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#1

The Ama Toor Project

Archive: 281 posts


http://i36.photobucket.com/albums/e46/BassDeluxe5593/jagrevi-1.png
The Ama Toor Project

A Profile Sized Adventure


As some of you already know, I've been working on creating an RPG in LittleBigPlanet since the game first came out, but as of late I've been "encouraged" to start an official thread for it, so with the project now mostly complete I decided it was fitting.

General Layout
The General Layout of the game-world is as follows.

The game consists of an entire profile with 3 types of "levels". Locations, Trainers, and Story Missions.

The entire game will start out locked, with the exception of the "entry zone", which will be unlocked on the day of release. From here, the world of Ama Toor is accessible.

Locations:

Locations largely define the world of Ama Toor. This consists of any and all Cities, Mountains, Forests etc., at least those you can get to outside of Story Missions. It is through exploring these areas that you may find treasures, minor quests, as well Trainers and various Story Mission arcs, not to mention, of course, other locations.

Trainers:

Trainers are places you can go to level up your character. There are some ways to do this through minor quests and such, but some skills require hard training ... via specialized mini-games!

See the Character Progression tab below for more information on precisely how learning skills can help you. While the actual number of trainers is quite small, don't think they'll all just jump out to greet you as you stroll into town. One or two of them are known to be a bit ... reclusive.

Story Missions:

This is where the rubber meets the road, so-to-speak. Story Missions come in Arcs. With one exception, every Story Arc is the story of you and one of Ama Toor's "Guilds".


Character Progression
Character Progression is handled rather simply via your sticker menu.

Each rank in each of the 4 skills has its own sticker. Higher ranks in a given skill are exclusively better, however, so you will never need to have more than 4 skill stickers at once. If you level up in a particular skill, just delete the previous sticker - you don't need it anymore.

Each skill has a particular use. For example, the ENDURANCE skill allows you to create extra-checkpoints in dangerous situations. Say you head down that dark corridor only to come face to face with a giant spider!

Well, if you have ENDURANCE 2, than have no fear - or at least slightly less fear - sticker that glyph on the wall and you'll have plenty of extra lives. If you have ENDURANCE 3, all the better. If your skill is high enough, perhaps you'll see an extra ring around that checkpoint.

Items
Items are handled like skills, except, of course, they don't have ranks.

Take for example the Dart Gun introduced in the demo. The Dart Gun allows you to combat weaker enemies at a distance, and even allows you to enter first-person-shooting mode in more than one location.

So, please, if you want to, take the time to explore. There are loots to be found!



Backstory
The backstory of Ama Toor is largely unknown to it's citizens, who have little knowledge of their own history, as study of the past is largely ... discouraged.

A world of Humans, Sackmen, Faeries, and various other races, Ama Toor is largely controlled by the Cults - something akin to their version of political parties. In modern times though, with all but one Cult either slaughtered or driven underground, there is little doubt about who currently controls the Law of the Land.

It should be noted, however, that this political division all takes place under the rule of the Governor, the all but silent "true ruler" of Ama Toor. He is a beloved figure in the land whose authority all Cults would kneel to, if he ever bothered to let his will be known. The Governor has ruled since before even the oldest citizens can remember, but has passed few laws over the course of his entire reign, and his mere public appearance is considered an event of the highest magnitude.

And so the Cults have been left to engage in their rivalries while their beloved leader remains silent.



As of the creation of this thread, the game progresses along at a great pace. Given it's size though, it will still be months before it is complete. The current aim is to be ready for a full release by Christmas. Whether or not this goal is hit is yet to be seen, as it's largely in place just to motivate me, but I guarantee you I am devoting and will continue to devote as much time as possible to this project every single day, as well as all the passion I have to spare. I will give constant updates regarding progress to those who are interested though, so I promise that if I don't hit my release date goal, you'll know why and precisely how much still needs to be done.

The project is primarily designed as a single player experience, but that's mostly because of Story Mission narrative as well as custom music, some of which is taken from other classic RPGs, some of which has been actually composed by people such as KoRnDawwg, and so on, so there should be no real reason why you can't go exploring the locations with people who might have the skills or items to safely reach places you cannot.

A Brief Demo level of the project can be found here...

Ama Toor Demo (https://lbpcentral.lbp-hub.com/index.php?t=t=15211)


Also, I am not above accepting the help of others for some aspects of assembling the game. There may be occasional "casting calls" for those who wish to help assemble music, background characters, and so forth.

That's all for now. I plan to dress up this thread a bit more tonight. Other than that - be seeing you!

- Jagrevi
2009-10-13 01:35:00

Author:
Jagrevi
Posts: 1154


Also ... this space I should probably reserve for future use. 2009-10-13 01:40:00

Author:
Jagrevi
Posts: 1154


intresting, kind of similar to what I'm working on. With that said I might have some logic devices build that you could make use of, if you need. I also know a starving artist who might accept commissions if you need art .2009-10-13 01:45:00

Author:
Unknown User


I can't wait. All that needs to be said.

I've been waiting for a LBP RPG for so long- I thought it would never be released, let alone one having been in the making for so long and reasonably close to finishing.

I can't believe I knew for less then a week... I always thought it was a FPS level based on all I heard about <_> lol...

Anyway... if you need help... don't ask me, I can't build well enough and I don't want to beta test (I want to play it from scratch :kz.

... Anyway...Um...

So, music from RPGs? I'd assume Final fantasy would be one... seeing as how that's the definitive RPG... any hints to any music? any from any Tales of games? (K, I love Tales of games... D

also, bosses. I think there will be, and if so, how will you cut down on thermo since these will be huge multi path levels? Any hidden bosses perhaps? Any that require items? And huge puzzles involving multiple items...

This will be my dream project . All that I can say. also, one last thing . Will this be 19 levels as I heard you say?

... You're a raving lunatic, taking this huge project as your first project. A raving lunatic.
2009-10-13 01:47:00

Author:
RockSauron
Posts: 10882


I've been interested in this little project since you made mention of it however many months ago. I'm not a huge RPG fan, but I'll give you the time of day for this one.... Just curious - when did you actually start this whole project? I recall something about it being started back in 2008, but I can't be certain.2009-10-13 02:05:00

Author:
comphermc
Posts: 5338


You rock.

'nuff said.

.
2009-10-13 02:10:00

Author:
hilightnotes
Posts: 1230


This will be my dream project . All that I can say.

No pressure though, right?

Honestly though, I can't promise you that it will be your "dream" project - but I promise you that I will definitely do all I can to make something worth your time.

Anyways, onto other questions.


how will you cut down on thermo since these will be huge multi path levels?

I wouldn't call all the levels huge, actually. I've packed in what I can with the thermo, but quite naturally, some end up shorter than others. Specifically, I'm thinking of two with large bosses.

Hopefully the entire project ends up feeling "huge" though. That's the goal at least.



Any hidden bosses perhaps?

Perhaps.



Any that require items?

Yes.



Will this be 19 levels as I heard you say?

Yes. But again - that does include things like Trainers, which are pretty small. The better you do at them though, the higher skill you get, so hopefully they should have a good deal of replayability.


I might have some logic devices build that you could make use of, if you need. I also know a starving artist who might accept commissions if you need art .

I'll keep that in mind.


Just curious - when did you actually start this whole project? I recall something about it being started back in 2008, but I can't be certain.

I started working on the story back in 2008 when I first heard about the game. As it's developed though, the story has evolved some - largely to meet the needs of gameplay.


You rock.

'nuff said.

.

I know.
2009-10-13 02:47:00

Author:
Jagrevi
Posts: 1154


Should be awesome stuff man No pressure though ;p Frankly, with all the work you've put in so far, it sounds impossible for this NOT to be awesome.

Will you be posting requests for help in this thread, or is it just a general "if you've got the time, I might be able to use a few hands"?

Also, any chance of teaser screenies?
2009-10-13 03:15:00

Author:
Burnvictim42
Posts: 3322


Will you be posting requests for help in this thread, or is it just a general "if you've got the time, I might be able to use a few hands"?

I'll ask specifically here from time to time.



Also, any chance of teaser screenies?

Yep, but probably not tonight.
2009-10-13 03:30:00

Author:
Jagrevi
Posts: 1154


I'm with Rock and the rest of LBPC... I cannot wait for this series! I don't know if it's all the hype, but maybe it's because I just want an RPG so bad, and the fact that one is being made in LBP just blows my mind.

I would like to see someone do a creator interview with you once this project is done. Personally, I'd love to be the one to do the interview, but it seems like that job is by invitation only

Let me say this now .. might as well get it out on the table .. if for some reason your levels are not very impressive in the visual department, I don't think it will bother me too much. The fact that you put in so much time and effort into creating a story with so many original ideas will make me appreciate this project to the fullest, no matter what it looks like (well ok, almost ).

Keep up the good work! If I can help in any way (testing, bouncing ideas, etc), let me know.
2009-10-13 03:37:00

Author:
Powershifter
Posts: 668


Lol, I think the visuals hold up pretty good so far. 2009-10-13 03:49:00

Author:
Jagrevi
Posts: 1154


I would like to see someone do a creator interview with you once this project is done. Personally, I'd love to be the one to do the interview, but it seems like that job is by invitation only


Oh, we're gonna get him on MediaMolecule's front page no matter what it takes
2009-10-13 03:57:00

Author:
hilightnotes
Posts: 1230


I'm sure you've answered this question before, but have you played the previous attempts at LBP RPGs? I remember Maraz_Matari's and Senkoy's. Maraz Matari's, if anything, was modelled more after a Metroid game. You would gain new "spells" (stickers) and be able to access new places through those, including backtracking into previous levels to open up new paths. I remember seeing an LBP "turn-based" RPG battle system as well, sticker-based. There's been some pretty cool, ambitious stuff in some previous attempts to create a multi-level open-ended RPG-type of experience.

Although I've rarely seen a project quite as ambitious as this. One guy created a single level that was actually BIGGER than his entire profile. He had to back up chunks of work to the servers, clear his entire profile, and then continue the work. The level was basically a working TV, and nothing more. No gameplay really, but it was quite the technical achievement.

Anyway, I'm definitely curious to see how this all comes out. As a skeptic yourself, I'm sure you'll forgive me for being a mite skeptical - But it has piqued my curiosity, looking forward to seeing how it all comes out.

Don't let your head get too big before the level even comes out! We'll send the ego police after you. They have tazers. Special ones, new technology. If you're shot by these, they make your pants fall down while simultaneously forcing you to say an embarassing secret out loud. they're controversial, but boy do they get the job done.
2009-10-13 06:47:00

Author:
Teebonesy
Posts: 1937


This is one ambitious project, the demo level showed real potential.
I hope it somewhat turns out as you expected in the end.
2009-10-13 06:57:00

Author:
Zwollie
Posts: 2173


Before I had played your demo I was already looking on these forums for a few months and I found it strange that you were so active here but you didn't have any levels I never thought an RPG would work in littlebigplanet but since your already so far in the making I believe in it a 100%. When this comes out they should make an extra large spotlight just for these 17 levels XD2009-10-13 11:15:00

Author:
Kn0cked-0ut
Posts: 562


When this comes out they should make an extra large spotlight just for these 17 levels XD

19.. lol.. but who's counting?
2009-10-13 14:08:00

Author:
Powershifter
Posts: 668


So... will the one that isn't about cults be the last? I took your hint and possibly have an idea... Which if true would be awesome ^-^

Anyway... want to tell us any skills/ items?

Also, will you need the previous skill sticker, and is there a definite Perception 1, Perception 2 ect trainer? Seeing as how data cannot be exchanged between levels aside from stickers, so someone could cheat and play the same level over again to level up a skill instead of hunting all 4 down.

So you'll have to find the first trainer in a skill, get his sticker, then find the second and place your current skill somewhere before to make sure you're ready I'm assuming? Otherwise people could easily cheat.

Also, so two actual bosses, or two main ones, or... Eh. At least answer my skills question ^.
2009-10-13 22:52:00

Author:
RockSauron
Posts: 10882


Also, will you need the previous skill sticker, and is there a definite Perception 1, Perception 2 ect trainer?

Entire skills are typically handled by one particular trainer.

So, the Perception trainer trains all levels of Perception you can get. What level of Perception you get depends when you train depends on how good you actually get at the "perception mini-game".
2009-10-13 23:04:00

Author:
Jagrevi
Posts: 1154


Wow.... this sounds amazing. I can't wait for you to publish the series! I really like the part in the "Character Progression" tab, where you explain how you can obtain the different endurances, in order to get more lives; VERY KEWL IDEA!

I was wondering though, because you began the series when lbp first came out, have you been finding yourself returning to improve already finished levels? because i can only assume that after that much time, and as your skills increased, you've though that you can make the level look even better. So i would think that would get kind of repetitive.

Anyways, good luck on finishing the series! also, when will it be finished (someone probably already asked this, and you probably already answered, but i don't feel like looking back lol).
2009-10-13 23:31:00

Author:
UncreativeUserName
Posts: 107


I was wondering though, because you began the series when lbp first came out, have you been finding yourself returning to improve already finished levels? because i can only assume that after that much time, and as your skills increased, you've though that you can make the level look even better.

