. Strangely enough, I got the "Would you like to save?" prompt. I hope I'm not the only one with the sound issue.
2010-11-25 00:47:00

Author:
synchronizer
Posts: 287


I believe that one of the color adjustment lighting setting has been removed or something, because when i first entered my level, it was completely wrong, and I can not find the precise lighting setting anymore.
Yeah - this is what I found when I first entered my level. I had to mess with the global lighting and get it as close to the original as I could (it's still not exactly how it had been).


In create mode, there are absolutely no functioning sound effects. these include the sound objects themselves, bounce pads, and sackboy's jump.
I am not experiencing this. All my sounds are working fine.



The sticky notes don't look like sticky notes anymore either.
Yeah - a couple of people have mentioned this. I guess I've not looked at them yet. What do they look like, if not sticky notes?


Strangely enough, I got the "Would you like to save?" prompt.
Ok - That is strange.
2010-11-25 01:27:00

Author:
v0rtex
Posts: 1878


Ok I'm in, and from what I saw, there's not that much problems for me :

- My 2 cinematic levels, set to cut scene option, were not working, just a still image on a empty background.
In Create mode I set them to cooperative level option, and there they worked!
So there's some kind of bug with cut scene level option

- Yeah lighting changed, but it's not really noticable in every level.
Just my Pegasus level, was completely pale, so I had to tweak it...

-
Strangely enough, I got the "Would you like to save?" prompt.
You're not the only one, I have it too.... thankfully! Weird that some people don't...


- the sackboys yeah/no faces works for me : now I have the stickered hat that shows
It's cool but it doesn't seem to work for everybody (basic sackboy face showing instead)
but it's not the most important for now...


Well I continue my exploration...
2010-11-25 01:37:00

Author:
dajdaj03
Posts: 1486


The update only took about 15 minutes for me, I guess I have a faster connection speed?
Yeah, I was pretty upset they decided to keep Clive the way he was ever since the 1.01 patch...But nothing is finalized, so I'm just crossing my fingers that he won't look like that in the final game.
I do like the changes they made to Lift Off - Oh wait, I mean 'Set Controls to something-something Negativatron', because I can't remember that incredibly long name they gave it. The lighting change was nice, and they added more stickers and generally made it look a lot better. They also changed around the Negativatron's appearance when he starts sucking up the ship. Higgenbotham doesn't say "Oh ho, we're butterflies in a teacup! Buckle up for light speed!" anymore, though.
2010-11-25 01:38:00

Author:
TheZimInvader
Posts: 3149


Well, when I enter Create mode, none of the sound effects work. This is starting to worry me. Also, has anyone noticed that when the game is paused and an emitter is not attached to a switch, it emits tiny little version of what you set it to emit over and over?2010-11-25 01:43:00

Author:
synchronizer
Posts: 287


Have not encountered that

I'll also look into some of the "improved backwards compatibility" ... This only took me 10 minutes to download... slowpokes. lol I must be right on top of the server.

I'm gonna do a vid on the voice record tonight - It's a little lackluster
2010-11-25 01:53:00

Author:
Foofles
Posts: 2278


Ill check if your st00f is OK daj

the download for me was about 2 hours -.- and I log in to my MWN videos being broken and not editable (some phony-bologna about needing the mgs pack to edit)
and then when I started to make a new project I hadn't realized that they no longer prompt you to save...thats my day so far

EDIT: Mammoth Hunt...BROKEN

Mammoth Hunt broken!? Aww man THAT SUCKS!! I love that level! Didn't realize you were here on the forums... nice job on that by the way. Wow... that's a real shame that the level is broken.


also guys as much negatives there are lets try our best to look at the positives...like now we can actually take pics IN CUT SCENES so awesome things we could never do in game and awesome camera angles can be taken photos of

AAAAAAAND now movies can have screenies to give us a taste of what happens....

but yeah 47 minutes left...lets hope nothing bad happens my fellow bros

By saying 47 minutes left am I to assume this means you haven't actually seen the changes yet? While I agree that trying to stay positive is a good attitude, comparing the actual negatives to trivial and non-game-changing functions like taking pictures (which is mostly a useless feature) is kind of silly. No offense intended and I'm not trying to be a jerk or anything, but we are talking about serious elements of the game here.... not useless little extras like pins and being able to take pictures during cut scenes. Truth is, these changes will now make those extra features like taking pictures pointless if the changes make the game look less slick than we know it's capable of.

Also funny thing, hold a Life Gate push R3 up or downand you'll get a very LIttle THIN Life Gate.... >.>Bug anyone?

Yeah, I found this out too. It happens with entrance gates, all checkpoints, race gates, the thing you put down to stop players from joining past a certain point, and it makes the scoreboard freaking HUGE!! It's a weird bug alright.
2010-11-25 01:59:00

Author:
Rustbukkit
Posts: 1737


Now I'm crying! Everything I've done in the beta is completely fu....2010-11-25 02:06:00

Author:
Ungreth
Posts: 2130


hopefully things get fixed soon...already tried to use the recording feature and found a scoreboard bug...just published it if anybody is curious ya'll know the PSN...lemme know what ya'll think2010-11-25 02:25:00

Author:
Shadowcrazy
Posts: 3365


Ok I've had a chance to take a look at my stuff and on the whole I think I've fared better than some. No major issues on my beta levels to report other than the need to tweak the global lighting a tiny bit. Seems color correction was altered significantly in the patch so if you used it you need to tweak the slider a bit. The old look has been available on my levels I just had to re dial it in a bit.

In terms of Backward compatibility of lighting on levels from LBP1 - I'd say this patch has moved in the right direction as most of my stuff seems to be closer to it's original look. Is it perfect no. Is it horrible, no. So ya, step in the right direction for backward compatibility at the price of some of the 1.0 & 1.01 lighting features seems to be what they decided on.

Noticed the lack of sound fx in create mode too. But also discovered that the audio quality in OC chat is much improved and seems to be smoother in reflections and transitions now. I think it's the extra bandwith. Oh, anyone else notice you can now join in create mode? Yay!
2010-11-25 02:26:00

Author:
Morgana25
Posts: 5983


I wondered why I looked back at my level and it wasn't there. I lost an entire project... :/2010-11-25 02:27:00

Author:
piggabling
Posts: 2979


Yeah, I have to wonder about their alpha testing. How did some of this get past their Q/A folk to us? The save prompt is inexcusable. I've also not played with it as much as you have yet, so I've not seen as many of the bugs. For instance, I've not noticed the stickered holo issue, but if that's the case, that truly sucks.


Turns out the holographic issue actually has nothing to do with it being stickered as I initially thought. Any new holo placed seems fine, but anything made with it prior to the patch is completely blurred for some reason. I noticed something weird while trying to figure the problem out though, with regards to other materials being behind the affected holo material. Just watch the video, I think you'll find it as baffling as I do.


http://www.youtube.com/watch?v=RP_DHDKY27o&feature=youtube_gdata_player
CLICK HERE FOR A DIRECT LINK IF YOU CAN'T SEE THE VIDEO (http://www.youtube.com/watch?v=RP_DHDKY27o&feature=youtube_gdata_player)
2010-11-25 02:46:00

Author:
Rustbukkit
Posts: 1737


Ah yes, exactly the same phenomenon I see. My old holograms look all blurred.2010-11-25 03:16:00

Author:
synchronizer
Posts: 287


Well me too but even new holo looks blurred for me...?!
And actually I'm not sure if it's a good thing or a bad thing... cause it almost look like glass, so it's more neutral, better for different uses... don't know...


Some little things I noticed :

- Water looks pixelated, it's not smooth looking anymore (am I the only one?)

- You can make sackbots gigantic now! I mean really big but it 's bugy cause it breaks if too big
Same with the magic eyes and magic mouth = no size limit

- Did the sticker cut tool worked before this update or did I completely missed it??
Cause now it works and it's pretty cool, even if it's not very precise.

- More color choice for background fog which is cool!

- some new sounds (musical, Human vox, ...)
2010-11-25 03:23:00

Author:
dajdaj03
Posts: 1486


yea holorgram got blurring shader applied, it effected my codec snake, and good you discovered why to to fic it

Anyway for me this update is great

-Logic works as it suppose to in online mode, my Tetris is finally fast on online mode
-Hologram bug gone, so my Real TV back to normal, but still got issues with stickers
-head snap shot on like/dislike faces are now forkig finr and look nice
-im happy with racer start and end and close gate are now plugable!
-Finally! Level icons now are takeing squere of picture! so you icon is not resized in ratio
-No list loading bug yey!

bug bugs but i fell amount of good stuff added is much bigger
2010-11-25 03:50:00

Author:
Shadowriver
Posts: 3991


Oh man, Online Create for regular use is so helpful, considering that working on a project online with other people can get a little annoying trying to glitch it into working, otherwise its really unstable...

I love the new pin stuff though, there like Skill Points from Ratchet And Clank xD... Except most of them don't take much skill. O_O
2010-11-25 04:03:00

Author:
DaSackBoy
Posts: 606


This patch seems to be more of a curse than a patch D:

And for anyone wondering what pins there are;


http://www.youtube.com/watch?v=-bhHBErIWxg
2010-11-25 04:05:00

Author:
Kog
Posts: 2358


-Finally! Level icons now are takeing squere of picture! so you icon is not resized in ratio
Awesome.


pin vid
Cool. You would get most without trying though.
Curious as to what the secret pins are!

Question:
Did they bring back the "dynamic emitter"?
2010-11-25 04:08:00

Author:
midnight_heist
Posts: 2513


Awesome.

There one issue, this includes all old icons and some might look bugged actually LBP.me was always work as suppose to be. Oh this also includes profile pictures, i was forced to replace my. But at least now they look beautiful now

http://beta.lbp.me/img/al/e46be95f58485d15d15f73a502548cfe4c76cb5f.png

Ratio is correct
2010-11-25 04:20:00

Author:
Shadowriver
Posts: 3991


I have a really weird sound bug, I can't hear things such as sackboy jumping or doing anything else. Only music and opening/closing poppit. I get it in play mode too sometimes.2010-11-25 04:20:00

Author:
GreatWhite000
Posts: 673


Yea i got that too not sure what causing it usually happens when i go back to chat room with PS button2010-11-25 04:22:00

Author:
Shadowriver
Posts: 3991


There one issue, this includes all old icons and some might look bugged actually LBP.me was always work as suppose to be.
Ha, yeah, noticed that when I viewed my level on LBP.me a while ago.
SO glad they fixed it in-game though.
Good thing I kept UNmodified copies of my modified ratio photos in my popit, heh.

Question:
Did they bring back the "dynamic emitter"?
2010-11-25 04:25:00

Author:
midnight_heist
Posts: 2513


anybody mind answering midnight's question with mine of what's a dynamic emitter?2010-11-25 05:50:00

Author:
Shadowcrazy
Posts: 3365


Dynamic emitter means you don't have to recapture an object that's being emitted if you change it in the level and it will change all ocurances of that object in each emitter automatically.

I'm not sure if it's back -- I'll give it a shot and report back.
2010-11-25 06:39:00

Author:
Morgana25
Posts: 5983


>_> WHAT you can do that? I knew you could use the capture function on an object straight from an emitter but...hmm..I must investigate O_O2010-11-25 06:46:00

Author:
Littlebigdude805
Posts: 1924


This patch seems to be more of a curse than a patch D:

And for anyone wondering what pins there are;


http://www.youtube.com/watch?v=-bhHBErIWxg

Well i discovered one of the secret pins when browsing around. And for you perfectionists/whining noobs who want everything like a crown etc, Prepare to weep. Its have your level MM Picked. I'm glad they kept this as a secret pin so it won't haunt you in your pin list saying you'll never get it. I hope not all of the secret pins are like this.
2010-11-25 06:48:00

Author:
JKthree
Posts: 1125


Well i discovered one of the secret pins when browsing around. And for you perfectionists/whining noobs who want everything like a crown etc, Prepare to weep. Its have your level MM Picked. I'm glad they kept this as a secret pin so it won't haunt you in your pin list saying you'll never get it. I hope not all of the secret pins are like this.
O_O;
Woah, that will be tough.
Lets hope MM update their picks regularly!

I also hope that secret pins will not count towards some sort of pin % total. OCD completionists like me will be doomed.
2010-11-25 07:22:00

Author:
midnight_heist
Posts: 2513


New create mode cam is making me feel a little motion sickness it moveing around alittle slow and zoom out and in its ok if you working slow but i dont. Its buging me like hell that it dont go to save but it go to save as dont sound to bad but then i try and save every 10mins, It use too always gone to save first but now you have to go to save as and then press side to save ^^; befor it was just like one move

maybe that just me lol
2010-11-25 07:29:00

Author:
jump_button
Posts: 1014


O_O;
Woah, that will be tough.
Lets hope MM update their picks regularly!

I also hope that secret pins will not count towards some sort of pin & total. OCD completionists like me will be doomed.

StevenI's got a list of the pins at the workshop (http://forums.littlebigplanet.com/t5/General-Discussion/LittleBigPlanet-2-Pin-List/td-p/322923) and 2 more secrets have been found

Wear the Turkey Head on Thanksgiving.
Earn a Crown

Looks like I was right on those secret pins And I'm wondering why I didn't get the royalty pin
2010-11-25 07:30:00

Author:
JKthree
Posts: 1125


Royalty pin unlocks if you put on the crown as an item. Doesn't work if it's on a saved costume.


EDIT: Dynamic emitters are working again. Enjoy


New create mode cam is making me feel a little motion sickness it moveing around alittle slow and zoom out and in its ok if you working slow but i dont. Its buging me like hell that it dont go to save but it go to save as dont sound to bad but then i try and save every 10mins, It use too always gone to save first but now you have to go to save as and then press side to save ^^; befor it was just like one move

maybe that just me lol

I noticed the swaying camera in create mode too. It seems like the screen centers on the end of your popit lasso and when you stop moving the lasso the camera drifts for about a second to get it back at the center of the screen. It's a little disorienting.
2010-11-25 08:01:00

Author:
Morgana25
Posts: 5983


Absolutely love the pins!
Awesome add.
Btw I don't know how it works but I think that MM should give a crown to whoever gets MMpicked.
It would be quite fair, especially since some crowns have been awarded with easiness.
2010-11-25 08:26:00

Author:
OmegaSlayer
Posts: 5112


I see nothing good in this update. Pins are useless and annoying, much like trophies. The conversation log is ugly and intrusive. Levels using local camera settings are a train wreck. Camera zoom/angles have generally been inappropriately reset too. Global settings are seriously messed up and the once impressive new lighting now looks much less impressive. Loading screens are messed up. Sounds are messed up. There's no prompt to save when exiting create mode.

