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#1

Creator Pack 1 - Out Now! (Europe and US)

Archive: 349 posts


It's on the European store now along with the Heavenly Sword pack! Go!

Mm Post (http://www.mediamolecule.com/2009/04/23/out-now-heavenly-sword-pack-and-creator-pack-1/comment-page-1/#comment-6891).

Edit: Out in US now, thanks Whaaaaale!

niDmcMN8xf8
2009-04-23 16:53:00

Author:
Killian
Posts: 2575


Yup. Creator pack confirmed! rejoiced.

Should appear on the US store later today I suppose.

.
2009-04-23 16:54:00

Author:
RangerZero
Posts: 3901


Out in Europe too. Check here (https://lbpcentral.lbp-hub.com/index.php?t=t=10786). 2009-04-23 16:55:00

Author:
Killian
Posts: 2575


Out in Europe too. Check here (https://lbpcentral.lbp-hub.com/index.php?t=t=10786).

Already edited like a Ninja my friend.

2009-04-23 16:55:00

Author:
RangerZero
Posts: 3901


Ok...... keep calm everyone........
*Runs to PS3*
2009-04-23 16:58:00

Author:
Coxy224
Posts: 2645


I'll just merge 'em.2009-04-23 16:58:00

Author:
Killian
Posts: 2575


It'S out in Japan too.

.
2009-04-23 17:01:00

Author:
RangerZero
Posts: 3901


Now I just have to wait all day to get home and download it...heavy sigh...





2009-04-23 17:02:00

Author:
AJnKnox
Posts: 518


Now I just have to wait all day to get home and download it...heavy sigh...



Same here

But people WILL TELL US EVERYTHING ABOUT THE NEW SWITCH right? right people?

2009-04-23 17:04:00

Author:
RangerZero
Posts: 3901


Just writing up a peice about the Global Lighting Tool, and boy is it awesome! 2009-04-23 17:05:00

Author:
Coxy224
Posts: 2645


Just playing around with it now - it is AWESOME.2009-04-23 17:08:00

Author:
DanC
Posts: 433


Global lighting tool is as awesome as expected.
You can tweak anything you want, even colour correction wich I wasn't expecting.

Now lets all prepare for the stormload of awful day/night/psychedelic levels that will be released this weekend.
2009-04-23 17:13:00

Author:
Zwollie
Posts: 2173


Awesome, I had a feeling it was coming today....

*tries to fight urge to run downstairs in pyjamas and start downloading*
2009-04-23 17:16:00

Author:
CheesyMcFly
Posts: 211


Ok...... keep calm everyone........
*Runs to PS3*

Does the same thing!!!
2009-04-23 17:18:00

Author:
graygoose
Posts: 371


Global lighting tool is as awesome as expected.
You can tweak anything you want, even colour correction wich I wasn't expecting.

Now lets all prepare for the stormload of awful day/night/psychedelic levels that will be released this weekend.

OMG OMG OMG.

This work day will be LONG...

.
2009-04-23 17:18:00

Author:
RangerZero
Posts: 3901


I've just downloaded it and nothing has appeared new in my popit :O

EDIT: Nevermind theres actual levels to play to get the items

The global lighting switch is fantastic

EDIT 2: Looks like they are using a new background to
2009-04-23 17:19:00

Author:
GruntosUK
Posts: 1754


WOW, there's new levels and not just tutorials?

Is the new background available in create mode?

.
2009-04-23 17:26:00

Author:
RangerZero
Posts: 3901


RAAARGH.

*downloads*

everyone is freaking out

haha.
2009-04-23 17:27:00

Author:
oldage
Posts: 2824


... Can't wait :O

... few more hours...
2009-04-23 17:28:00

Author:
RockSauron
Posts: 10882


Stay calm everyone....

...and DON'T PANIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*is trampled by insane LBP fanatics*
2009-04-23 17:29:00

Author:
CheesyMcFly
Posts: 211


They are just small levels, showing the new items, but they look smart.

No new background in the pop it, just playing with global switch now, ask away if you've any questions

EDIT: Theres no videos for the new items, I guess the levels do the job though.

EDIT 2: Its not a new background, its the tutorial one, I hav'nt seen it in ages so I just checked, sorry about that
2009-04-23 17:29:00

Author:
GruntosUK
Posts: 1754


AHAHHAAHAHA.
the level that shows you the infinite checkpoint is hilarious
2009-04-23 17:34:00

Author:
oldage
Posts: 2824


cool they made levels for each new object

more interesting than just finding them in your pop-it even if they are small
(they look really cool too instead of just being like the other tutorials)

i bet they added at least one feature that they didn't tell us about
2009-04-23 17:37:00

Author:
Dexiro
Posts: 2100


I honestly find the sackboy upgrade removal tool kinda unnecessary :/
pressing O is alot easier..
2009-04-23 17:38:00

Author:
oldage
Posts: 2824


I honestly find the sackboy upgrade removal tool kinda unnecessary :/
pressing O is alot easier..

Maybe so... but then you can't FORCE them press O, can you? >_<
2009-04-23 17:39:00

Author:
RockSauron
Posts: 10882


The jetpack cancelling tool is really handy, I have a section in this new level where it will be really helpful.

The global lighting tool is ace. I set the timer to 20 secs in this new level and watched it get slowly darker, really good
2009-04-23 17:41:00

Author:
GruntosUK
Posts: 1754


i was going to say that

can you hook the remover up to a proximity switch to increase the range of it?
2009-04-23 17:42:00

Author:
Dexiro
Posts: 2100


The jetpack cancelling tool is really handy, I have a section in this new level where it will be really helpful.

