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Little Big Planet 2 featured in Game Informer June issue

Archive: 1031 posts


http://gameinformer.com/b/news/archive/2010/05/07/june-issue-revealed.aspx?

Yay or nay?

-----

Edit by Aya042

Sorry to hijack the first post, but there's a lot of identical stuff being posted over and over, so I'm just gonna stick it all in the first post for the benefit of those who are too lazy to wade through the entire thread.

For those concerned about the authenticity of the LBP2 'rumours', I'll start by quoting a post (https://lbpcentral.lbp-hub.com/index.php?t=26431-Little-Big-Planet-2-featured-in-Game-Informer-June-issue&p=460435#post460435) from Spaff_Molecule (http://www.lbpcentral.com/forums/member.php?4469-Spaff_Molecule) who as you probably know is an employee of Media Molecule, so the following is likely to be accurate information...


We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!

Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought

I've said Enough! - See you on Monday


The denial of the rumoured removal of magic mouths from LBP2 stems from the following quote from a post on NeoGAF (http://www.neogaf.com/forum/showpost.php?p=21162112&postcount=214)...


LittleBigPlanet 2 Game Informer June 2010 Issue Information

Context about the first LittleBigPlanet


The first LBP was never intended to be a simple platforming game
Over 2 million levels available online
About 56,000 new levels per week on average


LittleBigPlanet 2 Information Starts Here:


LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
There is an all-new level creator and it is not just a tool to create platform games.
As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
A player can even customize a HUD. The example given is a health bar for a fighting game.
A Media Molecule developer has created a fully-functioning Command & Conquer Clone
Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
There is a new super-important creator tool called "direct control seats"
(from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
There are now movie editing options as well.
Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
Sackbots can be drastically increased or decreased in physical size.
Sackbots can be controlled by direct control seats as well.
There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
Media Molecule says explicitly there are multiple more gadgets coming.
All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
Storyline is not country-based like last time, but is based in periods of time
Here is a list of levels and summaries so far:
Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party
Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.


...however, since the point about the removal of magic mouths has been denied, there could be other inaccuracies in this information too.

We'll apparently be getting a formal announcement on Monday, but until then, discuss away...

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Edit #2 by Aya042

We now have some pics 'borrowed' from this site (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)...

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_1.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_2.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_3.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_4.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_5.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_6.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_7.jpg

http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_8.jpg

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Edit #3 by Aya042

And now some higher-resolution images from the News of the World article (http://www.newsoftheworld.co.uk/entertainment/games/807323/Like-He-Man-on-steroids-you-have-the-power-in-LBP2-mdash-and-lots-of-it.html)...

http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2d_516x516_111881a.jpg

http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2b_516x516_111781a.jpg

http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2c_516x516_111801a.jpg

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Edit #4 by Aya042

A couple more updates:-

First of all, Tom_Molecule (http://www.lbpcentral.com/forums/member.php?4416-Tom_Molecule) has just confirmed on LittleBigWorkshop (http://forums.littlebigworkshop.com/t5/General-Discussion/Screenshots-of-LBP2-from-GameInformer/m-p/249122/highlight/true#M134313) that the images we've seen so far are representative of in-game graphics, and not just promotional renders...



Are you forgetting these are just renders and not actual in game screenies?That's in-game.

/shuts mouth.


Secondly, we have some additional information from issue 215 of Edge Magazine via a couple of posts from plasmavore (http://www.lbpcentral.com/forums/member.php?423-plasmavore)...


OK, so I just picked up EDGE magazine, which also features LBP2.
There is tonnes of information and at least 3 new screenshots in it. Unfortunately, I don't have a scanner. :/
Maybe someone with one can pick it up and scan it for others

EDIT: EDGE says it will release in Winter :/

EDIT 2: I will post new information from the article here :

-Grappling Hook

A powerup in the mould of LBP's MGS DLC, the grappling hook is thrown out with R1 and attatches to any grabbable [so sponge etc] surface until you let go in the same way a grab would usually work. You can reel it in and out by pressing up and down on the stick, and also swing, your tether flexing with a satisfying 'boing'.
- There are BOUNCE PADS
- A HUUUUUGE visual upgrade ^_^
- Level Linking 'Badges'

Place the new level-linking 'badge' in your level and you can seamlessly transport players to another. Useful for building multi-level games as well as for collector types to create level hubs for great levels that they've found





MORE INFO FROM EDGE:

-You can make Sackbots harmful (electrify, fire etc)
-You can grapple sackbots
-Microchips work like so: Once you place them, it projects a space in which you can build logic etc. When you are done it minimizes the logic and store it inside one little microchip
-Colour filters for certain areas, eg x-ray
-Instead of sliders in lighting and sound menus, they have percentages
-It IS possible to record something and apply it to a sackbot
-If you program a sackbot to follow you, and then jump into a vehicle, the sackbot will catch up and jump in with you.
-You can use direct control seats with sackbots
-Cutscene cameras are now white... (Seen in a screenshot)
-You can program sackbots to hang off things
-New hazard: Laser
-Direct control does control momentum, so no unwanted shooting up into the air
-Photos on lbp.me will be the oens posted on the level itself
-Usernames on lbp.me will be PSN names
-New torch/flashlight lighting object (Just looks like one, sackboy cannot actually hold it)
-You can place decorations and stickers on your planet
-There will be a facebook-style 'stream' (possibly lbp.me) which will show highscores, hearted levels etc for each player
-So far it is 4GB extra content (will get bigger).. Meaning it is too big for a patch
-If they were to make it as DLC it would be VERY expensive DLC. (Last 2 points for all those 'Is LBP2 necessary'-ers)
-There are cool Futurama-esque green clear tubes which suck Sackboy through them

And I think that's all the new info from EDGE. As I said before, I don't have a scanner so I can't show you all the awesome new screenshots but if someone has a scanner and buys EDGE, they could possibly do it.....?

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Edit #5 by Aya042

Here's some more higher-resolution images...

http://img1.livegen.fr/00/00/27/75/0000277554.jpg

http://img1.livegen.fr/00/00/27/75/0000277555.jpg

http://img1.livegen.fr/00/00/27/75/0000277556.jpg

http://img1.livegen.fr/00/00/27/75/0000277557.jpg

http://img1.livegen.fr/00/00/27/75/0000277558.jpg

http://img1.livegen.fr/00/00/27/75/0000277559.jpg

http://img1.livegen.fr/00/00/27/75/0000277560.jpg

http://img1.livegen.fr/00/00/27/75/0000277561.jpg

http://img1.livegen.fr/00/00/27/75/0000277562.jpg

http://img1.livegen.fr/00/00/27/75/0000277563.jpg

http://img1.livegen.fr/00/00/27/75/0000277564.jpg

http://img1.livegen.fr/00/00/27/75/0000277565.jpg

http://img1.livegen.fr/00/00/27/75/0000277566.jpg

http://img1.livegen.fr/00/00/27/75/0000277567.jpg

http://img1.livegen.fr/00/00/27/75/0000277568.jpg

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Edit #6 by Aya042

Yet more higher-resolution images (apologies for duplicates)...

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2ba057de/littlebigplanet2_001.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2ba6d07b/littlebigplanet2_002.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2ba83fd1/littlebigplanet2_003.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bab030e/littlebigplanet2_004.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bac3ba4/littlebigplanet2_005.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bad0eaa/littlebigplanet2_006.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bae08c9/littlebigplanet2_007.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2baf29ef/littlebigplanet2_008.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb0af06/littlebigplanet2_009.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb1477e/littlebigplanet2_010.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb1dc0d/littlebigplanet2_011.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb25924/littlebigplanet2_012.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb30144/littlebigplanet2_013.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb38e12/littlebigplanet2_015.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb445c1/littlebigplanet2_016.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb6840d/littlebigplanet2_017.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bb8937b/littlebigplanet2_018.jpg

http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/PlayStation3-Plataformas/47/IMG2-cw4be3e2bba2211/littlebigplanet2_019.jpg
2010-05-07 19:59:00

Author:
blizzard_cool
Posts: 752


Huzzah! Ish. Lemme read it.

Read it, nothing really about LBP2 except that it's tagged there.
2010-05-07 20:00:00

Author:
warlord_evil
Posts: 4193


Huzzah! Ish. Lemme read it.

Read it, nothing really about LBP2 except that it's tagged there.
This line too in last paragraph...


The June issue also includes huge feature articles on Little Big Planet 2, Marvel vs. Capcom 3: Fate of Two Worlds, and Fallout: New Vegas. Plus, watch for our complete reviews of Red Dead Redemption, Lost Planet 2, Skate 3, Alan Wake (http://gameinformer.com/games/alan_wake/b/xbox360/archive/2010/05/05/redefining-video-game-storytelling.aspx), ModNation Racers (http://gameinformer.com/games/modnation_racers/b/ps3/archive/2010/05/06/sonys-new-kart-racer-performs-a-solid-first-lap.aspx), and Super Mario Galaxy 2.
Either way, I say if we do see something, it's still something only in development looking for a release next year, rather than this year.
2010-05-07 20:05:00

Author:
mnimmo1986
Posts: 552


http://gameinformer.com/b/news/archive/2010/05/07/june-issue-revealed.aspx?

Yay or nay?

someone on NeoGAF says they got a copy cant post scan but on there should be post the info soon and im sure other sites will have them soon

but dont get you hope up too much still think if they is a LBP2 it will be a new story mode with the Move
2010-05-07 20:15:00

Author:
jump_button
Posts: 1014


Woah! Nice find! Although I know I won't read the article, glad to know there will be more info about LBP2 coming! Please keep me informed guys! 2010-05-07 20:19:00

Author:
piggabling
Posts: 2979


Thats fairly easy to photoshop, and this close to E3, when an announcement like LBP2 could make Sony's conference, I highly doubt it to be honest2010-05-07 20:20:00

Author:
GruntosUK
Posts: 1754


not from me I have nothing to do with this NeoGAF post *bites my tongue* :/ who know i dont yet but here what been posted <_< not by me


Okay. Here we go:

LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
- The first LBP was never intended to be a simple platforming game
- Over 2 million levels available online
- About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:

- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

- Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
2010-05-07 20:42:00

Author:
jump_button
Posts: 1014


not from me I have nothing to do with this NeoGAF post *bites my tongue* :/ who know i dont yet but here what been posted <_< not by me
Wow.

A note, that LBP.me website redirects you to the littlebigplanet.com website.

If that info is correct, for me, it still sounds like that can be added to the current game, considering it can use the DLC what we have already, and it's still based on the Three thick layers.

So, from that I'm still saying big add on pack, but maybe something that can be standalone too.

Also, grappling hook?!?!?
I recall that being a major thing people wanted a while back.

PS have just tweeted about this too..
http://twitter.com/PlayStationTEAM/status/13566321348
2010-05-07 20:47:00

Author:
mnimmo1986
Posts: 552


not from me I have nothing to do with this NeoGAF post *bites my tongue* :/ who know i dont yet but here what been posted <_< not by me

what you posted sounds awful; if this is it I will NOT be buying LBP2, probably.
2010-05-07 20:56:00

Author:
flamingemu
Posts: 1872


Sounds more like a wishlist tbh. Don't want most of that stuff, except the control seat2010-05-07 20:57:00

Author:
Unknown User


Wow...LBP2 lost its LBPness.2010-05-07 21:03:00

Author:
Testudini
Posts: 3262


Gah! It sounds so fake; I never never EVER expected an LBP2! 2010-05-07 21:04:00

Author:
The_Imagineer
Posts: 12


You can still do what you can do in LBP Cant wait LBP1 feel like a beta next to this cant wait to get my hands on it <_<. looks like Mm really been watches what the LBP community been doing its like a wish list to most of us well I would think it is but all you guys are moaning maybe you just can see how this would open up levels and let you have more freedom.2010-05-07 21:12:00

Author:
jump_button
Posts: 1014


@ jump_buttons find

I would cry tears of joy if all of that were to be true
2010-05-07 21:12:00

Author:
blizzard_cool
Posts: 752


I think it's fake, because it's full of useless gimmicks(eg. holding a code up to the playstation eye loads a level).2010-05-07 21:18:00

Author:
Unknown User


I'm ecstatic! If this is just a lie, though....

At the same time, it's kind of sad. It's starting to sound really, really complicated. Knowing MM, though, it'll probably be awesome and accessible.
2010-05-07 21:22:00

Author:
qrtda235566
Posts: 3664


I think it's fake because of the levels listed, that's just stupid...2010-05-07 21:24:00

Author:
blizzard_cool
Posts: 752


Uh none of it is a lie. Trust me on top of it's source.

*gets the crow plates ready for serving*

2010-05-07 21:25:00

Author:
gevurah22
Posts: 1476


I think it's fake because of the levels listed, that's just stupid...
And what about the gimmicks we have already had in the past?

PCS Scores?
A news board that's well old news?

Both of which a total failure as they never worked as they should.
2010-05-07 21:27:00

Author:
mnimmo1986
Posts: 552


Uh none of it is a lie. Trust me on top of it's source.

*gets the crow plates ready for serving*



I can't tell if you're joking or not. *I haz serious face now on, seriouzly*
2010-05-07 21:28:00

Author:
blizzard_cool
Posts: 752


I can't tell if you're joking or not. *I haz serious face now on, seriouzly*

I'm not. If you've known where I've been, you'd know I wouldn't make an outright claim like that.

Btw, the organic and space bunny levels are beautiful.
2010-05-07 21:31:00

Author:
gevurah22
Posts: 1476


I'm not.

Btw, the organic and space bunny levels are beautiful.

It's true?!?!?! I have deserved every punishment for ever doubting Mm
2010-05-07 21:33:00

Author:
blizzard_cool
Posts: 752


that's it. they've killed it.2010-05-07 21:38:00

Author:
trip090
Posts: 1562


Saying the story levels sound stupid is ridiculous. Look at the concept art for the first, there is an oddness in there and I have to say those locations sound exactly like what I'd expect. Still not sure I believe everything it says but the story was the main bit I thought was probably legitimate. I guess we will wait and see next month!2010-05-07 21:39:00

Author:
OneEyedBanshee
Posts: 1370


How did they kill it? I do not understand...2010-05-07 21:42:00

Author:
blizzard_cool
Posts: 752


How can you not be excited for this? This confuses me. Mm are amazing, it's certainly not going to be bad, and they aren't killing LBP2 either. I think it's clear at this point that LBP1 will still be relevant. All of LBP1's DLC is supposed to be transferable to LBP2. This is a very risky move on Mm's part, but I'm really excited to actually see this for myself.2010-05-07 21:47:00

Author:
qrtda235566
Posts: 3664


the point of little big planet is create share play. create. Little big planet was supposed to be something where if you wanted it, you had to build it. if you wanted a ladder, you had to built it and not have MM supply a special tool for one. there was something about a new mode so you could make RPGs, racers, arcade style...but that kills the creativity.

also, this will cause a huge schism between the community: the LBP1-ers and LBP2-ers.

the only way they could realease a LBP2 is to make it a massive add-on to LBP1, filled with new tools, materials, objects and concepts whilst staying in style with LBP1.
2010-05-07 21:49:00

Author:
trip090
Posts: 1562


Saying the story levels sound stupid is ridiculous. Look at the concept art for the first, there is an oddness in there and I have to say those locations sound exactly like what I'd expect. Still not sure I believe everything it says but the story was the main bit I thought was probably legitimate. I guess we will wait and see next month!

