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Sonic the Hedgehog (Project Hedgehog)

Archive: 366 posts


The only camera we own is my mum's digital camera, and it doesn't record video very well. I'll try when I get home, though, which is this weekend.2010-09-24 01:10:00

Author:
TheZimInvader
Posts: 3149


The only camera we own is my mum's digital camera, and it doesn't record video very well. I'll try when I get home, though, which is this weekend.

It's Saturday! Pay up! lol

You can get it me any time, i just wanna see it in action.
2010-09-25 12:45:00

Author:
gamerC0LA64
Posts: 274


I'm not even home yet. And when I do get home, I've got lots of schoolwork to catch up on.2010-09-25 16:47:00

Author:
TheZimInvader
Posts: 3149


I think a lot of people are going to make Sonic levels.
I've counted about 12 Sonic sackbot levels.

But we WILL stand out because we'll make a Game, not just a series of levels.
2010-09-25 17:09:00

Author:
Jedi_1993
Posts: 1518


I think a lot of people are going to make Sonic levels.
I've counted about 12 Sonic sackbot levels.

But we WILL stand out because we'll make a Game, not just a series of levels.

Precisely. And ours will be the VERY BEST, LIKE NO ONE EVER WAAAAS.

Sorry, got carried away. So yeah, anyone can submit concepts, 3 or 4 people will group into teams to work on zones.

And Jedi, can I see that gliding Sackbot of yours? I wanna see how well It'd work.
2010-09-25 18:24:00

Author:
gamerC0LA64
Posts: 274


Precisely. And ours will be the VERY BEST, LIKE NO ONE EVER WAAAAS.

Sorry, got carried away. So yeah, anyone can submit concepts, 3 or 4 people will group into teams to work on zones.

And Jedi, can I see that gliding Sackbot of yours? I wanna see how well It'd work.

I'll try and find someone in the beta to record it. Plus I've got some free time tomorrow, I'll work on a climbing mechanic for Knuckles too.
2010-09-25 22:52:00

Author:
Jedi_1993
Posts: 1518


Knuckles going up/down walls hmm?

Well lets see... While Knuckles is set to wall mode, set gravity to 0
and have a mover set to go up or down, i think that sure do it,
one will just has to mess alittle with it to make it more pretty~ *mew
2010-09-26 01:52:00

Author:
Lord-Dreamerz
Posts: 4261


I picked up Sonic's Ultimate Genesis Collection for PS3 the other day, so now I can play through all of the classic games for a reference. I'd only played bits and pieces of them a long time ago, so it's a good thing I spotted it for just $20!2010-09-26 04:08:00

Author:
TheZimInvader
Posts: 3149


$20!!! Is this on PSN?2010-09-26 04:20:00

Author:
Unknown User


Nope, sorry. I thought it was on PSN when I first found out about it, too. I got mine at Toys R Us, since I couldn't find it at Target and I wouldn't dare go near Walmart.2010-09-26 04:28:00

Author:
TheZimInvader
Posts: 3149


I picked up Sonic's Ultimate Genesis Collection for PS3 the other day, so now I can play through all of the classic games for a reference. I'd only played bits and pieces of them a long time ago, so it's a good thing I spotted it for just $20!

OMG you gotta be s****ing me i just picked the game up like 2 days ago and trying to platinum it lol.....spooky...shame there's no online multiplayer woulda been nice to play sonic with you

EDIT: oops curse word wasnt word filtered...hope i dont get introuble for censoring it myself
2010-09-26 05:05:00

Author:
Shadowcrazy
Posts: 3365


It's a lot harder than I thought! I couldn't even get past the first zone in Sonic 1, Sonic & Knuckles or Sonic 3 LOL
Luckily I got pretty far in Sonic 2, I haven't tried Spinball or 3D blast. A shame they didn't include Sonic CD!
2010-09-26 05:10:00

Author:
TheZimInvader
Posts: 3149


It's a lot harder than I thought! I couldn't even get past the first zone in Sonic 1, Sonic & Knuckles or Sonic 3 LOL
Luckily I got pretty far in Sonic 2, I haven't tried Spinball or 3D blast. A shame they didn't include Sonic CD!

here's a helpful tip

ALWAYS SAVE...thats right you can save ANYTIME during gameplay by pushing the select button to activate the menu and choosing to save...and when you load you'll start EXACTLY in the place where you saved (if you made a jump in the air you'd load in that same jump)
2010-09-26 05:16:00

Author:
Shadowcrazy
Posts: 3365


Yeah, I have been saving. It's just hard to get past Eggman with the wrecking ball for some reason, I didn't think it'd be that hard.2010-09-26 07:59:00

Author:
TheZimInvader
Posts: 3149


lol thats why i literally save after every hit and load if i get hurt...im pretty much invincible that way...some of these games are hard as balls (seriously mean bean machine is the worst gold trophy i had to get...and im doing these in trophy order so who knows how hard the other gold trophies are)2010-09-26 08:19:00

Author:
Shadowcrazy
Posts: 3365


http://i55.tinypic.com/346rek5.jpg

Happy (late) birthday to Metal Sonic, Amy, and Sonic CD!
2010-09-26 09:45:00

Author:
TheZimInvader
Posts: 3149


http://i55.tinypic.com/346rek5.jpg

Happy (late) birthday to Metal Sonic, Amy, and Sonic CD!

Yaaay!

Question: you gonna go into Project 20? I'll work on a piece and submit it...

EVENTUALLY.

My friend gave me UGC for free, but it was for the 360, and sold it along with the 360, so yeah. I got Mega Collection, who needs UGC? I should also get my hands on Sonic Adventure on the PSN store. 10 dollars. Sonic Advance 1 and 2 are also good references for me. I have lost my copy of 3 for a while, I should pick up a new one.

We need composers!

