#1
Beta Community Levels (videos)
Archive: 851 posts
As many of you know, the NDA for the LBP2 beta is now no more, so we're allowed to share videos and talk about stuff from the beta. Here are some YouTube links full of Community Levels and other Beta goodness: ChimpanzeePS3 (http://www.youtube.com/view_play_list?p=8EA2AB5CF203E951) Sackinima (http://www.youtube.com/user/Sackinima) LBPodcast (http://www.youtube.com/thelittlebigpodcast) Enjoy! ![]() | 2010-09-20 15:04:00 Author: Nuclearfish ![]() Posts: 927 |
Oh, are we now? Well, if this is true, then WOOT! If it is not true, then FOR SHAME! Also, if it is, might want to wite, "It's now OK by the NDA" in the title or something like that...because people may not want to check this out if they think it is breaking rules and might just report you. | 2010-09-20 15:07:00 Author: Spider-Jew ![]() Posts: 1090 |
Nice, the NDA didn't last too long! YAY! Btw everyone, rocket deathmatches are AMAZING! (at least if there is some effort put into building the arena) | 2010-09-20 15:12:00 Author: napero7 ![]() Posts: 1653 |
Oh, are we now? Well, if this is true, then WOOT! If it is not true, then FOR SHAME! Yeah, it's true. I'm still waiting for access to the beta forums here despite sending a screenshot of the email invite a few days ago. Seems pointless now. | 2010-09-20 15:13:00 Author: Ayneh ![]() Posts: 2454 |
Those levels are just.. wow ![]() | 2010-09-20 15:14:00 Author: Alec ![]() Posts: 3871 |
Ya, I found out it was true. I got a tweet about it lol. | 2010-09-20 15:26:00 Author: Spider-Jew ![]() Posts: 1090 |
Yeah, it's true, the official LBP2 facebook page posted shared one of the videos (: | 2010-09-20 15:30:00 Author: Matimoo ![]() Posts: 1027 |
absolutely stunning... umm, how harmful exactly is drool on your keyboard? | 2010-09-20 15:41:00 Author: EinRobot ![]() Posts: 739 |
Oh wow the new pod music is amazing!! ![]() | 2010-09-20 15:55:00 Author: theamilien ![]() Posts: 485 |
oh WOW! i just want more and more and more... | 2010-09-20 16:19:00 Author: GribbleGrunger ![]() Posts: 3910 |
Oh cool. Any of my levels up there? ![]() | 2010-09-20 16:20:00 Author: ARD ![]() Posts: 4291 |
as of 2:00pm 20th september, we are allowed to share our BETA wisdom with you peoples ![]() | 2010-09-20 16:37:00 Author: Pattington_Bear ![]() Posts: 777 |
This is AWESOME !!+D! | 2010-09-20 16:48:00 Author: TjoxYorro ![]() Posts: 220 |
Must...... contain.....dribbling | 2010-09-20 16:54:00 Author: Pete1991 ![]() Posts: 225 |
WOW! O.O I want that completely revamped ui and custom planets NOW! Sadly we all have to wait like an eternity. I want it to be November! | 2010-09-20 17:36:00 Author: nagrom_17 ![]() Posts: 120 |
Could you record some footage from create mode? Or could you record those tutorials? Thanks. | 2010-09-20 17:51:00 Author: waD_Delma ![]() Posts: 282 |
Please some one record me some *good* create footage (if allowed). All the Create mode beta Vids that exist right now are by n00bs, no microchips, logic, or anything in em! | 2010-09-20 18:03:00 Author: Fishrock123 ![]() Posts: 1578 |
Moleynator is currently recording some beta levels, we're uploading a few now and I'll post them here when done. I'd join him but the beta now crashes everytime I go online. If I do manage to get online we'll record me showing you how to get the highscore on Tower Of Whoop. ![]() Few up: LittleBigPlanet 2 - Audial Visual by Fyshokid (LBP2 Beta Level) http://www.youtube.com/watch?v=MKoCSvtuBks LittleBigPlanet 2 - Here's Jonny by Ladylyn (LBP2 Beta Level/Film) http://www.youtube.com/watch?v=w3d8F_M-ytU&feature=player_embedded LittleBigPlanet 2 - Vietnam FPS (First Person Shooter) by PPP_KILLER (LBP2 Beta Level) http://www.youtube.com/watch?v=PD_qcd0sRGE& LittleBigPlanet 2 - The Ancient Cave of New Beh'Ta by lous_85 (LBP2 Beta Level) http://www.youtube.com/watch?v=kFlbt0zQfNw LittleBigPlanet 2 - BETABLASTER by CDUBB024 (LBP2 Beta Level) http://www.youtube.com/watch?v=VYRQSnRPt4c LittleBigPlanet 2 - RPG-concept by DENJO92 (LBP2 Beta Level) http://www.youtube.com/watch?v=TfdOfklL9v4 LittleBigPlanet 2 - A Daily Cup Of Tea by NIROKIEB (LBP2 Beta Level/Film) http://www.youtube.com/watch?v=I3YDQvOrGrs LittleBigPlanet 2 - Left 4 Dead - No Mercy by RIENHEART57 (LBP2 Beta Level) http://www.youtube.com/watch?v=FH3O6oFy2JI | 2010-09-20 18:13:00 Author: Leather-Monkey ![]() Posts: 2266 |
w00t! My film is on YouTube ![]() | 2010-09-20 18:15:00 Author: FlipMeister ![]() Posts: 631 |
@wad_delma: there aren't many tutorials: and those that are there are incomplete. | 2010-09-20 18:50:00 Author: chimpskylark ![]() Posts: 335 |
These three are my favorite: 1 (http://www.youtube.com/watch?v=2l44iRKAYBY&p=8EA2AB5CF203E951&index=6) 2 (http://www.youtube.com/watch?v=wJnhyNid4g0&p=8EA2AB5CF203E951&index=1) 3 (http://www.youtube.com/watch?v=SOfOz7anHWU&p=8EA2AB5CF203E951&index=9) ![]() | 2010-09-20 18:59:00 Author: Ninjaferret22 ![]() Posts: 1403 |
Please some one record me some *good* create footage (if allowed). All the Create mode beta Vids that exist right now are by n00bs, no microchips, logic, or anything in em! I'll get some create mode stuff up with my mecha logic and Street Fighter Sackboy logic with some new stuff I'm working on. ^^ Lots of vids on the way on my channel when I get back home from work. | 2010-09-20 19:19:00 Author: gevurah22 ![]() Posts: 1476 |
i realy love the beta ![]() laughed realy at "Here's Jonny" by Ladylyn | 2010-09-20 19:22:00 Author: Smelling-Cowboy ![]() Posts: 668 |
hehe thanks for uploading my video! | 2010-09-20 19:44:00 Author: ladylyn1 ![]() Posts: 836 |
THIS IS SO OVERWHELMING. So much to watch! I don't know what to do! | 2010-09-20 21:00:00 Author: Unknown User ![]() |
OH, so its legit to discuss now? OK.... I have been holding in my opinion of the vids since I saw them a couple of days ago lol The ones that I have seen so far are AWESOME! ![]() ![]() | 2010-09-20 21:05:00 Author: lyrradXOX ![]() Posts: 285 |
If anyone finds beta video besides what has already been posted please put up links here! | 2010-09-20 21:24:00 Author: nagrom_17 ![]() Posts: 120 |
Can we put photos of levels up? Id love to show you all photos of mine lol ![]() | 2010-09-20 21:28:00 Author: Fenderjt ![]() Posts: 1969 |
https://lbpcentral.lbp-hub.com/index.php?t=36260-Our-lips-are-now-officially-unsealed-on-the-beta! That thread is being used for more general discussion/pictures | 2010-09-20 21:30:00 Author: nagrom_17 ![]() Posts: 120 |
I can'nt wait to get it my hands. | 2010-09-20 21:48:00 Author: Coco Loco ![]() Posts: 65 |
Hey guys, first post here. I was gonna upload some create mode gameplay. Well, actually a time lapse of me creating Stereo/mono, but YouTube decided to throw an error at me at 99% uploaded, so now I'm re-uploading. I'll be sure to post it here once it's done. | 2010-09-20 21:48:00 Author: Unknown User ![]() |
Hey guys, first post here. I was gonna upload some create mode gameplay. Well, actually a time lapse of me creating Stereo/mono, but YouTube decided to throw an error at me at 99% uploaded, so now I'm re-uploading. I'll be sure to post it here once it's done. O wow that would be awesome! I cant wait to see it | 2010-09-20 21:51:00 Author: nagrom_17 ![]() Posts: 120 |
I nerdgasmed at all of them, I like the one where the sackbot grabs you and you can't get off, LOL | 2010-09-20 21:57:00 Author: ninjaSpence21 ![]() Posts: 50 |
DUDE, your level had me for a second, I was stunned but WOW, it was nice. I approve | 2010-09-20 21:58:00 Author: ninjaSpence21 ![]() Posts: 50 |
DUDE, your level had me for a second, I was stunned but WOW, it was nice. I approve Hey instead of double posting use the http://gyazo.com/1eb53d9558cea5cb2d208ec61bdcd3d0.png button, thanks ![]() | 2010-09-20 22:01:00 Author: Alec ![]() Posts: 3871 |
Wow. Those levels have really opened my eyes to just how AWESOME LBP 2 is going to be! I can't wait! ![]() | 2010-09-20 22:49:00 Author: ShamgarBlade ![]() Posts: 1010 |
![]() ![]() | 2010-09-20 22:52:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
![]() ![]() Understatement much?!?! ![]() | 2010-09-20 23:05:00 Author: nagrom_17 ![]() Posts: 120 |
Guys...these are just the beta levels...anybody know how bad the LBP1 beta levels were when compared to standard levels? Imagine when when everyone gets their hands on the game...![]() | 2010-09-20 23:26:00 Author: warlord_evil ![]() Posts: 4193 |
Guys...these are just the beta levels...anybody know how bad the LBP1 beta levels were when compared to standard levels? Imagine when when everyone gets their hands on the game...![]() I can't! This is too awesome! Can.Not.Compute. *ASPLODES* | 2010-09-20 23:30:00 Author: Fishrock123 ![]() Posts: 1578 |