The global lighting tool is ace. I set the timer to 20 secs in this new level and watched it get slowly darker, really good

oh, so that's what the time option is, thanks!
2009-04-23 17:42:00

Author:
oldage
Posts: 2824


I'll test that now dexiro

The cancelling tool is like a big red cross floating on the beam of light like the paintinator. There is no tweak menu for the jetpack or cancelling tool. It looks like you have to hit the red cross directly for it to cancel.

The jetpack looks well cool with no chain attached though
2009-04-23 17:43:00

Author:
GruntosUK
Posts: 1754


So the power-up remover is that tetherless jetpack we saw earlier in some video or it's something else?

Anyways, it's cool to force a removal actually. I hope you can zone this though.

.
2009-04-23 17:44:00

Author:
RangerZero
Posts: 3901


haha, on the infinite lives level, if you wait by the checkpoint for abotu 10 seconds the level slowly starts to turn crazy on you xD

the pillars turn into machine guns and spikes appear everywhere.. it looks awesome!

oh and anyone who bothered to fly to the top of the jetpack level would of seen the woman hanging from a cloud (not the most exciting easter egg though)
2009-04-23 17:44:00

Author:
Dexiro
Posts: 2100


Yeh, I love that one!
This new stuff is teh pwn!
*experiments*
2009-04-23 17:45:00

Author:
ARD
Posts: 4291


Looks like you can't zone the removal tool at all, or make it invisible, you have a hulking great red cross in the level and have to "collect" it to cancel the jetpack

I wonder how many dark to night to dark again with a colour tint jetpack mazes we see the next few days
2009-04-23 17:49:00

Author:
GruntosUK
Posts: 1754


wow, the cancelling tool is kind of a disappointment

even with the paintinator, you can just jump right over it
so we have to change the level to include a tight space that will force the player to hit it instead

and like you said we'll have an ugly red cross floating in the middle of our level, just sounds like an easy way to break immersion to me
2009-04-23 17:50:00

Author:
Dexiro
Posts: 2100


Just thinking that Wexfordian can make his Wizard of Oz level go from black and white to colour. How amazing will that be!2009-04-23 17:52:00

Author:
Matt 82
Posts: 1096


Good thing is, looks like the Global tool takes almost 0 thermo to add in. You can connect it to switches to.2009-04-23 17:54:00

Author:
GruntosUK
Posts: 1754


yeah i think they got the global tool perfect, does everything i would of wanted it too

makes me wonder why they didn't do the same with the cancelling tool
2009-04-23 17:56:00

Author:
Dexiro
Posts: 2100


Yessssssss! Sounds great! How big is the pack!? I can't wait to get hold of it!!!! *shaky hands-crazy smile*2009-04-23 17:57:00

Author:
noddle111
Posts: 174


This day just keeps getting better and better, doesn't it! oh my gosh, I'm so excited about this! Global lighting tool, here I come! ^_^ (too bad I have 4 hours left of work yet!)2009-04-23 17:58:00

Author:
xkappax
Posts: 2569


just over a meg download if I remember correctly.2009-04-23 17:58:00

Author:
GruntosUK
Posts: 1754


haha, on the infinite lives level, if you wait by the checkpoint for abotu 10 seconds the level slowly starts to turn crazy on you xD

the pillars turn into machine guns and spikes appear everywhere.. it looks awesome!

oh and anyone who bothered to fly to the top of the jetpack level would of seen the woman hanging from a cloud (not the most exciting easter egg though)

LOL yes.

"You can even fly up here! yippee!"
2009-04-23 17:59:00

Author:
oldage
Posts: 2824


well you can always capture/emit the cancelling tool and make it a lot larger so it can't be dodged as easily

but then you'll have an even bigger red x in your level
2009-04-23 18:00:00

Author:
Dexiro
Posts: 2100


I agree and concur about Global Light.

I've just had to start Dragon Rider 2 again because of a 'failed to load level' problem that Yarg didn't fix.

Being positive though, I'll hopefully do it better this time, and Global Light will be so cool to play with. Night to day, fading fog, approaching storms... Wonderful!

*wanders off slavering and gibbering*
2009-04-23 18:00:00

Author:
MrsSpookyBuz
Posts: 1492


They should allow you to activate the canceling tool with a sensor switch, or any switch.2009-04-23 18:01:00

Author:
Killian
Posts: 2575


Yeah I'm dissapointed in that Killian, theres no tweak menu, and you can't hook any switch to it. Plus the X is down right ugly.2009-04-23 18:02:00

Author:
GruntosUK
Posts: 1754


This day just keeps getting better and better, doesn't it! oh my gosh, I'm so excited about this! Global lighting tool, here I come! ^_^ (too bad I have 4 hours left of work yet!)


I have 5 hours




2009-04-23 18:03:00

Author:
AJnKnox
Posts: 518


They should allow you to activate the canceling tool with a sensor switch, or any switch.
Or make the canceling tool a switch in itself, since a player can avoid the cancel tool, that way they MUST cancel a weapon to open a door/progress the level etc.

EDIT: or you could just put a sensor switch behind it with a small radius :blush:
2009-04-23 18:03:00

Author:
noddle111
Posts: 174


They should allow you to activate the canceling tool with a sensor switch, or any switch.

They should indeed, the fact that you actually have to touch it up close is a big con for me.
2009-04-23 18:03:00

Author:
Zwollie
Posts: 2173


well by putting a cancel tool directly over the jetpack i was able to make a jump pad!

guess it has some uses
2009-04-23 18:04:00

Author:
Dexiro
Posts: 2100


well by putting a cancel tool directly over the jetpack i was able to make a jump pad!

guess it has some uses

Ha, that I gotta try!!