On an unrelated note, the furthest I've got in Sonic 2 is to Metropolis Zone. Sonic 1, I beat it. Sonic 3 and Knuckles (Sonic 3 + Sonic & Knuckles) Has been beaten with 5/7 Super Emeralds.
2010-09-26 13:54:00

Author:
gamerC0LA64
Posts: 274


What's Project 20?2010-09-26 19:09:00

Author:
TheZimInvader
Posts: 3149


What's Project 20?

sonic's 20th birthday (anniversary) celebration

a bunch of collabs being made on June 23rd, 2011 to celebrate 20 years of me growing up with my blue hedgehog
2010-09-26 20:04:00

Author:
Shadowcrazy
Posts: 3365


sonic's 20th birthday (anniversary) celebration

a bunch of collabs being made on June 23rd, 2011 to celebrate 20 years of me growing up with my blue hedgehog

Not just you! The Entire Sonic Communtiy!
2010-09-26 20:09:00

Author:
gamerC0LA64
Posts: 274


But his birthday was months ago.2010-09-27 00:18:00

Author:
TheZimInvader
Posts: 3149


But his birthday was months ago.

It's for next year, Zim.
2010-09-27 19:41:00

Author:
gamerC0LA64
Posts: 274


Ohhhh!

I finished Sonic 1 this afternoon, but missed two emeralds...
2010-09-27 21:56:00

Author:
TheZimInvader
Posts: 3149


i platinumed the game already

as for emeralds...i use the save states so im always GUARANTEED to get them
2010-09-27 22:43:00

Author:
Shadowcrazy
Posts: 3365


The thing is, I didn't get to all of the special stages. Every special stage I did get to, I used that saving method to get the emerald every time. But I missed two of the special stages. I forgot, what's the criteria of unlocking them at the end of an Act?2010-09-28 00:46:00

Author:
TheZimInvader
Posts: 3149


The thing is, I didn't get to all of the special stages. Every special stage I did get to, I used that saving method to get the emerald every time. But I missed two of the special stages. I forgot, what's the criteria of unlocking them at the end of an Act?

for sonic 1 its having over 40 or 50 rings...then you have to touch the ring if not then no special stage
2010-09-28 00:56:00

Author:
Shadowcrazy
Posts: 3365


I finished Sonic 2 a few minutes ago. I only collected like two emeralds, ergh...Both special stages I got the emerald in, the problem was that I couldn't find the location of the rest of the special stages. Is Doomsday Zone in Sonic 3 or Sonic & Knuckles?2010-09-28 03:22:00

Author:
TheZimInvader
Posts: 3149


I finished Sonic 2 a few minutes ago. I only collected like two emeralds, ergh...Both special stages I got the emerald in, the problem was that I couldn't find the location of the rest of the special stages. Is Doomsday Zone in Sonic 3 or Sonic & Knuckles?

Doomsday Zone info (http://info.sonicretro.org/The_Doomsday_Zone) enjoy friend

EDIT: had an idea...well more of a request

ever since the first appearance of knuckles back in the day...he's been my most favorite sonic character (everybody loves sonic so he doesnt count as a fav character lol since everybody loves him)

and also like a true sonic fan (lol i grew up with the series so i can brag lolz ) one of my fav games was Sonic R (http://info.sonicretro.org/Sonic_R) and it made the first and ONLY appearance of one of the most badass badguys in sonic:

Metal Knuckles (http://info.sonicretro.org/Metal_Knuckles)

and i was wondering if this game series could include him into it...be a secret playable character or a boss in a zone i dont care i just want this character to make at least one more appearance in anything sonic related

anyways thank you for your time in reading this

p.s. - tails doll wouldnt be so bad to add too
2010-09-28 03:24:00

Author:
Shadowcrazy
Posts: 3365


Knuckles and Metal Sonic are my favorites...I didn't know Metal Knuckles was real! It would be awesome if he was in the series!2010-09-28 06:26:00

Author:
TheZimInvader
Posts: 3149


Knuckles and Metal Sonic are my favorites...I didn't know Metal Knuckles was real! It would be awesome if he was in the series!

see what i mean? i feel like im the ONLY one who knows of his existence...and thats only because i LOVED Sonic R as a kid....you clicked the name right? you saw how awesome he is

he needs to be in the game lol
2010-09-28 06:40:00

Author:
Shadowcrazy
Posts: 3365


see what i mean? i feel like im the ONLY one who knows of his existence...and thats only because i LOVED Sonic R as a kid....you clicked the name right? you saw how awesome he is

he needs to be in the game lol

I played Sonic R in the Gems Collection. Unlocked everything. Shadowcrazy, your wish is granted. If fumetsutozo will make a MECHA Knuckles costume, he will make a cameo. Not the Tails Doll. I swear, that acursed thing gave me nightmares for at least 2 years. Metal Knux = Sonic advance. STAY ON TOPIC PEOPLE!
2010-09-28 19:40:00

Author:
gamerC0LA64
Posts: 274


lol thats why i literally save after every hit and load if i get hurt...im pretty much invincible that way...some of these games are hard as balls (seriously mean bean machine is the worst gold trophy i had to get...and im doing these in trophy order so who knows how hard the other gold trophies are)

Huh? i don't remamber being able to save on the old ones....
most be a add on they added to the ps3 ver....
save after every hit? Geess... you people have it Soooo easy...
I used to play all the sonic games and beat them from start to end like So many times and had no save button,
and got my lifes up 100 sometimes.its not that bad or hard... new games are just to baby level easy is all :/ *mew
2010-09-28 20:12:00

Author:
Lord-Dreamerz
Posts: 4261


Huh? i don't remamber being able to save on the old ones....
most be a add on they added to the ps3 ver....
save after every hit? Geess... you people have it Soooo easy...
I used to play all the sonic games and beat them from start to end like So many times and had no save button,
and got my lifes up 100 sometimes.its not that bad or hard... new games are just to baby level easy is all :/ *mew

With emulators you have always been able to save/load at any point.
Some of the old-school mechanics were a little flawed... as you mention, the easiest way to complete them was to grind on an early level constantly getting lives. Also the way they were set out you would spend most of your time playing the early levels and not see the end of the game.
2010-09-28 21:50:00

Author:
thor
Posts: 388


With emulators you have always been able to save/load at any point.
Some of the old-school mechanics were a little flawed... as you mention, the easiest way to complete them was to grind on an early level constantly getting lives. Also the way they were set out you would spend most of your time playing the early levels and not see the end of the game.