Online create, dynamic emitters and the ability to talk in silly voices are not really worth the trade off for all that horribleness IMO. I can't see the point in dynamic emitters anyhow, since I never emit objects that I physically store in the level, only stuff that's in my poppit, and the dynamic properties don't extend to recapturing edited poppit items.

I dunno about anyone else, but I feel seriously depressed looking at the wreckage of everything I worked so hard to build.
2010-11-25 08:42:00

Author:
Ungreth
Posts: 2130


@OmegaSlayer
I don't think they're going to do that. As far as I see, they're planning to regularly add more levels to their picks, and there will be far too many crowns handed out, so they won't be very special anymore - Crowns are awarded to those who go above and beyond and do something cool for the community (or win a contest...), not just for making a great level. Sure there have been some crowns handed out for really great levels, but if they gave one to every awesome creator, they wouldn't be very rare.

But that's just my two cents.
2010-11-25 08:43:00

Author:
TheZimInvader
Posts: 3149


@OmegaSlayer
I don't think they're going to do that. As far as I see, they're planning to regularly add more levels to their picks, and there will be far too many crowns handed out, so they won't be very special anymore - Crowns are awarded to those who go above and beyond and do something cool for the community (or win a contest...), not just for making a great level. Sure there have been some crowns handed out for really great levels, but if they gave one to every awesome creator, they wouldn't be very rare.

But that's just my two cents.
Rarity against fairness...that's what I don't like about crowns handling.
And taking hours and hours to make a level is something cool that you do for the community.
Instead a cool cake with the shape of a sackboy is not good for the whole community, but just for who eats it, and I didn't recieve a slice.
If you understand what I mean.
2010-11-25 08:49:00

Author:
OmegaSlayer
Posts: 5112


I can't see the point in dynamic emitters anyhow, since I never emit objects that I physically store in the level, only stuff that's in my poppit, I literally won't emit anything non-dynamically now as the time saving benefits and convenience of the system is fantastic.


New create mode cam is making me feel a little motion sickness it moveing around alittle slow and zoom out and in its ok if you working slow but i dontl

Yeah, if you're quick on the gamepad it's extremely unpleasant. I've never had motion sickness in my life, but I can absolutely see how that cam would do it, especially when messing with electrics and corner editing



Levels using local camera settings are a train wreck. Camera zoom/angles have generally been inappropriately reset too. Global settings are seriously messed up and the once impressive new lighting now looks much less impressive.

Are these things that are broken in existing levels (reset) or things that would genuinely cause issues if you were starting from scratch?




And for you perfectionists/whining noobs who want everything like a crown etc, Prepare to weep. Its have your level MM Picked

Heh, as far as I'm aware, that's not too difficult a pin to pick up... Not compared to some of the ones that were planned.
2010-11-25 09:59:00

Author:
rtm223
Posts: 6497


Well i discovered one of the secret pins when browsing around. And for you perfectionists/whining noobs who want everything like a crown etc, Prepare to weep. Its have your level MM Picked. I'm glad they kept this as a secret pin so it won't haunt you in your pin list saying you'll never get it. I hope not all of the secret pins are like this.

What is interesting about pins, they exacly the same as Blizzard's achivment system:

here how they look in WoW: http://www.wowhead.com/achievements=1

-Mass number of achivments, some of them for uber easy operations
-Series of Achivments, those with numbers releted to them
-Divided in categories
-Hidden no points achievements for stuff that is hard to get or something that people should not rush to (for the sake of there health)
-You can make showcase of selected achievements on you profile (like in starcraft 2)

So they exactly the same as in WoW or Starcraft 2

It's grat, it allows MM to add more over time without playing with Sony around, for example pins for percitation in real world events, contest winners, achievements for stuff added in patch and smaller DLC packs, it's much flexible system
2010-11-25 11:47:00

Author:
Shadowriver
Posts: 3991


I dono about some but....
think im ready for the next patch xD
Love a lot of the new stuff.... Mainly Chat Log
about bloody time MM...No more
people saying stuff behind my back when im not
looking xD or missing what everyone says when
im Popit typing... yes i don't have a keyboard =P
*mew
2010-11-25 12:22:00

Author:
Lord-Dreamerz
Posts: 4261


Heh, as far as I'm aware, that's not too difficult a pin to pick up... Not compared to some of the ones that were planned.

Like what? Play every Community Level?
2010-11-25 12:38:00

Author:
Rogar
Posts: 2284


P4P anybody?

The first levels asking for it are prolly allready online :/
2010-11-25 12:40:00

Author:
Luos_83
Posts: 2136


So holo is blurred? I didn't end up with that on anything I had done previous that I have found yet. I will keep looking though!2010-11-25 13:23:00

Author:
jwwphotos
Posts: 11383


Like what? Play every Community Level?

Well, at least that would be possible to do in-game
2010-11-25 13:28:00

Author:
rtm223
Posts: 6497


Levels using local camera settings are a train wreck. Camera zoom/angles have generally been inappropriately reset too. Global settings are seriously messed up and the once impressive new lighting now looks much less impressive.

Are these things that are broken in existing levels (reset) or things that would genuinely cause issues if you were starting from scratch?

The local space rotate function has been accidentally reversed. If the camera spins, the view the player sees spins the wrong way. It breaks existing levels, and as far as I can tell, there is no workaround.
2010-11-25 13:47:00

Author:
comphermc
Posts: 5338


Looks like I was right to panic when I read this thread, particularly the comments about the holo material and lighting. Checked Danse Macabre and the only sensible thing to do with it was either delete it or lock it. The global lighting was so far from the original I thought I was in the wrong level and all the holo material was a lovely blinding white! So, sunglasses/delete, sunglasses/lock, cry, give up or throw the controller against the wall, again. Went for the coffee and biscuits option, may have had a little weep and then had a go at sorting out the carnage.

I have absolutely no idea how it happened but I somehow managed to find a combination in the lighting settings that gave a slight resemblance to how it looked in the first place. More by luck than good judgement I might add, but it's not how it was originally designed. What an absolute pain in the you know what.

As for my other levels, I have decided that not caring how they look is the best way forward, if I cared I would be forced to delete all of them, that's how bad they look. Stupid lighting. Standards, no point having them.

As for the pin thingies, woot, can hardly wait to torture myself by trying to achieve such wonderful things as actively playing a story level for 60 minutes. That would be opposed to loading in a story level and then nodding off to sleep then.

Icey
2010-11-25 14:01:00

Author:
IceMaiden
Posts: 1057


The local space rotate function has been accidentally reversed. If the camera spins, the view the player sees spins the wrong way. It breaks existing levels, and as far as I can tell, there is no workaround.

Oh yeah.. Saw that on Ungreth's jeep level he has been working on last night. Tragic...
2010-11-25 14:18:00

Author:
jwwphotos
Posts: 11383


Right now im loving the new updates mostly that text history box, is incredibly useful wend talking online to friends and you dont have to exit your text to read what they said. Also the new story mode levels look really cool mostly the comos level, the only level in the story I dont like the new changes is the factory of a better tomorrow, I dont really like that fog.

But there are somethings like that loading screen that pops up wend playing with friends, thats very annoying. Also I found a bug wend I was playing with the createnator and 4 of my friends, the createnator sometime doesn't emit the sounds.

Also the pics are incredible I love them! plus some pins I got them wend I got in the pod lol, also I agreed with luos_83 that I know that some people will create the pin 4 pin levels, I think you should create a rule in LBP2 that any level that says H4H, or P4P you guys will give them a warning to take that away and if they dont then Mm deletes the level.

I hope this feedback prove of great help
2010-11-25 16:20:00

Author:
Arnald23
Posts: 1843


Does anyone know if the lovley particle
effects of gas fire and smoke and that splat effect have changed? And is it possible for someone to post a video with a direct liknk showing the changes to the lighting and effects?
2010-11-25 16:52:00

Author:
Screeno
Posts: 153


Does anyone know if the lovley particle
effects of gas fire and smoke and that splat effect have changed? And is it possible for someone to post a video with a direct liknk showing the changes to the lighting and effects?

Yes, some of those things have changed. Horrible gas has lost it's ugly rainbow effect and now looks like white puffy clouds.... but I guess those who prefer this over the old look in LBP will be happy to know that it's still aptly named as it looks horrible. Electricity seems to have changed again too. If you place just a cube of material down and electrify it, you get this weird "aura" of eclectric light a few squares out from your actual cube. Same thing with fire.

I made a video last night showing the lighting changes I'm dealing with, but unfortunately I have no old footage to compare it to. Basically, I could have just gone into LBP to make the video though... it's changed that much to looking like it used to, but only certain aspects. It certainly doesn't feel like the best of both worlds to me. It feels more like someone pushing bamboo chutes under my finger nails.

The video should be up in a few hours.
2010-11-25 17:10:00

Author:
Rustbukkit
Posts: 1737


Strangely enough, I got the "Would you like to save?" prompt.Ok - That is strange.

Upon further investigation it seems that the prompt is only missing if you're signed in to the LBP2 server. If you create offline it still works, which could explain why it got missed in testing.
2010-11-25 18:26:00

Author:
Aya042
Posts: 2870


such a shame if you ask me this is going to haunt us until they make another update...and who knows how long that'll be...people make mistakes as well as Mm and hopefully they take our feedback on the updates and act accordingly2010-11-25 19:04:00

Author:
Shadowcrazy
Posts: 3365


Upon further investigation it seems that the prompt is only missing if you're signed in to the LBP2 server. If you create offline it still works, which could explain why it got missed in testing.

Interesting find! That might explain why it was missed, but you'd still think someone would QC the online capabilities too. Thanks for sharing.
2010-11-25 19:48:00

Author:
Rustbukkit
Posts: 1737


Anyone know how to turn the chat log off? It's irritating me even more than all my levels being wrecked by the patch.2010-11-25 20:19:00

Author:
Ungreth
Posts: 2130


chat log? haven't noticed anything involving chat...where is this?2010-11-25 20:42:00

Author:
Shadowcrazy
Posts: 3365


I looked for a way to turn it off last night and couldn't find it. 2010-11-25 20:55:00

Author:
Morgana25
Posts: 5983


Whoo-hoo!! I beat the patch! I beat the patch!

I found one "original lbp" global settings tool in Tenement that I had somehow missed and not replaced with the new version of the tool. It's retained the original "dark and eerie" look that 3rd increment colour saturations used to give before global settings got botched in the patch. So, now I've replaced all the new global setting tools with old ones and Tenement looks how it is supposed to again. Sigh of unfathomable relief.

I'm still highly narked about this though. I shouldn't have to be replacing new stuff with old stuff because the old stuff looks better. Also if I move the saturations slider a increment or two, and then back to it's original position again, it loses the setting and takes on the crappy look that came in with the patch. Thankfully, I don't need to fiddle with the slider since the tool's current settings give the aesthetic I want already, but I thought it was interesting how it displays this behaviour.

Anyhow, I'm doing a victory dance right now, whether you can see it or not. Maybe I'm wearing pants and maybe I'm not...
2010-11-25 21:09:00

Author:
Ungreth
Posts: 2130


Woah I am getting a bit angry now that Mm have ditched the brilliant lighting they've invented for lbp2 and replaced it with one crappier than lbp1. Seriously. What the #+%%+#=#^+

I really hope they hear of our fustration and amend this.
2010-11-25 21:21:00

Author:
Screeno
Posts: 153


Anyone else think that "Pipe Dreams" is almost unbearably fluorescent now, it get's kind of painful. Yet i love the new pins and the light changes on "Set your controls for the heart of the negativitron" (Phew! Long name! )2010-11-25 21:25:00

Author:
Unknown User


I sure am curious about this update.
But's it's a gig and I have no HDMI cable atm..
I guess i'll wait for the videos and bug you guys and gals.
2010-11-25 21:29:00

Author:
midnight_heist
Posts: 2513


Alright. Now I can go back to LBP2 beta. Now it's time to do more bug busting.2010-11-25 21:51:00

Author:
JustinArt
Posts: 1314


Wow, people first complain that the game isn't so LBP1 compatible, and now they complain that it is?
Make up yer minds people...

Remember, the BETA is not to keep updating the game until the levels you are working on in it are perfect, but to make sure the game is best for everyone else upon release.

If you think the game is more complatible with LBP and will ruin less imports, isn't that a good thing?
Its not like yer gonna keep any of your currnet projects anyways, right?
2010-11-25 22:20:00

Author:
Silverleon
Posts: 6707


It's a real shame if Mm has down graded the new lighting system to work better with lbp levels as I'm sure after a few months of Lbp2's release the original lbp levels will largely be forgotten...2010-11-25 22:29:00

Author:
stuk71
Posts: 86


honesty i don't care....
i'll just deal with whatever MM picks to make the game as,
i'm sure it'll be just fine, yeah some stuff got sucky
but most likely anything sucky will get fixed, if not...
well deal with it, nothing that can be done about it,

and to the very little some people who dislike Chat Log,
Why? whats the problem? you only even see it when
your about to use the in popit message system,
its no where else, mind you,i don't know how
its like if your useing a keyboard,
but almost everyone is in love with the Chat Log,
and if your chatting a lot with people i've no idea
why you'd want it gone o-O? *mew
2010-11-25 22:44:00

Author:
Lord-Dreamerz
Posts: 4261


I don't see why level backwards compadibility is such a big deal.
With all the improvements, we will run rings around anything made in LBP1.
I doubt I'll play many LBP1 levels again after LBP2 release.
2010-11-25 22:46:00

Author:
midnight_heist
Posts: 2513


What is really really REALLY bothering me is that I think the beautiful 3d particle effects on gas abs smoke and fire and rockets has been ditched for some cheapy worse quality stuff. Please can someone post pictures or a video showing that.2010-11-25 23:04:00

Author:
Screeno
Posts: 153


Okay, so I've finally been able to upload my video showing the lighting anomalies I'm now seeing with the update. The quality isn't that great as my camera sucks, but it's enough to illustrate my point on how horrible the new changes are.

To those of you who can't understand what the big deal is, either you aren't in the beta... or are just plain clueless. We aren't complaining just for the sake of it you know... we're all a lot smarter than you give us credit for I think. The complaints we all have are very well grounded and very real problems. Stop telling us it's a beta... we already knew that when we signed up... so stow it already. Stop reminding us that we were initially concerned with the changes from LBP to LBP2... we were and still are... nothing's changed there either... so stow it. In short, unless you are experiencing these issues yourself or are actually IN the beta.... don't add your 2 cents unless it's constructive or adds anything to the conversation other than "Geez, you guyz iz compainsorz alot!" .... you're really annoying and not doing anything to help the situation. Thanks so much for stowing it.

