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#1

Sonic the Hedgehog (Project Hedgehog)

Archive: 366 posts


Ever since I first saw Sonic the Hedgehog (Which, if I recall correctly, was in a teaser for the TV show, Sonic X. Saw that teaser when I was 5 or 6.) I was an instant fan. To this day, I'm a huge Sonic fan. Anyways, I think that it's possible to get a sackbot to behave like Sonic the Hedgehog. Even if we don't, I want to create a brand new Sonic the Hedgehog adventure for LBP2!

[B]Post in this thread or PM me to post some artwork. VAs will be decided at a later date, when the project is further along. Do not feel bad if your concept or Voiceover work was not chosen.

Main Charaacters should be: Sonic, Tails, Knuckles, Amy, Metal and Eggman. Possibly Mighty.

My plan for this ambitious project is to create the perfect blend of old and new Sonic the Hedgehog.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Zone Ideas (so far):

1. Autumn Grassland Zone
2. Splash Resort Zone
3. Crystal Cavern Zone

Chronological Chaos Zone
Cyber Highway Zone
Aerial Assault Zone

Try to come up with a 4th zone! Try something original, similar to every zone in Sonic Colors or Sonic Advance 2's Music Plant.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Special Members:

Project Leader: gamerc0la64

Costume Creator: fumetsusozo
2010-07-31 20:27:00

Author:
gamerC0LA64
Posts: 274


I think there are speed controls on sackbots2010-08-01 10:34:00

Author:
OJJ09874
Posts: 58


Hey thats a awesome idea! i'd love to see some more good sonic levels on lbp
and with lbp2 that only be better like you said with sackbots, sure maybe i'll help when
lbp2 is out depends on how it goes :3

PS: i been a fan of sonic as soon as the first games came out haha sure i was just a baby
as thats 18 years a go but still i'v always been i even made whats was call the best sonic outfit
before the real one was out and no i never used that horrable lion wig lol~
2010-08-01 11:34:00

Author:
Lord-Dreamerz
Posts: 4261


So... You'll maybe help? A maybe's as good as a Yes! I just realized ONE challenge. The loop-de-loops. Who'd want a Sonic game without loop-de-loops?

And you made a Sonic costume without the lion wig? Amazing! I had to use it. >.<

Plus, I had the trouble of being bought an original Playstation as my first console, instead of a N64 or Dreamcast. To tell the truth, I actually hadn't ever seen Sonic before that fateful day. And if I recall correctly, the trailer was just Sonic running by...
...
...
...

That was an odd insight into my life...

2010-08-01 16:09:00

Author:
gamerC0LA64
Posts: 274


*Shameless Double-post/bump (Sorry Mods, I know I shouldn't)*

Would anyone want to help?
2010-08-07 20:29:00

Author:
gamerC0LA64
Posts: 274


Sounds cool Would you be interested in joining a development group? O.o2010-08-07 23:18:00

Author:
lyrradXOX
Posts: 285


Yes, I would.2010-08-08 00:27:00

Author:
gamerC0LA64
Posts: 274


So... You'll maybe help? A maybe's as good as a Yes! I just realized ONE challenge. The loop-de-loops. Who'd want a Sonic game without loop-de-loops?

And you made a Sonic costume without the lion wig? Amazing! I had to use it. >.<

Plus, I had the trouble of being bought an original Playstation as my first console, instead of a N64 or Dreamcast. To tell the truth, I actually hadn't ever seen Sonic before that fateful day. And if I recall correctly, the trailer was just Sonic running by...
...
...
...

That was an odd insight into my life...



yeah i don't mind i say maybe because i'll be working heavyly
on my Axkus's Tome level series and its gonna be a ton
of work but helping other people im sure i can do some of too *mew
2010-08-08 18:52:00

Author:
Lord-Dreamerz
Posts: 4261


Thank you for contributing, even a little.

If you can get anyone else who'd want to help, that'd be great!

I'm also gonna update the First post with team member info. Would you want to be put up there?
2010-08-09 21:10:00

Author:
gamerC0LA64
Posts: 274


Sonic in LBP?!.....Excellent... 2010-08-10 04:50:00

Author:
Unknown User


Indeed. It is only step one in my plan to dominate LBP2!

Muahahahahahahahaha!
2010-08-10 18:42:00

Author:
gamerC0LA64
Posts: 274


Thank you for contributing, even a little.

If you can get anyone else who'd want to help, that'd be great!

I'm also gonna update the First post with team member info. Would you want to be put up there?

Sure, Why not, go a head.
2010-08-11 01:37:00

Author:
Lord-Dreamerz
Posts: 4261


I need people to help decide what the Zones'll be. We need classic action with modern style. And maybe grinding. Or something like that.2010-08-12 14:36:00

Author:
gamerC0LA64
Posts: 274


*Another shameless Double-post/bump (I gotta keep it alive! Sorry mods)*

One of the zones could be: Tropical jungle zone?
2010-08-16 22:01:00

Author:
gamerC0LA64
Posts: 274


Why not go for something more original? I was thinking you could create completely new and refreshing zone ideas and designs, so it's like your playing the next old-school Sonic game that never was. Let's see...You could have a loose story to it, too, like the old Sonic games, and the classic standing-there-with-speech-bubbles cutscenes.

Now thinking up zones and clever level designs is the tricky part. Something that hasn't been done in the old Sonic games. How about a royal palace? A steampunk? A beautiful landscape full of orange and yellow leaves and trees to represent the essence of Autumn? A dry desert? A modern white techno? An abandoned factory?

I may not be the best at creating, but I could help with environments and ideas for different zones and storylines.
2010-08-17 08:12:00

Author:
TheZimInvader
Posts: 3149


i'll help with level design (if its classic sonic ).... & if i get LBP2 lol2010-08-17 08:35:00

Author:
YEAH_NAH
Posts: 775


Why not go for something more original? I was thinking you could create completely new and refreshing zone ideas and designs, so it's like your playing the next old-school Sonic game that never was. Let's see...You could have a loose story to it, too, like the old Sonic games, and the classic standing-there-with-speech-bubbles cutscenes.

Now thinking up zones and clever level designs is the tricky part. Something that hasn't been done in the old Sonic games. How about a royal palace? A steampunk? A beautiful landscape full of orange and yellow leaves and trees to represent the essence of Autumn? A dry desert? A modern white techno?
YoHoho... haha i like what ideas you said
and to be honest my Axkus level series was loosely
based on Sonic, i more or less Am making my own Sonic
world even though my characters are more human looking,
you'll see after i get all my art up, *mew
2010-08-17 08:53:00

Author:
Lord-Dreamerz
Posts: 4261


Hey thats a awesome idea! i'd love to see some more good sonic levels on lbp
and with lbp2 that only be better like you said with sackbots, sure maybe i'll help when
lbp2 is out depends on how it goes :3

PS: i been a fan of sonic as soon as the first games came out haha sure i was just a baby
as thats 18 years a go but still i'v always been i even made whats was call the best sonic outfit
before the real one was out and no i never used that horrable lion wig lol~

OMG..... NO "MEW" yessss.....

How will you make the loops? o_O
2010-08-17 09:46:00

Author:
Jonaolst
Posts: 935


Here's who will DEFINETLY be in the story:

-Sonic the Hedgehog
-Miles "Tails" Prower
-Knuckles the Echidna
-Dr. Robotnik
-Metal Sonic
-Mighty the Armadillo
Edit: -Amy Rose

My plan for this project is to make Old School and New School come together in harmony.

Old School: DR. ROBOTNIK(With Yellow cape! New school clothes); 2D gameplay, ala Sonic 3; Old Characters (Mighty! Mecha Sonic!); Final encounter with Robotnik; Death Egg?; Badniks; Really Loose Story

New School: Cutscenes(kinda short. I mean, there is NO instruction manual!); references to the newer games; New styled Tornado; Egg Pawns (Sackbots, gotta love 'em!)
2010-08-17 14:20:00

Author:
gamerC0LA64
Posts: 274


Here's who will DEFINETLY be in the story:

-Sonic the Hedgehog
-Miles "Tails" Prower
-Knuckles the Echidna
-Dr. Robotnik
-Mecha Sonic
-Mighty the Armadillo

My plan for this project is to make Old School and New School come together in harmony.

Old School: DR. ROBOTNIK(With Yellow cape! New school clothes); 2D gameplay, ala Sonic 3; Old Characters (Mighty! Mecha Sonic!); Final encounter with Robotnik; Death Egg?; Badniks; Really Loose Story

New School: Cutscenes(kinda short. I mean, there is NO instruction manual!); references to the newer games; New styled Tornado; Egg Pawns (Sackbots, gotta love 'em!)

Huh no females like Amy? o.O
unless your just doing characters from the first 3 games
but that can't be because why would Mighty the Armadillo
be there then hmm? *mew

And @Jonaolst,
Huh? what are you trying to say to me? ;P *mew
2010-08-18 11:19:00

Author:
Lord-Dreamerz
Posts: 4261


For the loop de loop checkout my sonic level (https://lbpcentral.lbp-hub.com/index.php?t=26522-Green-Hill-Zone-%28with-photos%29). You get it as a prize.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=16278&d=1273411333
http://www.lbpcentral.com/forums/attachment.php?attachmentid=16280&d=1273411399
http://www.lbpcentral.com/forums/attachment.php?attachmentid=16279&d=1273411366

Also once you've done that have a look at my special stage.

I think you could make the loop paddles out of invisible rubber
2010-08-18 11:27:00

Author:
Strangepom
Posts: 445


To be honest, I forgot about Amy. Adding her in.2010-08-18 14:23:00

Author:
gamerC0LA64
Posts: 274


To be honest, I forgot about Amy. Adding her in.

Haha, Cool~
2010-08-18 22:46:00

Author:
Lord-Dreamerz
Posts: 4261


Anyways... Let's see. Anyone got an Idea for the first zone?2010-08-18 23:35:00

Author:
gamerC0LA64
Posts: 274


i would like to help2010-08-18 23:41:00

Author:
majormel84
Posts: 398


Anyways... Let's see. Anyone got an Idea for the first zone?

Hmm a underground zone?
be fun with trying to find the way out but
Eggman's Badniks are there etc,
and at the end of the zone you have to battle Eggman that's
in a Drill machine, and after that you think its time to
move to the next zone but then before that
you have a short Mini boss battle with Metal Sonic
but after a bit of battling Eggman Calls him
and he Rans off, Sonic follows him to the next zone
at this point, *mew
2010-08-18 23:55:00

Author:
Lord-Dreamerz
Posts: 4261


Nice Idea, but i think we should move the theme to Zone 2 or something. Reminds me of Underground zone from Master System Sonic 2.

How about... we start with an Autumn grassland or we can keep the cave.

Metal sonic. The only reason I didn't want him is because we can't make that accurate of a costume. Maybe Metal 2.0?
2010-08-19 00:23:00

Author:
gamerC0LA64
Posts: 274


Nice Idea, but i think we should move the theme to Zone 2 or something. Reminds me of Underground zone from Master System Sonic 2.

How about... we start with an Autumn grassland or we can keep the cave.

Metal sonic. The only reason I didn't want him is because we can't make that accurate of a costume. Maybe Metal 2.0?

Hmm I"ll see if i can make metal Sonic
Im a pro costume maker so i'll give it a go first
2010-08-19 00:44:00

Author:
Lord-Dreamerz
Posts: 4261


Hmm I"ll see if i can make metal Sonic
Im a pro costume maker so i'll give it a go first

K, Since your working on Metal sonic... HOW WE GONNA MAKE MIGHTY!?
2010-08-19 01:40:00

Author:
Nitranon77
Posts: 127


i think you can make mighty by using a girl hair(the type of hair that has a roundish end.sonics body then color him mostly red a little black.maybe?2010-08-19 03:08:00

Author:
majormel84
Posts: 398


I already made a rough Mighty yesterday. The only thing I'm unhappy with is his shell. Other than that, it's pretty much perfect.

http://img841.imageshack.us/img841/6281/aphotoi.jpg

http://img69.imageshack.us/img69/4285/aphoto1y.jpg

http://img195.imageshack.us/img195/4810/aphoto2u.jpg
2010-08-19 13:17:00

Author:
gamerC0LA64
Posts: 274


I think we should have the Autumn Grasslands as the first zone, so it can stick to the old school formula of outdoor field-y beginning zones.