I've never used a emulator for anything but the first 3 pokemon games way far back ago...
and its not a flaw thats just how they were made... they had noway to make saving games back then,
that came later, and honestly that made theings more harder....
you'd always had to play the game from the start to the end without turning it off or you lose your game,
thats not flawed thats just how it was, people always want to be able to save at any min is flawed... sure
sometimes its needed other times its just people being lazy and not wanting the game to feel like work,
hey i can feel that way my self, (And i do a lot) but then again im being lazy when i feel that way,
im a pretty lazy person in general~

Also i never just mostly played the first levels in the game...
i almost always played the whole game all the way to the end
many times if i may add~ *mew
2010-09-28 22:15:00

Author:
Lord-Dreamerz
Posts: 4261


Excuse me, but I don't want this thread to close down. We got like, two entire pages that are off topic!

So please stay on topic. Would anyone like to submit anything?
2010-09-28 23:23:00

Author:
gamerC0LA64
Posts: 274


Well i understand the last couple of posts are offtopic talking about emulators but not 2 pages...since sonic is ontopic and the whole reason im helping her beat the game is so she can get the level designs down....although i think i have a better way2010-09-29 01:00:00

Author:
Shadowcrazy
Posts: 3365


@Cola
Huh?? would you kindly stop saying stay on topic every post?????
yes we have gone a little off topic every here and there for like 2 posts or so but never to long,
we are trying to make a "Good" sonic game so talking in general about him helps eveyone understand things,

And will I make a Metal-Kunckles? I'd like to say No~ he was only in like 3 games and always looked different
meaning its never the same robot, and he had no personally Like metel sonic has gotten over time, hes just
a random robot no more no less. i'd sooner make tails doll just because i love creepy goth artsy stuff,
but still would not have a place in this game, but if you just want MK for a random miniboss....
if we even got room for it, then i'd guess, but i'd wait for LBP2 to make it, as i don't want to
full my costume room of things i don't care about,*mew
2010-09-29 03:11:00

Author:
Lord-Dreamerz
Posts: 4261


No offense sozo

But theres a difference between

METAL KNUCKLES
AND
MECHA KNUCKLES

If youd check the link i posted in the last post to zim it shows the page for metal knuckles and how the ONLY game he's been is in Sonic R which is why id like him in this project, hes never been in anything else since sonic r so it would be excellent to have him in another game
2010-09-29 05:14:00

Author:
Shadowcrazy
Posts: 3365


Fumo, I understand what point you are making and respect that, but your post seemed to come off as a bit rude. Shadow was just making a suggestion, and if you don't want to do the costume, then someone else can.2010-09-29 05:25:00

Author:
TheZimInvader
Posts: 3149


No offense sozo

But theres a difference between

METAL KNUCKLES
AND
MECHA KNUCKLES

If youd check the link i posted in the last post to zim it shows the page for metal knuckles and how the ONLY game he's been is in Sonic R which is why id like him in this project, hes never been in anything else since sonic r so it would be excellent to have him in another game

Well that means hes been in even less games then what i first said, there is lots and lots of characters that were
only in one game, i could list over 10 easy, and ones i my self like more, not saying he should not be done,
i was just saying why i find hes not needed in this game, i hey last i known i have a right to say my opinion,

At Shadow, Not saying it was a bad idea or non was i getting mad at any idea you say, just saying what i think,

Sorry if i sound a little rude before but i was getting some rude comments and people not understanding me
yesterday, and plus im not the type to follow orders very well or more like not at all if i disagree with whatever,

Anyways again not trying to be rude but i have to say.... to that idea of that someone else could do it thing,
And to that, All costumes will be made by me,
i'd like not to mix my costumes with others for this series thank you, Yoho~

Normally i one of the most nice of a person other people have meet-ed, others say to me a lot,
So honestly im just not in the best mood is all, don't help i find this forum provokes people
to be rude somewhat, with neer everyone even the mods being sarcastic all the time etc, :I *mew
2010-09-29 14:38:00

Author:
Lord-Dreamerz
Posts: 4261


I understand that something must have ticked you off the other day, that happens to me too and I can get a little rude as well.

Why do you want your, and only your, costumes to be in the game? Why can't anyone else make at least one costume? I'd just like to know why you don't want anyone else to make even one costume. It's not like costumes based off of real characters will have the distinct style of the person who made it; if they did, I'd understand why you'd want only one person doing the costumes, because then the styles would clash. But they don't.

And about the mods and people being sarcastic...That's unfortunately true. LBPC didn't use to be like this, everyone was happy and got along, but ever since the LBP2 beta was announced, noobs started joining the site and provoking everyone...:/
2010-09-29 19:37:00

Author:
TheZimInvader
Posts: 3149


I'm gonna leave now...

But seriously, I'm sorry if I provoked anyone, but I just want everyone to stay REALLY on topic. Not sorta on topic. So I am sorry.

And fumetsusozo, Everyone's got an equal share in this. If someone esle offered to make a costume that you did not want to, that's fine. As long as you approve it.

Zim, fumetsutozo is the official costume person, so yeah.