If the NDA was lifted, does that mean you don't have to be 18 to receive the beta when it hits NA? Because if you STILL have to be 18 to receive the beta after they have removed the non-disclosure agreement...there is no excuse, it would be the most pointless thing ever... On separate note, these levels I am seeing are awesome! The one that really made me smile was the music video one though. The whole time i thought I was watching a trailer. | 2010-09-20 23:32:00 Author: Unknown User ![]() |
-mouth bubbles up- -babbles loudly- -implodes, then explodes?- | 2010-09-20 23:55:00 Author: huntedstorm ![]() Posts: 488 |
Here's one of my recent works in the beta. =) http://www.youtube.com/watch?v=FH9IW83Wxl4 http://www.youtube.com/watch?v=FH9IW83Wxl4 More vids will be uploaded at www.youtube.com/gevurah22 pretty soon. They shouldn't be duplicates of what you've seen already. Enjoy! | 2010-09-21 02:03:00 Author: gevurah22 ![]() Posts: 1476 |
thanx 4 posting all this u guys! hey the the other videos on ur youtube account r also pretty good | 2010-09-21 02:06:00 Author: vezonfan01 ![]() Posts: 293 |
AHHH SO EXcITEd I CAnT EVEN TYPE!!!1!!! | 2010-09-21 02:20:00 Author: QuAcKeRz12 ![]() Posts: 176 |
Here's more from me! http://www.youtube.com/watch?v=ril6dFBwRDk | 2010-09-21 02:27:00 Author: gevurah22 ![]() Posts: 1476 |
Wowo! The street fighter thing is briliant! Is there no way to prevent the sackbot from slapping tho? Also, zone of the enders looks sweet! :O | 2010-09-21 02:52:00 Author: Fishrock123 ![]() Posts: 1578 |
I can't stop laughing at the Street Fighter video! It's hilariously awesome! Is that Zone of the Enders level as fun as it looks, because it looks FUN! ![]() | 2010-09-21 03:03:00 Author: Reef1978 ![]() Posts: 527 |
Here's one of my recent works in the beta. =) http://www.youtube.com/watch?v=FH9IW83Wxl4 http://www.youtube.com/watch?v=FH9IW83Wxl4 More vids will be uploaded at www.youtube.com/gevurah22 pretty soon. They shouldn't be duplicates of what you've seen already. Enjoy! Did you make that flipping animation by recording Sackboy's movements on a Bounce Pad? :SH: | 2010-09-21 03:06:00 Author: ThePineapplizer ![]() Posts: 769 |
Did you make that flipping animation by recording Sackboy's movements on a Bounce Pad? :SH: I don't think so, the animation is different.. I think he used a brief upside-down gyroscope. | 2010-09-21 03:09:00 Author: Fishrock123 ![]() Posts: 1578 |
Wowo! The street fighter thing is briliant! Is there no way to prevent the sackbot from slapping tho? Also, zone of the enders looks sweet! :O I can't stop laughing at the Street Fighter video! It's hilariously awesome! Is that Zone of the Enders level as fun as it looks, because it looks FUN! ![]() Glad you liked it! Total time hour wise, I'd have to say... 18 for the ZoE stage and 12 for the SF stage. And that's with cutting out all the non-productive time, lol. As for the ZoE level fun factor, I guess if you can keep up with the camera, you're golden. I've made some adjustments that haven't been implemented to help alleviate the camera problems, which can be seen in this vid here! http://www.youtube.com/watch?v=eQ6BcgBzH1Y Did you make that flipping animation by recording Sackboy's movements on a Bounce Pad? :SH: Nope, movers and rotators. | 2010-09-21 03:16:00 Author: gevurah22 ![]() Posts: 1476 |
Nope, movers and rotators. Does.. does that Mean this thread is possible!? Aka, can you rotate sackbots? (https://lbpcentral.lbp-hub.com/index.php?t=32512-Localized-Gravity) also, is the background eves asylum? | 2010-09-21 03:21:00 Author: Fishrock123 ![]() Posts: 1578 |
I'm guessing to a certain degree. I think someone here on the forums already posted a demo level. | 2010-09-21 03:28:00 Author: gevurah22 ![]() Posts: 1476 |
I'm guessing to a certain degree. I think someone here on the forums already posted a demo level. Nope.... As far as we knew until now, it was probably not possible at all. (Us not in the beta) | 2010-09-21 03:30:00 Author: Fishrock123 ![]() Posts: 1578 |
In the beta, can you use LBP1 songs? All I've heard so far is custom music and LBP2 music... | 2010-09-21 03:59:00 Author: warlord_evil ![]() Posts: 4193 |
Heres something from me ![]() http://www.youtube.com/watch?v=rmqsBrorPfQ It's little buggy and likes to overheat when you fill up whole thing but as you see its playable. Contains Co-Op mode where players cycle to control the pieces (hot seat), but due intense logic it lags havely in online so it's better to play it local. I must say making tetris physics in LBP2 is quite challenging and if you use physical materials you need to keep calibrate or less block stuck. when game gonna out i try to make Tetris based on holograms that needs more work due walking thru objects. Sorry about quality but i got only SD mini DV camera (also YouTube still process my video) In the beta, can you use LBP1 songs? All I've heard so far is custom music and LBP2 music... Sadly no, LBP1 ones are visible but when you turn them on they silance, but they probably want to lbp2 beta download to be much compact as possible. | 2010-09-21 04:02:00 Author: Shadowriver ![]() Posts: 3991 |
Thank you so much! What is your YouTube username? | 2010-09-21 04:14:00 Author: QuAcKeRz12 ![]() Posts: 176 |
Thank you so much! What is your YouTube username? I don't know if you ask me or gevurah22 but if you want YouTube username of someone simply double click the embethed video and you will go to YouTube page of the video and there you got username | 2010-09-21 04:26:00 Author: Shadowriver ![]() Posts: 3991 |
This game brings tears of joy to my eyes. It's...so...beautiful. Thanks for sharing the videos everyone. The waiting is killing me. | 2010-09-21 04:37:00 Author: siberian_ninja15 ![]() Posts: 444 |
This game brings tears of joy to my eyes. It's...so...beautiful. Thanks for sharing the videos everyone. The waiting is killing me. Gosh, you and me both! I am in love with a game that I have not even had the privilege of playing yet! Shadowriver and gevurah, this is all looking so amazing. Also I thank both of you for making levels that really show what LBP2 is capable of. I'm so excited!!! ![]() | 2010-09-21 04:53:00 Author: ShamgarBlade ![]() Posts: 1010 |
Awesome! Thanks for the link! And thanks to Chimpanzee for those awesome vids! Absolutely cannot wait until us North Americans can get our hands on the beta! We're missing out on all the fun! | 2010-09-21 04:57:00 Author: wolverinebball2 ![]() Posts: 55 |
Glad you liked it! Total time hour wise, I'd have to say... 18 for the ZoE stage and 12 for the SF stage. And that's with cutting out all the non-productive time, lol. As for the ZoE level fun factor, I guess if you can keep up with the camera, you're golden. I've made some adjustments that haven't been implemented to help alleviate the camera problems, which can be seen in this vid here! http://www.youtube.com/watch?v=eQ6BcgBzH1Y Nope, movers and rotators. That yellow mechgundam (whatever it is) reminds me a lot of the Nightmares from the Show Code Geass. Anyways I can't wait until the game comes out ![]() ![]() | 2010-09-21 04:58:00 Author: Amigps ![]() Posts: 564 |
That yellow mechgundam (whatever it is) reminds me a lot of the Nightmares from the Show Code Geass. Anyways I can't wait until the game comes out ![]() ![]() Yeah, I took a little inspiration from the Knightmare Frames and Tekkaman Blade. ^^ Anyway, here's another vid: http://www.youtube.com/watch?v=4hnvfiT9WZI | 2010-09-21 05:11:00 Author: gevurah22 ![]() Posts: 1476 |
Okay, after uploading all night, and losing countless hours of sleep, the Stereo/mono creation time lapse is finally here: The actual time lapse part starts at 3:44 http://www.youtube.com/watch?v=iyjkTaShjw4 | 2010-09-21 06:03:00 Author: Unknown User ![]() |
i love you....so much....WHY ISNT IT OUT IN NA?! | 2010-09-21 06:25:00 Author: Unknown User ![]() |
Awesome stuff Fyshokid. You have a great eye for that kind of stuff. Here's another vid, but strictly music: http://www.youtube.com/watch?v=9mdVpPcpLbk | 2010-09-21 07:00:00 Author: gevurah22 ![]() Posts: 1476 |
Awesome stuff Fyshokid. You have a great eye for that kind of stuff. Here's another vid, but strictly music: http://www.youtube.com/watch?v=9mdVpPcpLbk WOW!!! O.O AMAZING!!!!! Must be a HUGE fan to make the ENTIRE song. Just goes to show what can be done in LBP2. Whoever thinks LBP is a little kids game must demented >.>.....or very close minded ![]() | 2010-09-21 07:23:00 Author: Amigps ![]() Posts: 564 |
Hehe, thanks for the compliments ![]() WOW!!! O.O AMAZING!!!!! Must be a HUGE fan to make the ENTIRE song. Just goes to show what can be done in LBP2. Whoever thinks LBP is a little kids game must demented >.>.....or very close minded ![]() I helped make the song, which means that I have the project file. I pretty much just copy/pasted it into LBP2. | 2010-09-21 08:02:00 Author: Unknown User ![]() |
MOAR VIDS! http://www.youtube.com/watch?v=TFw15ug22As I'm sure you logic heads can come up with a better solution than mine. =P | 2010-09-21 08:32:00 Author: gevurah22 ![]() Posts: 1476 |