Besides constant tweaking and improvements, there's about 5 entire levels that I've outright deleted.



also, when will it be finished (someone probably already asked this, and you probably already answered, but i don't feel like looking back lol).

My aim is for the holiday season this year, but that's mostly just to keep my nose to the grindstone, and I can't promise I'll actually hit that deadline.

The end is finally beginning to come into sight though, and I'm working on it constantly so I guarantee you that it's coming. It's a matter of months. Just hopefully 2 instead of like 4.
2009-10-13 23:58:00

Author:
Jagrevi
Posts: 1154


speachless...........

EDIT: Anyone else know the reference in the first post?
2009-10-14 00:00:00

Author:
Morgana25
Posts: 5983


Besides constant tweaking and improvements, there's about 5 entire levels that I've outright deleted.



My aim is for the holiday season this year, but that's mostly just to keep my nose to the grindstone, and I can't promise I'll actually hit that deadline.

The end is finally beginning to come into sight though, and I'm working on it constantly so I guarantee you that it's coming. It's a matter of months. Just hopefully 2 instead of like 4.

Wow you've deleted five levels! that is alot; probably a lot of hours down the drain. Well at least, you will be satisfied with your finished product. there's no use in publishing something you don't like.

The holidays...not too far away i guess....if you need a level tester, or just someone to show it off to, ILL DO IT! LOL
2009-10-14 00:13:00

Author:
UncreativeUserName
Posts: 107


I'll test if you need any testers! Anyhow, this looks like the most EPIC PROJECT YET.2009-10-14 00:15:00

Author:
chezhead
Posts: 1063


speachless...........

EDIT: Anyone else know the reference in the first post?

I don't have to tell you that I know the reference!
2009-10-14 00:21:00

Author:
Teebonesy
Posts: 1937


speachless...........

EDIT: Anyone else know the reference in the first post?

I do... but I googled. ^-^

... Yeah... guess what it's from. D:

... Fairly interesting prospect, though
2009-10-14 01:25:00

Author:
RockSauron
Posts: 10882


For true-blue Carl Sagan fans, the following may just make you squirt salty tears of love. For those who have no idea who Carl Sagan is, I'm sure it's still a treat:

YouTube - Carl Sagan - 'A Glorious Dawn' ft Stephen Hawking (Cosmos Remixed)
2009-10-14 01:38:00

Author:
Teebonesy
Posts: 1937


You jerk, I was watching that and you refreshed it by editing it! 2009-10-14 01:41:00

Author:
comphermc
Posts: 5338


You jerk, I was watching that and you refreshed it by editing it!

Really?? that happens??

I feel powerful!
2009-10-14 01:41:00

Author:
Teebonesy
Posts: 1937


Lol, Sagan on autotune, ftw? ftl? I'm leaning towards win...2009-10-14 01:44:00

Author:
comphermc
Posts: 5338


For 10 million wins, in my book!2009-10-14 01:47:00

Author:
Teebonesy
Posts: 1937


shouldn't that be a billions and billions of wins? jk Sagan's the man!2009-10-14 02:34:00

Author:
Morgana25
Posts: 5983


For true-blue Carl Sagan fans, the following may just make you squirt salty tears of love. For those who have no idea who Carl Sagan is, I'm sure it's still a treat:

YouTube - Carl Sagan - 'A Glorious Dawn' ft Stephen Hawking (Cosmos Remixed) (http://www.youtube.com/watch?v=zSgiXGELjbc)

Thats is the trippy-ist video i've ever seen lol...weird

I need to understand the universe to make an apple pie! aahh I'll never finish the apple pie i've always wanted to make...
2009-10-14 02:41:00

Author:
UncreativeUserName
Posts: 107


shouldn't that be a billions and billions of wins?

Madam, my hat is off to you.
2009-10-14 02:51:00

Author:
Teebonesy
Posts: 1937


I bet the Bunker didn't take this long to finish!2009-10-14 02:52:00

Author:
Evan_the_Paxman
Posts: 29


This is the most ambitious LBP project ever...
Well...in-game project :/

I salute you, sir.
2009-10-14 17:26:00

Author:
ARD
Posts: 4291


I just went and played it. It has got to be one of, it not the best level I have ever played!!2009-10-14 18:18:00

Author:
shadowwolf36
Posts: 15


You're a genius.2009-10-14 20:46:00

Author:
KoRnDawwg
Posts: 1424


I loved the Ama Toor demo, and can't wait to see the finish project.

I have a question though. If you go back into other levels to use your items, how do make it flow so the player knows where to go in what level. Getting to level 12 and finding a new item that can unlock something in level 2 or 3 is a lot to remember. Unless you hold the players hand of course Just curious
2009-10-16 12:54:00

Author:
GruntosUK
Posts: 1754


I loved the Ama Toor demo, and can't wait to see the finish project.

I have a question though. If you go back into other levels to use your items, how do make it flow so the player knows where to go in what level. Getting to level 12 and finding a new item that can unlock something in level 2 or 3 is a lot to remember. Unless you hold the players hand of course Just curious

I think the key thing here is that while items and skills do allow access to new paths and such, it's really only in locations where such a path leads to a new zone or something else you really want to check out.

So let's say you get the blueprint to make an explosive. You may go ... "oh! I bet I can see what's behind that rubble pile in such and such city now".

Story missions though, are more linear. There's often multiple ways THROUGH story missions, but once you complete them, I don't think players will feel the urge to go and blow up the guard when they already completed the mission by grappling over the rooftops.
2009-10-16 14:14:00

Author:
Jagrevi
Posts: 1154


This was a cool thread before the Sagan appreciation society... now it's 'the' thread. I look forward to this universe and if I can be of any help, please do not hesitate to ask.

Continued good luck and Godspeed.
2009-10-18 16:25:00

Author:
Gravel
Posts: 1308


Huh? What's this?
Hold on a sec, I feel a slight twitching in my nose.
Step back you guys, I think I'm gonna ... yeah, I definitely feel something coming on, I've had a bit of a cold for a little while.
It's ah ... ah ... A ....


http://i289.photobucket.com/albums/ll206/driftglass/CC.jpg?t=1256070046


Casting Call #1: Things You Might Find Outside a Thriftstore at Night


Ok, I hinted at these before, but now here it is. This is my first official Casting Call. For those looking to help out, here are the ground rules.

In thread, in order to complete such a massive project as soon as possible ("soon" being a relative term), I will occasionally ask for help on things I may not wish or have the time to create. This is your opportunity ... for ... uhm ... voluntary labor!

Anyways, put the item up somewhere where I could get to it, and let me know in thread. If I like it - your item will appear in a very large project. If I don't - well, than I'm simply not as sophisticated as you and don't know real quality when I'm smacked in the face with it.

In any case, being selected wins you access to the Glorious Reward outlined below!

I'm trying to find space in a prize level that you can access after you beat the game for a list of credits, so if you help you may have your name in a list that few people may bother to actually read. Oh, plus maybe I'll throw in some exp or something.

Or, alternatively, I could write a limerick about you, post about how great you are, whatever. We can work something out, I'm sure.

If it's helpful enough, maybe personal cameo appearance? Maybe I could even fit an advert for something of yours into the background? Who knows? Well, besides The Shadow.


So, without further ado, for those looking to pitch in, here is what I'm currently looking for ...

WANTED:

A Teapot.
A shifty looking guy.
A slightly less shifting looking guy.

Also, as a tactic not to immediately disappoint anyone, I may or may not select any "auditioneers" right away - so please don't feel rejected if you don't hear from me right away. However, be prepared to possibly hear from me at any time. Except for now ... obviously ... as you haven't ... even ... started yet.

Anyways, there you go, and I really look forward to working with some of you guys. Thank you in advance.

- Jagrevi
2009-10-20 21:56:00

Author:
Jagrevi
Posts: 1154


Huh? What's this?
Hold on a sec, I feel a slight twitching in my nose.
Step back you guys, I think I'm gonna ... yeah, I definitely feel something coming on, I've had a bit of a cold for a little while.
It's ah ... ah ... A ....


http://i289.photobucket.com/albums/ll206/driftglass/CC.jpg?t=1256070046


Casting Call #1: Things You Might Find Outside a Thriftstore at Night


Ok, I hinted at these before, but now here it is. This is my first official Casting Call. For those looking to help out, here are the ground rules.

In thread, in order to complete such a massive project as soon as possible ("soon" being a relative term), I will occasionally ask for help on things I may not wish or have the time to create. This is your opportunity ... for ... uhm ... voluntary labor!

Anyways, put the item up somewhere where I could get to it, and let me know in thread. If I like it - your item will appear in a very large project. If I don't - well, than I'm simply not as sophisticated as you and don't know real quality when I'm smacked in the face with it.

In any case, being selected wins you access to the Glorious Reward outlined below!

I'm trying to find space in a prize level that you can access after you beat the game for a list of credits, so if you help you may have your name in a list that few people may bother to actually read. Oh, plus maybe I'll throw in some exp or something.

Or, alternatively, I could write a limerick about you, post about how great you are, whatever. We can work something out, I'm sure.

If it's helpful enough, maybe personal cameo appearance? Maybe I could even fit an advert for something of yours into the background? Who knows? Well, besides The Shadow.


So, without further ado, for those looking to pitch in, here is what I'm currently looking for ...

WANTED:

A Teapot.
A shifty looking guy.
A slightly less shifting looking guy.

Also, as a tactic not to immediately disappoint anyone, I may or may not select any "auditioneers" right away - so please don't feel rejected if you don't hear from me right away. However, be prepared to possibly hear from me at any time. Except for now ... obviously ... as you haven't ... even ... started yet.

Anyways, there you go, and I really look forward to working with some of you guys. Thank you in advance.

- Jagrevi

I am sadly not good enough for that, so I can't help there... but I want this project to succeed, so allow me to offer some bonus:

I offer a prize of 250 exp to anyone who makes something Jagrevi puts in. If Jagrevi wants me to, but I want to add some bonus to doing that... yeah <_>

K? D:
2009-10-20 22:21:00

Author:
RockSauron
Posts: 10882


I offer a prize of 250 exp to anyone who makes something Jagrevi puts in. If Jagrevi wants me to, but I want to add some bonus to doing that... yeah <_>

K? D:

Sure! If people want to reward people who help on their own, I entirely encourage that.
2009-10-20 22:28:00

Author:
Jagrevi
Posts: 1154


When you say "a shifty looking guy" etc. do you mean as in sackpeople cutouts, or as in custom designed characters?

I wasn't sure about those, so i thought i'd ask for clarification

I DID however make you a teapot, which is in a copyable level called "apple pie" under the PSN Burnvictim42. Its nothing too impressive, just a cutout of the teapot sticker in thin and thick forms, but heres hoping it helps
2009-10-20 23:21:00

Author:
Burnvictim42
Posts: 3322


When you say "a shifty looking guy" etc. do you mean as in sackpeople cutouts, or as in custom designed characters?

I wasn't sure about those, so i thought i'd ask for clarification

Preferably the latter, but I'd at least take a look at anything.
2009-10-21 00:13:00

Author:
Jagrevi
Posts: 1154


some rough sketches, not sure how helpful they'll be but here ya go ~2009-10-21 01:32:00

Author:
Unknown User


some rough sketches, not sure how helpful they'll be but here ya go ~

Those are beautiful
2009-10-21 01:34:00

Author:
Jagrevi
Posts: 1154


So... two bosses in the game, or story mode, or more or what? ;o

And... hm... well... anything else to whit my appetite? :/
2009-10-25 20:19:00

Author:
RockSauron
Posts: 10882


So... two bosses in the game or story mode, or more or what?

There are more than two, at least by my definition of "boss-fight".



And... hm... well... anything else to whit my appetite? :/

I was working on the open world, bird's-eye-view, explorable world map some more yesterday. It's completely functional right now, and everything is on the map where I want it, but it needs some visual polishing.

When I get it prettier, I'll post a screenshot of part of it.
2009-10-25 20:22:00

Author:
Jagrevi
Posts: 1154


There are more than two, at least by my definition of "boss-fight".



I was working on the open world, bird's-eye-view, explorable world map some more yesterday. It's completely functional right now, and everything is on the map where I want it, but it needs some visual polishing.

When I get it prettier, I'll post a screenshot of part of it.

WHAAAAAAAA? A world map? You're... O-o

Anyway... so for that skill that gives more checkpoints, do you need to place the sticker at a spot tht gives a checkpoint i youplace the sticker, or what?

Hm... any of your boss fights not in story levels? Like hidden, secret bosses? But yes... World map O_o. I'm assuming it'd be a jetpack...?

Also, so you're using 19/20 slots I take it, or did I misunderstand?
2009-10-25 20:29:00

Author:
RockSauron
Posts: 10882


Anyway... so for that skill that gives more checkpoints, do you need to place the sticker at a spot tht gives a checkpoint i youplace the sticker, or what?