Global lighting tool is a bit overwhelming actually!! So many uses!! so easy to abuse...
2009-04-23 18:04:00

Author:
Zwollie
Posts: 2173


well by putting a cancel tool directly over the jetpack i was able to make a jump pad!

guess it has some uses

Haha! nice one!
2009-04-23 18:05:00

Author:
noddle111
Posts: 174


it doesn't work if you jump directly above it, but if you run into it or jump into it sideways you go flying ^^2009-04-23 18:06:00

Author:
Dexiro
Posts: 2100


Another thing that annoyed me was that the speed setting for switches doesn't work well with the lighting tool. It doesn't fade back out to the previous settings when the magnetic key moves further away.2009-04-23 18:06:00

Author:
Killian
Posts: 2575


LOL the removal tool is the very definition of useless!

Just having a zone + invisible option and it would have been perfect.

Oh and of course guys the global lighting wouldn't take more thermo than any other switch. It makes sense, it's just changing some variables, there's no real impact on memory.

.
2009-04-23 18:06:00

Author:
RangerZero
Posts: 3901


Ive just added two global lighting switches to a level that is exactly half full thermo wise, and the thermo did not move a millimeter. That was from light to dark, then to light again with a complete colour correction change and total fog.

EDIT Just saw your post ranger lol, we must have posted at the same time
2009-04-23 18:06:00

Author:
GruntosUK
Posts: 1754


Well, it is the hottest thread in town!! 2009-04-23 18:08:00

Author:
Zwollie
Posts: 2173


pile up a canceller, jetpack and then another canceller ontop of each other and the jump pad works tons better!

still possible to get the jetpack though, it's just a bit harder

i reckon if i made the jetpack slightly smaller by emitting it, i'd have a perfect jump pad
2009-04-23 18:09:00

Author:
Dexiro
Posts: 2100


I'm playing around with jetpack cancelling "powerup", thats the only way to describe it really, its easy enough funnelling a player into, it just looks UGLY2009-04-23 18:10:00

Author:
GruntosUK
Posts: 1754


I'm playing around with jetpack cancelling "powerup", thats the only way to describe it really, its easy enough funnelling a player into, it just looks UGLY

YES, I was at least hoping for a invisible setting
2009-04-23 18:11:00

Author:
Zwollie
Posts: 2173


YES, I was at least hoping for a invisible setting

lol, little kids would freak out if they suddenly saw their jetpack dissapear
2009-04-23 18:11:00

Author:
oldage
Posts: 2824


Another thing that annoyed me was that the speed setting for switches doesn't work well with the lighting tool. It doesn't fade back out to the previous settings when the magnetic key moves further away.

Oh you're not serious... My day/night cycle will be alot harder to make now. **** Media Molecule always leaving pre-school bugs in the open!!

.
2009-04-23 18:12:00

Author:
RangerZero
Posts: 3901


lol, little kids would freak out if they suddenly saw their jetpack dissapear


Lol.
Well, who cares about them? ....seriously?
2009-04-23 18:13:00

Author:
Zwollie
Posts: 2173


You can emit a small version of the jump pad that you can easily hide with a thin layer!!

EDIT: Glue them together before capturing and it seems impossible to pick the jetpack up so far
2009-04-23 18:13:00

Author:
GruntosUK
Posts: 1754


aw, making the jetpack smaller doesn't seem to make it impossible to get the jetpack, gonna keep experimenting until i perfect this ^^2009-04-23 18:16:00

Author:
Dexiro
Posts: 2100


Now that's fast thinking, Grantos!!

The cancellation tool has found its alternate use pretty fast!!
2009-04-23 18:17:00

Author:
Zwollie
Posts: 2173


awesome, thanks man.2009-04-23 18:17:00

Author:
oldage
Posts: 2824


Now that's fast thinking, Grantos!!

The cancellation tool has found its alternate use pretty fast!!

hey wasn't it my idea?

shrinking the jump pad doesn't seem to work for me, it just makes me get the jet pack every time
2009-04-23 18:22:00

Author:
Dexiro
Posts: 2100


A shrunken jetpack cancelling "powerup" will detect the up to one large grid high (if you get my meaning). Its pretty useless 2009-04-23 18:22:00

Author:
GruntosUK
Posts: 1754


I really loved how quickly it downloaded too
Best thing was the Global Lighting tool for me but the level was good for the limitless checkpoint
2009-04-23 18:23:00

Author:
Coxy224
Posts: 2645


Yeah it was Dexiro how came up with at first, his idea

I have glued the three together, captured, emitted and shrank and hav'nt gotten the jetpack yet.
2009-04-23 18:24:00

Author:
GruntosUK
Posts: 1754


Another thing that annoyed me was that the speed setting for switches doesn't work well with the lighting tool. It doesn't fade back out to the previous settings when the magnetic key moves further away.

Check out my GLT Guide to learn how to get things to change back or change slowly
I've been quick to get my guide for it up so it's slightly lacking, but a few more than the basics are covered
2009-04-23 18:25:00

Author:
Coxy224
Posts: 2645


weird, my shrunken version only ever gives me the jetpack

am i doing it wrong, i have a cancel, jetpack, and another cancel, with all 3 shrunk

are you only using one canceller or leaving anything bigger/smaller?
2009-04-23 18:26:00

Author:
Dexiro
Posts: 2100


Nope, cancel, jetpack, cancel, fitted them all together with small grid, glued them all together, emitted them the smallest I could, the only time I seem to get the jetpack is when I fall directly on top of the jump-pad2009-04-23 18:28:00

Author:
GruntosUK
Posts: 1754


hey wasn't it my idea?

shrinking the jump pad doesn't seem to work for me, it just makes me get the jet pack every time

I know Dex, I was talking about the shrinking and hiding it behind the layer part.