I was thinking I could help out with costumes and level aesthetics. As in someone lays out the basics of the level, the platforms, design, etc., and then I add in the colors, background, trees or whatever decoration it calls for. That okay?
2010-08-20 05:29:00

Author:
TheZimInvader
Posts: 3149


I already made a rough Mighty yesterday. The only thing I'm unhappy with is his shell. Other than that, it's pretty much perfect.

http://img841.imageshack.us/img841/6281/aphotoi.jpg

http://img69.imageshack.us/img69/4285/aphoto1y.jpg

http://img195.imageshack.us/img195/4810/aphoto2u.jpg

Perfect mighty! But, next level (after ACT 1 2 and 3=boss of Autumn Grassland zone (Project name of level) well have a level called "Wave Resort". Were you meet Mighty in a nearby Palmtree (In a Cutscene)
2010-08-20 05:31:00

Author:
Nitranon77
Posts: 127


Try to refrain from double posting, Nitranon; if you forgot to say something, edit your post and add it in. 2010-08-20 05:56:00

Author:
TheZimInvader
Posts: 3149


Try to refrain from double posting, Nitranon; if you forgot to say something, edit your post and add it in.

sorry, I wasen't thinking of adding it with the mighty post but i will do that now! Thanks!
2010-08-20 07:20:00

Author:
Nitranon77
Posts: 127


hey i got some metal sonic pics but im on ps3 and i uploaded them
on facebook anyone know how i can post the pics on here? *mew
2010-08-20 07:30:00

Author:
Lord-Dreamerz
Posts: 4261


You can upload them into an album here or a site like Photobucket/tinypic.2010-08-20 07:54:00

Author:
TheZimInvader
Posts: 3149


You can upload them into an album here or a site like Photobucket/tinypic.

the LBPC uploader can't be used on the PS3,
and i can't sign up for places as i can't go use
my hotmail on ps3 also,

Meh... i'll just post the facebook links,
http://www.facebook.com/photo.php?pid=117435&id=100001237577495&ref=fbx_album

http://www.facebook.com/photo.php?pid=117436&id=100001237577495

http://www.facebook.com/photo.php?pid=117437&id=100001237577495&ref=fbx_album

PS: i made this pretty fast so i'll most likely make
a better one in the future *mew
2010-08-20 08:32:00

Author:
Lord-Dreamerz
Posts: 4261


the LBPC uploader can't be used on the PS3,
and i can't sign up for places as i can't go use
my hotmail on ps3 also,

Meh... i'll just post the facebook links,
http://www.facebook.com/photo.php?pid=117436&id=100001237577495&ref=fbx_album

http://www.facebook.com/photo.php?pid=117436&id=100001237577495

http://www.facebook.com/photo.php?pid=117437&id=100001237577495&ref=fbx_album

PS: i made this pretty fast so i'll most likely make
a better one in the future *mew
wow, better than mine!
2010-08-20 08:47:00

Author:
Nitranon77
Posts: 127


wow, better than mine!

If you like i can design all the costumes
im a Pro costume maker, some costumes
i made taken 8 hours, this was something i did not
even try hard on, like i said i can do even better given some time >_>
like if you need to see my Amy etc just ask. *mew
2010-08-20 09:01:00

Author:
Lord-Dreamerz
Posts: 4261


Woah! Not bad! Show us your other Sonic costumes. 2010-08-20 09:13:00

Author:
TheZimInvader
Posts: 3149


Woah! Not bad! Show us your other Sonic costumes.

Huh? Ok i guess...
i never did like posting my costumes out of
people may try to take my ideas,
but meh, i think i worry to much so i'll BRB
it'll take a bit i got a lot o.O
2010-08-20 09:24:00

Author:
Lord-Dreamerz
Posts: 4261


sweet designs.but when sonic meets a characters,do they have a signature tune?2010-08-20 10:17:00

Author:
majormel84
Posts: 398


Costumes! My mew this taken forward to upload @.<
and to start things off my favorite sonic girl Vanilla!
if you don't know her, shame on you!
http://www.facebook.com/photo.php?pid=117529&id=100001237577495&ref=fbx_album

Next is My sexy version Vanilla :3
What that look for? shes Niiiccce xP
http://www.facebook.com/photo.php?pid=117528&id=100001237577495&ref=fbx_album

Next is Shade!
don't know her? thats ok most don't
shes from the only RPG that was made for sonic~
http://www.facebook.com/photo.php?pid=117530&id=100001237577495&ref=fbx_album

Horay next is my awesome Patch work Sonic from my
patch work series of costumes~
http://www.facebook.com/photo.php?pid=117531&id=100001237577495&ref=fbx_album

http://www.facebook.com/photo.php?pid=117533&id=100001237577495&ref=fbx_album

http://www.facebook.com/photo.php?pid=117534&id=100001237577495&ref=fbx_album

next is, you guess it the best Shadow on LBP!
Elvis Shadow! Rock on Shadow, Rock on!
next post, evil PS3 text limit...
2010-08-20 10:55:00

Author:
Lord-Dreamerz
Posts: 4261


http://www.facebook.com/photo.php?pid=117535&id=100001237577495&ref=fbx_album

And next is ZHahaha! the LBP best Sonic before the DLC
made by me like all my costumes >w>
http://www.facebook.com/photo.php?pid=117537&id=100001237577495&ref=fbx_album

http://www.facebook.com/photo.php?pid=117538&id=100001237577495&ref=fbx_album

next is before DLC Tails!
http://www.facebook.com/photo.php?pid=117539&id=100001237577495&ref=fbx_album

next is before DLC Amy
http://www.facebook.com/photo.php?pid=117540&id=100001237577495&ref=fbx_album

before DLC Eggman
http://www.facebook.com/photo.php?pid=117542&id=100001237577495&ref=fbx_album

before DLC Knuckles
http://www.facebook.com/photo.php?pid=117543&id=100001237577495&ref=fbx_album

new Amy!
http://www.facebook.com/photo.php?pid=117544&id=100001237577495&ref=fbx_album

http://www.facebook.com/photo.php?pid=117545&id=100001237577495&ref=fbx_album

Super Eggman!
http://www.facebook.com/photo.php?pid=117546&id=100001237577495&ref=fbx_album

Agg... next post, text limit...
2010-08-20 11:04:00

Author:
Lord-Dreamerz
Posts: 4261


The Dumb Silver guy, yoho! xD
http://www.facebook.com/photo.php?pid=117547&id=100001237577495&ref=fbx_album

Super Sonic!
http://www.facebook.com/photo.php?pid=117549&id=100001237577495&ref=fbx_album

Tikal!
http://www.facebook.com/photo.php?pid=117550&id=100001237577495&ref=fbx_album

And the one and Only... EPIC SONIC!
http://www.facebook.com/photo.php?pid=117551&id=100001237577495&ref=fbx_album

lol <w<

Well thats all i made so far, Enjoy, but don't take!

PS: sorry about the 3 posts, Dumb PS3 gives ya
a very little text limit >_O *mew
2010-08-20 11:10:00

Author:
Lord-Dreamerz
Posts: 4261


fumetsusozo.

That is a LOT of costumes.

Next time, you can use imageshack. You don't need an account for it.

Anyway...

I'm tempted to call the first Zone: Autumn Hill Zone

But, for the sake of originality, I won't.

P.S. Super Eggy and Tikal are my faves. Tikal looks official! She looks like she was DLC!

Epic Sonic is Epic.

And fumetsusozo, you are now the official costume creator. Apply to this and send me a request on PSN. We can share costumes.

My next costume project is this:

http://img204.imageshack.us/img204/1161/lolyp.png
2010-08-20 12:02:00

Author:
gamerC0LA64
Posts: 274


fumetsusozo.

That is a LOT of costumes.

Next time, you can use imageshack. You don't need an account for it.

Anyway...

I'm tempted to call the first Zone: Autumn Hill Zone

But, for the sake of originality, I won't.

P.S. Super Eggy and Tikal are my faves. Tikal looks official! She looks like she was DLC!

Epic Sonic is Epic.

And fumetsusozo, you are now the official costume creator. Apply to this and send me a request on PSN. We can share costumes.

My next costume project is this:

http://img204.imageshack.us/img204/1161/lolyp.png

Hmm its not that i don't mind adding you
but i have a big friend list and have trouble keeping it down,
so maybe...i'll think about it, and share?
sorry i never let people make costumes for me
i have a thing about making all costumes my
self no help or ideas taken from others,
now if ya just like some sonic costumes made by me
thats fine, i don't normaly give out my costumes though
but a little should not kill me *mew
2010-08-20 13:17:00

Author:
Lord-Dreamerz
Posts: 4261


That's fine. That's fine.
Up to yous.

Anyways... lets see.

Wave Resort Zone sounds cool.

So.

Zone 1: Autumn (Hill/Grasslands/etc.)

Zone 2 Wave Resort Zone
2010-08-20 14:01:00

Author:
gamerC0LA64
Posts: 274


oh yes almost forgot i will take on the job
of "official costume creator" As you put it
if thats really want you want,
but how many characters left you'll even be useing
in the levels anyways? *mew
and are you going to add a underground zone like'd
i talk about? or did you not want to go with that idea?
2010-08-20 14:20:00

Author:
Lord-Dreamerz
Posts: 4261


Zone 3 will be the cave. Something like...

Crystal Cavern Zone
Creepy Cave Zone
Crystal Cave Zone
Creepy Cavern Zone

I was thinking that Eggman was drilling because the crystals found in the cave give off an energy that can power machines.
In fact, they're the same cystal found in Chaos Drives.
2010-08-20 16:24:00

Author:
gamerC0LA64
Posts: 274


Zone 3 will be the cave. Something like...

Crystal Cavern Zone
Creepy Cave Zone
Crystal Cave Zone
Creepy Cavern Zone

I was thinking that Eggman was drilling because the crystals found in the cave give off an energy that can power machines.
In fact, they're the same cystal found in Chaos Drives.

Chaos drives?
that reminds me i should make a chao garden level
that was my favorite part about SA1 and 2,
Maaan dumb Sonic Makers! Give us a PS3 chao game already!
Yohohoo... xD but yeah your idea sounds fine so far *mew
2010-08-20 16:37:00

Author:
Lord-Dreamerz
Posts: 4261


Agrh! I want a new Chao Garden! Why'd you have to bring back the memories! Plus, I can't find SA2B, so I can't start raising my Chao again! Wah!

Anyway... Maybe Zone 4 can be a Power plant?

I also was thinking about a save feature, and I came up with a simple solution.

We have a HUB world.

The HUB world will not tie into the story in any way. It is simply a place to go to load your game and get some extra unlockable goodies.

Anyway, the way the save game feature works, is that when you finish an act, you get a sticker.

So next time you want to play, you go to the level select area, place the sticker, open the door leading to a badge, enter th badge, and continue the saved game!

The HUB world will also have characters that do not tie into the story in any way. You can talk to them and interact with them. some of them will offer you quests. You can complete these quests to unlock objects and new levels.

The HUB world will be updated every once in a while to pertain to seasons (mainly how they are in the Northern Hemisphere) and holidays. So, When spring hits, You'll be able to access characters, quests, and levels only appearing in the spring. Around Christmas, You may run into Santa, and he may award you with an NPC Sackbot or a special sticker that unlocks goodies in the story mode.?
2010-08-20 17:31:00

Author:
gamerC0LA64
Posts: 274


Agrh! I want a new Chao Garden! Why'd you have to bring back the memories! Plus, I can't find SA2B, so I can't start raising my Chao again! Wah!

Anyway... Maybe Zone 4 can be a Power plant?

I also was thinking about a save feature, and I came up with a simple solution.

We have a HUB world.

The HUB world will not tie into the story in any way. It is simply a place to go to load your game and get some extra unlockable goodies.

Anyway, the way the save game feature works, is that when you finish an act, you get a sticker.

So next time you want to play, you go to the level select area, place the sticker, open the door leading to a badge, enter th badge, and continue the saved game!

The HUB world will also have characters that do not tie into the story in any way. You can talk to them and interact with them. some of them will offer you quests. You can complete these quests to unlock objects and new levels.

The HUB world will be updated every once in a while to pertain to seasons (mainly how they are in the Northern Hemisphere) and holidays. So, When spring hits, You'll be able to access characters, quests, and levels only appearing in the spring. Around Christmas, You may run into Santa, and he may award you with an NPC Sackbot or a special sticker that unlocks goodies in the story mode.?

sweet idea cant wait
2010-08-20 17:35:00

Author:
majormel84
Posts: 398


That sounds like a really good idea, I especially like your thoughts on the cave zone. I like Crystal Cavern Zone as the title.2010-08-20 21:27:00

Author:
TheZimInvader
Posts: 3149


I was thinking the same thing.