All of it is legit, what more do I have to say? ^__^

LBP2 is essentially what LBP was meant to be originally. Like I said earlier, Mm knows what they need to do and this proves it. It's also not alienating LBP1ers because it still retains the core gameplay. It's the creation aspect that has exploded like crazy.


the only way they could realease a LBP2 is to make it a massive add-on to LBP1, filled with new tools, materials, objects and concepts whilst staying in style with LBP1.

Thank god you don't run Sony.

As for killing creativity, WAT? They give you more tools ON TOP of what has already been established allowing for better versions of what people wanted to create in the first place. No longer do people have to fiddle with insane logic that takes up a quarter of the thermo in order to create a particular action (yes I'm embellishing a little). smh.
2010-05-07 21:50:00

Author:
gevurah22
Posts: 1476


*Closes eyes and wishes it isn't true*2010-05-07 21:53:00

Author:
TheFirstAvenger
Posts: 787


not from me I have nothing to do with this NeoGAF post *bites my tongue* :/ who know i dont yet but here what been posted <_< not by me

Ive always believed lbp2 was coming, but even i need an official announcement to believe that. Still, thanks for the information, and if thats really whats coming to us, thats ridiculously awesome.
2010-05-07 21:58:00

Author:
Jrange378
Posts: 573


- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
LBP2 sounds hardcore.
2010-05-07 21:59:00

Author:
warlord_evil
Posts: 4193


Cool!
That's what I called an improvement, since you have lots of things that are simplier (meaning that more average people can build great stuff and smart people can up the game even more)
More than that I don't see a single point where the game is killed, and you still can create things in LBP1 then port them in LBP2 and further tweak them.
Don't be close minded, this is what LBP2 should have been if MM decided to ever make a sequel.
I'm really pumped.
Thanks gev for conirming every bit of news.

I only hope that MM will add even the gravity control to make Strider like levels.
2010-05-07 21:59:00

Author:
OmegaSlayer
Posts: 5112


As for killing creativity, WAT?...No longer do people have to fiddle with insane logic that takes up a quarter of the thermo in order to create a particular action (yes I'm embellishing a little). smh.

the logic was the creativity. what i'm trying to say is, when someone makes a brilliant space invader level, that's a really creative level. but now, according to the info, there's something that does that for you. that's what i mean by killing creativity.

but don't get me entirely wrong, i will be buying this as it does sound good, but it sounds like a huge (and i mean huge) leap from the first game.
2010-05-07 22:00:00

Author:
trip090
Posts: 1562


the point of little big planet is create share play. create. Little big planet was supposed to be something where if you wanted it, you had to build it. if you wanted a ladder, you had to built it and not have MM supply a special tool for one. there was something about a new mode so you could make RPGs, racers, arcade style...but that kills the creativity.

also, this will cause a huge schism between the community: the LBP1-ers and LBP2-ers.

the only way they could realease a LBP2 is to make it a massive add-on to LBP1, filled with new tools, materials, objects and concepts whilst staying in style with LBP1.

I hope that a joke post if anything it adding hell of a lot more creativity I dont know what you have in your head but you will still have to make everything Mm giveing you the tools to do that
2010-05-07 22:01:00

Author:
jump_button
Posts: 1014


Hardly a mention of music at all... I wish MM would quit acting like music levels are an abomination they never intended, outwardly at least. Being able to record sounds ok, but extremely limited for actual creation. I've always wanted to do a fully orchestral piece, but I don't have three dozen instruments to record nor the ability to play all of them well. Some confirmation that there is something musical in there besides new pre-recorded useless songs would be great.2010-05-07 22:03:00

Author:
Shredator
Posts: 151


aww...i don't need this from everyone! i know what i mean! i want the game, i just hope it isn't a massive jump from other game. i'm only saying what others are thinking.2010-05-07 22:05:00

Author:
trip090
Posts: 1562


So there are only three people that like this (jump_button, donkey show & me)? What the hell?2010-05-07 22:05:00

Author:
blizzard_cool
Posts: 752


Hardly a mention of music at all... I wish MM would quit acting like music levels are an abomination they never intended, outwardly at least. Being able to record sounds ok, but extremely limited for actual creation. I've always wanted to do a fully orchestral piece, but I don't have three dozen instruments to record nor the ability to play all of them well. Some confirmation that there is something musical in there besides new pre-recorded useless songs would be great.

I hear someone invented the gramophone recently. That device allows you to listen to orchestras as if they were in your home.
2010-05-07 22:05:00

Author:
Syroc
Posts: 3193


I hope it stays like LBP and it doesn't become a game engine. I liked the simplicity of creating!2010-05-07 22:06:00

Author:
warlord_evil
Posts: 4193


So there are only three people that like this (jump_button, donkey show & me)? What the hell?

I do too. I love it in fact. Anyone who wouldn't like this is a bit of a fool. ^.^
2010-05-07 22:07:00

Author:
Syroc
Posts: 3193


I hope it stays like LBP and it doesn't become a game engine.

that's it! that's what i'm trying to say! thank you warlord for wording things for me!
2010-05-07 22:07:00

Author:
trip090
Posts: 1562


I hear someone invented the gramophone recently. That device allows you to listen to orchestras as if they were in your home.

I hear someone invented videogames recently. Now you can play games without having to make them yourself.
2010-05-07 22:07:00

Author:
Shredator
Posts: 151


Hardly a mention of music at all... I wish MM would quit acting like music levels are an abomination they never intended, outwardly at least. Being able to record sounds ok, but extremely limited for actual creation. I've always wanted to do a fully orchestral piece, but I don't have three dozen instruments to record nor the ability to play all of them well. Some confirmation that there is something musical in there besides new pre-recorded useless songs would be great.
Perhaps there will be a level that will give away musical sounds as prizes?
2010-05-07 22:13:00

Author:
warlord_evil
Posts: 4193


I hope it stays like LBP and it doesn't become a game engine. I liked the simplicity of creating!

Technically, that's what LBP was originally meant to be (with some personality of course).

As for people losing creativity, I still think these "middleware" tools don't affect it. It's similar to how many companies use UE3 to build their games. It doesn't make them any less creative for using it. Heck, if you want to, you can still create the logic you want if the tools aren't up to snuff.
2010-05-07 22:14:00

Author:
gevurah22
Posts: 1476


Technically, that's what LBP was originally meant to be (with some personality of course).
With all that creating and customization, will it still look like LBP?
2010-05-07 22:16:00

Author:
warlord_evil
Posts: 4193


I do too. I love it in fact. Anyone who wouldn't like this is a bit of a fool. ^.^

True, people dont know a good thing when they see it. Thanks donkey tree for giving confirmation. Im so excited now. Think of all the absolutely incredible things creators have made just by improvising with what they have in lbp. Imagine what they will be able to do WITHOUT having to improvise. Everything about that post except the ps eye id card thin g is like a dream come true. If this is as good as it sounds its got goty without a doubt.

I also have no problem hyping it up as lbp is the only game that i had so much hype for that actually lived up to it.
2010-05-07 22:17:00

Author:
Jrange378
Posts: 573


So there are only three people that like this (jump_button, donkey show & me)? What the hell?
I like it too!

Hardly a mention of music at all... I wish MM would quit acting like music levels are an abomination they never intended, outwardly at least. Being able to record sounds ok, but extremely limited for actual creation. I've always wanted to do a fully orchestral piece, but I don't have three dozen instruments to record nor the ability to play all of them well. Some confirmation that there is something musical in there besides new pre-recorded useless songs would be great.

That's why there are music programs like Fruity Loops out there...
2010-05-07 22:18:00

Author:
qrtda235566
Posts: 3664


I like LBP as it is now. They can make it better but not change to much pleeezzzeeee2010-05-07 22:20:00

Author:
Smelling-Cowboy
Posts: 668


That's why there are music programs like Fruity Loops out there...
But LBP has the community to share that music?
2010-05-07 22:20:00

Author:
warlord_evil
Posts: 4193


that makes 6 of us who like it so..We are the awesome crew2010-05-07 22:20:00

Author:
blizzard_cool
Posts: 752


I'm not going to like it or hate it until I see it. 2010-05-07 22:21:00

Author:
warlord_evil
Posts: 4193


With all that creating and customization, will it still look like LBP?

Have you ever played sequels before..? Of course it will look like LBP!
Why would you think it would just suddenly poof into some new, completely different game?

I'm with those guys. LBP2 will be insane.
2010-05-07 22:23:00

Author:
DarkFray
Posts: 100


Perhaps there will be a level that will give away musical sounds as prizes?

I definitely hope so. Even a SINGLE full range of sounds would be miraculous.



That's why there are music programs like Fruity Loops out there...

http://unity3d.com/
http://www.blender.org/download/get-blender/
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13583239
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13581855
http://usa.autodesk.com/adsk/servlet/pc/index?id=13567410&siteID=123112
https://www.photoshop.com/
http://www.gimp.org/
http://www.python.org/

There you go, everything you need to make a videogame from scratch. Make you own tools, make your levels as big as you want, rig, animate, model, simulate, code, light, and play. There are no limits. Why, then, do you create levels in LBP?
2010-05-07 22:24:00

Author:
Shredator
Posts: 151


I'll buy it as long as at least one of the following people buy it too.
-jump_button
-steve_big_guns
-mrsupercomputer
-comphermc
-jackofcourse
-Morgana25
-GrantosUK
-JulesyJules
-wexfordian

Which shows that I'll buy it.
2010-05-07 22:25:00

Author:
X-FROGBOY-X
Posts: 1800


Yeah just wait for it!!! we are now making groups for something we dont even now if its comming!

I think that MM wouldnt ****-up LBP. so or there is comming a good new LBP game OR they aren't making LBP2 at all.
Only time can tell.
2010-05-07 22:26:00

Author:
Smelling-Cowboy
Posts: 668


I'll buy it as long as at least one of the following people buy it too.
-jump_button
-steve_big_guns
-mrsupercomputer
-comphermc
-jackofcourse
-Morgana25
-GrantosUK
-JulesyJules
-wexfordian
-DarkFray
Which shows that I'll buy it.

I'm in with this too C:
2010-05-07 22:27:00

Author:
DarkFray
Posts: 100


I definitely hope so. Even a SINGLE full range of sounds would be miraculous.



http://unity3d.com/
http://www.blender.org/download/get-blender/
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13583239
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13581855
http://usa.autodesk.com/adsk/servlet/pc/index?id=13567410&siteID=123112
https://www.photoshop.com/
http://www.gimp.org/
http://www.python.org/

There you go, everything you need to make a videogame from scratch. Make you own tools, make your levels as big as you want, rig, animate, model, simulate, code, light, and play. There are no limits. Why, then, do you create levels in LBP?

Your complaint is that you can't create music in LBP, right? I'm just saying, if you want to make music, then there are a lot of programs that will allow you to make music, and it will be far more complex than anything you can make in LBP, and you don't have to deal with logic, lag, and stuff like that. It's another thing if you want to be able to make custom songs for actual levels, but I don't think music levels are that big a deal. That said, I think it's very likely that making music in this game will be much more robust.
2010-05-07 22:32:00

Author:
qrtda235566
Posts: 3664


Ill buy it, I just would HATE HATE HATE if our levels werent compatible with LBP2. Along with our profiles and items and what not. I mean, alot of us have spent DAYS and WEEKS of our life in LBP, and have it stripped away.

Like jobs.
2010-05-07 22:32:00

Author:
Testudini
Posts: 3262


With all that creating and customization, will it still look like LBP?

http://i30.tinypic.com/2qk1jpg.gif

..........
2010-05-07 22:34:00

Author:
gevurah22
Posts: 1476


Ill buy it, I just would HATE HATE HATE if our levels werent compatible with LBP2. Along with our profiles and items and what not. I mean, alot of us have spent DAYS and WEEKS of our life in LBP, and have it stripped away.

Like jobs.

You seem to think that people who publish levels that they say took months are only doing that. Making the level. Constantly.
Its not true, I guarantee you that. These people have lives and jobs and they make these levels on their down time...
Now PLAYERS on the other hand. They're sitting there days and weeks just playing levels.
2010-05-07 22:35:00

Author:
DarkFray
Posts: 100


http://i30.tinypic.com/2qk1jpg.gif

..........
You're scaring me. :eek: I think I'll stop posting for now.
2010-05-07 22:35:00

Author:
warlord_evil
Posts: 4193


http://i30.tinypic.com/2qk1jpg.gif

..........

'Nuff said.
2010-05-07 22:36:00

Author:
DarkFray
Posts: 100


I think I will buy it. That article really does (if it's not fake) sound good.

I'm just praying to God that we can transfer levels. Please, please, please!
2010-05-07 22:41:00

Author:
talbot-trembler
Posts: 1114


I think I will buy it. That article really does (if it's not fake) sound good.

I'm just praying to God that we can transfer levels. Please, please, please!

What the ****? The article isn't fake. People, get this out of your heads already, lol.
2010-05-07 22:50:00

Author:
gevurah22
Posts: 1476


What the ****? The article isn't fake. People, get this out of your heads already, lol.

He just didn't read the previous posts
2010-05-07 22:50:00

Author:
blizzard_cool
Posts: 752


Your complaint is that you can't create music in LBP, right? I'm just saying, if you want to make music, then there are a lot of programs that will allow you to make music, and it will be far more complex than anything you can make in LBP, and you don't have to deal with logic, lag, and stuff like that. It's another thing if you want to be able to make custom songs for actual levels, but I don't think music levels are that big a deal. That said, I think it's very likely that making music in this game will be much more robust.

We aren't here to pursue what we do in LBP professionally. You make levels, but you probably don't want to make videogame levels professionally. I make music, but I have no intention to make music professionally. LBP is a game, a 101 course to real videogame creation. LBP is a simple tool to create simple products, have fun doing so, and share them with ease.

I make music in the same way and for the same reasons you make levels. Now imagine if in the 1,033 word article of some of the most important upgrades to the game there were no mention of any change to the level creation system. Just stickers and levels, no new tools or even materials whatsoever. The word music isn't used in any of the 1,033 words, not even once, though music is an integral feature to videogames and LBP specifically.

Right now the BEST tool music creators have is Half a piano. Not even a full instrument of any kind. It would be so ludicrously easy to give us even that, a single full range of sounds, but there has been no response to music whatsoever for the last full year and half. While the last two major updates have contained new tools for level creation and entire new mechanics, Nothing has changed for music creation since the game released.