Sorry if it seemed confusing, this thread is moving really fast after all.
**** fingers can't keep up....
2009-04-23 18:28:00

Author:
Zwollie
Posts: 2173


Thats fairly useless to Zwollie, the ceiling has to be very low for it to detect.

Ahhh, what about one on the roof, one on the floor
2009-04-23 18:29:00

Author:
GruntosUK
Posts: 1754


that's exactly what i did :S

and i just like credit for the jump pad itself (i'm new here, i like being responsible for a new idea )
2009-04-23 18:31:00

Author:
Dexiro
Posts: 2100


thanks for sharing the jump pad dex 2009-04-23 18:35:00

Author:
oldage
Posts: 2824


Indeed.
Well done, Dex!!

Btw, I want to see a raise of hands on everyone who intends to use the global lighting tool for his next level.
2009-04-23 18:36:00

Author:
Zwollie
Posts: 2173


I've already put it in my current project. It looks great!2009-04-23 18:39:00

Author:
ARD
Posts: 4291


I'm stuck at work for another 6 hours - oh the agony!!!!! Anyone got a breakdown of what's in the pack yet for those of us not lucky enough to be able to play with it yet?2009-04-23 18:40:00

Author:
Morgana25
Posts: 5983


Yeah, I don't yet know if I will use it in my current level.

Then again, some fog here and there would be nice....
2009-04-23 18:40:00

Author:
Zwollie
Posts: 2173


When I get home it's going in part 3 for sure...I have been waiting for it!



2009-04-23 18:41:00

Author:
AJnKnox
Posts: 518


*raises hand*

i think it's a brilliant tool, i can already think of tons of uses

fog clearing, dark caves, night/day

you could have an enemy that makes sackboy go blind temporarily
2009-04-23 18:42:00

Author:
Dexiro
Posts: 2100


I'll probably implement it in some way.
Most likely upon entering a cave of some sort.
2009-04-23 18:42:00

Author:
Nukemgreen
Posts: 71


You can do it the way I orginally said, I've built a hollowed out rectangle with shelves in, on each one I put a cancelling "powerup", covered the front, and it cancels the jetpack without you ever seeing the ugly thing I suppose you could build this as high as you needed.

EDIT: The minute you cover it with the thin layer it fails to work.
2009-04-23 18:43:00

Author:
GruntosUK
Posts: 1754


I'm stuck at work for another 6 hours - oh the agony!!!!! Anyone got a breakdown of what's in the pack yet for those of us not lucky enough to be able to play with it yet?

Well some of it was already included in Cornish Yarg but here's a quick breakdown:

* Infinite lives checkpoint
* Visibility tweak option on certain joint objects CY
* Global settings object: you can change everything except the background theme.
* Tetherless jetpack
* Cancellation tool for Jetpack & Paintinator
* Angle range proximity switch (additional functionality on proximity and magnetic key switches) CY
2009-04-23 18:43:00

Author:
Zwollie
Posts: 2173


you could have an enemy that makes sackboy go blind temporarily




Dang it Dex...I haven't even gotten home and your gonna have cornered the market on cool new ideas!



2009-04-23 18:45:00

Author:
AJnKnox
Posts: 518


I'm stuck at work for another 6 hours - oh the agony!!!!! Anyone got a breakdown of what's in the pack yet for those of us not lucky enough to be able to play with it yet?

-Tetherless Jetpacks
-Infinite Live Checkpoints
-Global Light Setting
-Cancel Equipment Tool

That's basically it. Along with tutorials that show off these fancy new features.
2009-04-23 18:45:00

Author:
Killian
Posts: 2575


EDIT 2: Its not a new background, its the tutorial one, I hav'nt seen it in ages so I just checked, sorry about that

Yea! I always wanted that.... now what to do with it?

EDIT: DANG! My bad - got sort of excited there for a second. Sorry I misunderstood GrantosK.
2009-04-23 18:52:00

Author:
Morgana25
Posts: 5983


Yea! I always wanted that.... now what to do with it?

We still can't use it ourselves though.
2009-04-23 18:54:00

Author:
Zwollie
Posts: 2173


*raises hand*

i think it's a brilliant tool, i can already think of tons of uses

fog clearing, dark caves, night/day

you could have an enemy that makes sackboy go blind temporarily

Neat idea, or maybe used in an "undercover" level where you have to use this thing like in man in black *flash* wait, from what?
2009-04-23 18:55:00

Author:
oldage
Posts: 2824


I've been trying to glitch my way into using the tutorial background/music for the past couple of days. All I've managed to do is freeze my PS3...2009-04-23 18:55:00

Author:
Killian
Posts: 2575


Neat idea, or maybe used in an "undercover" level where you have to use this thing like in man in black *flash* wait, from what?

Ha, Lol!!
There really are a million and one uses for the global lighting tool.
From a plain looking level to the high contrast scenery of a level like Sackhouette in a matter of seconds.

ps: nice new avatar Oldage.
2009-04-23 18:58:00

Author:
Zwollie
Posts: 2173


Yea! I always wanted that.... now what to do with it?

No I made a mistake Morgana, I thought the levels used a new background, they did'nt it was the tutoial one, and its not included

Sorry again
2009-04-23 18:59:00

Author:
GruntosUK
Posts: 1754


here's a cool idea

a black and white level that gives you tasks to complete to add colour to different sections

there'd be a lot of switching between bw and colour as you move between sections, but i'm sure it's possible
2009-04-23 19:00:00

Author:
Dexiro
Posts: 2100


Lol, great idea Dexiro. I've had the TV taken by the wife for the soaps, no more experimenting for me for a while 2009-04-23 19:01:00

Author:
GruntosUK
Posts: 1754


That's actually a great idea!!