So here's what we've got:

1) Unnamed Autumn Zone
2) Unamed Resort/Beach/Tropical Zone
3) Crystal Cavern Zone
2010-08-20 22:55:00

Author:
gamerC0LA64
Posts: 274


i seriously love the hub idea!but what if not only the hub changes,but the stages also change!will the game also have a-life?2010-08-21 01:06:00

Author:
majormel84
Posts: 398


Autumn Grasslands Zone sounds good. Not sure about a name for the resort, though.
And are we going to use a speedy sackboy for it?
2010-08-21 01:27:00

Author:
TheZimInvader
Posts: 3149


Autumn Grasslands Zone sounds good. Not sure about a name for the resort, though.
And are we going to use a speedy sackboy for it?
i think it should be called blue wave resort.
2010-08-21 01:51:00

Author:
majormel84
Posts: 398


How about something more appealing? Something that flows when you say it. Like how Green Hill Zone does. Something consistent...Sapphire Ocean Resort? Something along the lines of that.2010-08-21 02:18:00

Author:
TheZimInvader
Posts: 3149


kk um....maybe blue emerald?2010-08-21 02:24:00

Author:
majormel84
Posts: 398


Nah, then it'll be too much like Emerald Hill Zone. What about Splash Resort?2010-08-21 02:35:00

Author:
TheZimInvader
Posts: 3149


that seems better.its less short.2010-08-21 02:37:00

Author:
majormel84
Posts: 398


Okay, so far we've got
1. Autumn Grassland Zone
2. Splash Resort Zone
3. Crystal Cavern Zone

More ideas for level themes, anyone? I was thinking the last zone could be a palace that Eggman built. It could be robotic and techy but beautiful at the same time.
2010-08-21 04:00:00

Author:
TheZimInvader
Posts: 3149


Light Zone (or something else...maybe)- You can make this like an electronic type map, putting the holographic materials to good use. It would also be fairly easy to make since there are a lot of new materials having to do with electronics. And another one...

Gust Zone- Taking place in the sky with different enemies like birds and such. Maybe a cool mechanic to use would be dissipating clouds?
2010-08-21 04:13:00

Author:
Unknown User


Good ideas! I like the Gust zone concept.2010-08-21 05:25:00

Author:
TheZimInvader
Posts: 3149


No A-life. Chao Garden would have to be seprate even if it was implemented.

Light Zone = Cyber Highway Zone

Gust Zone = *ahem*Windy Valley*ahem*

So... the Gust Zone... Aerial Assault Zone.
-The first half: what LBP333 said.
-The Second Half: Infiltrate Eggman's Airfleet!

No. we'll be using a Sackbot, customized to look like Sonic, with speed and logic (like spinning) to boot.
2010-08-21 12:11:00

Author:
gamerC0LA64
Posts: 274


For LBP2 i'm going to work at a Sonic series too, i've yet ready all the costumes for the sackbots

Actually the cast is

Sonic
Tails
Knuckles
Amy
Metal Sonic
Eggman
Nights (!!!)
Rouge the Bat
Espio the Chameleon
Big the Cat

New

Sonic's son (!)
The Emperor
Rock the Rhino
Tusk the Mammoth
Jaw the Shark

The idea is create something with the feeling of Sonic Adventure but with some RPG taste, with the sackboy that cooperate with the characters of the saga,and at every level can chose the partner... example: if you chose Knucles he dig galleries in some areas, if you chose Tails he can fly bring you in other areas!
The concept is that for complete at 100% levels you must ply it more than one time,using the specific partners powers to explore


good luck!
2010-08-21 13:18:00

Author:
GEK83
Posts: 163


For LBP2 i'm going to work at a Sonic series too, i've yet ready all the costumes for the sackbots

Actually the cast is

Sonic
Tails
Knuckles
Amy
Metal Sonic
Eggman
Nights (!!!)
Rouge the Bat
Espio the Chameleon
Big the Cat

New

Sonic's son (!)
The Emperor
Rock the Rhino
Tusk the Mammoth
Jaw the Shark

The idea is create something with the feeling of Sonic Adventure but with some RPG taste, with the sackboy that cooperate with the characters of the saga,and at every level can chose the partner... example: if you chose Knucles he dig galleries in some areas, if you chose Tails he can fly bring you in other areas!
The concept is that for complete at 100% levels you must ply it more than one time,using the specific partners powers to explore


good luck!

Thanks! Good luck to you too.

Anyway. Back on topic.Let's stop with Zones until we come up with Bosses for Zones 1 and 2.

I was thinking the "Egg Shark" for Splash Resort Zone.
You'd be standing on platforms, floating in the ocean, with the Resort in the background. Robotnik's Shark pops out of nowhere. Cue cutscene with Sonic, Eggman, Metal Sonic, Mighty, and Tails. Metal grabs Tails to distract Mighty, while Sonic goes and fights the robot.

Also, When in Cyber Highway Zone, You meet Metal. He does not want to fight. Instead, he wants to race! Sonic CD much?
2010-08-21 20:10:00

Author:
gamerC0LA64
Posts: 274


Sounds good to me.2010-08-21 20:13:00

Author:
TheZimInvader
Posts: 3149


Lets see... Zone 1 boss...

Got nothing. But there should be a Squirrel badnik that is basically Kiki from Sonic 2 and Sonic Adventure.
2010-08-21 20:22:00

Author:
gamerC0LA64
Posts: 274


Hmmm...Zone 1 boss...Think of things Autumn-y...Maybe a robot that represents Halloween?2010-08-21 20:36:00

Author:
TheZimInvader
Posts: 3149


How about...

A robot pumpkin monster? I'm thinking more like the boss for Flying Battery Zone. It's got tentacles, and tries to attack. To kill it, you have to get it to hit it's own head. I also thought of giving it more attacks. More ideas!
2010-08-22 19:11:00

Author:
gamerC0LA64
Posts: 274


Light zone boss, Sun golem robot?2010-08-22 23:18:00

Author:
Nitranon77
Posts: 127


Light zone boss, Sun golem robot?

i was thinking a robot fueled by solar energy.
2010-08-23 05:22:00

Author:
majormel84
Posts: 398


Robot pumpkin? Perfect. That sounds exactly what the boss would be if it were an actual game.2010-08-23 05:33:00

Author:
TheZimInvader
Posts: 3149


Let's see... I guess the Autumn Grasslands can end at Tails' workshop in the Mystic Ruins. They fly to Splash Resort Zone on the Tornado, where they meet Mighty. That's all I got for now. (One of the extra levels could be Sonic Heroes. It'd be a nice treat)2010-08-23 18:59:00

Author:
gamerC0LA64
Posts: 274


That's good so far. I mean...We've got three months to think about it.2010-08-23 19:02:00

Author:
TheZimInvader
Posts: 3149


That is true. But we must go onward with our ideas!2010-08-23 22:06:00

Author:
gamerC0LA64
Posts: 274


i love sonic heroes ! i think the idea is great!2010-08-23 23:32:00

Author:
majormel84
Posts: 398


Anyone got more Ideas? I do, but I'm too lazy to type at the moment. we need a few more zones!2010-08-25 23:32:00

Author:
gamerC0LA64
Posts: 274


i was thinking a robot fueled by solar energy.

Could be both....
2010-08-26 02:04:00

Author:
Nitranon77
Posts: 127


Hmmm...Let's come up with ideas for the Steampunk one next. First, the name. Hmmm....Rustic Pipe Zone? Steampunk Cityscape Zone? I dunno, I haven't got any ideas at the moment.2010-08-26 07:28:00

Author:
TheZimInvader
Posts: 3149


How about a shifting time zone? Yohohoo...

It be fantastic, in some places time would slow down,
in some others it would speed up! it be Great! it would make good use of the new gravity options,

And the boss battle could be something like Metal sonic hooked up to a time control machine
that be all kinds of crazy fun there, :3

It be called Chaos zone, i'd love to play a zone like that. *mew
2010-08-26 11:54:00

Author:
Lord-Dreamerz
Posts: 4261


How about Chronological Chaos? 2010-08-26 13:12:00

Author:
gamerC0LA64
Posts: 274


How about Chronological Chaos?

Sounds good,

And it also goes with out saying your sackbot that your controlling speed's
would go from slow to fast etc along with the other spots that do it in the zone. *mew
2010-08-26 13:25:00

Author:
Lord-Dreamerz
Posts: 4261


Yeah. Maybe, we could have Time Shifts, which send Sonic into the future and past, ala Sonic CD. During the time warps, the stage may be distorted with low gravity and a mix of the time zone being traveled to and from.2010-08-26 15:10:00

Author:
gamerC0LA64
Posts: 274


New zone Radical space zone..... Muhahahahahaaa.....2010-08-27 00:05:00

Author:
Nitranon77
Posts: 127


Yeah. Maybe, we could have Time Shifts, which send Sonic into the future and past, ala Sonic CD. During the time warps, the stage may be distorted with low gravity and a mix of the time zone being traveled to and from.

Honestly i wanted to avoid future and past
just time speeding up and slowing down is good,

The whole future and past thing is to much, :L
The time shifting machine simply changes the speed that time moves forward
time is still no matter what going forward the machine just changes the level that it goes,
if it had 100% control of time it be to powerful and would not just be one zone's problem
in the series at that point. *mew

PS: how many zones are you planing on anyways?
As like all the old sonic games every zone should have 2 acts
first is the land gameplay etc, 2nd act is 50/50, 50% more land gameplay,
other 50% is the boss, so 5 zones with 2 acts a piece will net you
10 levels, i dono about you but i think that'll do it,
somehow i don't think you'll want to take up more of your level room then that. *mew
2010-08-27 00:57:00

Author:
Lord-Dreamerz
Posts: 4261


Honestly i wanted to avoid future and past
just time speeding up and slowing down is good,

Whole future and past thing is to much, :L
The time shifting machine simply changes the speed that time moves forward
time is still no matter what going forward the machine just changes the level that it goes,
if it had 100% control of time it be to powerful and would not just be one zone's problem
in the series at that point. *mew

Gravity tweak for slow time part.... GRAVITY gotta love it!
2010-08-27 00:59:00

Author:
Nitranon77
Posts: 127


Gravity tweak for slow time part.... GRAVITY gotta love it!

Yeah and with the Sackbot AI we can make sackperson look like their
in slow motion or is in super speed, you'd even fall slow or fast thanks to gravity, Yoho! Fun~

Edit: Made some upgrades to my Metal Sonic and Amy :3

http://www.lbpcentral.com/forums/attachment.php?attachmentid=22825
http://www.lbpcentral.com/forums/attachment.php?attachmentid=22824
http://www.lbpcentral.com/forums/attachment.php?attachmentid=22823
2010-08-27 01:24:00

Author:
Lord-Dreamerz
Posts: 4261


Ok. So maybe no future/past. That'd be a bit challenging, too. I was thinking about7 zones, plus the hub. But, If thermo allows, we could have the acts interweave, like in Sonic 3. If that works, we'd only be using 8 levels. I would not mind hosting the hub on my account, while the other levels go onto a separate account for the game. That is, IF we still have the 20 level limit. Metal looks awesome. The only thing I'd recommend, is using a shade of blue closer to Sonic's color. Then again, that's just me. Do whatever you want. You ARE the overlord of costumes for this project, anyways.2010-08-27 13:33:00

Author:
gamerC0LA64
Posts: 274


Ok. So maybe no future/past. That'd be a bit challenging, too. I was thinking about7 zones, plus the hub. But, If thermo allows, we could have the acts interweave, like in Sonic 3. If that works, we'd only be using 8 levels. I would not mind hosting the hub on my account, while the other levels go onto a separate account for the game. That is, IF we still have the 20 level limit. Metal looks awesome. The only thing I'd recommend, is using a shade of blue closer to Sonic's color. Then again, that's just me. Do whatever you want. You ARE the overlord of costumes for this project, anyways.

Yeah a darker blue won't work, his Quills and Ears are Car Decorations, he be off color at that point,

Also i hope the new LBP2 options are nicer on the thermometer,
because we want them levels to be nicely made, on LPB1 only like 4 sonic levels where well made,
and yes i tryed a lot of them, *mew

As for the mass of the levels having their own account, thats not a bad idea,
would help save a lot of room. :O
2010-08-27 14:00:00

Author:
Lord-Dreamerz
Posts: 4261


I can't see anyone making any good Sonic levels unless the new physics tweaks will allow you to roll into balls, and speed up while going down hills and bouncing up. Sonic physics are more complicated than the average Mario-esque platformer.2010-08-27 14:24:00

Author:
synchronizer
Posts: 287


I can't see anyone making any good Sonic levels unless the new physics tweaks will allow you to roll into balls, and speed up while going down hills and bouncing up. Sonic physics are more complicated than the average Mario-esque platformer.