If I wanted to make digital music professionally, I would. If you wanted to make videogame levels professionally, you probbaly could. Please respond to my post next time instead of reposting the same thing.
2010-05-07 22:52:00

Author:
Shredator
Posts: 151


Really! All of you need to calm down.
I know its SOOO hard to comprehend a sequel to an open ended game (sarcasm)
But you know. Its better to play the game before you complain about it, because doing so without actually playing really makes you look like an idiot.
2010-05-07 22:53:00

Author:
DarkFray
Posts: 100


Really! All of you need to calm down.
I know its SOOO hard to comprehend a sequel to an open ended game (sarcasm)
But you know. Its better to play the game before you complain about it, because doing so without actually playing really makes you look like an idiot.

(edited out because of the repercussions that followed)
but seriously NO BUY from me, this sounds like an EPIC sony FAIL.
2010-05-07 22:57:00

Author:
flamingemu
Posts: 1872


Some people seem to be confusing these new tools for "Level in a can, just add real watorz" tools do not reduce creativity, if anything they give you the freedom and ability to express creativity better. these are all the same things people have been whining about since the dawn of time, even i whined about wanting a sack person NPC, and now there saying that they will even have programmable AI!?!? This is great whats wrong with people also i like that there leaning towards game creation rather than simple platform and puzzle.

oh and loving that power seat idea, who was the spotlighted creator who wanted something like that?
2010-05-07 22:57:00

Author:
Littlebigdude805
Posts: 1924


This is awesome, having the possibility of creating LBP games of other genres, like RPGs... wow. Can't wait.2010-05-07 22:59:00

Author:
Lleonard Pler
Posts: 277


- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
these are my favourite points
:O YAY!
2010-05-07 22:59:00

Author:
flamingemu
Posts: 1872


We aren't here to pursue what we do in LBP professionally. You make levels, but you probably don't want to make videogame levels professionally. I make music, but I have no intention to make music professionally. LBP is a game, a 101 course to real videogame creation. LBP is a simple tool to create simple products, have fun doing so, and share them with ease.

I make music in the same way and for the same reasons you make levels. Now imagine if in the 1,033 word article of some of the most important upgrades to the game there were no mention of any change to the level creation system. Just stickers and levels, no new tools or even materials whatsoever. The word music isn't used in any of the 1,033 words, not even once, though music is an integral feature to videogames and LBP specifically.

Right now the BEST tool music creators have is Half a piano. Not even a full instrument of any kind. It would be so ludicrously easy to give us even that, a single full range of sounds, but there has been no response to music whatsoever for the last full year and half. While the last two major updates have contained new tools for level creation and entire new mechanics, Nothing has changed for music creation since the game released.

If I wanted to make digital music professionally, I would. If you wanted to make videogame levels professionally, you probbaly could. Please respond to my post next time instead of reposting the same thing.

I still don't get this. We use LBP, the same tool that Mm's level designers used to make their levels, to make our own levels just for fun. So couldn't you use Fruity Loops, a program that some music producers use to make music professionally, for fun? You're telling me that making music with Fruity Loops would be similar to making a video game from scratch, but that's ridiculous. If anything, making a video game from scratch is like making a DAW from scratch. It'd be totally original and I'd have no boundaries, but I don't have that kind of time or that kind of knowledge. I honestly don't think that the transition from making music in LBP and making music in FL would be that difficult.

grrrrr.... H4h'er.

nah, im just kiddin! but seriously NO BUY from me, this sounds like an EPIC sony FAIL.



- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
these are my favourite points
:O YAY!

2010-05-07 23:03:00

Author:
qrtda235566
Posts: 3664


Out for end of year someone saying hope they right I think they will be, sounds about right to me.2010-05-07 23:05:00

Author:
jump_button
Posts: 1014


Out for end of year someone saying hope they right I think they will be, sounds about right to me.

Supposed to be fall, if previous announcements are still valid.
2010-05-07 23:07:00

Author:
DarkFray
Posts: 100


I've been extremely pleased with LBP so of course I'm buying whatever Mm develops next on release day. I really don't need to know anymore about it, they've earned a free pass for their next game even if it's a penguin bowling sim.

As for importing LBP levels...it's not like you have to give up your LBP disk to get the new game. If LBP compatibility puts any constraints/limitations on LBP2 I say leave it out.
2010-05-07 23:09:00

Author:
fullofwin
Posts: 1214


Maybe I can finally prototype my game ideas! THANK YOU MM!!!!!!2010-05-07 23:17:00

Author:
thekillermiller
Posts: 38


- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
these are my favourite points
:O YAY!


I've been extremely pleased with LBP so of course I'm buying whatever Mm develops next on release day. I really don't need to know anymore about it, they've earned a free pass for their next game even if it's a penguin bowling sim.

As for importing LBP levels...it's not like you have to give up your LBP disk to get the new game. If LBP compatibility puts any constraints/limitations on LBP2 I say leave it out.

I agree completely. Too many people seem to thinnk that LBP2 will make the original irrelevant...And I really don't understand why so many people are doubting Media Molecule, one of the few companies who actually listen to their fanbase.
2010-05-07 23:17:00

Author:
qrtda235566
Posts: 3664


I still don't get this.
Why do you make levels in LBP? Answer that first, and it should start to make sense.


We use LBP, the same tool that Mm's level designers used to make their levels
No, MM didn't make the game nor the levels with the same tool we use. Though they may have used a similar tool for some of the levels, they have a full professional creation pipeline like any developer.


So couldn't you use Fruity Loops, a program that some music producers use to make music professionally, for fun?
Fruity loops is garbage. Anyone remotely serious about music creation uses Finale, just to throw that out there.


You're telling me that making music with Fruity Loops would be similar to making a video game from scratch, but that's ridiculous. If anything, making a video game from scratch is like making a DAW from scratch. I honestly don't think that the transition from making music in LBP and making music in FL would be that difficult.
Posted out of ignorance.

Let's try this again. Why do you make levels, and how is making music in LBP different?
2010-05-07 23:19:00

Author:
Shredator
Posts: 151


Maybe I can finally prototype my game ideas! THANK YOU MM!!!!!!

Exactly. People are already using the original LBP as a portfolio of sorts during interviews, etc. LBP2 only makes it easier to do so now aside from pure level design.


No, MM didn't make the game nor the levels with the same tool we use. Though they may have used a similar tool for some of the levels, they have a full professional creation pipeline like any developer.

Wut? Sure they have the tools to tweak if necessary, but the level designers themselves are bound by the constraints of the in-game creator unless there are special conditions (like the game intro level, etc). I've seen them do this at Mm studios personally. Aside from that aspect, there's nothing a user creator couldn't do that an Mm level designer couldn't outside of those special conditions which is why the game is designed the way it is.
2010-05-07 23:20:00

Author:
gevurah22
Posts: 1476


Exactly. People are already using the original LBP as a portfolio of sorts during interviews, etc. LBP2 only makes it easier to do so now aside from pure level design.

Wow, you know. I never thought of it that way...
Holy crap! Little Big Planet just shot up 1000 points on my AWESOME!! Scale.
(lol. You have no idea how hard it was not to say Over 9000 xD)
2010-05-07 23:25:00

Author:
DarkFray
Posts: 100


Wait, wait, wait, wait.

Hold on ONE fricking second.

... Did I hear you can make RPGS?!?!?!?1?1?D:

LIKZOMG /explodes

A console RPG Maker with online sharing?

I'VE ALWAYS WANTED SOMETHING LIKE THAT <3

Oh eyah, a bunch of other stuff too. ... RPGS

Anywho, I hope we can transfer data to this... would be a shame to have spent over a year on LBPC: The Game for this XD Eh, it'll come out in a while anyway >_>

Also, donkey show, you seem to be a bit blatant about a subject that usually requires a NDA...? O_o

Still... if this is true (which donkey show is confusing me because he knows special stuff like this but I thought he'd have to be more on the downlow which casts doubt), then... O_o

Ah well, Game Informer comes out later this month, guess we'll see then... O-o

Though, to be honest, I don't think it should be "LBP 2". It seems to just be, well, the true LBP O-o. Assuming MM actually manages to maintain the simplicity in complexity that made LBP1 so awesome.

... RPG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2010-05-07 23:29:00

Author:
RockSauron
Posts: 10882


stuff

It's information that has already been publicized by Game Informer, which has hit households all over the states already. What's more to say than that really? Haven't you seen my Mm NDA I posted a while back? =P
2010-05-07 23:31:00

Author:
gevurah22
Posts: 1476


Wut? Sure they have the tools to tweak if necessary, but the level designers themselves are bound by the constraints of the in-game creator unless there are special conditions (like the game intro level, etc). I've seen them do this at Mm studios personally. Aside from that aspect, there's nothing a user creator couldn't do that an Mm level designer couldn't outside of those special conditions which is why the game is designed the way it is.

Their final product has to work within the normal parameters of the game and level creator, but the tools they use to make the level don't. The level editor was made for the PS3, but MM should have different version of a somewhat similar tool under development constantly, created to streamline and optimize level creation in ways the PS3 can't. Time is very important in the videogames industry, and creation tools exist to create complicated results as close to what the developer had in mind as quickly as possible. Though the level shave to be conscientiously designed to be creatable within the PS3's tool, it would be inefficient to use the actual tool.
2010-05-07 23:40:00

Author:
Shredator
Posts: 151


I don't know what to believe or think actually....
Jump-button's posted list is cool and scary at the same time, even more than Donkey-show is saying everything is true!

But please people, it's not because we are not jumping everywhere, shouting "AWESOME, AWESOME!!!"
that we are stupid...
Everyone loves LBP for different reasons and we will not react the same way to those news....

LBP for me : a fresh, fun, lighthearted PLATFORMING game, featuring a cute and charismatic character,
in which we can create our own worlds and levels... !
So in LBP2, we could create shooters level or Space Invaders clones, without sackboy appearing in the level...?
Ok cool for people who like that, but personnally I don't really care, cause this is not LBP for me...

Anyway, I'm really not against a sequel, not at all, and those possible features look great
but I'm not commenting more than that, I'll wait to see how it will really look like...

I just wish that the LBP I love will not change too much... and this is just my opinion!
2010-05-07 23:40:00

Author:
dajdaj03
Posts: 1486


So in LBP2, we could create shooters level or Space Invaders clones, without sackboy appearing in the level...?
Ok cool for people who like that, but personnally I don't really care, cause this is not LBP for me...

Well it's not like a lot of the fun levels in LBP haven't already attempted to remove sackboy from gameplay. Many of the good mini-games were all controlled by sackboy behind the scenes. So if it helps, think of it like that?
2010-05-07 23:46:00

Author:
DarkFray
Posts: 100


Why do you make levels in LBP? Answer that first, and it should start to make sense.
For fun, isn't it obvious? I thought I made that clear in the last post when I said : "We use LBP, the same tool that Mm's level designers used to make their levels, to make our own levels just for fun"

No, MM didn't make the game nor the levels with the same tool we use. Though they may have used a similar tool for some of the levels, they have a full professional creation pipeline like any developer.
I never said they made the game with the same tools we have, but they DID make the levels with the same tools. That was something they advertised about the game a lot.

Fruity loops is garbage. Anyone remotely serious about music creation uses Finale, just to throw that out there.
This is irrelevant. Besides, to say that deadmau5 isn't remotely serious about music is stupid.

Posted out of ignorance.

Let's try this again. Why do you make levels, and how is making music in LBP different?

There isn't a real difference, I mean your capable to do both and it's clear that Mm intended you to do both, but music levels aren't really that important of a part of LBP. It's like me complaining about not being able to make a platforming game in RPG Maker. It's RPG Maker...

About the whole RPG part, I wonder how Jagevri feels about this...


Their final product has to work within the normal parameters of the game and level creator, but the tools they use to make the level don't. The level editor was made for the PS3, but MM should have different version of a somewhat similar tool under development constantly, created to streamline and optimize level creation in ways the PS3 can't. Time is very important in the videogames industry, and creation tools exist to create complicated results as close to what the developer had in mind as quickly as possible. Though the level shave to be conscientiously designed to be creatable within the PS3's tool, it would be inefficient to use the actual tool.
...You don't know who donkey show is, do you? Did you miss the whole "He was at Mm and has witnessed level creation first hand" part?
2010-05-07 23:47:00

Author:
qrtda235566
Posts: 3664


Gevurah, you say that you can vouch for this? Sorry, I haven't paid that much attention to who's who in the community, so maybe it's common knowledge that you're somebody in the know, but I have no idea who you are aside from the guy who made Steampunk Samurai and those Armorboy/Gundam levels (which were great, btw). Are you somebody in the industry? I guess what I mean is, how do you know this is accurate? Do you know how far along they are in development? Like is this list their goals, or is it guaranteed (semi-guaranteed: these things tend to be at least a little fluid) gonna' be in the game?

As for the debate as to whether this is a good thing or not... I've been playing lbp since roughly a month after it released. Within a few weeks of starting, I started working on my first bipedal mech. Ever since then, I have refined my methods and tried to make the perfect mech. My newest version (unfinished) will be as close to perfect as I think Lbp can handle--I've still got a few little kinks to iron out and I've got to add weapons and stuff. That's the culmination of a year and a half of work (more like a year: I took a six month hiatus) to make what I consider to be the most advanced vehicle in all of lbp (though I'm hardly unbiased). From the sounds of this article, lbp2 will let the average creator make a mech that kicks the crap out of mine and they'll be able to do it in a few days... rending all my work meaningless.

To that prospect, I say.... BRING IT ON!! Much of the time I've spent on lbp has been trying to build a mechanism that directly transfers controller inputs to a vehicle's actions. Mm gives us the direct control seat so now I can focus on building the vehicle itself. I've tried to make better enemies with the ultimate goal of making a roughly sackboy sized enemy that can do more complicated actions than just slide from side to side and shoot when the player gets close. Mm gives us the sackbot.

To everybody complaining that this is going to ruin lbp... get over it! The game has already had a good run. We've had plenty of time. These days, many of us are working to find new glitches and new ways of doing logic to squeeze just a little bit more gameplay diversity out of lbp. We're using thermometer hacks to make up for the amount of level space we're having to devote to complex logic rigs, many of which can be replaced by the new tools.

If you're a logic genius, you'll still be a logic genius. There will still be a need to come up with clever ways of doing things: but with some of the currently complex functions made simple, we'll be able to move on to more complex functions. The same goes for visual geniuses: you'll still be visual geniuses.

Everything about that list sounds awesome: it's like everything we could've ever asked for.
2010-05-07 23:50:00

Author:
Sehven
Posts: 2188


Youve killed it... The greatest game on earth, and you killed it. Wait it go MM! I cant belive the changes LBP is going to get... This all seems waaaay too complicated... Oh! And Being able to replace SACKBOY!?!?!!? Was MM dropped on it's head? I may be getting it.. we will just have to wait and see...2010-05-07 23:51:00

Author:
grayspence
Posts: 1990


Youve killed it... The greatest game on earth, and you killed it. Wait it go MM! I cant belive the changes LBP is going to get... This all seems waaaay too complicated... Oh! And Being able to replace SACKBOY!?!?!!? Was MM dropped on it's head? I may be getting it.. we will just have to wait and see...
D: omggetout.
2010-05-07 23:56:00

Author:
DarkFray
Posts: 100


Youve killed it... The greatest game on earth, and you killed it. Wait it go MM! I cant belive the changes LBP is going to get... This all seems waaaay too complicated... Oh! And Being able to replace SACKBOY!?!?!!? Was MM dropped on it's head? I may be getting it.. we will just have to wait and see...