By the time we reach page 10 of this thread, Dexiro will have named 52 new & amazing level ideas.
2009-04-23 19:03:00

Author:
Zwollie
Posts: 2173


here's a cool idea

a black and white level that gives you tasks to complete to add colour to different sections

there'd be a lot of switching between bw and colour as you move between sections, but i'm sure it's possible

That's pretty much how Tye Dye! works. It's the reason I waited till today, glad the switch works like I thought it would. Now , if they would just get it out in N.A. before I have to leave for work, I'd release the **** level finally.
2009-04-23 19:05:00

Author:
Jaeyden
Posts: 564


I've just made the most epileptic device ever using a very fast piston and a large amount of magnetic keys. 2009-04-23 19:06:00

Author:
Killian
Posts: 2575


publish it!2009-04-23 19:07:00

Author:
oldage
Posts: 2824


That's actually a great idea!!

By the time we reach page 10 of this thread, Dex will have named 52 new & amazing level ideas.

you don't have to be nice, i only wanted credit for the jump pad
2009-04-23 19:08:00

Author:
Dexiro
Posts: 2100


you don't have to be nice, i only wanted credit for the jump pad

LOL, I was serious.
2009-04-23 19:09:00

Author:
Zwollie
Posts: 2173


publish it!

I plan on publishing a level either today or tomorrow which contains me playing around with the tools.
2009-04-23 19:11:00

Author:
Killian
Posts: 2575


I plan on publishing a level either today or tomorrow which contains me playing around with the tools.

can't wait, just be sure you warn that it may cause epiliption...:kz:
2009-04-23 19:11:00

Author:
oldage
Posts: 2824


you don't have to be nice, i only wanted credit for the jump pad


And jealous





2009-04-23 19:17:00

Author:
AJnKnox
Posts: 518


I just published a level with me testing them out, I kinda recreated the background from the tut levels (the fog color) :kz:2009-04-23 19:18:00

Author:
oldage
Posts: 2824


I've got big plans for both the global and the tetherless jetpack/remover tools.

The current stage I'm working on includes a hyperspace type scene that I've been planning to use global color corrections for.

I've also been planning to switch my pod flying minigame over to tetherless. In addition, I've used a glitch to remove the tethered jetpack previously (crush the jetpack, which can't be glued to anything) but it had a bug. If the player was holding x at the time the jet noise continued throughout the rest of the level.
2009-04-23 19:21:00

Author:
dcf
Posts: 468


I just published a level with me testing them out, I kinda recreated the background from the tut levels (the fog color) :kz:

Played it and never reached the scoreboard!! Just as intended.
2009-04-23 19:22:00

Author:
Zwollie
Posts: 2173


I plan on publishing a level either today or tomorrow which contains me playing around with the tools.

Call it "Your next seazure garanteed".

.
2009-04-23 19:24:00

Author:
RangerZero
Posts: 3901


Played it and never reached the scoreboard!! Just as intended.



I love it when people can't reach the scoreboard.
free cookies for those who can!
Also, Imma publish the fog colour from the tuts in my level, it looks so cool.
2009-04-23 19:25:00

Author:
oldage
Posts: 2824


I've just made the most epileptic device ever using a very fast piston and a large amount of magnetic keys.

i've just made something similar xD

i''d publish it, but i'm kind of worried about some idiot finding and recreating it without an epilepsy warning
2009-04-23 19:25:00

Author:
Dexiro
Posts: 2100


I wish I could play, **** soap operas 2009-04-23 19:26:00

Author:
GruntosUK
Posts: 1754


I wish I could play, **** soap operas



I know what you mean...(big grin) The price you have to pay to play! (I think you people across the pond call it a fanny)


You need another TV!


2009-04-23 19:31:00

Author:
AJnKnox
Posts: 518


I know what you mean...(big grin) The price you have to pay to play! (I think you people across the pond call it a fanny)


You need another TV!




umm fanny is like the childish way of saying vagina over here xD
2009-04-23 19:33:00

Author:
Dexiro
Posts: 2100




I love it when people can't reach the scoreboard.
free cookies for those who can!
Also, Imma publish the fog colour from the tuts in my level, it looks so cool.

Made it.


Dangit...why can't this be released in the US yet?

***
2009-04-23 19:34:00

Author:
ApellesJr
Posts: 282


Made it.


Dangit...why can't this be released in the US yet?

***

what time does the psn store usually update over there?
2009-04-23 19:36:00

Author:
Dexiro
Posts: 2100


No idea...

I have a baseball game in an hour though so I figure by the time I get back it'll be here.
2009-04-23 19:36:00

Author:
ApellesJr
Posts: 282


umm fanny is like the childish way of saying vagina over here xD

But that is what I meant by the 'price (soaps)' you have to pay to 'play (fanny)'


And here fanny is slang for your butt




2009-04-23 19:37:00

Author:
AJnKnox
Posts: 518


The soaps you have to pay to fanny?
Whaaaa...?
2009-04-23 19:38:00

Author:
ARD
Posts: 4291


Quit the off topic chat

oh and, placing alot of tetherless jetpacks onto eachother and the cancelling tool is even cooler then only a few :kz:
2009-04-23 19:41:00

Author:
oldage
Posts: 2824


No idea...

I have a baseball game in an hour though so I figure by the time I get back it'll be here.