Now, here's that video I was telling you about.




http://www.youtube.com/watch?v=NvqfM4JUcEo&feature=youtube_gdata_player
CLICK HERE FOR A DIRECT LINK IF YOU CAN'T SEE THE VIDEO (http://www.youtube.com/watch?v=NvqfM4JUcEo&feature=youtube_gdata_player)
2010-11-25 23:19:00

Author:
Rustbukkit
Posts: 1737


Lovely vechicle Rustbukkit.
Shame aboot (lols) the weird reflections, like you said, it looks like reflections of a pool or something.
Have you tried making new versions of the spotlights to see if that changes anything?
2010-11-25 23:32:00

Author:
midnight_heist
Posts: 2513


Did anyone read what I said?2010-11-25 23:39:00

Author:
Screeno
Posts: 153


I think the main thing I like with the new patch is the fact that I can usually quit the game without a full system crash. And thanks for that vid, RB!2010-11-25 23:40:00

Author:
Foofles
Posts: 2278


Well Rustbukkit we all know i am in the beta
and its not like i don't see the problems...
but i think people are taking their complaining to far...
theres more patchs to come and everyone of them
will hurt something... and complaining to much to a point
while its starts to do nothing more then upset people a little
i think its maybe taking it a bit i dono Far?
everyone knows the new patch kinda sucks
in a lot of ways... but nothing can be done
about it till MM change whatever again,
best to just report whatever and hope for the best,
complaining a lot unneedly just starts to ruin
the fun for everyone :/ *mew

just saying should easy it up a little, relax some,
hopefully these problems will get fixed in time...
but if they don't, what we gonna do? :E
will just have to get use to it if that happens... >.> *mew
2010-11-25 23:47:00

Author:
Lord-Dreamerz
Posts: 4261


Dude, Rustbukkit, if you demand that others respect your complaint process, don't tell opposition to "stow it" with no room for disagreement. You have every right to be upset about the changes to the lighting system, but the fact of the matter is that Mm are completely within their right to make changes to the lighting system as they please. The stuff that you have made was within the confines of the old lighting system, so you really can't expect everything to behave the same way. I'm sure you spent quite a bit of time tweaking and modifying the lights before to make it look good, and I'm sure if you spent some time again, you can achieve results you are similarly happy with.

For one, the foggy setting of the lights is more dramatic, so as to more closely resemble the foggy lights in LBP1. That's fine, just turn the intensity and fogginess sliders down to get a more subtle effect.

If your arguments for Mm are that the lights you made prior to the new patch don't look as good, they will be less inclined to take notice - their job is not to ensure that your beta levels have maximum compatibility, but that the system is superior moving forward from this point. I predict that you'll make the argument that the lighting system is inferior to what they had before, but your opinion is heavily biased towards wanting your beta levels to look good. Personally, I recognize that the lighting system is much different, but I also find it much more flexible and customizable than before.

For one, the old lights were incapable of achieving dramatic foggy effects. You could turn the fog and brightness all the way up and the effect would be minimal. This is no longer the case - yet, you can turn the sliders down to achieve comparable results to before.

That said, I won't make an argument for which lighting system is superior, as there are more factors than "My level looked better before", which may or may not be the case for everyone. Ultimately, it is up to Media Molecule to decide what they want their product to look like - the fine folks that work there devote their lives to the game and are very passionate about the LittleBigPlanet series. They are not phoning it in just to finish the game in time, they are making decisions to ensure that LBP2 is the best game that they can make.

I will however argue that there are more pressing issues I would like them to focus on prior to release. The lighting is fine - better than fine. The game looks fantastic in every regard, and frankly the incessant nitpicking becomes old after a while. I want you to look me in the metaphorical face and say that LBP2 is ruined because of the new lights. I'm sorry if this sounds harsh, but it's annoying when people devote so much time to complaining about little things. It has be completely demoralizing to everyone who has worked so hard on this game. But no, let's all complain about the little things... I think that's the best course of action...

In conclusion, Media Molecule, you have a fantastic game on your hands, here. LittleBigPlanet 2 is the finest game I've ever played, without exception. Keep up the hard work, ladies and gents, and best of luck in the final weeks of development before you go gold. We appreciate it very much.

2010-11-25 23:50:00

Author:
comphermc
Posts: 5338


Wasn't water changed 3 or 4 times in the water beta?

It'll probably be the same with the lighting.
2010-11-25 23:55:00

Author:
Incinerator22
Posts: 3251


I 100% Agree with you Comphermc.
you said everything i was thinking better then i could say it *mew
2010-11-25 23:56:00

Author:
Lord-Dreamerz
Posts: 4261


Whoa... O_O Very long post there Mod... Lol, no Problem, long posts are serious... *Sniped again*

As of everything else in the update it seems much less buggy from the last update, and really the addition of all of these things make it a Lil' more LBP2-ish...
Which indeed makes it more fun to play and experience for yourself. I actually didn't notice any lighting changes, or anything wrong with the update after all... Besides, its the Beta, its not the game. *Sniped AGAIN*
2010-11-25 23:58:00

Author:
DaSackBoy
Posts: 606


The first lighting made alot of my LBP1 levels unplayable oh alot of tweaking the new light is better not just for old levels but it give us more to play with. keep in mind this still is the beta so dont go making anything unless you are prepared to lose it2010-11-26 00:04:00

Author:
jump_button
Posts: 1014


My guess is no. I usually get completeley ignored.2010-11-26 00:08:00

Author:
Screeno
Posts: 153


My guess is no. I usually get completeley ignored.

What are you on about?
2010-11-26 00:18:00

Author:
comphermc
Posts: 5338


My guess is no. I usually get completeley ignored.

fire, gas and smoke is more or less the same as lighting as for particle effects i did think they was to much
2010-11-26 00:28:00

Author:
jump_button
Posts: 1014


This.


theres more patchs to come and everyone of them
will hurt something


keep in mind this still is the beta so dont go making anything unless you are prepared to lose it

Is exactly why we can't keep our beta levels. People should have considered the fact that nothing will survive once this beta trial ends before they even started creating. I'm not trying to insult or offend anyone, but that should be a given by now.
2010-11-26 01:00:00

Author:
Unknown User


K, just updated, what's with the popit skipping items when scrolling through?
It's kinda like the using backspace on a keyboard emssage before the update..
2010-11-26 02:53:00

Author:
midnight_heist
Posts: 2513


Well Rustbukkit we all know i am in the beta
and its not like i don't see the problems...
but i think people are taking their complaining to far...
theres more patchs to come and everyone of them
will hurt something... and complaining to much to a point
while its starts to do nothing more then upset people a little
i think its maybe taking it a bit i dono Far?
everyone knows the new patch kinda sucks
in a lot of ways... but nothing can be done
about it till MM change whatever again,
best to just report whatever and hope for the best,
complaining a lot unneedly just starts to ruin
the fun for everyone :/ *mew

just say should easy it up a little, relax some,
hopefully these problems will get fixed in time...
but if they don't, what we gonna do? :E
will just have to get use to it if that happens... >.> *mew

Actually, none of those remarks were direceted at you at all. In fact, they were just a general remark to some of the stupid comments from people who aren't aware of all the issues and who feel the need to keep reminding us of things we are fully aware of that have nothing to do with the conversation... like the fact that it's a beta and we can't keep the things we make. Sorry if you thought this was directed at you... it wasn't.



Dude, Rustbukkit, if you demand that others respect your complaint process, don't tell opposition to "stow it" with no room for disagreement. You have every right to be upset about the changes to the lighting system, but the fact of the matter is that Mm are completely within their right to make changes to the lighting system as they please. The stuff that you have made was within the confines of the old lighting system, so you really can't expect everything to behave the same way. I'm sure you spent quite a bit of time tweaking and modifying the lights before to make it look good, and I'm sure if you spent some time again, you can achieve results you are similarly happy with.
Let's make one thing clear right now... I wasn't talking to the "opposition". I was talking to those who keep coming into beta related threads who aren't in the beta or who don't have the same problems as some of us have and making statements like the ones I've pointed out. Telling us "It's just the beta, and that anything we make we can't keep" is stupid, insulting, and annoying... period. All they are doing is trying to up their post counts and come off with a "mightier than thou" attitude... and it's pathetic. Could you please remind me where the "Official Forum" thread is that stated that this was no longer a place to discuss LBP and LBP2? Because right now, your response reads that you'd rather we not actually discuss (which often involves "complaining") the actual game and it's mechanics... ESPECIALLY where the beta is concerned. This thread is barely a day old, and right now it's full of both positive and negative feedback regarding the update. I could really care less about those of you who think there's too much "complaining" going on in the thread. It's a discussion, and we're all trying to point out changes we are seeing and compare notes right now... so if you all can't stand that other members of the community don't put Mm up on a pedestal and fawn over them like they are a bunch of Demi-Gods working there, then simply stay away from "discussions" like these, instead of coming into them and acting all sad that we are exposing some of the problems and HUGE goofs that have been made in this recent patch. Oh... and telling me that Mm are within their rights to do anything they want is quite frankly, just as stupid and insulting as telling me it's a beta and I can't keep anything anyways. I'm fully aware of what rights companies have and how these companies think and work.... it doesn't take a genius to figure out who's calling the shots here. But thanks for talking to me like I have to wear a hockey helmet to walk to the park... it's much appreciated. I'm guessing you didn't even watch the video I posted, because if you had you would clearly see that I'm not running around like a retarded 4 year old in a tantrum. I'm merely pointing out some of the things that have gone wrong in the update. I'm fully aware that things will change throughout the beta process (this isn't my first beta), but some of the things that have changed are so drastic that it really ticks me off that they were either missed, or that Mm didn't think we should be told about them. Perhaps in the future, it would be nice if Mm gave us a list of all the things they've added, as well as some of the things that are changed. Maybe that would make you people happier? I know it would make me happier, because then I wouldn't be going through all my levels to try and find out all the stuff that's drastically changed that Mm should have probably seen and dealt with before releasing the patch. We'd actually have an "Uh oh.... you guys aren't gonna be happy, but here's what's been screwed up in the new patch" list from Mm that we could peruse before hand so we knew what to expect going in. Yeah, that would be much better than "SURPRISE!!! Look at all this broken stuff we must have missed somehow!" As I've stated before... don't they have anyone QC'ing this stuff over there? If not, I've done QC for animation for the past 10 years and would gladly go over there and help them find these things. I have a very keen set of eyes.

For one, the foggy setting of the lights is more dramatic, so as to more closely resemble the foggy lights in LBP1. That's fine, just turn the intensity and fogginess sliders down to get a more subtle effect.
When I had initially made the video, the patch had been out for a mere 4 hours. I did however already mention in the video that was shot 4 hours after the patch released, that I'll have to go in and tweak those settings. You know.. you really should watch the video... it's full of common sense thoughts just like the one you pointed out to me here.

If your arguments for Mm are that the lights you made prior to the new patch don't look as good, they will be less inclined to take notice - their job is not to ensure that your beta levels have maximum compatibility, but that the system is superior moving forward from this point. I predict that you'll make the argument that the lighting system is inferior to what they had before, but your opinion is heavily biased towards wanting your beta levels to look good. Personally, I recognize that the lighting system is much different, but I also find it much more flexible and customizable than before.

My arguements aren't anything like you suggest. I didn't make the lights (I simply placed them on a vehicle)... Mm did, and now they are doing weird things they never did before.. in either LBP or the beta up until yesterday. My arguements are that Mm have made changes that have adversely affected basic and proper function of said lights. Again... I'm fully aware of what their job is... and from what I'm noticing, there ought to be a few job openings over there in one or two departments. (jk) I'm not sure your exactly qualified to make any predictions here... especially seeing as you only know me as a lengthly post-writing complaining robot (it's actually an early concept of a Cylon for the newer BSG series)... which is a ridiculous notion because we all know that Cylons aren't real. As for your prediction... I was right not to have faith in it. My arguement is that the new lighting is different in many ways from what it was earlier yesterday. My opinion is not heavily biased on anything other than the fact that backward compatibility still needs to be adressed, as well as trying to incorporate the new lighting engine. Right now, I'm seeing issues with it. Neither is my opinion biased with regards to me wanting my beta levels to look good, it's about wanting the best end product we can have. The truth is, I think the new lights "look" better and more consistent with the ones in LBP and this will make for a better backwards compatible game. I could care less about how my stuff "looks" in the beta because I never planned on publishing anything in the beta anyways. I do care though, about spending hours in the beta trying to learn the new materials, tools, and tweaks only to have one updated come out that is so vastly different that it completely breaks peoples levels and creations, thus rendering them useless and unplayable. Why bother encouraging people to publish levels if the patch is only going to throw all that hard work away in one fell swoop anyways? No patch this late in the game and so close to release date (let alone PAST the initial release date for which an obviously false excuse was given) should be breaking people's levels to the point where they won't load, or can't be edited to even be fixed to accomodate the new update changes.

For one, the old lights were incapable of achieving dramatic foggy effects. You could turn the fog and brightness all the way up and the effect would be minimal. This is no longer the case - yet, you can turn the sliders down to achieve comparable results to before.
I know... it's awesome right? I hated that about the old lights,j and these new ones are much closer to those in LBP.

That said, I won't make an argument for which lighting system is superior, as there are more factors than "My level looked better before", which may or may not be the case for everyone. Ultimately, it is up to Media Molecule to decide what they want their product to look like - the fine folks that work there devote their lives to the game and are very passionate about the LittleBigPlanet series. They are not phoning it in just to finish the game in time, they are making decisions to ensure that LBP2 is the best game that they can make.
I think both lighting systems have good elements... now if they could just find a way to really nail that happy medium between the two. Don't kid yourself... for many of them, it's just a job. I know a ton of people in the gaming industry and it's the same everywhere you go. Sure, they are proud to be working on this great game... but I can guarantee that it's not all puppies and unicorns over there like many of you believe. It's a high stress job with a group of artistic people just like any other studio I've ever worked at (and I've worked at quite a few in my time) with just as much in-fighting, politics, and ego's at work. I'm sure it's a really fun place to work and that everyone is dedicated to the project, but I just think we need to be a little more realistic about what really goes on over there.