While we still are a bit off topic, I'd like to post this gem:


http://www.youtube.com/watch?v=VqdxbfzaSZg

And I wanna punch all the horrible BETA noobs in the face.
2010-09-29 23:22:00

Author:
gamerC0LA64
Posts: 274


Yeah Sorry about all that...
not been feeling well... anyways And Zim im just picky and don't like others doing a job im doing,
but anyone feel free to say ideas on what you like and then i'll think about it,
and i'll try to be more nice about it, if i dislike the idea ok? *mew

PS: just what does on topic mean in this case? last i known this was a project about sonic levels,
as long as we are talking about sonic seems to me we are just trying to get ideas for the level right?
but whatever i don't know man~ :/ Maybe someone should make a club on here
for this preject or something so we all have a place to readom chat about things
that are not 100% on topic? hard to say if anyone will use it i guess tho~
2010-09-29 23:30:00

Author:
Lord-Dreamerz
Posts: 4261


I'd say on topic is: anything directly pertaining to the project. you can go off topic with posts, as long as you have something on topic to say too.2010-10-04 21:03:00

Author:
gamerC0LA64
Posts: 274


I have not time to read all this thread, so I'll just say this: I'm sure I can make the loops.
So that minds I can help. That also minds I WANT to help !
Just answer me if anyone said it before or if I can help .
I'm also good at logic.
2010-10-04 21:48:00

Author:
ZeroZ30o
Posts: 157


I have not time to read all this thread, so I'll just say this: I'm sure I can make the loops.
So that minds I can help. That also minds I WANT to help !
Just answer me if anyone said it before or if I can help .
I'm also good at logic.

Hmm i wonder about that?
Do you really know how to make a loop de loop? or you talking about
the bad ones most sonc levels on LBP1 been useing? if its that we now have
far better ways to make it, But really i like how JumpButton made his in black&white planet3,
it was cool as it did not use the horrible ugly way of making the user push R1 on a grabable thing
that tosses him =P and besides Jump's way of doing it, theres many other ways we can in LBP2
that looks far nicer~ *mew
2010-10-06 01:41:00

Author:
Lord-Dreamerz
Posts: 4261


Whoa, 20 pages of Sonic read..

But in all seriousness, I voted to participate as a level designer in the poll above.
Hopefully I can think of some good logic ideas that would help in adapting the Sonic concept into LBP2.
With the given tools LBP2 will provide us with, and the Sonic DLC, I think you guys can pull this off quite nicely.
Also, in post #21 on page 2, I think Strangepoms, having already published a Sonic level on LBP, can give you a few pointers and helpful tips if he has the time, since, afterall, he probably already has had experience in trying to incorporate the concept of it into LBP while overcoming the difficulties of it all.
2010-10-06 03:40:00

Author:
Cheddars
Posts: 447


I think Strangepoms, having already published a Sonic level on LBP, can give you a few pointers and helpful tips if he has the time, since, afterall, he probably already has had experience in trying to incorporate the concept of it into LBP while overcoming the difficulties of it all.

Sure if he wants to help im sure everyone will be happy to have him,
however what difficulties are you talking about? its all easy for the most part what we plan on doing,
and not sure how much he could help as he was making sonic levels in lbp1 part, as this is lbp2 its far not the same,
as he has not deal with sackbots yet, and this is not a remake of a old sonic game, just made out to be like them,

PS: Hey Cola you planing on useing all 3 layers in the levels?
i think it be cool to use only one for the gameplay it self as its more classic for old sonic games,
i been making my level i been working on right now(has nothing to do with sonic)
and its pretty fun to mess with and looks not to bad really~ :3
2010-10-06 06:34:00

Author:
Lord-Dreamerz
Posts: 4261


if anything 2 extra layers could be used for many things along the lines of scenery and hiding stuff in the back2010-10-06 06:51:00

Author:
Shadowcrazy
Posts: 3365


if anything 2 extra layers could be used for many things along the lines of scenery and hiding stuff in the back

Yeah yeah thats my point,
the other 2 layers are would be used for the backdrop,
thats how im doing in my level(you saw) plus i even used the 3D layers
i think this is how the sonic levels should be, they don't have to, but it be nice~ *mew
2010-10-06 07:35:00

Author:
Lord-Dreamerz
Posts: 4261


what i want to know is how fast will sonic be?

and if he becomes super fast will you put annoying obstacles that nobody notices until they hit it and stop and have to pic up speed all over again?

also 3D layer glitch would be perfect for the backrounds that Sonic has in his 2D games
2010-10-06 08:02:00

Author:
Shadowcrazy
Posts: 3365


Perhaps some logic can be made to move each background layer proportional to Sonic? As in, each layer would move based on a velocity ratio compared to Sonic.2010-10-06 15:36:00

Author:
Unknown User


Perhaps some logic can be made to move each background layer proportional to Sonic? As in, each layer would move based on a velocity ratio compared to Sonic.

Seems good.

Anyway, 2D Sonic only uses one layer, so we shall only use one layer.
2010-10-06 21:57:00

Author:
gamerC0LA64
Posts: 274


2D Sonic only uses one layer

It actually uses multiple layers, but those are for the background. It depends on how far you want to go with the visuals.


http://www.youtube.com/watch?v=mazXCy6Zi5s
2010-10-07 01:27:00

Author:
Unknown User


It actually uses multiple layers, but those are for the background. It depends on how far you want to go with the visuals.


http://www.youtube.com/watch?v=mazXCy6Zi5s

scuze me sir lemme update that meager video to something more futuristic (lol don't get mad i love old sonic i just wanted to show off this sonic fan game being made)


http://www.youtube.com/watch?v=94Hn1XhyWB0

BTW THE EGGMAN IN THE BACKGROUND GAVE ME AN IDEA FOR YOU GUYS TO USE THE 3D GLITCH TO ADD A SACKBOT IN THE BACKROUND (POSSIBLE) AND MAKE IT TERRORIZE ONE OF THE ZONES FOR VISUAL EFFECT
2010-10-07 02:20:00

Author:
Shadowcrazy
Posts: 3365


It actually uses multiple layers, but those are for the background. It depends on how far you want to go with the visuals.