Ignorance is bliss......sometimes.
2010-05-07 23:58:00

Author:
Jrange378
Posts: 573


Gevurah, you say that you can vouch for this? Sorry, I haven't paid that much attention to who's who in the community, so maybe it's common knowledge that you're somebody in the know, but I have no idea who you are aside from the guy who made Steampunk Samurai and those Armorboy/Gundam levels (which were great, btw). Are you somebody in the industry? I guess what I mean is, how do you know this is accurate? Do you know how far along they are in development? Like is this list their goals, or is it guaranteed (semi-guaranteed: these things tend to be at least a little fluid) gonna' be in the game?


First of all, all that info comes from the latest Game Informer mag which has hit people's homes already in the US. It's 100% legit. Second, I think this answers your other questions...

http://www.daviddino.com/2009octpickup05.JPG

=P

I've also done a bunch of PR stuff with SCEA for LBP. In regards to the mecha stuff with direct control, I'm genuinely giddy about it.
2010-05-08 00:00:00

Author:
gevurah22
Posts: 1476


Hey, I was thinking. If this is what it looks like- essentially a GAME DEVELOPMENT KIT as a GAME...

It calls to mind something I once say RangerZero say... Basically that LBP should be bundled with EVERY PS3, as it's pretty much a Development kit, and if sustained via DLC and available to everyone...

Well, this isn't a platformer creator- this is a GAME creator. Since we're supposedly able to make RPGs... FRICKIN RPGs... I assume that we'd have Save state functionality... I mean RPgs are meaningless without that...

Which calls to mind Ranger's idea. This... just seems too good to be a game.

Really, honestly? It should just be bundled with every PS3 as basically a built in game maker.

It just... if that's true, Sony should make it mass available and sustain it through many updates and DLC... in my opinion, anyway, this is too good to be just a game.

Speaking of which... could we, say, "export" games to the PS3 so we wouldn't have to enter LBP2 to play it? O-o

... Madness. Frickin Madness.

Also, dinkey show, that wasn't it the recent GI... I get GI. I got the last one- the MAY issue. It's not in there. This would be in the JUNe issue. Released later this month.
2010-05-08 00:03:00

Author:
RockSauron
Posts: 10882


Youve killed it... The greatest game on earth, and you killed it. Wait it go MM! I cant belive the changes LBP is going to get... This all seems waaaay too complicated... Oh! And Being able to replace SACKBOY!?!?!!? Was MM dropped on it's head? I may be getting it.. we will just have to wait and see...

Read the previous post(s) before you start you're yappin'!
2010-05-08 00:05:00

Author:
AbstractFlesh
Posts: 837


Sorry, just my opinion, and i didnt seem to catch the post above me, sorry everyone!2010-05-08 00:07:00

Author:
grayspence
Posts: 1990


Also, donkey show, that wasn't it the recent GI... I get GI. I got the last one- the MAY issue. It's not in there. This would be in the JUNe issue. Released later this month.

Nope, people have received the June issue already. It hits newsstands later this month. And fixed my name. =P
2010-05-08 00:10:00

Author:
gevurah22
Posts: 1476


Awesome stuff! I'm really excited!2010-05-08 00:14:00

Author:
mrsupercomputer
Posts: 1335


I blogged this on LBPMedia
This could be amazing if its true
I hope it is.... would be the biggest, meanest hoax ever :@

SACKBOTS!!!!!!!!!!!

Im glad that dlc could be moving over, no way im loosing that crown
and maybe finaly a chance to get the week 1 shirt :/

XD!!!!!!!!!!!!!!!!!!!!!!!!!!
2010-05-08 00:14:00

Author:
samalot
Posts: 591


LittleBigPlanet 2 is a big step forward to what Mm originally had in mind. I for one cant wait <_< just a note to Mm no heart trophy pleases2010-05-08 00:15:00

Author:
jump_button
Posts: 1014


There's one thing that they didn't mention that I think would be absolutely amazing, and that is paintinator multiplayer versus. Think about it, you set up the paintinator, configurate how much paint balls are needed to kill a sackboy, how many munitions you have, put the checkpoints where both teams can respawn, create a closed multiplayer map, and you're done. You have your own mutliplayer deathmatch level. That would revolutionize not only the paintinator, but also the online options as well.

Oh, and I want a box art for a LBP RPG!
2010-05-08 00:16:00

Author:
VincentVendetta
Posts: 111


There isn't a real difference, I mean your capable to do both and it's clear that Mm intended you to do both, but music levels aren't really that important of a part of LBP.
Now we're getting somewhere; well done, this is your best argument so far. Right up to the part you claim the music isn't important to LBP. MM made the game with the capability to make music levels, even showing a music level to give creators ideas in the idle screen. Music levels take as much time and ability to create as a normal level, and achieve approximately the same popularity in the LBP community as well. Music level makers, more there than here, comprise a decent percentage of the creators out there. After being ignored for two years, I just don't see how MM will be able to sell a product that again ignores those two years of asking nicely. The actual contents of the game are still unknown though, so there's no telling what may actually happen.

Deadmau5 is currently losing copywrite claims for using FL, and that's even if you consider repetitive techno music. Either way, not my music.


but they DID make the levels with the same tools. That was something they advertised about the game a lot.
Please show me a place where they said that. MM has said that everything they've made in their levels can also be created using the PS3's editor, not that they made them with it.


...You don't know who donkey show is, do you? Did you miss the whole "He was at Mm and has witnessed level creation first hand" part?
Yes, I know who he is, where he's been, and what he's accomplished, as well as respect those things. He's seen the tool they use, not used it or read through the coding. I'm not here to post my resume, but I've been at the university for over a year now learning about everything to do with videogame creation. I've also been using professional creation piplelines for the last six, and creating game mods for the last four. I've met and talked to the guys that work on creating other PS3 titles everyday, and know quite a lot about making games. I'm not an authority, but I know without a doubt that MM hasn't used the same tool we have for any of the levels they've sold.
2010-05-08 00:20:00

Author:
Shredator
Posts: 151


So, Gev, whatever you do, it involves an NDA. Sounds pretty cool. I didn't realize there was anything in Game Informer that didn't make it to the internet first, so I passed on subscribing to it (maybe I shouldn't have: I did enjoy reading it back in the day; just don't like spending money for basically nothing since I get all the info online).

I think people might be jumping to conclusions with this stuff. They specifically say that it'll still be the three layer gameplay just reread that: it was talking about the story mode levels... but they haven't said that it WON't use 3 layer gameplay, so let's wait until we hear more specifics on that one It seems to me that it's going to basically be the same game but with a lot of extra functionality and content. So I really doubt anything will be ruined: you'll still be able to make the exact same levels that you currently can... but you'll have more options and you'll be able to make more stuff.

Does anybody know whether our lbp levels will transfer to lbp2? Or whether they'll use the same servers so that all the published levels will be accessible in lbp2? It's not crucial: I'm stoked for the game either way, and I realize that it may not be possible to bring levels over if the new game uses a new engine; I'd just like to know.

[edit] I agree that s'more music content would be nice. More instruments (horns, guitar/electric guitar, etc) and I'd really like a way to make music play throughout the level. Over on lbw, a bunch of us spent like three days discussing options for making a music box that could track the player even if they died and went back to the checkpoint. I rigged up a sloppy demo showing a method to achieve it, but it's not easy to do and has some pretty severe limitations. Being able to rig a music box that plays everywhere would be great.
2010-05-08 00:23:00

Author:
Sehven
Posts: 2188


[edit] I agree that s'more music content would be nice. More instruments (horns, guitar/electric guitar, etc) and I'd really like a way to make music play throughout the level. Over on lbw, a bunch of us spent like three days discussing options for making a music box that could track the player even if they died and went back to the checkpoint. I rigged up a sloppy demo showing a method to achieve it, but it's not easy to do and has some pretty severe limitations. Being able to rig a music box that plays everywhere would be great.

Actually, I can do that. I've drawn up plans for a machine like what you've mentioned, that can follow the player and play music anywhere in the level, but it probably doesn't work as you're thinking. The only limitations to my version are thermo usage, depending on the length of the music loop, and one thin layer has to be free. Maybe I should sit down and finally throw that together today.
2010-05-08 00:45:00

Author:
Shredator
Posts: 151


You could make it without leaving a thin layer free if you use thin-layer-gas. How do you handle it when the player dies and goes back to the checkpoint? My idea was to demit the follower with the music notes on it and emit a new one. They can be kept in sync via timing wheels at each emitter.

Anyway, that kind of off topic for this thread. If you wanna' discuss it more, we should move to pm's.
2010-05-08 00:52:00

Author:
Sehven
Posts: 2188


Oh, and I want a box art for a LBP RPG!


http://www.lbpcentral.com/forums/attachment.php?attachmentid=16239&d=1273276790

I suck at Fireworks, no need to tell me.
2010-05-08 01:04:00

Author:
VincentVendetta
Posts: 111


I'm amazed by all this, there's just not much I can say.
However, It scares me the fact that they made no mention about the community system or the very look of LBP2 (art direction+graphics). I hope that this doesn't translate in no changes for both visuals and community. Because specially regarding the community system, changes are onbviusly needed.
2010-05-08 01:16:00

Author:
Keldur
Posts: 628


I hate this...
if it's true i'm totally sticking with LBP1 till the end
and besides i did read all the posts and i don't want to believe Donkeyshow(i'm sigging him)
This sounds like a bad idea to me and to tell you the truth, it's sounds way too much like a wishlist
i mean why would they give up on LBP1? if they're such great devs, why couldnt they add at least SOME of those things that are supposedly the way LBP was always supposed to be? why give up and settle on something as simple(compared to that wishlist) as a plattaformer? it just makes no sense...
Anyway i still hope this is all fake, i'll know for sure when i see the first PLATTAFORMER level running on LBP2 or the first Space invaders clone running on LBP2
i'm just gonna sig donkeyshow until i know for sure... until i see gameplay
2010-05-08 01:19:00

Author:
Racroz
Posts: 406


I hate this...
if it's true i'm totally sticking with LBP1 till the end
and besides i did read all the posts and i don't want to believe Donkeyshow(i'm sigging him)
This sounds like a bad idea to me and to tell you the truth, it's sounds way too much like a wishlist
i mean why would they give up on LBP1? if they're such great devs, why couldnt they add at least SOME of those things that are supposedly the way LBP was always supposed to be? why give up and settle on something as simple(compared to that wishlist) as a plattaformer? it just makes no sense...
Anyway i still hope this is all fake, i'll know for sure when i see the first PLATTAFORMER level running on LBP2 or the first Space invaders clone running on LBP2
i'm just gonna sig donkeyshow until i know for sure... until i see gameplay

Come one, racroz! You can't denounce the quality of a game before you even see it. Give Mm the chance to sell it to you.
2010-05-08 01:34:00

Author:
qrtda235566
Posts: 3664


As I expected. More of everything. Awesome.2010-05-08 01:43:00

Author:
BasketSnake
Posts: 2391


I really hope people can play LBP2 with LBP1 players, or atleast, be able to publish levels on eachothers community moons. I want The new tools in LBP1 and new levelss! Not a new game! maybe just really good, DLC?2010-05-08 01:57:00

Author:
grayspence
Posts: 1990


Everyone, think of LBP2 as a brand new game, LBP will always be around, and LBP2 will be a new way to create. If you don't like how LBP2 is sounding, stay with LBP. If LBP2 didn't have LBP in it's name, you wouldn't be fighting about it.2010-05-08 02:19:00

Author:
Kog
Posts: 2358


I hope people realize that sequels don't complete destroy the existence of the previous game...

Just look at Call of Duty. God knows how many different games there are and yet people stick with whichever they like best.
2010-05-08 02:51:00

Author:
iGotFancyPants
Posts: 1355


If this is all true and you can transfer LBP1 data, then yes, I would buy this. After seeing trailers and gameplay of course.

By the way, doesn't LBP1 with all its functions push the Ps3 almost to it's limits? So how will LBP2 work if it has all these extra expanding things like being able to make levels of different genres?
2010-05-08 03:14:00

Author:
Arctos13
Posts: 258


Ive spent hours over hours over HOURS on LittleBigPlanet Galaxy, which is for LBP 1. When LBP 2 comes out, alot of LBP 1 players will leave for LBP 2. If LittleBigPlanet Galaxy is for LBP 1, it wont appear on LBP 2 and thus, less plays.2010-05-08 03:34:00

Author:
Testudini
Posts: 3262


I sort of hoped that they would wait until the PS4 to release a second one. But if they are releasing it for the PS3, it better have huge improvements that would not be able to be implemented in the original game through patches.

I hope that all of the levels I have been working on will be able to be transferred fully to the new game. Transfer for all of the DLC and original levels will be nice also.
2010-05-08 03:39:00

Author:
Darth J464
Posts: 343


However, It scares me the fact that they made no mention about the community system or the very look of LBP2 (art direction+graphics). I hope that this doesn't translate in no changes for both visuals and community...


Haven't thought of that .... the graphic style and the art direction must not change!!!
This is what makes LBP so unique :eek:, but I'm sure MM would never do/want that...
2010-05-08 04:38:00

Author:
dajdaj03
Posts: 1486


This is so incredibly exciting. I've been expecting this, and even calling it, for some time now. What I DIDN'T expect was that we'd have such a robust expose on it SO SOON. So I guess this means E3 will see a big debut?

It occurs to me that this isn't really "LittleBigPlanet 2". Neither is this a new game. What it seems to me, is that LittleBigPlanet was the prologue all along. It makes a lot of sense. This mass-scale community-content-controlled genre is new, it's risky, and it has to be figured out. They started with something manageable, they took care of the game and paid close attention to its community - and for good reason. It was a testing ground to see if we were ready for the big guns.

I'm excited and worried about this game. Excited because I really do think it's going to be a major milestone in videogame history. Worried because I'm afraid it might completely take my life from me.

The day's going to come when we're going to look back and remember fondly the original LittleBigPlanet. It'll be common to be able to choose your favorite game-creator and play, create, and share tons of amazing and complex and elegant videogame experiences created by people everywhere. And we'll look back and remember the days when we built logic gates out of cardboard and pistons. How quaint it was, and how strange to think of it now.

I don't doubt for a second that they'll be able to maintain the quirky charm and cuteness that defines the game's style. I also don't doubt that this new creation genre is here to stay. We'll see knock-offs and copycats and wannabes after some time has passed, and eventually some of these others may even turn out to be really good. For now, it's LittleBigPlanet (and the occasional bonus "level editor" in other games).

I just can't wait to see this thing in action. I can't wait for the beta to be released. I can't wait to see what people are going to do with it.