I will however argue that there are more pressing issues I would like them to focus on prior to release. The lighting is fine - better than fine. The game looks fantastic in every regard, and frankly the incessant nitpicking becomes old after a while. I want you to look me in the metaphorical face and say that LBP2 is ruined because of the new lights. I'm sorry if this sounds harsh, but it's annoying when people devote so much time to complaining about little things. It has be completely demoralizing to everyone who has worked so hard on this game. But no, let's all complain about the little things... I think that's the best course of action...
Funny, I haven't seen any incessant nitpicking in this day-old thread at all? I've seen lot's of points being brought up about what's changed though, both good and bad. I would never look you in your "metaphorical" face and say that LBP2 is ruined because of the new lights... that's just a stupid request and a stupid notion. I have not once eluded to that being my feeling or opinion... so I'm going to urge you once again to watch the video, re-read my posts, and stop talking to me like I'm an idiot. I'm also sorry it sounds harsh, because this is a discussion forum and I'm going to remain here as a contributing member and "discuss" the game and it's elements, and could frankly care less about whether that bothers you or not. Perhaps if you spent more time making dedicated posts to people who's only purpose is to bait people on, be rude, and come into threads like these with nothing positive and constructive to add - instead of those of us who are actually "discussing" the issues - you'd feel better about yourself not coming off sounding harsh. I don't know where you get the this wild idea that I "devote so much time to complaining about the little things" though? Clearly you aren't on here as much as I am, or just don't pay any attention to any of my posts. Not to mention the fact that my complaints aren't about "little" things. Little things are things like Pins, chat-logs, and being able to decorate my moon and earth (woot...). Lighting, lack of good instruments for the music sequencer, materials becoming blurred, movie camera settings... these things all are all big thigs. Things that will ultimately make or break this game. As for hurting anyones feelings who worked on the game, I could care less... and I'm sure they feel the same way. Again, I should remind you that it's their job to do this stuff for a living. A job they get paid well for at that, so they ought to be doing it well and not taking it personally when I make note of the fact that stuff is broken and someone is a boob for not seeing it in the Alpha stage. Of course, that's going on the inference that you make that some of them are actually reading along right now. If that's the case, then good... perhpas they will see that fixing these things are important to us. And if they are mature, intelligent, and good business folk (which I think they are judging from their track record), they will understand that I am not complaining for the sake of hearing my own voice and that the collective bunch of us who feel the same way about this (even those suffering in silence... tsk tsk.... poor souls) have valid points to make and serious concerns about these bugs and changes to the game. I'd add an eye roll here, but this is clearly not the appropriate place for it.


In conclusion, Media Molecule, you have a fantastic game on your hands, here. LittleBigPlanet 2 is the finest game I've ever played, without exception. Keep up the hard work, ladies and gents, and best of luck in the final weeks of development before you go gold. We appreciate it very much.
Well done! Perhaps now you have a better chance of getting that new position that just opened up in the QC department over at Mm! Okay... NOW it's appropriate.


To clarify for some of you reading along (including our good Moderator Comph... much of this response is in jest, though serious and honest feelings are behind it. If it bothers you, I could care less... so do us all a favour and move along so we can get back to the business of discussing the update and all the "little things" that have changed. If you have issues with my response, no one here cares to hear it... send it to me in a PM. K thanks bai!!
2010-11-26 02:55:00

Author:
Rustbukkit
Posts: 1737


Hmm.

I think I got yellow light of death via beta.
I was playing online, phone rang, PS3 shut down.
Now my PS3 wont turn on. Help?

Gosh darn beta bs. arg.
2010-11-26 03:15:00

Author:
midnight_heist
Posts: 2513


Hmm.

I think I got yellow light of death via beta.
I was playing online, phone rang, PS3 shut down.
Now my PS3 wont turn on. Help?

Gosh darn beta bs. arg.


Dude... that SUCKS! Tried unplugging it at the socket and then rebooting? I don't think you can get the yellow light of death via beta BTW. I'm pretty sure it's a problem with the glue on the heat-sinks like the Xbox... at least, that's what a friend of a friend of a friend told me. Hope you get that fixed, especially in this all important beta trial period.
2010-11-26 03:32:00

Author:
Rustbukkit
Posts: 1737


Dude... that SUCKS! Tried unplugging it at the socket and then rebooting? I don't think you can get the yellow light of death via beta BTW. I'm pretty sure it's a problem with the glue on the heat-sinks like the Xbox... at least, that's what a friend of a friend of a friend told me. Hope you get that fixed, especially in this all important beta trial period.
Yeah, tried that.

Well, beta didn't help.
Sometimes when our phone rings while I'm playing resistance (never happens on LBP1) it comes up with an error message, and I have to manually quit the game.
But with beta it just kicks you out (shuts down your ps3) without warning.
A mighty big "coincidence" it happened on the first phonecall while playing the new update.

And of course there is no 0800 number for NZ Ps3 support..frick.
The thing is I don't even go on the darn beta anymore. I have been on LBP1 since the 1.01 update..bah.
2010-11-26 03:38:00

Author:
midnight_heist
Posts: 2513


YLOD is caused be an overheated PS3...the heating melts the thermal glue that holds a very important chip that once melted most likely disconnected and now you got the YLOD...only 2 options are available

send it to SONY (hopefully you had a backup on an external HDD because i think they wipe your HDD clean...not guaranteed) but they charge like $100+ for them to repair something that's their fault to begin with :/
OR
break the warranty and open the PS3 yourself and glue that chip back in...i think youtube videos are around to show you how...but this isn't recommended because if you try and fail you're forced to buy a new ps3 since SONY wont take it for repairs

anyways its not the beta's fault that your PS3 YLOD....sorry to say but...it's yours...same happened to me...but yeah those are your options friend hope you get it back up and running


ALSO

@rustbukkit - just read your response with comph...and I'm offended to say the least...nothing stupid about reminding you that it's a beta and that reporting your "complaints" as bugs could maybe help or going to the official forums or PMing one of the Mm staff themselves (you can in the private forums).

nothing stupid about being happy with the little things they gave us like a pause menu camera and pins and some being able to voice record...

nothing stupid about liking Mm for a cool game being made...it's not kissing up or brown nosing...it's actually being nice to people who deserve it...saying it's their job to make it good is like saying that the poor custodial woman is payed to clean the disgusting toilets so don't feel bad for her for having to go in there wrist deep in problems...just sounds wrong :/

...to be honest I didn't expect that log of text you gave to comph...in the forums you were always the one to resolve conflict that other members had...like a ghandi of LBPC in my eyes everytime me and others would thank your posts that you had that helped calmed others down or solved problems..

but this mountain of text? i'm disappointed...I never expected you to speak to ANYONE like that...even IF you feel that they were insulting...just shocked at your behavior in this thread over some issues that you could have calmly messaged Mm about or made a thread in the official forums to voice your concerns...but what you wrote in this thread?....idk man...but you've changed the way I see you in these forums...and no avatar/title/sig change will make me see different :/


anyways I think I've said enough and I think I'll drop the entire issue since I don't want this to escalate further...just didn't expect to read what I read today
2010-11-26 04:48:00

Author:
Shadowcrazy
Posts: 3365


@jump button, I mean are the fire gas and electricity effects the same as before the 1.02 patch! Did the patch change them?2010-11-26 08:12:00

Author:
Screeno
Posts: 153


Well since you didn't heed my warning at the bottom of my statement and decided to take this public, I'll play along.

@rustbukkit - just read your response with comph...and I'm offended to say the least...nothing stupid about reminding you that it's a beta and that reporting your "complaints" as bugs could maybe help or going to the official forums or PMing one of the Mm staff themselves (you can in the private forums).
I don't know why YOU are offended? It wasn't a conversation involving you. It was a DIRECT response to Comph's words directed solely at me. I have every right to defend my standpoint, opinions, and statements made about people who have nothing to add to conversations other than pointing out obvious things that have been repeatedly and annoyingly repeated annoyingly. I'm sick and tired of seeing these people mentioning that "this is a beta, you can't keep stuff... suck it up" garbage. Stop talking to contributing members of this forum like they don't know this information already... it's been stated numerous times on this forum as well as the official ones that we CAN'T keep anything. Anyone who isn't aware of that is at risk of being disappointed for not reading all the info on signing up for the beta. But more to the point.... these stupid comments they keep making are insulting and yes. stupid, because they have NOTHING to do with the fact that we are discussing (what some people can only refer to as "complaining") what issues we are all seeing and having with the beta and the new update. This is a "discussion" forum. We should therefore be "discussing" these things openly and talking about what issues are happening as well as possible causes and fixes. Fact is, I've BEEN reporting bugs all along using the official BUG REPORT... because it's my job. So what, does that mean I should just report it and keep it to myself? Hell no, I'm going to talk about it here and see who else is experiencing the same things I am. Truth is, there are plenty of other people in this and other threads who are complaining about the same things as me. Comph deceded to single me out specifically because so far I've been the ONLY person who seems to have had the guts to tell people who don't know what they are talking about or don't have anything positive or constructive in any way to stop bringing up stupid well known facts about betas being betas and not being able to keep stuff just to somehow fill their empty lives and feel like they are part of the conversation. It's rude, and egotistical behaviour in my opinion... and I won't sit idly by without saying so. If they can express thier opinions and tell me to stop complaining because it's just a beta, then I have every right to defend my own position and tell them why their attempts at contributing to the dialogue have completely failed and why it's un-appreciated.

You know, another member of the forum pointed these things out to me the other day... but in a much more civilized and sensible manner than what most are doing. Might have been Vortex, if memory serves. Anyways, I had no problem with it because he actually had more to say and was able to string complete thoughts together... rather than spouting out that "Dis are beta, you kan't keep stuff" driibble that a few other members here keep on insisting on doing.

As a side note, I've been reporting bugs all along but not actually posting them on the official forums due to time constraints. I just posted my first "I just squashed a bug" entry over on the forums as requested by Mm... and some 8 year old tool just replied with "Stop Complaining! You already complained on LBPC and on YOUTUBE". Seriously? What's this kid even doing up at this hour of the night? How is it that this boob has access to the beta? And how is it that he doesn't actually KNOW that we were ASKED to report this stuff over there? My point is that everyone has an opinion... and most of them are wrong. I guess if this bothers everyone so much we might as well just stop talking about the beta altogether then right folks? Because lets face it, the game will just magicially get fixed by Mm if we all keep our mouths shut... because on top of working in a land filled with puppies and unicorns... everyone at Mm are mind readers too. So yeah, let's not report, discuss, or complain about anything we find wrong with the game... because clearly none of that is what beta testing is about at all.

nothing stupid about being happy with the little things they gave us like a pause menu camera and pins and some being able to voice record...
Nothing stupid about it at all, but I think that game breaking elements like the ones I've already pointed out are far more important to the game in the long run. I'd just like to see a game that performs well and looks good before seeing new features like pins and picture taking features being added. I think this comes down to a matter of prioritizing things and putting them in order of importance. Any good game dev ought to be able to see the huge differences in how one might be a more pressing matter than the other.

nothing stupid about liking Mm for a cool game being made...it's not kissing up or brown nosing...it's actually being nice to people who deserve it...saying it's their job to make it good is like saying that the poor custodial woman is payed to clean the disgusting toilets so don't feel bad for her for having to go in there wrist deep in problems...just sounds wrong :/
But... it is their job. And... it is her job... so I don't. And they should do it well... especially knowing the calibre of the company and the product they are trying to best themselves at. I'll tell you right now, that my work experience is probably closer to anyone else's on the forum to the gaming industry (discluding those on here who actually work in the game industry). Animation is so closely related and similar to making games in every respect, that I can say with full confidence that I know what I'm talking about when I say it's just another company with it's daily ins and outs like all the others. Fact is, gaming companies are full of animators... my kind of people. Mm may have created something special, but they are no more special than any other gaming company out there or what they strive to achieve. All gaming, animation, film studios have a light playful atmosphere filled with candy machines, free coffee, video game systems and pool tables to reward their hard working staff for their hard work and to keep their minds intersted and active. It's a building full of whacky creatives... you need something to keep them from running off chasing cars. I'm not saying it's a bad thing to compliment them on a job well done, I'm saying we shouldn't lose site of the fact that they are just people like you and me. Working day to day, paycheque to paycheque and trying to survive. They do not fart strawberry scented toots so I'm not going to treat them as thought they do. I've been asked to take my preciouse time and beta test their product for them. Yes, I get something very small in return. VERY small, because if you look at my relationship with Mm.... they are CLEARLY getting the better end of the deal. I get to get used to the new tools and goodies a few months before anyone else, without so much as a guarantee of a bug blaster costume or a free edtiton of the game on it's release. They on the other hand, get my valuable time and feedback on their product for free. I take beta testing very seriously... and I think they ought to take my feedback just as seriously ... especially considering my wages. If they can't take criticism and feel sad that we are ticked that they have made what some of us would consider to be major mistakes, no... I truly don't care. If it bothers them that much then they are in the wrong business.

...to be honest I didn't expect that log of text you gave to comph...in the forums you were always the one to resolve conflict that other members had...like a ghandi of LBPC in my eyes everytime me and others would thank your posts that you had that helped calmed others down or solved problems..And I didn't expect Comph to have a run at me with lengthy paragraphs of text either. I was quite surprised myself, but always willing to debate anything in a clear headed, civil manner. If I feel like I"m being attacked without good reason, I'll lock my fists up to my face and prepare to dish out exactly what I receive. Anyone willing to call me out on something better be prepared to get a response. I'm sure some people reading that response must be thinking "Is Rustbukkit CRAZY!? He can't talk to a Mod like that!?" Well guess what folks, good old Comph is just a person like you and me. He entered into dialoge with me and I have every right to respond to that. He voiced his opinions and thoughts, and I disagreed... still do. I think he clearly missed the point I was making in the post he was refering to. And I still think that mods should be pulling certain members of this forum aside who we all know like nothing more than to go into threads and give short, rude responses to people and make them feel stupid. As for my lengthy replies.... you just got the same. It doesn't mean I don't like you any more than it means I don't like Comph. It's just the way I respond to posts like these and how I make my points. It's nothing personal. Nothing has changed where resolving issues is concerned. I"m still the same old Rusty Bucket who would rather see everyone just get along while agreeing to have different opinions. I'd just like to be able to address certain types of members in general who have nothing valuable to add or say things to make others feel stupid and boost their own low self esteem, without getting flak for it. I'd call them out publicly, but that would likely result in an infraction. This world has become too politically incorrect, and the reason kids are so screwed up these days and think they can do whatever they want on the internet. Certain members here get away with A LOT of egging people on and being rude.. and I'm really sick of watching it happen.

but this mountain of text? i'm disappointed...I never expected you to speak to ANYONE like that...even IF you feel that they were insulting...just shocked at your behavior in this thread over some issues that you could have calmly messaged Mm about or made a thread in the official forums to voice your concerns...but what you wrote in this thread?....idk man...but you've changed the way I see you in these forums...and no avatar/title/sig change will make me see different :/
You know, I totally consider you a chum here on the forums and everything.... but realistically, your disappointment doesn't phaze me or change who I am and how I live my life. I truly mean no disrespect, but this is who I am. I'm constantly biting my tongue on this forum and trying not to lay into people who act the way they do... only because people like you make it actually worth sticking around. Not to mention the fact that there are other great creators, ideas, suggestions, help topics, etc. to make one want to hang around and play with the other LittleBIGkids. But at the end of the day, no one here is a "close friend". We all get along great and that's why I stick around, but if anyone here doesn't like my opinions or how I respond to certain people... I reallly don't care. My friends and family know what a truly wonderful and kind person I am, but the truth is... no one can be kind all the time. I've just learned in my 41 years on this planet when it's appropriate to respond with a little more edge than normal, and would respond the exact same way to Comph's post next week as I did today As for being shocked by what I wrote in this thread... not sure if you meant just my last 2 entries or all of it. I can see why you might be shocked by me telling people who have nothing constructive to add a little surprising... and maaaaaybe even how I responded to Comph... but the rest of it is all perfectly in character for me. I do think there have been big blunders with the new update, and I don't care if that upsets anyone that I'm voicing my opinion about it. If this thread has so drastically altered your own percieved vision of who this avatar you know as Rustbukkit is, that's your issue and something you'll need to deal with. I haven't changed at all, and won't in the future... for anyone. Conversely, I won't think of you any differently for thinking of me differently because the truth is that I don't know you any better than you know me. This is who the old Rusty Bucket is and always has been. You may have just missed other posts like this, but there's been the odd occasion where I've said similar things. As for avatar/title/sig changes not making you see different, I'm not really sure what you mean by that? But I'd say that's a healthy attitude on your part. All those things don't actually represent very well who any of us are here on the forum. We are all much more complex animals than the faceless words we read on each others screens every day.

anyways I think I've said enough and I think I'll drop the entire issue since I don't want this to escalate further...just didn't expect to read what I read today

Peace!
2010-11-26 08:18:00

Author:
Rustbukkit
Posts: 1737


everyone has has an opinion... and most of them are wrong.
Ladies and Gentz, ignorance at its finest!