Sorry if i've missed out on something but just wondering why there's no voice overs, in any of these lbp2 beta levels.? Thanks in advance. | 2010-09-21 08:50:00 Author: dirts7970 ![]() Posts: 74 |
Sorry if i've missed out on something but just wondering why there's no voice overs, in any of these lbp2 beta levels.? Thanks in advance. There's no option in the BETA to record voices, that's why. But it'll be an option in the full game if I'm right ![]() | 2010-09-21 09:00:00 Author: Alec ![]() Posts: 3871 |
I hope they won't use same codec for voice-overs that they use in voice communication, or i kill them ![]() | 2010-09-21 09:38:00 Author: Shadowriver ![]() Posts: 3991 |
Not sure if posted but this looks really cool, IN GAME MENU WITH ITEM SELECTION! http://www.youtube.com/watch?v=oqPrU2R7yLo p.s in the vid theres no items to select but you can see the potential. | 2010-09-21 10:40:00 Author: artise ![]() Posts: 353 |
I have a question, is ice hazard been added this time? | 2010-09-21 11:29:00 Author: artise ![]() Posts: 353 |
I have a question, is ice hazard been added this time? Not as far as I've seen... | 2010-09-21 11:31:00 Author: Unknown User ![]() |
In the beta, can you use LBP1 songs? All I've heard so far is custom music and LBP2 music... lbp1 music is broke. They don't play. | 2010-09-21 11:52:00 Author: PPp_Killer ![]() Posts: 449 |
Sackbots! WOO! Aren't they so awsome and watching this vid will make you fall more in love with em ![]() EDIT: OMG this looks cool, sackboy transforms into a giant sackbot and then when he needs to go thru small gaps melts away back to sackboy and then runs thru tunnel and at the end turn back to giant! no idea how done. http://www.youtube.com/watch?v=P75JsM4zd9w&feature=related | 2010-09-21 11:58:00 Author: artise ![]() Posts: 353 |
http://www.youtube.com/watch?v=O0yujlcrIYk Does anyone know how this is made? | 2010-09-21 12:01:00 Author: Supernador ![]() Posts: 6 |
http://www.youtube.com/watch?v=O0yujlcrIYk Does anyone know how this is made? It's probably play using followers, movers that fallos objects and stimulate it with rotators ![]() EDIT: Hehe quite good guess, read comments of video | 2010-09-21 12:19:00 Author: Shadowriver ![]() Posts: 3991 |
http://www.youtube.com/watch?v=O0yujlcrIYk Does anyone know how this is made? a key set in the middle with the tanks having a "follower" chip set to follow key, those followers try to go towards the key but they can't (because something is in the way). | 2010-09-21 13:05:00 Author: PPp_Killer ![]() Posts: 449 |
poor quality vid, but you can see enough http://www.youtube.com/watch?v=vGr6DrNO-hQ | 2010-09-21 13:35:00 Author: evret ![]() Posts: 612 |
Not sure if posted but this looks really cool, IN GAME MENU WITH ITEM SELECTION! http://www.youtube.com/watch?v=oqPrU2R7yLo p.s in the vid theres no items to select but you can see the potential. That video is old (it was posted before NDA was lifted) Here is the update with items that are actually selectable. http://www.youtube.com/watch?v=TfdOfklL9v4 | 2010-09-21 14:35:00 Author: Serpent541 ![]() Posts: 83 |
I love these film levels and ones that use music. I'm not too annoyed about not getting in now cause I can see it now but I've just realized I have to get through October first! Why must there be a month between them. That rpg looks great. It's just in the beta and you can do that. I can't remember my link but the "I gotta feeling..." level is great. ![]() | 2010-09-21 15:05:00 Author: Snappyguy ![]() Posts: 710 |
http://www.youtube.com/watch?v=TfdOfklL9v4 http://www.sumopaint.com/files/images800/hidaiizjrpnaglij.jpg | 2010-09-21 15:22:00 Author: Ninjaferret22 ![]() Posts: 1403 |
Okay, after uploading all night, and losing countless hours of sleep, the Stereo/mono creation time lapse is finally here: The actual time lapse part starts at 3:44 http://www.youtube.com/watch?v=iyjkTaShjw4 Did anyone notice the end thermo with how much wiring and logic there was? :kz: | 2010-09-21 15:50:00 Author: Fishrock123 ![]() Posts: 1578 |
That RPG concept....dear sweet nibblets..... | 2010-09-21 17:12:00 Author: jjmusicman ![]() Posts: 234 |
Did anyone notice the end thermo with how much wiring and logic there was? :kz:![]() ![]() That video is old (it was posted before NDA was lifted) Here is the update with items that are actually selectable. http://www.youtube.com/watch?v=TfdOfklL9v4 So does anyone know how he makes the sackbot equip any combination of items? The only way I can think of is a different sackbot for each possible combination of armor/weapon/etc. That would not be an ideal solution either :/ | 2010-09-21 17:27:00 Author: nagrom_17 ![]() Posts: 120 |
i'm in awe of the guy/gal who made that RPG menu... GOODNESS ME! | 2010-09-21 17:30:00 Author: GribbleGrunger ![]() Posts: 3910 |
Also check out sackinima's channel !! They have more videos up there !!! | 2010-09-21 17:36:00 Author: TOXIC_KILLA_ ![]() Posts: 147 |
STUNNING!!!!!!!!!!! http://www.youtube.com/watch?v=kFlbt0zQfNw | 2010-09-21 17:56:00 Author: GribbleGrunger ![]() Posts: 3910 |
Awesome stuff Fyshokid. You have a great eye for that kind of stuff. Here's another vid, but strictly music: http://www.youtube.com/watch?v=9mdVpPcpLbk Awesome! They must have a variety of instruments on their to create that kinda sound. But two questions: 1. What's the highest note resolution for the sequencer. (like 16th notes? 32th notes? 64th notes please!?) 2. How long can a song be? | 2010-09-21 18:13:00 Author: comishguy67 ![]() Posts: 849 |
http://www.youtube.com/watch?v=O0yujlcrIYk Does anyone know how this is made? So it's followers against gravity ![]() ![]() The RPG concept has come along nicely ![]() ![]() | 2010-09-21 18:14:00 Author: ballisticola ![]() Posts: 157 |
Hopefully I'll be able to get my Sacky Potter demo level finished tonight. It's got a couple of unique features - you can switch which of 3 sackbots you control, which works with multiple players; and the level is made from seperate 'rooms', allowing visual trickery of a 3D free roaming environment. Or at least, it appears that you're able to enter rooms through doorways in the back walls of the level. ![]() | 2010-09-21 18:15:00 Author: Nuclearfish ![]() Posts: 927 |
i'm quoting this because you may have missed it on the previous page STUNNING!!!!!!!!!!! http://www.youtube.com/watch?v=kFlbt0zQfNw | 2010-09-21 18:20:00 Author: GribbleGrunger ![]() Posts: 3910 |
Hopefully I'll be able to get my Sacky Potter demo level finished tonight. It's got a couple of unique features - you can switch which of 3 sackbots you control, which works with multiple players; and the level is made from seperate 'rooms', allowing visual trickery of a 3D free roaming environment. Or at least, it appears that you're able to enter rooms through doorways in the back walls of the level. ![]() Wow that sounds pretty groundbreaking. 0_0 Good luck ![]() | 2010-09-21 18:22:00 Author: comishguy67 ![]() Posts: 849 |
http://www.youtube.com/watch?v=kFlbt0zQfNw has this been put here yet? its my new lbp2 level ![]() thanks to machinima for making the vid, i really appreciate it m8! | 2010-09-21 18:31:00 Author: Luos_83 ![]() Posts: 2136 |
The. Water. Falls.![]() ![]() ![]() | 2010-09-21 18:33:00 Author: ballisticola ![]() Posts: 157 |
http://www.youtube.com/watch?v=kFlbt0zQfNw has this been put here yet? its my new lbp2 level ![]() thanks to machinima for making the vid, i really appreciate it m8! yes, it's been put up twice by myself, the second being two posts above you | 2010-09-21 18:36:00 Author: GribbleGrunger ![]() Posts: 3910 |
This. Yes. This is a live stream of Bakscratch playing the beta. (http://www.ustream.tv/channel/lbp2-beta-with-bakscratch) | 2010-09-21 18:41:00 Author: Fishrock123 ![]() Posts: 1578 |
so today i can share? | 2010-09-21 18:42:00 Author: LittleBigDragon ![]() Posts: 83 |
Thanks for this, that Here's Johhny looks AMAZING!!! ![]() | 2010-09-21 18:48:00 Author: onaga666 ![]() Posts: 293 |
pong survival: http://www.youtube.com/watch?v=mKBYuUeGyjI&feature=player_embedded | 2010-09-21 18:51:00 Author: GribbleGrunger ![]() Posts: 3910 |
oops, sorry clifbo, I did browse all pages must have totally overlooked it ![]() And.. Also.. because I am so proud of that level.. really proud ![]() | 2010-09-21 18:57:00 Author: Luos_83 ![]() Posts: 2136 |
Did no one see the link I posted? Do I need to make a thread for it? | 2010-09-21 19:00:00 Author: Fishrock123 ![]() Posts: 1578 |
So many awesome new videos. Thanks for sharing ![]() ![]() | 2010-09-21 19:01:00 Author: Dragonvarsity ![]() Posts: 5208 |
Did no one see the link I posted? Do I need to make a thread for it? I saw it but it lagged and there was no sound ![]() EDIT: Nvm it's okay now | 2010-09-21 19:10:00 Author: Alec ![]() Posts: 3871 |