This is the most exciting game in development right now.
2010-05-08 04:40:00

Author:
Teebonesy
Posts: 1937


Haven't thought of that .... the graphic style and the art direction must not change!!!
This is what makes LBP so unique :eek:, but I'm sure MM would never do/want that...

You remember the LBP demo with PlayStation Move? There's wasn't any change of art direction in that tech demo, and since there are now big chances that LBP2 will support PSMove, I don't see Media Molecule changing the look of the game.

I mean... have you seen the fly costume?
2010-05-08 04:45:00

Author:
VincentVendetta
Posts: 111


Yeah sure, I know, this is hardly going to happen...I was just comenting on Keldur's post 2010-05-08 04:58:00

Author:
dajdaj03
Posts: 1486


This news is pretty easy to miss right now. I think this story should be front-page'd, post-haste!2010-05-08 04:58:00

Author:
Teebonesy
Posts: 1937


I honestly don't know if I'm excited for this or dreading it...If all that is true, that is. It seems very very fake to me though.2010-05-08 05:11:00

Author:
TheZimInvader
Posts: 3149


I was lucky enough to get talking with Alex Evans at the London Expo last year and when I mentioned this to him (the idea of multiple genre etc) he went into a gigglefit and had to run away before he said something Thats why I've been harping on about this for months now

This is going to be MASSIVE! This is going to excite a lot more than just platformer fans. Every gamer can now get excited. I see great things down the line. (Down the line being pretty soon too )
2010-05-08 05:17:00

Author:
wexfordian
Posts: 1904


I honestly don't know if I'm excited for this or dreading it...If all that is true, that is. It seems very very fake to me though.

Okay... We've got 8 pages of verifying in this thread. Trust me on this one, it's all true!

It may seem TOO GOOD to be true. But it's true, so we can get that out of the way right now and start dreaming about what this is really going to mean and do.

Also, is anyone else really surprised and excited by the "story" mode descriptions? These levels sound just amazingly cool. I can't wait to see Mm's artistic take on a Sackboy renaissance and the Cold War.
2010-05-08 05:18:00

Author:
Teebonesy
Posts: 1937


I can kind of understand the dissapointment in you guys. It's like losing an old friend, or like an old friend changes completely. I am personally very VERY excited for this.2010-05-08 05:23:00

Author:
AbstractSam
Posts: 332


I can kind of understand the dissapointment in you guys. It's like losing an old friend, or like an old friend changes completely. I am personally very VERY excited for this.

Lets be fair here, its more like you have your best friend with you then a load more mates join the party, then Elvis comes out of hiding to play one more gig for you guys, then Jesus pops in for a chat.... well you get the idea...

EDIT: Just saw your sig... Replace Elvis with My Chemical Romance (Man Im getting old)
2010-05-08 05:27:00

Author:
wexfordian
Posts: 1904


Holy Crap
This is probably the single coolest thing I've ever heard.
I literally cannot wait for this.
This is the game that I have been waiting for all my life.
The Sackbots are something that I have been wanting/asking for for a while and now that I know they are going to be in LBP2 -and with programmable AI! I think I might just crap myself.
I absolutely cannot wait to see more on this.
And they are making it possible to make new game styles! Finally I can make an RPG that focuses on story and not have to worry about sucking at making platformer elements/gameplay in my levels!
These changes will make creating SOOOO much easier from what it sounds like
I really want to see more about this and I can't wait to get my hands on it
2010-05-08 05:46:00

Author:
Fancy_Zombie
Posts: 226


Okay, it's too much on my mind, so I'm gonna go ahead and break this bad boy down with some commentary.

- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
No surprise at all, Mm has been fairly vocal that this has been their goal and approach from before LBP was even LBP. Just a HUGE relief to see it happening so much sooner than I expected.

- There is an all-new level creator and it is not just a tool to create platform games.
What is this going to look like I wonder? Do you think there are stock "genre" templates to begin with? Or is it possible to just dive into a blank canvas and start tweaking options like "camera mode: side-scrolling / top-down / first-person (you think??)" and just tweak option after option. Then maybe you can save templates for certain genres? I'm sure the game will itself have several pre-built for you to look through and learn from.

- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
By "shooter" I'm imagining robotron-style top-down, or 1942, or Commando, and not "fps"... but we're already seeing the Move featured on LBP 1, so maybe?
The one in this list that really stands out to me is "racer", because unless it's RC-Pro-AM style, this requires the camera to be BEHIND the vehicle and in a fully 3D space, whereas all these other game types are more 2D. So IF this is the case (more like modnation and less like pixeljunk's slotcar racing game), I wonder how the editor is going to work in full 3D space? This would be a MAJOR new addition and if they could figure it out, it might open the doors to fully 3d platformers, first-person games, etc. I'm not holding my breath on this one honestly, because frankly that would be a much bigger step then I would expect so early on.

- A player can even customize a HUD. The example given is a health bar for a fighting game.
Sweet! I wonder how this is handled? Maybe there's a dedicated HUD-editor, where you use pre-built 2D shapes and gauges to modify and customize your level/game's hud?

- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
Okay, I'm serious, this is freaking amazingly cool. Oh god I want to see this. Real time strategy games?? Again, this falls into the category of "2d", so I'm thinking at this point that most of this editor is designed, like LBP, to be 2.5D - it's technically 3D, but it isn't "wide open sandbox" 3d, it's more like the shoebox-diarama style we've got now.

- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
Again, no surprise here, this seems like a natural step forward for LBP. So often we have to hide our sackpeople in this game to create a certain style. The arcade shooters and Wex's freaking amazing helicopter arcade level.

- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
CCubbage called this one in his Spotlight (https://lbpcentral.lbp-hub.com/index.php?t=24458-Creator-Spotlight-11-CuzFeeshe). It's a perfectly elegant way to do a ton of custom stuff, and I think current LBP creators will have a very easy time grasping it and playing with it. It opens the doors wide open, and also suggests - because it's a "direct control seat" - that there still may be a lingering preference for having a Sackperson actively playing in every level - people who are already lamenting the death of Sackboy and the end of LBP's charm I'm sure have absolutely nothing to worry about and are getting way too worked up. Sackboy lives! And moreso than that, the possibilities are nearly endless for custom gaming. Although they'll have to solve the problem of everyone's level, or at least everyone's "direct control" device having a different control scheme. So maybe there will be a way in these devices to bring up something like you see in PS3 demos - a picture of the PS3 controller, with labels for every button which you can customize, so players will be able to quickly see how to control this new game or device or vehicle or contraption.

- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
Magic Mouth is gone? I'm assuming they'll still have ways to give NPCs, signs, items, etc. text, just under a different name I suppose? Custom sounds will be absolutely awesome and really opens the doors for storytelling.

- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
I'm imagining that in this context, there's some sort of action button that will allow your sackboy to "activate" the control seat. Perhaps by getting into it and then grabbing it, it "activates" the new controls? I also wonder how you leave it - does the level-creator designate a certain button on the controller to be the "leave control seat" button?

- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
Hmmm... So sometimes the direct control seat is literally a seat, or some device, that sackboy directly interacts with... but it can also be a universal modifier for sackboy himself? I'm still imagining all of this in LBP terms, and I don't know what to expect when you start a new canvas in LBP2. Does it look like LBP1? Is it a floating sackboy in a side-scrolling empty level? How much of the custom-genre creation has to be finnagled, and how much is built-in? Very curious about this.
But this also means that, say if you wanted to try to recreate Contra again, you could do it, but perfect Contra's controls until it actually felt like Contra. If it does in fact give you this level of control that's going to be incredible. Because let's face it, sackboy right now controls like a1-ton potato sack on the moon.

- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
This seems to answer my previous question, and I really do hope it's that robust. This means that LBP2 could be practically the last 2D platformer you'll ever need. Every other one may be nearly recreated all the way down to the details and the controls.

- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
An in-game "microchip"? I guess there's some new logic editing mode (obviously not physics based with pistons and cardboard cubes) that exists separately from the rest of the editor, and you can save these logic boards as "microchips"? I'm VERY interested to see how Mm are going to make logic editing and "microchip" creation easy and accessible to the younger audience and the many non-programmers like myself who have had to learn what an "AND gate" is just to make levels in LBP.

- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
Sounds like another logical progression from what we have now. We can" tweak and dress the AI in any way we choose"... I wonder what that kind of tweaking looks like? A bit like Final Fantasy XII's gambit system? "[If] ______ happens, [do] ________." [If] _____ happens, [DON'T do] _______."

- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
Oh god, this is... this is beauty-ful. I can do my crowd scenes. I've been doing crowd scenes since the game first came out. At long, long last, I will be able to do REAL crowd scenes!

- There are now movie editing options as well.
You're darned tootin there is! Cut-scene CENTRAL, population ME.

- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
Cool, definitely anticipate this to be a buggy non-working mess when the game launches, but I'm sure in time it'll prove to be handy and lovely.

- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
I don't see myself using this, BUT I think what it really is is a forward-looking, very progressive way to anticipate the game's impact and try to open up videogames that much more. I mean, this could actually be amazingly, amazingly cool if LBP2 became a ubiquitous game - someone earlier in the thread mentioned that this game should come bundled with every PS3. If that were the case, then suddenly this bar-code style game-loader would become a very interesting thing indeed. Think about this - Companies and corporations would commission "LBP" games be made to go along with a certain product, part of their "fresh new marketing strategy". You go to Burger King, and at the counter pick up a card with an LBP2 QR. The next time you play LBP2 you think, "oh, why not, let's see what they have here." And you scan it and it's a very handsome game in which you fly a burger-ship and shoot pickles at enemy french fries. At the end of it you feel like eating more burgers and fries, and so you go back to Burger King again, and everyone wins (actually just Burger King wins really).

Also, in regards to the "smart phone" bit - did you hear that? "LEVEL QUEUE." That's right, we will finally receive the ability to create level playlists - I have no doubt this will be tied into lbp.me as well. Here on lbpcentral, our level showcase threads will now contain a link at the top to "add this level to your queue", and as long as you're logged into lbp.me when you click it, the next time you turn on LBP, that level will be sitting pretty in your playlist.

- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
So essentially this allows us to treat the gaps between levels as "load screens" for a bigger game/level/series. In a way this really helps ease the tension of the thermometers, because a wee load screen is a lot easier to sit through than having to exit out of a series and find the next one in line if you want to continue. Not a major mind-blowing new thing, but definitely a big improvement.

- Sackbots can be drastically increased or decreased in physical size.
YESSS... Sackzilla! "Little Big Rampage: The Sacking of New York"
This would be awesome.

(out of space, more to come)
2010-05-08 06:10:00

Author:
Teebonesy
Posts: 1937


- Sackbots can be controlled by direct control seats as well.
Old Donkey Show's going to have a field day with this one. Giant mechs, vehicles, robots. Cool things will come of this. OR... This plus the "sackboy size" thing makes me wonder if there's going to be a change in multiplayer? Rather than tying multiple players onto the same screen, each will have their own. YE GODS!!
Player 1 plays as Sackzilla. Your job: rampage in the city and destroy city hall!
Player 2 plays as: Jonathan Sacky, the sackboy who's going to save the day! You start on the street (or if it were my level, obviously you'd start at home and hear the news about Sackzilla on the tv) - you don't know know what to expect - you enter the city were people everywhere are fleeing, cars are driving away, buildings are toppling - it's sackzilla! (either a giant sackboy or a totally unique creation controlled by a control seat). They do battle and fun is had by all.

- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
... Okay! I'll take it? It's easy at this point to imagine that LBP2 is going to be so wide-open that our previous conception of LBP is thrown out the window, but that's clearly not the case here. LBP2 is going to be like LBP1 - most of the layout and look and appearance and approach is going to be similar - you are a sackperson, and you run around playing and creating levels. There are still the old powerups, the old levels, etc, and there will still be room for new releases from Mm and new powerups, etc.

- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
And all current LBP1 levels, Mm has been pretty clear about this. They're not about to alienate creators who put a lot of work and hours into LBP's creation process. All of the current levels (or at least those who back them up perhaps?) will be able to be brought over and played and live on in LBP2. Very cool to learn that our hard-earned cash-paid DLC will also live on.

- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
So there's a major overhaul... but it's pretty much the same? Not sure what to expect here, unless they're referring to the following:

- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
Oh boy oh boy, here we go...

- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
As a renaissance and Leo da Vinci fanatic, I could NOT be happier. LBP1 had such incredibly imaginative story levels, with the Mexican day-of-the-dead inspirations and the Hindu mythos explored in the India levels - it was gorgeous and full of great art and really cool eye-popping visuals, and it sounds like the upcoming worlds are going to be even cooler.

- Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party
That means we're going in with a full suite of Victorian steampunk decorations, materials, stickers, etc. This is just about the best news you could give me - God I can't wait to see it. Someone better make some Jules Verne levels RIGHT OFF THE BAT.

- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
Are you kidding me?? This is the coolest thing I've heard today. It's absolutely brilliant. How the hell am I not hanging out with these Molecules right now? Clearly I feel like I have some kindred spirits over there.
But back on topic - this also means we're going into LBP2 (or whatever it'll be called) - with a full suite of stylized Cold War material. Don't expect 70s and 80s. Don't expect hippies vs vietnam. Expect 50s and 60s Soviet propaganda material, and it's going to be freaking incredible.

- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
Okay obviously Mm have been paying a lot of attention to the sort of levels the community makes. Foofles and comphermc, it sounds to me like Mm wants you to make levels together.

- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
Well art noveau is really cool, beautiful, baroque flowery stuff. But I just have to mention that "Designer Organic" is a pretty lame name. Nevertheless, an art noveau style would be brilliant to see in LBP.

- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
What can I say? Again to anyone who's afraid that LBP's signature style is going to be lost in this game anywhere Sackboy isn't - just imagine this and try to tell me it doesn't warm the cockles of your heart.

- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
Yup, as I figured before - just very very curious how it's going to be. Like a breadboard, a switchboard, lots of ins and outs for dragging your cables? Or something more universally accessible? Very curious to see how these will look.

- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
Yesss... This is what I like to hear! Hopefully this includes the option to animate your camera, to zoom or dolly in and out during a cutscene. If they give you enough camera options, and the ability to get in really really close - actually you know what, even if you CAN'T get in really close, you can always embiggen Sackboy until you can get that extreme closeup anyway. This'll be fantastic.

--------------------------------

Okay that's my exhaustive breakdown of the new details. Brain's already swimming with level ideas.

One of my biggest questions right now concerns multiplayer and if you can set up separate entrances for multiple players and not have them all glued to the same screen. If so, surely that will mean split-screen support?
I really hope they allow this, the possibilities for really fun multiplayer games will be sky high.
2010-05-08 06:31:00

Author:
Teebonesy
Posts: 1937


@Teebonesy
Nice review! That was pretty helpful in imagining some of the possibilities of a few of these tools and what we could do with them, as well as your speculations as to what they would be like. Also, I love your take on 'sandbox style' video game; 'shoe-box diorama' is such a perfect description of this type of game...That made me laugh.