Anywho, Rust, you're taking everything too personally, and whenever someone defends their point to something you said, you reply by saying "Oh that wasn't aimed at you, but at that other person," even while its obvious that matter concerns them as well.


Thinking other's opinions are wrong and stupid and only you are right, that's one of the most childish things I've seen around.
You keep saying non-BETA testers keep complaining when they shouldn't, but I've seen mainly only BETA testers in this thread, maybe one or 2 who aren't around here, but everyone else that keep telling you "Its a BETA" are IN the BETA themselves, expirencing this, including myself, so don't try to make it as if you;re the only one who experienced this.

Also, keep in mind, just because someone's in BETA, doesn't mean he's automatically a good tester, just means he managed to get into that BETA, I've seen good testers left out of BETA and random people get in the BETA, that doesn't mean they're any better with this than the others, so that point is irrelevant as well.

/minirant.
2010-11-26 08:33:00

Author:
Silverleon
Posts: 6707


Ladies and Gentz, ignorance at its finest!

Oh look everyone, here comes one of those annoying people who love to give short, curt answers, and make people feel stupid that I was referring to now! I'm surprised you didn't end that with that the fact that I should just relax ... cuz it's just a beta and I can't keep anything anyways like you did a few pages back... because clearly that is very helpful as I've pointed out several times now. PS... you just don't get my sense of humour. You should stop taking everything so seriously dood.

Anywho, Rust, you're taking everything too personally, and whenever someone defends their point to something you said, you reply by saying "Oh that wasn't aimed at you, but at that other person," even while its obvious that matter concerns them as well.
See, this is just the kind of attitude I'm talking about folks. I should stop taking everything so personally. What? What the heck are you even talking about buddy? What did I take personally in this thread other than Comphs clearly PERSONAL response to me? Care to expand our minds a bit on this, because I have no idea where this is coming from? I seem to recall a while back you saying that I should "relax... it's just the internet". Well you know what, bullocks to that. Just because this is the internet doesn't mean you can talk to people differently than you would if you were standing in front of them. You people think you can just hide behind your screens and offend people or shoot off at the mouth the first thing that comes to your minds without how it might affect the person on the other side of the screen. It's pathetic. You are probably one of the worst people on this forum for saying things that come off sounding rude, impatient, and like your a Mr. Know-it-all who's ego needs to be stroked by posting unnecesarry corrections and acting like your a demi-mod. As for my response to that other member saying it wasn't directed at them... that's the truth. The other (and more important) truth is that my original disclaimer to people to stop bringing up the already well known facts about the beta and not being able to keep things was directed at... guess who? That's right... you. The fact that the other person may have responded similarly by pointing out that it's just the beta and we can't keep stuff was completely unnoitced by me. But still, if he has responded with that, then yes... it definitely applies to him too. It applies to anyone and everyone who comes into a thread with useless things to add in order for them to somehow feel special, appreciated, wanted, useful, or part of the conversation... pretty much anything that doesn't contribute in any way, shape, or form.

Thinking other's opinions are wrong and stupid and only you are right, that's one of the most childish things I've seen around.
You keep saying non-BETA testers keep complaining when they shouldn't, but I've seen mainly only BETA testers in this thread, maybe one or 2 who aren't around here, but everyone else that keep telling you "Its a BETA" are IN the BETA themselves, expirencing this, including myself, so don't try to make it as if you;re the only one who experienced this.
Again, you clearly don't get my sense of humour. (tic) Though I'll admit that I do believe the masses are stupid and mostly useless. Most people's opinions ARE wrong and stupid actually... there's a very small fraction of the world who's opinions are well founded, make any sense, and are worth respecting. Why do you think there is so much war, violence, selfishnish, and all the other terrible stuff that makes this a scary place to live? It's people with lousy opinions... you know... the dreggs of society? The not-so-smarts. The people that reality TV shows cater too. The ones who can't think for themselves. The ones who blindly follow governments into war and don't question where there money is going and why there is such a huge influx of criminals in their countries. The one's who want to sit placated in front of their bood tubes all day, and who's lives are so meaningless that they spend hours trolling on the internet, sometimes stopping by the odd thread to point out the already obvious.

As I clearly stated in my original point (which you failed to read properly), I was refering to anyone who is IN the beta as well as NOT IN the beta who keep stating the obvious and using it in a cheap attempt to block out all the talk about what's wrong with the new update and somehow try to make our opinions and concerns seem less valid. Tell you what. Go back a few pages and read your post where you add nothing at all that's new or useful to the conversation. You know, the one where you mention that people complain about the game not being so LBP compatible, and then complain that it is? The one where you needlessly remind everyone what the beta is all about, as if our brains were too underdeveloped to already know this... in what I can only assume was an attempt to have us stop actually talking about what we've found to be problematic and try and exchange that info with the other contributing members of the forum? The one where you remind us (as though other's hadn't already stated it enough and are still stating it) that we can't keep any of our current projects anyways? Yeah, I'll wait here while you go find it. Good, now go and read my post right after that one. See any corelation to what you needlessly pointed out, and my response? Iz you shocked? Now do you see that you're completely off in what you just accused me of doing? Not sure what you're infering when you say that I am trying to "make it seem like I am the only one who experienced this". What's the "this" you are talking about here? This isn't a sentence with a complete thought so I really can't help you there pal. Sorry, I really don't actually know what you're going on about? Next?

Also, keep in mind, just because someone's in BETA, doesn't mean he's automatically a good tester, just means he managed to get into that BETA, I've seen good testers left out of BETA and random people get in the BETA, that doesn't mean they're any better with this than the others, so that point is irrelevant as well.
Well thank you MisterObviouse for once again pointing out the obviouse! I had NO idea that someone might not be a good tester at all! I don't even know how I tie my shoes in the morning!! GASP!! :/ Just exactly WHAT point are you under the impression is irrelevant here anyways? I think you might think that it's my point, but clearly... it's yours. You do realize you're just strengthening my statement above about most peoples' opinions being stupid right? See... this is the problem with you people. You fail to READ, STOP, THINK before responding to people. Clearly you are only here to either try to make a weak attempt at defending your own foolish actions of posting the obvious (the initial reason for this whole thread de-railing) a few pages back, and/or pick a fight with me. There's no real guts to anything you've stated here so far, and you've done nothing but make my case stronger on all counts. To your point of knowing good beta testers that didn't get in... care to share how you know they are or would be good beta testers for this game? Or wait... is that just your opinion? Sounds to me like an opinion doesn't it? Yeah, I thought once you went back and re-read that you'd see it for what it is. Truth is, I didn't know if I'd make a good beta tester or not. The good news is, I've found quite a few bugs that I've not seen anyone else report here or on the official forums. Does that make me any more qualified to be a beta tester? Not in this case it doesn't. Am I still doing my part as a beta tester? Hell yes. And part of that is to come to forums like this one and discuss (aka- complain) about the little things (aka -big and sometimes game-breaking things) that I've found wrong with the beta and any updates that occur with the other beta testers and compare notes. If a bit of our responses seem like we're griping... it's probably because we are. That doesn't make you any more astute and it certainly doesn't make us wrong for doing so. As I've stated several times already, THIS IS A FORUM (please add echo in your head to that last part, it's much more effective and sounds wicked cool)... and we are here to discuss the game. If that discussion doesn't always begin or end with happy thoughts and you don't like it... too bad for you. It would be better if you just stayed away from these types of conversation and tra-la-la along in your happy little make-believe world where everything is perfect and wonderful. The rest of us are trying to talk about something we are passionate about, and all that makes it good as well as what can be improved about it. I find it interesting that you went through all my words in my last two posts, and this is all you could come up with. So yeah... that's all I really have to say to you at this point. Enjoy the beta little dude.

/minirant.

Anyone else out there brave or smug enough to take a crack at me? Bring it! Though to be honest, I'd rather you just leave me alone and get this thread back on topic for God's sake! But if anyone else insists, I'll go another few rounds until I need a drink of water. To the mods... feel free to step in and try to get these kids back on track any time. I grow weary of talking to walls and pointing out false accusations and inconsistencies in peoples arguements. I've done my best to make it clear that people should keep this stuff to PM's, but alas... by inbox is sad and empty. I'd say I'll refrain from responding to anyone from here on in... but we all know that's not true. I think it's time someone with a little more power than I have step in and tell people to take my advice and PM me if they still have issue. Unless of course, you're all enjoying watching this as much as I'm enjoying doing it.

For now, I"m off to bed. I've already wasted far too much good beta testing time with that last post. Nothing worse than having to re-read a post over and over just try to figure out if it actually makes any sense and how to respond to it. Now THAT is tiring work.... phew!! 'Night all... stay happy, I know I am.


PS. Your assumption that I "think that other's opinions are wrong and stupid and only I am right" is clearly more evidence that you are the one who might need to relax and stop taking things so personally. Also, you might want to brush up on your reading skills as that's not what I said or how I feel. I actually said that MOST peoples opinions are wrong and stupid, but the fact remains that there are quite a few intelligent and level-headed like-minded individuals out there who think and have the same or similar opinions as I do. They also have keener reading skills than you and a much better sense of humour.

PPS... This statement right here? "that's one of the most childish things I've seen around." Can you explain to us all what that means exactly, 'cause as it stands... that's not English. No really, what exactly are you seeing around? Do you mean like... seeing around it like you would looking around a corner? Or like... "Yeah, it was great hanging out for the afternoon man... see you around!", or "Yeah, that girl is uber cute... I've seen her around the skaing rink on Saturday nights".

Explain. :/
2010-11-26 10:13:00

Author:
Rustbukkit
Posts: 1737


Ummm Err... *looks around uneasy*
Yeah...So anyways... Oh~*talks about something else*
has anyone else, (besides my friends i told) have notice that if you take
Holo and set it at 0% and blank color then turn it to something else like cardboard with material changer
then plasma tool it.... the plasma on the cardboard/whatever material is invisible? pretty cool stuff man *mew

PS: not useful, just a interesting bug
2010-11-26 10:35:00

Author:
Lord-Dreamerz
Posts: 4261


Rustbukkit,

You're on the verge of being silenced for "Generally Being a Jerk" (yes, I can silence people for that). I don't believe that you're responses are in line with the comments of others, and you are clearly spoiling for a fight and using this forum and it's members as a punching bag. I don't care if there is some personal issue here, or if you genuinely are this upset about the lighting engine, or what. Whichever way it is, if you can't exert enough self control to remain civil and continue to act like you're the only person who's opinion counts, whilst insulting and antagonising others, I will remove your ability to make the decision.

And I don't care how many little "oh I wasn't talking to you" or, "you don't understand" or "oh why does this thread have to be off topic" or other little side notes to try and make yourself the good guy. I'm not falling for it. This thread has gone distinctly downhill and whilst several people are involved, you are the catalyst and the one who seems entirely bent on perpetuating that downhill spiral. Plus your high-and mighty, holier-than-thou attitude towards everyone else in this thread stinks. Get over yourself


Let's put this back on topic. Now.
2010-11-26 10:43:00

Author:
rtm223
Posts: 6497


So uhh, Moleynator recorded the Pins and Voice Acting Features. I'm pretty sure this hasn't been posted yet, so here it is! Don't know if you wanna add this to the first post to save us making a new thread? (;


http://www.youtube.com/watch?v=v2cj-rQEssc
2010-11-26 11:31:00

Author:
Leather-Monkey
Posts: 2266


Rustbukkit,

You're on the verge of being silenced for "Generally Being a Jerk" (yes, I can silence people for that). I don't believe that you're responses are in line with the comments of others, and you are clearly spoiling for a fight and using this forum and it's members as a punching bag. Calling me a jerk... nice. Both these statements are opinions, and not at all representative of the truth, who I am, what I am doing, or how I am acting actually. I'd love to have some clarification on what members I'm using as a punching bag exactly? How exactly am I using this forum as a punching bag either? I love this forum.... it's why I come here every day, so that statement is just as silly as saying I'm using members as a punching bag. While I respect that you and a few others here don't see my point, or care to acknowledge that the statements towards me were a direct attack on me... no, wait... acutally I don't respect that. I think it's pretty lousy of you actually, I'm a bit surprised to be honest. I didn't start any of this at all, I merely defended myself the whole time. My responses to Comph were completely in line, and if anyone's were out of line it were his. My responses to Shadowcrazy were in NO way offensive or trying to lure him into a fight either. I merely stated that I was indifferent to his opinion of me changing based on one conversation I had with Comphermc, how is that using him as a punching bag or bad in any way. Oh right... it isn't. I'll conceed that my comments to Silverleon were definitely a bit sharper, but considering the nature of his post attacking me, quoting me out of context, and trying to manipulate my words... I dont think I've done anything wrong there either. Everyone who came after me (which is the fact... THEY came after ME), clearly had the option to refrain from doing so but chose not to. And instead, here I sit after defending my original post and words... being put on display yet again by you! Nice... reeeeeaaaaallllly nice. I think you should have perhaps included other people in this little wrist slapping as well, as this is clearly unfair to single me out in this. I really don't care if you think that I shouldn't defend myself in those other attacks any more than I am defending my character and opinions here with you now. You also had the option to PM me about this, and just leave a friendly warning to all involved to cease and desist... but instead you chose to jump right in with the rest of the gang and take a shot yourself. Congratulations. I'm sure I'll definitely be silenced now, because it's likely cheesing you off that I'm standing up for myself... yet again! Again, I don't care.... because what you are doing is wrong... period. If you go ahead and silence me, it will do nothing but illustrate to the rest of the forum members that one should not defend themselves for fear of being reprimanded unfairly. I'll leave that on your shoulders to deal with, but I certainly don't think you'd be setting a good example for the forum or making a good impression of yourself if you did silence me for defending myself. Clearly you aren't reading my ACTUAL words in my posts other than the last one very well if this is your impression of me. Try re-reading them with the sound of someone who's very calm, rational, and has a great sense of humour saying all my words... that would be a closer version of me and what my demeanor has been throughout this entire night of personal attacks.

