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Little Big Planet 2 featured in Game Informer June issue

Archive: 1031 posts


It's been done. See Patapon on PSP, or Swords and Soldiers on Wiiware. Both good.

But the MediaMolecule employee did a clone of Command & Conquer which is top-down 3Dish. Also, YAY for making a healthbar! Good for the future RPGs in LBP 2!

Also, it would be good having to choose an option before starting to create a level: "2D Level" or "3D Level". Of course that would be only possible if there was 3D in LBP 2.
2010-05-08 17:07:00

Author:
emekcrash
Posts: 51


Obviously no one as wondered about the most obvious thing.

Will wobble bolts work this time around?
2010-05-08 17:12:00

Author:
Syroc
Posts: 3193


This is great news...I am excited to see all these new features in action. Of course, I was planning on finally completing my Spider-Man epic level pack, The Sinister Sacks! But with news of a grappling hook, this might just have to wait until LBP2 comes out. Very cool Media Molecule, very cool.2010-05-08 17:18:00

Author:
Spider-Jew
Posts: 1090


Why can't someone scan it? DD: I wanna see it's(hopefully) prettiness!2010-05-08 17:23:00

Author:
Unknown User


Hurray! I was a little sceptical of this until I saw Spaff's posts and I msut say, I'm excited! I especially like the cutscenes, custom sounds, SACKBOT, and being able to create RPGs which are without a doubt my favourite type of game ^_^
And it surprises me that no one has even asked if Image import is in the game.. :/

Personally, I an hoping for a walkthrough, demo, trailer or at least screenshots on Monday. Just something visual please
2010-05-08 17:24:00

Author:
Plasmavore
Posts: 1913


It all sounds more than we could have hoped for in a sequel!



- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
An in-game "microchip"? I guess there's some new logic editing mode (obviously not physics based with pistons and cardboard cubes) that exists separately from the rest of the editor, and you can save these logic boards as "microchips"? I'm VERY interested to see how Mm are going to make logic editing and "microchip" creation easy and accessible to the younger audience and the many non-programmers like myself who have had to learn what an "AND gate" is just to make levels in LBP.


This to me is the most important thing to get right in LBP2. Translating the idea's that are in your head to working in-game with as little tech hassle as possible. The logic behind creating anything but the simplest of stuff is a big barrier for a lot of people, both in terms of execution and time spent, especially for the younger players. In an ideal world, the Beginner and Intermediate LogicPacks shouldn't even have needed to have been made.
2010-05-08 17:32:00

Author:
julesyjules
Posts: 1156


In an ideal world, the Beginner and Intermediate LogicPacks shouldn't even have needed to have been made.

What are you trying to say, Jules!? Huh!?



In seriousness, I'm all sorts of excited.
2010-05-08 17:35:00

Author:
comphermc
Posts: 5338


HECK YES! I was so worried a sequel was going the wrong way, but it looks like MM are going to pull it off spectacularly! They simply paid attention to what people were creating and made it all easier! (i.e. Cutscenes, shooters/rpgs, etc.) Best games company ever.

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-05-08 17:42:00

Author:
Blackfalcon
Posts: 409


Obviously no one as wondered about the most obvious thing.

Will wobble bolts work this time around? The only time I hate wobble bolts is when the angle gets mucked up and it won't budge(even if you change the angle). I also hope the bolt angles are un-inverted(like the PSP version).
2010-05-08 17:55:00

Author:
Unknown User


I'm on the fence about this. So it's going to be like an easier version of a game making software?2010-05-08 18:02:00

Author:
standby250
Posts: 1113


The microchip sounds really cool. We can make all the logic for something and then store into a tiny chip. WOOT!2010-05-08 18:08:00

Author:
Spider-Jew
Posts: 1090


- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
CCubbage called this one in his Spotlight. It's a perfectly elegant way to do a ton of custom stuff, and I think current LBP creators will have a very easy time grasping it and playing with it. It opens the doors wide open, and also suggests - because it's a "direct control seat" - that there still may be a lingering preference for having a Sackperson actively playing in every level - people who are already lamenting the death of Sackboy and the end of LBP's charm I'm sure have absolutely nothing to worry about and are getting way too worked up. Sackboy lives! And moreso than that, the possibilities are nearly endless for custom gaming. Although they'll have to solve the problem of everyone's level, or at least everyone's "direct control" device having a different control scheme. So maybe there will be a way in these devices to bring up something like you see in PS3 demos - a picture of the PS3 controller, with labels for every button which you can customize, so players will be able to quickly see how to control this new game or device or vehicle or contraption.

Wow... Being an ex-video game programmer I've lately been looking at doing some games on the XNA for Xbox360 or the upcoming Windows 7 phone so I could get some control.... I started coding out some things in the last week on the Windows 7 phone emulator. But having this ability is enough to drag me back in as a LBP creator. Awesome stuff!
2010-05-08 18:11:00

Author:
CCubbage
Posts: 4430


I'm on the fence about this. So it's going to be like an easier version of a game making software?

Actually, I'm wondering if some people are not expecting "too much"... ?

Maybe it will just be LBP we know (2.5 D / 3 layers..) , but with more possibilities, features and freedom to create easily different kind of gameplay and level type, but always in "LBP style"...

I doubt it will be considered as a global and complete game development kit to make anything you dream of... cause I think there will be limits too...
2010-05-08 18:12:00

Author:
dajdaj03
Posts: 1486


Wow..... having this ability is enough to drag me back in as a LBP creator. Awesome stuff!

Heh, i read the stuff about direct control and the first thing i thought of was "Hmm, i know someone whos gonna like this'.
2010-05-08 18:15:00

Author:
julesyjules
Posts: 1156


It all sounds very intresting, my head is already working overtime with ideas

I'm actually gonna hold off finishing Mars Attacks now until some decent info comes through, if most of this stuff is true I can probably realise my original vision for the series in the sequel.
2010-05-08 19:05:00

Author:
GruntosUK
Posts: 1754


You can all believe the donkey, MM just confirmed it on Twitter (http://twitter.com/Media_Molecule/statuses/13597069280)

^^



If things like flying mechs are going to be even easier to make now it doesn't diminish what people like Gevurah has done. Gevurah I know and you will back me up on this that you will just do something even more mind-blowing, and way beyond Mm expectations.


I'm definitely going to be going all out. Direct control really makes it that much easier to do what I want, when I want. And yes, more flying mechs. :3


I guarantee you 100% that all the levels in lbp, mgs, pirates, etc were made with Popit and a ps3 controller. There is a pc editor, but no one uses it any more for building levels, apart from the occasional tweak. The only difference between the Popit used at Mm is that the guys had to make a game whilst popit was also being made, and so had an unfinished unpolished version. Everything made since launch has been with the very same tool you have.



Thanks for the reconfirmation, J! Shrederator, I wouldn't say otherwise if I hadn't seen it first hand. ^^

Seriously, the level designers come from the same pedigree as all of us. Not all of them necessarily have come from gaming backgrounds and the gaming industry, but their work is awesome. In a way, LBP2 is opening that same door by expanding the tools for us creators. It all depends on what we want to do with it from there. For example, the finalists like myself in the Game Changers competition have the chance to be teaching students all over the US in low income communities about subjects such as Science, Technology, Engineering and Math! All of this is possible thanks to LBP and Mm. Again, I'm sure not all of the finalists have gaming backgrounds (I'm from the health care industry primarily), but LBP gives us an avenue within the gaming industry to show our efforts and ingenuity without necessarily having to do programming, game design, etc.

I mean, I could not foresee myself in a national competition attempting to win a grant for a national education initiative nearly two years ago when I was making a burning XBOX 360 platforming level in the LBP Beta! I can only imagine the level of freedom LBP2 will provide and it's an exciting prospect.

Well, time to start serving that crow...

http://johncarmichaels.typepad.com/carmichaels_position/WindowsLiveWriter/Eat%20Crow_thumb.jpg

2010-05-08 19:21:00

Author:
gevurah22
Posts: 1476


lol I know what going to happen if i post this lol







*Drops it and runs aways*

http://lh4.ggpht.com/_0yArjUjTsn4/S-WrD4vrJlI/AAAAAAAABis/oXMSXn9K5W4/x2_149588c.jpg

ps XD it fake lol
2010-05-08 19:39:00

Author:
jump_button
Posts: 1014


Oh my god. It's a beta. I'm so shocked and stuff.2010-05-08 19:42:00

Author:
BasketSnake
Posts: 2391


C'mon jump, I thought you were better than that.

Don't be so gullible, people.
2010-05-08 19:43:00

Author:
gevurah22
Posts: 1476


lol I know what going to happen if i post this lol






*Drops it and runs aways*

http://lh4.ggpht.com/_0yArjUjTsn4/S-WrD4vrJlI/AAAAAAAABis/oXMSXn9K5W4/x2_149588c.jpg

ps XD it fake lol

Seriously *puts serious face on, seriouzly*
2010-05-08 19:44:00

Author:
blizzard_cool
Posts: 752


Dang... already? I was hoping I would have gotten an invite. ...well, I'm sure there is still time I suppose. 2010-05-08 19:44:00

Author:
jwwphotos
Posts: 11383


C'mon jump, I thought you were better than that.

Don't be so gullible, people.

why do you think iam running XD should had post it in LBPW cant get anyone on here
2010-05-08 19:46:00

Author:
jump_button
Posts: 1014


why do you im running XD should had post it in LBPW cant get anyone on here

Did you just N4G that photo!? **** jump... Look at what you did...
2010-05-08 19:48:00

Author:
blizzard_cool
Posts: 752


Dang... already? I was hoping I would have gotten an invite. ...well, I'm sure there is still time I suppose.

Let's end this before it gets out of hand here...

http://i42.tinypic.com/20kyu4j.png

2010-05-08 19:50:00

Author:
gevurah22
Posts: 1476


nothing to do but wait for Monday guy's and girls unless scans show up2010-05-08 19:51:00

Author:
jump_button
Posts: 1014


Let's end this before it gets out of hand here...

http://i42.tinypic.com/20kyu4j.png


To late, jump set it in motion!

http://n4g.com/news/518605/littlebigplanet-2-beta-spotted/com
2010-05-08 19:53:00

Author:
blizzard_cool
Posts: 752


To late, jump set it in motion!

http://n4g.com/news/518605/littlebigplanet-2-beta-spotted/com

just told that it was fake. Jump, you're evil!
2010-05-08 19:58:00

Author:
flamingemu
Posts: 1872


http://n4g.com/news/518605/littlebigplanet-2-beta-spotted/com

*makes a note never to trust that site as a news source*

Now do one that makes it look like you're playing LBP3, that'll really confuse 'em.
2010-05-08 19:59:00

Author:
Aya042
Posts: 2870


*makes a note never to trust that site as a news source*

LOL! ... nor a few around these parts.
2010-05-08 20:00:00

Author:
jwwphotos
Posts: 11383


LOL! ... nor a few around these parts.

Well, jump_button is a known troublemaker. Must be an ego thing ever since MM asked him to make Watermill Valley 2 for LBP2 (https://lbpcentral.lbp-hub.com/index.php?t=24686-Mm-asked-me-to-make-Watermill-Valley-2-for-LBP2!).