I'm extremely curious as to how all of this would work, if it really is true.

Oh, and multiplayer, I hadn't even thought of that! I sure hope it'll still support multiplayer, though, you never know!
2010-05-08 06:34:00

Author:
TheZimInvader
Posts: 3149


Oh, and multiplayer, I hadn't even thought of that! I sure hope it'll still support multiplayer, though, you never know!

Believe me, it already supports multiplayer! We can expect going in to see online create and online play as well as local play for at LEAST 4 players (maybe more?). The big question is if they're going to pretty much keep the system they have now or expand it by much - for example, have a Player-vs-player option - which they might, they did mention a "fighting game" as an example for the HUD detail.

but if you could have player 1 spawn on the far right of the level, and player 2 spawn on the far left, and have them each go through certain things to help each other out over long distance (cut scenes show you occasional progress of your partner), and then halfway through the level they meet in the middle and continue the rest of the level together.

OR, you could have a splinter-cell style of game, where one player is the mercenary and his job is to HUNT the other player, who's got to be stealthy and try to hide. You could do some really cool twists on the whole "hide and seek" thing if there was a broader multiplayer mode.
2010-05-08 06:51:00

Author:
Teebonesy
Posts: 1937


Being able to keep DLC = awesome. Does this include saved poppit costume as well?
Less focus on platforming doesn't really interest me. I like platforming. I like seeing sackboy.

But if you could make a pokemon clone, -that- would be impressive. Making my own pokemon game would be the about the best thing ever.

EDIT: Oh, and I do wonder about the rating for the game. Another "G" title? :/
2010-05-08 06:52:00

Author:
midnight_heist
Posts: 2513


I want to say somthing still dont know if i can, Just to play it safe for now I can't, Im sure they are several others in the same spot.2010-05-08 07:12:00

Author:
jump_button
Posts: 1014


I want to say somthing still dont know if i can, Just to play it safe for now I can't, Im sure they are several others in the same spot.

You Mm cronies and your secrets! I can imagine what you're going through, I was on day 1 of the water beta and it was tough to bite my tongue.

For now I'd say it's best not to give details, the game's big debut is right around the corner. Once the scans hit online I'm sure it'll be safe to start dropping a few hints if you catch my drift.

EDIT: I just want to point out the RIDICULOUSNESS of having this major article featured in an issue whose cover is Gears of War 3.

Really??? Really?? Gears of War 2 was just Gears of War 1 all over again. Yet the third, surely remarkably familiar game in this generic series, gets the cover, while a major, MAJOR release of a hugely groundbreaking and newsworthy game - LittleBigPlanet 2 - is nowhere to be seen.

This is just mind-boggling to me. I really hope LBP2 does huge business. Because so far this is a bad sign. Please figure out a way to sell this game, Sony.
2010-05-08 07:15:00

Author:
Teebonesy
Posts: 1937


You Mm cronies and your secrets! I can imagine what you're going through, I was on day 1 of the water beta and it was tough to bite my tongue.

For now I'd say it's best not to give details, the game's big debut is right around the corner. Once the scans hit online I'm sure it'll be safe to start dropping a few hints if you catch my drift.

EDIT: I just want to point out the RIDICULOUSNESS of having this major article featured in an issue whose cover is Gears of War 3.

Really??? Really?? Gears of War 2 was just Gears of War 1 all over again. Yet the third, surely remarkably familiar game in this generic series, gets the cover, while a major, MAJOR release of a hugely groundbreaking and newsworthy game - LittleBigPlanet 2 - is nowhere to be seen.

This is just mind-boggling to me. I really hope LBP2 does huge business. Because so far this is a bad sign. Please figure out a way to sell this game, Sony.
I'm thinking that Gears of War is simply more popular at the moment.
2010-05-08 07:24:00

Author:
warlord_evil
Posts: 4193


I see that the "Awesome crew" has added more members2010-05-08 07:56:00

Author:
blizzard_cool
Posts: 752


- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
Again, no surprise here, this seems like a natural step forward for LBP. So often we have to hide our sackpeople in this game to create a certain style. The arcade shooters and Wex's freaking amazing helicopter arcade level.

*ahem* AAAAAAND.... Sehven's freaking amazing Starfighter (https://lbpcentral.lbp-hub.com/index.php?t=21545-Flying-spaceship-with-near-perfect-control-Starfighter) level.


I want to say somthing still dont know if i can, Just to play it safe for now I can't, Im sure they are several others in the same spot.

Wait. How many people here have ties with Mm?
2010-05-08 08:06:00

Author:
Sehven
Posts: 2188


*ahem* AAAAAAND.... Sehven's freaking amazing Starfighter (https://lbpcentral.lbp-hub.com/index.php?t=21545-Flying-spaceship-with-near-perfect-control-Starfighter) level.



Wait. How many people here have ties with Mm?

Hah - not many, and "ties" to Mm really just means on-friendly-terms-with. We have several members here who had levels in the GOTY edition and even more who have had the opportunity to meet and greet with the Molecules, who love giving their fans in person sneak peeks at what they're working on.

Although Johnee was a member here who has since been hired and now works as a level designer for Mm.

Also, to chime in a bit on the music discussion... So far there's been no mention of music yet. But there's no reason there could be some very elegant, simple ways to allow anyone to customize music.

Imagine a tone matrix, and you could set the tempo and number of tracks, as well as what instrument sound takes up each track.

For anyone who hasn't used a tone matrix, they are universal, incredibly easy to use and even someone who isn't musically-inclined can make some cool stuff with some simple tools:

An example of a Tone Matrix (http://lab.andre-michelle.com/tonematrix)
2010-05-08 08:11:00

Author:
Teebonesy
Posts: 1937


For anyone who hasn't used a tone matrix, they are universal, incredibly easy to use and even someone who isn't musically-inclined can make some cool stuff with some simple tools:

An example of a Tone Matrix (http://lab.andre-michelle.com/tonematrix)

Warning! Don't click that link if you intend to get any work done today.

2010-05-08 08:19:00

Author:
Syroc
Posts: 3193


If there is a new one, I hope they keep creature parts and magic mouths. Not everyone can afford a stupid microphone D:2010-05-08 08:42:00

Author:
Unknown User


You can all believe the donkey, MM just confirmed it on Twitter (http://twitter.com/Media_Molecule/statuses/13597069280)

It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday
2010-05-08 08:57:00

Author:
Syroc
Posts: 3193


You can all believe the donkey, MM just confirmed it on Twitter (http://twitter.com/Media_Molecule/statuses/13597069280)

HUUUUGE!!

Good show Syroc.

Time to go drown a weekend full of impatience.
2010-05-08 08:59:00

Author:
Teebonesy
Posts: 1937


I'm really not liking the sackbots. The whole point is to make your own characters etc. This just ruins the creativity imo. People will give up making cool characters and just bung a sackbot in there level. Also, PLEASE give us magic mouths and creature bits back! I don't want to buy a microphone! And I want to make non-sackbot enemies!2010-05-08 09:04:00

Author:
Unknown User


Fitting soundtrack (http://www.youtube.com/watch?v=JKlvNv2iQCo) ^.^2010-05-08 09:05:00

Author:
Syroc
Posts: 3193


I can not wait for Monday!!! (did I just seriously say that...)2010-05-08 09:09:00

Author:
blizzard_cool
Posts: 752


Omg! I can't believe that it's really confirmed from MM! And I just can't wait till monday when it's official! OH MY GOD!2010-05-08 09:33:00

Author:
sposim94
Posts: 86


I'm really not liking the sackbots. The whole point is to make your own characters etc. This just ruins the creativity imo. People will give up making cool characters and just bung a sackbot in there level.


Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
...................
2010-05-08 09:36:00

Author:
Syroc
Posts: 3193


HOLY FUDGE



MONNNNDAAAAAAAAAYYYYYYYYYY
2010-05-08 09:38:00

Author:
TheZimInvader
Posts: 3149


I'm surprised how noone's really talking about how they may involve the motion controller. :O I mean, it's a pretty important thing coming out soon-ish. What else will they add? Will the direct-control seat thing work for the... what is it now? Arc? Wand? Gizmodoodle? Move? I cannot remember the name. I could see some neat stuff with that too, and it wouldn't be TOO different, although some people would move about faster with the wand-mo-doogle thing, but normal controllers could have more control (heh.. controllers having control... who would'a thunk it?). I know the motion controller thing isn't really discussed in the GI thing, but it talked about the camera stuff, eh? So they MUST be doing more stuff than just what we saw in the old demo of it where the wand lets one player manipulate the environment while another person plays.

Also: I WANT TO SEE THE SUPER MUSCULAR GOLEM-LIKE SACKBOY IN THE OLD DRAWINGS!!

[Edit] I remembered I wanted to say this... LBP2 will not kill creativity!! If anything, people making stuff the, what I'll call, "old way" would be could be more creative than the "easy" way.
2010-05-08 09:44:00

Author:
RobotCrash
Posts: 121


Wow, that's big news !

I'm just surprised to read that it's going to release in 2010, and to read that :


Magic Mouth from the original LBP is gone.


Okay, you can record your text, but what about people who aren't English ? Text is quite important.

Anyway, wet & sea.
2010-05-08 09:45:00

Author:
Oddmania
Posts: 1305


So, wait. Even though DLC is transferable, are levels? I'm confused...2010-05-08 09:46:00

Author:
FlipMeister
Posts: 631


I don't think they've said whether levels are transferable. I'm hoping that all the lbp2 will pull up all the community levels from the lbp servers. That might not be the best idea, though: might be better to make them importable. Even if they are, I suspect a bunch of my stuff won't work. If they're making a new engine (dunno' whether they are or not) it's unlikely that the glitches that I use will work in the new one. I suspect the material properties glitched stuff will still work, since there are several Mm objects that use it (maybe they'll make it a feature in lbp2?)

This news has got me excited to play lbp again. I mean I haven't stopped, but I've been kinda' dragging lately. Maybe now I'll actually finish my newest mech.
2010-05-08 09:51:00

Author:
Sehven
Posts: 2188


With what Sehven said, I think they DO need to make some of those glitches actual tools (Thin Gas <3)2010-05-08 09:57:00

Author:
RobotCrash
Posts: 121


So, wait. Even though DLC is transferable, are levels? I'm confused...

Yes, levels will be transferrable. Media Molecule are on record as saying that if they were to ever make an LBP2, they'd make sure that LBP1 creators' hard work wouldn't be left behind. Our levels will live on! I imagine there may be some "Classic mode" or "original" category for levels, some type of thing where you can play LBP1 levels exactly as they are now.

It will definitely use Move, though there aren't many details on how this functionality will translate into the game... will we be able to use it as a cursor in create mode?
Can we define Move controls for direct-seat-controls?

I realized I made a mistake at one point in my breakdown - I read "sackbot" as "sackboy" at the one where it talks about being able to scale them up or down. So I guess you likely CAN'T scale sackboy up or down, just sackbots. But you could totally still do sackzilla, you'd just have to create a sackzilla with a direct seat controller.

So, a big question I have is... what exactly IS a sackbot? To what degree does it look like a sackperson? I'm sure they're giving us the tools to create any kind of NPC, be it wolf or dragon or talking boat, so I don't think they'd tie us down to just sackpeople AI for the sackbots.
2010-05-08 10:00:00

Author:
Teebonesy
Posts: 1937


Well, never mind glitches, I think what LBP2 REALLY needs is an infofridge! Who's with me!?2010-05-08 10:01:00

Author:
FlipMeister
Posts: 631


I have been followig this thread the whole way
but has anyone seen any hint of how far in development this is ?

lol, its just I hate it when I see an awsome game, and then read. "comes out in 2 years"....
2010-05-08 10:06:00

Author:
samalot
Posts: 591


I have been followig this thread the whole way
but has anyone seen any hint of how far in development this is ?

lol, its just I hate it when I see an awsome game, and then read. "comes out in 2 years"....

Right now the word is that it's coming out this year. It wasn't explicitly mentioned in this particular Neogaf leak, but the same sources that have been claiming the LBP2 info lately have also said that the game's slated to come out in 2010. This is a big honkin secret that Media Molecule has been sitting on. And we can confirm that they have in fact SHOWED it to at least one member of these very forums! Donkey Show has for sure seen it in action, and maybe a couple of other guys here who will probably keep mum about it until at least after Monday.
2010-05-08 10:08:00

Author:
Teebonesy
Posts: 1937


MM just posted this on their facebook page:

Media Molecule It's all true! We're excited to say that we are making LittleBigPlanet 2 - Full mega details on Monday
2010-05-08 10:09:00

Author:
SmellyBadger
Posts: 23


I just saw that... it makes me kinda sad, but then again, I'll have to wait and see on monday.2010-05-08 10:13:00

Author:
napero7
Posts: 1653


LBP2 is going to be (hopefully) backwards compat, otherwise them leaked details look awesome.2010-05-08 10:14:00

Author:
SmellyBadger
Posts: 23


In my 21 years, LBP is easily my favourite game! Looks like LBP2 will be my new favourite!

I just hope they improve the network aspect because for people with rubbish connections (like me) it can get pretty annoying.

Oh and Stephen Fry'd better be the narrator again!
2010-05-08 10:19:00

Author:
Rhys125
Posts: 841


OOOOOOOOOOOOOOOOOOOOOOOh well I hope its good.2010-05-08 10:21:00

Author:
robotiod
Posts: 2662


Well, never mind glitches, I think what LBP2 REALLY needs is an infofridge! Who's with me!?

All hail fridge of information
http://www.mediamolecule.com/images/uploads/pod_concept2_thumb.jpg
2010-05-08 10:25:00

Author:
Syroc
Posts: 3193


Right now the word is that it's coming out this year. It wasn't explicitly mentioned in this particular Neogaf leak, but the same sources that have been claiming the LBP2 info lately have also said that the game's slated to come out in 2010. This is a big honkin secret that Media Molecule has been sitting on. And we can confirm that they have in fact SHOWED it to at least one member of these very forums! Donkey Show has for sure seen it in action, and maybe a couple of other guys here who will probably keep mum about it until at least after Monday.