I don't care if there is some personal issue here, or if you genuinely are this upset about the lighting engine, or what. Whichever way it is, if you can't exert enough self control to remain civil and continue to act like you're the only person who's opinion counts, whilst insulting and antagonising others, I will remove your ability to make the decision. I don't know why you people keep bringing up the lighting engine!! For God's sake... I've brought up many other things about the beta... both good and bad, all of which I've had people agree and disagree on just as much as the lighting engine. Drop it already and watch the video, and you may actually see that my demeanor about it is actually quite calm contrary to this image you all have of me in your bent heads! I've exerted plenty of self control throughout all of my posts. Go back and reread them, I think you'll find that I've done nothing but respond in kind and with honest opinions and viewpoints of my own. Why is it okay for others to have their opinions but I can't express my own... that's bunk.

And I don't care how many little "oh I wasn't talking to you" or, "you don't understand" or "oh why does this thread have to be off topic" or other little side notes to try and make yourself the good guy. I'm not falling for it. This thread has gone distinctly downhill and whilst several people are involved, you are the catalyst and the one who seems entirely bent on perpetuating that downhill spiral. Plus your high-and mighty, holier-than-thou attitude towards everyone else in this thread stinks. Get over yourself
And I don't care for your snide tone of voice and remarks your now getting into with me. It's actually YOU who's being quite rude right now, and I think you ought to give your head a shake and start talking to me with a little more respect than you are right now. I'm not going to sit here and act like a school boy being chided, just because you are a mod. Your attitude is starting to stink more than you think mine does right now. When I stated that I wasn't talking to that other member, that was the truth. You are now inferring that I was using it as an excuse and basically calling me a liar. I won't tolerate that from anyone... Mod or not! Have some dang respect RTM! The other two examples are poor at best. I was sincere in bringing up that the thread keeps derailing (mostly due to the lack of actual MODDING that should have been going on when it wasn't). I was just about to notify a mod that this was getting out of hand before signing off actually, but when I refreshed my page I saw your response. Of course, I'd imagine thatright now you are just sitting there "not buying into that" either huh?

My High-And-Mighty and Holier-Than-Thou attitude is actually tongue-in-cheeck sarcasm. If you truly knew me... which you don't, you'd know that. Though I still conceed that the masses are indeed stupid and that most people's opinions are wrong.

Perhaps it's YOU who need to "get over yourself" RTM. Start talking to me with some respect and lose your own "holier-than-thou" attitude that you're clearly demonstrating to everyone right now. Go back and reread this discussion at a later time and see if you still think the same way. Hell, go back over ALL my posts since being a member on this forum and you'll pretty clearly see how wrong you are right now. (Either now, or at a later date when my silence has been removed)

Fact is, I've probably ticked you off enough by now to get that silence you've been holding over my head. Other fact is that while I love this site and most of the people here, I could care less if you take away my right to speak. If that's the case, maybe this isn't the kind of forum I want to be a part of after all... so I'd have nothing more to say to any of you anyways. You may think it's mean for me to so nonchallantly admit that I don't care, but I don't. I have real friends and people in my life who mean a lot more to me than anyone I've met through a forum. I'm sure that would change with many people here if I met them in person, but right now your all just a bunch of talking avatars who only fill up tiny moments of my day.

If you do silence me for standing up for myself, I would hope that the least you would do is leave this post up for those to see. I know in many cases where mods get stood up to, they feel all angry and pouty and go in and remove any posts that make them look bad. I'd hope that you'd at least have the decency to leave this one up for everyone to judge on their own whether you're being totally disrectful or not.

Well, now that more of my time has been eaten up I guess I won't be getting much sleep after all. Hopefull this thread keeps going strong and we can all find more issues and bugs in the beta as we've mostly been doing so far. I have some other responses to other peoples posts about the holo material, and some ideas about what's causing those light explosions. Maybe I'll tell you all about it later tonight when I get back on...

... or maybe not.

Cheers!
Stay Happy Folks! Life is way too short for BS.

Let's put this back on topic. Now.

Sorry, this got jumbled out of place somewhere but I'm doing this on my PS3 and it won't let me cut/paste so I'm just leaving it here at the bottom. It's still relevant to the entire conversation.
Threatening to silence me for respondind to what could easily be preceived as "personal attacks" is both ridiculous and ill grounded. The fact that I've taken it upon myself to defend my own thoughts, opinions, and statements in this thread should be well within my rights as a member of this forum.
2010-11-26 12:13:00

Author:
Rustbukkit
Posts: 1737


So uhh, Moleynator recorded the Pins and Voice Acting Features. I'm pretty sure this hasn't been posted yet, so here it is! Don't know if you wanna add this to the first post to save us making a new thread? (;


http://www.youtube.com/watch?v=v2cj-rQEssc

Um... Yeah, I think that'd be better off in its own topic... So I refuse. :kz:
2010-11-26 12:20:00

Author:
RockSauron
Posts: 10882


The fact that I've taken it upon myself to defend my own thoughts, opinions, and statements in this thread should be well within my rights as a member of this forum.

Absolutely they are and we fully support people voicing their opinions and debating in a respectful and reasonable manner. That's not what I've seen in this thread.

To everyone else: please let's have no more follow up on any of this. Just take a step back, look at the whole conversation as the train wreck that it is, and move on.

Thank you.
2010-11-26 13:03:00

Author:
rtm223
Posts: 6497


about 1.02.
all voice acting i have heard so far is totally crap.
Is it the crappy mic's? (sony or non sony) or is there too many background noise?
recording should be done in a padded room with a quality microphone..
Or is it the way LBP2 compresses it into a pile of unpronouncable smelly fluids.
2010-11-26 13:15:00

Author:
Luos_83
Posts: 2136


about 1.02.
all voice acting i have heard so far is totally crap.
Is it the crappy mic's? (sony or non sony) or is there too many background noise?
recording should be done in a padded room with a quality microphone..
Or is it the way LBP2 compresses it into a pile of unpronouncable smelly fluids.

i would say the voice feature picks up on how good your mic is. The most likely reason of crappy voice acting is probably because of inexperienced acting voices. I don't know how people are going to get good voice acting into their levels.

edit: i forgot to add my rage in, i put this here in case Mm sees this. grr camera won't zoom back so far in create, makes FPS gun creating that goes up to 40 layers impossible, grr. Need 10 extra layers zoom back in create... and maybe a helicopter rotor blade... and a shiny pinball...
2010-11-26 13:48:00

Author:
PPp_Killer
Posts: 449


Everyone have they're own thoughts and opinions and it would be a boring world if they where all the same.

voice acting it too soon to say im sure when anyone use it more they will get hand of it but it not been out that long so too soon to say i dont think i will be doing any I always talk funny around cam's and mic's
2010-11-26 13:51:00

Author:
jump_button
Posts: 1014


about 1.02.
all voice acting i have heard so far is totally crap.
Is it the crappy mic's? (sony or non sony) or is there too many background noise?
recording should be done in a padded room with a quality microphone..
Or is it the way LBP2 compresses it into a pile of unpronouncable smelly fluids.


i would say the voice feature picks up on how good your mic is. The most likely reason of crappy voice acting is probably because of inexperienced acting voices. I don't know how people are going to get good voice acting into their levels.

This was pretty much what I was gonna say. I think some of what I've heard has to do with mic quality, but mostly I think it had more to do with the actual acting. Good voice acting will require actual talent, and that's a gift not bestowed upon everyone. It will be interesting to see how it develops. I've wondered about this for some time, actually. I predict an environment much like the talent supply works in the real world, where the talented voice actors will start to be in demand and some sort of trade for services will be in order.
2010-11-26 14:16:00

Author:
v0rtex
Posts: 1878


Happy Thanksgiving, everyone!

Even if the holiday is a bit silly, and it's reserved for those in the States, I hope everyone had a good day.

Can we all just hug it out?
2010-11-26 14:41:00

Author:
comphermc
Posts: 5338


The voice acting quality is actually pretty good! Nice I probably won't use it for voices, but I might use it for sound effects and bits, seeing how well it captured the beatboxing sounds. 2010-11-26 14:42:00

Author:
Matimoo
Posts: 1027


about 1.02.
all voice acting i have heard so far is totally crap.
Is it the crappy mic's? (sony or non sony) or is there too many background noise?
recording should be done in a padded room with a quality microphone..
Or is it the way LBP2 compresses it into a pile of unpronouncable smelly fluids.


One of the molecules mentioned on the beta forums that the compression is 1 mb to about 10 minutes... that's a pretty tight compression, so it's bound to sound like garbage.

Also the idea that people should be in soundproof rooms with several hundred dollar microphones (as you linked to in another thread) is ludicrous. The whole point of LBP is ease of use and accessibility. Although it is possible that some mics send their input to the PS3 in a format better suited to the compression LBP2 uses, out of all the attempts I've heard so far, the quality was abysmal, like a cheap radio. I'm gonna credit that mostly to the extremely tight compression.

Regardless of "talent" or "experience", the underwater-like warble and/or sounding like a cheap radio is purely out of some combination of poor mic and compression filtering. And since my mic is generally much clearer, I'm gonna go with the compression. Especially since so many people I know are having similar issues across a wide range of hardware.
2010-11-26 14:44:00

Author:
Foofles
Posts: 2278


I've found that my PS3 Bluetooth headset's quality isn't all that bad. It doesn't sound great, but you can at least understand everything that is said, which is really all I'd ask for.2010-11-26 15:12:00

Author:
comphermc
Posts: 5338


you can at least understand everything that is said, which is really all I'd ask for.

That sounds suspiciously like absolute baseline to me.... Imagine if the lighting model was defined as "you can at least see all the objects"

You'd hope that they might allow for higher quality recordings (even just high, mid, low) with a maximum audio filesize per level and let the user manage that themselves. How long before this gets added to the list of things that people moan about MM "cheating" when they make their levels?

1Meg for 10mins does indeed seem pretty poor, even for the 4K spectrum of human vocal range and if they're allowing for higher frequencies to accomodate for our hearing range then it's terrible
2010-11-26 15:30:00

Author:
rtm223
Posts: 6497


LBP2 using same crappy codec as communication and whatever mic you will use it will sound not much good, but still best results you will get from USB mics (PSEye for example, but PS3 supports mostly all USB Audio mics that dues not need drivers)

But on other hand it same codec that Creator Spotlights voices have (since actors there using LBP voice communication) and it's not sound that bad, right?
2010-11-26 15:36:00

Author:
Shadowriver
Posts: 3991


personally I don't see much issue with the official PS3 bluetooth (not the new shiny one) and with the level I published it didn't seem all bad (getting some good ratings so far so woo hoo!)

but then again I literally spin the bluetooth around and sometimes remove it from my ear and use it as a mic to see if things work out until I find the setting that satisfies me best...which happens to be on my ear...but with the bluetooth speaking end pointed downwards

anyways let's hope that Mm gives us some tips or something on voice recording to help all others with voice acting so we can REALLY make some splendid cutscenes
2010-11-26 15:43:00

Author:
Shadowcrazy
Posts: 3365


LBP2 using same crappy codec as communication
The voice comms in LBP is crappy because the game is so netcode intensive - low quality voice and voice drop-outs are preferable to game divergence (which I'm assuming is the reason why voice comms are the way they are, I don't know for sure). Thing is, you don't need to use the same codec or the same compression rate for audio data within the level as you do over the network.


But on other hand it same codec that Creator Spotlights voices have (since actors there using LBP voice communication) and it's not sound that bad, right? That's done over skype, because the in-game voice comms isn't generally reliable enough
2010-11-26 15:49:00

Author:
rtm223
Posts: 6497


@rtm223, duh? Foofles said so, but also there games on PS3 that using better codecs, but as you said it depends how game protocol is intense, MNR might be lighter

@Shadowcrazy, you should voice over Saw levels
2010-11-26 16:08:00

Author:
Shadowriver
Posts: 3991


I meant that whatever they use for voice chat is irrelevant to what they use in the voice acting. It may well be the same codec, but there is no reason that it needs to be.2010-11-26 16:18:00

Author:
rtm223
Posts: 6497


Hmmm, i heared somewhere that PS3 using common lib for voice input called psvoice and notecing that mic test on accesory settings in PS3 when you are in game sounds in same qulity as in the game (you can even hear the diffrence using this test in XMB and when game is on game), seems hinting that codec is set in this lib and maybe devloper can't change it dynamicly. Ofcorse thats only speculatiuon of posstibility, we dont know what PS3 SDK has2010-11-26 16:31:00

Author:
Shadowriver
Posts: 3991


I've found that my PS3 Bluetooth headset's quality isn't all that bad. It doesn't sound great, but you can at least understand everything that is said, which is really all I'd ask for.
._.
Why are you so compelled to settle for average?

Anyway, It would be nice if we could choose the level of quality. For example sacrificing the number of sfx for quality, and vise versa.
2010-11-26 17:44:00

Author:
midnight_heist
Posts: 2513


@Shadowcrazy, you should voice over Saw levels

no movie voice over guy?
2010-11-26 17:52:00

Author:
Shadowcrazy
Posts: 3365


I am bieng ignored again! Noone said if the visual aspects of the particle effects of smoke and gas and fir had been changed since 1.20 beta patch!!!!!!!! ?! Please please, iT is such a simple question!2010-11-26 18:48:00

Author:
Screeno
Posts: 153


I am bieng ignored again! Noone said if the visual aspects of the particle effects of smoke and gas and fir had been changed since 1.20 beta patch!!!!!!!! ?! Please please, iT is such a simple question!

Yes, darn it! Yes, they have!
2010-11-26 19:08:00

Author:
Ungreth
Posts: 2130


NNooooooooooooooooooooooo ! I loved how they were! Oh oh no... That splat effect, the beutiful fire? Gone? in what ways have they changed. 2010-11-26 19:14:00

Author:
Screeno
Posts: 153


@ Screeno...

Thank my last post, and in spite of my stormy mood I might contemplate being the only one not to ignore you again
2010-11-26 19:18:00

Author:
Ungreth
Posts: 2130


no movie voice over guy?