So, jump_button, prepare to meet... infraction_button.
2010-05-08 20:11:00

Author:
Aya042
Posts: 2870


How did all you beta tester guys get into the beta testing? I dunno' if I would want to try to get into an lbp2 beta, but I'm curious anyway.


If levels can be imported from LBP1, then what about things like the layer glitch?

Well, we'll have to see. I figure most things will probably make the transfer just fine. The material glitch in particular should make the transfer 'cuz Mm used it in a bunch of their objects. As for the background layers and whatnot, It's tough to say. I would guess that existing levels will probably still work, and they may even be nice enough to enable the extra layers as a regular feature (if it's possible without it being too buggy). I'm a little more concerned about some other glitches: theck/thack, thin layer gas, invisible materials, etc. The background layers use old code that was never removed from the game (at least that's the way I understood it), but all the invisible stuff is a glitch, which might not be in the sequel.
2010-05-08 20:12:00

Author:
Sehven
Posts: 2188


Well, jump_button is a known troublemaker. Must be an ego thing ever since MM asked him to make Watermill Valley 2 for LBP2 (https://lbpcentral.lbp-hub.com/index.php?t=24686-Mm-asked-me-to-make-Watermill-Valley-2-for-LBP2!).

So, jump_button, prepare to meet... infraction_button.

Im just posting what i saw the fact i say


lol I know what going to happen if i post this lol
*Drops it and runs aways*


should give you a idea I didt think it was real. And LBP2 is real not that i knew it then.

I just like pulling legs sometimes it hard for ppl to know if im joking or not ^^;
2010-05-08 20:21:00

Author:
jump_button
Posts: 1014


How did all you beta tester guys get into the beta testing? I dunno' if I would want to try to get into an lbp2 beta, but I'm curious anyway.

They had sign ups awhile back for the Water Beta and there was also a sign up a year ago for the OC beta. For me it was a cool treat as I never sent my name in for anything and out of the blue, got an email from Sony last May.
2010-05-08 20:46:00

Author:
jwwphotos
Posts: 11383


http://playstationinformer.wordpress.com/2010/05/07/little-big-planet2-gameinformer-info/

?? could it be information
2010-05-08 20:58:00

Author:
bakscratch
Posts: 258


ok this one is real as far as i know

Edge
http://img191.imageshack.us/img191/6329/08052010061.jpg
2010-05-08 21:11:00

Author:
jump_button
Posts: 1014


http://playstationinformer.wordpress.com/2010/05/07/little-big-planet2-gameinformer-info/

?? could it be information


maybe the title of the thread gave a hint?


ok this one is real as far as i know

Edge
http://img191.imageshack.us/img191/6329/08052010061.jpg
can you give us some pictures of the pages?
2010-05-08 21:11:00

Author:
flamingemu
Posts: 1872


Oooh! I read Edge! *runs to shop, shop is closed at 9PM, returns sadly*2010-05-08 21:13:00

Author:
Plasmavore
Posts: 1913


Well, i just got my jJune edition, lets see if i find anything, i'll be sure topost it if i do.

Or did someone already get theirs?
Srry, can't really find any post that asy they did, so if someone else did please do tell me
2010-05-08 21:18:00

Author:
Silverleon
Posts: 6707


The real deal.................... (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)2010-05-08 21:19:00

Author:
Teebonesy
Posts: 1937


Well, i just got my jJune edition, lets see if i find anything, i'll be sure topost it if i do.

Or did someone already get theirs?
Srry, can't really find any post that asy they did, so if someone else did please do tell me

YOU GOT YOURS?! YOU HAS SCANNAH? Or can upload them in any way?!

... I didn't get mine today... I never get mine till like the 20th of each month... /sigh
2010-05-08 21:20:00

Author:
RockSauron
Posts: 10882


One question that probably won't ever have an answer, but I'm a strange curious dude.

Will MM announce and present the stuff on Monday because it was planned? Or will they do it just because the cat slipped out of the bag?
2010-05-08 21:20:00

Author:
OmegaSlayer
Posts: 5112


Haha, crow it is I guess. I was completely wrong.


I guarantee you 100% that all the levels in lbp, mgs, pirates, etc were made with Popit and a ps3 controller. There is a pc editor, but no one uses it any more for building levels, apart from the occasional tweak. The only difference between the Popit used at Mm is that the guys had to make a game whilst popit was also being made, and so had an unfinished unpolished version. Everything made since launch has been with the very same tool you have.


I'm a little two sided about it though. Imagine using the corner editor with a mouse, you could design your level in a fraction of the time. Stickers would be placed more quickly, precisely, and easily. Sliders, moving blocks around the level, basically everything would gain a bonus simply from the addition of just a mouse. On a computer, you could add in a 'library' like fireworks uses, except it would be a tabbed version of your goodies bag. Drag and drop to copy items instantly, and scroll through everything you have saved very quickly. You could link it directly to the other programs used to make the special items in the levels to make integration easier, as well as tweaking pre-created items. And that's without factoring in the extra power a computer has or multiple monitors. I'm going to stand by that it would be faster and more efficient to make levels with a computer.

Perhaps Mm would be able to develop a creation application for the computer, which could then transfer files to the PS3 (as we do for backup levels anyway). Then again, PC LBP would be incredible as well.

On the other hand though, the idea of a developer using the same application of the players is very interesting. It creates more of a direct link between the player and the developer, and opens the door for direct-community hiring (as MM has already done, I believe). Not to go capitalistic, but there's also the possibility of a LBP sort of Xbox arcade. Players could form teams and create advanced level packs, putting them up for download either free or some small price. That may be out of the idea of LBP though.
The fact is though that game development has a very steep learning curve, which has always separated the player and the developer, not to mention the sheer cost of the software. A free(ish) and simple to use application that all players can practice with fundamentally changes if not removes that gap, where players are willing to take the creator seriously (like this community).

I'm intrigued.
2010-05-08 21:22:00

Author:
Shredator
Posts: 151


http://img191.imageshack.us/img191/6329/08052010061.jpg

Thank god we won't have to read stupid Game Informer for our share of LBP2. God I hate GameStop.
2010-05-08 21:23:00

Author:
VincentVendetta
Posts: 111


The real deal.................... (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)

Pick my jaw back up Wow! really cant wait now lol
2010-05-08 21:26:00

Author:
jump_button
Posts: 1014


@OmegaSlayer

shermzor said somthing about the end of a contract around then
that they had to keep stuff confidential
so i think it was ment to be anounced aorunnd now
2010-05-08 21:29:00

Author:
samalot
Posts: 591


The real deal.................... (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)

Aaaahhhh!!!!

The grappling hook looks great. It's like the Ratchet and Clank "fan-boy dream" for LBP. A slingshot.

Hurry up, Monday! First time I've ever said that!
2010-05-08 21:30:00

Author:
talbot-trembler
Posts: 1114


It's official: Sackbots CAN look like real sackpeople -

http://imgur.com/5S8nP.jpg

Pretty slick looking wasp vehicle... and I think we're looking at our first glimpse at a direct-control seat!
http://imgur.com/08djM.jpg

Here's a logic board. Doesn't look too unfamiliar, does it?
http://imgur.com/6wg14.jpg

Look at all the sackbots! Imagine the pikmin/patapon-type levels you might be able to make!
http://imgur.com/rkphv.jpg

Disco-DANCING SACKBOTS!
http://imgur.com/sKNz5.jpg

Holy crap this one has more details and giveaways and goodies than you can shake a stick at. will look into details later.
http://imgur.com/fMAGL.jpg

Grappling hook! Looks like a portal gun.
http://imgur.com/aSuNL.jpg

Another direct-control seat!
http://imgur.com/0UaSN.jpg
2010-05-08 21:31:00

Author:
Teebonesy
Posts: 1937


YOU GOT YOURS?! YOU HAS SCANNAH? Or can upload them in any way?!

... I didn't get mine today... I never get mine till like the 20th of each month... /sigh

No no scanner, I am tho reading the article already!

Looking pretty good actualy may i say, i'll post the important points in a sec.
EDIT:

Teebonsey's pics are the same as in GI so no need to worry about missing those.
2010-05-08 21:31:00

Author:
Silverleon
Posts: 6707


The real deal.................... (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)

Awesome. Added pics to the first post.
2010-05-08 21:31:00

Author:
Aya042
Posts: 2870


The real deal.................... (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)

Wow... Those shots look amazing! Pity we don't see more images of the grappling hook, but I'm really glad creature brains are still in. And is it me, or do the graphics look slightly better, and some of the items have had a graphical overhall...? Also, SackBots? I have sooo many plans for them. Maybe a secret agent chase scene? Who knows! BTW, notice in the scene with the many sackpeople, you can see a screaming mantis sackboy. Again, can't wait till Monday.
2010-05-08 21:35:00

Author:
FlipMeister
Posts: 631


can someone please scan the pages!? they don't sell those in britain 2010-05-08 21:37:00

Author:
flamingemu
Posts: 1872


Okay, more breakdowns from me on these pictures:

http://imgur.com/6wg14.jpg
Check this out - the logic board here is being PROJECTED, like a hologram, by the machine beneath it. So, as I expected, logic boards don't take up physical level space, but seem to be part of a "hyperspace" that's projected on top of the level itself. Sort of like bringing up the dashboard on a Mac.

Now let's look at the sackbot tweaks:

1. Animation - there are numbered presets, the first being "robot".
2. Monstrous Head - on/off/_____? Think this maybe just enlarges the head by a great deal?
3. Behavior - Seems to show an icon of a sackboy with a small arrow pointing up to a small floating... robot/spaceship/sackbot?
4. Hostile - on/off. Friendly NPC or bad guy?
5. Awareness Radius - pretty self explanatory I imagine

The grappling hook can attach not only to objects but to other sackpeople as well. This should make multiplayer with grappling hooks get real zany real fast.
2010-05-08 21:39:00

Author:
Teebonesy
Posts: 1937


can someone please scan the pages!? they don't sell those in britain

Edge is. Infact, I'm off to get it soon. I don't think Gameinformer is though.
2010-05-08 21:40:00

Author:
talbot-trembler
Posts: 1114


With the Sackboy-appearing Sackbots, I'm suddenly reminded of the Battlestar Galactica human-cylon relationship. Is it write to put these in your level and kill them?
Luckily, there are less alive more DIY versions too.

Great pictures though, very exciting.
2010-05-08 21:40:00

Author:
Shredator
Posts: 151


From GameInformter.


In LBP2, level creators can link their stages together so they flow seamlessly from one to the next. This process can continue for multiple stages, meaning we could cancievably be treated to entire user-created games with dozens fo stages.

2010-05-08 21:40:00

Author:
Silverleon
Posts: 6707


Oh WOW! ok now I'm really exited!!!! Thanks for the great find Teebonesy!2010-05-08 21:41:00

Author:
dajdaj03
Posts: 1486


Holy crap this one has more details and giveaways and goodies than you can shake a stick at. will look into details later.
http://imgur.com/fMAGL.jpg

notice the text in the corner of the first picture. direct control seats can be used by sackbots

EDIT

Edge is. Infact, I'm off to get it soon. I don't think Gameinformer is though.

in tescos?
2010-05-08 21:42:00

Author:
flamingemu
Posts: 1872


Okay, more breakdowns from me on these pictures:

http://imgur.com/6wg14.jpg
Check this out - the logic board here is being PROJECTED, like a hologram, by the machine beneath it. So, as I expected, logic boards don't take up physical level space, but seem to be part of a "hyperspace" that's projected on top of the level itself. Sort of like bringing up the dashboard on a Mac.