Shermzor...
2010-05-08 10:25:00

Author:
FlipMeister
Posts: 631


Just in case someone doesn't believe unless they see it and don't have a facebook account, here is a pic.
http://i611.photobucket.com/albums/tt197/napero7/LBP2.png?t=1273310727
... I have facebook in finnish
2010-05-08 10:26:00

Author:
napero7
Posts: 1653


They actually posted it on twitter first, but either way, can't wait 'til monday!!!!2010-05-08 10:30:00

Author:
Weretigr
Posts: 2105


Easy photoshop though nap 2010-05-08 10:30:00

Author:
SmellyBadger
Posts: 23


Easy photoshop though nap
Didn't think about that...
Well, if someone still refuses to believe they will have their minds blown on monday
2010-05-08 10:32:00

Author:
napero7
Posts: 1653


I cannie wait 2010-05-08 10:34:00

Author:
SmellyBadger
Posts: 23


Sounds awesome, can't wait till Monday!2010-05-08 10:42:00

Author:
Arctos13
Posts: 258


aaagh, this is brutal... I'm still trying to find scans - people out there who scan this magazine HAVE this issue in their hands. You can find scans from Red Dead Redemption from the very same issue, but so far none from the LBP2 pages. Raaar!2010-05-08 10:55:00

Author:
Teebonesy
Posts: 1937


Yaaaaaay! Cant w8 until monday to see more details 2010-05-08 11:06:00

Author:
Smelling-Cowboy
Posts: 668


i get the gameinformer online news letter.
it mentions lbp2, but nothing new. no screenshots
2010-05-08 11:08:00

Author:
samalot
Posts: 591


Saw this news last night but wasn't too interested because I was a bit too emotional after watching LOST. But now I've had chance to read it all this morning, I'm pretty excited. As somebody who wants to get in the games industry it'll be awesome having pretty much a whole game engine to work with rather than just a level editor, and more features to allow for more creativity is always welcome!

The only thing that really concerns me though is this:


You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

I mean, why remove Magic Mouths? I don't know about anyone elsde but having to record my own voices to simply tell a story doesn't seema good idea to me. Maybe it's just a smkall bit of mis-informnation there, or there'll be some other way of getting text into the game. But also, magic mouth text is easy to filter, if people can record their own sounds and voices then wouldn't that make the moderation MUCH more difficult?? Probably something I'll have to ask Yaster later.

Also, I really hope that LBP2 has fresh servers and published levels aren't carried over.Sure, allow us to copy the level saves over and publish them again if we want, but it'll be nice to have a clean slate for such a completely different game.
2010-05-08 11:10:00

Author:
Nuclearfish
Posts: 927


I mean, why remove Magic Mouths? I don't know about anyone elsde but having to record my own voices to simply tell a story doesn't seema good idea to me. Maybe it's just a smkall bit of mis-informnation there, or there'll be some other way of getting text into the game. But also, magic mouth text is easy to filter, if people can record their own sounds and voices then wouldn't that make the moderation MUCH more difficult?? Probably something I'll have to ask Yaster later.

Also, I really hope that LBP2 has fresh servers and published levels aren't carried over.Sure, allow us to copy the level saves over and publish them again if we want, but it'll be nice to have a clean slate for such a completely different game.

I think you're right and it's misinformation. Or, maybe it's just ridiculously specific. "Magic mouths" are gone, but "Text MacGuffins" are in. F'rinstance. It's just such a fundamental part of creating a game or a game level, having text - text on signs, text from NPCs, text from radios or books or newspapers or notes... It's fundamental. It would be frankly weird to not have the option. So the safe assumption is that they'll have it... it just probably won't be technically a "magic mouth".

I agree with your point about fresh servers too. If we all have to import our levels by hand, I think that would elminate a lot of the chaff, and only levels people really care about will make it in.

It might mean that we lose some great levels if those levels' creators don't buy LBP2 though. And on the other hand, Sony can use as a selling point "Ships with immediate access to over 2 million LittleBigPlanet levels!" So who's to say.

I think they might get around it by having separate modes or areas for LBP1 levels and LBP2 levels though.
2010-05-08 11:19:00

Author:
Teebonesy
Posts: 1937


I hope hearts/plays and trophies are delinked. 2010-05-08 11:22:00

Author:
Syroc
Posts: 3193


Firstly about magic mouths, they probably are just being overly specific and its just going to be a part of the overall speech tool.

Secondly everybody stop complaining that LBP2 is going to lose its soul because we all know that isn't true.
All Mm are doing here is making th tools in the first game easier to use and more user friendly.
Quite frankly I probably wouldn't know were to start building a calculator, but should that meen I am not allowed to have one in my level, I don't think so.
If things like flying mechs are going to be even easier to make now it doesn't diminish what people like Gevurah has done. Gevurah I know and you will back me up on this that you will just do something even more mind-blowing, and way beyond Mm expectations.
I don't know whether you got to play with this build either Gevurah but if you did I'm jealous, and I'm not going to say anything more and force you for information because I respect your NDA.

Everybody else who is saying this could of came in an update, I partly agree with you and I partly don't. I am sure that Mm have probably done an overhaul of the gameplay engine so it can run even better than before, and chances are that they couldn't patch that in, secondly people who stopped playing LBP1 for whatever reason would be more inclined to buy a new game, and no I'm not saying money in SONY's pocket, surely having a bigger community for an even better game is what Mm want and what we want in the long run (as long as heart trophies don't make a return)

I must admit I was a bit tentative about this game just being abandoned but I think this new game will be best for the community. We have had a long run with LBP and we still will, if anything this game will be released in November giving us another 6 months before its released, and the LBPC community and LBP community on a whole should make this the biggest, best and most fun ending that any game has ever had.

So Don't complain about a new game, get on your PS3 and get creating, show that this old girl still has some tricks in her.
2010-05-08 11:40:00

Author:
robotiod
Posts: 2662


I'm not an authority, but I know without a doubt that MM hasn't used the same tool we have for any of the levels they've sold.

I guarantee you 100% that all the levels in lbp, mgs, pirates, etc were made with Popit and a ps3 controller. There is a pc editor, but no one uses it any more for building levels, apart from the occasional tweak. The only difference between the Popit used at Mm is that the guys had to make a game whilst popit was also being made, and so had an unfinished unpolished version. Everything made since launch has been with the very same tool you have.

2010-05-08 11:47:00

Author:
Spaff_Molecule
Posts: 421


I actually like what i'm reading. My primary concern for this is whether I can afford it.2010-05-08 11:48:00

Author:
The Gentleman
Posts: 360


I guarantee you 100% that all the levels in lbp, mgs, pirates, etc were made with Popit and a ps3 controller. There is a pc editor, but no one uses it any more for building levels, apart from the occasional tweak. The only difference between the Popit used at Mm is that the guys had to make a game whilst popit was also being made, and so had an unfinished unpolished version. Everything made since launch has been with the very same tool you have.



And then he pimped away leaving a trail of sunglasses and crying teenaged girls.

Nah for reals, didn't you guys know that the Molecules are burlymen with the sort of level-creation skills to shame Yahweh?

I heard about this one time while they were creating The Bunker, the popit fell apart, with the deadline to get the level done only hours away. They crafted a new popit out of scabs and banana peels, held together by spit and paperclips.

It worked, and that very same popit is the one we all use to this day.
2010-05-08 11:49:00

Author:
Teebonesy
Posts: 1937


We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!

Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought

I've said Enough! - See you on Monday
2010-05-08 11:57:00

Author:
Spaff_Molecule
Posts: 421


Really looking forward to this. The sooner the better.

It just confirms what I've been thinking for a long time which is LBP is too broken to fix. I've emailed Mm numerous times about bugs we've had for a year or more in some cases that still exist e.g. sticker bug,key bug,hearted levels bug,wobble bolt bug,160 hour bug,etc. and had no replies at all and they haven't fixed a single one of them.

Obviously they know it's impossible to fix the game as the basic game engine is too unstable and the only option was to rebuild the game from the ground up. Hence LBP2 is on the way. It would have been nice if they'd told us this as they must have known it for a hell of a long time. Still, as long as all these bugs are fixed in LBP2 and the servers are much better I'll be happy and will definitely be buying it. Lots of the additions in it from what I've read are things I've been asking for for months and will make creating much easier and much more fun.

I just hope they give us the option to make any material invisible. Having to shrink it down is very tedious and annoying especially when you want to attach decorations or wires. Anyway bring it on Mm as soon as possible because I'm totally fed up with the original now and all it's faults.
2010-05-08 12:10:00

Author:
mistervista
Posts: 2210


Spaff I have a question and I somehow hope that you can answer it. I live in Croatia and I have no PSN store so there is no way of me getting the DLC until Sony provides us with one. My question is, will the DLC be included in LBP2 or will I have to go without it again

Can you please answer that?
2010-05-08 12:10:00

Author:
blizzard_cool
Posts: 752


Well, looks like one of the main fears -at least to me- has been completely erased. Backwards compatible, hell yeah! Hearing that is like having a party in my ears where everybody is... backwards compatible!

Edit: Whoa, MrVista, that was kinda blunt. If I ever make a game, I don't think I'd like somebody to tell me "Hey, good to see that you are makiing a 2nd part, because the first one was filled with errors. It's the least you could do" Thats the idea I got. I hope I got it wrong, though.
2010-05-08 12:12:00

Author:
Keldur
Posts: 628


All I can say is that I'm totally hyped about this!! Can't wait!!!!!2010-05-08 12:15:00

Author:
smasher
Posts: 641


Well i'm gonna have to dive into my savings for a car to buy it, I really need to get a job but hell, it'll be worth it i'm sure, especially since it's backwards compatible.2010-05-08 12:23:00

Author:
SR20DETDOG
Posts: 2431


Spaff I have a question and I somehow hope that you can answer it. I live in Croatia and I have no PSN store so there is no way of me getting the DLC until Sony provides us with one. My question is, will the DLC be included in LBP2 or will I have to go without it again

Can you please answer that?

You could try setting up an account from another region and then purchasing a "virtual" credit card online.

I haven't done this so I can't confirm how well it works. Here's a link - some comments say it doesn't work anymore, another says that it does but it might take a few weeks after purcashing your virtual credit card.


Guide: How to purchase items from the PlayStation Store from another country (http://www.psu.com/forums/archive/index.php/t-145601.html)

Anyway, good luck!

EDIT: I'm seeing more evidence this doesn't work anymore (http://www.eurogamer.net/forum_thread_posts.php?thread_id=123324), so definitely do your homework before loading money into a card that might not work on the PSN.

@mistervista: It's a sequel, so I'm pretty sure they're going to want bigger and better bugs and at LEAST two, maybe twelve times the lag.
2010-05-08 12:25:00

Author:
Teebonesy
Posts: 1937


spaff's presence has reassured me that this is going to be a good game.2010-05-08 12:26:00

Author:
trip090
Posts: 1562


You could try setting up an account from another region and then purchasing a "virtual" credit card online.

I haven't done this so I can't confirm how well it works. Here's a link - some comments say it doesn't work anymore, another says that it does but it might take a few weeks after purcashing your virtual credit card.


Guide: How to purchase items from the PlayStation Store from another country (http://www.psu.com/forums/archive/index.php/t-145601.html)

Anyway, good luck!

@mistervista: It's a sequel, so I'm pretty sure they're going to want bigger and better bugs and at LEAST two, maybe twelve times the lag.
I doesn not work for me
2010-05-08 12:27:00

Author:
blizzard_cool
Posts: 752


I doesn not work for me

I think LittleBigPlanet justifies leaving friends and family for another country.
2010-05-08 12:28:00

Author:
qrtda235566
Posts: 3664


If you live close to Austria you could buy PSN cards from there and make an Austrian PSN account. (Assuming Austria has its own store)2010-05-08 12:29:00

Author:
Syroc
Posts: 3193


Well i'm gonna have to dive into my savings for a car to buy it, I really need to get a job but hell, it'll be worth it i'm sure, especially since it's backwards compatible.

You could probably make yourself a car, it will be that powerful
2010-05-08 12:29:00

Author:
robotiod
Posts: 2662


We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday!
I can't tell you more right now than you can find on the internets I'm afraid, HOWEVER! Because I see a lot of panic stricken people on here, I just wanted to let you know a few things to stop the panic!

Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought

I've said Enough! - See you on Monday

Hey, can i just say something, and i hope not to seem like a kissup. But here goes
---------
Ever since the release of the first Lbp, we've seen so many requests for new features, some good, and some bad... but we never saw them,,, except a few that were needd.... then i just now realised why we never saw these... you were stockpiling these ideas into one massive entitiy... Bigger than we ever coulda hoped for... if this game is as awesome as it looks.... i will personally build the guys at Mm a huge cake, not just any cake, a cake filled with all the fillings everyone wants, with a little sackboy on top... because this will be an achievement beyond achievements..... even bigger than the guy who jumped the grand canyon!

even the guy who invented canned cheese!! Even bigger than chuck norris!!!!
Chuck: Say WHAT?!
Me: SHUT UP YOU!!!
Chuck:

I must say, i cannot wait for this game.... For it will be EPIC!!!!
-----------------
that is all...
2010-05-08 12:30:00

Author:
Joshofsouls
Posts: 1569


... /explodes

So, as long as we can keep old stuff...

... But... Monday... D:

... And how do people have the magazine already? I usually get MY Game Informers in like the 20s of the month O-o

But still... Eh, Spent so much time on LBP, probably can buy it again... especially with RPGS D:

... Now I must wait till Monday.
2010-05-08 12:32:00

Author:
RockSauron
Posts: 10882


:d

im so excited!!! Darn you for releasing info so soon!!!! Aarrghhhhhh!!!!!1
2010-05-08 12:37:00

Author:
Joshofsouls
Posts: 1569


I doesn not work for me

Probably your best bet is to actually order PSN cards online then. You can get them here (http://www.hdmoviesource.com/catalog/games-accessoriescards-c-65_130.html)or sometimes on ebay or other places. Just register a US PSN (use any US address - use the address of the white house if you want), and then top up your account there with the PSN card.

It's definitely a hassle, but might be one of the only sure-fire alternatives until they hook Croatia up with a proper PSN store.
2010-05-08 12:39:00

Author:
Teebonesy
Posts: 1937


Good news 2010-05-08 12:49:00

Author:
OCK
Posts: 1536


Probably your best bet is to actually order PSN cards online then. You can get them here (http://www.hdmoviesource.com/catalog/games-accessoriescards-c-65_130.html)or sometimes on ebay or other places. Just register a US PSN (use any US address - use the address of the white house if you want), and then top up your account there with the PSN card.

It's definitely a hassle, but might be one of the only sure-fire alternatives until they hook Croatia up with a proper PSN store.

Actually I'm going to London around the 9th July so I'm planning to buy some PSN cards there. That's my last option
2010-05-08 12:50:00

Author:
blizzard_cool
Posts: 752


Actually I'm going to London around the 9th July so I'm planning to buy some PSN cards there. That's my last option

Don't forget that dlc is region locked. So if you are getting uk psn cards they will only work on a uk account. Then for that dlc to then work on lbp the disc you have, it must also be from the same region otherwise the dlc simply will not show in game.

So in this case make sure your lbp is from the eu region by checking it's disc code. It should start with BCES for an eu version
2010-05-08 13:02:00

Author:
mnimmo1986
Posts: 552


Why are you all moaning? This sounds great! I bet one of the first things MM thought about was how to not split the community anyway.2010-05-08 13:04:00

Author:
Matimoo
Posts: 1027


Why are you all moaning? This sounds great! I bet one of the first things MM thought about was how to not split the community anyway.

Ditto. Seriouisly, have MM ever acted irrationally to tick off the community? Have faith ma people!
2010-05-08 13:08:00

Author:
The Gentleman
Posts: 360


Croatia is in the PAL region though isn't it so there should be no problems.2010-05-08 13:09:00

Author:
robotiod
Posts: 2662


Croatia is in the PAL region though isn't it so there should be no problems.