US Store is always update between 5 and 6pm. Eastern Times NY

.
2009-04-23 19:43:00

Author:
RangerZero
Posts: 3901


Last off topic post Oldage sorry


I know what you mean...(big grin) The price you have to pay to play! (I think you people across the pond call it a fanny)

You need another TV!

I can't understand, doom and gloom or watching me mess around trying to hide the jetpack cancelling thing. No contest really!

I've a got a new TV on route, a 46" new model Samsung

Yeah your word that part of the anatomy was spot on
2009-04-23 19:44:00

Author:
GruntosUK
Posts: 1754


Huh. Cool. Shame I won't be able to get on for a while.2009-04-23 19:47:00

Author:
dawesbr
Posts: 3280


The global settings tool is really cool. I've already added a few in my level (to make some areas darker).2009-04-23 19:49:00

Author:
Entity
Posts: 274


http://farm4.static.flickr.com/3570/3468279173_df913038de_o.jpg

Has this been posted yet? From Mm.
2009-04-23 19:49:00

Author:
dawesbr
Posts: 3280


Hey grantos!

you can set fire to the enchancement remover to make it look 100x cooler

edit: just realised that the base kills you. maybe if that can be covered up then it'll still work
2009-04-23 19:49:00

Author:
Dexiro
Posts: 2100


http://farm4.static.flickr.com/3570/3468279173_df913038de_o.jpg

Has this been posted yet? From Mm.

What are those boots?
they look awesome :kz:
2009-04-23 19:52:00

Author:
oldage
Posts: 2824


Try sinking the base into the floor, that might be killing you no the cross itself??2009-04-23 19:53:00

Author:
GruntosUK
Posts: 1754


Invisible bike. Meow.2009-04-23 19:53:00

Author:
Jaeyden
Posts: 564


What are those boots?
they look awesome :kz:

Those are the "trainers" shoes.
2009-04-23 19:55:00

Author:
Morgana25
Posts: 5983


Try sinking the base into the floor, that might be killing you no the cross itself??

no but i've just found something that could be useful

for some reason when i walk by the cross normally it doesn't kill me, but if i jump onto it i get killed

no-jump floor?

- the flaming cross is a pretty cool indicator that you can't jump there too
2009-04-23 19:56:00

Author:
Dexiro
Posts: 2100


Those are the "trainers" shoes.

Where can I find them?
thank you
2009-04-23 19:56:00

Author:
oldage
Posts: 2824


Wahey, soaps finished, I'm back for an hour until Hell's Kitchen :sigh:

You can turn the jetpack uncollector to gas to, looks really cool, the light still shines up. Kills you still though
2009-04-23 19:59:00

Author:
GruntosUK
Posts: 1754


Wahey, soaps finished, I'm back for an hour until Hell's Kitchen :sigh:

You can turn the jetpack uncollector to gas to, looks really cool, the light still shines up. Kills you still though

it doesn't look that cool, it just looks like normal gas with a random light in it

Edit: actually it could be used to make the cross on the no jump floor invisible
2009-04-23 20:04:00

Author:
Dexiro
Posts: 2100


lol, yeah I suppose a spotlight and gas would have the same effect 2009-04-23 20:05:00

Author:
GruntosUK
Posts: 1754


Figured out how to hide the cross 2009-04-23 20:09:00

Author:
GruntosUK
Posts: 1754


Figured out how to hide the cross

tell us then!

turn it into gas like i just said? ^^
2009-04-23 20:10:00

Author:
Dexiro
Posts: 2100


oh man, playing around with the new tools is priceless 2009-04-23 20:15:00

Author:
oldage
Posts: 2824


there's still 4 hours and half before I get home. That's a pain

.
2009-04-23 20:17:00

Author:
RangerZero
Posts: 3901


oh man, playing around with the new tools is priceless

I know, I hav'nt played around like this since I first got the game

I'm still playing around with the hiding, but it does work, you can't see a thing, it also works with the jetpack and paintinator. Imagine the players shock when they get a gun or jetpack they can't see
2009-04-23 20:18:00

Author:
GruntosUK
Posts: 1754


I know, I hav'nt played around like this since I first got the game

I'm still playing around with the hiding, but it does work, you can't see a thing, it also works with the jetpack and paintinator. Imagine the players shock when they get a gun or jetpack they can't see

LOL, that would be epic
2009-04-23 20:20:00

Author:
oldage
Posts: 2824


It does'nt use a glitch, just clever placement Ill post in 5 mins.2009-04-23 20:20:00

Author:
GruntosUK
Posts: 1754


It does'nt use a glitch, just clever placement Ill post in 5 mins.

Be sure to publish an example, but don't tell people how to do it, but tell them you used magic.

2009-04-23 20:21:00

Author:
oldage
Posts: 2824


This create pack is epic! I loved the levels showing off the features (especially that infinite lives checkpoint one. That was hilarious) and I'll be sure to mess around with these later!2009-04-23 20:22:00

Author:
lk9988
Posts: 1077


well until you tell us how to do it, i'm going to try figuring it out for myself

oh and i have pics of stuff

no jump floor, using gas, electricity and fire
http://spamtheweb.com/ul/upload/230409/73088_A_Photo_1.jpg
the jump pad that doesn't seem to work well anymore
http://spamtheweb.com/ul/upload/230409/73101_A_Photo_2.jpg
2009-04-23 20:24:00

Author:
Dexiro
Posts: 2100


Man, the new tools sound like a lot of fun, I wish they'd hurry up and release it for us North Americans.2009-04-23 20:24:00

Author:
mrsupercomputer
Posts: 1335


well until you tell us how to do it, i'm going to try figuring it out for myself

oh and i have pics of stuff

no jump floor, using gas, electricity and fire
http://spamtheweb.com/ul/upload/230409/73088_A_Photo_1.jpg
the jump pad that doesn't seem to work well anymore
http://spamtheweb.com/ul/upload/230409/73101_A_Photo_2.jpg


the cross in the first pic looks smexy.
i wub it.
2009-04-23 20:26:00

Author:
oldage
Posts: 2824


If you look you can see, but only if you know its there I would have thought.