He was meaning just like when i said it, one layer for the gameplay, the rest will be used for backgrounds
plus the 3D layers for even better looks, believe me everyone will be trying to go as far as we can in this project~ :3

PS: Shadow... that Vid looks a whole lot like Sonic the hedgehog4 that saga been making...
Something funny is going on here. (o.O)
2010-10-07 07:55:00

Author:
Lord-Dreamerz
Posts: 4261


He was meaning just like when i said it, one layer for the gameplay, the rest will be used for backgrounds
plus the 3D layers for even better looks, believe me everyone will be trying to go as far as we can in this project~ :3

PS: Shadow... that Vid looks a whole lot like Sonic the hedgehog4 that saga been making...
Something funny is going on here. (o.O)

Not really. I got a copy of Sonic 4 on iPod Touch. It was $9.99. Was it worth it? Definetly!

And besides, that vid's got too much detail. That's why I'm not too fond of Sonic Fan Remix.
2010-10-07 20:00:00

Author:
gamerC0LA64
Posts: 274


Not really. I got a copy of Sonic 4 on iPod Touch. It was $9.99. Was it worth it? Definetly!

And besides, that vid's got too much detail. That's why I'm not too fond of Sonic Fan Remix.

Well not that i want to go off topic buuut,
Hmm? i never heard the Sonic4 game they talked about making late last year came out?
Plus what do you mean to much detail???? it looked about the same if not better then the sonic4 vid i saw
late last year~ :I *mew
2010-10-07 21:57:00

Author:
Lord-Dreamerz
Posts: 4261


we should add in some life to the backgrounds2010-10-07 23:15:00

Author:
majormel84
Posts: 398


Sonic fan remix is better the sonic the hedgehog 4. ESPECIALLY considering its a FAN MADE
GAME so its very impressive...its beautiful
2010-10-07 23:55:00

Author:
Shadowcrazy
Posts: 3365


When he says it's too detailed, he means there's too much flair and shiny things; it's distracting for this type of game. Environments in a speed-based game like the old Sonic should be simple but effective, not full of trees and bushes and detailed grass, etc...It's very well made of course, but the aesthetics are just too overly done and complicated.2010-10-08 08:50:00

Author:
TheZimInvader
Posts: 3149


When he says it's too detailed, he means there's too much flair and shiny things; it's distracting for this type of game. Environments in a speed-based game like the old Sonic should be simple but effective, not full of trees and bushes and detailed grass, etc...It's very well made of course, but the aesthetics are just too overly done and complicated.

I couldn't agree more, Zim.

Oh, and sozo, here's some Sonic 4 for ya:
http://www.youtube.com/watch?v=Y8__PP88BCY
2010-10-08 20:03:00

Author:
gamerC0LA64
Posts: 274


By the way, Sonic 4 is not a good model at all.2010-10-08 22:16:00

Author:
synchronizer
Posts: 287


Umm well last i'll say something about this as its going really off topic Yoho! xD
But Cola, Zim, I really could not disagree more...
Distracting? really i found it not at all while watching that vid and now
that i look at the real Sonic4 again... Sonic4 is pretty bad Ahahahaa~
This just like always goes to show Fans do even better then the real owners them selfs xD
Poor Sonic team they are just ghosts of them old selfs like one of my friends said....
(Plus sonicteam clearly don't seem to try hard at all)
And SonicA1 and 2 f Dreamcast really was the last best things they
made besides from some ok stuff on the gameboy,
Alwell... yet again its time for us fans to outshine the real gamemaker~ ;3 *mew

And Shadow your right, that fan made game is very Pretty i can't wait to go play it Yohoho~ x3
2010-10-08 23:58:00

Author:
Lord-Dreamerz
Posts: 4261


yeah i dont see whats so distracting about Sonic Fan Remix...and like sozo said shows how much fans care more about sonic then the sonic team...and yes sorry to say sozo but sonic team IS trying to make sonic games suck. SEGA makes sonic team keep making more sonic games and sonic team are tired of making them (seriously? its in your name and you didnt figure youd be making ONLY sonic games? smh) so now Sonic Team is PURPOSELY making horrible sonic games to try and make people hate sonic enough to stop buying their games (they didnt count on sonic fans to be like apple fans that buy anything with the sonic logo in it no matter how crappy) so in the end we all suffer

anyways sorry for going offtopic (altho for me anything sonic is ontopic..but whatever)

soooo i guess this means you guys dont like my sackbot in the layer glitch trick idea?
2010-10-09 00:21:00

Author:
Shadowcrazy
Posts: 3365


I like the Sackbot idea. I just think we shouldn't add that excessive amount of flair to the levels like the remix. It's just not necessary. Sonic game level designs are known for being simple and pretty at the same time, and that's what we're going to do. Well, I wouldn't call those robotic level designs simple, with all the wires and circuitry everywhere (which hurt my eyes sometimes), but you know what I mean.2010-10-09 00:44:00

Author:
TheZimInvader
Posts: 3149


Well i like the flair (^-^)
But i came here to say I've made a General Sonic Chat group for off topic Sonic chatting =3
So we don't Spam up the place here~ Zhahaaaha~
2010-10-09 04:39:00

Author:
Lord-Dreamerz
Posts: 4261


Well i like the flair (^-^)
But i came here to say I've made a General Sonic Chat group for off topic Sonic chatting =3
So we don't Spam up the place here~ Zhahaaaha~

Horray! To my rules being idiotic! I just want more ideas to flow.
2010-10-16 13:31:00

Author:
gamerC0LA64
Posts: 274


I need to do an hours revision and then I'll try to upload some pictures of my Knuckles sackbot. Complete with Glide & Wall climbing.
(Only took me 30mins! Though the glide chip was copied straight from my Spyro)

edit: I'll publish it too, for those in the beta
2010-10-16 18:42:00

Author:
Jedi_1993
Posts: 1518


Are you using Sackbots as the player character? If so i might have a couple control ideas.

1. you could set the controllinator so that when the player holds down on the d-pad and taps x, it emits a spinning object in place of the sackbot that takes off at speed for a few before re-emitting the sackbot.