There's a specific glyph where you can use it. If you find the glyph, "tag" it with your endurance skill sticker, and there you go.


But yes... World map O_o. I'm assuming it'd be a jetpack...?

No, no jetpack. It's a vehicle that moves on a map. I think the best way to explain it would be to invite you to play KillerTerek's Ambush! demo. In fact, I was having trouble getting mine to work right until I played his and co-opted some of his technology.



Also, so you're using 19/20 slots I take it, or did I misunderstand?

Yes, I'll be filling up my profile, with the exception of the "demo" I have up which I intend to leave up.
2009-10-25 23:12:00

Author:
Jagrevi
Posts: 1154


hm... so a skill for more checkpoints... is another skill for getting more prize bubbles? Looting or something? :/2009-10-27 01:49:00

Author:
RockSauron
Posts: 10882


is another skill for getting more prize bubbles? Looting or something? :/

Nope.

Any prizes I offer will be offered after the game is "beaten" in a promotional level - however, I won't even be thinking about this until after I finish the game itself.
2009-10-27 02:47:00

Author:
Jagrevi
Posts: 1154


Nope.

Any prizes I offer will be offered after the game is "beaten" in a promotional level - however, I won't even be thinking about this until after I finish the game itself.

You mean score bubbles, cause that's what i meant- prize bubbles just rolls off the tongue, or in this case my fingers <_>

So, uh... wanna tell me another morsel of info? :/ Like maybe what another skill will be, or something, or... ;o
2009-10-28 00:41:00

Author:
RockSauron
Posts: 10882


So, uh... wanna tell me another morsel of info? :/ Like maybe what another skill will be, or something, or... ;o

It's still months away at the very least, at this rate you'll know the entire story before I even finish the darn thing, lol

But ok, ok ... another one of the skills is Persuasion.
2009-10-28 00:46:00

Author:
Jagrevi
Posts: 1154


haha, yay for irony.2009-10-28 02:35:00

Author:
Burnvictim42
Posts: 3322


OK, now I'm a bit unsure, do you prefer to get in-game items or sketches?

I'm guessing in-game but who knows.
- Oh right, you do. That's why I'm asking, right?
Does the teapot need to be able to pour anything? Would you prefer it as thin or thick layered?



Played the demo and I'm impressed!
I loved the FPS-parts.

However, I think I found a few bugs.

- Sometimes the AIR meter goes buggy, once it got stuck on full bar and it wouldnt go away before i jumped into the fog again(might have worked to just stand close, but anyways) and sometimes it wouldnt fill at all....
- I had to restart once because after helping the fairy thing out, it didn't tell me ''That could be a problem'' and the ''You don't have anything to make a fire with''-ish lines, so I wasn't quite sure on what to do.


BTW, what's hidden behind that secret room? I didn't bother getting the key box, but if it is something I consider valuable I might go back to get it
2009-10-28 22:37:00

Author:
Fredrik94
Posts: 342


OK, now I'm a bit unsure, do you prefer to get in-game items or sketches?

In game, I'm actually trying to get the sketches KillerTerek did in game as well, but I don't have a PS Eye.



Does the teapot need to be able to pour anything?

No, but it would be a plus.


Would you prefer it as thin or thick layered?

Either would work in this case, so this really comes down to an issue of whichever looks better.



Played the demo and I'm impressed!
I loved the FPS-parts.

Thank you.



However, I think I found a few bugs.

- Sometimes the AIR meter goes buggy, once it got stuck on full bar and it wouldnt go away before i jumped into the fog again(might have worked to just stand close, but anyways) and sometimes it wouldnt fill at all....
- I had to restart once because after helping the fairy thing out, it didn't tell me ''That could be a problem'' and the ''You don't have anything to make a fire with''-ish lines, so I wasn't quite sure on what to do.

Yeah, the AIR meter occasionally breaks. It seems to be rare and hard to recreate however, so I'm not sure what causes it. It is something I will be looking into.

I have a hunch, and if I'm right it would be easy to fix, but it's still just a hunch.



- I had to restart once because after helping the fairy thing out, it didn't tell me ''That could be a problem'' and the ''You don't have anything to make a fire with''-ish lines, so I wasn't quite sure on what to do.

He actually doesn't always say that.

The fairy's dialogue is partially determined by what you do. For example, once freed, if you go straight to the cannon, he won't react confounded when you first encounter the wall.



BTW, what's hidden behind that secret room? I didn't bother getting the key box, but if it is something I consider valuable I might go back to get it

Secret Room? Key box?

Are we still talking about the same thing?
2009-10-29 01:15:00

Author:
Jagrevi
Posts: 1154


Well I tought there was one :O


Right before the 2nd water scene it was a thin wall, and I thought it was something hidden inside of there. And in the 2nd water scene it was this little wooden box with a mag key thingy on, so I thought you needed to grab the box out of water and next to the ''hidden room'' to get it open.




Btw, I might give the teapot/shiftylooking guys a shot.


And the air meter failed totally when I was playing 2 player, sometimes I could stay in water for eternity...


I've made a teapot, I can show you how it looks. Uploading pics now.

OK, so this is the standard, however I like it more without the top lock on, because it doesnt look right when getting minimized.
http://lastopp.no/filer2/fc39ffc0bce09b2eb26b6bf26fa2bc7e.jpg

Just to show you that you can decorate it to your fittings, not sure in what kind of theme you want the teapot, so you can decorate it how you want it.
http://lastopp.no/filer2/d05b67be5df9534bf6f869d07dd14f9d.jpg

Heres the no top style, which I prefer.
http://lastopp.no/filer2/86e09f5c2984036994e1acad2a7b6be7.jpg

This is the smallest it goes, don't know how big/small you need it. As you can see, the decoration is still visible and it looks nice.
http://lastopp.no/filer2/5288e7a17146fcfd202981d49a1e3028.jpg
2009-10-29 15:24:00

Author:
Fredrik94
Posts: 342


Ok, as I mentioned earlier, there are a list of ways in which people can request "compensation" for their work - subject to my agreement.

One of the ways I listed, partially jokingly, was that I would write and post a limerick about you.

It would appear that one of you has actually taken me up on that offer.

Let it never be said that I'm not a man of my word.

Now, even though I don't know whether or not I'll use his contribution yet, since he requested a limerick, it only seemed fair that I "pay him" up front, as given the *form* of payment he's requested, it can be delivered immediately.

So, here's goes...

ahem *clear throat* ...


There once was fellow named Gravel
In a spaceship of yarn he did travel
He saw everything
But then he pulled on a string
And the spaceship itself did unravel
2009-10-31 18:03:00

Author:
Jagrevi
Posts: 1154


z0mg I was like playing with Jagrevi yesterday and it was so annoying when he went to his profile thingy and you could see all the levels open. I just wanted to slap him away from the controller and enter the levels XD

Btw Jagrevi, if you ever need beta testers, pick me!
2009-11-01 13:07:00

Author:
Fredrik94
Posts: 342


Btw Jagrevi, if you ever need beta testers, pick me!

I'll keep that in mind.

I'm working on the project like mad, but I don't think I'm going to make that hypothetical holiday deadline - so assuming it's not done by the end of the year, I'll probably start doing a bunch of beta testing then.
2009-11-04 04:46:00

Author:
Jagrevi
Posts: 1154


So, are all 19 levels part of the main story, or are there any that are just side quests and no main story whatsoever?

Speaking of which, will you need to find the story progression? For example, if, in the beta level, you had to go through that story sequence walking down after some ritual that did something to get where you had to go, would you need to do that every time you fired up that level? Because then you'd have to base the rest of the level around the intro... right? Or did you work around that?

Speaking of which, how are you handling levels so that people don't stumble in some scene they shouldn't have gotten to beforehand?

will there be backtracking in levels that were already used in previous chapters. Like, you face the Evil Cult 1 in Starter Village, then when you need to fight Evil cult 6 and save your friend, you go back to Starter Village in the same level but with a sticker to unlock a door? Anything like that?

I'm telling you... if you don't get a crown for this... The whole crown giving system is messed up... oh wait, it already is Ah well, you DESERVE it in any case
2009-11-08 00:43:00

Author:
RockSauron
Posts: 10882


So, are all 19 levels part of the main story

No



Speaking of which, will you need to find the story progression?

Not sure what you mean.



For example, if, in the beta level, you had to go through that story sequence walking down after some ritual that did something to get where you had to go, would you need to do that every time you fired up that level?

Forgive me, I'm still not sure what you mean.



Speaking of which, how are you handling levels so that people don't stumble in some scene they shouldn't have gotten to beforehand?

You shouldn't be able to get places where things are referenced that have not yet occurred. I try to do this more subtly, but here's an example I just made up.

Let's say there a town, with an obstacle - but to get past the obstacle, you need (ITEM). Well, after you get past whatever obstacle, some inconspicuous time later, maybe they'll be a story reference to something (EVENT) that has already occurred in another level.

The way I would design it so it only happens to you if (EVENT) has occurred is designing the whole thing so that there's no way to get (ITEM) (which you used earlier to eventually get here) without (EVENT) occurring somehow.

The real trick would then be simply making (ITEM) and (EVENT) seem unrelated.

For a more direct example, take the dart gun you have in the part the demo/beta was for. In the actual level, you don't get the dart gun there - and there's more than one place to get the dart gun.

... But I guarantee you though you'll already *happen* to have the dart gun before you walk into that tunnel. You can kind of "map out" all the possible ways to get some place or accomplish some task.



will there be backtracking in levels that were already used in previous chapters.

Yes, but not so much to be bothersome.

The places you'll backtrack to are locations (particularly the "overhead map level), and possibly trainers if you want to work more on a certain skill.



I'm telling you... if you don't get a crown for this... The whole crown giving system is messed up... oh wait, it already is Ah well, you DESERVE it in any case

Well ... if I do a good job at this, maybe. I'm still not close enough to done to tell.
2009-11-08 02:20:00

Author:
Jagrevi
Posts: 1154


Well, what I meant for what you didn't understand:

If the level begins with the intro cutscene, everything after the cutscene has to be related.

so in order to get to the intro cutscene where you're walking down the corridor, for example, you'd have to have some level before it, so that it doesn't begin with a cutscene so that everything in the level is directly related to the intro?

Sorry if you still don't understand, if you don't then we'll drop it and I'll just wait
2009-11-08 02:26:00

Author:
RockSauron
Posts: 10882


You know what's really funny... I do not understand the reference at all... but,

The other morning I woke-up, swung my legs woodingly over the edge of the bed so they neatly fell in line. Scratched my straight wooly mane and said out loud, "Oh, skycakes. Why are you so delicious?"
2009-11-08 23:25:00

Author:
Gravel
Posts: 1308


Alright, doing some touch-up work on the final level. (still have alot of work ahead, it just happens to be the level at the end)

Just a quick poll ... with 2 possible endings, is it ok if one of the endings is "easier" than the other?
2009-11-14 02:28:00

Author:
Jagrevi
Posts: 1154


Alright, doing some touch-up work on the final level. (still have alot of work ahead, it just happens to be the level at the end)

Just a quick poll ... with 2 possible endings, is it ok if one of the endings is "easier" than the other?

what do you mean easier? You mean like if you fail against the final boss or no? Meh, either way, doesn't matter to me

But yes... the banner... using my "skills", I think I found out what you are going at... and knowing how philosophical and all that you are, I think the story may actually be good...? At least if my detective skills are right and you're going where I think you are <_>

Because if they are... my interest peaks more, because I'd love the LBP RPG to have a really good story D:

... speaking of which... my question!

For sidequests, what reward do you get? Like objects in game, or just more story, or nothing but satisfaction? HMMMMM?
2009-11-14 02:43:00

Author:
RockSauron
Posts: 10882


what do you mean easier? You mean like if you fail against the final boss or no?

I don't want to spoil the ending, so I'll have to try to make up something completely unrelated to evidence what I'm talking about here...

Ok, let's say it's the end of some other game, and you are at war with a warlord. You could go in and assassinate him and liberate his people ... or just nuke his whole country. Obviously, if I were to make a final level to that game with 2 possible endings ... one of them would be much "easier", but still hopefully be set up to drive a good amount of people to go for the other ending.

Again, that's not the actual situation here, but what I'm asking is is it ok if one possible ending is "easier"?



But yes... the banner... using my "skills", I think I found out what you are going at...

I believe the reference got "decoded" back on page 2. Assuming you figured out the same thing, yes that's the reference, and yes it is chosen for a reason.


I think the story may actually be good...?

lol, well I hope so. :blush:



Because if they are... my interest peaks more, because I'd love the LBP RPG to have a really good story D:

I can't resist a chance to create a story where things are not predetermined. I actually had to take about a week off of working on the project so I could play Dragon Age: Origins. Just beat it a couple days ago and got right back to work.