From GameInformer

Want to make your own fighting game? Use the new holographic material to build your own customised HUD, complette with healthbars.

2010-05-08 21:44:00

Author:
Silverleon
Posts: 6707


http://imgur.com/aSuNL.jpg

Let me tell you about the man I met when I was still young...

In 2010, we discovered a top secret document left by a long-dead military regime. It detailed an unrealized weapons program, known as Project Natal. Learning of this, the power-hungry Commander of the Imperial Army, Generalisimo Killt stole the plans, and decided to execute the project himself. The Federation top agent - "Super Sack" - was sent in to put a stop to his plans... but all contact with him was lost. One sackboy has been ordered to infiltrate the Imperial territory and rescue Super Sack.

This is where our story begins...

LittleBigPlanet Rearmed
2010-05-08 21:44:00

Author:
VincentVendetta
Posts: 111


Holy crap this one has more details and giveaways and goodies than you can shake a stick at. will look into details later.
http://imgur.com/fMAGL.jpg

notice the text in the corner of the first picture. direct control seats can be used by sackbots

EDIT


in tescos?

All this looking crazy. Two days ago we were speculating if LBP2 was real. Now we're looking at it. Dancing sack-bots. Nuff said. It will be epic and beyond!

Oh, and yeah I think so. I'm in N. Ireland and they sell it in tesco's. lol
2010-05-08 21:46:00

Author:
talbot-trembler
Posts: 1114


WTFOMGWTFOMG

...sexy
2010-05-08 21:47:00

Author:
ARD
Posts: 4291


I'm thinking that i you can map 4 buttons on the control seat, you can do whatever you want, even Macross style transorming mechas for gev's pleasure.
Then I really imagine a complete overhaul of the thermo management.
Too bad rtm hasn't materialized here already and comphy has written only few words.

Thanks MM!
Really, I can't say much more than a big fat thank you.
2010-05-08 21:47:00

Author:
OmegaSlayer
Posts: 5112


I was complaining once on how LBP2 would never work.

MM have blown them thoughts in my mind to bits. Only a studio of their creativity and awesomeness could make an LBP2 work. Well done!
2010-05-08 21:50:00

Author:
talbot-trembler
Posts: 1114


From Game Informer

The new grappling hook gadget makes for some fantastic platforming segments

Grappling hook! sweet!


LBP2 has a tool called direct control seats. Healey put together a car out of rubber wheels and a bottle, then placed a direct control seat in the middle of it. With a couple of of simple button presses, he pulled up an interface that resembled a PS3 controller. Within seconds, he had assigned the forward/ reverse functions to the Sixaxis tilt of the DualShock 3, he then placed a horn on the front and mapped it to X buton.

Hurray for that!
2010-05-08 21:51:00

Author:
Silverleon
Posts: 6707


Holy crap, it looks like a portal gun. 2010-05-08 21:55:00

Author:
comphermc
Posts: 5338


From GameInformer


Want to make your own fighting game? Use the new holographic material to build your own customised HUD, complette with healthbars.


I think that might be different from what we're seeing in the logic board shot - you can see that the logic board is made out of some kind of "circuit board" material, and itself looks solid, even though it appears to be projected like a hologram.

So far I don't think we've seen this "holographic material" in action yet. Sounds pretty cool though. People are going to do some amazing stuff with this.

And it all looks like LittleBigPlanet! I hope this starts to ease the fears of a lot of worried people. dajdaj was right. This isn't going to look like some complex SDU. It's still LittleBigPlanet, just like we've always had but with way more tools.
2010-05-08 21:56:00

Author:
Teebonesy
Posts: 1937


YAY killable bots (sackboy)2010-05-08 21:57:00

Author:
bakscratch
Posts: 258


http://img402.imageshack.us/img402/8231/32311150.jpg

Omnomnomnom
2010-05-08 21:58:00

Author:
ARD
Posts: 4291


Anyone else notice the glowing material in the disco shot? That is awesome! 2010-05-08 21:58:00

Author:
comphermc
Posts: 5338


I think by holographic it means transparent/walkthrough2010-05-08 21:58:00

Author:
Unknown User


I'm curious about the little objects/switches/whatever that are being projected on that logic board. Looks like a regular old mag key on the top, but I don't recognize the other two. The bottom one looks like a ship or something.

Love the look of the hover-cycle/wasp thing. I hope this means we can make flying vehicles with decent handling instead of having to mount them to rails to keep them from falling out of the sky.

We can put our costumes on sackbots? Do you suppose it would work for custom costumes including decorations and custom stickers? I could be the villain in my own level! Or I could make a Transformers themed level with bots in all my transformers costumes (http://www.lbpcentral.com/forums/album.php?albumid=1179). They can use control seats?! I make my mechs multi-player compatible, but that means that the experience is diminished a bit when you play them with just one player. I could rig the level to supply bots to operate the gunner seats when there's only one player! I wonder how their A.I. will work. Like, if you put them in a control seat for a turret, how will they identify targets?

Totally stoked for this!
2010-05-08 21:59:00

Author:
Sehven
Posts: 2188


Anyone else notice the glowing material in the disco shot? That is awesome!

I bet you materials will have settings now. Like in the PSP, you can choose if it's physics-based or "dark matter" style. I bet you certain materials will have certain settings, in this case they double as lights and you can set the color and maybe intensity?
2010-05-08 21:59:00

Author:
Teebonesy
Posts: 1937


More!

From Game Inforemer.

You're not limited to the game's stock sound effects, as you can record your own voice and attatch it to the characters and objects replacing the basic magic mouth feature from the original.

So no more Magic mouthm but record your own soundes!


MediaMolecule has given users the options to place logic contraptions on a single in-game microchip.

No more logic covering half the stage, hooray!
2010-05-08 22:00:00

Author:
Silverleon
Posts: 6707


MY MIND HAS OFFICIALLY BEEN BLOWN. This will be the best game ever, and the fact that it's mostly backwards-compatible is ever better.

Also, it's already been denied that Magic Mouths will be removed.
2010-05-08 22:00:00

Author:
Arkei
Posts: 1432


More!

{b] From Game Inforemer [b]


So no more Magic mouthm but record your own soundes!


Spaff has made it clear that the magic mouth is STILL here - reading the article closer you can see that they've replaced "the basic magic mouth" - but with what? Well, clearly a "more advanced" magic mouth!
2010-05-08 22:02:00

Author:
Teebonesy
Posts: 1937


Ach give us the full article!2010-05-08 22:03:00

Author:
ARD
Posts: 4291


Ach give us the full article!

It would be alot easier...
2010-05-08 22:05:00

Author:
talbot-trembler
Posts: 1114


Fantastic stuff! Thanks Teebonesy for the images.


- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

I still want to see some evidence of this. From the images we've seen, create mode seems quite similar to what we already know.
2010-05-08 22:05:00

Author:
Killian
Posts: 2575


Ok, great news everyone!

[Quote]
All of the DLC from the original will transfer over


WOOO!
So at least ALL DLC will be available on the new one.
2010-05-08 22:05:00

Author:
Silverleon
Posts: 6707


If the lbp 2 doesn't allow downloading previous lbp 1 data transfer to the sequel, who will stay for the first copy until servers shut down?2010-05-08 22:05:00

Author:
JspOt
Posts: 3607


If the lbp 2 doesn't allow downloading previous lbp 1 data transfer to the sequel, who will stay for the first copy until servers shut down?

They have already said it can be done.
2010-05-08 22:06:00

Author:
talbot-trembler
Posts: 1114


Ach give us the full article!

I would but probably wouldn't fit in a sigle post, and i'm just adding the important points, tho if a mod could mesh all my post together that would help.

(Oh and don't worry about a "thx for posting it" , not at all, rather complain, that encourages me... -_-)
2010-05-08 22:07:00

Author:
Silverleon
Posts: 6707


And it all looks like LittleBigPlanet! I hope this starts to ease the fears of a lot of worried people. dajdaj was right. This isn't going to look like some complex SDU. It's still LittleBigPlanet, just like we've always had but with way more tools.

Well I'm so happy about that!! LBP like we know it!
I was worried yesterday, but after Spaff posts, and those pictures, all the fears are gone!

The feature that I'm more exited about is the sackbots! This going to be awesome, can't wait to see all this in motion!
2010-05-08 22:08:00

Author:
dajdaj03
Posts: 1486


They have already said it can be done.

I mean costume, avatar, levels, and other stuffs like that.
2010-05-08 22:09:00

Author:
JspOt
Posts: 3607


The middle object on those projected circuit boards looks like it has arrows pointing in four directions. Could this be for movement? Or perhaps it's a leveler that keeps it from falling over (I would KILL for one of those to keep my mechs upright... ok, not kill, but I would hurt somebody really badly to get one). And could the little spaceship one mean that it can fly? That would be nice: no more trying to perfectly tune rockets to keep a vehicle in the air without falling or shooting off to the ceiling.2010-05-08 22:09:00

Author:
Sehven
Posts: 2188


I am SO glad that DLC is transferable, as it means so am I!
Sackbots sound cool.
I really think that they will change the way the cool pages work as I am sure they will have noticed what is usually on there.
2010-05-08 22:15:00

Author:
Jedi_1993
Posts: 1518


I mean costume, avatar, levels, and other stuffs like that.

I just confirmed it, DLC and all levels WILL be transferable


From GameIinformer

LBP2 will not only give players over 2Million created levels carried over from the first game it will also give you guys the chance to play countless new experiences.


Not only is this too large for DLC, it almost seems unfair to call it a sequel. Its a full-scale evoulution in the world of user-created content.
2010-05-08 22:17:00

Author:
Silverleon
Posts: 6707


This. Is. AWESOOOOOOOME.2010-05-08 22:17:00

Author:
Arkei
Posts: 1432


I am SO glad that DLC is transferable, as it means so am I!
Sackbots sound cool.
I really think that they will change the way the cool pages work as I am sure they will have noticed what is usually on there.

Yeah, and as some people have said, it will be a new slate for LBP. New cool levels (or whatever it is) is just what we need.
2010-05-08 22:18:00

Author:
talbot-trembler
Posts: 1114


I think the logic will be handled like this:

Place a box,
Select and edit,
Brings up area to put logic,
Place switches and wire up logic,
Minimize.

That way no thermo would be taken up, and it wouldn't take physical room but the box item.

What you guys think?
2010-05-08 22:19:00

Author:
Zac
Posts: 165


YAAY!! Different Cool Pages!
Wait... it's a maybe? Aww....
I now pronounce this the busiest LBPC thread to exist.
2010-05-08 22:20:00

Author:
JspOt
Posts: 3607


I think the logic will be handled like this:

Place a box,
Select and edit,
Brings up area to put logic,
Place switches and wire up logic,
Minimize.

That way no thermo would be taken up, and it wouldn't take physical room but the box item.

What you guys think?