Did no one see the link I posted? Do I need to make a thread for it? I saw it, and promply watched the feed until he stoped broadcasting. It was really good, he was basically taking requests on what we wanted to see. Maybe you should make a thread about it, since im sure many dont know about it still. He said he might broadcast tomorrow. | 2010-09-21 20:57:00 Author: nagrom_17 ![]() Posts: 120 |
The beta is incredible! the community did some amazing stuff already. Personally i have been working on a calculator: http://img688.imageshack.us/img688/6712/aphoto9.jpg http://img94.imageshack.us/img94/1192/aphoto8a.jpg (There is a glitch in the beta where you can make your actual sackboy look like a sackbot!) The community features are awesome and it's easier to find good levels now. The new sackbots and cutscenes add much more personality to levels and it's a lot of fun, can't wait to see what people do with this Oh and there is a LBP2 version of the 3D glitch ![]() | 2010-09-21 21:05:00 Author: saarraz1 ![]() Posts: 86 |
The beta is incredible! the community did some amazing stuff already. Personally i have been working on a calculator: (There is a glitch in the beta where you can make your actual sackboy look like a sackbot!) The community features are awesome and it's easier to find good levels now. The new sackbots and cutscenes add much more personality to levels and it's a lot of fun, can't wait to see what people do with this Oh and there is a LBP2 version of the 3D glitch ![]() Awesome! it looks so nice a shiny ( ooooo shiny) Any pictures of the microchips you have all that logic on? People like to stare at that kinda stuff for hours ![]() I wonder if they will make the look like a sackbot thing a costume. Especially if your head spins when you get slapped like sackbots do. Then I really want it! | 2010-09-21 21:17:00 Author: nagrom_17 ![]() Posts: 120 |
What do you mean by "version" of the 3D glitch? ![]() ![]() | 2010-09-21 21:18:00 Author: ballisticola ![]() Posts: 157 |
What do you mean by "version" of the 3D glitch? ![]() ![]() no, all i say is that the glitch still exists in LBP2 ![]() for now at least... | 2010-09-21 21:26:00 Author: saarraz1 ![]() Posts: 86 |
no, all i say is that the glitch still exists in LBP2 ![]() for now at least... They're not gonna fix that unless they somehow fix it by accident. | 2010-09-21 22:52:00 Author: Jgr9 ![]() Posts: 56 |
Here's more from me! http://www.youtube.com/watch?v=ril6dFBwRDk Glad to see you redo this. I liked it a lot. If I may ask, how much easier was this to make compared to your one in LBP1? | 2010-09-21 23:05:00 Author: maddoggnick96 ![]() Posts: 272 |
The Ancient Cave of New Beh'Ta by lous_85 http://www.youtube.com/watch?v=kFlbt0zQfNw&feature=recentf Amazing. | 2010-09-21 23:06:00 Author: SackBoy98 ![]() Posts: 588 |
Glad to see you redo this. I liked it a lot. If I may ask, how much easier was this to make compared to your one in LBP1? Ages easier. Did all the logic, movement and attacks in less than half a day. | 2010-09-21 23:17:00 Author: gevurah22 ![]() Posts: 1476 |
Hey! Once I've finished my beta level, would someone mind filming it for me? Seeing as we don't get to keep them, it'd be awesome to show people what I've done, and as a keepsake! ![]() | 2010-09-21 23:31:00 Author: standby250 ![]() Posts: 1113 |
Can you control how hard/far you throw something with the Power Gloves? Because in the Cave of New Beh'Ta video, when Sackboy was trying to get that blue block into the blue spot, he wasnt throwing as hard as he was originally. :SH: | 2010-09-21 23:46:00 Author: ThePineapplizer ![]() Posts: 769 |
can we tweak the bounce pads? | 2010-09-22 00:11:00 Author: SackBoy98 ![]() Posts: 588 |
yeash ![]() http://www.youtube.com/watch?v=VjQJAToSaS0 | 2010-09-22 00:15:00 Author: Mangarocks14 ![]() Posts: 262 |
The graphics suck significantly less ![]() | 2010-09-22 00:16:00 Author: Foofles ![]() Posts: 2278 |
yeash ![]() Whao, cool wind noise. ![]() | 2010-09-22 00:26:00 Author: warlord_evil ![]() Posts: 4193 |
A sackbot costume for sackboy in the final game would be really cool. ![]() | 2010-09-22 00:59:00 Author: GreatWhite000 ![]() Posts: 673 |
A sackbot costume for sackboy in the final game would be really cool. ![]() what would be the point though, when you can use the Sackbots just like Sackboy? | 2010-09-22 01:03:00 Author: GribbleGrunger ![]() Posts: 3910 |
what would be the point though, when you can use the Sackbots just like Sackboy? not true. there are things that sackboy can do that a sackbot cant. | 2010-09-22 01:34:00 Author: Serpent541 ![]() Posts: 83 |
Yup, that's right. TO OTHERS IN THE BETA: Did anyone else notice that Sackbots + water = electrocution? | 2010-09-22 01:37:00 Author: standby250 ![]() Posts: 1113 |
this game is going to blow my mind when i get it! this just shows we will be able to make almost anything, and the only limit is our imagination! http://www.youtube.com/watch?v=oqPrU2R7yLo&feature=related i am loving the menu this guy made ![]() | 2010-09-22 01:43:00 Author: rez455 ![]() Posts: 113 |
An updated video (all credits to Sackinima and DENJO92): http://www.youtube.com/watch?v=TfdOfklL9v4 | 2010-09-22 01:51:00 Author: Darkcloudrepeat ![]() Posts: 606 |
An updated video (all credits to Sackinima and DENJO92): http://www.youtube.com/watch?v=TfdOfklL9v4 oh thanks! ^^ i can't believe i didn't see this video...... | 2010-09-22 01:56:00 Author: rez455 ![]() Posts: 113 |
ZOMG!!! It looks so cool! I can't wait for the FREAKING game!!! | 2010-09-22 02:18:00 Author: shadow3596 ![]() Posts: 2442 |
ZOMG!!! It looks so cool! I can't wait for the FREAKING game!!! Neither can i! D: i already have an idea for an in game menu like this and now i am super excited, because i know i can do that now ![]() | 2010-09-22 02:21:00 Author: rez455 ![]() Posts: 113 |
Wow, looks really nice, like an actual game not just an LBP level ^^ | 2010-09-22 02:26:00 Author: Maxi ![]() Posts: 1176 |
I think Sackboy + water = electrocution? will the same answer | 2010-09-22 02:36:00 Author: Shadowriver ![]() Posts: 3991 |
I think Sackboy + water = electrocution? will the same answer Not really. From what I've seen, all Sackbots die after even touching water. They also make an semi-annoying little squeaky noise when they walk around. Both not really a big deal, but I wish there was an option to turn them off. | 2010-09-22 02:49:00 Author: Sack-Jake ![]() Posts: 1153 |
Oh, too tell the truth i didn't tied out water yet at LBP2, just guesses since you can control sackbot like sackboy | 2010-09-22 02:57:00 Author: Shadowriver ![]() Posts: 3991 |
Sorry to make a request here, but could someone try putting a sackbot in one of the back layers with the 50 layer glitch? I'd like to know if this is possible. | 2010-09-22 03:04:00 Author: maddoggnick96 ![]() Posts: 272 |
http://www.youtube.com/watch?v=TfdOfklL9v4&feature=related Gameplay on how this concept works. 0:26 i think my heart just stopped for a minute | 2010-09-22 03:41:00 Author: wait wtf ![]() Posts: 853 |
It was nice of you to show us but that has been put that in a thread for the different beta community levels so no need to make a thread for this but thanks for trying to help ![]() but I will have to admit, that is one sick video and I hope that didn't fill the thermo up, if it didn't then I hope the creator and others can add on to that with maybe even a battle system ![]() | 2010-09-22 03:45:00 Author: Dragonvarsity ![]() Posts: 5208 |
Sorry to make a request here, but could someone try putting a sackbot in one of the back layers with the 50 layer glitch? I'd like to know if this is possible. Good question! Didn't think about that - I'll have a go and post back here! ![]() Oh and the squeaky sound sackbots make - are you sure you haven't left him on the robot setting? Set him to sackbot setting and it's more.... sacky ![]() | 2010-09-22 03:55:00 Author: standby250 ![]() Posts: 1113 |
http://www.youtube.com/watch?v=TfdOfklL9v4&feature=related Gameplay on how this concept works. 0:26 i think my heart just stopped for a minute I appreciate that you took your time to post the video but there is already a thread showing this video and an earlier version of the same game concept. The thread and all its info can be found here: Here~https://lbpcentral.lbp-hub.com/index.php?t=36375-LBP2-Beta-RPG-concept-video | 2010-09-22 03:57:00 Author: Darkcloudrepeat ![]() Posts: 606 |
I am definitely keeping my eye (in a twitter follow kind of way) on DENJO92, this concept has huge potential. | 2010-09-22 04:00:00 Author: Darkcloudrepeat ![]() Posts: 606 |
Cool bunch of vids... here is a vid of my level so far. Too bad it doesnt show the weapon upgrades though. http://www.youtube.com/watch?v=VYRQSnRPt4c&feature=related | 2010-09-22 04:00:00 Author: cdubb024 ![]() Posts: 247 |
ill be honest, when i saw that menu pop up, my heart just stopped for a second | 2010-09-22 04:02:00 Author: wait wtf ![]() Posts: 853 |