Highly Recommend
2009-11-14 02:51:00

Author:
Jagrevi
Posts: 1154


I'd say yes, but it would be cool if the difficult ending was more rewarding, in prizes, but more imporantly, in sentiment. To expand on your example, if you assassinate the warlord and you get to see innocent children rejoice, you will be glad you didn't just nuke them. You could also do the reverse for the easy ending, but I'm not sure charred corpses of children will make the ending very enjoyable. 2009-11-14 13:34:00

Author:
Rogar
Posts: 2284


It sounds perfectly reasonable to me... afterall, choice (no matter how much you choose to influence it) and the illusion of 'free will' are what we live for, is it not? And if you still need a spare this or that... or sneaky guy. I can work it up for you...2009-11-22 20:04:00

Author:
Gravel
Posts: 1308


And if you still need a spare this or that... or sneaky guy. I can work it up for you...

I'm still playing around with different possible "sneaky guys", so yeah, that would be awesome. Also probably going to announce another thing I'm looking for soon.

Also, as to your PM, I got it, give me a bit to respond to it though, I only have a couple minutes right now - I'll respond later tonight.
2009-11-22 20:39:00

Author:
Jagrevi
Posts: 1154


I don't know if this would help at all, but I've got a few ideas for the series.

1. Maybe you could obtain a shovel? And have it so if you have the shovel, you can grab "diggable dirt" and make it dissolve.

2. Perform little missions for characters in the story? With maybe a point reward?

3. A progress level. This would be maybe a seperate level, and would be a big block with bars, covered by dissolve. You would use stickers obtained in the game to progress in the level, and when you are done with the story, you unlock the progress level, and you put down all the stickers collected throughout the story, with a point reward for each, and then you finish the level, and the amount of points you earned shows how well you did in the whole series.
2009-11-28 20:14:00

Author:
srgt_poptart
Posts: 425


1. Maybe you could obtain a shovel? And have it so if you have the shovel, you can grab "diggable dirt" and make it dissolve.

There is a pick-axe that can be used to break down certain barriers, which performs a similar function. As well as the ability to make bombs, and so forth ...

I think using a shovel on top of these would seem rather redundant.



2. Perform little missions for characters in the story? With maybe a point reward?

Yes, there are already side-missions of this nature. That being said, I don't tend to use points as the reward.




3. A progress level. This would be maybe a seperate level, and would be a big block with bars, covered by dissolve.

I honestly don't think I have the time or space to add this - and given the structure already in place, seems largely unnecessary.

Thank you for the ideas, however.
2009-11-29 06:23:00

Author:
Jagrevi
Posts: 1154


I know I haven't mentioned anything about this project, but I gotta say... I've been following the thread with baited breath, and am absolutely dying to play this when its finished. The theatrics of the demo blew me away.2009-11-29 15:03:00

Author:
CCubbage
Posts: 4430


Are you still doing that funeral scene with the sackpeople in the background? I remember the thread you made regarding the topic died.... I had the spare model I offered, and seeing it the other day, I was wondering if you still needed it.2009-11-29 16:28:00

Author:
Astrosimi
Posts: 2046


WHEW

Ok, the final boss-fight is DONE. I have no idea how I managed to not destroy the thermo a few times over but there you go. The amount of logic on this guy is ridiculous, but somehow, I got it to work.

That marks the last big complex-logic part I needed to make, now it's all standard construction, aesthetics, and so forth. Still a while to go, don't get me wrong, it's just that it should be all "downhill" work from here.


I know I haven't mentioned anything about this project, but I gotta say... I've been following the thread with baited breath, and am absolutely dying to play this when its finished. The theatrics of the demo blew me away.

Thank you. =)


Are you still doing that funeral scene with the sackpeople in the background? I remember the thread you made regarding the topic died.... I had the spare model I offered, and seeing it the other day, I was wondering if you still needed it.

Still the plan, but I have to admit I have so few extra background characters for it that there is a chance I may just cut it to release the whole thing sooner. Depends on how many useable characters I can rustle up. (Useable for a world of this theme, that is)
2009-12-02 22:02:00

Author:
Jagrevi
Posts: 1154


FINAL BOSS Woooooooooot

Will you unlock the level this final boss is in right before you fight him, or will he be in a level you'd have to be in earlier?

speaking of which, my question from earlier: How does each level open? How do you find story sequences? :O
2009-12-02 22:06:00

Author:
RockSauron
Posts: 10882


Will you unlock the level this final boss is in right before you fight him, or will he be in a level you'd have to be in earlier?

You go to him, so yeah. (I'll say "him", but it may be "her" or "it"). Once you're about to go take him down, the level "Endgame - Finale" opens up. Him + the endings really take up a whole level, so ... they do.



speaking of which, my question from earlier: How does each level open? How do you find story sequences? :O

This might be easier to do with a diagram than text ... unfortunately text is all I have right here.

Perhaps the best way to put it is simply.

Tutorial -> Starting City -> World Map -> Other Places -> Other Places

The Tutorial (Intro) leads to the Starting City.
The Starting City leads to the World Map.
The World Map leads to Other Places.

Some of these other places may lead to OTHER places.

Sometimes it's just by giving you a key. (Like if you were traveling through the woods to get to some other city, at the end of the woods you'd simply get the key to that city, obviously).

Sometimes it's via-instruction. (Like if you meet a crazy hermit, and he gives you something and says to meet him back in the starting city. Then you can go meet him there, and THAT might lead to new places, for example)

And sometimes it's just via new ability. (Like if there was a guard post on the world map that wouldn't let you pass, but later on you got a certificate from the Governor saying that you had permission to pass, then you could go back to the world map and use it to get past them.)
2009-12-02 22:19:00

Author:
Jagrevi
Posts: 1154


Oh, you and your teasers! It's starting to feel so close now, I'm getting impatient!

Very curious about that world map of yours...
2009-12-03 13:25:00

Author:
Rogar
Posts: 2284


Estimated Release date?

I don't know if you've already said, but I flat-out refuse to read this thread to keep up the mystery when it does come

.
2009-12-03 13:39:00

Author:
rtm223
Posts: 6497


Estimated Release date?

I don't know if you've already said, but I flat-out refuse to read this thread to keep up the mystery when it does come

Here's the last estimate, spoilers starred out:


*********** ************** rubber donkey ************** HUGE wobble bolt *********** *********** ten thousand rocket cheetahs ******* *************** *****, but of course I was very, very drunk.

My aim is for the holiday season this year, but that's mostly just to keep my nose to the grindstone, and I can't promise I'll actually hit that deadline.

The end is finally beginning to come into sight though, and I'm working on it constantly so I guarantee you that it's coming. It's a matter of months. Just hopefully 2 instead of like 4.

Sorry, couldn't resist.
2009-12-03 15:20:00

Author:
Rogar
Posts: 2284


Ok ... so just about to completely finish off another one of the previous unfinished sections.

Again, the release of the whole thing is still a good ways off ... but I am getting to the point where I could probably use a beta-tester or two.

Ideally, I'm looking for someone who

1) Wouldn't mind things being spoiled for them (one thing I want to test is the multiple endings). So, presumably, someone not as interested in my specific project ... but who hopefully is reading this thread anyways.

2) Can keep a secret

If you're interested in this unpaid, thankless job, please let me know somehow.
2009-12-10 01:57:00

Author:
Jagrevi
Posts: 1154


Hmmm, I am very interested, but I don't mind spoilers much, so I guess I could help you. What kind of a time investment do you expect?

Guess no one got my fast show reference then...
2009-12-10 12:28:00

Author:
Rogar
Posts: 2284


I'd being using different Beta-testers for different parts off and on. If you'll be online in - say - 5 hours, send me a friend invite and I could use you to test a particular, very logic-heavy part.2009-12-10 14:57:00

Author:
Jagrevi
Posts: 1154


I want to as well!!!!!

And if there are spoilers i'll just uhm.. whats the word.. supress the memories of me playing your levels
2009-12-10 14:58:00

Author:
Fredrik94
Posts: 342


Guess no one got my fast show reference then...

Ohhh I did, don't you worry
2009-12-10 15:01:00

Author:
rtm223
Posts: 6497


Jagrevi, I'm dying to see how this turns out, and I'd love to test for you. You can count on me to keep a secret. I'll see what you say next time we're both on.2009-12-12 15:32:00

Author:
KQuinn94Z
Posts: 1758


If you still need help with music, you can ask. I'd LOVE to contribute somehow. This could the best thing on LBP if done right.2009-12-14 08:19:00

Author:
TheJollyRajah
Posts: 466


If you still need help with music, you can ask. I'd LOVE to contribute somehow. This could the best thing on LBP if done right.

Thank you very much for your offer, I may take you up on that.

However, it should be noted that you already HAVE contributed without even knowing it, to a very "sad" part.
So you're already in the "credits" at the very least.


Right now, the big thing I'm waiting on is seeing what's in the big Pirates Pack. It could either speed some things up, or if what it adds presents better alternatives, add a month or two to what I want to do.

Also ... playing around with the idea of setting up a screen-shot or two and posting them today or tomorrow.
2009-12-14 19:00:00

Author:
Jagrevi
Posts: 1154


Hmmm.

When I finished working on the project for today, I took a picture to upload here. However, for some reason I couldn't export the photo to HDD. Is there a common problem that I'm experiencing with a simple solution?
2009-12-16 00:36:00

Author:
Jagrevi
Posts: 1154


Uh...Try it again? -__-'

Anyway, I have't checked in here in a long, long time...How are things going with this epic beast of a project?
2009-12-16 21:22:00

Author:
KoRnDawwg
Posts: 1424


Going good - still going to be a bit, but it's coming along nicely I think. 2009-12-16 21:52:00

Author:
Jagrevi
Posts: 1154


Sooooooo... screenies? ^-^2009-12-16 21:53:00

Author:
RockSauron
Posts: 10882


Oh man! This is going to be an ULTIMATE project! I absolutely cannot wait!2009-12-16 23:53:00

Author:
AbstractFlesh
Posts: 837


Sooooooo... screenies? ^-^

Unfortunately, far away lighting effects don't seem to show up with in-game screenshots, but here's one anyways.

http://i289.photobucket.com/albums/ll206/driftglass/Teaser1.jpg?t=1261018782
2009-12-17 02:45:00

Author:
Jagrevi
Posts: 1154


Ooooooooooooooh purdy <3
very nice character design, i like how you're replaced your avatar with another.

Lookin' good
2009-12-17 06:32:00

Author:
Burnvictim42
Posts: 3322


Ooooooooooooooh purdy <3

My thoughts exactly!

By the way, Jagrevi, did the PotC pack bring you what you were hoping for, or is it too early to tell?
2009-12-17 11:48:00

Author:
Rogar
Posts: 2284


Hey Jagrevi! Glad to hear your project is coming along nicely! I like the pic, and I'm excited to delve into this world of yours that you're creating lol

Have you backed up your entire project recently? You should if you haven't done so
2009-12-17 20:01:00

Author:
Powershifter
Posts: 668


By the way, Jagrevi, did the PotC pack bring you what you were hoping for, or is it too early to tell?

Based on the information that's been released about it ... mostly.

There are tons of stuff I want to improve now, so the release of PotC probably increased the amount of time the project will take me a little, but hopefully it will also improve the quality of the whole thing a bit as well.
2009-12-18 14:34:00

Author:
Jagrevi
Posts: 1154


Another random screenshot...

http://i289.photobucket.com/albums/ll206/driftglass/Teaser2.jpg?t=1261018782

They always show up a bit too dark when you move them onto the computer, don't they. The picture above seems to look a bit better when you highlight it.
2009-12-23 21:00:00

Author:
Jagrevi
Posts: 1154


Looking good I can't wait till its finally done, I assume you have water parts in the levels that are being ruined by the real water now ;( Are you replacing any?2009-12-24 15:32:00

Author:
Kn0cked-0ut
Posts: 562


I can't wait till its finally done, I assume you have water parts in the levels that are being ruined by the real water now ;( Are you replacing any?

hehe, yes.

The Potc pack has definitely added a bit to the amount of time the project will take me. The only "old water" part I'm keeping is in the section that was shown in the "demo" - since you're suppose to be too heavy to swim then/there anyways, the puzzles wouldn't work otherwise, etc ... although even in that level the water in the actual sewer part is now real water - although that's just decorative water.
2009-12-25 23:29:00

Author:
Jagrevi
Posts: 1154


AWESOME project! But I've got a couple of questions:
1. Is this set in the Sci-Fi world or in the Medieval Fantasy world? Or is it a mixture of both? Or is it your own theme?
2. How do you pronaunce "Ama"? Is it "A-ma", or is it just Ama (Basically like Anna but there is an "m" instead of the two "nn")?
3. What's your estimated release date after the release of water?
4. About how many hours of gameplay will the full thing have?
5. How many hours daily do you spend creating the AT?

Thank's in advance!
2009-12-26 23:03:00

Author:
emekcrash
Posts: 51


1. Is this set in the Sci-Fi world or in the Medieval Fantasy world? Or is it a mixture of both? Or is it your own theme?

Initially I tried to aim for more of a Renaissance feel, but now it's more of a Renaissance world that is full of sometimes relatively silly anachronisms.