Put down the tool with small grid on. Put a piece of material one wide and one square off the floor so its over the black base, turn grid off and draw downward toward the base, leave just enough gap so you can see the base poking through and cover the front with a thin plane, when sackboy hits the base, it cancels but the player can't see anything other than a tiny piece of black
2009-04-23 20:26:00

Author:
GruntosUK
Posts: 1754


Man, the new tools sound like a lot of fun, I wish they'd hurry up and release it for us North Americans.



Now I don't feel so bad about being at work for another 2 1/2 hours!





2009-04-23 20:27:00

Author:
AJnKnox
Posts: 518


I want this so bad! I'm stuck at school for like a half-hour before I'm picked up.. .Then it's another 30 minutes till I get home. Sooo... That'll be like 2 PM PST. What was the difference between PST and EST again?2009-04-23 20:29:00

Author:
Nukemgreen
Posts: 71


Just noticed there's a radio in the tuts.
You can see it if you fly under where you start on the tetherless jetpack tut.
The song appears to be called 'My Advice 3 v2'.
2009-04-23 20:32:00

Author:
ARD
Posts: 4291


I want this so bad! I'm stuck at school for like a half-hour before I'm picked up.. .Then it's another 30 minutes till I get home. Sooo... That'll be like 2 PM PST. What was the difference between PST and EST again?


Well I am EST it is 3:30 pm here...isnt it 3 hours...depending on seasonal time change...




2009-04-23 20:32:00

Author:
AJnKnox
Posts: 518


If you look you can see, but only if you know its there I would have thought.

Put down the tool with small grid on. Put a piece of material one wide and one square off the floor so its over the black base, turn grid off and draw downward toward the base, leave just enough gap so you can see the base poking through and cover the front with a thin plane, when sackboy hits the base, it cancels put the player can't see anything other than a tiny piece of black

i'm not sure i understood the instructions

did you say this would give you an invisible jetpack/paintinator, or does it just hide the power-upy thing?
2009-04-23 20:33:00

Author:
Dexiro
Posts: 2100


Just noticed there's a radio in the tuts.
You can see it if you fly under where you start on the tetherless jetpack tut.
The song appears to be called 'My Advice 3 v2'.

Let's spam MM with "RELEASE THE SONG MY ADVICE 3 V2" :arg:
2009-04-23 20:33:00

Author:
oldage
Posts: 2824


Let's spam MM with "RELEASE THE SONG MY ADVICE 3 V2" :arg:

Yeah! I'm kidding, but Mm should really release that song.
2009-04-23 20:35:00

Author:
lk9988
Posts: 1077


Yeah! I'm kidding, but Mm should really release that song.

yes!
it so totally owns the other songs.
2009-04-23 20:36:00

Author:
oldage
Posts: 2824


And the background.
Since we have nothing to look forward to until they announce release dates for Leerdammer, the Arcade Pack and like like, I suggest we start a petition to get the tutorial background & song!
Who's with me?
j/k lololol
2009-04-23 20:36:00

Author:
ARD
Posts: 4291


wow didn't realise the new tutorials had new music!
it's actually a pretty good song, would be perfect for a load of levels

maybe it's hidden somewhere
2009-04-23 20:36:00

Author:
Dexiro
Posts: 2100


It just hides the powerups really. Useful instead of having that big red dumb X in your level though2009-04-23 20:37:00

Author:
GruntosUK
Posts: 1754


The song is on the queens head.
Check it out.
2009-04-23 20:38:00

Author:
oldage
Posts: 2824


wait... so this isn't out in america yet... or... what? :/2009-04-23 20:38:00

Author:
RockSauron
Posts: 10882


wait... so this isn't out in america yet... or... what? :/

Nope. For once SCEE has beaten the Americans!
2009-04-23 20:39:00

Author:
Killian
Posts: 2575


*is still waiting for Leerdammer*2009-04-23 20:40:00

Author:
ARD
Posts: 4291


What I want is another pack like the MGS pack. I loved those levels, and the paintinator, and the new music.

Gotta get this when I get home if it really is out. Maybe I can actually work on my level instead of just trying to unlock everything and ace every level. -.-
2009-04-23 20:41:00

Author:
Echonian
Posts: 279


OK, I've found a MUCH easier way, that completely hides the powerups.

Put the powerup down using small grid. You see the black base? Stick a piece of material (with small grid still on) over the slope to cover it, make it tall enough to cover the power up, do this both sides and cover the front with a thin plane! Works for me everytime
2009-04-23 20:43:00

Author:
GruntosUK
Posts: 1754


Well this is sorta like the MGS pack...just a lot shorter.
No Leerdammer yet? (I'm never gonna shut up about Leerdammer now. Am I even spelling it right? xD
2009-04-23 20:43:00

Author:
ARD
Posts: 4291


OK, I've found a MUCH easier way, that completely hides the powerups.

