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#2

The Ama Toor Project

Archive: 281 posts


Plan to have it done by then - but it really depends on time. I was rushing to try to get it done before LBP2 released. When I heard about the delay, I used it to relax a bit - which hopefully will be better for final quality.

Looks like your plan didn't work out. /cough

Well, I was looking at lbp.me and saw Jagrevi had played a level a few hours ago... one of his levels. And then I saw this:

http://lbp.me/u/Jagrevi/levels

The names of all his levels. And he republished them a few hours ago. So yeah. ... Uh... lol, when? <_< >_> >_> <_< /runs
2011-01-04 20:35:00

Author:
RockSauron
Posts: 10882


Cool Rock, nice find
Also @ Jagrevi
Are the levels closed to finished now?

/Off-topic
Rock's post was a HUGE bump
2011-01-04 21:13:00

Author:
Tomeh999
Posts: 763


Planned Release Date is This Monday, January the 17th.2011-01-15 18:13:00

Author:
Jagrevi
Posts: 1154


Cutting it a bit close, aren't you?2011-01-15 18:19:00

Author:
booXely
Posts: 654


REALLY????!!!! Wow.... VERY cool! I've been intrigued by this project idea for a VERY long time. Looking forward to it!2011-01-15 18:19:00

Author:
CCubbage
Posts: 4430


Planned Release Date is This Monday, January the 17th.

Wow. That is REALLY cutting it close. XD Well, uh... you should... Can't wait! /runs
2011-01-15 18:31:00

Author:
RockSauron
Posts: 10882


Miniature Release-Date-Announcement Level is up.2011-01-15 19:29:00

Author:
Jagrevi
Posts: 1154


I must say... this is looking smartly set-up!2011-01-15 20:44:00

Author:
Gravel
Posts: 1308


I'm officially a Jagrevi fan2011-01-16 16:33:00

Author:
GEK83
Posts: 163


Well, it's 9:15 PM where I am as I type this, and here's the plan.

While I still have some fixes to do in later levels, they should all be under control tomorrow, hopefully.

I've made sure all the earliest areas works just fine though, so I'll be opening up those areas first, probably around noon (PST).

Then, if all goes according to plan, I should be able to get everything else up before anyone in their right mind would get to them, by the end of the day.

So, here we go, my final 24 hours - hope this little experiment of mine goes well.
2011-01-17 05:18:00

Author:
Jagrevi
Posts: 1154


Fixed the first-vehicle Overworld navigation bug. All bugs (that I know about) that are still left are in "deep content".

May open first areas a bit sooner than noon PST.
2011-01-17 07:23:00

Author:
Jagrevi
Posts: 1154


ZOMFG! 8D

I can't wait, i've been looking forward to this for awhile.
2011-01-17 12:09:00

Author:
AbstractFlesh
Posts: 837


Dun dun dun, time to finish off LBP1 with the most ambitious project in LBP1 D:2011-01-17 13:35:00

Author:
RockSauron
Posts: 10882


Man we've been waiting for this forever! I'm actually pretty excited to see what you've done!!!2011-01-17 15:24:00

Author:
zynax555
Posts: 170


I just can't get over the fact that, moments before the sun sets on LBP1 and the sun rises on LBP2, we finally see THE most ambitious project in all of LBP1 to cap it off before we get into even more ambitious projects in LBP2. Poetic in a way. Kinda. But still, I just love that idea 2011-01-17 15:29:00

Author:
RockSauron
Posts: 10882


I'd hate for you to talk about how poetic it all is, just for an elevator to break on you and make it so you can't get through the first zone =P2011-01-17 16:08:00

Author:
Jagrevi
Posts: 1154


At this rate of bug fixing, I should have all the early areas open earlier than expected - in less than an hour, maybe even 30 minutes from now.2011-01-17 17:59:00

Author:
Jagrevi
Posts: 1154


Oh wow, I remember playing the demo centuries ago. Looking forward to checking it out soon!2011-01-17 18:32:00

Author:
Killian
Posts: 2575


Ok, done. I will unlock the entrance in 10 minutes, at 11:00 AM PST2011-01-17 18:49:00

Author:
Jagrevi
Posts: 1154


Really cool to see this finally close to the finish! I thought it had died ages ago... Good to see it didn't. 2011-01-17 18:49:00

Author:
piggabling
Posts: 2979


D: 10 minutes? Why no now? NOW NOW NOW

Unless you're writing up a thread, at which case kewl
2011-01-17 18:51:00

Author:
RockSauron
Posts: 10882


Ok, for those who wanted in, the entrance is now up and unlocked.