Huh? haha yeah if we wanted to go to the trouble of all that and more we can~
with the sackbot Ai and claver logic etc all you just said is easy
2010-08-27 14:32:00

Author:
Lord-Dreamerz
Posts: 4261


THOSE ARE CAR DECORATIONS? I thought they were part of the helmet!2010-08-27 17:20:00

Author:
gamerC0LA64
Posts: 274


THOSE ARE CAR DECORATIONS? I thought they were part of the helmet!

Well yeah... there is no metal sonic DLC after all o.o
its the Thor helmet from mavel with the blue incredibles car decos,

The helmet is used as a kickstand for the decos...
its a sample pro costume maker trick. p: *mew
2010-08-27 17:55:00

Author:
Lord-Dreamerz
Posts: 4261


Hmmm, just a thought for the time zone. Shadow's chaos control?
Btw, those costumes look amazing!
2010-08-27 18:21:00

Author:
Jedi_1993
Posts: 1518


Jedi, I hate to burst your bubble, but Shadow will not be in the game/level series.

Lets see...

1. Autumn Grassland Zone
2. Splash Resort Zone
3. Crystal Cavern Zone
------------------------------

Chronological Chaos Zone
Cyber Highway Zone
Aerial Assault Zone
2010-08-27 18:48:00

Author:
gamerC0LA64
Posts: 274


Jedi, I hate to burst your bubble, but Shadow will not be in the game/level series.

Lets see...

1. Autumn Grassland Zone
2. Splash Resort Zone
3. Crystal Cavern Zone
------------------------------

Chronological Chaos Zone
Cyber Highway Zone
Aerial Assault Zone

Aw, that's a shame. This project still sounds interesting though.
2010-08-27 19:19:00

Author:
Jedi_1993
Posts: 1518


How in the world is it easy to make you be able to jump, then roll into a ball, then unroll, or then SPINDASH, then BUILD up speed depending on the angle of the slope, and how fast you are going? That can't possibly be easy.2010-08-27 20:13:00

Author:
synchronizer
Posts: 287


The ball thing is unlikely to be happening, but sackbots have variable speed, so the incline thing would be easy. As would a form of spindash (short boost to one side via a mover)

Edit: I answered voice acting in the poll btw. So... yeah, if you need an extra voice at some point. But that's a long way off.
2010-08-27 20:17:00

Author:
Jedi_1993
Posts: 1518


I was actually thinking that you start out in a level with a loop and you can't get around it. Then Tails flies in and gives you this awesome spherical machine that you can use a control seat on. Since it's a ball already, you wouldn't need to worry about transformations. Speed boosting would be easy, (that would be the spindash) and rolling would be automatic hold right, OR, if you hold maybe a trigger button while holding right, the wheel machine will actually have a motor bolt forcibly rotate it faster. Just a concept that could work. Jumping would be easy as well. This would be good to try maybe.2010-08-27 20:27:00

Author:
synchronizer
Posts: 287


No! LBP2 HAS LOGIC

Also, Sackbots have Circuit boards.
2010-08-27 20:29:00

Author:
gamerC0LA64
Posts: 274


Until I see otherwise, I think my idea would work better. Better to have accurate classic Sonic gameplay than not.2010-08-27 20:33:00

Author:
synchronizer
Posts: 287


Um...

How would sittting in a giant robotic ball be classic Sonic gameplay? Don't worry, We'll find a way. I was thinking some simple logic could be used with emitters and magnetic keys on the sackbot's circuit board.
2010-08-27 21:58:00

Author:
gamerC0LA64
Posts: 274


Guys, no arguing...Let's all play nice. I think we can make it possible with LBP2 logic, AGAIN the game hasn't even come out, so how do we know what we can do yet? Let's not think about technical aspects that much yet. Let's focus on level names, themes, bosses, plot, etc. Things that are logical to think about when the games is two months away.2010-08-27 22:53:00

Author:
TheZimInvader
Posts: 3149


Um...

How would sittting in a giant robotic ball be classic Sonic gameplay? Don't worry, We'll find a way. I was thinking some simple logic could be used with emitters and magnetic keys on the sackbot's circuit board.

erm...because classic Sonic gameplay was essentially a pinball that moved like a pinball, but could jump.
2010-08-27 23:01:00

Author:
synchronizer
Posts: 287


erm...because classic Sonic gameplay was essentially a pinball that moved like a pinball, but could jump.

But, didn't you want to see spindash?
That wasn't in the original, classic sonic!

But yeah Zim's right. Who knows howit could be recreated.
2010-08-27 23:06:00

Author:
Jedi_1993
Posts: 1518


I totally agree with you there needs to be a new sonic game made on LBP2 and I am a massive Sonic fan, just ask me how long I have been waiting for Sonic 4... 16 BLOODY YEARS! There are some things that worry me though. Firstly, do you need voice actors, the best sonic games are the ones where the cast is seen and not heard, I'm not saying there can't be cut scenes just that they should just have amazing music playing over them and let the sackbots tell the story. Also, do you really need any extra characters apart from sonic, tails, knuckles, Robotnick and metal sonic, Amy is an awful character and does nothing apart from moan to sonic that he doesn't spend enough time with her. It would be funny if we could make reference to them but in a funny way, like big the cat made into dog food or something like that. Oh and I am willing to help in any way shape and form with this project, if my ranting hasn't put you off lol.2010-08-27 23:19:00

Author:
shotgun_69
Posts: 157


Amy wasn't bad in Sonic CD. Just a Minor character. Mighty was only in 2 games. SegaSonic Arcade and Knuckles' Chaotix.

Anyway... Zone 4

Could be...
2010-08-27 23:41:00

Author:
gamerC0LA64
Posts: 274


Ice/snow themed?
How about... Frozone!
No, that's been done.
Glacier zone?
Hmmm...
2010-08-27 23:48:00

Author:
Jedi_1993
Posts: 1518


I have some Zone concepts... but anyway, you guys are totally missing the point of my ball machine concept.

Have a control seat on a blue ball about the size of Sonic in his jumping sprite. Attach speed boosters on the left and right of it. Also a jumping mechanism on bottom. Add a motor-bolt to increase the Sonic ball's speed when going down hills. It's a lot more complicated than that, but the horizontal speed boosters would be used for spin-dash, based on which direction you are oriented. Anyway, this would be how it would be done if all else failed. I'm not a very big fan of emitters either. Anyway, maybe it's easier in LBP 2. who knows?
2010-08-28 00:08:00

Author:
synchronizer
Posts: 287


I have some Zone concepts... but anyway, you guys are totally missing the point of my ball machine concept.

Have a control seat on a blue ball about the size of Sonic in his jumping sprite. Attach speed boosters on the left and right of it. Also a jumping mechanism on bottom. Add a motor-bolt to increase the Sonic ball's speed when going down hills. It's a lot more complicated than that, but the horizontal speed boosters would be used for spin-dash, based on which direction you are oriented. Anyway, this would be how it would be done if all else failed. I'm not a very big fan of emitters either. Anyway, maybe it's easier in LBP 2. who knows?

Ah, I see what you mean. Have sonic as a vehicle, rather than a sackbot.
I thought you meant the player jumps into the 'ball' vehicle when needed.
That sounds reasonable, considering what has been shown for LBP2.
But ultimately it is gamerC0LA64 's decision.
2010-08-28 00:11:00

Author:
Jedi_1993
Posts: 1518


Yep, that's exactly what I mean. Anyway, I was just presenting that idea so you guys have the option. In other news... in the poll I voted will help with other things but I can help with level design as well sometimes I can't be on all the time, but if you guys need some help, I'd be glad to offer advice.2010-08-28 01:04:00

Author:
synchronizer
Posts: 287


Am guessing Zone 4 is going to be an ice zone so why not make it an ice/water zone and call it "Melting Glacier Zone".

The level is mostly ice in the first stage but for the 2nd stage it's melting ice, maybe due to Robotnik or a stage boss, where you have to run up the level pretty quick to not drown (but you can let the water catch up to you, kind of like the purple goo in chemical plant zone) and the 3rd stage is at the top of the level where the air is so cold it's turned the water freezing so you can't touch it (giving it the same properties of lava) but there's ice all around you. Can't think of anything for Robotnik the now but if I do I'll post it.
2010-08-28 01:22:00

Author:
shotgun_69
Posts: 157


Am guessing Zone 4 is going to be an ice zone so why not make it an ice/water zone and call it "Melting Glacier Zone".

How about Glacier Meltdown Zone instead. I think that sounds catchier XD I like the level idea, sounds quite fun. But another thing, are we able to take away sackboy's ability to swim? Sonic isn't supposed to swim in water but by default sackboy can...
2010-08-28 01:35:00

Author:
synchronizer
Posts: 287


Sonic has always been able to swim in water he just can't survive in it for long unless he swallows a bubble or is in a bubble. To cancel the ability for Sackboy to swim in the 3rd level, as I'm not sure if that's what you meant, just put some gas on of the water (which would give it a nice frozen effect) or something that hasn't been announced yet might be able to do it. As for Glazier Meltdown Zone, isn't that going against the 4 syllable per zone name since it's 5 lol, I'm just looking for excuses but I can't actually think of a Sonic zone with more than 4 syllables now.2010-08-28 01:43:00

Author:
shotgun_69
Posts: 157


If only we didn't need to put "zone" after the names, it'd be perfect. I still like it though. There are quite a few zones with four syllables, actually, like Angel Island Zone, Marble Garden Zone, Hidden Palace Zone, etc.2010-08-28 05:26:00

Author:
TheZimInvader
Posts: 3149


@synchronizer
Huuh?
there's nothing wrong with emitters
you push down and sackbot would in less then a blink of a eye be gone and you be
in your ball that you talked about, then when the ball time runs out you be back to normal,
its all easy enough, i already got the basic logic ideas down, but it all depends on
how unlazy everyone is, with enough work its not that hard, but im pretty lazy my self
yes i could do a lot of the level's logic if needed even still.*mew

And i like Amy just fine, but then again i like most of the females...
Not Sally though >_> and I say we need at least one female character
Call me girl crazy or whatever, but im not in to only guy characters in a story
even more so when theres over 3 main characters,
yeah i know what your getting at, you like the whole classic sonic feel
but yeah the first games should have made one, :E
Yeah i do have to say would be nice if there was a cooler classic female
but meh to late now :/


Hmmm, just a thought for the time zone. Shadow's chaos control?
Btw, those costumes look amazing!

Why thank you~ i put love in every stitch :3
2010-08-28 06:56:00

Author:
Lord-Dreamerz
Posts: 4261


Ok. I was thinking maybe not a snow level, because it's really cliched. I was thinking something completely original, like Music Plant and Sweet Mountain Zone.2010-08-28 12:30:00

Author:
gamerC0LA64
Posts: 274


Sonic has always been able to swim in water he just can't survive in it for long unless he swallows a bubble or is in a bubble. To cancel the ability for Sackboy to swim in the 3rd level, as I'm not sure if that's what you meant, just put some gas on of the water (which would give it a nice frozen effect) or something that hasn't been announced yet might be able to do it. As for Glazier Meltdown Zone, isn't that going against the 4 syllable per zone name since it's 5 lol, I'm just looking for excuses but I can't actually think of a Sonic zone with more than 4 syllables now.

What 2d Sonic games have you been playing. Sonic has never been able to swim underwater, PERIOD. He can only GO underwater,which essentially is just like out of water except the gravity is less (easy with gravity tool), and you can drown. (EXAMPLE: http://www.youtube.com/watch?v=UDgiNTxcIsI ) How are we to stop Sonic from Sackboy-style swimming when he's not supposed to?
2010-08-28 12:49:00

Author:
synchronizer
Posts: 287


Easy! Fake water! lulz, no.

Don't think about it Synchonizer. You'll hurt your brain. Just wait for the game or the Beta.
2010-08-28 12:53:00

Author:
gamerC0LA64
Posts: 274


Whatever you say XD. Anyway, as for level ideas, I had this one where you switch between the exterior and interior of the level. For example, you are outside of a crystal cave, but the only way to get in and out is by going through some special spin-tubes. This could easily be done with the level linking system MM is adding.2010-08-28 12:56:00

Author:
synchronizer
Posts: 287


That's a great idea! It'd be easy to use that as the 4th zone. But no cave. An original zone that uses that "gimmick"...

Hm...
2010-08-28 16:15:00

Author:
gamerC0LA64
Posts: 274


New zone, PLEASE READ!!. How about Speedway Moutain?