But you know, I still feel like it works that way. A bit better, in fact - since although I am doing my best to make a "serious" story, I don't actually want it to be taken too seriously.

I guess this is just my way of saying ... I just make up stuff, so don't be too surprised if there is at least one robot.



2. How do you pronaunce "Ama"? Is it "A-ma", or is it just Ama (Basically like Anna but there is an "m" instead of the two "nn")?

The entire name is pretty much pronounced the same way as the word "Amateur".



3. What's your estimated release date after the release of water?
4. About how many hours of gameplay will the full thing have?
5. How many hours daily do you spend creating the AT?


These are all questions I don't have a great answer for, honestly.

As far as question 4 goes ...

I don't want to give an estimated release date, because I can't guarantee when it will feel "done". I promise you I'm working on it constantly though - and not "running around in circles" working on it - it's getting more and more complete.

This leads into question 6 ... it really varies. Some days I don't get any time to work on it. Today, I've worked on it 8 hours so far.

I'd have to actually keep a log to average the times to give a good answer to that question, but I can say no week has gone by without at least 20 hours going into it.

And for question 5 ... I really, really can't say. I'm honestly focusing more on making sure it's of quality than making sure it lasts a long time.
2009-12-29 00:38:00

Author:
Jagrevi
Posts: 1154


Glad to hear we will play this soon.
It's been so long you cook this that I don't know what to expect. I don't want to put my expectations too high but I know it will be great.
Isn't it a series? how many levels?

In short, I cannot wait.
2009-12-31 10:29:00

Author:
RangerZero
Posts: 3901


Glad to hear we will play this soon.

Disclaimer: People's definitions of the word "soon" may vary - but those with extremely small definitions of "soon" may be invited to beta test.



Isn't it a series? how many levels?

Yes ... kind of. Series kind of implies a strict chronology though. Alot of my "levels" represent different areas, not different points in time - if that makes sense.

As for how big - it's my entire profile. I think one profile should = one thing. After I finish this, I'll start thinking of what to start making for my seconding profile-project later this year (2010), hopefully with feedback from the first.
2009-12-31 15:42:00

Author:
Jagrevi
Posts: 1154


Wow. Huge project then. And with that profile space we have now, this must mean 20 levels

Anyhow, drop me a line if you need testing.

.
2009-12-31 18:07:00

Author:
RangerZero
Posts: 3901


My defenition of soon is 5 minutes max... sooo yeah! You know what I mean. Right? Btw... what do you mean by a new project? Another RPG? What costume (Including DLC) would fit in the theme of AT? Hoping to see this around June/July! Keep up the good work!2010-01-01 00:43:00

Author:
emekcrash
Posts: 51


I'm starting to like RPG's! This may be the best LBP RPG known to man...and robots!2010-01-01 00:46:00

Author:
AbstractFlesh
Posts: 837


Anyhow, drop me a line if you need testing.


I do! I've already been testing various parts with different people when I catch them online.

But I'm making my daughter's breakfast, heading down to the university, etc, etc, right now ... so I won't be back to LBP stuff until a bit later.


Hoping to see this around June/July!

Hopefully way before then.


Btw... what do you mean by a new project? Another RPG? What costume (Including DLC) would fit in the theme of AT?

No idea yet really - I'm still working on this one. I just know that I love to create.

As to what my next project will be ... I'll allow myself to learn from this one before I commit to anything. I would like to do a prequel to AT (sequel might be a bit tricky due to multiple endings), but it seems a bit foolish to plan such a thing before even finishing AT and seeing how it's received.


I'm starting to like RPG's!

This is a bit of a side note, but then I highly recommend anything by Bioware. (Mass Effect, Dragon Age, the K.O.T.O.R. series, etc, etc.) They are very adept and combining key game play elements with story telling.
2010-01-01 17:18:00

Author:
Jagrevi
Posts: 1154


Must... resist... asking to beta test...

... ;-; Yeah, well y'know, right?

So... hm. Wanna give a few more item things? Will it be obvious when to use them?

Failing that, how does the bow work, or whatever it was during the demo? Is there just one ranged type, or are there upgrades you can get? Will there perhaps be a minigame where you obtain better versions, or is there just one bow (albeit just a sticker but yeah).

Also, how many of said first person parts are there?

... You have no clue how hard it is for me not to ask to beta test >_>. Please don't allow me even if I ask XD <_>
2010-01-01 17:25:00

Author:
RockSauron
Posts: 10882


... item things ... Will it be obvious when to use them?

If it's necessary to "progress forward" - usually, yeah.

If it's a side-type thing, not always.

Essentially, there are many ... I guess you could call them "Monkey Island Type Puzzles". "I wonder if I could wake up the sleeping guy with the big nose with these smelly-eggs I just found" type situations.

That being said, I'm trying to make it so that there's always at least one "obvious way forward" - I don't want to force the player into that kind of gameplay if it's not their cup of tea; but, yes - there are some situations where, as a made-up example, that super-tough guy on the bridge might not be so tough if you use an item to cut the bridge and he simply falls to his demise instead.

I want to put tons of those puzzles in there because, honestly, I think they're alot of fun. However, I don't want to force players into that kind of gameplay, and I certainly don't want anyone to ever "not know how to proceed" - so there should always be at least one obvious path to whatever your current goal is, even if it's not always the best (read "safest") path.

More specifically though, even when it's a puzzle situation, I do have "conventions" that should make the mechanics unified across the whole game. Everyone you can interact with have these little interaction bubbles, for example, which you sticker to interact with them with. Even tons of random people who don't do anything relevant aside from say things and maybe dance or something have them. If you wanted to try using your PERSUASION skill on a guy before fighting him, for example - it should be straight forward to see what it does. Just sticker your PERSUASION skill into his interaction bubble.

So while there are plenty of puzzles that many people might not get ... it's nothing so out of the box that people will spend time stickering their face or something to see if that's what they're suppose to do. The HOW DO YOU USE items part should be extremely straightforward. In fact, all the entire into level is is really just a tutorial on how the little interaction bubbles work.

I love innovation in game mechanics, but I hate it when people build levels and just throw tons of them at you at once all randomly. "Oh, I can grab this wall to climb up it. Ok, I climbed it. Now I'm going to climb up this wall. Oh? I can't. Ah, I see, it was just that one wall - ever." I hate that - it's just poor design.

If we're going to play a game, we need to speak a game language, and it needs to be consistent. I have done my best at creating a game language. The interaction bubbles are an element of this.



Also, how many of said first person parts are there?


Not many, honestly - and they don't necessarily all even *have* to be gone through, depending on the choices you make.

Don't get me wrong, it's in there - but in reality its more of a fun gimmick than it is a positive gameplay mechanic. You'll get plenty of chance to use ranged weapons, but most of the time it won't in 1st person.



... You have no clue how hard it is for me not to ask to beta test >_>. Please don't allow me even if I ask XD <_>

Ok. You can't beta-test than.
2010-01-01 17:44:00

Author:
Jagrevi
Posts: 1154


Just wanted to let you know that I'm still keeping a close eye on this one. Like Rock, I CANNOT wait to play this!2010-01-04 18:20:00

Author:
Powershifter
Posts: 668


Jagrevi rocks.

Can't wait for the project to get finished
2010-01-09 15:11:00

Author:
Fredrik94
Posts: 342


Jagrevi rocks.

Can't wait for the project to get finished

Yes. yes he does.

Anyway... um... hm, if you don't mind me asking, what themes are you planning? You showed the desert level already... I'm assuming a grassland level... the demo was probably in a sewers/ cave level...

Hm, any levels that share the same "theme" if you know what I mean?

Oh, and so 18 levels, and the world map is the 19th? Hm... Forgive me if you alreayd said, you probably did... but how does the world map work exactly? Will it include gameplay/ puzzle elements to get to new places using stickers you get in the main game? You use a jetpack around it correct? Or you platform? D:

Speaking of which, did you try making anything before you got started on this? Or did you get LBP and just decide to single-handily make a 19 level series that challenges the idea of what LBP can do without learning the intricacies beforehand? XD Just seems odd for you to start so big, so was there anything you tried making before this?
2010-01-10 03:14:00

Author:
RockSauron
Posts: 10882


I'm always up for helping. Whatever you need help with, I'll try. This sounds interesting...2010-01-10 06:39:00

Author:
Ragfell
Posts: 729


but how does the world map work exactly?

You know Wexfordian's level where you have a tiny helicopter?

It's like that, except you're looking down from a bird's eye view ... and the vehicle isn't a helicopter ... and it handles differently.

The end result is though that when you're playing it - it should just be a tiny vehicle on a big overhead map that you drive.



Speaking of which, did you try making anything before you got started on this?

Not really no, everything I've ever made has evolved into this. It started off much differently though, but there's no definite point where it "stopped" being that and "started" being this.

That being said, there's 4 or 5 "complete levels" that I've deleted and have not "made the cut" - so realistically there's alot I've done already that won't be in this.



Or did you get LBP and just decide to single-handily make a 19 level series that challenges the idea of what LBP can do without learning the intricacies beforehand?

Not really. I started off with an idea - and it's slowly evolved ever since.

Just to give some context, my fiance', mother of my child, was the player I shared in-game-housing with in an MMO. X-odd years ago I saw a fun documentary on space on television, so now I'm in the Astronomy Department at the local university.

... I tend to take with ideas and run with them.

I don't know where they'll end up when I start off, I don't even know if they'll be good, but I tend to find my way through things by charging at them head on - and at least so far they've always seemed to end up somewhere very good.


I'm always up for helping. Whatever you need help with, I'll try. This sounds interesting...

I should be putting out another "call for help" pretty soon ... quite possibly tomorrow.



Hm, any levels that share the same "theme" if you know what I mean?

Saved this one for last because I wanted to give it some thought while I typed out the rest of my responses ...

Each level has an individual "theme" ... with the possible exception that the intro/tutorial does, in retrospect, have a similar feel to the starting city - but momentum should push players through the tutorial pretty darn quickly.

That being said, I can't guarantee that, due to the nature of having to fit a workable story-structure into the project, no two levels takes place in/near the same topographical feature. I do my best to try to keep everything as varied and fresh as possible though, don't worry.
2010-01-10 06:59:00

Author:
Jagrevi
Posts: 1154


Intriguing ^-^

So the world map you wander around in some vehicle... I see. Will there still be puzzles you use your items you get around the map for, and hidden areas in the world map you unlock within the level itself?

So 19 levels altogether, 1 one of them being the world map, another one being the intro/tutorial, and another being the final boss I think. So, for the remaining levels, do you progress from one to the next in a linear story fashion, going back to previous levels to get new upgrades and stuff and not HAVE to go back, or will there be sequences where you must return to a level you already played but, with your new tools, are able to go a completely different path to do the story a specific way? Like go through the first time to kill an orc, then a few levels later return to the same level to find an orb or something?

If the second one... much more win to you, but i must ask how you can fit it all in your thermo O-o.

Sorry about my constant pestering of questions... I'm really interested in case you couldn't tell :kz:
2010-01-11 02:05:00

Author:
RockSauron
Posts: 10882


I was waiting for a RPG.2010-01-11 02:10:00

Author:
Unknown User


Intriguing ^-^

So the world map you wander around in some vehicle... I see. Will there still be puzzles you use your items you get around the map for, and hidden areas in the world map you unlock within the level itself?

I'm sorry, but I'm not going to answer that - your starting to ask really specific questions.


So, for the remaining levels, do you progress from one to the next in a linear story fashion, going back to previous levels to get new upgrades and stuff and not HAVE to go back, or will there be sequences where you must return to a level you already played ...

The latter.



If the second one... much more win to you, but i must ask how you can fit it all in your thermo O-o.

By ... well, using my entire profile.
2010-01-11 02:38:00

Author:
Jagrevi
Posts: 1154


ive nothing to do if you need a beta tester im very good at breaking things (but thats wat you want in a tester isnt it) anyways sounds great but you should advertise your next project in the end of this 1 maybe also wont you have to buy all the dlc again.......2010-01-12 04:42:00

Author:
buddy_hamster123
Posts: 376


ive nothing to do if you need a beta tester im very good at breaking things (but thats wat you want in a tester isnt it)

Yep.


you should advertise your next project in the end of this 1

I really don't want to commit to what my next project will be until after this one has already been RECEIVED, so I can see what people like and what people don't like. All I could really do is say "Hey - I intend to continue making stuff".

Plus - I don't want to ruin the endings with an advertisement.


maybe also wont you have to buy all the dlc again.......

I don't think I would need to ...
2010-01-12 05:29:00

Author:
Jagrevi
Posts: 1154


If you need any beta testing, I'm up for helping too. I tend to try to find the smallest flaw. and I just seem to break levels...2010-01-12 21:27:00

Author:
Ragfell
Posts: 729


2 weeks without a post? ;o

So, do you still think it'll be out in the next few months, or have a better view on when it'll be released?

As for the bosses and fights in general... will they be platform style? So like, say that dragon boss we got the glimpse of in the demo. Will it be fought via a platforming battle, or some turn based or sticker based RPG action?