You would think but there have been instances where people haven't got the correct disc region even though they thought they did. It's still best to check, just in case
2010-05-08 13:15:00

Author:
mnimmo1986
Posts: 552


Just saw this on computerandvideogames.com:


Basically, where the first LBP had you building Mario-esque platform levels, the sequel will allow players to make entire games; shooters, racers, puzzle games, Space Invaders clones - even RPGs. One Media Molecule developer had even built a fully working Command & Conquer clone.

The most important addition to LBP2's all-new level creator - which you can even use to customise the game's HUD - are the "direct control seats". These can be attached to objects to customise the controls of the game, creating the feel of an entirely new game.

For example, Media Molecule says you can attach a control seat to a makeshift car, set SixAxis tilt for forward and reverse, and assign the horn to the X button. You can even put a direct control seat on Sackboy himself to completely customise the feel and controls of your protagonist - it's possible to recreate the exact jump from Yoshi's Island on Super Nintendo, says the developer.

LBP2 also makes advancements in how you put enemies into your levels, with the addition of Sackbots. Sackbots have various enemy style templates that can be tweaked and dressed however you want.

And that's not all; there are movie editing options for cut-scenes, you can record your own sound effects, string levels together to create an entire game and transfer all of your download content from the original game.


=D Sounds epic to me!
2010-05-08 13:30:00

Author:
Weretigr
Posts: 2105


Why would you STILL think it's photoshop? Spaff said the same thing on this site!2010-05-08 13:33:00

Author:
qrtda235566
Posts: 3664


(thank this post please! I need rep!)

No, you get it when you deserve it not when you ask for it.
2010-05-08 13:33:00

Author:
Syroc
Posts: 3193



No, you get it when you deserve it not when you ask for it.

fine i took it off...
2010-05-08 13:36:00

Author:
Weretigr
Posts: 2105


Oh god it can't be Monday quick enough! Really excited about this now, sounds fantastic.2010-05-08 13:45:00

Author:
OneEyedBanshee
Posts: 1370


And from the same site, different article:

ModNation Racers developer, United Front Games has said that the just-announced full sequel to LittleBigPlanet is required to fix the 'community divide' created by DLC.

Speaking to CVG, ModNation director, William Ho argued that some features can only be done in a full disc sequel - thus the need for LittleBigPlanet 2.

"It's hard to continually bolt on features to the same game because basically you have a divide between the people who have updated the game through purchasing download content, and those who haven't," he said.

"And so you start with a very cohesive community and then you have not. So certain features you have to do in a sequel so that you can reset the playing field, and make all these great features that you worked so hard to put in the game accessible to the largest number of players possible."

And you can see what he's talking about: LBP2 is set to feature an entire game builder, letting you construct your own racers, puzzle games, shooters - even RPGs. We couldn't see that arriving via DLC, somehow.

and
They say the game will be ready to go this year. That means it could be a gigantic title for the holidays - perhaps along with Gran Turismo 5 - and that's good news for Sony's bottom line. And of course, you can expect to hear and see more at E3 next month.
2010-05-08 13:46:00

Author:
Weretigr
Posts: 2105


Oh god it can't be Monday quick enough! Really excited about this now, sounds fantastic.

I know! There are so many questions! What are these "circuit" things I keep hearing about? What's a sackbot? Lolwut?!?

Ah well, at least we have stupid dumb LBP1 to tide us over...
2010-05-08 13:47:00

Author:
qrtda235566
Posts: 3664


Magic mouths are not gone, Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought.

Fantastic, magic mouths issue was the only thing I wasn't sure of. Now I'm really impatient !
2010-05-08 14:01:00

Author:
Oddmania
Posts: 1305


NDA dies on Monday it seems 2010-05-08 14:02:00

Author:
Shermzor
Posts: 1330


One more post:
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-*** grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
2010-05-08 14:05:00

Author:
Weretigr
Posts: 2105


We are making LBP 2, it's official as you've seen, and you'll get to see lots more about it on Monday! Excellent news!!!!!2010-05-08 14:21:00

Author:
Unknown User


I dunno. I think that this is exciting as hell!!!! ^___^ I read through the list, and if it's true, which gevurah says it is, and I believe him... then this might actually make me create again. ME. To put it bluntly, I have been close to smashing my copy of lbp with a hammer. And I'm with RockSauron. If I can make an rpg with this thing, look out!

The only thing that possibly worries me is that this game could be buggier than the original littlebigplanet. Other than that, I'm excited as awgetout! ^__^
2010-05-08 14:28:00

Author:
xkappax
Posts: 2569


Wow....! After 1 night of sleep and those last pages and posts, I can say that I'm a little reassured!
Maybe I was overthinking too much and imagining the worst....

Can't wait for some more official news on Monday!



The only thing that possibly worries me is that this game could be buggier than the original littlebigplanet.

Yeah true... more features = probably more bugs...
Hope Sony will not rush MM for the release, and that they will take the time to make things perfect!
2010-05-08 14:48:00

Author:
dajdaj03
Posts: 1486


Even if it has all those features, I'm sure you'd be able to create the same kind of levels you can now. It's just giving us more options; which all of us have asked for at least once...

Anyway, it's still going to be great! I can't wait for more news. My only hopes are for magic mouths to still return and I want to be able to create the old, all-homemade, puzzle platformers that we all grew to love in this LBP!
2010-05-08 15:04:00

Author:
piggabling
Posts: 2979


"As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs"
"There is an all-new level creator and it is not just a tool to create platform games"
"A Media Molecule developer has created a fully-functioning Command & Conquer Clone"
"There is a new super-important creator tool called ?direct control seats?. In LBP1, lots of people made rudimentary ?hold R1 to accelerate? vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons. Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button."
"Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose."
"There are now movie editing options as well"
"All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc."

This sums it up. I LOVE MediaMolecule.
2010-05-08 15:05:00

Author:
emekcrash
Posts: 51


Wow... my head asplode!!

I think it will be awesome and can't wait to find out more about all this incredible new stuff. Gosh.. I wonder when the Beta starts? JOY!!!
2010-05-08 15:14:00

Author:
jwwphotos
Posts: 11383


Initially, I thought, "Hmmmm... Not great."

But now, after reading through all these posts, it sounds like it will be great! You can use the tools you used to use, and now you've got many other new tools on top of them! It sounds like it will be just as ground-breaking as the first, with an extra element of complexity. I can't wait to see what the community can come up with with all of the new tools!
2010-05-08 15:20:00

Author:
piggabling
Posts: 2979


Yeah true... more features = probably more bugs...
Hope Sony will not rush MM for the release, and that they will take the time to make things perfect!
So, a bigger longer BETA for it
2010-05-08 15:25:00

Author:
mnimmo1986
Posts: 552


So, a bigger longer BETA for it

Is one and half years not long enough? :o)
2010-05-08 15:28:00

Author:
Syroc
Posts: 3193


Is one and half years not long enough? :o)
lol, you know what I mean, with the sequel itself.
2010-05-08 15:32:00

Author:
mnimmo1986
Posts: 552


Well...you know what I mean... before starting the Beta and during the beta...
I prefer wait a little more, and buy the less buggier game possible,... not you...?

Or they could release it quickly, with a short Beta, so it can give us good reasons to create threads here to complain about the bugs...
2010-05-08 15:35:00

Author:
dajdaj03
Posts: 1486


Oh all this talk about betas reminds me that, I'm a BETA tester ooh yeah

*Dances naked through the streets listening to rage against the machine*

What who told you that.
2010-05-08 15:37:00

Author:
robotiod
Posts: 2662


I'm going to hope this will be able to come out Summer (July-ish) of 2011 at latest. That's what I want, but I don't have a clue when it's going to come.

I can't wait too long.... Haha!
2010-05-08 15:37:00

Author:
piggabling
Posts: 2979


Maybe it could comes out November/December 2010...2 years after the first.2010-05-08 15:39:00

Author:
dajdaj03
Posts: 1486


The best that can happen is that you can transfer lbp1 data to number 2.2010-05-08 15:40:00

Author:
JspOt
Posts: 3607


stuff about sackbots The way they said it made it sound like they're sackboy clones that you can put costumes on(it said they made them dance and bob their heads).2010-05-08 15:52:00

Author:
Unknown User


I think my favorite part will be getting to play through the story mode and collecting all the new prize bubbles again Im glad its a full blown sequel with enough stuff to have everybody starting on square one again basically. Maybe it will go back to how it was before when just the simplest creation was prasied and every level you make doesnt have to be mind blowing. At least for a while 2010-05-08 15:59:00

Author:
Jrange378
Posts: 573


I think my favorite part will be getting to play through the story mode and collecting all the new prize bubbles again Im glad its a full blown sequel with enough stuff to have everybody starting on square one again basically. Maybe it will go back to how it was before when just the simplest creation was prasied and every level you make doesnt have to be mind blowing. At least for a while


You're so right. You all probably find that silly, but the thing I prefer in all the game's DLCs is collecting the brand new prizes. It reminds me of the time I hadn't completed the Story Mode yet !
2010-05-08 16:06:00

Author:
Oddmania
Posts: 1305


Just updated the first post with all the information known so far, although I'm a little dubious of the NeoGAF quote, since Spaff has subsequently denied the point about the removal of magic mouths, so there could well be other inaccuracies in there too.

No doubt there'll be a formal announcement in the Official News forum on Monday, at which point this thread will probably be locked down.

As for my personal speculation on the subject, it sounds as if LBP2 will be a completely separate game to LBP1, rather than just a DLC add-on, consisting of a core engine rewrite, all new story levels, the introduction of additional create mode features, and the ability to import existing LBP1 content into it.

This also suggests, however, that importing an LBP1 level into LBP2, and then republishing it, may well make the level no longer compatible with LBP1, even if you don't use any of the new LBP2 features in the level.
2010-05-08 16:07:00

Author:
Aya042
Posts: 2870


What will happen to the site though? most of the forums are based on LBP1, will we have separate forums for LBP2 or will they merge?2010-05-08 16:10:00

Author:
flamingemu
Posts: 1872


http://www.neogaf.com/forum/showthread.php?t=394825

People over on that site seem FAR more happier about the news than you people are... and your the, ultimate LBP *fans* apparently?

Ps. That was only aimed at people that are complaining about CHANGES. Changes are good, without them, there would be no progression.
2010-05-08 16:25:00

Author:
emekcrash
Posts: 51


SACKBOT

That lovable annoying bot lives on!
2010-05-08 16:27:00

Author:
ARD
Posts: 4291


Hmm..
Could this mean I could create my rpg on this?
Ive worked more than 7 years on the story and gameplay...
Just never had the chance to create it....

*Starts looking for all the books and scraps of paper related to it*

If so,
Im gonna have to get a small team together...
If there is a co-op create mode...
I really hope it does..

besides being carefully happy about the news,
I got chills down my spine....
So instead of bomb survival on page one.. we will get all nes/snes/sega clones...
2010-05-08 16:27:00

Author:
Luos_83
Posts: 2136


http://www.neogaf.com/forum/showthread.php?t=394825

People over on that site seem FAR more happier about the news than you people are... and your the, ultimate LBP *fans* apparently?

Ps. That was only aimed at people that are complaining about CHANGES. Changes are good, without them, there would be no progression.

It's because people here are so passionate about the game. They're worried that Mm might be overcomplicating things, though I think those fears have died down now that we know that it's still a 3-layer game.
2010-05-08 16:28:00

Author:
qrtda235566
Posts: 3664


Because ultimate fans tend to care and worry more for their beloved game...
but in the end, after official news and informations, I'm sure everyone will be very happy
Let's wait and see till monday

Edit : oh Awesomemans was faster than me
2010-05-08 16:31:00

Author:
dajdaj03
Posts: 1486


It sounds to me like this sequel is just a massive bit of DLC in disk form, if it is I hope you can do everything you can do in LBP1 in LBP2 so you wouldn't have to keep on changing the disks, that should include the original story mode also. I cannot wait until Monday!2010-05-08 16:36:00

Author:
olit123
Posts: 1341


I was skeptical but I'm really liking what I'm hearing now.

All the new stuff better not limit the thermo capabilities though. But I'm very glad all my DLC will be transferable. This is looking like an easy purchase for me. I wonder if they'll be showing it at E3?

Maybe a video on monday? Would be sweet.
2010-05-08 16:39:00

Author:
monstahr
Posts: 1361


It's because people here are so passionate about the game. They're worried that Mm might be overcomplicating things, though I think those fears have died down now that we know that it's still a 3-layer game.

"A Media Molecule developer has created a fully-functioning Command & Conquer Clone" - http://i41.tinypic.com/14x1bex.jpg

It might not be. Or it might be. Somehow. Not sure.
2010-05-08 16:43:00

Author:
emekcrash
Posts: 51


Could be a side-scrolling command and conquer.2010-05-08 16:44:00

Author:
monstahr
Posts: 1361


I haven't a doubt that LBP 2 will be at E3 considering LittleBigPlanet is one of the biggest exclusives on the PS3, plus Media Molecule is a part of Sony Computer Entertainment Studios.2010-05-08 16:44:00

Author:
olit123
Posts: 1341


Maybe a video on monday? Would be sweet.

That would be perfect.. a (detailled) trailer! I need to SEE things rather than read them...
2010-05-08 16:46:00

Author:
dajdaj03
Posts: 1486


Could be a side-scrolling command and conquer.


Or top-down.

/plans SimCity clone
2010-05-08 16:46:00

Author:
Syroc
Posts: 3193


I wonder what with the Move being demoed recently if the sackbot will allow one person to manipulate the levels with the wand, to allow for an AI controoled sackboy to get through the level.

that would be awesome. Can't wait til monday now... or E3.
2010-05-08 16:46:00

Author:
Mkwone
Posts: 104


Or down-top!

/plans simants clone.



Ooh have races against sackbots!
2010-05-08 16:47:00

Author:
Luos_83
Posts: 2136


Micromachines!2010-05-08 16:48:00

Author:
Syroc
Posts: 3193


I refuse to form any sort of real opinion until E3 comes around and we get a real announcement. This way, no matter what happens, I'm not disappointed.

That said, some of the stuff that allegedly being put into LBP2 sounds pretty awesome.
2010-05-08 16:53:00

Author:
dandygandy2704
Posts: 1002


Could be a side-scrolling command and conquer.

I don't think its possible to do a side-scrolling strategy game. Even if it is, then that would be quite terrible I think.
2010-05-08 16:54:00

Author:
emekcrash
Posts: 51


If levels can be imported from LBP1, then what about things like the layer glitch?2010-05-08 16:59:00

Author:
warlord_evil
Posts: 4193


I don't think its possible to do a side-scrolling strategy game. Even if it is, then that would be quite terrible I think.
It's been done. See Patapon on PSP, or Swords and Soldiers on Wiiware. Both good.
2010-05-08 17:00:00

Author:
monstahr
Posts: 1361



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