EDIT: OMG LOOK!! https://lbpcentral.lbp-hub.com/index.php?t=34225-New-cut-scene-footage-with-Alex-evens
2010-08-28 18:55:00

Author:
Nitranon77
Posts: 127


Fair point about the swimming, I was quite tired when I posted last night lol. What about if in Zone 3 Robotnik breaks the mould and captures Sonic, imprisons him a dungeon and Zone 4 is about him escaping from the dungeon but there are traps that put Sonic back inside the dungeon through out the level, where the enemies are worse than outside. It could be called Jail Break Zone maybe.2010-08-28 19:23:00

Author:
shotgun_69
Posts: 157


Sounds good, but maybe call it Egg Prison Zone? Possible name change .

Also, about the swimming, I think I recall that there's a power-up that lets you sink in water, but that might have been a fan-made power-up idea. I do not remember.
2010-08-29 02:16:00

Author:
synchronizer
Posts: 287


hmm wonder if we'll be able to make sackbots really heavy or light?
come to think of it that would have to do with gravity....
i wonder how gravity will work in water... hmmhmhmmmm... *mew
2010-08-29 10:59:00

Author:
Lord-Dreamerz
Posts: 4261


Why am i ignored!? Let me repeat...

New zone, PLEASE READ!!. How about Speedway Moutain?
2010-08-29 19:35:00

Author:
Nitranon77
Posts: 127


No, Nitranon. We already have Cyber highway and Crystal Cavern.

Combine those and we get your basic stage. Nice Zone name, though.
2010-08-29 20:39:00

Author:
gamerC0LA64
Posts: 274


Aw, Well ER.... Mechanical Madness?2010-08-29 21:13:00

Author:
Nitranon77
Posts: 127


1. Autumn Grassland Zone
2. Splash Resort Zone
3. Crystal Cavern Zone
------------------------------

Chronological Chaos Zone
Cyber Highway Zone
Aerial Assault Zone

Good, but we got Cyber Highway. You're doing good though. Let's think something that's NEVER been done in a Sonic game before...
2010-08-30 15:04:00

Author:
gamerC0LA64
Posts: 274


Make him half playable in 3d lol na that will never happen. How about we take a page from one of the stories from the sonic comic and have sonic go face to face with super sonic, to my knowledge that has never been done in a sonic game, I could be wrong though.2010-08-30 18:12:00

Author:
shotgun_69
Posts: 157


That's from Fleetway's Sonic the comic, from the UK. Not in a game. so... no Fleetway Super Sonikku.2010-08-30 19:38:00

Author:
gamerC0LA64
Posts: 274


Yep that comic was pretty nuts. There was an issue where Sonic was desintergrated by the death egg laser and it was an april fools joke. Here's an idea, how about trying to do the first Sonic game with a zone or level with a first person viewpoint. In theory, all you need to do is create a creature where the camera is behind it and zoomed in with Sonic's arms and legs, remember I said in theory there. The actual level could be like Mirrors Edge but with the Sonic twist, doing a loop the loop in first person would be nuts.2010-08-30 20:50:00

Author:
shotgun_69
Posts: 157


Yep that comic was pretty nuts. There was an issue where Sonic was desintergrated by the death egg laser and it was an april fools joke. Here's an idea, how about trying to do the first Sonic game with a zone or level with a first person viewpoint. In theory, all you need to do is create a creature where the camera is behind it and zoomed in with Sonic's arms and legs, remember I said in theory there. The actual level could be like Mirrors Edge but with the Sonic twist, doing a loop the loop in first person would be nuts.

yeah thats a idea, but remember
we are trying for a classic old sonic game feel,
so newer age sonic stuff is not needed. *mew
2010-08-30 20:59:00

Author:
Lord-Dreamerz
Posts: 4261


If it's just classic themed sonic zones we're doing then we just need to think of an element (oil, lava, water, sand, grass e.c.t) that hasn't been used in a sonic game before like... my minds gone blank lol. Leave this one with me.

How about a level based around smoke or fog?
2010-08-30 21:21:00

Author:
shotgun_69
Posts: 157


How about a level based around smoke or fog?

It don't have to be anything to do with the elements...
look at the ideas we been going with...

And next time unless you can't, just use the edit button
or wait longer for someone else to post mew
2010-08-31 20:02:00

Author:
Lord-Dreamerz
Posts: 4261


It don't have to be anything to do with the elements...
look at the ideas we been going with...

And next time unless you can't, just use the edit button
or wait longer for someone else to post mew

I'm sure I don't know what you mean lol but looking at the ideas we have so far which, if I'm not mistaken are; Autumn GRASSland, SPLASH Resort and CRYSTAL Cavern (not knocking the zones btw as they sound awesome) I see a lot of element type things in there names. You may not need to think about elements but to make a game with a "classic old sonic game feel" it's a good place to start. Get the element then build the level from it like the old games. So... fog anyone?
2010-08-31 21:55:00

Author:
shotgun_69
Posts: 157


I'm sure I don't know what you mean lol but looking at the ideas we have so far which, if I'm not mistaken are; Autumn GRASSland, SPLASH Resort and CRYSTAL Cavern (not knocking the zones btw as they sound awesome) I see a lot of element type things in there names. You may not need to think about elements but to make a game with a "classic old sonic game feel" it's a good place to start. Get the element then build the level from it like the old games. So... fog anyone?

Umm we have made a lot more then 3 zones...
theres like 4 or 5 so more then that,
One is a Zone that is a time shifting zone, forgot its name,
where all time keeps speeding up and down in the level, *mew

And unless i don't know my sonic games (and im pretty sure i do)
The Citys/Casino levels in the old games are not a element,

As for fog... i don't know, i'd need more then that to go off of for a idea....
2010-08-31 22:30:00

Author:
Lord-Dreamerz
Posts: 4261


If only people payed attention to my ideas...2010-08-31 22:40:00

Author:
Nitranon77
Posts: 127


Your not getting what I'm saying maybe element isn't the right word... how about theme. So, Casino Nights theme was neon and also, to a certain extent, gambling (what with those ******* slot machines), if I'm not mistaken there was an theme of light and the circus in Carnival Night Zone and there's the theme of time but this is besides the point.

Fog was just a suggestion as the idea of trying to outrun fog or the screen going foggy and just seeing the outline of sonic sounded pretty cool. Also, how about a LittleBigPlanet themed sonic level or they could be the special stages. We could make it that you have to beat AI sackbots or get a high enough score at sonic themed challenges to get a chaos emerald, kind of like the structure of the levels in LBP.
2010-08-31 23:20:00

Author:
shotgun_69
Posts: 157


Your not getting what I'm saying maybe element isn't the right word... how about theme. So, Casino Nights theme was neon and also, to a certain extent, gambling (what with those ******* slot machines), if I'm not mistaken there was an theme of light and the circus in Carnival Night Zone and there's the theme of time but this is besides the point.

Fog was just a suggestion as the idea of trying to outrun fog or the screen going foggy and just seeing the outline of sonic sounded pretty cool. Also, how about a LittleBigPlanet themed sonic level or they could be the special stages. We could make it that you have to beat AI sackbots or get a high enough score at sonic themed challenges to get a chaos emerald, kind of like the structure of the levels in LBP.

Well then theme is different,
and LittleBigPlanet themed sonic level? no idea what your trying to say,
as for special stages.... hmmm theres so many different ideas here,
all the sonic games they worked differently then the last, me my self i liked how the first game did it best,
but we are not limited to anything thats been made so its hard thinking up a idea for the mini levels/special stages,
Hmmmm....

as for the fog... guess you could do stuff like have fog/cloud monsters, guess there be lots of cloud themed things
in the level, as fog is more or less clouds anyways *mew
2010-09-01 00:29:00

Author:
Lord-Dreamerz
Posts: 4261


LBP themed level as in it's not sackboy in a sonic themed level it's sonic in a LBP themed level. In the first game you had the main levels then you had the challenge levels to go along with them. What I'm saying is that we can make them the special stages because in a way they are the special stages and it would be something people aren't expecting. For example we could have a special stage where you need to lead sackbots around a maze without over 5 getting killed and then you get rewarded with a chaos emerald. Could even make it if you get all the chaos emeralds you get a secret ending.

IDEA why don't we do a level where robotnik has a weather machine so the level can change on the fly, from sunny to hailstorm to fog to monsoon to hurricane or something like that. Could call it Climate Zone or Storm Run Zone.
2010-09-01 01:39:00

Author:
shotgun_69
Posts: 157


LBP themed level as in it's not sackboy in a sonic themed level it's sonic in a LBP themed level. In the first game you had the main levels then you had the challenge levels to go along with them. What I'm saying is that we can make them the special stages because in a way they are the special stages and it would be something people aren't expecting. For example we could have a special stage where you need to lead sackbots around a maze without over 5 getting killed and then you get rewarded with a chaos emerald. Could even make it if you get all the chaos emeralds you get a secret ending.

IDEA why don't we do a level where robotnik has a weather machine so the level can change on the fly, from sunny to hailstorm to fog to monsoon to hurricane or something like that. Could call it Climate Zone or Storm Run Zone.

You ARE NOT Sackboy in LBP sonic levels,
You ARE A Sackbot dressed as Sonic in LBP sonic levels,

And your trying to say make mini levels that Don't look like is from sonic's world?
Nah thats not interesting,

And yes i like the weather machine idea, very cute old cartoon world like~ *mew
2010-09-01 01:48:00

Author:
Lord-Dreamerz
Posts: 4261


No I'm saying make LBP themed challenges in a Sonic style for the Special Stages.2010-09-01 03:06:00

Author:
shotgun_69
Posts: 157


Oh! Fog - we could have a creepy, foggy forest zone. At a certain time intervals the screen will fog up so much, you can only see the outline of Sonic and the obstacles, so you have to be extra careful. It could be named...Hmm...Errr...

Oh, I like the weather machine idea. Constantly changing weather in the zone - or just the boss battle, don't know which you meant - could make for some interesting obstacles.
2010-09-01 06:45:00

Author:
TheZimInvader
Posts: 3149


Weather machine is very interesting. we shall keep that in mind. Now, I was thinking, besides having the HUB world as a Save File level loader, we could also Have each level start in a room. The room has a few sticker slots and a direct control seat. The sticker slots can be used to load how many Emeralds you have, and possibly include unlockable characters (Only after you beat the final boss and have the 7 emeralds. This could also allow us to implement Super Sonic.2010-09-01 13:38:00

Author:
gamerC0LA64
Posts: 274


Oh! if you get a colored emerald you get a sonic suits thats that color!2010-09-02 02:09:00

Author:
Nitranon77
Posts: 127


Let's think about what kind of unlockable characters you can play as. Definitely Tails, Knuckles, and Mighty, Super Sonic..Anyone else?2010-09-02 03:34:00

Author:
TheZimInvader
Posts: 3149


If we are going to do unlockable characters then will they each have the proper abilities of each character such as Knucles being able to glide/climb walls and tails being able to fly. If they do have those abilities then we're going to have to create the characters first in the game, then find a way of making all the levels work with those abilities. There is the other point as well that if we don't give people the abilities then they can just play through the game with the official LBP Sonic costume pack. It does sound cool to have Super Sonic in the game as it's traditional and it just means speeding sackboy up a bit but any other playable characters would just complicate things, as the past 16 years has shown *chortle*.

I like the idea of having a HUB (as long as it isn't full of the same charming characters from sonic next gen lol) but what if instead of having the emeralds in a room before each level, there was a shrine that held them in the HUB and when you have placed them all in the shrine there's a cut scene where they all come together as one and form the master emerald which you get to hold onto and at the start of each level there's a trigger you need to place it in to activate super sonic during the level.
2010-09-02 04:35:00

Author:
shotgun_69
Posts: 157


for playing unlockable characters,i feel the players will gain the advantage of utilizing a special ability.for example, if sonic couldn't reach a place before,then either knuckles or tails can reach to that area.also how about rewarding players for trying new characters?2010-09-02 04:59:00

Author:
majormel84
Posts: 398


Rewarding is good. Shotgun, we are using sackbots which the player cannot customize. I also wanted to bring back the fun of being able to play as Tails and Knuckles in Sonic 3 & Knuckles. Mighty is barely used, so he needs attention. And the Chaos Emeralds and Master Emerald are seperate. But I liked your Idea. We can have the Master Emerald Shrine in the HUB, with Knuckles guarding it (HUB will not relate to story, just really a great place to hang out.) You will have Chaos Emerald stickers from the special stages, which you will place on each of the pillars of the shrine. Doing so will give you a sticker allowing you to activate Super Sonic before every stage.2010-09-02 13:33:00

Author:
gamerC0LA64
Posts: 274


Now what are we going to do if multiple players enter the level?2010-09-02 17:58:00

Author:
TheZimInvader
Posts: 3149


You guys are mean im not suggesting no more, Ill just shut the ******* up......2010-09-02 22:51:00

Author:
Nitranon77
Posts: 127


What are you talking about? Why are you calling us mean? I didn't do anything mean to you as far as I know. :|
Just because someone may not respond to your idea doesn't mean they're ignoring you. There have been plenty of posts that haven't been replied to concerning ideas, and I don't see them complaining.
2010-09-02 23:13:00

Author:
TheZimInvader
Posts: 3149


You guys are mean im not suggesting no more, Ill just shut the ******* up......