I'm sure it'll still take some thermo, but I bet it won't be near as much as it is now. Since logic won't need blocks of material, connectors, moving parts, it'll save on all of that, but it'll probably take up as much as the switches do now.

It'll be nice to make vehicles, enemies, all sorts of contraptions without having to resort to external logic. Some of the more advanced experimenting some of us are doing now, is trying to compress logic onto objects (using thin layer gas and whatnot). In lbp2, we won't have to.
2010-05-08 22:23:00

Author:
Sehven
Posts: 2188


Question the first: are there stickers?
Question the second: if so, Is there a sticker edit tool that was said was gona be in LBP1
2010-05-08 22:24:00

Author:
springs86
Posts: 785


Yeah, and as some people have said, it will be a new slate for LBP. New cool levels (or whatever it is) is just what we need.

Not really "new slat" as all levels WILL be transfered.
2010-05-08 22:24:00

Author:
Silverleon
Posts: 6707


WOW This is gonne be so awsome! neeeeed more!!!2010-05-08 22:27:00

Author:
Smelling-Cowboy
Posts: 668


Not really "new slat" as all levels WILL be transfered.

Well, I can't see them snotty H4H brats backing up their levels. As long as the 1st few months are low on H4H levels I'll consider it a "new slate"
2010-05-08 22:27:00

Author:
talbot-trembler
Posts: 1114


Not really "new slate" as all levels WILL be transfered.

Does that include all the ones currently on the servers, or will we have to transfer them ourselves. On that note, a nice feature they could add would be the ability to make a level copyable, but not editable. So you could download levels and play them offline but you wouldn't have to leave them open for other people to republish. Not a big deal, since playing them on the servers works well enough, but it would be a nice touch.
2010-05-08 22:27:00

Author:
Sehven
Posts: 2188


I wonder what the storyline will be...
We've had a collector. And travelling through time eras...
Maybe an evil wizard who good griefs good levels because they are better than his?

Then again maybe it will be exploration like PSP.
2010-05-08 22:29:00

Author:
Jedi_1993
Posts: 1518


Ok i used to be dreading this
but now i'm convinced this will be a grat improvement(i needed to see some pics!)
anyway i think the Crazy pollo series ending will come on LBP2(that's reason enough to get exited )
2010-05-08 22:29:00

Author:
Racroz
Posts: 406


Does that include all the ones currently on the servers, or will we have to transfer them ourselves. On that note, a nice feature they could add would be the ability to make a level copyable, but not editable. So you could download levels and play them offline but you wouldn't have to leave them open for other people to republish. Not a big deal, since playing them on the servers works well enough, but it would be a nice touch.

In short, copyable but non-editable or republish-able levels. Sounds good!
2010-05-08 22:29:00

Author:
talbot-trembler
Posts: 1114


OK, I am going to wait until this for the Spyro levels. It is just going to be so much easier to build.
Obviously I will do as much as I can now, then transfer, improve & release.
2010-05-08 22:31:00

Author:
Jedi_1993
Posts: 1518


I'm liking how it looks like LBP concept art! I also like how it looks more surreal.2010-05-08 22:32:00

Author:
warlord_evil
Posts: 4193


http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_5.jpg
Is that My Advice!?
I'm hoping that song is in the second one.
2010-05-08 22:34:00

Author:
warlord_evil
Posts: 4193


Can some-one make list with things we now know from LBP2.
Because its a huge mess here of information, comments and sugestions
2010-05-08 22:34:00

Author:
Smelling-Cowboy
Posts: 668


@warlord_evil No its more text but nice spotted

EDIT: -_- double post
2010-05-08 22:34:00

Author:
Smelling-Cowboy
Posts: 668


The real deal.................... (http://thesilentchief.com/2010/05/08/little-big-planet-2-images/)

Anyone notice the objects? The books? The pipes? They look as if they are part of the environment.
2010-05-08 22:34:00

Author:
talbot-trembler
Posts: 1114


Can some-one make list with things we now know from LBP2.
Because its a huge mess here of information, comments and sugestions
Just look at the first post.
2010-05-08 22:35:00

Author:
warlord_evil
Posts: 4193


AHHH...too much awesomeness...Now I don't want to work on any new levels over the summer like I planned on...that is lame. Just have to wait.2010-05-08 22:37:00

Author:
Spider-Jew
Posts: 1090


Is it only me who thinks a yo-yo would fit in more than the grappling hook?
Don't get me wrong, the thing looks bad-*** but still.
Then again the paintinator was similar in style...
2010-05-08 22:37:00

Author:
Jedi_1993
Posts: 1518


@warlord_evil

Is that a real screenshot!? Pardon me if I'm wrong, I don't have time to look through 20 pages I haven't read that are new since last night. Especially since I'm leaving in a bit!
2010-05-08 22:39:00

Author:
TheZimInvader
Posts: 3149


A yoyo? Not sure. I like the hook. Looks very high tech and gadgety like the paintinator.2010-05-08 22:39:00

Author:
talbot-trembler
Posts: 1114


@warlord_evil

Is that a real screenshot!? Pardon me if I'm wrong, I don't have time to look through 20 pages I haven't read that are new since last night. Especially since I'm leaving in a bit!

Look at the first post of the thread (updated) Zim
2010-05-08 22:41:00

Author:
dajdaj03
Posts: 1486


This is so great! I'm so happy everyone seems to like it so far 2010-05-08 22:41:00

Author:
piggabling
Posts: 2979


There is an all-new level creator and it is not just a tool to create platform games.

A player can even customize a HUD.

Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.

There is a new super-important creator tool called "direct control seats"

Favourite points. Best sequel ever?
Yes.
2010-05-08 22:42:00

Author:
Jedi_1993
Posts: 1518


http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_1.jpg
That background looks great and eerie, I'm guessing that's the Cold War level background?
http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_6.jpg
(Third picture)I think I see the metropolis background, perhaps Mm will finally include that tutorials background, or make something better.
(Second picture)LBP2 seems to have a lot less material work and more object work in the (story?) mode, I think this is great because it gives it a good LBP style look.
http://thesilentchief.com/wp-content/uploads/2010/05/lbp2_gi_8.jpg
See that silverish sackperson in the background? I don't think that's part of the level background, I think it's a layer object that you can place in the distance. The books look great too.
2010-05-08 22:42:00

Author:
warlord_evil
Posts: 4193


Thanks Daj!

HOLY CRAP I did not expect screenshots this early. I don't think I've been this excited for something before...
2010-05-08 22:44:00

Author:
TheZimInvader
Posts: 3149


Missed this. Makes intros MUCH easier.


There are now movie editing options as well.

!!!
2010-05-08 22:45:00

Author:
Jedi_1993
Posts: 1518


Yeah, them books and the pipes look like they have been (probably have been) placed in. Makes detail great.

Anyone notice how this thread has turned into a chatroom? When I post this I bet there will be at least 2 posts in front of me.

EDIT: Yup, it happened. I just predicted the future!
2010-05-08 22:46:00

Author:
talbot-trembler
Posts: 1114


Does that include all the ones currently on the servers, or will we have to transfer them ourselves.

It says "players will be able to play over2 million levels "Carried over" which i believe means will be automatically transffered, players won't be transfering them individually.

I wonder what the storyline will be...


From GameInformer.

Rhather than country-themed areas of the original, MediaMolecule team wanted to base LBP2's stages in periods of time "where human imagination was at its peak," according to art director Kareem Ettouney. Here are the themes of the various story mode stages
-Techo Renaissance
-Steam & Cake
-Neon Propaganda
-Fluffy High Tech
-Designer Organic
-Hand Made Arcade

There ya go m8!
2010-05-08 22:47:00

Author:
Silverleon
Posts: 6707


@ Silverleon So exploring eras of imagination.
Cool!
2010-05-08 22:49:00

Author:
Jedi_1993
Posts: 1518


Makes intros MUCH easier.
!!!

With those sackbots its even easier to make intros or even MOVIES
2010-05-08 22:50:00

Author:
Smelling-Cowboy
Posts: 668


@ Silverleon So exploring eras of imagination.
Cool!

What a LBP setting, eh?
2010-05-08 22:50:00

Author:
talbot-trembler
Posts: 1114


Sackbots, finally we can stop making created sackboys so shallow and give them a more 3D feel.2010-05-08 22:52:00

Author:
Jedi_1993
Posts: 1518


Anyone notice what the grappling hook seems to act like?

Looks like you can shoot at something and it grips onto it and you can swing and pull it by moving around.

Looks pretty sweet.
2010-05-08 22:53:00

Author:
Zac
Posts: 165


I see the shoppingmall scene from heavy-rain full with sackbots as croud 2010-05-08 22:54:00

Author:
Smelling-Cowboy
Posts: 668


I wonder how this will effect music levels. Any thoughts?2010-05-08 22:56:00

Author:
Jedi_1993
Posts: 1518


few fact and screen-shots gives 26-pages of comments and ideas.
So what would it be when they show us the game!!! it will be a total madness around here
2010-05-08 22:59:00

Author:
Smelling-Cowboy
Posts: 668


From what I can tell, every single feature from the original is going to be intact, so they'll still be possible with even larger implications.2010-05-08 23:01:00

Author:
Arkei
Posts: 1432


We will need different areas for different level types!
Who knows whats going to happen to everything else LBP.
Although suggestions will be busy as 'ramp' in the first months!
2010-05-08 23:01:00

Author:
Jedi_1993
Posts: 1518


?A Media Molecule developer has created a fully-functioning Command & Conquer Clone

That is just awsome! LBP2 will be a huge development in game-history
2010-05-08 23:05:00

Author:
Smelling-Cowboy
Posts: 668


what about enemies? if sackbots are the only creature things, what can we use as baddies and bosses?2010-05-08 23:06:00

Author:
flamingemu
Posts: 1872


I cant wait for lbp2, the new features will be worth a try, but im hoping we dont get to wait for ages for it in the uk. and well with the new features added with the old ones im sure it will be epic, im waiting for more pictures and info2010-05-08 23:07:00

Author:
sorrowthedark
Posts: 125


what about enemies? if sackbots are the only creature things, what can we use as baddies and bosses?

I am pretty sure sackbots are an addition. As levels are transferable, meaning we can still use creature brains.
2010-05-08 23:08:00

Author:
Jedi_1993
Posts: 1518


I wonder if the sackbots will run like sackpeople? I bet they will, this is getting crazy. They kept it secret so long, and then its rumored coming out this year.2010-05-08 23:10:00

Author:
Jrange378
Posts: 573


when do you think they will post on monday? 00.01 in the morning or what?2010-05-08 23:12:00

Author:
flamingemu
Posts: 1872


Found this about a LBP2 beta: http://www.platformnation.com/2010/05/08/littlebigplanet-2-beta-spotted/

EDIT: FAKE nvm sorry, someone was so "funny" to make a level called "2 [beta] in pod"
2010-05-08 23:12:00

Author:
Smelling-Cowboy
Posts: 668


when do you think they will post on monday? 00.01 in the morning or what?

Fingers crossed!