It is really spectacular, there is a lot of interesting things in the video like: All the layers behind the front thick layer are blurred (most probably to give the illusion of more distance/depth). The sackbot has a falling, leaping kind of jump. The sackbot (right after entering the DCS) does a "reset/change my costume" animation. What I am talking about, you can see more clearly in "Here's JONNY!" by LadyLyn1 http://www.youtube.com/watch?v=2l44iRKAYBY All credits to LadyLyn1 and ChimpanzeePS3. | 2010-09-22 04:16:00 Author: Darkcloudrepeat ![]() Posts: 606 |
Yeah, I REALLY can't wait for this game ![]() | 2010-09-22 04:23:00 Author: YEAH_NAH ![]() Posts: 775 |
Sorry to make a request here, but could someone try putting a sackbot in one of the back layers with the 50 layer glitch? I'd like to know if this is possible. YES! IT WORKS! But they end up running back into the normal layers. | 2010-09-22 04:41:00 Author: PPp_Killer ![]() Posts: 449 |
yeash ![]() Dude!!! I say that all of the time!! ![]() Anyways, after looking at a few of these videos, I was shocked... I knew that you would be able to do a lot more than LBP1, but I never imagined THIS MUCH MORE. | 2010-09-22 04:50:00 Author: ShamgarBlade ![]() Posts: 1010 |
Okay, after uploading all night, and losing countless hours of sleep, the Stereo/mono creation time lapse is finally here: The actual time lapse part starts at 3:44 http://www.youtube.com/watch?v=iyjkTaShjw4 Any chance you could make a small video showing off that song, "Into the Sunset" you made? I looked up the original and was really surprised how accurate it was. To be honest, I kind of like the version you made a little better because it sounds a little lo-fi and 8-bit. EDIT: YES! IT WORKS! But they end up running back into the normal layers. Thanks for looking into that. Little bit of a let down about them moving back. Maybe you can do what ShamgarBlade said. Either way, they stay in that layer if they're standing still, right? Or do they move back anyways? | 2010-09-22 05:46:00 Author: maddoggnick96 ![]() Posts: 272 |
YES! IT WORKS! But they end up running back into the normal layers. Is it possible to make a way to keep them back in those layers? Like a little wall or something? | 2010-09-22 05:50:00 Author: ShamgarBlade ![]() Posts: 1010 |
Omg Omg Omg! How is anybody supposed to wait this game! My fav was definetly Nuclearfish'es level. | 2010-09-22 06:40:00 Author: FreeAim ![]() Posts: 2462 |
Is it possible to make a way to keep them back in those layers? Like a little wall or something? You can make sackbots unable to change layers, I don't know if that works with the glitch layers though ![]() | 2010-09-22 06:48:00 Author: napero7 ![]() Posts: 1653 |
Thanks for looking into that. Little bit of a let down about them moving back. Maybe you can do what ShamgarBlade said. Either way, they stay in that layer if they're standing still, right? Or do they move back anyways? Is it possible to make a way to keep them back in those layers? Like a little wall or something? OK i tried it now and you can keep sackbots back into those layers by setting them not to switch layers. They work like any other material, so you can emit them into the back or front layers the same way in LBP1. But putting a wall results in them being killed, sadly. And they seem to be running on ice and can't jump (gonna try something to still if you can get them to jump). Setting them to "act" results in them running back in the normal layers and oh, they run back regardless if they're standing still or if the game is paused (unless you have allow layer changing to off). | 2010-09-22 06:52:00 Author: PPp_Killer ![]() Posts: 449 |
Here's a little mini-game I made which uses the sackbots as enemies: http://www.youtube.com/watch?v=uHuK4UZ_ltw Also, I'll upload a video later today with the songs. | 2010-09-22 07:32:00 Author: Unknown User ![]() |
Look great and fun ![]() | 2010-09-22 10:35:00 Author: Shadowriver ![]() Posts: 3991 |
That was incredible! | 2010-09-22 12:50:00 Author: LEXMARK295 ![]() Posts: 66 |
OK i tried it now and you can keep sackbots back into those layers by setting them not to switch layers. They work like any other material, so you can emit them into the back or front layers the same way in LBP1. But putting a wall results in them being killed, sadly. And they seem to be running on ice and can't jump (gonna try something to still if you can get them to jump). Setting them to "act" results in them running back in the normal layers and oh, they run back regardless if they're standing still or if the game is paused (unless you have allow layer changing to off). When you talk about movement, is it their own movement or movement through the controlinator? Can they still move though, left to right? And what does it look like if it's right back say 20 layers, and then pops back into the real layers, is it instant or does it take time? | 2010-09-22 12:57:00 Author: ballisticola ![]() Posts: 157 |
When you talk about movement, is it their own movement or movement through the controlinator? Can they still move though, left to right? And what does it look like if it's right back say 20 layers, and then pops back into the real layers, is it instant or does it take time? they don't seem to move by themselves, even if you set them to. The movement being played through the controlinator. They don't snap back into the normal layer instant, imagine switching layers, you know how sackboy does that hop/skip? That's what they do to return back into the normal layers. I could imagine some gameplay ideas how you could emit a sackbot into the background and then he will run down (or hop, you could probably make it seem like stairs) until his onto the normal layers. I would imagine people using sackbots in the background for some good, but there lack of jumping and slipper movement would probably make it hard to do. Kudos to anybody who figures out how to use them really well. Also, you can infact still slap them 10 layers back. | 2010-09-22 13:26:00 Author: PPp_Killer ![]() Posts: 449 |
YES! IT WORKS! But they end up running back into the normal layers. ok, so can you make a Sackbot spawn in one of those back layers? and if yes, couldn't you have several respawning one after the other to have sackbots marching towards you constantly? now could you then use other things as sackbots and perhaps create a FPS that actually seems to move forward? | 2010-09-22 13:48:00 Author: GribbleGrunger ![]() Posts: 3910 |
OK i tried it now and you can keep sackbots back into those layers by setting them not to switch layers. They work like any other material, so you can emit them into the back or front layers the same way in LBP1. But putting a wall results in them being killed, sadly. And they seem to be running on ice and can't jump (gonna try something to still if you can get them to jump). Setting them to "act" results in them running back in the normal layers and oh, they run back regardless if they're standing still or if the game is paused (unless you have allow layer changing to off). Have you tried adding a follower onto the bot, with the ability to move up and down? You could probably have a fairy sackbot that follows you in a 3D forground layer, allowing you to use all 3 normal layers without worrying about collisions! | 2010-09-22 14:03:00 Author: midnight_heist ![]() Posts: 2513 |
ok, so can you make a Sackbot spawn in one of those back layers? and if yes, couldn't you have several respawning one after the other to have sackbots marching towards you constantly? now could you then use other things as sackbots and perhaps create a FPS that actually seems to move forward? You could but it leaves behind a front block, which i assume you can replace with invisible hologram material (I LOVE THAT MATERIAL). I'm looking into everything I can do. I started looking into movement with holograms and ended up making a road for a First person racer, hah. I actually think I could develop that into a full level. I was thinking like a super futurist racer like F-Zero or Wipeout. Have you tried adding a follower onto the bot, with the ability to move up and down? You could probably have a fairy sackbot that follows you in a 3D forground layer, allowing you to use all 3 normal layers without worrying about collisions! No i haven't but i see no reason why it wouldn't work. Great for making party room or something with sackbots in the background, or a street where and your on one side of the road, and you can see sackbots walking on the other (though the buildings would probably stop the sackbots in their tracks since they work the same as any glitched background material. | 2010-09-22 14:08:00 Author: PPp_Killer ![]() Posts: 449 |
Here's a little mini-game I made which uses the sackbots as enemies: http://www.youtube.com/watch?v=uHuK4UZ_ltw Also, I'll upload a video later today with the songs. The song on here sounds a little like the Duck Tales tune when you're on the moon level. That's neat. ![]() | 2010-09-22 14:19:00 Author: siberian_ninja15 ![]() Posts: 444 |