And finally... How are you planning to publish? All 19 at once, or like the Logic Pack- the intro "new" and able to gt onto Cool Pages, but the rest already past 7 days? If it's the former, and this succeeds as well as I hope... a lot of people would be angry at you hogging 19 Cool Page slots .

Speaking of which... how are you planning on dealing with the key glitch? That's something that's been bothering me about LBPC: The Game, what to do about people who have said glitch and can't use keys... they'd be locked out of the rest of the series unless they make a new account. So yeah, it's also something I want to know your opinions on for my own purposes.

I believe you're using keys, or are you using stickers and all levels are unlocked, you just get stickers to "unlock" the next part? If so, then that solves your problem :/.
2010-01-27 01:05:00

Author:
RockSauron
Posts: 10882


Don't have time for a huge response right now - the battery on this laptop is about to die.

1. I certainly hope it'll be out in the next few months - I wanted it to be out already! That being said, I don't want to give actual estimations, as I don't gain anything from them so much as run the risk of dissapointing people if I miss them. I can guarantee you that I'm working on it like mad though - so it will come out, just ... whenever it comes out. It'd be out already if I wasn't so picky and didn't throw away whole parts that I didn't think were as good as I wanted them to be.

I will say that most all of the major work is done. Most of the work I'm doing now is me being a perfectionist. I spent about 5 hours a day working on this over the past 4 or 5 days. Mass Effect 2 just launched today, so I will be taking about a week off to play through that, but the end is most definitely in sight ... I just can't help being a perfectionist about everything.

2. There are no turn based boss fights.

3. The only "new level" when I release the project will be the introduction/tutorial, which is already completely done. I'll publish an unlocked version of it when everything is in place - so that what it connects to - via keys - actually looks and sounds good enough.

4. I haven't heard anyone complain about keys for a long time. In fact, last I heard, wasn't the issue solved for most who had it?
2010-01-27 02:16:00

Author:
Jagrevi
Posts: 1154


4. I haven't heard anyone complain about keys for a long time. In fact, last I heard, wasn't the issue solved for most who had it?

I think it's more a matter that people don't talk about it. For example, I know that, of people with access to LBPC: The Game alone, CCubbage, Morgana (or at least I think her, she may just use an altaccount just cause), MrsSpookyBuz, Burnvictim all have it... Probably a lot more. Not too sure how many really, but I think that most who have it on LBPC with it have alt accounts... I'm just not too sure about other people, but yeah, just asking. I think it's just a silent problem...
2010-01-27 02:23:00

Author:
RockSauron
Posts: 10882


I still have the key issue. I've had several keys sent me that I can't use and can't delete either. The keys I pick up in levels don't work either so if you lock the levels I won't be able to play them which would be a major disappointment especially after such a long wait.2010-01-27 02:45:00

Author:
mistervista
Posts: 2210


I will say that most all of the major work is done. Most of the work I'm doing now is me being a perfectionist. I spent about 5 hours a day working on this over the past 4 or 5 days. Mass Effect 2 just launched today, so I will be taking about a week off to play through that, but the end is most definitely in sight ... I just can't help being a perfectionist about everything.

Great!!

I haven't checked this thread in a while - have you had level testers yet? With 19 levels, there's a good chance for some bugs here and there that you won't see simply because they're your levels.
2010-01-29 17:52:00

Author:
Powershifter
Posts: 668


Yes, I've had some people test - but there are still things I don't think are ready for testing yet that I haven't, obviously, tested with anyone.

Also, right now I'm about 30 hours into Mass Effect 2. So, if it's a 50 hour game, I should be getting back to work by the end of this upcoming week.

First thoughts though - since I decided to make something that takes forever to make, when I get back to it in presumably a bit less than a week, I should probably put up some more screenshots.

Plus- I'll need to see what other people released in my week off.
2010-01-31 02:31:00

Author:
Jagrevi
Posts: 1154


I should probably put up some more screenshots.

Yes, please
2010-02-09 15:34:00

Author:
Powershifter
Posts: 668


Alright, I'll try to get a new screenshot or two up in the next 36 hours.2010-02-11 14:01:00

Author:
Jagrevi
Posts: 1154


Alright, I'll try to get a new screenshot or two up in the next 36 hours.

16 hours left.

Wait, wait. Let me backtrack. You'll "try" to get "a" new screenshot or "two" up?

Make it 5 screenshots and I'll tack on another 12 hours to your deadline, AND throw in a... Hmm.

I know. I'll say a prayer in your name to the great Juju of the sea.
2010-02-12 10:07:00

Author:
Teebonesy
Posts: 1937


Well, I need to find my flash-drive apparently.

Or, alternatively, if I can't, I could just put up a "teaser level", so-to-speak.
2010-02-12 22:45:00

Author:
Jagrevi
Posts: 1154


a TEASER LEVEL? ;o

Hm... That would be... nice.

Maybe.

I unno.

I just demand something ^-^
2010-02-12 22:46:00

Author:
RockSauron
Posts: 10882


Hey Jagrevi! No pressure, but FFXIII comes out in a month and you don't want to be in direct RPG competition with that game! 2010-02-12 22:51:00

Author:
Powershifter
Posts: 668


Hey Jagrevi! No pressure, but FFXIII comes out in a month and you don't want to be in direct RPG competition with that game!

FFXIII - Pretty much no doubt that it will be brilliant. But, with 180 people working on it and millions of dollars/pounds/euros budget, massive publicity, marketing, brainwashing, they may have to buy success.

Amar Toor - Pretty much no doubt that it will be brilliant. But, with 1 person working on it and 10 dollars/pounds/euros budget, LBPC publicity, viral marketing, brain CHANGING, this will SELL success.

FFFXIII? Pfft! Game over.

2010-02-12 23:17:00

Author:
MrsSpookyBuz
Posts: 1492


That's very true.2010-02-12 23:20:00

Author:
KQuinn94Z
Posts: 1758


Just took 4 screenshots, still looking for flash drive ...2010-02-13 01:26:00

Author:
Jagrevi
Posts: 1154


Ok, now I'm annoyed that I can't find my flash drive. I have 4 very nice pictures I want to post, but I don't know where the little stick ran off to ...2010-02-13 02:59:00

Author:
Jagrevi
Posts: 1154


i like pictures as i'm currently PS3less but i'll take whatever i can get ;p

EDIT: Duuurp, missed that there was another page. Bad flash drive, go to Jagrevi!
2010-02-13 03:18:00

Author:
Burnvictim42
Posts: 3322


Yeah - I'm thinking I might just go buy one tomorrow =/

grrrr
2010-02-13 03:24:00

Author:
Jagrevi
Posts: 1154


your forcing me to hold my breath you know, although I do look good in blue, matches my eyes2010-02-13 03:37:00

Author:
Gravel
Posts: 1308


Found it! (Well, the little lady did P).

Should have them up within the hour.
2010-02-13 04:16:00

Author:
Jagrevi
Posts: 1154


Here they are. Relatively random screenshots - just ran about and snapped 4 pictures, but I think they turned out well enough.

http://i289.photobucket.com/albums/ll206/driftglass/APhoto_5.jpg?t=1266035136
http://i289.photobucket.com/albums/ll206/driftglass/APhoto-1.jpg?t=1266035037
http://i289.photobucket.com/albums/ll206/driftglass/APhoto_3.jpg?t=1266035166
http://i289.photobucket.com/albums/ll206/driftglass/APhoto_4.jpg?t=1266035193

That bridge in picture 3 was actually made mostly out of a prize I found. I'd have to go check again who the creator was, but it fit the feel of that city perfectly so I decided to save myself the work and just used someone else's bridge. Credit where credit's due.

That's it. Hope they're satisfactory. =)
2010-02-13 04:26:00

Author:
Jagrevi
Posts: 1154


Wow, these ones have almost an urban Renaissance feel to them! Characters look great too. I'm particularly intrigued by the ballroom/theater scene.2010-02-13 06:10:00

Author:
Teebonesy
Posts: 1937


Ooooh (O.O). You have me intruiged.

The detail's amazing, that's for sure. But... how much thermo does this eat up?
2010-02-13 08:26:00

Author:
Outlaw-Jack
Posts: 5757


I'm particularly intrigued by the ballroom/theater scene.


I'VE BEEN AT THAT PLACE!!!!

-Proud-
2010-02-13 11:49:00

Author:
Fredrik94
Posts: 342


FFXIII - Pretty much no doubt that it will be brilliant. But, with 180 people working on it and millions of dollars/pounds/euros budget, massive publicity, marketing, brainwashing, they may have to buy success.

Amar Toor - Pretty much no doubt that it will be brilliant. But, with 1 person working on it and 10 dollars/pounds/euros budget, LBPC publicity, viral marketing, brain CHANGING, this will SELL success.

FFFXIII? Pfft! Game over.



lol

Love the pics!! Picture #2 has me the most intrigued!
2010-02-13 12:23:00

Author:
Powershifter
Posts: 668


Jagrevi really uses the backgrounds well 2010-02-13 13:16:00

Author:
Fredrik94
Posts: 342


Ooooh (O.O). You have me intruiged.

The detail's amazing, that's for sure. But... how much thermo does this eat up?

Not that much, surprisingly.
2010-02-13 14:49:00

Author:
Jagrevi
Posts: 1154


Jagrevi really uses the backgrounds well


lol

Love the pics!! Picture #3 has me the most intrigued!

That's funny picture #2 does it for me... what exactly is this place? The Background is all custom isn't it? It looks really good Jagrevi... especially the 'townfolk'? Can't wait.
2010-02-13 15:18:00

Author:
Gravel
Posts: 1308


I belive that it's an actual background behind the ''window'' but I'm not sure! 2010-02-13 15:26:00

Author:
Fredrik94
Posts: 342


That's funny picture #2 does it for me...

Yeah, I meant #2 ... oops
2010-02-13 17:09:00

Author:
Powershifter
Posts: 668


Lmao! I look forward to seeing the community spotlight the month Ama Toor gets released. Will all the levels be there? xD2010-02-13 23:41:00

Author:
Fredrik94
Posts: 342


My guess is that it will be in the spotlight... but not 20 levels, just one spotlight for "The Ama Toor Project" 2010-02-13 23:57:00

Author:
Burnvictim42
Posts: 3322


They better order the biggest spotlight in the world then. 2010-02-14 00:01:00

Author:
Fredrik94
Posts: 342


Imagine if this and LBPC The Game are released at the same time... ;o

XD yep... anyway, when this is closer to completion, you definitively should ask CC to place it on the front page... this really just has the potential to blow everyone's minds and change the way we view LBP as a creation tool... if done right.

It's one thing to create an RPG in a platform toolkit with rigid boundaries... it's another thing to make all 19 levels quality, and it really looks like it is from the looks of it.

And then you seem to have a fairly good story going there... at least better then standard fantasy fare XD

So yeah, do this right and it will change LBP and how we view it. So you should ask CC lter on for front page status- he gave it to the LBA trailer, and he has a section on the Front Page for Community Stuff, so yeah.

Also, high scores won't matter much in this open world I'm betting?

Any potential "contests" for, say, being the first to beat a hidden boss?

Also, are you trying to make sure that it's impossible for you to start another path in a level once you start one? Like everything you do would make sense in the time it takes place in the story, and you won't accidentally run into a cutscene from a previous section in the story, since the levels seem to share different paths?
2010-02-14 01:02:00

Author:
RockSauron
Posts: 10882


Ok, I don't know if Jagrevi is going to get mad at me for this or not

If you don't want me to answer the questions, Jagrevi - let me know, and I'll remove this post.

There are different type of levels, and you know what kind of level they are, by a tag in the level name. There are some levels that are only ment to be played once, that have a tag - and other levels that you can free roam and visit as much as you want - indicated by another type of tag.
There are also parts where you make choises, for example: ''Do you want to eat ze awes0me magical cake?'' and you have to sticker a board with a yes/no on it. Ownage example, right? Ok, I'm going to shut up now. I fear that Jagrevi won't let me enter while he is creating after me talking O___o


Jagrevi, you want me to remove? Put a sticker on the yes or no sign

I could mention more, but I don't think Jagrevi like me talking about all the cool stuff
2010-02-14 01:12:00

Author:
Fredrik94
Posts: 342


Hehe, it's ok.

Just to clarify though, there is no point in the thing where there is a (yes/no) board with a whole mechanic just asking if you want to eat cake.

... there is for a pie though.

Seriously.
2010-02-14 03:09:00

Author:
Jagrevi
Posts: 1154


I'm even more intriquied (gads I can't spell that) because of the screenies. I really can't wait for this. BTW, someone might have aleady asked this, but will there be an really epic final boss? Like really, 20 minute long boss? Cuz that would be amazing.2010-02-15 03:15:00

Author:
srgt_poptart
Posts: 425


So you should ask CC lter on for front page status- he gave it to the LBA trailer, and he has a section on the Front Page for Community Stuff, so yeah.