Found this about a LBP2 beta: http://www.platformnation.com/2010/05/08/littlebigplanet-2-beta-spotted/
Edit: Ignore my stupidity. The above link is fake. Do not click.
2010-05-08 23:12:00

Author:
Jedi_1993
Posts: 1518


lol all these screenshots are are giving me a mind-gasm XD the possibilities are endless i feel like my heads gunna explode from the awesomeness :O2010-05-08 23:14:00

Author:
Littlebigdude805
Posts: 1924


Found this about a LBP2 beta: http://www.platformnation.com/2010/05/08/littlebigplanet-2-beta-spotted/


page:18/19
https://lbpcentral.lbp-hub.com/index.php?t=26431-Little-Big-Planet-2-featured-in-Game-Informer-June-issue/page19
that is a cruel joke im afraid. simply a level named' 2 [BETA] In pod'
2010-05-08 23:15:00

Author:
flamingemu
Posts: 1872


This is absolutely incredible. I am very excited.2010-05-08 23:15:00

Author:
KQuinn94Z
Posts: 1758


page:....
that is a cruel joke im afraid. simply a level named' 2 [BETA] In pod'

Oh yeah, SORRY EVERYONE!
2010-05-08 23:16:00

Author:
Jedi_1993
Posts: 1518


when do you think they will post on monday? 00.01 in the morning or what?
Why do people think that they will update stuff just as it turns that day?
Same with people who think the PS Team will update the store bang on midnight.

They will update when they are at work.
Spaff or Tom usually update the news pages on late afternoon GMT time.
2010-05-08 23:23:00

Author:
mnimmo1986
Posts: 552


Yeah sorry i didnt read the whole linked page :blush:

But there will gonne be a Beta right? There has been a beta for LBP and for MGS (i think) and for Water so...
2010-05-08 23:30:00

Author:
Smelling-Cowboy
Posts: 668


I guess we'll be able to access the old story, too.2010-05-08 23:31:00

Author:
JspOt
Posts: 3607


Yeah sorry i didnt read the whole linked page :blush:

But there will gonne be a Beta right? There has been a beta for LBP and for MGS (i think) and for Water so...
There have been Beta's for the Original game, online create, water, and... something else (not 2).

I would think there will be one, but not for a while yet. But don't get your hopes up just in case it don't materialise.


I guess we'll be able to access the old story, too.

If you play the original game yeah.
I wouldn't think they would include them on the sequel.

I think they are only carrying forward the community stuff.
Considering it will be a separate game from the original, it going to have new trophies and what not, so why bring old trophies into a new game?
2010-05-08 23:33:00

Author:
mnimmo1986
Posts: 552


are we asuming the ps3 features will be for lbp2 ?
2010-05-08 23:34:00

Author:
samalot
Posts: 591


are we asuming the ps3 features will be for lbp2 ?


Read the first post as it has the answer. Yes.
2010-05-08 23:37:00

Author:
Jedi_1993
Posts: 1518


Begin thought process: OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGGGGG!!!!

Okay, now that's over...



I wonder, how will Sackbots act? Could they be used for randomizers? Or will there be a built in one?!
I hope the OC/Water testers get to test this... I feel bad about not being able to help much with the water beta...
Loving some of those costumes on the screenies, but I think I'll stick with my clown.
Grappling hook is amazing! I've wanted one since the MGS pack came out!
I wonder how the new logic replacing thingies will work... Will my object lethalizer be compatible with it? Or will I need to place it regularly?
Will they make a new rare t-shirt?

I'm just thinking about using Sackbots inside of big suits of armor, for a boss... I can see myself being a Sackbot enslaver...

Mm, you are amazing. Keep up the good work. I gives to you: a cookie!

Edit: Oh yes, LBP's trophies are so fun to earn!! I can only imagine the new ones...
2010-05-08 23:44:00

Author:
KlawwTheClown
Posts: 1106


No old story?
Well, create mode stuff that hasn't been published will probably come. So will all the original backgrounds.
Right?
I don't see any good reason not to pass on the old story levels or backgrounds. Not passing on backgrounds would ruin transferred lbp 1 data and some will be missing objects from the old story mode.
2010-05-08 23:56:00

Author:
JspOt
Posts: 3607


Read the first post as it has the answer. Yes.

*facepalm*
what i ment to say was:
are we asmung the ps3 move feature will be in lbp2
2010-05-09 00:09:00

Author:
samalot
Posts: 591


*******!!!

i hate having a broken ps3!




...and what will happen to LBP PSP
2010-05-09 00:17:00

Author:
theswweet
Posts: 2468


It will crumple up and die to my excessive use of the Cruciatus Cur- I mean, PS3 instead of PSP! Hehe... *puts away wand*
But in all seriousness, I hope to see a way to customize like the nuetral sackbot. Also, I'm hoping to see newer costume pieces.
2010-05-09 00:22:00

Author:
JspOt
Posts: 3607


So Littlebigplanet 2 is coming well i guess everyone in that "Why there shouldn't be LBP2" will be disapointed.

Hmm if feel like the 2nd won't be as good as the first!
2010-05-09 00:23:00

Author:
Snrm
Posts: 6419


i got the same book today.i was more interested in gears of war 3 >.>.but then i saw little big planet 2.my question is.why did i get a june issue when its may?2010-05-09 00:23:00

Author:
DJKrimz
Posts: 187


magazines are always a month ahead... they are previewing june most likely 2010-05-09 00:32:00

Author:
theswweet
Posts: 2468


Assuming the water testers get to test this...

I wonder if I'll get a second chance. I never used my OC beta key, because I was busy with Demons Souls, Borderlands and Dragon Age.

I hope I'm able to be in the beta for this.
2010-05-09 00:32:00

Author:
dkjestrup
Posts: 672


I can see the grappling hook used for many different things- Indiana Jones, Legend of Zelda (hookshot, anyone?), and just to give players a more robotic feel.2010-05-09 00:32:00

Author:
JspOt
Posts: 3607


you could use it to grab cardboard blocks towards to aswell 2010-05-09 00:37:00

Author:
samalot
Posts: 591


Excellent news! I love the new "features" revealed.
While it's pretty certain I will buy that, I can't wait to hear more about the game because nothing in tells us they are fixing the community aspect of the game.
2010-05-09 00:37:00

Author:
RangerZero
Posts: 3901


Well it looks epic on paper..... Very glad dlc & levels will be usable from LBP 2010-05-09 00:46:00

Author:
Morgana25
Posts: 5983


I'm a little afraid that the new features just look like they're DLC... Grappling hook could go into a Ratchet and Clank pack. Sackbots could go in the Creator Pack 2 (For a price, of course). Its only the music recorder and the little logic dashboard...2010-05-09 00:52:00

Author:
emekcrash
Posts: 51


I bet levels from the original will be included in some form. Maybe Mm will set up an online account that has those levels published. I don't see why it would be hard.

emekrash: I highly doubt any further creator packs will have a pricetag. The first didn't.
2010-05-09 00:52:00

Author:
monstahr
Posts: 1361


I'm a little afraid that the new features just look like they're DLC... Grappling hook could go into a Ratchet and Clank pack. Sackbots could go in the Creator Pack 2 (For a price, of course). Its only the music recorder and the little logic dashboard...
As jackofcourse has already pointed out, it's almost impossible to keep on building onto the game, it's much easier to start fresh.
2010-05-09 00:57:00

Author:
Arkei
Posts: 1432


Sackbots + Direct Control Seat + Flight Capability = Full aircraft level with functioning pilot etc?

Awesomeness!!!

EDIT: Quick, everyone ask for wind effects! (ie "We're running into some turbulence!")
2010-05-09 00:59:00

Author:
Richasackboy
Posts: 619


I don't know if this was in there, but if not, wouldn't it be cool if you could program a Sackbot by imitation? Like, you press a button to record or something and then you act out what you want it to do.2010-05-09 01:05:00

Author:
monstahr
Posts: 1361


I don't know if this was in there, but if not, wouldn't it be cool if you could program a Sackbot by imitation? Like, you press a button to record or something and then you act out what you want it to do.

I believe that IS one way to program it already.
2010-05-09 01:10:00

Author:
Silverleon
Posts: 6707


I hope we can destroy zombie sack-bots with the paintinator! 2010-05-09 01:10:00

Author:
Incinerator22
Posts: 3251


Man this is looking epic. I love all the new features and the screen shots. Must see it in action! I think user story levels are going to be insane now, people will have way more control and I expect to see some really epic and highly profession things. AGH EXPLODES!2010-05-09 01:19:00

Author:
OneEyedBanshee
Posts: 1370


I believe that IS one way to program it already.
Yeah, but telling it what to do is different than showing it what to do. This would improve accessibility, right?
2010-05-09 01:20:00

Author:
monstahr
Posts: 1361


CC has been unusually quiet about all this...





But then again, he may have not seen all that has happened.
2010-05-09 01:23:00

Author:
warlord_evil
Posts: 4193


Well, I guess these are only the little amounts of the features announced. I bet on my life there will be LOADS more features.2010-05-09 01:35:00

Author:
emekcrash
Posts: 51


OH MY GOOOOOOOOOOOOOOOOOOOOD!.....wow if all of this information is true....then LBP2 could well be the BEST PS3 GAME EVER CREATED....seriously with the features stated it's possible to make ANYTHING....and im so happy that they got our ideas for (sackbot, control scheme mapper(control seat), sackbot size(altho hopefully they add changing your sackboy to fat,skinny,muscular,etc.))


really hope all of this is real....obviously most of it is confirmed with pics...but still i want ALL features to be real...especially cuz now i can see gevurah playing around with those sackbots....i just know it
2010-05-09 01:42:00

Author:
Shadowcrazy
Posts: 3365


This is getting better and better. That new grappling hook looks similar to the one in Ratchet and Clank, very high tech.2010-05-09 01:45:00

Author:
Arctos13
Posts: 258


I'm worried that it will be too streamlined, really. I kinda enjoy the charm of logic creation. This might make everything that much less impressive. That's a stupid thing to worry about though...2010-05-09 01:47:00

Author:
monstahr
Posts: 1361


whatever happened to stinking counter productive2010-05-09 01:55:00

Author:
jonlolz
Posts: 155


Excellent news! I love the new "features" revealed.
While it's pretty certain I will buy that, I can't wait to hear more about the game because nothing in tells us they are fixing the community aspect of the game.

I, too, cannot put enough stress on this too. Is there is something that -at least to me- has annoyed me than all of the bugs altogether, it is the community system. I do really hope they are to fix it, and I us ethe word fix because I want to imply that sadly, it is broken.

This leads me to wonder about if: Levels transefered > Level community stats transfered (plays, hearts) > Same community system dragged along. You know, the community system based around how good you are at tricking it, not around how good a level actually is. Scary, uhm?

Do please add genres this time
I mean, c'mon, it's nearly mandatory to add genres this time, mostly because this time there are actual genres (RPG, shooter platform, et?...)
2010-05-09 01:58:00

Author:
Keldur
Posts: 628


Does anyone else think this set of story levels will be epic?

Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

I'm looking forward to LBP2, even if the majority isn't.
2010-05-09 02:10:00

Author:
Heckboy88
Posts: 179


WARNING: If you don't know me as a creator, that's fine, but I do have people who claim to be "Fans" who send PSN comments to me ALOT expressing concern about me not publishing new levels, and I am letting this out just for them, so don't think I am too in to myself for this, and don't think it's pure puffery. I merely want to let out some information for those who have been wondering.