2. tether a bit of invis-holo to the sackbot that is set to follow enemy tags within range. have the holo light up, when on a target. then when its lit up have a button that emits the "homing attack", similar to idea 1.

I only have a rough concept of how to pull these off... with only about an hour in the beta to test anything...but i figured i'd mention it.
2010-10-16 18:53:00

Author:
Deftmute
Posts: 730


Are you using Sackbots as the player character? If so i might have a couple control ideas.

1. you could set the controllinator so that when the player holds down on the d-pad and taps x, it emits a spinning object in place of the sackbot that takes off at speed for a few before re-emitting the sackbot.

2. tether a bit of invis-holo to the sackbot that is set to follow enemy tags within range. have the holo light up, when on a target. then when its lit up have a button that emits the "homing attack", similar to idea 1.

I only have a rough concept of how to pull these off... with only about an hour in the beta to test anything...but i figured i'd mention it.

I'll see what I can come up with. 1 should be ok but 2 may take me a while to sort out.
Oh and the sackbot itself spins when jumping, it's much less complicated. For the real project we can do that though, I'm just being a bit lazy since the work won't carry over anyway.
2010-10-16 18:56:00

Author:
Jedi_1993
Posts: 1518


I've already got the Sonic Sackbot worked out, ya know. I just need to find a way to make him move fast without his controls being so incredibly floaty.

And deftmute, we are not using the homing attack in this series - We're basing it off of the oldschool Sonic games, not anything pertaining to Sonic 4 or the newer games.
2010-10-16 19:49:00

Author:
TheZimInvader
Posts: 3149


my apologies. i'll go away now.2010-10-16 19:57:00

Author:
Deftmute
Posts: 730


No, no, you're other ideas were good, I was just clarifying that this series is gonna be like a sequel to the last oldschool game.2010-10-16 20:06:00

Author:
TheZimInvader
Posts: 3149


Sorry about this delay, my little sister wanted to watch Xfactor, I'm going on the beta in a few minutes

Edit: Here are the pictures (I couldn't get spindash to work sorry, Im sure we can when we're all in online create mode though )

For those who can...
http://beta.lbp.me/v/23ry

So simple
http://www.lbpcentral.com/forums/attachment.php?attachmentid=25338

So Complex!
http://www.lbpcentral.com/forums/attachment.php?attachmentid=25340

Putting a piece of tagged hologram by a climbable wall
http://www.lbpcentral.com/forums/attachment.php?attachmentid=25341

Mid spin - After a regular jump (Spinning rings are not by me)
http://www.lbpcentral.com/forums/attachment.php?attachmentid=25342

Mid-climb
http://www.lbpcentral.com/forums/attachment.php?attachmentid=25343
2010-10-16 21:35:00

Author:
Jedi_1993
Posts: 1518


My god that's a lotta logic...I'll check it out when I finish this one drawing that I'm working on at the moment.2010-10-16 23:19:00

Author:
TheZimInvader
Posts: 3149


oh, i took the first part of your statement as an implication that you had already finished the moveset for your sonic sackbot.2010-10-16 23:34:00

Author:
Deftmute
Posts: 730


oh, i took the first part of your statement as an implication that you had already finished the moveset for your sonic sackbot.

Me? There are already lots of Sonic bots but no Knuckles. I think there is a Tails but I'll work on a flying one
(Any other characters I should try?)
2010-10-16 23:36:00

Author:
Jedi_1993
Posts: 1518


Mighty, but...We haven't worked out his special abilities yet. Maybe he just uses the Grabinator? I dunno...2010-10-16 23:40:00

Author:
TheZimInvader
Posts: 3149


Mighty, but...We haven't worked out his special abilities yet. Maybe he just uses the Grabinator? I dunno...

Just looked him up. Grabinators would be good for him since he is just the same as Sonic, just a little stronger.
2010-10-16 23:43:00

Author:
Jedi_1993
Posts: 1518


Knuckled needs powergloves, those are mandatory lol 2010-10-17 01:06:00

Author:
Shadowcrazy
Posts: 3365


But he doesn't carry stuff in the game.2010-10-17 01:09:00

Author:
TheZimInvader
Posts: 3149


But he doesn't carry stuff in the game.

Tru but knuckles as the powerhouse should still have em for visual effect, and if can be tweaked to be invisible like the old lbp trailer where it made their hands bigger then even better
2010-10-17 01:11:00

Author:
Shadowcrazy
Posts: 3365


Well, I'm not exactly a Sonic fan by any stretch, but I did like the old Genesis games. Thought I might be able to contribute.

-Points are a bit easier to read, so I guess I'll use them.

-If the Death Egg is involved, you could have it in the background in each level. It'd be pretty cool to have it in various stages of construction while you advance.

-I don't own the Sonic DLC, but if Eggman's goggle-things on top of his head are separate from his glasses/nose/stache, maybe you could get rid of them so he looks a bit more old-school.

-It'd be pretty cool if you could get the Eggman/Robotnik sackbot to run like him with his arms backwards. If not, maybe you could use a few movers to make it look like he's running while the sackbot poses.

-For Robotnik's cape, you should probably use the hero cape, as the roman cape would probably look a bit too long.

-If you want to keep the feeling of the old games, you should probably keep the text/voice acting to a minimum, or else it'd feel more along the lines of some of the newer, more unappealing Sonic games.
2010-10-17 03:26:00

Author:
Darth
Posts: 186


Tru but knuckles as the powerhouse should still have em for visual effect, and if can be tweaked to be invisible like the old lbp trailer where it made their hands bigger then even better

No, they can't be tweaked to be invisible...And besides, if they were there for just visual effects, there'd be no way to make them unusable while still wearing them.
2010-10-17 03:36:00

Author:
TheZimInvader
Posts: 3149


No, they can't be tweaked to be invisible...And besides, if they were there for just visual effects, there'd be no way to make them unusable while still wearing them.