Trust me, there will need to be no request to CC for front page status for this project, it's been on the radar for so long that no matter WHAT the outcome, the sheer scope of it alone is already enough to secure a front page post. In fact, the front page of LBPCentral is the very least of what this finished project will eventually garner. This'll make headlines at Mm for sure and I don't doubt for a second that there's a crown in store. At this point, based on what I know and have seen, even if the gameplay turns out to be 90% doody pie, the sheer ambition and scope and effort and moxie that went into it will be enough to garnish awards and back-pats galore.

The thing I'm looking forward to the most with this actually is the character and storytelling aspect. I can imagine enough how a massive, almost non-linear cross-level "game" could work with enough foresight and planning. But the details of how the story plays out are what have me interested. I liked the amount of character shown in the demo, with the little pixie companion. With 19 levels, that's enough time to actually get to know a character or two (or three), and perhaps even become attached to them. If you can manage that, for me it'll be the biggest achievement of this project.

EDIT: hah - I went back and read a number of posts I missed (this be a mighty-sized thread to keep up with, especially considering my comings and long-term goings). so I just now saw that you've already highlighted that this is something of a Renaissance-era fantasy, well before my brilliant observations on your most recent screenshots.

Also:


http://i289.photobucket.com/albums/ll206/driftglass/Teaser1.jpg?t=1261018782

This gives me a Figaro Castle flashback from Final Fantasy VI. It's simultaneously Myazaki-esque. Both are big compliments.
2010-02-17 11:06:00

Author:
Teebonesy
Posts: 1937


This'll make headlines at Mm for sure and I don't doubt for a second that there's a crown in store.

Wow ... I would absolutely love that, but at the same time, I would feel a little awkward receiving one.

What about all the custom music people like TheJollyRajah and KornDawwg made for me? What about all the logic I copied from other people? Heck, I even went into one of those "Tons of Eye-Toy Photos Giveaway!" type levels to find textures for something in the game.

I wouldn't want to earn a crown on the back of anyone who wouldn't get one.

If I actually got one, would it be possible for me to submit a list of everyone who should also get a crown?

EDIT:
This gives me a Figaro Castle flashback from Final Fantasy VI. It's simultaneously Myazaki-esque. Both are big compliments.

I'm familiar enough with the latter to know it's more compliment than I deserve by far. lol.
2010-02-17 23:02:00

Author:
Jagrevi
Posts: 1154


I'm familiar enough with the latter to know it's more compliment than I deserve by far. lol.

Maybe you're right. Here, I'll scale it back: It's pretty good, but not MYAZAKI good. I mean, it's PRETTY good. I mean, I might pick it up in the store if it were on sale, but I'm not going to go OUT OF MY WAY to get it. I mean, it's pretty good, but not so good that I would save it from a burning building, or even from a smelly building. But definitely pretty good.

As for the earning a crown on other people's backs, that's just silly. What you should instead insist on is credit for them in the requisite front-page posts, if you have the chance.
But you've done far less collaboration than is required, for example, to create a movie, and a director is generally still credited with being the author of the film. Par for the course for a massive-scale project is reigning resources and being able to possibly delegate duties and bring together disparate elements. If you ask me, this is all part of the creation of a big thing, and earning a crown for you - not for every single collaborator of a single piece of artwork or a single texture on your project, but just you - is a reward for the work itself, and doesn't at all cheapen the effort of the collaborators by cheating them out of reward. I think it's far more likely for a collaborator on this to feel like THEY earned the crown on YOUR back. One guy put together a single custom sticker, and you created this 19-level epic, but both are given equal reward? Hmmm...

Certainly give credit where credit is due, and you might as well try to wrangle crowns for collaborators, because ultimately, it's just a costume piece and would make a nifty "thanks," and why not? But! If that doesn't happen, certainly don't feel like you're getting it on the backs of others.

And really, just ignore everything I said because we both know the value in planning out future unreceived awards. Maybe none of it happens and then I look like a jerk. But I just calls it like I sees it. No worries for any.

Unless there's something I don't know about and you have Grant locked in a cage in your basement with a giant hamster water bottle and a bowl full of croutons.
2010-02-18 01:08:00

Author:
Teebonesy
Posts: 1937


If you ask me, this is all part of the creation of a big thing, and earning a crown for you - not for every single collaborator of a single piece of artwork or a single texture on your project, but just you - is a reward for the work itself, and doesn't at all cheapen the effort of the collaborators by cheating them out of reward. I think it's far more likely for a collaborator on this to feel like THEY earned the crown on YOUR back. One guy put together a single custom sticker, and you created this 19-level epic, but both are given equal reward? Hmmm...

Certainly give credit where credit is due, and you might as well try to wrangle crowns for collaborators, because ultimately, it's just a costume piece and would make a nifty "thanks," and why not? But! If that doesn't happen, certainly don't feel like you're getting it on the backs of others

I like your philosophy. Ok, you've convinced me.

I'm sure any collaborators would be happy just with credit.

I'm especially glad to hear you think so, as there's this really useful newspaper sticker that one really good creator uses in most of his levels that I could really use, but all I had to offer them was obscure credit on a list of collaborators ... but as long as they think like you, they're sure to be ok with it, right?

Thank you for convincing me so fervently that credit should be reward enough to convince them.
2010-02-18 05:08:00

Author:
Jagrevi
Posts: 1154


I'm especially glad to hear you think so, as there's this really useful newspaper sticker that one really good creator uses in most of his levels that I could really use, but all I had to offer them was obscure credit on a list of collaborators ... but as long as they think like you, they're sure to be ok with it, right?

Thank you for convincing me so fervently that credit should be reward enough to convince them.

It's the strangest thing, I suddenly changed my mind. A box of cookies and two dollars to all collaborators, and a customized hand-smelted golden amulet of some sort would probably be the fair thing to do.

Also: Consider all of my custom-stickers for all time throughout all of my levels "public domain".
2010-02-18 05:31:00

Author:
Teebonesy
Posts: 1937


ssssssooooooo whats the news on this whole deal? been following it since the demo release and ive noticed a lack of updatage.
that a word?
...ok well it is now.
2010-02-22 04:51:00

Author:
Littlebigdude805
Posts: 1924


Really? Did you look at the thread? Because Jagrevi put up some new pictures only a week ago.2010-02-22 11:55:00

Author:
Rogar
Posts: 2284


whats the news on this whole deal? been following it since the demo release and ive noticed a lack of updatage.
that a word?

I'm still working on it. Just put up some new pics recently if you want to read through the thread.
2010-02-22 15:35:00

Author:
Jagrevi
Posts: 1154


hm they didn't load the first time i looked, very nice, from the looks of it, its not set in one specific era? I love the pictures of bridges and the water, looks like Venice but a lot less defined by the canals.2010-02-23 03:59:00

Author:
Littlebigdude805
Posts: 1924


hm they didn't load the first time i looked, very nice, from the looks of it, its not set in one specific era? I love the pictures of bridges and the water, looks like Venice but a lot less defined by the canals.

I think the best way to answer that is that it takes place in a specific era or eras that I made up in a made up world. I'd compare the general state of the world to the Reinassance - but expect anachronisms ... and frog people.

Translation: When you start the game, expect to see more horse drawn carts than cars, but don't be too shocked if you run into someone who inexplicably has a digital watch. It should all make sense by the end, though.
2010-02-25 03:17:00

Author:
Jagrevi
Posts: 1154


...awesome...lol
can't wait
2010-02-25 03:21:00

Author:
Littlebigdude805
Posts: 1924


So, yeah, still working on this, right? right? right? D:

Any more news at all about it, like when it'll be released?
2010-03-05 02:09:00

Author:
RockSauron
Posts: 10882


He is still working on it. And some times I even watch him work O_o

lol

Alot to look forward to, guys!
2010-03-05 08:53:00

Author:
Fredrik94
Posts: 342


Hi jagrevi!!! here at home waiting with great anticipation your great work. Continuously observe if there is new news from you. However today I am writing to you to ask you a couple of questions. you have self-imposed a deadline to finish your work? there is a tentative date for when we can immerse ourselves in your world? Thanks !!!2010-03-05 22:32:00

Author:
Duckywolf
Posts: 198


No self-imposed deadline, because I don't want to miss a deadline and disappoint.

That being said, I've already committed to each specific element of what it will consist of, and not adding more, so I won't waste any time adding unnecessary stuff on a whim.
2010-03-07 10:36:00

Author:
Jagrevi
Posts: 1154


Still not done but something of interest may be being published in the next 24 hours.2010-03-10 05:00:00

Author:
Jagrevi
Posts: 1154


Still not done but something of interest may be being published in the next 24 hours.

WOOH!! OH YEAH!!! YEESSSSS!! BOOYAH!!!...too bad I won't be on...
2010-03-10 05:11:00

Author:
srgt_poptart
Posts: 425


WOOH!! OH YEAH!!! YEESSSSS!! BOOYAH!!!...too bad I won't be on...

Lol, just want to be clear that the thing being published is not the project. The project is still not done.

However - it is, of course, related.
2010-03-10 05:53:00

Author:
Jagrevi
Posts: 1154


Lol, just want to be clear that the thing being published is not the project. The project is still not done.

However - it is, of course, related.

May I ask who is publishing it? I'm assuming it isn't you as you allready got a full moon.
2010-03-10 06:13:00

Author:
Fredrik94
Posts: 342


I am. The moon is full as locked back-up for my work. It's time for me to start laying down more of the infrastructure published in place, if that makes sense.2010-03-10 06:24:00

Author:
Jagrevi
Posts: 1154


Ok, going to be running late again, some stuff came up. Add 24 hours or so to my previous announcement.2010-03-11 03:12:00

Author:
Jagrevi
Posts: 1154


Well, since I can get back online, do you still need help with that thing you talked about?2010-03-11 03:41:00

Author:
TheJollyRajah
Posts: 466


Absolutely.2010-03-11 04:12:00

Author:
Jagrevi
Posts: 1154


OOOH THINGS! I love things!

Things? O_o
2010-03-11 06:13:00

Author:
Fredrik94
Posts: 342


Still planning on putting a little something up soon - still running a bit behind schedule.2010-03-12 05:09:00

Author:
Jagrevi
Posts: 1154


Whew, finally had some free time.

Anyways, for those who are interested, a little something did just get published. It's not the project itself, I'm just starting to put in place what I need - but I threw a little prologue in there just for fun. Just a heads up for anyone who might want to give it a glance.

That's all =)
2010-03-13 20:25:00

Author:
Jagrevi
Posts: 1154


Well, that was awesome. Those three gift thingies sounds cool, and if there are even more cutscenes like the one you had... this thing is just amazing. No question about that at all. O_o2010-03-13 20:40:00

Author:
RockSauron
Posts: 10882


Thank you - the music wasn't my doing (KoRnDawwg and TheJollyRajah are to thank for most of that), but I'm glad you enjoyed the cut-scene prologue. =)2010-03-13 20:42:00

Author:
Jagrevi
Posts: 1154


Can't wait to check the prologue out .. if not tonight, I'll definitely look at it tomorrow. Any ETA for when the whole project will be published and complete?2010-03-19 20:35:00

Author:
Powershifter
Posts: 668


No, unfortunately.

I hate giving ETAs, the best that could come of them is some convenience, and the worst that could come of them is letting people down. I'd prefer just to say "It'll be ready when it's ready", and promise you that I am working on it - and do want it to be finished and released as soon as it can be.
2010-03-19 20:48:00

Author:
Jagrevi
Posts: 1154


Also, I should have an opportunity for people who are looking to help coming up soon. Figure "outsourcing" one thing in particular may help speed things along =)2010-03-19 20:51:00

Author:
Jagrevi
Posts: 1154


Mmmmm, nice info level thingy! Naw I'm gonna go on it everyday to check for updates!2010-03-20 22:51:00

Author:
emekcrash
Posts: 51


Also, I should have an opportunity for people who are looking to help coming up soon. Figure "outsourcing" one thing in particular may help speed things along =)

Depending on what you need help with, I might be able to give you a hand. Just ask!
2010-03-21 13:18:00

Author:
Powershifter
Posts: 668


I'm always avaliable 2010-03-21 14:41:00

Author:
Fredrik94
Posts: 342


Alright then, since I seem to have some willing volunteers, I'll announce later today (from a PST perspective) what it is I'm looking for help on =)

Awesome.
2010-03-21 21:22:00

Author:
Jagrevi
Posts: 1154


Ok, I'll write up something more official tomorrow, but what I'm looking to get some help on is some topography.

A "level with nothing in it", so-to-speak. A Jungle, desert, mountain, swamp, what have you.

Essentially, I have a spot on the map that logically the player needs to be able to go to, so I need something to be ... "over there". I can fill it in with characters and gameplay as appropriate, but what I need is a location. I intend to set up a contest of sorts tomorrow for whoever is interested.