I would like to make an "official" announcement on my status as a creator.
If any of you follow my levels, you know I havent delivered a level in quite some time, my last being "Sackboy's Adventures in Wonderland" Well, the reason is because I had heard rumors of a new LBP coming out. Now that the rumors have been confirmed, I am going to make 1 more level for LBP1, and the next level you can expect out will be "Mythicos IV: Blood Runs Deeper" (Working Title) on LBP 2 after roughly 2 months of it's release. I am sorry for letting all those awaiting Mythicos 4 down, but I feel that LBP 1 cannot accomplish what I have set out to do.
The level available for LBP1 sometime in the next few months is, appropriately, a sequel to my very first LBP1 level, "Sackboy Goes to Town" It will be my last level on LBP1, and then I will begin work on Mythicos 4 once LBP 2 is out. I will preorder the new LBP as soon as possible. Thank you.
2010-05-09 02:19:00

Author:
poorjack
Posts: 1806


WARNING: If you don't know me as a creator, that's fine, but I do have people who claim to be "Fans" who send PSN comments to me ALOT expressing concern about me not publishing new levels, and I am letting this out just for them, so don't think I am too in to myself for this, and don't think it's pure puffery. I merely want to let out some information for those who have been wondering.

I would like to make an "official" announcement on my status as a creator.
If any of you follow my levels, you know I havent delivered a level in quite some time, my last being "Sackboy's Adventures in Wonderland" Well, the reason is because I had heard rumors of a new LBP coming out. Now that the rumors have been confirmed, I am going to make 1 more level for LBP1, and the next level you can expect out will be "Mythicos IV: Blood Runs Deeper" (Working Title) on LBP 2 after roughly 2 months of it's release. I am sorry for letting all those awaiting Mythicos 4 down, but I feel that LBP 1 cannot accomplish what I have set out to do.
The level available for LBP1 sometime in the next few months is, appropriately, a sequel to my very first LBP1 level, "Sackboy Goes to Town" It will be my last level on LBP1, and then I will begin work on Mythicos 4 once LBP 2 is out. I will preorder the new LBP as soon as possible. Thank you.

Probably could have just made your own thread about this lol.

Anyway...Many Sackbots+Sackboy Band=Crowd surfing!!! woot
2010-05-09 02:24:00

Author:
Spider-Jew
Posts: 1090


WARNING: If you don't know me as a creator, that's fine, but I do have people who claim to be "Fans" who send PSN comments to me ALOT expressing concern about me not publishing new levels, and I am letting this out just for them, so don't think I am too in to myself for this, and don't think it's pure puffery. I merely want to let out some information for those who have been wondering.

I would like to make an "official" announcement on my status as a creator.
If any of you follow my levels, you know I havent delivered a level in quite some time, my last being "Sackboy's Adventures in Wonderland" Well, the reason is because I had heard rumors of a new LBP coming out. Now that the rumors have been confirmed, I am going to make 1 more level for LBP1, and the next level you can expect out will be "Mythicos IV: Blood Runs Deeper" (Working Title) on LBP 2 after roughly 2 months of it's release. I am sorry for letting all those awaiting Mythicos 4 down, but I feel that LBP 1 cannot accomplish what I have set out to do.
The level available for LBP1 sometime in the next few months is, appropriately, a sequel to my very first LBP1 level, "Sackboy Goes to Town" It will be my last level on LBP1, and then I will begin work on Mythicos 4 once LBP 2 is out. I will preorder the new LBP as soon as possible. Thank you.

Thank baby jesus that your gonna make a new mythicos. I happen to be one of those "Concerned Fans" haha
2010-05-09 02:25:00

Author:
nitewalker11
Posts: 222


I didnt want to make a whole post about it. just thought id mention it in a post that sees some traffic.2010-05-09 02:29:00

Author:
poorjack
Posts: 1806


Wait a minute...

If it's compatible with LBP1, then this will be the single most epic win awesomness of a game EVUR!!1!!11!!!ONE11!11!
2010-05-09 02:53:00

Author:
The_Imagineer
Posts: 12


Agreed. Epic win2010-05-09 03:21:00

Author:
poorjack
Posts: 1806


This leads me to wonder about if: Levels transefered > Level community stats transfered (plays, hearts) > Same community system dragged along. You know, the community system based around how good you are at tricking it, not around how good a level actually is. Scary, uhm?
Do please add genres this time
I mean, c'mon, it's nearly mandatory to add genres this time, mostly because this time there are actual genres (RPG, shooter platform, et?...)

YES this is encouraging.
Also the fact the game will be tied to a website this time.

I reeeaaaaally hope they put things right this time.
2010-05-09 03:31:00

Author:
RangerZero
Posts: 3901


I was really upset today when someone messaged me the Game Informer news, saying LBP2 is going to be so different, and now allows players to make games of any genre. I felt that it should have been titled something else. A part of me died. I actually got teary eyed at the news at the thought that the game ive come to know and love so much as a platformer was gone to being a multi genre game. But now I'm not sure what to think as it still has the familiar LBP feel and side scroll, etc. So maybe it won't be as drastically different as I thought.

I hope they'll be fixing a lot of the issues with the first LBP, which includes the hit box on hazards, like how spikes kill you even when you didn't actually touch the spike. This one is a major issue in hard levels. But since they're going multi-genre it's even more important now. Of course that's only one out of certain flaws everyone is aware of. Not trying to sound nit-picky, but we all have things we hope are improved upon/fixed. Just stating mine.
2010-05-09 03:44:00

Author:
Unknown User


i agree with s3xNstillettos
about the whole LBP2 with different genres
but seeing the pics, i realized it's not gonna be THAT different from the first one especially if the levels get imported automatically
2010-05-09 03:49:00

Author:
Racroz
Posts: 406


Well guys, here's an official news article with high-res screenshots.

http://www.newsoftheworld.co.uk/entertainment/games/807323/Like-He-Man-on-steroids-you-have-the-power-in-LBP2-mdash-and-lots-of-it.html
2010-05-09 04:23:00

Author:
Arkei
Posts: 1432


Well guys, here's an official news article with high-res screenshots.

http://www.newsoftheworld.co.uk/entertainment/games/807323/Like-He-Man-on-steroids-you-have-the-power-in-LBP2-mdash-and-lots-of-it.html
Can somebody post those images in a post?
2010-05-09 04:40:00

Author:
warlord_evil
Posts: 4193


http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2d_516x516_111881a.jpg

Out of the three images shown, this one is new (I think.)
2010-05-09 04:45:00

Author:
Incinerator22
Posts: 3251


I wasn't to psyched when I first heard that LBP 2 was coming out for the PS3, but now that I have heard more about the game, the more I can't wait for it to come out.2010-05-09 04:47:00

Author:
Darth J464
Posts: 343


http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2d_516x516_111881a.jpg

Out of the three images shown, this one is new (I think.)

I think the sackbot on the right looks really cool. They said you can put your costumes on the sackbots, i wonder how that will work when the sackbot is not in the shape of sackboy like that one?
2010-05-09 04:57:00

Author:
Jrange378
Posts: 573


http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2d_516x516_111881a.jpg

Out of the three images shown, this one is new (I think.)
At first glance I thought that was LBP concept art.

2010-05-09 05:08:00

Author:
warlord_evil
Posts: 4193


WOW! In the article, they say that the graphics has been improved...!

And they also say it will be released this autumn...!
2010-05-09 05:13:00

Author:
dajdaj03
Posts: 1486


I think the sackbot on the right looks really cool. They said you can put your costumes on the sackbots, i wonder how that will work when the sackbot is not in the shape of sackboy like that one?

From what I've seen in the other screenshots, you can give the sackbot one of your saved costumes and it'll look exactly like a normal sackboy in that costume (just like what you look like in the costume). The one from this screenshot looks like it just hasn't been costumized, and it's had some deco's added for eyes..... AAAAAND Sackboy's driving it.

I'm wondering how the driving will work exactly. Just a straight transfer of the controls so that it's just like playing a normal sackboy, or will we be able to give it pre-set animations and assign buttons to them? I'm betting it's the latter (or both!) 'cuz they were talking about a fighting game hud.

I'm also dying to know how propulsion works for that flying vehicle. Do we just get to put an object on it that says "this can fly now" instead of having to rig a bunch of rockets (that one that looks like a spaceship, maybe)? And I'm betting those little shiny things on the little walker thing's legs are gyroscope objects! No more clunky tilt sensor + dark matter emitter!
2010-05-09 05:29:00

Author:
Sehven
Posts: 2188


Oh YES!

MM will be receiving my money when this comes out!
2010-05-09 05:32:00

Author:
Astrosimi
Posts: 2046


@Sehven you can assign whatever buttons to whatever logic you want You can make it so tilting your controller forward will activate something.2010-05-09 05:33:00

Author:
Kog
Posts: 2358


@Sehven you can assign whatever buttons to whatever logic you want You can make it so tilting your controller forward will activate something.

I know that. I meant that I wonder about the sackbot in particular. Like can I add a cannon to it and make it so the triangle button fires it? I don't expect anybody to know... I'm just wondering out loud.

[edit] It would be pretty cool if we could even assign thumbsticks so that the right stick can aim a weapon and the left stick can move a vehicle... like geometry wars. From what I've read, this sounds very likely.

[edit again] The more I look at it, the more I'm sure those are gyro's. The legs are attached via regular (non motor) bolts and they're perfectly upright despite the awkward position of the walker. I am SO stoked for gyros and control seats! I'll be able to make a better mech in a day than the ones I've spent a year and a half on (and am still not happy with).
2010-05-09 05:35:00

Author:
Sehven
Posts: 2188


I am so freaking excited folks. Just an update on my mood. Anyways, the controll seat looks very promising, and is there anymore info on the "hologram material"?2010-05-09 05:58:00

Author:
poorjack
Posts: 1806


all thats missing is quicksand material.i hope we can use the dlc we bought from the first 1 on the second and we can play/edit the levels we made in the 1st
GEARS OF WAR 3 NEW EXECUTIONS
2010-05-09 06:14:00

Author:
DJKrimz
Posts: 187


Yeah. I wanna keep my rootbeer object. 2010-05-09 06:15:00

Author:
JspOt
Posts: 3607


all thats missing is quicksand material.i hope we can use the dlc we bought from the first 1 on the second and we can play/edit the levels we made in the 1st
GEARS OF WAR 3 NEW EXECUTIONS

It is confirmed EVERYTHING WILL BE BACKWARDS COMPATIBLE.

DDDD
2010-05-09 06:17:00

Author:
Astrosimi
Posts: 2046


I think the multi genre thing is cool, but I'm only sticking with platformers and RPG's.2010-05-09 06:19:00

Author:
JspOt
Posts: 3607


...OwO!!! jdasflkvnzoicxvn;oznwoifhad *passes out from excitement at the various new tools mentioned and the pictures posted* x_x;2010-05-09 06:19:00

Author:
claptonfann
Posts: 228


this just killed my desire to buy modnation racers.
EDIT : what do you know.the games from lbp1 is compatible with 2 just looked it up
2010-05-09 06:26:00

Author:
DJKrimz
Posts: 187


Djkrimz I think I accidentally reported u or something. Sorry, I'm on my android phone so its kinda hard to click the thanks button, but I did thank u and I hope that offset any negative rep. But anyways, yea. Mod nation looks so last year... and whatever that fuzzy thing is in the hi res pic, I wannit.2010-05-09 06:30:00

Author:
poorjack
Posts: 1806


Amazing screenshots!