I guess, sucks they cant be tweaked to make hands bigger and invisible loves...oh well
2010-10-17 03:55:00

Author:
Shadowcrazy
Posts: 3365


Well, I'm not exactly a Sonic fan by any stretch, but I did like the old Genesis games. Thought I might be able to contribute.

-Points are a bit easier to read, so I guess I'll use them.

-If the Death Egg is involved, you could have it in the background in each level. It'd be pretty cool to have it in various stages of construction while you advance.

-I don't own the Sonic DLC, but if Eggman's goggle-things on top of his head are separate from his glasses/nose/stache, maybe you could get rid of them so he looks a bit more old-school.

-It'd be pretty cool if you could get the Eggman/Robotnik sackbot to run like him with his arms backwards. If not, maybe you could use a few movers to make it look like he's running while the sackbot poses.

-For Robotnik's cape, you should probably use the hero cape, as the roman cape would probably look a bit too long.

-If you want to keep the feeling of the old games, you should probably keep the text/voice acting to a minimum, or else it'd feel more along the lines of some of the newer, more unappealing Sonic games.

Death Egg: Excellent idea! I'll take that into consideration.

Eggman's goggles are seprate, but I think he looks dumb without them.

The hero cape is what I planned to use.

Sonic Colors is new AND appealing! But, that was my plan in the first place.

Jedi, those look AMAZING!
2010-10-17 19:59:00

Author:
gamerC0LA64
Posts: 274


Ok excuse me for this but...WHAT GAME HAS EGGMAN WITH A CAPE? cuz ive never seen eggman sporting a cape ever in my life (unless its in the newer less appealing game)2010-10-17 21:14:00

Author:
Shadowcrazy
Posts: 3365


Ok excuse me for this but...WHAT GAME HAS EGGMAN WITH A CAPE? cuz ive never seen eggman sporting a cape ever in my life (unless its in the newer less appealing game)

IIRC, Sonic CD. He's also got a cape in Sonic SatAM.
2010-10-17 22:16:00

Author:
Darth
Posts: 186


I tried Tails but his regular jump interfered with his flying. We'll figure it out though
Also A large sackbot with a small head looks great as Eggman.
2010-10-17 22:29:00

Author:
Jedi_1993
Posts: 1518


IIRC, Sonic CD. He's also got a cape in Sonic SatAM.

Not sonic CD (at least the animated cutscenes didnt show it) so i guess it has to be satAM(never heard of it)

Which if this project is about MOST sonic old school games id X out the cape
2010-10-17 22:38:00

Author:
Shadowcrazy
Posts: 3365


SatAM is the old Sonic cartoon. Everyone calls it SatAM because it used to air on Saturday mornings.2010-10-18 00:20:00

Author:
TheZimInvader
Posts: 3149


Oh well as far as old sonic team goes theyve stated that cartoon had nothing to do with official sonic (video game sonic is the only original) so i wouldnt count it among other sonic stuff2010-10-18 03:51:00

Author:
Shadowcrazy
Posts: 3365


Ok excuse me for this but...WHAT GAME HAS EGGMAN WITH A CAPE? cuz ive never seen eggman sporting a cape ever in my life (unless its in the newer less appealing game)

Actually Shadow, If you look at the back of Eggy in the official art, you can CLEARLY see that he has a cape. That is why he has those 2 yellow lines down his frontside.

http://img710.imageshack.us/img710/4653/800pxclassiceggmanortho.png

Now, the Homing Attack WILL be in the game, but don't get your undies in a bunch. It will be a shield ability.

The Sheilds are:
-Fire Shield
-Water Shield
-Electric Shield
-Homing Shield


Any suggestions?
2010-10-18 23:32:00

Author:
gamerC0LA64
Posts: 274


Ohhh! I thought that was just his shirt...

Anyways, what do you mean by shield ability + homing attack? I don't get it.
2010-10-18 23:39:00

Author:
TheZimInvader
Posts: 3149


Ohhh! I thought that was just his shirt...

Anyways, what do you mean by shield ability + homing attack? I don't get it.

In Sonic 3D Blast, the blue shield granted you the ability to use the Homing Attack.
2010-10-18 23:45:00

Author:
gamerC0LA64
Posts: 274


Oh wow thats weird i never noticed that (guess its cuz its so small) a shame they didnt include it in the DLC

And hope you can make the homing attack with the two X button instead of using square or something

2010-10-18 23:46:00

Author:
Shadowcrazy
Posts: 3365


-Points are a bit easier to read, so I guess I'll use them..
Im not sure what you mean by that...
if your talking about using point bubbles instead of Rings(most likely made with Holo and a destroyer)
I don't think so Dood, Rings all the way, ;P Plus i have no idea if that was what you were talking about or not.*mew


Oh wow thats weird i never noticed that (guess its cuz its so small) a shame they didnt include it in the DLC
Is it to small? or is it that hes to FAT n Round? ;P *mew
2010-10-19 17:39:00

Author:
Lord-Dreamerz
Posts: 4261


Sackbots don't pick up point bubbles. Hence my Spyro picks up gems with point giver/destroyer combo. Rings will work fine (There are some working ones in the Kunckles level/photos).2010-10-19 17:42:00

Author:
Jedi_1993
Posts: 1518


Sackbots don't pick up point bubbles. Hence my Spyro picks up gems with point giver/destroyer combo. Rings will work fine (There are some working ones in the Kunckles level/photos).