Please report any bugs you find to me, and other than that ... hope you get some fun out of it! =)
2011-01-17 19:05:00

Author:
Jagrevi
Posts: 1154


*sob*
Why did I have to lose my LBP1 disc?!
I thought it would be ok since LBP2 is on Friday..

I CANNOT WAIT FOR MORE THAN ONE THING AT ONCE OR- *head asplodes*
2011-01-17 19:09:00

Author:
Plasmavore
Posts: 1913


*sob*
Why did I have to lose my LBP1 disc?!
I thought it would be ok since LBP2 is on Friday..

I CANNOT WAIT FOR MORE THAN ONE THING AT ONCE OR- *head asplodes*

That means you also missed out on the end of "OH NO!!! THE PRINCESS!!" by CaptainCowboyHat =/

Well, at least by the time you get to my project, other people should have found any of the bugs I missed already. =)
2011-01-17 19:12:00

Author:
Jagrevi
Posts: 1154


*head reforms*

I did? *sad*

I haven't played LBP1 for about a month. Shocking huh?
The BETA just took over my life. During that period someone hid my LBP1 disc. =/


Really looking forward to Friday though when I can play it! ^^
(Will all the lighting, logic etc work in LBP2?! Magnetic keys got changed... )
2011-01-17 19:14:00

Author:
Plasmavore
Posts: 1913


Ok, for those who wanted in, the entrance is now up and unlocked.

Please report any bugs you find to me, and other than that ... hope you get some fun out of it! =)

http://www.funnycatpix.com/_pics/very_happy_kitty.jpg


Is how I feel right now!
2011-01-17 19:15:00

Author:
booXely
Posts: 654


http://www.funnycatpix.com/_pics/very_happy_kitty.jpg


Is how I feel right now!

Lol, I'm both extremely flattered, and now even more worried that something will break or something.
2011-01-17 19:16:00

Author:
Jagrevi
Posts: 1154


(Will all the lighting, logic etc work in LBP2?! Magnetic keys got changed... )

They did? That's lame. How did they get changed?
2011-01-17 19:17:00

Author:
Jagrevi
Posts: 1154


Well, now they're called 'Tag Sensors and Tags'.

And I'm pretty sure there's no direction, on/off settings anymore.

I may be wrong, I didn't delve much into the new logics in the BETA. Excuse me if I am XD
2011-01-17 19:24:00

Author:
Plasmavore
Posts: 1913


Level Thread Now Up (https://lbpcentral.lbp-hub.com/index.php?t=43797-The-Ama-Toor-Project&p=735470)2011-01-17 19:31:00

Author:
Jagrevi
Posts: 1154


Notes on Haze:

Really intriguing stuff here... 5 star level I could only give 4 to because of its absolute unforgiving nature... The scientists puzzle. I knew what and how to do it but the mechansim turned this into an 80+ try puzzle! More often throwing the key backward... key often landing on that twiggy button... The cut scene is short and dark. If there are any activator boxes on haze I have no idea... Key light please??? In 3o minute search for boxes I discovered a whole slew of sticker switches... Wow impressive... oH angled roof by a 'crack' sticker is a sack popping hazzard!!! sorry I have to go to work really enjoying this... however I think this level is easily going to really take a large bite out of those progressing onward. Thanks for this and sorrry I'm being so direct...possible to fall down back layer at beginning of level by the purple light.
2011-01-17 21:57:00

Author:
Gravel
Posts: 1308


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