I'm actually excited about this now.

It'll have the same platforming, of course with improvements, but also I can make an RPG if I want.

And improved graphics? Seriously!? That's crazy talk. Sounds as though I awoke in the future when the best game has trully finally been made. A game that doesn't seem possible in our lifetime, lol.

One game to rule them all . . . j/k, but sounds too good to be true. I hope it turns out as good as it sounds.
2010-05-09 06:32:00

Author:
Unknown User


Djkrimz I think I accidentally reported u or something. Sorry, I'm on my android phone so its kinda hard to click the thanks button, but I did thank u and I hope that offset any negative rep. But anyways, yea. Mod nation looks so last year... and whatever that fuzzy thing is in the hi res pic, I wannit.

no worries man.same things happen on my ipod touch.
2010-05-09 06:42:00

Author:
DJKrimz
Posts: 187


I gots to wakes mah friends to gets deese game!!!!2010-05-09 06:45:00

Author:
JspOt
Posts: 3607


this game looks too good to be true... but LBP1 was too good to be true before it came out. Hell, even Pong was too good to be true back before it came out, so we cant cast judgements YET.2010-05-09 07:18:00

Author:
poorjack
Posts: 1806


Sackbot for me is the thing that got me really drooling, right now im thinking The Last Guardian where you have a big sackbot to give you a hand with things. I was just planing a open level somthing like zelda :mm town but iam puting that on hold now I done some sketches and started it.

http://img404.imageshack.us/img404/6537/file0024.jpg

http://img693.imageshack.us/img693/2193/file0025g.jpg
2010-05-09 07:48:00

Author:
jump_button
Posts: 1014


I hope you can sticker and glue material to sackbots. Also hope there's a trailer on monday2010-05-09 07:55:00

Author:
Unknown User


Jumpbutton, you are an amazing creator. But you may want to wait before staring it, becuz we dont yet know if we will beable to edit our creations we carry over.
Back to being optimistic... Your concept art is lovely
2010-05-09 07:57:00

Author:
poorjack
Posts: 1806


Djkrimz I think I accidentally reported u or something. Sorry, I'm on my android phone so its kinda hard to click the thanks button, but I did thank u and I hope that offset any negative rep. But anyways, yea. Mod nation looks so last year... and whatever that fuzzy thing is in the hi res pic, I wannit.

You can't negative-rep someone and thank them in the same post, and reporting someone needs a reason, so you must be mistaken.
2010-05-09 07:58:00

Author:
Incinerator22
Posts: 3251


Jumpbutton, you are an amazing creator. But you may want to wait before staring it, becuz we dont yet know if we will beable to edit our creations we carry over.
Back to being optimistic... Your concept art is lovely

I started it some time ago XD in fact really it the same idea i had for zeld MM i was making, but i wanted to do a more original.
2010-05-09 08:07:00

Author:
jump_button
Posts: 1014


@Incinerator I just checked and I accidentally hit the Rep button I think... so yea.2010-05-09 08:30:00

Author:
poorjack
Posts: 1806


I have 2 things I really want to see...

I want to see some of these other game genres represented in create mode. What does this command and conquer clone look like? How was it made? What about top-down shooters? What about RPGs? What about racing? I'm very interested to see this stuff in action. Seeing what's been revealed so far, I'm thinking that these racing levels will be top-down or side-view, and not mariokart style. It's gotta be. Which makes modnation racers still very viable, not obsolete at all. The difference is in perspective. ModNation is a full 3D sandbox-style level creator, whereas LBP is a more 2D-oriented level creator. If LBP2 is revealed to have options for "sandbox" style 3D, I'll be shocked to honest.

And regarding sackbots - to what degree can we customize them? What if jump button wants to make a Last Guardian style level with a giant creature that looks nothing like a sackperson OR a robot that is a companion and aid to you through your level... Is he out of luck or does he HAVE to make a sackboy-shaped sackbot? I understand the difficulty in dealing with animation for unique creatures, but look at what was accomplished with the creature-creator in Spore. Couldn't LBP have something similar? I don't think it does here - I don't expect something like it - but I will be interested in knowing what you'd have to go through to make a believable quadruped sackbot, for example.
2010-05-09 08:41:00

Author:
Teebonesy
Posts: 1937


I've seen the pictures. LPB2 seems... Not right. LittleBigPlanet used to have this clever British charm to it, you know? Cardboard at sponge! Play the Introduction level again. THAT'S the franchise I bought into! Everything in LBP2 seems so.. Modernized. Like when your favorite old movie is remade and it's terrible.

Maybe MM will pull it off, but right now it looks... Not BAD, but saddening.

Don't get me wrong, the features look SICK. All this new stuff (grappling hooks, control seats etc..) looks amazing, but it doesn't look charming.

I'll probably buy this game, but it doesn't appeal to me the same way LBP did when it was announced :|

To sum things up, LBP2 looks like it should be narrated by Stephen Hawking instead of Stephen Fry.

Anyone else feel this way?
2010-05-09 08:53:00

Author:
KablooieKablam
Posts: 364


but I will be interested in knowing what you'd have to go through to make a believable quadruped sackbot, for example.

Well I've never tried making a quadruped: I build bipeds. But from what I've seen and what I've guessed, I'm fairly certain it'll be MUCH easier that it is now. Take a look at the legs here:
http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2b_516x516_111781a.jpg

I'm pretty sure those doodads on the legs (or whatever those are supposed to be) right above the speakers are gyroscope objects. It's obviously some sort of vehicle (direct control seat hooked into the microchip and the two motor/wobble bolts): probably a walker. The two leg pieces are perfectly upright despite the awkward position and the non-motor bolts. I'm betting that a gyro placed on an object forces it to remain upright. That'll be AWESOME for making mechs/robots! They might even be tweakable to allow a certain amount of tilt but stop it from going any further, but even if they're not, it's still awesome.
2010-05-09 08:55:00

Author:
Sehven
Posts: 2188


@kablooiekablam: You must remember, we have only seen a few screenshots of the game, so there might still be some home-made goodness. We don't even know if the worlds mentioned in the Neogaf post are real at the moment. 2010-05-09 09:05:00

Author:
FlipMeister
Posts: 631


I've seen the pictures. LPB2 seems... Not right. LittleBigPlanet used to have this clever British charm to it, you know? Cardboard at sponge! Play the Introduction level again. THAT'S the franchise I bought into! Everything in LBP2 seems so.. Modernized. Like when your favorite old movie is remade and it's terrible.

Maybe MM will pull it off, but right now it looks... Not BAD, but saddening.

Don't get me wrong, the features look SICK. All this new stuff (grappling hooks, control seats etc..) looks amazing, but it doesn't look charming.

I'll probably buy this game, but it doesn't appeal to me the same way LBP did when it was announced :|

To sum things up, LBP2 looks like it should be narrated by Stephen Hawking instead of Stephen Fry.

Anyone else feel this way? It's the same game but made easier. Also, huge PTDs and clumps of logic never looked charming, they've just condensed it and simplified it, that's all. Wait to play/watch the story levels before you decide on the charm factor. IMO the story levels sound better.
2010-05-09 09:06:00

Author:
Unknown User


Well I've never tried making a quadruped: I build bipeds. But from what I've seen and what I've guessed, I'm fairly certain it'll be MUCH easier that it is now. Take a look at the legs here:
http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2b_516x516_111781a.jpg

I'm pretty sure those doodads on the legs (or whatever those are supposed to be) right above the speakers are gyroscope objects. It's obviously some sort of vehicle (direct control seat hooked into the microchip and the two motor/wobble bolts): probably a walker. The two leg pieces are perfectly upright despite the awkward position and the non-motor bolts. I'm betting that a gyro placed on an object forces it to remain upright. That'll be AWESOME for making mechs/robots! They might even be tweakable to allow a certain amount of tilt but stop it from going any further, but even if they're not, it's still awesome.

That's a pretty solid observation.

It looks like we've got a "microchip" on the center of this thing too. And it looks like Sackboy's in a direct-control-seat, where the control mechanism is a PS3 controller on a tall joystick.

You may just be right about those gyroscopes, it makes a lot of sense, and they seem to be doing whatever their job is on their own, with no connections - similar to mag keys.

That microchip on the middle might contain the logic for the vehicle. I guess you select it or tweak it, and it projects a hologram of the logic board.
2010-05-09 09:06:00

Author:
Teebonesy
Posts: 1937


That's a pretty solid observation.

It looks like we've got a "microchip" on the center of this thing too. And it looks like Sackboy's in a direct-control-seat, where the control mechanism is a PS3 controller on a tall joystick.

You may just be right about those gyroscopes, it makes a lot of sense, and they seem to be doing whatever their job is on their own, with no connections - similar to mag keys.

That microchip on the middle might contain the logic for the vehicle. I guess you select it or tweak it, and it projects a hologram of the logic board.

Gone are the days of the logic gods, then...
Oh well, now I'll be able to actually make non-rubbish vehicles.
2010-05-09 09:12:00

Author:
KablooieKablam
Posts: 364


I can't wait for monday, I hope there's some screens of the story levels and a trailer. Also, I wonder if you put the gyroscope thing(if it DOES stop stuff falling over) on a vehicle, will it stay straight, even if it goes up a ramp? And if you tilt it, does that become the new position for the gyroscope.2010-05-09 09:13:00

Author:
Unknown User


I've seen the pictures. LPB2 seems... Not right. LittleBigPlanet used to have this clever British charm to it, you know? Cardboard at sponge! Play the Introduction level again. THAT'S the franchise I bought into! Everything in LBP2 seems so.. Modernized. Like when your favorite old movie is remade and it's terrible.

Maybe MM will pull it off, but right now it looks... Not BAD, but saddening.

Don't get me wrong, the features look SICK. All this new stuff (grappling hooks, control seats etc..) looks amazing, but it doesn't look charming.

I'll probably buy this game, but it doesn't appeal to me the same way LBP did when it was announced :|

To sum things up, LBP2 looks like it should be narrated by Stephen Hawking instead of Stephen Fry.

Anyone else feel this way?

you've actually got a very good point there. This wasp vehicle, the description of the Fluffy High Tech and art nouveau levels sound a bit more modern and slick than what we generally saw in LBP1. And I agree with you that my excitement is of an entirely different breed for this game than the first.

It's honestly weird for me to see the design of the grappling hook and that wasp. They're shockingly slick in a game that prizes the home-made childhood aesthetic over all others. I'd prefer if the grappling hook looked like the sort of toy a little kid might make out of yarn and paperclips. But alas, it looks like a slickly-made multimillion dollar portal gun. A little out of place? Yes, definitely. But I think as an overall design choice they're going to be sticking with the cardboard-and-buttons style that defines LittleBigPlanet. These tiny details I think are there to broaden it a bit. Clearly Mm pays attention to the community. LOTS of the community set out to create very slick, modern looking levels. Look at our own compher, and look at the work of X-Nobody-X, and Aardsy, and TripleTremolo, and others. They're very clean and modern or even futuristic. I think Mm's deliberately catering to these creators, while still retaining the classic tape-and-glue-and-construction-paper look.