I'm sorry, but your latest idea has no place in a classic Sonic recreation.
2010-09-03 00:19:00

Author:
synchronizer
Posts: 287


Nitranon, you're gonna be a big part of the project. You don't have to get frustrated by our brainstorming sessions, just because no one is listening.

Also, Eggman's theme (SA2) is amazing.

Zim, if multiple players enter, we can have spare direct control seats. The thing is, we can add simple logic to make sure that no one can start playing without the first player.
2010-09-03 00:25:00

Author:
gamerC0LA64
Posts: 274


Could be both....

great idea! sry i replied to this so late.

also i think i figured out how to make special moves for characters (especially how to make tails fly.)

since ive been studying up on lbp's circut boards and other nifty stuff.
and do we have a voice for sonic?
2010-09-03 01:23:00

Author:
majormel84
Posts: 398


You could put the sonic costume on a sackbot, tweek the speed to fast, and as soon as sackboy enters, he's in a direct control seat controlling that sackbot!

You could also use the layer shifting thing to make loop the loops - If that tool is flexible enough...

(Or has that been suggested? Sorry... Too many pages to check!!)
2010-09-03 01:58:00

Author:
Weretigr
Posts: 2105


Thanks everyone but i just wanna be apart of this.
is it possible to hide DCS? Cause if you were controling sonic (sackbot) how would the camera focus on him if the DCS is off screen?
2010-09-03 04:26:00

Author:
Nitranon77
Posts: 127


Thanks everyone but i just wanna be apart of this.
is it possible to hide DCS? Cause if you were controling sonic (sackbot) how would the camera focus on him if the DCS is off screen?

um im not sure... maybe we should wait for lbp2 to arrive.or some one might know the answer.........
2010-09-03 07:35:00

Author:
majormel84
Posts: 398


I'm getting a bit worried. It would be awesome to have Knuckles and Tails playable in the game but I think we should focus on just Sonic for the time being. I'm not saying we should forget about the other playable characters I just have memories of the past 16 years and Sonic games getting crap because to many playable characters where introduced. Also, we don't want to get ahead of ourself, this project is going to take a hell of a lot of work and adding other characters to the mix right now will just add to that. Maybe, we could just have Sonic in this game and if (or should I say when) it takes off we could add Knuckles and Tails to it or even have them in the sequel.2010-09-03 12:55:00

Author:
shotgun_69
Posts: 157


I have been told that DCS can be hidden for my Spyro series so, yea that isn't a problem. (unless it isn't true, probably ask someone who went to the Game Jam)
Here (https://lbpcentral.lbp-hub.com/index.php?t=28726-New-Tools-Features-and-Updates-in-LittleBigPlanet-2&p=501877#post501877) is the link to the question, and Syroc's reply below it.

The hidden characters could be extra skins. Like in Ratchet & Clank. They look different but the gameplay stays the same.
So You could play as Knuckles, Tails, Shadow etc but they would all behave as sonic would.
Do you think this would work better?
2010-09-03 13:01:00

Author:
Jedi_1993
Posts: 1518


Na, the extra characters should have there abilities as it'll disappoint people if they just play the same as Sonic but maybe we should put them on the bench and focus on more important stuff for the time being like story, level planning and level design for the time being.2010-09-03 14:14:00

Author:
shotgun_69
Posts: 157


that and im sure i could help with how the other charaters work im good at logic
but im the costume maker for this project so i won't have a lot of work like the others,
but then again that was because im going to be a lot more busy with my own level series
then this one, but i think while im working on the logic for my own levels i should come up
with some ideas for this one's. *mew
2010-09-03 15:09:00

Author:
Lord-Dreamerz
Posts: 4261


OK! We need a composer. Also, all members of the project (first post), add me on PSN. My ID is in my description to the side.

I will be doing concept arts in a bit. I'll upload them when finished. They will have little sketch Sonic's, so you'd better like it. I was also thinking that we should separate the main single player campaign, and make something in vein of Color's co-op mode.
2010-09-04 16:19:00

Author:
gamerC0LA64
Posts: 274


I can compose, Plus voice acting isnt any logic anyway. So i'd love to help with that!2010-09-04 16:31:00

Author:
Nitranon77
Posts: 127


OK! We need a composer. Also, all members of the project (first post), add me on PSN. My ID is in my description to the side.

I will be doing concept arts in a bit. I'll upload them when finished. They will have little sketch Sonic's, so you'd better like it. I was also thinking that we should separate the main single player campaign, and make something in vein of Color's co-op mode.

I could add you... but your user name is so unpretty and full of numbers etc~
Sorry im wired. and i been trying to find people to take off my list already as it is also~ *mew
hmm i may still do it sometime or another... p:
2010-09-04 16:44:00

Author:
Lord-Dreamerz
Posts: 4261


Sure. I was actually thinking of flat out changing it just to Cola. Simple and slides off the tounge, I guess. Nitranon, you can help with composing.2010-09-04 19:32:00

Author:
gamerC0LA64
Posts: 274


guys what about advetisment?since media molocule said once levels are uploaded,they automatically have a page on lbp.me(a website they are working on) so...... we should have a advertisment team!2010-09-05 05:32:00

Author:
majormel84
Posts: 398


guys what about advetisment?since media molocule said once levels are uploaded,they automatically have a page on lbp.me(a website they are working on) so...... we should have a advertisment team!

I think it depends on how lbp.me works. If there is a spotlight-esque area then maybe...
2010-09-05 09:08:00

Author:
Jedi_1993
Posts: 1518


Once we get the ball rolling with building and planning, I'm sure that we might be able to advertise on The Sonic Stadium. If not, we can post a thread on SSMB (Sonic Stadium Message Board)2010-09-05 12:56:00

Author:
gamerC0LA64
Posts: 274


Sure. I was actually thinking of flat out changing it just to Cola. Simple and slides off the tounge, I guess. Nitranon, you can help with composing.

Hmm Cola does sound nicer :3

To bad we can't make the Eggman costume Fat, :o He looks so odd being skinny. *mew
2010-09-05 17:36:00

Author:
Lord-Dreamerz
Posts: 4261


Once we ge the ball rolling with building and planning, I'm sure that we might be able to advertise on The Sonic Stadium. If not, we can post a thread on SSMB (Sonic Stadium Message Board)

i remember both websites and also you can try green groove zone.
2010-09-05 20:39:00

Author:
majormel84
Posts: 398


Hmm Cola does sound nicer :3

To bad we can't make the Eggman costume Fat, :o He looks so odd being skinny. *mew

Well, I sorta found a way around that. We just give him a small head. Funny Head Size = Yes.

Also, majormel. That is too close to Green Grove Zone from Sonic 3D Blast
2010-09-06 13:07:00

Author:
gamerC0LA64
Posts: 274


Hey! Smart thinking, we could do the funny head size on the Sackbot. I forgot about that. 2010-09-06 19:23:00

Author:
TheZimInvader
Posts: 3149


Well, I sorta found a way around that. We just give him a small head. Funny Head Size = Yes.

Also, majormel. That is too close to Green Grove Zone from Sonic 3D Blast

i meant theres a website called green grove zone
2010-09-07 07:48:00

Author:
majormel84
Posts: 398


Ever since I first saw Sonic the Hedgehog (Which, if I recall correctly, was in a teaser for the TV show, Sonic X. Saw that teaser when I was 5 or 6.) I was an instant fan.

just how old ARE YOU???

i've been a sonic fan since the first game ever made in history....

i just hope you arent going to be referencing any of the horrible sonic games (anything after sonic adventure 2 was pure fail)

[B]pure fail sonic games you shouldn't include:
sonic heroes
sonic wii titles
sonic DS titles

but yeah other then that keep the old games and the sonic adventure 1 & 2 elements alive and you'll do fine

also just throwing it out there...maybe you should make your own story in the sonic universe...just sayin sorta tired of seeing game clones in LBP it would be nice to see how original people can be in LBP2....and if you love sonic so much you can still make a sonic game...jus sayin make it original...your own story and your own plots...hell even make a new hedgehog to join the party and such....just thought id throw that out there tho
2010-09-07 09:04:00

Author:
Shadowcrazy
Posts: 3365


just how old ARE YOU???

i've been a sonic fan since the first game ever made in history....

i just hope you arent going to be referencing any of the horrible sonic games (anything after sonic adventure 2 was pure fail)

pure fail sonic games you shouldn't include:
sonic heroes
sonic wii titles
sonic DS titles

but yeah other then that keep the old games and the sonic adventure 1 & 2 elements alive and you'll do fine

also just throwing it out there...maybe you should make your own story in the sonic universe...just sayin sorta tired of seeing game clones in LBP it would be nice to see how original people can be in LBP2....and if you love sonic so much you can still make a sonic game...jus sayin make it original...your own story and your own plots...hell even make a new hedgehog to join the party and such....just thought id throw that out there tho

Don't forget the worst one: Sonic the Hedgehog (2006)
The controls were horrible, story confusing. The only good thing was the addition of Silver (Though another hedgehog? Getting a tad boring)

Personally I think the GBA sonic games (The advance series) have been brilliant. Can't wait for Sonic 4 Chapter 1.
2010-09-07 16:40:00

Author:
Jedi_1993
Posts: 1518


i dont count the 2006 version because the story wasnt completely horrible...it was decent...just the controls were god awful...but in this case since this is a LBP2 series the controls of another game and camera dont matter...so for me 2006 version was passable...since it wasnt a stupid sword or ring and using a wii controller to steer sonic like if he was some ****ing car driving on his own

but yeah the GBA ones were pretty good too

IMO tho the sonic adventure series of 1 & 2 were the best and most advanced sonic games to ever release...but then again that was the last time the ORIGINAL sonic team was still together...then they stopped making beautiful consoles like the dreamcast and everything went to ****...and to be honest...if SEGA kept on making consoles...they would have surpassed M$ and SONY EASILY since the dreamcast was so advanced it was part of the ps2/xbox generation and those systems DIDNT EVEN EXIST at the time....so you could imagine how great their tech woulda been when right now....

but yeah im rambling now....2006 was passable...but to be honest the OP should just make his own story in the Sonic universe...would be much better to see how creative he would get with the world/characters of sonic the hedgehog
2010-09-07 18:48:00

Author:
Shadowcrazy
Posts: 3365


i dont count the 2006 version because the story wasnt completely horrible...it was decent...just the controls were god awful...but in this case since this is a LBP2 series the controls of another game and camera dont matter...so for me 2006 version was passable...since it wasnt a stupid sword or ring and using a wii controller to steer sonic like if he was some ****ing car driving on his own

but yeah the GBA ones were pretty good too

IMO tho the sonic adventure series of 1 & 2 were the best and most advanced sonic games to ever release...but then again that was the last time the ORIGINAL sonic team was still together...then they stopped making beautiful consoles like the dreamcast and everything went to ****...and to be honest...if SEGA kept on making consoles...they would have surpassed M$ and SONY EASILY since the dreamcast was so advanced it was part of the ps2/xbox generation and those systems DIDNT EVEN EXIST at the time....so you could imagine how great their tech woulda been when right now....

but yeah im rambling now....2006 was passable...but to be honest the OP should just make his own story in the Sonic universe...would be much better to see how creative he would get with the world/characters of sonic the hedgehog

Everyone is entitled to their own view (Except h4hers).
An original story would be good, but shouldn't deviate too far from Eggman wants X to rule/destroy Y. Try too keep it simple. Though an unexpected plot twist would be good too!
2010-09-07 18:52:00

Author:
Jedi_1993
Posts: 1518


lol the unexpected plot twist better be something else instead of

eggman: "OMG we now have a common enemy so we have to work together to stop it, but then i'll go back to being evil and trying to make another creation that'll go horribly wrong so we'll have to do this again sometime"
2010-09-07 19:01:00

Author:
Shadowcrazy
Posts: 3365


lol the unexpected plot twist better be something else instead of

eggman: "OMG we now have a common enemy so we have to work together to stop it, but then i'll go back to being evil and trying to make another creation that'll go horribly wrong so we'll have to do this again sometime"

He is making this game like the most old ones but not in anyway a copy of them,
(try to think the first sonic game up to Around Sonic CD)
the story is Original enough just not anything new as far when it comes to the basic set up,
its just Eggman and Metel sonic being evil trying to take over stuff and what not,

there are no new characters, and honestly thats a good thing,
the characters are, Sonic, Tails, Knuckles, Amy(was requested by me) Umm the armadillo guy(the project head likes him)
Metel sonic and Eggman~

I was requested to be the costume overlord of this project xP So all costumes will be done by me~
Clearly im not the story writer here, so i have no idea how the story will end up as,
but 2 of the zone ideas were requested by me *mew

I hope they make another Sonic game like Sonic unleashed but take away the werehog and dumb sidekick
and make the hubs better and a real supersonic battle, the battle was badly put together,
and for the love of all thats good add chao back @_@ Then it be a wonderful game :3 *mew
2010-09-07 20:53:00

Author:
Lord-Dreamerz
Posts: 4261


He is making this game like the most old ones but not in anyway a copy of them,
(try to think the first sonic game up to Around Sonic CD)
the story is Original enough just not anything new as far when it comes to the basic set up,
its just Eggman and Metel sonic being evil trying to take over stuff and what not,

there are no new characters, and honestly thats a good thing,
the characters are, Sonic, Tails, Knuckles, Amy(was requested by me) Umm the armadillo guy(the project head likes him)
Metel sonic and Eggman~

I was requested to be the costume overlord of this project xP So all costumes will be done by me~
Clearly im not the story writer here, so i have no idea how the story will end up as,
but 2 of the zone ideas were requested by me *mew

I hope they make another Sonic game like Sonic unleashed but take away the werehog and dumb sidekick
and make the hubs better and a real supersonic battle, the battle was badly put together,
and for the love of all thats good add chao back @_@ Then it be a wonderful game :3 *mew

That's pretty much it? :'3

The Armadillo is Mighty.

also, Sonic Colors is basically what you just described. I also have a new costume project for you. Make the little animals that pop out of Badniks pleases!