Well that voice remind me Saw ^^
2010-11-26 19:19:00

Author:
Shadowriver
Posts: 3991


I am bieng ignored again! Noone said if the visual aspects of the particle effects of smoke and gas and fir had been changed since 1.20 beta patch!!!!!!!! ?! Please please, iT is such a simple question!

They look different but I can't say exactly how they're different. So I wasn't ignoring you either, your just asking a question that's hard to answer.
2010-11-26 19:53:00

Author:
Morgana25
Posts: 5983


@ Screeno...

Thank my last post, and in spite of my stormy mood I might contemplate being the only one not to ignore you again

"It was a dark and stormy mood... "

To me gas seems a bit "poofier".. rockets still don't seem up to the smoke blowing they used to do in LBP1. The new smoke machines help, but wish they could be made wispy and moving quickly sorta the effect with old rockets. That I am on top of Everest and it is horribly windy sort of look.
2010-11-26 20:09:00

Author:
jwwphotos
Posts: 11383


Oh yeah, not jetpacks have fire coming out of them as well, whenyou fly.

Dunno if they said it already (Too much to read. ) I'lll just pust it just in case, ignore if it has already been posted or something. XD
2010-11-26 21:19:00

Author:
Silverleon
Posts: 6707


NNooooooooooooooooooooooo ! I loved how they were! Oh oh no... That splat effect, the beutiful fire? Gone? in what ways have they changed.
The splat effect is more extreme.
Instead of liquefying and dropping down, it now liquefies and explodes outward left and right also.
I prefer the older version, as this one makes what's happening on screen harder to make out. :/

The new version is probably better for small enemies, but not for large walls like I had.
There's goo everywhere!
2010-11-26 21:39:00

Author:
midnight_heist
Posts: 2513


Funny how Screeno's complaining about being ignored, when he ignores the first answer to his question. 2010-11-27 01:13:00

Author:
Rogar
Posts: 2284


I'm really sorry about being an idiot... But I know this sounds unrealistic, but this hasn't been me doing that, you see, I let my freind use my account for a day... Was a mistake! And you can definatley tell it wasn't me, because I don't usually make lots of spelling and punctuation mistakes.2010-11-27 08:43:00

Author:
Screeno
Posts: 153


I'm really sorry about being an idiot... But I know this sounds unrealistic, but this hasn't been me doing that, you see, I let my freind use my account for a day... Was a mistake! And you can definatley tell it wasn't me, because I don't usually make lots of spelling and punctuation mistakes.

O_o, creepy, I never let anyone other than me on my account, its sort of a good habbit.

Anyways, I noticed the splat effect was different too, whilst playing jump_button's Shoot'em Up level... It seems now its more of a "Splat!" rather than "Goo". If you know what I mean.

Voice Acting I haven't tried (Partially because my Headset is dead ) But otherwise, I'll leave some feedback on how that turns out later...
2010-11-27 15:53:00

Author:
DaSackBoy
Posts: 606


Well, I think a splat effect should live up to it's name! Though i think they should include the old one, perhaps as an effect called "melt" or something similar.2010-11-27 18:33:00

Author:
Screeno
Posts: 153


Regarding the voice recording audio quality, it's pretty difficult to tell where the problem lies. I found getting the audio level correct to be very difficult, as there seems to be a noise gate (http://en.wikipedia.org/wiki/Noise_gate) and a limiter (http://en.wikipedia.org/wiki/Limiter), but I'm not sure it it's the mic doing it, the operating system, or the game itself.

I had a brief search on the internet to see if there was a device which emulates a bluetooth microphone, but can take its audio from a line source rather than a mic, but was unable to find one. It's possible I can fake something up using a regular bluetooth adapter, but my knowledge of bluetooth is somewhat limited.
2010-11-27 18:44:00

Author:
Aya042
Posts: 2870


a device which emulates a bluetooth microphone

That seems like a pain. Why not use a usb mic? There's already been some talk on the official forum of maybe running a line in into a usb mic adapter. I tried, but unfortunately, my adapter wasn't compatible (it has a 3 connection miniplug input that it uses for both the mic and the earpiece--I'd have to cross some wires or something to make it compatible, and I just haven't felt it was that important), so I can't vouch for how well it would work.

I have to say I'm pretty disappointed with the voice recording. Yes, it's nice to have, but as it stands I can't see using it for actual voice acting in cutscenes. It would bring an otherwise great level down quality-wise. I hope that what Shadowriver said about the voice lib thing isn't Mm's only option and that they're able to give us a better recording quality somehow.

Some of the limitations on the ps3 seem kind of strange and arbitrary to me. I was all excited for UT3 when it first came out 'cuz I would be able to make custom maps and stuff and play them on a console... but the ps3 had all these limitations that the PC didn't, among them the lack of ability to import sound (something to do with Sony's proprietary audio codec and how they wouldn't give out an encoder for it). And now lbp may be stuck with a weird and seemingly arbitrary limit on the quality of sound that can be imported. Oh well, it's still a fun game even if I can't do voiced over cutscenes.... and I'm a terrible voice actor anyway so I guess it's no big loss to me
2010-11-29 08:40:00

Author:
Sehven
Posts: 2188


Why not use a usb mic?

Ah. I didn't realize that was possible. I shall have to investigate.



I have to say I'm pretty disappointed with the voice recording.

I'm not too hopeful myself, but I'll reserve my judgment until I determine that the problem isn't just with my mic. Decent quality audio recording is non-trivial even with professional studio equipment.

However, I managed to get reasonable quality via the mic, at least when the signal wasn't being significantly attenuated by some part of the recording chain trying to 'cleverly' avoid clipping distortion.

Still, if the compression really is such that 1MB = 10mins, that's only about 14kbps, which isn't gonna be all that great even with the most advanced audio compression codecs.
2010-11-29 09:57:00

Author:
Aya042
Posts: 2870


I'll reserve my judgment until I determine that the problem isn't just with my mic. Decent quality audio recording is non-trivial even with professional studio equipment.

I haven't seen a whole lot of talk on how to get the best results, but there's been a couple threads on the official forums here (http://community.eu.playstation.com/t5/PRIVATE-LBP-2-Beta/Any-tricks-to-improve-voice-quality/m-p/11922992#U11922992) and here (http://community.eu.playstation.com/t5/PRIVATE-LBP-2-Beta/Hint-Best-to-use-PS-Eye-when-voice-recording/m-p/11923499#U11923499). Some people claim to get pretty good results from certain bluetooth headsets and some have claimed that the PS-Eye gives good results... but who knows what standards they're judging by. For myself, I get louder results from my bluetooth, but kind of staticy and it loses low tones pretty badly. The low tones are preserved with my Rock Band mic, but I have to speak more loudly and I need to rig up a pop filter to clean it up a bit (I experimented with a sock stretched between my fingers and held between my mouth and the mic and the results were encouraging). I don't have a ps eye so I can't comment on it.

I don't think anybody has achieved phenomenal results though. Luos suggested buying some 280 pound* mic but I'm not sure many people are going to think it's worth it
*There's no key on my keyboard to make the symbol for pounds.
2010-11-29 13:23:00

Author:
Sehven
Posts: 2188


A ?280 mic sounds like folly IMO - in very simple terms, a signal processing system is only as good as it's weakest link - pumping more money & quality into the input hardware won't counteract the massive losses we believe are introduced by the encoding stage. Though saying that, it would be interesting to see the results that someone with some voice acting experience, and high-end kit / recording environment can produce as that will be the realistic benchmark for quality.2010-11-29 13:38:00

Author:
rtm223
Posts: 6497


counteract the massive losses we believe are introduced by the encoding stage.

You said the sample rate was about 14kbps yeah?

That's gonna' give us a rough top end of about 7khz, that's slightly worse than telephone quality 0.o

Don't know about you guys, but i'd be willing to cut the total recording time in order to enhance the quality a bit.
2010-11-29 15:29:00

Author:
Asbestos101
Posts: 1114


A ?280 mic sounds like folly IMO
true, but the quality of the recording hardware, and in a silent padded room.. (and have the ps3 padded as well) might allready solve a lot of the static bg crap.

Might be a nice feat if you can adjust some stuff on recorded voices,
pitch, amp, vol etc.
2010-11-29 17:15:00

Author:
Luos_83
Posts: 2136


I am bieng ignored again! Noone said if the visual aspects of the particle effects of smoke and gas and fir had been changed since 1.20 beta patch!!!!!!!! ?! Please please, iT is such a simple question!

The gas looks different, I think it's a little more transparent overall and ramps off more sharply as the particle gets older, so overall the "cottonball" effect isn't so apparent as it was. Fire looks a little different to me, but I can't quite put my finger on how... I didn't use it much the last patch but I think it still looks great.

Does anyone here not like the new electricity effect? I think the previous one was a lot better. The ozone effect looks a little too bloomy to me (I'm assuming because they want to make it closer to the LBP1 effect) and the little arcs of electricity are thinner and dark in places which makes me think it looks like tinsel. I'd imagine they'd be white hot with more glow.
2010-11-29 17:41:00

Author:
Chazprime
Posts: 587


You said the sample rate was about 14kbps yeah?

That's gonna' give us a rough top end of about 7khz, that's slightly worse than telephone quality 0.o

Where are you getting 7kHz from? Nyquist's theory only applies to sampling rate, which is unspecified, but more likely to be 44 or 48kHz. Assuming it's using a Fourier-based codec (which most are) the limitation will not be on the minimum/maximum frequencies reproducable, but on the maximum number of simultaneous frequencies.

I actually ran a few test tone sweeps from 20Hz to 22kHz to check to see if there was any obvious bandpass filtering in place. My results were inconclusive due to some apparent limiter, but it seemed fairly capable of reproducing the entire audible range.

I'll try to pick up a line to USB converter (when I remember) to eliminate my terrible mic from the equation.
2010-11-29 17:51:00

Author:
Aya042
Posts: 2870


@ chazprime

Tbh I think they should have stuck with the effects from before the 1.20 patch. They looked waaaaaay better, especially fire. I say screw backwards visual compatibility, people shouldn't whine about the effects being a lot different from lbp1. Personally I thought fire from before 1.20 looked brilliant. But the new one is closer to lbp1 and is abit... Meh.

Btw, what does "ramps off more sharply as the particles get older" mean?
2010-11-29 18:08:00

Author:
Screeno
Posts: 153


Okay, so I tried it out the Voice over, and well... It could have been better. Its not bad, its just not Great. Maybe an option to take off the compression level would allow for better quality, but really they need to improve on it some more.2010-11-29 18:22:00

Author:
DaSackBoy
Posts: 606


Tbh I think they should have stuck with the effects from before the 1.20 patch. They looked waaaaaay better, especially fire. I say screw backwards visual compatibility, people shouldn't whine about the effects being a lot different from lbp1. Personally I thought fire from before 1.20 looked brilliant. But the new one is closer to lbp1 and is abit... Meh.

It looks completely identical. Without being told there was a change, you wouldn't even know it.
I don't know why people are upset over the new lighting. If it breaks your precious little levels, fix it. It's a beta for chrissakes.
2010-11-29 21:12:00

Author:
Sack-Jake
Posts: 1153


I wasn't saying I don't like the new lighting, I do like it. Especially because you can turn the fogginess to 400% as to make it just like lbp1. But you can have it still with the newness of lbp2. Woah that was badly worded.2010-11-29 21:21:00

Author:
Screeno
Posts: 153


@ chazprime

Tbh I think they should have stuck with the effects from before the 1.20 patch. They looked waaaaaay better, especially fire. I say screw backwards visual compatibility, people shouldn't whine about the effects being a lot different from lbp1. Personally I thought fire from before 1.20 looked brilliant. But the new one is closer to lbp1 and is abit... Meh.

Btw, what does "ramps off more sharply as the particles get older" mean?

It looks like the individual smoke puffs become transparent sooner than they did in the last patch. When you render smoke in a 3D program or game engine; if the smoke particles don't become transparent enough, you can see each particle distinctly whereas if you make them more transparent, they blend together better and help sell the illusion of smoke.
2010-11-29 22:37:00

Author:
Chazprime
Posts: 587


Where are you getting 7kHz from? Nyquist's theory only applies to sampling rate, which is unspecified.

Ahh sorry , I thought you mentioned sampling rate; I then incorrectly extrapolated assumptions based on that

Boy is my face red!
2010-11-30 01:05:00

Author:
Asbestos101
Posts: 1114


@ chazprime

Tbh I think they should have stuck with the effects from before the 1.20 patch. They looked waaaaaay better, especially fire. I say screw backwards visual compatibility, people shouldn't whine about the effects being a lot different from lbp1. Personally I thought fire from before 1.20 looked brilliant. But the new one is closer to lbp1 and is abit... Meh.

Btw, what does "ramps off more sharply as the particles get older" mean?

Wth happened to 1.03 - 1.19?! D:
Geez, I don't ply BETA for like...5hrs and they already skipped THAT far! :o
I actually thought that that would be waaay post-game release. O_o

So anyone mind bringing me up to sdate with all that has been added/ fixed since 1.02?
2010-11-30 01:50:00

Author:
Silverleon
Posts: 6707


Oh dear. I meant 1.022010-11-30 08:09:00

Author:
Screeno
Posts: 153


well I tried using the Logitech USB microphone (the one you get for buying ROCKBAND) and if you want to hear the quality I uploaded a level on the beta with it

tbh it's not perfect but at least it's not that scratchy or annoying so it's do-able but still hope they find a way to improve it
2010-11-30 09:36:00

Author:
Shadowcrazy
Posts: 3365


Don't know about you guys, but i'd be willing to cut the total recording time in order to enhance the quality a bit.

Agreed. I would definitely be happy with a five minute time limit at double the bandwith, though, really I'd prefer 2MB at five minutes: quadruple bandwith... but that's just getting greedy


I actually ran a few test tone sweeps from 20Hz to 22kHz

Is there anything you don't know how to do?


Wth happened to 1.03 - 1.19?! D:

Hm.... sarcastic post that doesn't add anything to the thread. That's the kind of thing that might end up getting reported... if there were anybody else who reported these kinds of posts
2010-11-30 17:05:00

Author:
Sehven
Posts: 2188


1.03 is out. Anyone know what's in it? it's 44MB.2010-11-30 19:37:00

Author:
maddoggnick96
Posts: 272


1.03 is out. Anyone know what's in it? it's 44MB.

There's no announcement yet, but it at least fixes the lack of Save Changes confirmation when exiting Create Mode.
2010-11-30 19:52:00

Author:
Aya042
Posts: 2870


Wooaaah, already? They usually leave a lot of time between updates (I ain't complaining, I imagine they're quite busy). Well, I guess there was some serious bugs in there, and I'm gonna assume they'll have gotten rid of the free DLC bug? Ima gonna miss mah crown. (lol)2010-11-30 20:19:00

Author:
Doopz
Posts: 5592


Wooaaah, already? They usually leave a lot of time between updates (I ain't complaining, I imagine they're quite busy). Well, I guess there was some serious bugs in there, and I'm gonna assume they'll have gotten rid of the free DLC bug? Ima gonna miss mah crown. (lol)

Actually, the "share DLC" bug still work..
2010-11-30 20:20:00

Author:
Alec
Posts: 3871


Actually, the "share DLC" bug still work..