animated textures and other stuff: http://www.youtube.com/watch?v=EF5FF6xAtws | 2010-09-22 14:26:00 Author: GribbleGrunger ![]() Posts: 3910 |
they don't seem to move by themselves, even if you set them to. The movement being played through the controlinator. They don't snap back into the normal layer instant, imagine switching layers, you know how sackboy does that hop/skip? That's what they do to return back into the normal layers. I could imagine some gameplay ideas how you could emit a sackbot into the background and then he will run down (or hop, you could probably make it seem like stairs) until his onto the normal layers. I would imagine people using sackbots in the background for some good, but there lack of jumping and slipper movement would probably make it hard to do. Kudos to anybody who figures out how to use them really well. Also, you can infact still slap them 10 layers back. EXCELLENT!!! There's a section in Metal Gear Solid 2 at the start, where you come in from the rain, Snake sees this shadow of a soldier around the corner. Using the glitch you can make the "round the corner" part, but obviously you can't make anything realistic to move down it. But now you can have the soldier come down it, Snake can take care of him, then have a cut scene of Snake walking passed the window, cut back to a new SackBot standing at the top of the corridor. You can then move him to the left behind the wall, another cut scene shows the stairs, but when you cut back it's a new location, a new SackBot Snake standing next to the stairs. It may sound confusing but basically it looks like Snake has come through the door, travelled the 3 layers, then a soldier has come down the glitch layers into the normal layers, then a cut scene makes it look like Snake has then walked up the glitch layers and around the corner! MAGIC!!! ![]() ![]() Two more questions, can you rig it so you can turn the option for changing layers on and off with the touch of a button? (If you can't then what I've just said is stupid ![]() | 2010-09-22 14:47:00 Author: ballisticola ![]() Posts: 157 |
Good find cliffbo, it's great to see you change change the direction of animated materials ![]() But anyway, it's too bad sackbots gets electrified by touching water. I hope they make a setting later on if they haven't already because it might be cool for an underwater level, you could have some mermaids or maybe a team of scuba divers underwater, idk. Also, I hope it's okay if you answer this question but, I know for sackbots, you can record what they do with a direct control seat connected to circuit boards(I think) and there are different animations that come with sackbots. I know one of the animations is the zombot, but I don't think I know the rest if there are more that you get. If so, could you share these other animations or talk about them to us ![]() | 2010-09-22 16:09:00 Author: Dragonvarsity ![]() Posts: 5208 |
probably the greatest thing you have ever shown me, lbp central. thank you. | 2010-09-22 16:22:00 Author: poorjack ![]() Posts: 1806 |
Just some random vid I took of my logic boards in my levels. http://www.youtube.com/watch?v=pBPu9_HuAMI | 2010-09-22 17:06:00 Author: gevurah22 ![]() Posts: 1476 |
Even though the logic is simple, It's absolutely epic... | 2010-09-22 17:08:00 Author: sackruler905 ![]() Posts: 103 |
Gimmie! I'm definatly keeping an eye on it to. I hope he sees it through to the very end, looks like great fun to play. | 2010-09-22 17:28:00 Author: kirbyman62 ![]() Posts: 1893 |
I've uploaded a video with two of my songs. There's MP3 download links to them in the description of the video if you want ![]() http://www.youtube.com/watch?v=G9u2CQB89PA | 2010-09-22 19:13:00 Author: Unknown User ![]() |
Cool stuff, I'll put up a lot of create vids when I get my hands on this | 2010-09-22 19:26:00 Author: Foofles ![]() Posts: 2278 |
I've uploaded a video with two of my songs. There's MP3 download links to them in the description of the video if you want ![]() http://www.youtube.com/watch?v=G9u2CQB89PA Pure... epicness... O_O | 2010-09-22 19:33:00 Author: TNSv ![]() Posts: 302 |
ok, i've noticed that each sound turns on at the start of each block (it makes sense of course). what i want to know is, can you sequence another piece of music to overlay those breaks or even phase in and out with the volume. are there also sustains and echoes? | 2010-09-22 19:55:00 Author: GribbleGrunger ![]() Posts: 3910 |
Not sure if this has been posted, but here is an awesome video of FlOw recreated in LBP2 (http://ps3.nowgamer.com/video/play/1216/lbp-2-beta-flow) | 2010-09-22 20:11:00 Author: Smokeeye123 ![]() Posts: 66 |
I've uploaded a video with two of my songs. There's MP3 download links to them in the description of the video if you want ![]() http://www.youtube.com/watch?v=G9u2CQB89PA I hate you... ![]() ![]() The only things that ticks me off is the noise the piano makes each time you move the cursor to pick a new note. You can easily loose the thread of your melody... I can't manage to make a proper music like that. | 2010-09-22 20:18:00 Author: Oddmania ![]() Posts: 1305 |
So much more possibilities.. can't wait! | 2010-09-22 20:25:00 Author: Art_of_Tyler ![]() Posts: 32 |
wWOW! love all the vids, now I have even more ideas of what I want to make, and I had about 100 too many before I watched these. lol ![]() | 2010-09-22 20:45:00 Author: Charleston ![]() Posts: 15 |
Just one question: is it possible to make songs made in the sequencer loop? | 2010-09-22 21:03:00 Author: Unknown User ![]() |
Just one question: is it possible to make songs made in the sequencer loop? Yes you can. | 2010-09-22 21:10:00 Author: gevurah22 ![]() Posts: 1476 |
This video can be found buried among the collected works linked in another post, but it's so amazingly good and well polished that I think it deserves special attention, lest anybody miss it. The Ancient Cave capitalizes on many of the new features of LBP2 to create a beautiful, story-driven game play experience, and Luos gives the player fresh challenges involving in the grappling hook, the power gloves, the sackbots, and even some newly possible score-driven logic. It all comes off looking more like a showcase level brought back from the future, rather than anything like a gimmicky beta level. There's also great use of the new materials, sounds, and decorations to detail the world and really bring the atmosphere to life. And the fact that Luos built it up from scratch in the couple weeks since the beta was unleashed is all the more impressive. Alex Evans has been fond of saying that the new tools will allow expert creators to work much more quickly, and leave them more time to polish their creations. This level is great evidence to that effect, and bodes exceedingly well for the good things to come. http://www.youtube.com/watch?v=kFlbt0zQfNw | 2010-09-22 21:21:00 Author: LittleBigDave ![]() Posts: 324 |
Whilst I agree it's an awesome level, there's already a thread for discussing community levels. It doesn't really make sense giving one level a thread of its own. ![]() | 2010-09-22 21:23:00 Author: Nuclearfish ![]() Posts: 927 |
Wow, very cool level! | 2010-09-22 21:41:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
Not sure if this has been posted, but here is an awesome video of FlOw recreated in LBP2 (http://ps3.nowgamer.com/video/play/1216/lbp-2-beta-flow) Yep made by psn user Raphael | 2010-09-22 21:46:00 Author: Pattington_Bear ![]() Posts: 777 |
Just some random vid I took of my logic boards in my levels. http://www.youtube.com/watch?v=pBPu9_HuAMI I gotta show that to all my friends and finally tell them: "LBP is serious business". Awesome stuff, thanks for uploading! | 2010-09-22 22:01:00 Author: maddoggnick96 ![]() Posts: 272 |
Bunch of threads merged. Let's try to keep all LBP2 beta videos in here, okay? ![]() Edit: While, I have you here, this is a short (terribly made) video of a level that I made in the beta in under a day: http://www.youtube.com/watch?v=RQrT-9rc9no It was still processing at the time of posting. | 2010-09-22 22:05:00 Author: comphermc ![]() Posts: 5338 |
Right.... obviously since I made the thread there's many more places than Chimp's channel with videos. If anyone can post links to other places with lots of videos, I'll edit them into the OP. ![]() | 2010-09-22 22:10:00 Author: Nuclearfish ![]() Posts: 927 |
I've uploaded a video with two of my songs. There's MP3 download links to them in the description of the video if you want ![]() http://www.youtube.com/watch?v=G9u2CQB89PA WOW ![]() That second song defined epicness. :star: :star: :star: :star: :star: You should make it again in the final game. ![]() | 2010-09-22 22:26:00 Author: GreatWhite000 ![]() Posts: 673 |