Would certainly save me some time, and it'd pretty much be a side area so anything reasonable works really.
2010-03-22 06:49:00

Author:
Jagrevi
Posts: 1154


Any updates?2010-04-10 17:30:00

Author:
Fredrik94
Posts: 342


Hm, looks like you never got around to posting your help wanted... thing...

anyway, played the info thing again today. Made me want this to come out even more. ;o. You sure you don't wanna say your ETA?
2010-04-30 01:22:00

Author:
RockSauron
Posts: 10882


<_< >_> wheres this contest?2010-05-01 20:11:00

Author:
Littlebigdude805
Posts: 1924


No particular contest - the thing I needed was just what I mentioned above - some general "terrain". A "blank level" if you will. Form without gameplay. I need another "place".

A swamp would work, or a jungle island. Something topographical.

Perhaps I should make it an actual contest though ...

That actually sounds like the way to go. I'll set it up as an official contest sometime in the next 36 hours.



anyway, played the info thing again today. Made me want this to come out even more. ;o. You sure you don't wanna say your ETA?

Yeah. There is an ETA, but I don't want to say the date, and there's a reason on that should be more clear when the date comes.
2010-05-02 19:47:00

Author:
Jagrevi
Posts: 1154


Still hoping to set up the part I mentioned today, just running behind on some stuff I need to get done.2010-05-04 17:14:00

Author:
Jagrevi
Posts: 1154


Bah, I run late on everything. Still the foremost thing in my mind right now.2010-05-05 17:42:00

Author:
Jagrevi
Posts: 1154


I played the info level and its building up anticipation! I was sad the demo was down for maintenance.
The topography (contest?) sounds fun, something I will probably enter.
2010-05-06 03:29:00

Author:
tanrockstan34
Posts: 1076


I have to say, your cutscene rivaled Uncharted 2 in terms of brilliance with what you can make do with. The characters still remind me of fish however.2010-05-06 05:35:00

Author:
srgt_poptart
Posts: 425


I played through the intro level, consider my appetite whetted! I loved that cut-scene, it's probably just me but i thought it had an almost Dickensian vibe to it....2010-05-07 16:36:00

Author:
julesyjules
Posts: 1156


IS the intro level updated? I just played less then a week ago and I have heard things about the intro level so just wondering.2010-05-07 21:28:00

Author:
tanrockstan34
Posts: 1076


Jagrevi, you're cursed I tell you, cursed!

Mm's revealed LBP2 to GameInformer, the game may be out THIS FALL (but I HEAVILY doubt that), and will be a full game-creator, including elaborate cutscenes with sack-actors, and different game types including RPGs.

You made water, and they announced water.
You made an fps and they announced Move controls.
And ultimately, you will have made a heavily story-based adventure-RPG epic...
and they've announced the sequel.

I don't know what to say man, but I understand if you have to beat up a few pillows.

We're still excited to see this - and you know what? I have a feeling that when this thing finally comes out it'll be the perfect "cap" on the LittleBigPlanet experience. An example of the absolute furthest you can push the game before requiring something bigger which is now promised. It could just be that Ama Toor becomes the lid on LittleBigPlanet 1.

That is, assuming that LBP2 does in fact come out this fall.
2010-05-08 04:23:00

Author:
Teebonesy
Posts: 1937


Hah.

Well, I should have it all done and released before the fall - so it should still work out ok. I need to go read up more on this "LBP2".

Also, sorry about the delay in putting up the contest I mentioned earlier - my cat died yesterday (sudden heart failure) - but I'll be back on track soon.
2010-05-08 04:28:00

Author:
Jagrevi
Posts: 1154


Wow I love this idea.

I once had something similar to this but more pokemon-like. I hope you can finish this with no bugs in it. If you ever need Beta testing I know how to try and break levels
2010-05-08 18:24:00

Author:
Tomeh999
Posts: 763


Hah.

Well, I should have it all done and released before the fall - so it should still work out ok. I need to go read up more on this "LBP2".

Also, sorry about the delay in putting up the contest I mentioned earlier - my cat died yesterday (sudden heart failure) - but I'll be back on track soon.

poor cat !
is the beta key being released again? also, how did you do that thing where the floor stretched that far back? really looks awsome!
2010-05-08 18:35:00

Author:
flamingemu
Posts: 1872


I have an idea for these levels. Keep some of the levels locked and only allow access to them at certain points in the story or if you find the way to that area while in another area.
This could be good to make sure that people actually play through the story and make it so that you can add secret areas.
2010-05-09 01:52:00

Author:
Tomeh999
Posts: 763


Still working on the actual contest announcement, again, I apologize for the delay, but it's been an ... odd week.


poor cat !
is the beta key being released again? also, how did you do that thing where the floor stretched that far back? really looks awsome!

Thanks for the condolences.

Also, getting the floor to stretch into the distance like that is pretty easy. Try searching out the "bakscratch glitch" or "3D layer glitch".


I have an idea for these levels. Keep some of the levels locked and only allow access to them at certain points in the story or if you find the way to that area while in another area.
This could be good to make sure that people actually play through the story and make it so that you can add secret areas.

Thanks, but already far enough in development to have everything like that planned out. I just need to finish building it.
2010-05-10 02:34:00

Author:
Jagrevi
Posts: 1154


I hope you release the Beta soon but hopefully I won't be away during this time.2010-05-10 02:42:00

Author:
Tomeh999
Posts: 763


The good thing is, old buddy ho Jagrevi, is that all of your My moon levels and all of the levels you have published will be in LBP2! http://www.littlebigplanet.com/en-gb/2/

So you'll be able to continue the Ama Toor project when LBP2 is going to be released, OR if Ama Toor will be done by then, you'll be able to improve it with LOADS of the new tools and gadgets (If you wish to, of course ). Ohh, I've forgot to tell you: There is a top-down creation mode See the trailer.
2010-05-10 17:20:00

Author:
emekcrash
Posts: 51


yeah Im really looking forward to seeing how this turns out. This should hopefully be amazing, and I hope my exams are over by the time its released 2010-05-10 17:48:00

Author:
Xenon-
Posts: 35


Yeah, after seeing the LBP2 trailer, I've now decided how I'm going to handle everything.

I'll keep that a little close to the chest at this point - but in short, Ama Toor should definitely be hitting before LBP2. Then, when LBP2 hits, I'll be getting ready for my next project.
2010-05-11 01:39:00

Author:
Jagrevi
Posts: 1154


I can imagine how those sackbots can really enhance the project.

Perhaps a sequel is in talks amongst your staff?
2010-05-11 02:12:00

Author:
Outlaw-Jack
Posts: 5757


Something along those lines. P)2010-05-11 02:57:00

Author:
Jagrevi
Posts: 1154


Yeah, after seeing the LBP2 trailer, I've now decided how I'm going to handle everything.

I'll keep that a little close to the chest at this point - but in short, Ama Toor should definitely be hitting before LBP2. Then, when LBP2 hits, I'll be getting ready for my next project.

I feel like the sunglasses went on just before the last phrase there. Maybe a turn toward the camera as well.
Anyway, looking forward to following the evolution of the thing.
2010-05-11 11:25:00

Author:
Teebonesy
Posts: 1937


Wow! Just looking at the pics make me wanna play it!
I'll definitely give my review after I play it.
2010-05-11 22:56:00

Author:
Tmjtk
Posts: 258


Hmm, I was wandering, is this the first full "game" on LBP? I mean, with lots of different levels continuing one story? If it isn't, then what are the other "games"?2010-05-12 23:31:00

Author:
emekcrash
Posts: 51


Hmm, I was wandering, is this the first full "game" on LBP? I mean, with lots of different levels continuing one story? If it isn't, then what are the other "games"?

/cough LBPC: The Game...

... Though it isn't out yet... Guess we'll see which one can beat the other to the finish line D:
2010-05-12 23:56:00

Author:
RockSauron
Posts: 10882


Dang, it's been a while since the last time I snook in at Jagrevi's moon and watched him create pieces of this masterpiece. I'll have to remember to do that the next time I see him on 2010-05-13 00:09:00

Author:
Fredrik94
Posts: 342


Hey Jagrevi,

I had a look at your introductory level yesterday and I wanted to tell you the cut scene was awesome! I loved the way the donkey and cart pass in front of you. You really seem to have a knack for camera angles. The only problem is that I was left wanting more...
2010-05-13 16:49:00

Author:
Powershifter
Posts: 668


The fact that you want more is good for Jagrevi because that means you will be anticipating the release of this awesome level.2010-05-15 17:48:00

Author:
Tomeh999
Posts: 763


Is the demo still up?2010-05-16 05:49:00

Author:
KablooieKablam
Posts: 364


The demo is down right now, as it needed updating anyways. However, I'm rushing through to get the whole thing up before LBP 2 hits (which may be sooner rather than later), so the game section the demo was *of* should be up soon enough anyways. P)2010-05-16 06:13:00

Author:
Jagrevi
Posts: 1154


Awww

I heard GREAT things about the intro and it looked good. That's what I wanted to see. Any chance I could see it?
2010-05-16 08:55:00

Author:
KablooieKablam
Posts: 364


The intro has its own level it doesnt count as a demo. Just look for Ama Toor and it should be the only unlocked one. Enter the Ama toor introduction level and head right to a switch in the room pull it to watch the intro.2010-05-16 14:19:00

Author:
Tomeh999
Posts: 763


/cough LBPC: The Game...

... Though it isn't out yet... Guess we'll see which one can beat the other to the finish line D:

Yay competition. Whoever releases their game first wins... a cookie!


The fact that you want more is good for Jagrevi because that means you will be anticipating the release of this awesome level.

Level? THISSSS. ISSSS. AAAA. GAAAMEEEE!!! http://www.youtube.com/watch?v=eZeYVIWz99I


Ps. Jagrevi, could you please delete one/some of your PM messages, because I would like to send you one.

EDIT: Has The Ama Toor have an actual logo on the internet, on this forum or somewhere? (Yeah, I've seen the one in the prologue. Wow that was cool!).

ANOTHER EDIT: Ohh, and what are the Ama Toor colours? Brown and red?
2010-05-16 16:41:00

Author:
emekcrash
Posts: 51


So how far are you in the project so far?2010-05-28 23:35:00

Author:
Tomeh999
Posts: 763


Alright, I finally got my PS3 back today. Feel free to release Ama Toor now. 2010-06-17 20:16:00

Author:
Rogar
Posts: 2284


It has been a good long while... I am getting worried.2010-07-05 11:56:00

Author:
Gravel
Posts: 1308


It has been a good long while... I am getting worried.

Me too. Any news on this project?
2010-07-27 18:14:00

Author:
Powershifter
Posts: 668


I'm still working on it, don't worry. My computer died a while back though and I haven't been on this website in a bit.

I'm still alive though. =)
2010-08-08 18:05:00

Author:
Jagrevi
Posts: 1154


Oh really?

Still hoping to finish this by LBP2?
2010-08-08 23:15:00

Author:
RockSauron
Posts: 10882


Of course.2010-08-10 14:07:00

Author:
Jagrevi
Posts: 1154


Yay. I can't wait. By the way, is the demo back up?2010-08-10 14:19:00

Author:
Dragonvarsity
Posts: 5208


By the way, is the demo back up?

No. I've had to focus more on getting the project itself done than updating the demo, unfortunately.
2010-08-11 12:23:00

Author:
Jagrevi
Posts: 1154


I remember running into this demo when I first got this game, and it was awesome! Now Ive finaly joined lbpcentral Ive found the thread for this level! This is my first post btw2010-08-11 12:51:00

Author:
Unknown User


Welcome, you should make a thread introducing yourself in the introduce yourself section.


No. I've had to focus more on getting the project itself done than updating the demo, unfortunately.

Oh, okay, that's fine, I was just wondering.
2010-08-11 16:01:00

Author:
Dragonvarsity
Posts: 5208


Welcome, you should make a thread introducing yourself in the introduce yourself section.

Admittedly, I never did that - it's just the prospect of doing so now seems slightly odd after I've been on these forums so long..
2010-08-11 16:06:00

Author:
Jagrevi
Posts: 1154


I never introduced myself either... I was too internet shy... :blush:

Anyway, it's nice to know you're still working on it!
2010-08-11 17:13:00

Author:
piggabling
Posts: 2979


Nice to see you back Jagrevi! Don't forget to let us know in this thread when you're done with the project. I don't check the level showcase as much as I used to. Good luck man - can't wait to play it!! 2010-08-13 15:33:00

Author:
Powershifter
Posts: 668


Ummm...um...ummm...where did you come up with this word "Toor"? That's the part I don't get xD2010-08-22 19:30:00

Author:
Tap Dat App
Posts: 108


Happy computing! Good to see you back.2010-08-22 20:26:00

Author:
Gravel
Posts: 1308


Can I get my hopes up for Christmas?2010-10-18 11:24:00

Author:
emekcrash
Posts: 51


Can I get my hopes up for Christmas?

Yes, Santa is coming!
2010-10-18 19:58:00

Author:
talbot-trembler
Posts: 1114


Plan to have it done by then - but it really depends on time. I was rushing to try to get it done before LBP2 released. When I heard about the delay, I used it to relax a bit - which hopefully will be better for final quality.2010-10-24 23:25:00

Author:
Jagrevi
Posts: 1154



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