Goddangit! Then what did it fix, besides the "Save Changes" prompt in Create Mode?
2010-11-30 20:22:00

Author:
TheZimInvader
Posts: 3149


Goddangit! Then what did it fix, besides the "Save Changes" prompt in Create Mode?

MM's announcement didn't really say anything. However, there's a fairly major new bug whereby the selection box when box-selecting, and using Capture Object, is now invisible, which you may find even more annoying than the lack of Save Changes.

So, you may prefer not to update till 1.04.
2010-11-30 20:29:00

Author:
Aya042
Posts: 2870


lol it's a never ending nuisance hahaha 2010-11-30 20:33:00

Author:
Shadowcrazy
Posts: 3365


IMHO the risk of forgetting to save your work is enough reason to patch as soon as possible. Thanks Mm!2010-11-30 20:34:00

Author:
Rogar
Posts: 2284


Yeah, I've exited create mode about twice now, forgetting I'd made changes and not saving :/
Glad they brought out the update so hastily
2010-11-30 20:38:00

Author:
Plasmavore
Posts: 1913


i dont see it as much of a big deal....unless im reading this wrong...it should still show the borders around the object being selected...so you can still select objects...just harder to find the invisible border to expand upon...which isn't THAT bad considering now we get prompted again 2010-11-30 20:48:00

Author:
Shadowcrazy
Posts: 3365


Is it just my miracle-working or did they fix the controlinator prompts at the bottom of the screen, too? 2010-11-30 20:56:00

Author:
Rogar
Posts: 2284


just harder to find the invisible border to expand upon...which isn't THAT bad considering now we get prompted again

Well, considering you're pretty much stuck playing offline if you don't install the patch, and the Save Changes works fine in 1.02 if you're offline, then it's really a toss-up between online play and working selection boxes.
2010-11-30 20:57:00

Author:
Aya042
Posts: 2870


Slight work around for the invisible dotted lines: if you make the box select box (lol?) or capture tool box big enough the dotted line will become visible again.

Still a big annoyance though.
2010-11-30 21:36:00

Author:
Doopz
Posts: 5592


Also, does the End Game tool work? Ever since 1.02 i couldn't get it to work with a set button on the controlinator, and hopefully it has the prompts again at the bottom of the screen for controlinators. Those two and autosave when returning to pod were my 3 biggest problems in 1.02, my biggest in 1.01 were probably online create and the annoying sound while pressing R12010-11-30 22:02:00

Author:
TheOfficialVen
Posts: 155


They implemented cross game invites (Same that you see in AC: Brotherhood, MW2, Castle Crashers), when you go to profile of player that is offline or not in your list or player online that is in other game, Invite is still light up and when you click it will open message window to send the invite.

Sadly currently it's not working, it throw error when you try to send the message, PSN probably don't have LBP2 beta registered in to Cross game invite system

Alsoi there no extra menu items in XMB friend list like in ACB, it would be nice if they added Invite, Join and Visit Planet there, maybe it will be in full game
2010-11-30 22:05:00

Author:
Shadowriver
Posts: 3991


44mb? Better not be a long download. 2010-11-30 22:19:00

Author:
GreatWhite000
Posts: 673


Thank you Media Molecule for whatever..update.. or.. thing you fix lol2010-11-30 22:49:00

Author:
Arnald23
Posts: 1843


They better fix that save bug X(2010-11-30 23:23:00

Author:
Amigps
Posts: 564


In 1.03, the glowing intense hologram like skin for sackboy is now called "Cordlass Skin"2010-11-30 23:29:00

Author:
kodymcq
Posts: 281


ahh, the more costumes, the merrier. So this cross-inviting is you can invite/join people who aren't on your friends list?2010-12-01 00:13:00

Author:
TheOfficialVen
Posts: 155


The song name of "Disco Montage" changed to "Disco Divertimento". Or was that always like that? 2010-12-01 01:53:00

Author:
maddoggnick96
Posts: 272


I don't think so...2010-12-01 02:07:00

Author:
TheOfficialVen
Posts: 155


The Song name was changed in 1.02... And the skin was always Cordlass Skin. For me anyways.

But I noticed that people thought the Baiyon Err, whatever its name is, was new... I actually had to redo my account in 1.01 (God Glitch Griefer ), but when I did, I noticed I had the Baiyon kit, in the 1.01 patch... And also a lot of other things were brought up to date for me... Strange huh?
2010-12-01 02:20:00

Author:
DaSackBoy
Posts: 606


Goddangit! Then what did it fix, besides the "Save Changes" prompt in Create Mode?

Actually, that must've been an "emergency patch" to solve that since that's a pretty bad bug, so I wouldn't be surprised if it was just that.
2010-12-01 02:26:00

Author:
Silverleon
Posts: 6707


MM has me upset DX since 1.02 update my cameras dont work any more, was hoping this patch would fix it... it didnt :/

For those wondering,
1. HI! new to forums XD
2. When i rotate left, cam turns right, thus ruining my rpg...
3. My psn is X2AnnIhILat0r2X
4. Sorry if i was supposed to post in some kinda welcome thread first >.<
2010-12-01 02:50:00

Author:
lilmon
Posts: 1


seems the "drag" square is no longer appearing since 1.03.
(you know, hold X, drag popit, select multiple stuffs), same for emitter-selector, capture object tool etc.

sorry.. but i just have to say this:
facepalm.jpg.. they cant even make a 44mb patch bugfree.
2010-12-01 03:02:00

Author:
Luos_83
Posts: 2136


Can't resize sackbots to huge proportions anymore.2010-12-01 03:05:00

Author:
OneEyedBanshee
Posts: 1370


seems the "drag" square is no longer appearing since 1.03.
(you know, hold X, drag popit, select multiple stuffs), same for emitter-selector, capture object tool etc.

sorry.. but i just have to say this:
facepalm.jpg.. they cant even make a 44mb patch bugfree.

That is really annoying!!!! I will not download this patch. I will finnish my present work first. Thanks for the info Luos.
2010-12-01 03:41:00

Author:
Duckywolf
Posts: 198


I am just downloading this patch now...2010-12-01 03:42:00

Author:
Foofles
Posts: 2278


The Song name was changed in 1.02... And the skin was always Cordlass Skin. For me anyways.

Yep, it was definitely called Cordlass all along. The skin lost it's awesome mocrochip board/nodes pattern in the last update, and hasn't been fixed yet in this one (hope it does, it was beautiful before). I think there's a new skin, a pink one with a circle on sackboys right eye called Plectra... at least I think it's new.

I'm definitely in agreeance that this was a quick patch to take care of the bug that didn't ask us to save, and soooo thankful Mm addressed this lickity-split - good on them!

I've noticed the lighting issues I had are mostly gone... mostly. The actual light explosions in the beams themselves are gone, so that's great news for us! I'm still seeing the other things that were weird like light reflecting behind the source on the vehicle's surface, striations in the beams, shading popping on and off (could be a draw issue), and that weird flickering on the driver, but they aren't as significant as before even though still noticeable. Hopefully they will be addressed in good time as well.

Shame about the box select not showing up. I mucked about with it briefly, and it's definitely weird trying to select things. Not impossible to work around, but you really need to pay more attention when selecting for now.

I have to say, I'm really impressed that a new patch was put out so soon to deal with the Save bug... let alone any other things they had time to address. Kudos to Mm on such a speedy fix! It would be great if we got small updates like this every week or so from here on in. I think it might even help on their end to keep track of what changes are affecting other things possibly?
2010-12-01 04:56:00

Author:
Rustbukkit
Posts: 1737


a pink one with a circle on sackboys right eye called Plectra

No we always had that skin, its part of the costume called "plectra" comes with pink hair and glasses and skirt

also for some reason i had Baiyon instruments before 1.02 AND pick emitted objects came back aswell, very wierd i thought it had something to do with me importing an old profile?...
2010-12-01 10:13:00

Author:
Skalio-
Posts: 920


seems the "drag" square is no longer appearing since 1.03.
(you know, hold X, drag popit, select multiple stuffs), same for emitter-selector, capture object tool etc.

sorry.. but i just have to say this:
facepalm.jpg.. they cant even make a 44mb patch bugfree.

Whaaaaaaaaaa... That's not coolio... Lol, it seems when Mm releases a patch to fix a bug, they often create 3 other bugs somewhere else. No worries though, that was a nice move to fix the Save bug, nice Job Mm!
2010-12-01 16:47:00

Author:
DaSackBoy
Posts: 606


In 1.03 DCS instructions now appear again at the bottom of the screen.

Also a weird NOT gate bug I had has also mysteriously disappeared, although no other logic seems different.
2010-12-02 18:52:00

Author:
Fishrock123
Posts: 1578


In 1.03 DCS instructions now appear again at the bottom of the screen.

Ah, I was starting to think it was just me messing with the controlinator in question that fixed it.
2010-12-02 18:55:00

Author:
Rogar
Posts: 2284


I don't like new profile look, it looks like mess and it's not much intutive, maybe because font is quite blendy with background, i hope they make it better show how2010-12-02 20:08:00

Author:
Shadowriver
Posts: 3991


What do you mean?2010-12-02 20:54:00

Author:
Screeno
Posts: 153


Anyone care to post a pic of the new profile look?
I'm always interested in the navigation side of things.
2010-12-02 22:24:00

Author:
midnight_heist
Posts: 2513


Has the profile page changed? I'll have to check this out tomorrow.2010-12-02 23:12:00

Author:
Unknown User


I just don't like the fact that all light pop-it colors make font almost unreadable. I wish they'd change font color with your pop-it color choice.2010-12-03 00:35:00

Author:
Sack-Jake
Posts: 1153


I've now noticed that moving your arms while in costume mode won't zoom the camera out. 2010-12-03 01:39:00

Author:
warlord_evil
Posts: 4193


I've now noticed that moving your arms while in costume mode won't zoom the camera out.

yeah glad to know they're listening to us

also here's the profile image...I think

http://beta.lbp.me/img/ft/bb2741e2ee0faa35710f126bff0bd0890243c36b.jpg
http://beta.lbp.me/img/ft/fe9e1e9a7cd7ec1fd6caae01b37cddfe62df3e34.jpg

these are old tho but they seem to stay the same lol i'll prolly update it if people want to
2010-12-03 05:02:00

Author:
Shadowcrazy
Posts: 3365


I just don't like the fact that all light pop-it colors make font almost unreadable. I wish they'd change font color with your pop-it color choice.
Is this because of the new update?
They had an official thread about poppit colours on the beta forums, but no one seemed to care about it.
(and I made a thread about it on LBPC, but no one commented on that either..)
I feel it is fundamental to get right.
2010-12-03 06:26:00

Author:
midnight_heist
Posts: 2513


I find the new menus better, when loading a level just hit square and it loads while you can read description, reviews, see the pics, it's all there on one page so you can take it all in quickly as the level loads. Or you can pick play from the square menu if you need a little longer.2010-12-03 18:24:00

Author:
OneEyedBanshee
Posts: 1370


Is it just me, or did the dynamic emitters brought back in 1.02 disappear again in 1.03?2010-12-03 19:09:00

Author:
Ungreth
Posts: 2130


I don't know though, the new Level Information and Profile screens are a Lil' confuzzling to me... It seems all of the info is cluttered together, and I can't figure out which thing I should select. I really hope they change it back, it just doesn't look organized and is hard to get around where you want to.

Shoot, it took me a few tries to find out where the rest of the reviews were. :eek:
2010-12-03 19:09:00

Author:
DaSackBoy
Posts: 606


I'm starting to get a little annoyed that mm keep worseoning various things in lbp2 2010-12-03 20:32:00

Author:
Screeno
Posts: 153


Is it just me, or did the dynamic emitters brought back in 1.02 disappear again in 1.03?

Nope. I've lost 'em too.

I think it's related to a 'corruption' in your profile. If you delete your profile and reimport, it usually returns.
2010-12-03 20:34:00

Author:
Aya042
Posts: 2870


Is this because of the new update?
They had an official thread about poppit colours on the beta forums, but no one seemed to care about it.
(and I made a thread about it on LBPC, but no one commented on that either..)
I feel it is fundamental to get right.

No, but I feel like it's something obvious that needs to be fixed.
I usually like the light blue and orange popit, but I find myself switching to red because I can never read the text on any level descriptions.
2010-12-03 21:00:00

Author:
Sack-Jake
Posts: 1153


i dont get how anyone is confused by the menus...nothing cluttered about it they show you pins and you select that section guess what happens? more pins right...you see the latest comment you/them posted and you push X? more comments...review? more reviews?

I can't find anything wrong with the menus...they dont look cluttered and the fact that you have to push square to see them means that people who doent want to see them dont HAVE to.

but anyways i like them better then in LBP1 where you had to go to the news planet everytime you wanted to see your pics and stuff and couldnt do it from your avatar
2010-12-03 21:23:00

Author:
Shadowcrazy
Posts: 3365


I don't get why people are complaining about the menu system, personally i love it.

But i would expect that if your playing LBP (and how hard it can get to create levels) that learning the menus isn't really a challenge is it?
Or is it?
2010-12-03 23:11:00

Author:
Unknown User


I'm starting to get a little annoyed that mm keep worseoning various things in lbp2


I'm begginging to get annoyed people thinking stuff its gona stay as it is for release, and that think bugs and glitches were placed there on purpose, because they forget its still in BETA, where we're supposed to identify and report these bugs and glitches, not expect them to make it to full game.
2010-12-03 23:44:00

Author:
Silverleon
Posts: 6707


I'm begginging to get annoyed people thinking stuff its gona stay as it is for release, and that think bugs and glitches were placed there on purpose, because they forget its still in BETA, where we're supposed to identify and report these bugs and glitches, not expect them to make it to full game.

Beginning*

And I believe the menus will stay exactly the same. The game is like 100% done right now, it's just the bugs and glitches holding it back. The menu improvements in this game are a bit hard to get used to, even I'm not that familiar with them yet, but over time you'll grow to like them.
2010-12-04 00:09:00

Author:
edster962
Posts: 170


any way, what are the major glitches in beta atm?2010-12-04 09:47:00

Author:
Screeno
Posts: 153


they removed growing a sack bot to gigantic heights 2010-12-05 01:30:00

Author:
Lgjoka2002
Posts: 538


they removed growing a sack bot to gigantic heights

That's...not a glitch, being able to was. XD
(Good thing I postponed my update and save giant and micro sacbots. )
2010-12-05 05:59:00

Author:
Silverleon
Posts: 6707



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