Gone are the days of the logic gods, then...
Oh well, now I'll be able to actually make non-rubbish vehicles.

Now this, I ASSURE you, is waaay off base. ANYONE who thinks that the new logic tools are putting an end to the days of hardship and innovation, it's time to come to grips with this fact right now:

No matter how far up the limitations are, no matter how much greater the expanse until the borders are hit, the innovative and trailblazing creators will push the boundaries farther than they were EVER meant to go. It will probably happen even within the first months of the game's release. No matter WHERE you set the limitations, they are there. The only difference is that with a higher ceiling, the results are going to be that much more spectacular. The logic gods are going to prove their stuff like we've never seen it before.
2010-05-09 09:15:00

Author:
Teebonesy
Posts: 1937


where the control mechanism is a PS3 controller on a tall joystick.

It kinda looks like a sixaxis in that pic, doesn't it? I'm not sure, though. It looks like a flight stick in this other pic:

http://www.newsoftheworld.co.uk/multimedia/archive/00111/lbp2c_516x516_111801a.jpg

It's too early for these to be final designs though, and I think if they did go with a ps3 controller on a stick, it would be the kind of whimsical thing that Mm is wont to do.


That microchip on the middle might contain the logic for the vehicle. I guess you select it or tweak it, and it projects a hologram of the logic board.

That's what they've been saying. Have you seen the other screenshots? Aya inserted them into the original post and one of them looks like it's the projected logic boards from several microschips. And it contains some other unidentified objects. I have theories about them too: I'm betting the one that looks like a little spaceship makes things fly. I'm not sure about the one with the arrows, but it might have something to do with directional controls.... but that would seem redundant if the spaceship object makes it fly: wouldn't it just be included?

The thing that kind of confuses me... what would you need a microchip for on that really simple walker?
2010-05-09 09:17:00

Author:
Sehven
Posts: 2188


hope you can use the microchip so thing act on they own as well but that maybe wishing for to much2010-05-09 09:22:00

Author:
jump_button
Posts: 1014


I've seen the pictures. LPB2 seems... Not right. LittleBigPlanet used to have this clever British charm to it, you know? Cardboard at sponge! Play the Introduction level again. THAT'S the franchise I bought into! Everything in LBP2 seems so.. Modernized. Like when your favorite old movie is remade and it's terrible.

Maybe MM will pull it off, but right now it looks... Not BAD, but saddening.

Don't get me wrong, the features look SICK. All this new stuff (grappling hooks, control seats etc..) looks amazing, but it doesn't look charming.

I'll probably buy this game, but it doesn't appeal to me the same way LBP did when it was announced :|

To sum things up, LBP2 looks like it should be narrated by Stephen Hawking instead of Stephen Fry.

Anyone else feel this way?

Well last time i checked they WERE making a new game, right?

I mean, i'm sure that if they just cut and paste the original game it would probably be wores for us and Mm.
2010-05-09 09:36:00

Author:
Silverleon
Posts: 6707


hope you can use the microchip so thing act on they own as well but that maybe wishing for to much

I imagine a microchip can do most anything that the logic we can build right now does (and probably more.... well, more than most of us can do: there are some logic geniuses out there who seem to be able to do anything) so I'm sure you can make something act on its own, if you can program the logic to do it.
2010-05-09 09:36:00

Author:
Sehven
Posts: 2188


@Sehven - it might be timed so it plays a sound each time it's legs hit the ground or those gyroscopes are something else andxthe circuit board actually does stuff to keep the legs upright. I dunno2010-05-09 09:37:00

Author:
Unknown User


Found this on News Of The World's site:


With such an endless reach, it won't be long after its release in the autumn before someone, using LBP2, creates an entire new genre of gaming.

Wait, what?
2010-05-09 09:48:00

Author:
Matimoo
Posts: 1027


Found this on News Of The World's site:



Wait, what?

Haha - welcome to the conversation! The Game Informer issue as well as all of the swirling rumors leading up to the info release have been claiming a Fall 2010 release. This doesn't mean it'll happen for sure, but they sure are gunning for it.

That really is the amazing part. What a secret to sit on this whole time! Holy crap, seriously! Good for them, I seriously wouldn't have guessed they were this far on it by a LONG shot.
2010-05-09 09:53:00

Author:
Teebonesy
Posts: 1937


Haha - welcome to the conversation! The Game Informer issue as well as all of the swirling rumors leading up to the info release have been claiming a Fall 2010 release. This doesn't mean it'll happen for sure, but they sure are gunning for it.

That really is the amazing part. What a secret to sit on this whole time! Holy crap, seriously! Good for them, I seriously wouldn't have guessed they were this far on it by a LONG shot.

A close date like that makes me more confident it'll be backwards compatible
2010-05-09 09:55:00

Author:
Matimoo
Posts: 1027


A close date like that makes me more confident it'll be backwards compatible

MM said it'll be 100% backwards compatible
2010-05-09 09:58:00

Author:
Unknown User


Somehow, I don't think it will take MM so long to make LBP2, because they already have the basic template for the engine, whilst when they where making LBP1 MM had to make the whole engine from scratch.2010-05-09 09:59:00

Author:
FlipMeister
Posts: 631


A close date like that makes me more confident it'll be backwards compatible

You know what makes me confident that it'll be backwards compatible?


Basically nothing is gone, only improved upon or added to - how else would this game be totally backwards compatible with everything that you have already made, played and bought

I've said Enough! - See you on Monday
2010-05-09 10:00:00

Author:
Sehven
Posts: 2188


Holy Crap. So looks like media Molecule have been working at this for a long time now, and we have been here calling them lazy and everything! Autumn!!???!!?1!!?!?! That's as close as the release of water to now. That's crazy man.

Bonesy- Hit me with a chicken wing to see if this is really happening!
2010-05-09 10:02:00

Author:
KQuinn94Z
Posts: 1758


I really hope they get that web site they long talked about up and going, and from sounds of it LBP ID so we dont get spam to death. Only thing with that what if some one take jump_button <_< and it maybe help use find better level but it can give H4H more power and sackboy looking for to get famous for just being famous eg like youtube2010-05-09 10:12:00

Author:
jump_button
Posts: 1014


I really hope they get that web site they long talked about up and going, and from sounds of it LBP ID so we dont get spam to death. Only thing with that what if some one take jump_button <_< and it maybe help use find better level but it can give H4H more power and sackboy looking for to get famous for just being famous eg like youtube

I'm hoping that it'll be tied to your PSN id, so rather than register a new account for lbp.me, you'll just sign in with your PSN login. Makes the most sense to me, and is the best way to ENSURE that only the owner of that ID can have that username.


Bonesy- Hit me with a chicken wing to see if this is really happening!

I'm doing it. Close your eyes, they said these were "death penalty" hot. I don't know what that means, but you should close all of your orifices just to be safe. Maybe use a caulking gun.
2010-05-09 10:19:00

Author:
Teebonesy
Posts: 1937


And link the game with the website as Sackbook did.2010-05-09 10:20:00

Author:
Syroc
Posts: 3193


man, i REALLY do hope this is set for this year....that would be so epic...and it would explain why Mm never updates the news planet, nor given us the LBP site yet, and less and less DLC coming through

i would love LBP2 to come out as quickly as possible....i want to use those sackbots so badly
2010-05-09 11:01:00

Author:
Shadowcrazy
Posts: 3365


Excuse me a moment whilst I wipe the drool off the keyboard....
rscyugknkijl;kjhgfdxsaadfcgvnjhmk,ljhngfdsawaserft gyjhujk

There, now I can compose a reply!

This looks excellent! Loving the new features!

I really hope we can change the proportions of the sackbots, Bioshock 2 brute proportioned bots would be very nice.... (ohhhhh, I just realised you could do a Bioshock level complete with Subject Delta (big daddy sized sackbot with control seat), little sisters (small friendly sackbot girls), big sisters (tall, agressive sackbot girls), splicers, big daddys etc!)

For those in doubt about the homemade charm being lost, take another look at the wasp; the tail is a retro microphone attatched to a piston, the body is a decorated electric razor. Other premade objects include a toilet roll inner, old books, etc.

As for the gyro switch and circuit board, I can finally make what flying machines I want instead of being limited to the shapes I can make fly!

****, writing this reply alone has made me even more excited!!!

Having composed the reply I have lost all composure!
2010-05-09 11:06:00

Author:
croissantbuncake
Posts: 572


Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
One thing I don't understand about LBP.me is how is the website going to display a preview of someone's level. Can it preview locked levels? Will it preview in images? Who knows?
2010-05-09 11:07:00

Author:
FlipMeister
Posts: 631


you and me both man, if all of this is confirmed monday with a FALL 2010 release date....you can bet everyone here and their mothers would buy this....hell i might even buy 2 copies just for a friend of mine who ive been trying to get into LBP for the longest2010-05-09 11:09:00

Author:
Shadowcrazy
Posts: 3365


One thing I don't understand about LBP.me is how is the website going to display a preview of someone's level. Can it preview locked levels? Will it preview in images? Who knows?

With Sackbook you could upload images yourself if I remember correctly, so if LBP.me is supposed to be anything like that I suspect you will be able to do just that but hopefully in a more streamlined way
2010-05-09 11:16:00

Author:
Syroc
Posts: 3193


Wow! One night's sleep and 13 new pages have been added! :O
I really like those screenshots and I'm happy that they have kept with the same basic style of LBP1 (we're gonna have to start calling it LBP1 now aren't we.. :/ )
I also :O'd at those graphics! Just check out that fur on the dog thing!

Sackbots and direct control seats also look vay cool

Hurry up Autumn!
2010-05-09 11:27:00

Author:
Plasmavore
Posts: 1913


A youtube and twitter integration would really be welcome.
Still, I would like to have some pistons to move things horizzontaly, like to switch a cube from the back plane to the middle, even if MM should do it flipper like.
This would add a lot for puzzles.

Anyway...LBP2 so near means that what we saw in action with Move was actually LBP2, and a bundle LBP2 with Move will move a lot of pieces o the new gimmick
2010-05-09 11:30:00

Author:
OmegaSlayer
Posts: 5112


Actually the graphics slightly concern me. Take a look at some of LBP's first screens and videos, the had some very good graphics but were cut for the final game. I certainly hope this doesnt happen with the sequel.

Also, since DLC will be transferred, surely that means the paintinator and water will transfer too?
2010-05-09 11:39:00

Author:
croissantbuncake
Posts: 572


of course they will2010-05-09 11:42:00

Author:
Shadowcrazy
Posts: 3365


I wonder what the new 'ace this and you're a legend' level will be? i.e the bunker.2010-05-09 11:44:00

Author:
flamingemu
Posts: 1872


I wonder what the new 'ace this and you're a legend' level will be? i.e the bunker.

It could be a level where you're being chased by a massive cyborg SackBot, through lots of old buildings that the SackBot can destroy. That would be cool.
2010-05-09 11:51:00

Author:
FlipMeister
Posts: 631



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