We can use sackbots and shrink the m down to create the animals that fuel Eggman's evil robots.
2010-09-07 21:02:00

Author:
gamerC0LA64
Posts: 274


That's pretty much it? :'3

The Armadillo is Mighty.

also, Sonic Colors is basically what you just described. I also have a new costume project for you. Make the little animals that pop out of Badniks pleases!

We can use sackbots and shrink the m down to create the animals that fuel Eggman's evil robots.

Sonic colors??? never heard of it,
and sure, just little random animals right? i'll do it when we start working on this,
i don't want to take up my costume room for them all right now :3 *mew
2010-09-07 21:12:00

Author:
Lord-Dreamerz
Posts: 4261


lol Mighty the Armadillo? so he's the only one going in? or are the rest of the Chaotix going to be there?

anyways woulda been nice have an original story...i wouldnt mind joining to think one up for the group...but yeah

and a new character or two wouldn't be bad...to be honest im just tired of video game clones...it would be nice to see some original story and new characters or two (like yours sozo...its original and you could always add a sidequest where you end up in the sonic universe or something)

anyways thats my 2 cents about it

also never played sonic unleashed and never want to....my true love of Sonic 3D platforming will ALWAYS be the sonic adventure series and ONLY them since that was the last time the GOOD sonic team made a game before splitting up..and yeah sonic adventure 2 had the best chao care center ever made and making a new sonic adventure for the ps3 with a even more detailed chao care system would win my heart...sadly thats going to be a myth

anyways lol im rambling again...but yeah originality would make this project more interesting...since you can bet you're not the only human in this universe who's made/making a sonic level series....jus sayin
2010-09-07 21:12:00

Author:
Shadowcrazy
Posts: 3365


@Shadowcrazy
Hmm i think hes just making this for the classic sonic game lovers, so to much new stuff would upset them,
and who should make a sidequest to sonic universe? because no way am i doing that, im trying to
make my series be 100% original no cross overs~ im somewhat rewriteing the story for my
series right now so i'll be a bit, im been having lazyness troubles so i still need to get a lot of stuff done etc,
sorry for the long wait but when i post something new... theres going to be a looooot of new stuff added,
like im working on new side characters :3 got to say im loving them xD *mew
2010-09-07 21:30:00

Author:
Lord-Dreamerz
Posts: 4261


lol i wasnt telling you to do that...im just saying you have the freedom to do that...

and you dont have to fill it up with new stuff...since addition of silver the hedgehog and mephiles the dark didnt upset anyone...just when they did something ridiculous like a werehog...

but yeah :/
2010-09-07 21:40:00

Author:
Shadowcrazy
Posts: 3365


lol i wasnt telling you to do that...im just saying you have the freedom to do that...

and you dont have to fill it up with new stuff...since addition of silver the hedgehog and mephiles the dark didnt upset anyone...just when they did something ridiculous like a werehog...

but yeah :/

Really? i was the other way, i hated silver the hedgehog, it was like, more sonic clones... Ewww....
Shadow was the only one i was ok with, besides hes a cool butt
i was ok with the werehog my self, it was just a one time thing, i just never want to see it done again is all

im ok with new characters every here and there, but the problem is they do it every new game :I
it gets annoying fast and because of this, all the old ones get less story time. stories need new characters
sometimes after a while but my favorites are when they don't go past 5 main characters i hate feeling flooded
with meaningless people who only point is to take away some of the story time from the others,
some story writers are just bad at making storys because like when you see they add new characters only
because they ran out of ideas, a good story writer does not so easily ran out of ideas and won't just
add new people because they can't think of anymore for the ones they have made already,

so what im saying is they been adding way to many over time, some new ones from time to time is good,
but not like they have been,

PS: and i really dislike that sidekick on Sonic unleashed, :I *mew
2010-09-07 22:48:00

Author:
Lord-Dreamerz
Posts: 4261


lol well nintendo already murdered sonic (jesus christ SEGA get the hint...GO BACK TO CONSOLES)
so yeah i agree there's no need for many new characters...but to be honest sometimes we NEED new characters since much of the same old thing in different situations gets boring after a while...sonic adventure was great with Chaos(main villain)...and sonic adventure 2 did better BECAUSE of a new addition to the roster (shadow)...so to me new characters arent bad since it makes the world more alive and not like "oh these happen to be the ONLY anthropomorphic creatures in existence" but like you said currently they do this without thinking it through and messing it up

there needs to be a balance

but im sure in this project making your own characters wouldnt be bad since we could help each other out with ideas and such to bring out some QUALITY products
2010-09-07 23:34:00

Author:
Shadowcrazy
Posts: 3365


@Shadowcrazy
I never got the idea when people say nintendo owns sonic what they mean,
after saga stop having thier own system Sonic did not leave to nintendo,
he just became homeless and had to do side jobs by working for anyone he could,
and thats why we see him on PS3, DS, Wii, X-box etc,

And balance is indeed the key~
like how im adding characters to my story but they are side characters that have side storys etc,
im makeing sure that the true main characters get most of the story time and im going make sure
it stays that way, other characters do need to be added from time to time to give the main characters
even more story but like you said theres a balance and to many should never be added and they should
not take up to much of the story and if they do, it should only be for a short while untill it goes back
to the main characters, i just really dislike stories that do things like have 20 plus main characters
and because of that hardly any of them have real story and they become flat with no personality
and you start to miss the characters you do like,

yeah SA1 and SA2 were great and was indeed one of their last good made ones,
while all the others to come after it feeling like almost jokes, then again it don't help
Sonic team said we could not careless what are fans think or want, *mew

if they would stop being retarded for one minute they would see fans is why they can keep making games at all,
without fans they not able to keep making games, if your a new fan or a old one, the fans are what matters
its not as if they are like us, just one person making games as he sees fit, they are a big group who only
do what they do to make money, so maybe its about time they stop being full of them selfs and care what
us the fans in general think and like? its a idea anyways~ Yohohohoo~

PS: I'm not in anyway the Head of this project, talk to the Project head about adding new characters etc
if thats what you want, we just like the idea of it being like the old games without adding to much new things, *mew
2010-09-08 00:46:00

Author:
Lord-Dreamerz
Posts: 4261


yeah pretty much sonic is doing odd jobs to survive...but what the companies ask of him is so retarded its just so sad

and im still waiting on your project lol

and thats a surprise to hear sonic team hates their fans....but then again those are the new guys...the ones who made SA1&2 loved us all and thats why we had quality gaming...but thats just a dead dream

also im aware of you not being the head..the shoe gave it away :3 lol but yeah i just dont bother telling him/her about it simply because the discussion here in this thread is good enough information to make a decision upon
2010-09-08 01:10:00

Author:
Shadowcrazy
Posts: 3365


yeah pretty much sonic is doing odd jobs to survive...but what the companies ask of him is so retarded its just so sad

and im still waiting on your project lol

and thats a surprise to hear sonic team hates their fans....but then again those are the new guys...the ones who made SA1&2 loved us all and thats why we had quality gaming...but thats just a dead dream

also im aware of you not being the head..the shoe gave it away :3 lol but yeah i just dont bother telling him/her about it simply because the discussion here in this thread is good enough information to make a decision upon

Zheheh... it still makes me wonder what Sonic would have been like if it stay at a America company,
It was made by mostly Japanese people in america then after what was it? sometime around after Sonic CD
they moved it to a new Japanese company in Japan,
makes me wonder if it came back to the USA how it would be :o *mew
2010-09-08 01:42:00

Author:
Lord-Dreamerz
Posts: 4261


Zheheh... it still makes me wonder what Sonic would have been like if it stay at a America company,
It was made by mostly Japanese people in america then after what was it? sometime around after Sonic CD
they moved it to a new Japanese company in Japan,
makes me wonder if it came back to the USA how it would be :o *mew

lol that's my excuse for the wii and DS titles
2010-09-08 01:45:00

Author:
Shadowcrazy
Posts: 3365


lol that's my excuse for the wii and DS titles

What about the Sonic and Wii/DS games? you lost me somewhere~ o.o
2010-09-08 01:53:00

Author:
Lord-Dreamerz
Posts: 4261


they're the most horrible creations ever made...nintendo is stupid, and their ideas are retarded...and with the sonic games they've made it's like they're TRYING to kill SEGA...which wouldnt be surprising as SEGA was the best of the console developers2010-09-08 02:05:00

Author:
Shadowcrazy
Posts: 3365


they're the most horrible creations ever made...nintendo is stupid, and their ideas are retarded...and with the sonic games they've made it's like they're TRYING to kill SEGA...which wouldnt be surprising as SEGA was the best of the console developers

Ah i see now xD; yeah true.... but was it nintendo ideas? or Sonic team's?
really i think its Sonic team as they are the ones who say what they will end up making,
i really... Really think we need a new Sonic team badly :/

And anyone up for making a Chao garden?
if its going to be hard as im thinking.... and that being on the level of a nightmare~
i don't have the time or energy to make something on that level,have my own project to worry about,
but it sure would be awesome (^-^) *mew
2010-09-08 02:13:00

Author:
Lord-Dreamerz
Posts: 4261


lol im sure its nintendo...only their stupidity lol

as for chaos...they would be nice...just there would be no breeding system or any chao care system ATM until someone makes a buttload of micro chips to make it happen
2010-09-08 02:19:00

Author:
Shadowcrazy
Posts: 3365


lol im sure its nintendo...only their stupidity lol

as for chaos...they would be nice...just there would be no breeding system or any chao care system ATM until someone makes a buttload of micro chips to make it happen

yes thats why i said it be a nightmare... but as it is no one has made a real giga pet system on LBP
this would be a one of a kind first for LBP... but man we'd need a Logic Guru for it... ;_;
2010-09-08 02:33:00

Author:
Lord-Dreamerz
Posts: 4261


yes thats why i said it be a nightmare... but as it is no one has made a real giga pet system on LBP
this would be a one of a kind first for LBP... but man we'd need a Logic Guru for it... ;_;

pretty much all our mods here working together...but im not sure they'd really want to
2010-09-08 02:45:00

Author:
Shadowcrazy
Posts: 3365


pretty much all our mods here working together...but im not sure they'd really want to

Umm Yohoho x) I don't think it take all the mods, its LBP2 we are talking about here,
every I if i really wanted to could do it but im to busy to also work on something of that level,
but i guess it depends on how easy LBP2 makes it :o *mew
2010-09-08 03:02:00

Author:
Lord-Dreamerz
Posts: 4261


oh, well fantastic then lol2010-09-08 03:14:00

Author:
Shadowcrazy
Posts: 3365


would it be a cool idea if sonic ran so fast he turns into the 16-bit version?2010-09-08 11:01:00

Author:
majormel84
Posts: 398


Maybe for the title screen? That's not a bad idea.2010-09-08 12:11:00

Author:
gamerC0LA64
Posts: 274


thanx! i just thought of the idea a few days ago2010-09-08 22:23:00

Author:
majormel84
Posts: 398


I'm gonna kick this thread awake. Ok.2010-09-11 21:15:00

Author:
gamerC0LA64
Posts: 274


I'm gonna kick this thread awake. Ok.

sorry to say this isn't allowed...if you want to bump the thread you need to have information pertaining to the subject...and if you plan to double post to bump a thread it needs to be with an update...otherwise this thread will be heading towards a lock im afraid
2010-09-12 00:01:00

Author:
Shadowcrazy
Posts: 3365


I actually Just made a Sonic the Hedgehog level on LBP! I would love to help out with level design on this project! It sounds like fun!2010-09-12 00:26:00

Author:
kabirdsall14
Posts: 180


what would the hub be called?2010-09-12 19:41:00

Author:
majormel84
Posts: 398


I'm not sure, actually. Does it really need a name?