^^^I don't think he'll need to. Hopefully the beta levels will carry over like how the LBP1 beta did. | 2010-09-22 22:34:00 Author: maddoggnick96 ![]() Posts: 272 |
Bunch of threads merged. Let's try to keep all LBP2 beta videos in here, okay? ![]() It seems like at this rate we're going to have many tens of videos showing up during the beta, most of which are likely to have been made in under a day, and it would be nice to have a way to showcase the more polished and elaborate creations like Luos's Ancient Cave. Maybe a single showcase thread or some special mention in the OP here? ![]() | 2010-09-22 22:49:00 Author: LittleBigDave ![]() Posts: 324 |
it would be nice to have a way to showcase the more polished and elaborate creations like Luos's Ancient Cave. Maybe a single showcase thread or some special mention in the OP here? ![]() No. That is to say that some levels are better than others, which won't happen. Made in under a day does not imply a lack of polish, for what it's worth. | 2010-09-22 22:53:00 Author: comphermc ![]() Posts: 5338 |
This is so amazing! I'm glad I finally got the time to get back online and check these out! ![]() That Caves of Beh'Ta level is brilliant... | 2010-09-22 22:56:00 Author: piggabling ![]() Posts: 2979 |
COOL lol i love the pod and levels ![]() | 2010-09-23 01:39:00 Author: HollieCat ![]() Posts: 197 |
I can wait for this game no longer!!! That Flow replica looks amazing.....my jaw dropped to the floor. How could someone come up with such an ingenious game?! It seems almost impossible.......I feel like one day I'm going to wake up one day and realize that LBP and LBP 2 was just all a dream X( | 2010-09-23 03:35:00 Author: Amigps ![]() Posts: 564 |
I not sure if anyone posted this yet but here's some gameplay I found of create mode. It shows off the camera options a little. Plus, it has a little funny part too. http://www.youtube.com/watch?v=kAszm0bCjmk Edit: Aw heck, why don't I post this one too lol. ![]() http://www.youtube.com/watch?v=0gx-vEn9H-k | 2010-09-23 04:32:00 Author: siberian_ninja15 ![]() Posts: 444 |
I know this guy has been showing stuff since before the NDA was lifted, but it's sort of okay to watch them now. So check them out here (http://www.youtube.com/user/TheFinalBurst). | 2010-09-23 05:58:00 Author: maddoggnick96 ![]() Posts: 272 |
New stuff I'm working on with Sackbot controls. ^^ http://www.youtube.com/watch?v=L3aSNUCb9Tg | 2010-09-23 10:35:00 Author: gevurah22 ![]() Posts: 1476 |
Look on that flOw! http://www.youtube.com/watch?v=5Sp8fxizw28 And compare this to Starcraft 2 addept of recration in time of beta in same amount of time, that have more superior editor: http://www.youtube.com/watch?v=TWXtq8mkYg8 (those are premade models of Corrptor and Drones units) trick is LBP2 is much easier editor to use ![]() | 2010-09-23 11:26:00 Author: Shadowriver ![]() Posts: 3991 |
LBP2 BETA : GAMEPLAY : ICE AGE EXENDED : HD : http://www.youtube.com/watch?v=3z9npEAHrYE&feature=sub Creating a flying machine in LBP2 - Tutorial http://www.youtube.com/watch?v=JzOuxtFuOX0&feature=sub | 2010-09-25 18:48:00 Author: SackBoy98 ![]() Posts: 588 |
Here's a video of my new film 'Running Man': http://www.youtube.com/watch?v=C7QBvBCm0zo | 2010-09-26 13:48:00 Author: ladylyn1 ![]() Posts: 836 |
Now that was awesome! It was so touching. Great job. ![]() | 2010-09-26 13:56:00 Author: TheCountessZ ![]() Posts: 537 |
Very sweet story and great use of the cinematic tools. I just loved the music too - it was perfect for it. Well deserved Mm pick! http://i301.photobucket.com/albums/nn65/warlord_evil/happypandaface.png | 2010-09-26 14:30:00 Author: shropshirelass ![]() Posts: 1455 |
The music is great, ladylyn. Didn't know you could make normal sounding music in LBP 2, most music I've heard so far sounded more like low quality 90s game music. ![]() | 2010-09-26 14:52:00 Author: Syroc ![]() Posts: 3193 |
Here's a video of my new film 'Running Man': http://www.youtube.com/watch?v=C7QBvBCm0zo Aweesome really nice story! And I loved the way his beard grew! Nice detail! | 2010-09-26 14:53:00 Author: Jordanmcc ![]() Posts: 94 |
The music is great, ladylyn. Didn't know you could make normal sounding music in LBP 2, most music I've heard so far sounded more like low quality 90s game music. ![]() Yeah piano sound seems to be the only normal one! I wanted to include the electric guitar, but they all sound so tinny... need some decent distortion effects imo. | 2010-09-26 15:02:00 Author: ladylyn1 ![]() Posts: 836 |
@ladylyn1- Awesome work! I think I'm going to be using the cinematic tools a lot when I get a chance to play LBP2. | 2010-09-26 15:15:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
TheJollyRajah's super mario remix put a big smile on my face every time I hear it. It's perfect. | 2010-09-26 15:22:00 Author: BasketSnake ![]() Posts: 2391 |
@ladylyn1 That was amazing!!!! Kinda reminded me of Forrest Gump! Anyways, great job, I know i'm gunna love making movies when I get my hands on LBP2 ![]() | 2010-09-26 15:41:00 Author: ShamgarBlade ![]() Posts: 1010 |
Forest Gump, lol. This reminds me that I've gotta start creating again. For some reason, I've been pretty addicted to Killzone 2 lately. | 2010-09-26 19:41:00 Author: Unknown User ![]() |
Here's a video of my new film 'Running Man': It reminds me of Forrest Gump. Nice one. ^^ And to add a little more high speed action in LBP2, here's a test vid of what I'm working on. =) http://www.youtube.com/watch?v=XNto7GrFhj4 | 2010-09-26 19:53:00 Author: gevurah22 ![]() Posts: 1476 |
Leaker prime, TheFinalBurst started uploading official (MM made) LBP2 tutorials if someone want to watch them http://www.youtube.com/user/TheFinalBurst Forest Gump, lol. This reminds me that I've gotta start creating again. For some reason, I've been pretty addicted to Killzone 2 lately. And people say this game is dead online. BTW i made new level, gonna make video later today night (CET), it's nothing big but shows some cool way to use holograms | 2010-09-26 22:29:00 Author: Shadowriver ![]() Posts: 3991 |
http://www.youtube.com/watch?v=zy2w_Z0A--A SackBot walking in top-down view?????????????????? | 2010-09-27 02:17:00 Author: SackBoy98 ![]() Posts: 588 |
SackBot walking in top-down view?????????????????? He's on an invisible Controlinator. | 2010-09-27 02:31:00 Author: Sack-Jake ![]() Posts: 1153 |
He's on an invisible Controlinator.How do we make an invisible controlinator? Do we make it small ? or is there an Option to make it invisible? Btw,it looks awesome.![]() | 2010-09-27 02:59:00 Author: SackBoy98 ![]() Posts: 588 |
I don't know of you can. I was just referring to how it was out of sight to give the illusion of walking on a top-down perspective. | 2010-09-27 03:03:00 Author: Sack-Jake ![]() Posts: 1153 |
So guys... for now on you can watch TV in LBP2 ^^ http://www.youtube.com/watch?v=Xfhkbnk5cfs This is tech demo of intense use of holograms in serfice, also: -Fully generated screen static noise matrix, single pixels of it can be also used in realistic blinking stars -Use of magic mouths output, making this looks power point presentation (you don't need to use holograms but practicly everything) -Each channels are in single microchip and being simply activated by selector, all autoresets and can be repeated how many times you want! -I'm also proud of my self of turn off on blinks ^^ -Show how you can make jokes about beta and LBP2 delay, so far from reviews people like humor of them If you can't read whats on video, turn HD and wait when YouTube fully process my video (it's fresh) | 2010-09-27 04:14:00 Author: Shadowriver ![]() Posts: 3991 |
So guys... for now on you can watch TV in LBP2 ^^ Huzzah with watching television on television! ![]() Quite hilarious actually, I loved the news part. | 2010-09-27 04:36:00 Author: warlord_evil ![]() Posts: 4193 |
How do we make an invisible controlinator? Do we make it small ? or is there an Option to make it invisible? Btw,it looks awesome.![]() There is an option in the controlinator settings to tweak it invisible like any bolt, connector or microchip. | 2010-09-27 05:07:00 Author: PPp_Killer ![]() Posts: 449 |
More cooler top down walking can be using with holographic sprites ![]() | 2010-09-27 11:25:00 Author: Shadowriver ![]() Posts: 3991 |
There is an option in the controlinator settings to tweak it invisible like any bolt, connector or microchip.COOL.That is Awesome ! | 2010-09-27 13:11:00 Author: SackBoy98 ![]() Posts: 588 |
The videos stream has dried up! (pun intended) Are there other Youtubers out there uploading high-quality videos of good levels, other than the three in the OP? Anyone else here seen any cool ones they want to share in this topic? I'm not one for wading through masses of LBP2 videos looking for gems, i'm relying on you chaps! | 2010-09-30 10:12:00 Author: Nagaloth ![]() Posts: 13 |
Practicly every beta video have "LBP2 beta" in title or something like that, so simply search ![]() | 2010-09-30 11:19:00 Author: Shadowriver ![]() Posts: 3991 |