Ah they don't? well then thats even all the more reason to use rings,
besides that they are far cooler anyways, and any Sonic Lv that
don't use them and uses bubbles instead, don't have the right to call it a Sonic Lv,

Oh well as far as old sonic team goes theyve stated that cartoon had nothing to do with official sonic (video game sonic is the only original) so i wouldnt count it among other sonic stuff
Zhahaha! Yes the cartoons are not the same stories as the games,
but most people when they think of Sonic and when and from what they loved him most,
It was the first 5 or so games and the first 2 cartoon series,
I love them all for what they are, plus the old games had hardly any story to speak of anyways... *mew
2010-10-19 17:53:00

Author:
Lord-Dreamerz
Posts: 4261


Im not sure what you mean by that...
if your talking about using point bubbles instead of Rings(most likely made with Holo and a destroyer)
I don't think so Dood, Rings all the way, ;P Plus i have no idea if that was what you were talking about or not.*mew

Well, I was talking about the format of my post. SHould've made that a bit clearer. And speaking of rings, how will they be made? Obviously they'll be round, probably have a proximity switch, destroy switch, and that point counter thing. But how will they look? Will they be made of chrome stickered yellow? Hologram?

And what about when you get hit? Will all your rings still drop?
2010-10-19 22:21:00

Author:
Darth
Posts: 186


Holograms can be sequenced to create the illusion of a spinning ring. Look at the photos I posted, (The rings are at different stages in this cycle)

As far as loosing rings goes, we can have a negative point giver of a huge amount so your points always reduce to zero.
2010-10-19 22:39:00

Author:
Jedi_1993
Posts: 1518


Wow, you're good at figuring this stuff out...2010-10-20 02:51:00

Author:
TheZimInvader
Posts: 3149


Jedi, that's some amazing work! Zim, have you finished working out the physics for Sonic yet?2010-10-24 14:15:00

Author:
gamerC0LA64
Posts: 274


I'll help with other things.
2010-10-24 15:42:00

Author:
Skymin99
Posts: 7


LET'S GET THIS SHOW ON THE ROAD!

Yes, after a long Hiatus, Project: Hedgehog is back!

As you probably don't know, I got Sonic Colo(u)rs on day one, and I was instantly hooked. I'm still working on finding all 180 red rings, after that, getting all the Chaos Emeralds and... Well, I'll leave that for me to know, and you to find out!

Anyway, after seeing how the wisps affect gameplay, I have decided to add more shields to add a little spice to our tasty dish of a game. That means we'll add at least 3 more shields to mix things up. Also, we shall have a powerup/monitor called the 'Shield Stacker' It allows you to combine two shields into one with awesome new powers!

Sonic's moves:
Left Stick - Move
X button - Jump
*In midair- double jump
Square - Action Button
Triangle - Enemy Riding
*At certian context sensitive points

We're shifting into high gear, Get ready, folks!
2010-11-25 16:00:00

Author:
gamerC0LA64
Posts: 274


if you really need to BUMP a thread you should just find some information worth posting or an update and post that...because needless bumping WILL get you in trouble no matter how sorry you are...just a friendly warning to help you along2010-12-01 03:56:00

Author:
Shadowcrazy
Posts: 3365


What can we do?
Nothing in the beta carries over and we know what the levels are going to be, right?
2010-12-01 07:49:00

Author:
Jedi_1993
Posts: 1518


i guess you guys could keep sackbot testing to try and perfect your style and other stuff like that

maybe even trying to build a full fledged level to see how well it'll do when the full game releases
2010-12-01 08:12:00

Author:
Shadowcrazy
Posts: 3365


Excuse me for my bad additude towards the BETA. I was in a particularly bad mood that day. I apologize.

Welp, I'm gonna post up some Badnik concepts. Just a second for me to update this post...

In the meanwhile, you guys can either discuss some concepts, upload your own, or speculate what my secret project is. Let's get cracking, shall we?
2010-12-05 14:21:00

Author:
gamerC0LA64
Posts: 274


Hmm i been remaking my older costumes yet again as my skills have gotten better lately
so i think im going try to remake some of my Sonic costumes also... but until LBP2 is out theres not much
to post on your project as even i will need to wait till i have the Full LBP2 before what i'll know i can
make all the costumes look like for sure as its best to wait to make sure i don't miss any Deco/costume part
possibles for everything =P now if you'll excuse me i got 100 costumes to look over and see what 1s need upgrades
and then go to the long work of taking many hours a piece on every costume to make them better :3 *mew
2010-12-08 19:04:00

Author:
Lord-Dreamerz
Posts: 4261


should make a social group for the project in the event this thread gets locked...jus sayin2010-12-08 20:56:00

Author:
Shadowcrazy
Posts: 3365


should make a social group for the project in the event this thread gets locked...jus sayin

Done. Social group is now up.

Another thing, I was lucky enough too snag a BETA code from the PS blog. Come see me!
2010-12-09 20:50:00

Author:
gamerC0LA64
Posts: 274


I'm sorry to say it, but I'm gonna have to opt outta the group. I've just got far too much on my plate right now, and come LBP2, I'm going to have my own level/game project to make, and that plus Fatal Fantasia plus school plus life equals a lot of time being consumed. I don't think I woulda been useful anyways, 'cause I'm no good at level-making or anything anyways. Maybe if I get the time to invest in this project, I'll join in again. But for now, see you 'round, and good luck with the project.2010-12-09 20:59:00

Author:
TheZimInvader
Posts: 3149


I'm sorry to say it, but I'm gonna have to opt outta the group. I've just got far too much on my plate right now, and come LBP2, I'm going to have my own level/game project to make, and that plus Fatal Fantasia plus school plus life equals a lot of time being consumed. I don't think I woulda been useful anyways, 'cause I'm no good at level-making or anything anyways. Maybe if I get the time to invest in this project, I'll join in again. But for now, see you 'round, and good luck with the project.

Awww... It's ok, I understand. Good luck with everything else!
2010-12-09 21:14:00

Author:
gamerC0LA64
Posts: 274


Awww... It's ok, I understand. Good luck with everything else!

Well guys, I am bumping this becausew I have new, substantial information! For Christmas, I have recieved a tablet, therefore increasing the quality of my artwork. It's a motivator to help me get to concepts! I'll edit this later. For now, Merry Christmas! Gotta dig through this thread, you know!
2010-12-25 15:04:00

Author:
gamerC0LA64
Posts: 274


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