I also think the logic for the Sackbots is very much indeed possible.
What are Mighty's abilities? Just strength? Because if that's it, him and Knuckles would pretty much play the same, well, except for the fact that Knuckles can glide.

http://i51.tinypic.com/1ysjtv.jpg
I did a sketch of Mighty yesterday, and touched it up today. What do you think?
2010-09-14 05:54:00

Author:
TheZimInvader
Posts: 3149


lol 2 threads in one you're killin it lol nice...mighty isnt all about strength tho he also can curl into a ball for high defense


and speaking of mighty...are we going to see angel island in this game?
2010-09-14 06:29:00

Author:
Shadowcrazy
Posts: 3365


I'm not sure, actually. Does it really need a name?

I also think the logic for the Sackbots is very much indeed possible.
What are Mighty's abilities? Just strength? Because if that's it, him and Knuckles would pretty much play the same, well, except for the fact that Knuckles can glide.

http://i51.tinypic.com/1ysjtv.jpg
I did a sketch of Mighty yesterday, and touched it up today. What do you think?

Awesome work, Zim. I'd say Mighty specializes in strenght, but We will make him play differently.


lol 2 threads in one you're killin it lol nice...mighty isnt all about strength tho he also can curl into a ball for high defense


and speaking of mighty...are we going to see angel island in this game?

Angel Island is not planned as a zone, but we maay see it. Only time will tell.
2010-09-14 12:32:00

Author:
gamerC0LA64
Posts: 274


they're the most horrible creations ever made...nintendo is stupid, and their ideas are retarded...and with the sonic games they've made it's like they're TRYING to kill SEGA...which wouldnt be surprising as SEGA was the best of the console developers

You do know that Nintendo has nothing to do with Sonic games....that's alll made by Sega. Even the ones with Mario in them were made only by Sega.
2010-09-14 14:59:00

Author:
Serpent541
Posts: 83


You do know that Nintendo has nothing to do with Sonic games....that's alll made by Sega. Even the ones with Mario in them were made only by Sega.

no offense but why are you bothering to bring up an old debate? and also think that nintendo had NOTHING to do with it...i mean we see it in movies and tv shows (corporates take someones idea and make changes and that someone accepts them because they want them to be accepted) so surprised tv and movies haven't taught you already...but believe whatever you want to believe i could care less :/
2010-09-14 15:21:00

Author:
Shadowcrazy
Posts: 3365


How about Mighty uses the power gloves, whereas Knuckles can glide (with a generic/stronger punch attack)?2010-09-14 16:32:00

Author:
Jedi_1993
Posts: 1518


How about Mighty uses the power gloves, whereas Knuckles can glide (with a generic/stronger punch attack)?

that sounds good...just wondering...how CAN you glide in LBP 2? would you be able to add some gravity logic to a sackbot to simulate this?
2010-09-14 16:35:00

Author:
Shadowcrazy
Posts: 3365


that sounds good...just wondering...how CAN you glide in LBP 2? would you be able to add some gravity logic to a sackbot to simulate this?

Comment removed...
2010-09-14 16:36:00

Author:
Jedi_1993
Posts: 1518


candlejack...wait oh sna2010-09-14 16:40:00

Author:
Shadowcrazy
Posts: 3365


Who said what now?2010-09-14 16:42:00

Author:
Jedi_1993
Posts: 1518


lol changed post...but yeah glad to know this project will have some great progress2010-09-14 16:45:00

Author:
Shadowcrazy
Posts: 3365


no offense but why are you bothering to bring up an old debate? and also think that nintendo had NOTHING to do with it...i mean we see it in movies and tv shows (corporates take someones idea and make changes and that someone accepts them because they want them to be accepted) so surprised tv and movies haven't taught you already...but believe whatever you want to believe i could care less :/

I was just bothered by the statement you made about Nintendo being idiots for something they have nothing to do with. Not sure what corporations taking ideas has to do with anything or why your even bringing that up. All I am saying is Nintendo is not the ones creating the sonic games. There are many crappy Sonic games on other platforms that are made by the same team.
2010-09-14 16:55:00

Author:
Serpent541
Posts: 83


You can probably make a Sackbot glide with - I meeeeean I dunno, we'll find out.2010-09-14 19:20:00

Author:
TheZimInvader
Posts: 3149


You can probably make a Sackbot glide with - I meeeeean I dunno, we'll find out.

That's right. We'll have to waiit.
2010-09-14 19:54:00

Author:
gamerC0LA64
Posts: 274


You could probably use a Creatinator to make them glide somehow.2010-09-14 21:01:00

Author:
Serpent541
Posts: 83


Nooo, I'm suuuure there's another easier, more efficient way.2010-09-14 21:24:00

Author:
TheZimInvader
Posts: 3149


That is, if we do end up doing voice acting at all.2010-09-15 05:11:00

Author:
TheZimInvader
Posts: 3149


That is, if we do end up doing voice acting at all.

Which we are. Just not too much.

As for music, I will be opening that up to anyone. Make some music and submit it! The same for concepts and level designs! Get working!

You will need to note if the song is more modern or genesis styled. I believe genesis music only uses 8 different notes for a basic tune. Get cracking!
2010-09-19 14:48:00

Author:
gamerC0LA64
Posts: 274


I have some level designs but I'd rather make some new ones specifically for this project if I'd contribute...2010-09-19 16:35:00

Author:
synchronizer
Posts: 287


That'd be great, we need a lot of help with doing all those diverse levels.

Oh - thought of a new theme. How about a desert theme? Like with cacti and old saloons and stuff.
2010-09-19 17:37:00

Author:
TheZimInvader
Posts: 3149


That'd be great, we need a lot of help with doing all those diverse levels.

Oh - thought of a new theme. How about a desert theme? Like with cacti and old saloons and stuff.

Dusty Desert. No wait, that's from Sonic 06.
2010-09-19 18:14:00

Author:
gamerC0LA64
Posts: 274


Huh? Oh. I didn't play that one, didn't know there was a desert theme in there...Darn.2010-09-19 18:29:00

Author:
TheZimInvader
Posts: 3149


lol we should make some SONIC R levels (SONIC R being the best Sonic RACING game ever made )2010-09-19 19:36:00

Author:
Shadowcrazy
Posts: 3365


How about a LBP-esque theme? Things are sewn and patched together, obstacles and such are made of common househould objects...Or are we sticking to a natural theme + robotics?2010-09-19 19:43:00

Author:
TheZimInvader
Posts: 3149


How about a LBP-esque theme? Things are sewn and patched together, obstacles and such are made of common househould objects...Or are we sticking to a natural theme + robotics?

actually that sounds good for a BONUS ZONE....so i'd be all for playing a LBP-style Sonic Zone....maybe sackboy could be a boss of the level series (sort of like a cameo within it's own game lol)
2010-09-19 19:49:00

Author:
Shadowcrazy
Posts: 3365


guys how about the desert level can be called flaming desert?or are things supposed to start of with 2 of the same letters.also who wants to doa doll tails curse?2010-09-20 01:08:00

Author:
majormel84
Posts: 398


We're not doing the desert level, Cola said. I wouldn't want to have any relation to Sonic 06 anyway...2010-09-20 06:22:00

Author:
TheZimInvader
Posts: 3149


I wouldn't want to have any relation to Sonic 06 anyway...

i lolled and am proud of you lol

anyways a desert theme level wouldn't be bad...obviously not the 06 version but there were some in sonic & knuckles i believe
2010-09-20 06:55:00

Author:
Shadowcrazy
Posts: 3365


The NDA has been officially lifted. So...

Gliding can be done, I have my own Spyro doing it.

A level HUB would be good, the level 'links' work smoothly (no menus involved just triangle to enter that level)
Levels will be able to unlock as you go.

i.e. Link doesn't work because it is to a locked level, get the key & it now works (though it currently isn't working like this in the beta - has been reported)

Music is something I have only briefly looked at but 8 bit Sonic music will be easily done.

You can make the camera have a front view to make it 2D.

For rings I suggest the 'Light Material' (a material that can be tweaked to many colours) with a player proxy switch hooked up to a point giver and destruction tools.

Voice acting is not available in the BETA but will be in the full release. (But sackboy's lip sync on the magic mouth gibberish and general PSeye chatter is better than in LBP1)

Costumes can be given out too. Put the costume on a sackbot and the player can go into its tweak menu and capture the costume from there.


Anything else?
2010-09-20 15:59:00

Author:
Jedi_1993
Posts: 1518


The NDA has been lifted?! Where'd you read that?2010-09-20 19:10:00

Author:
TheZimInvader
Posts: 3149


The NDA has been lifted?! Where'd you read that?

Here (http://community.eu.playstation.com/t5/PRIVATE-LBP-2-Beta/You-can-now-tell-people-about-the-LBP2-Beta/td-p/11547268) on the official beta forum.
2010-09-20 19:24:00

Author:
Jedi_1993
Posts: 1518


FANTASTIC!

I already configured the controls for Sonic - he can easily move very fast but I need to fix his floaty controls - Tails - He's got an adorable jog and can fly perfectly but I need to somehow use an emitter to get his tails to spin - Knuckles - He walks just as Knuckles would walk and I've even got a punching animation when you press Square, but I need to get him to glide perfectly somehow. As for Mighty, he's average, I just thought I'd put the power gloves on him for the time being.
2010-09-20 19:29:00

Author:
TheZimInvader
Posts: 3149


FANTASTIC!

I already configured the controls for Sonic - he can easily move very fast but I need to fix his floaty controls - Tails - He's got an adorable jog and can fly perfectly but I need to somehow use an emitter to get his tails to spin - Knuckles - He walks just as Knuckles would walk and I've even got a punching animation when you press Square, but I need to get him to glide perfectly somehow. As for Mighty, he's average, I just thought I'd put the power gloves on him for the time being.

Send me a friend request on PSN I'll gladly give you the 'glide tech' though I'm currently working on a better direction sensor. If you want to see how it looks ingame I've got a Spyro demo running atm.

Hologram material for Tails' tails?
2010-09-20 19:33:00

Author:
Jedi_1993
Posts: 1518


Cool! I'll have to do it later, though, my PS3 is already packed with the rest of my stuff since I'll be at my relatives' for the week.2010-09-20 20:06:00

Author:
TheZimInvader
Posts: 3149


FANTASTIC!

I already configured the controls for Sonic - he can easily move very fast but I need to fix his floaty controls - Tails - He's got an adorable jog and can fly perfectly but I need to somehow use an emitter to get his tails to spin - Knuckles - He walks just as Knuckles would walk and I've even got a punching animation when you press Square, but I need to get him to glide perfectly somehow. As for Mighty, he's average, I just thought I'd put the power gloves on him for the time being.

Hey Zim, can you post a demo video since the NDA has been lifted?
2010-09-20 22:20:00

Author:
gamerC0LA64
Posts: 274


Uuuh, I didnt see anyone mention the sonic DLC costumes.. (didnt it have stickers too?)

They had regular sonic and the were form thing (Prince of persia/God of war clone much? ._.")
along with eggman/robotnick and some others
2010-09-23 00:15:00

Author:
mattbru77
Posts: 143


I would, but I don't have anything to record it with. :/2010-09-23 01:08:00

Author:
TheZimInvader
Posts: 3149


I would, but I don't have anything to record it with. :/

Point camera at screen? It what I do, and the quality is actually good depending on what camra you use. No scan lines for me!
2010-09-23 20:25:00

Author:
gamerC0LA64
Posts: 274


Point camera at screen? It what I do, and the quality is actually good depending on what camra you use. No scan lines for me!

Based on her quote you'd think that means she also has no camera :/
2010-09-23 21:35:00

Author:
Shadowcrazy
Posts: 3365



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