Huzzah with watching television on television! ![]() Quite hilarious actually, I loved the news part. So when it comes out I can make a TV that you can play LBP1 on! ![]() | 2010-09-30 13:13:00 Author: Matimoo ![]() Posts: 1027 |
@Matimoo, thats super possible ^^ | 2010-09-30 15:31:00 Author: Shadowriver ![]() Posts: 3991 |
shadowriver recorded this for me... little grainy, but you can see a 2 day contra level comes out ten times better than a 3 month project in the original... and it shows how amazing the music sequencer is in the hands of people like jollyrajah and comishguy. http://www.youtube.com/watch?v=_I3tZh5eP6Q http://www.youtube.com/watch?v=AShH7rMSbOM | 2010-09-30 17:29:00 Author: Unknown User ![]() |
I saw that video early this morning and loved it. You three did awesome on that level. And kudos to shadowriver for taking the time to record the it. Here's a vid that animators will simply love. Delayed or not, this is gonna rock more when it comes out. http://www.youtube.com/watch?v=xY8dSE26AXg&feature=sub | 2010-09-30 18:51:00 Author: siberian_ninja15 ![]() Posts: 444 |
I don't think this has been posted here yet. So much cool stuff in this level. http://www.youtube.com/watch?v=bjN-DmieA0c EDIT: Thanks siberian_ninja15!! | 2010-10-01 14:37:00 Author: Biv ![]() Posts: 734 |
I don't think this has been posted here yet. So much cool stuff in this level. http://www.youtube.com/watch?v=bjN-DmieA0c bjN-DmieA0c Hmmm....how do you post youtube vids on this forum? [video][video] Instead of using yt, use video instead and presto, youtube vid will show. I won't let me show the example with the "/" but you get the point. ![]() | 2010-10-01 15:14:00 Author: siberian_ninja15 ![]() Posts: 444 |
heres a cool video ive found http://www.youtube.com/watch?v=vKBzaxnMa4k&feature=related | 2010-10-01 21:02:00 Author: Ash_uk1 ![]() Posts: 255 |
I never thought I would see my videos here O_O Hi i'm Mish80, the creator of levels: -Just a test with Holograms -Holodium and the video of Tuto Wireless XD | 2010-10-02 00:52:00 Author: mish80 ![]() Posts: 65 |
I never thought I would see my videos here O_O Hi i'm Mish80, the creator of levels: -Just a test with Holograms -Holodium and the video of Tuto Wireless XD Oh, of it's LBP related, It will be found here. ![]() ![]() | 2010-10-02 02:26:00 Author: Fishrock123 ![]() Posts: 1578 |
Good you came here mish80, i was wondering why you not here yet lol ^^ | 2010-10-02 04:02:00 Author: Shadowriver ![]() Posts: 3991 |
He He thanks a lot^^ My English is not very good. But I want to learn more things on LBP1 with LBP2. But also to help new players on LBP2. I make an effort to learn English and to help even more people ![]() | 2010-10-02 05:20:00 Author: mish80 ![]() Posts: 65 |
2 videos from me showin sackbot control override in action: http://www.youtube.com/watch?v=cVIX9M95zi8 http://www.youtube.com/watch?v=oFkwStIaSSo | 2010-10-03 04:13:00 Author: Shadowriver ![]() Posts: 3991 |
this to me is the most significant video i've seen http://www.youtube.com/watch?v=xY8dSE26AXg&feature=player_embedded | 2010-10-03 19:06:00 Author: GribbleGrunger ![]() Posts: 3910 |
Very nice, but this is in the wrong place. It's not important enough to be in News & Media. But thanks for posting, i haven't seen this before! | 2010-10-03 19:16:00 Author: edster962 ![]() Posts: 170 |
I've had this idea. Can't wait to get my hands on LBP2 so I can try my hand at this. ![]() | 2010-10-03 19:40:00 Author: smasher ![]() Posts: 641 |
Jack showed me this earlier and some of this stuff is very nice, although we've known about this being possible for quite some time (see the game jam vids and the starfox shooter)so i'll move to everything else. If any other mods want to merge it with any other beta vid threads im not familiar with then feel free. Edit: actually, cba to move it, seems like it's media enough to stay. At this point it's probably worth mentioning that its possible to accurately animate holograph material at 30fps, which means you can get significantly slicker animations than what are shown here (i'm guessing this is either 10 or 15 fps, depending on what technique they've used) and really opens up the posiblities for animation techniques, which will be awesome in the hands of skilled animators. | 2010-10-03 19:41:00 Author: rtm223 ![]() Posts: 6497 |
What the.... O.O That is really cool. How is it actually made? | 2010-10-03 19:45:00 Author: piggabling ![]() Posts: 2979 |
It's all put on the sequencer with timers linked to pieces of holo. All the holo pieces are on top of each other in the same place, turning on and off. :> | 2010-10-03 19:48:00 Author: Cheezy WEAPON ![]() Posts: 283 |
don't just discount this as just another video of :insert verb:, that first video was wonderfully done and is the first indication of what artists can do with technology. if there was ever going to be another niche club in the LBP community, then this type of animation is certainly a big contender | 2010-10-03 19:49:00 Author: GribbleGrunger ![]() Posts: 3910 |
At this point it's probably worth mentioning that its possible to accurately animate holograph material at 30fps, which means you can get significantly slicker animations than what are shown here (i'm guessing this is either 10 or 15 fps, depending on what technique they've used) and really opens up the posiblities for animation techniques, which will be awesome in the hands of skilled animators. Indeed! I was hoping to experiment with this at some point myself for some holographic screen ship diagnostic stuff (and a few other things I'd rather not mention until I get around to them), but wasn't aware that we might be able to animate to this degree. 30fps is more than enough to accomplish some pretty amazing cycles. It's far too daunting a task to try and animate anything too crazy IMO, but I'm sure someone out there will try to take this to the next level. | 2010-10-03 20:02:00 Author: Rustbukkit ![]() Posts: 1737 |
a animating tool as DLC would be a welcome addition MM or perhaps the community will make one | 2010-10-03 20:14:00 Author: GribbleGrunger ![]() Posts: 3910 |
Yeah, this new animation technique will be really cool to play with. I can't wait to get my hands on the game to try it out! | 2010-10-03 20:14:00 Author: Night Angel ![]() Posts: 1214 |
I did a quick 5 min experiment to prove the 30 hz sequencing was possible just before i went away, but i have no confidence in my ability to animate sequences at this kind of framerate - or at all. I also think there is a simpler way that I'll investigate in the next couple of days and post ack results. | 2010-10-03 20:18:00 Author: rtm223 ![]() Posts: 6497 |
Now this is awesome. This is definitely going to be something to watch. No pun intended. ![]() | 2010-10-03 20:41:00 Author: ConfusedCartman ![]() Posts: 3729 |
WOW.... Looks like its just holo set to timers, not that hard... (Thats what it LOOKS like anyway (with the small ones at the end)) | 2010-10-03 20:47:00 Author: YEAH_NAH ![]() Posts: 775 |
The video has already been posted on the forum ^ ^ PS: The first level on video is mine ![]() | 2010-10-03 21:00:00 Author: mish80 ![]() Posts: 65 |
Wow, that's crazy! | 2010-10-03 21:11:00 Author: X-FROGBOY-X ![]() Posts: 1800 |
really opens up the posiblities for animation techniques, which will be awesome in the hands of skilled animators. *cough*Teebs*cough* ![]() | 2010-10-03 21:21:00 Author: Bremnen ![]() Posts: 1800 |
LMAO that dance club. Love it. | 2010-10-03 22:56:00 Author: jjmusicman ![]() Posts: 234 |
Great work rtm, can't wait to see the results of your testing. ![]() | 2010-10-04 01:21:00 Author: Unknown User ![]() |
OK, the easier method turned out to be not so easy (surprise surprise) and works out way more thermo inefficient. The primary method suffers from the awkwardness of the latency bug which is now apparently fixed, but we may well not be seeing said fix in the beta. Well my simpler method turned out to be trash, and my original method is really, really unstable (due to a particular bug in beta that we are unlikely to see a fix for until release). However, I thought up and even simpler method, that requires use of a single select switch and that's all! All you have to do is to wire each output (n) of the select into input (n+1). The system neatly adds in the 1/30 seconds delay and creates a progression @ 30Hz. The only downside is that it's not possible to stop on a particular frame and then continue (although it's possible to set specific breakpoints I think), but you can get it to play once, loop until a stop signal is sent and then restart from frame 1, etc. I'm quite chuffed tbh. So, who wants to make the slickest animations LBP has ever seen? | 2010-10-04 13:30:00 Author: rtm223 ![]() Posts: 6497 |
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