Put the powerup down using small grid. You see the black base? Stick a piece of material (with small grid still on) over the slope to cover it, make it tall enough to cover the power up, do this both sides and cover the front with a thin plane! Works for me everytime

Would it work if you put the power-up behind a layer and erased a tiny gap?
2009-04-23 20:44:00

Author:
Killian
Posts: 2575


isn't leerdammer just a big fix?

i think it's the stinking bishop that comes after that (found it when i googled arcade pack)
2009-04-23 20:45:00

Author:
Dexiro
Posts: 2100


Would it work if you put the power-up behind a layer and erased a tiny gap?

isn't working for me :|

EDIT:
it does when I jump.
thin layer.
2009-04-23 20:45:00

Author:
oldage
Posts: 2824


isn't leerdammer just a big fix?

i think it's the stinking bishop that comes after that (found it when i googled arcade pack)
Dude, Leerdammer is ONLINE CREATE!!!
And it will fix all the lag etc.
Stinking Bishop is a mystery as of yet.
By the way,
http://www.metzgerei-baumgaertner.de/Leerdammer.jpg
2009-04-23 20:47:00

Author:
ARD
Posts: 4291


isn't working for me :|

EDIT:
it does when I jump.
thin layer.

Maybe of you made the gap closer to the floor?
2009-04-23 20:50:00

Author:
Killian
Posts: 2575


The original way works everytime for me.

I just tried you way Killian, it does'nt seem to be working as of yet, I will play around.

I think its key that the thick layers are on inside the powerup, even if they are miles apart with a thin gap under the thin layer it does'nt work

I'm gonna take some pics, hold on
2009-04-23 20:51:00

Author:
GruntosUK
Posts: 1754


The original way works everytime for me.

I just tried you way Killian, it does'nt seem to be working as of yet, I will play around

New idea. Put it in the floor so that range just comes above the surface. Then cover the hole with a thin layer.
2009-04-23 20:53:00

Author:
Killian
Posts: 2575


by the way this new song in the tutorials is an editable one, the instruments change as you walk through the global tool tutorial2009-04-23 20:53:00

Author:
Dexiro
Posts: 2100


http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto.jpg

If that counts as a small gap...
2009-04-23 20:53:00

Author:
oldage
Posts: 2824


http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto.jpg

If that counts as a small gap...

Haha, it's a bit too visible.
2009-04-23 20:55:00

Author:
Killian
Posts: 2575


I know, it's the only way it works if they're behind something
smaller is not working.
2009-04-23 20:55:00

Author:
oldage
Posts: 2824


You could hide it with decorations.
LEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRDAAAAAAAAAAAAAAMM MMMMMMMMEEEEEERRRR!
2009-04-23 20:55:00

Author:
ARD
Posts: 4291


good idea!
DECORATIONS FTW.
2009-04-23 20:56:00

Author:
oldage
Posts: 2824


Why does everything have to come when I don't have my ps3 Looking forward to testing this out 2009-04-23 20:57:00

Author:
GhostViper
Posts: 110


LIEK THIS
http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto_1.jpg


the paintinator and tetherless jetpack are behind it, it works
2009-04-23 21:00:00

Author:
oldage
Posts: 2824


LIEK THIS
http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto_1.jpg


the paintinator and tetherless jetpack are behind it, it works

Cool. Try this one:


New idea. Put it in the floor so that range just comes above the surface. Then cover the hole with a thin layer.
2009-04-23 21:01:00

Author:
Killian
Posts: 2575


i thought the global tool and infinite checkpoint would be the tools that i played around with the most, but so far i haven't touched either of them xD2009-04-23 21:04:00

Author:
Dexiro
Posts: 2100


Have a look at these pics, ignore the right side, that went wrong. On the left, you can see how the strip of material is positioned. All of this was done with small grid ON.

http://i492.photobucket.com/albums/rr285/grantosuk/IMG_0128.jpg

You need the black section to be sticking out, like so

http://i492.photobucket.com/albums/rr285/grantosuk/IMG_0129-1.jpg

This works 100% of the time for me, and keeps it hidden. I think its because Sackboy is tounching that tiny piece of black you can see.
2009-04-23 21:05:00

Author:
GruntosUK
Posts: 1754


Still not out in US? I don't see it... (2009-04-23 21:06:00

Author:
LuckyShot
Posts: 713


i thought the global tool and infinite checkpoint would be the tools that i played around with the most, but so far i haven't touched either of them xD

Lol, I know, I'm mesmorised by a spinning red cross I need to hide!!!
2009-04-23 21:07:00

Author:
GruntosUK
Posts: 1754


like this killian?
http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto_2.jpg

Only the right one works, it works also if you hide it with a thin layer.
the right one doesn't have the annoying light coming out of the ground, but is too deep
2009-04-23 21:07:00

Author:
oldage
Posts: 2824


Have a look at these pics, ignore the right side, that went wrong. On the left, you can see how the strip of material is positioned. All of this was done with small grid ON.

http://i492.photobucket.com/albums/rr285/grantosuk/IMG_0128.jpg

You need the black section to be sticking out, like so

http://i492.photobucket.com/albums/rr285/grantosuk/IMG_0129-1.jpg

This works 100% of the time for me, and keeps it hidden. I think its because Sackboy is tounching that tiny piece of black you can see.

Very nice technique.


like this killian?
http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto_2.jpg

Only the right one works, it works also if you hide it with a thin layer.
the right one doesn't have the annoying light coming out of the ground, but is too deep

Thanks for trying it out. It seems that Grantos has found the best method.
2009-04-23 21:10:00

Author:
Killian
Posts: 2575


Yea, I'm trying his one now.2009-04-23 21:10:00

Author:
oldage
Posts: 2824


Still not out in US? I don't see it... (

US store never is updated before 5pm Eastern Times. This means there's at least one hour still to wait.

.
2009-04-23 21:13:00

Author:
RangerZero
Posts: 3901


wow, his technique indeed works pretty well!
thanks grantos!
2009-04-23 21:14:00

Author:
oldage
Posts: 2824


If you need a bigger catchment area, copy this and double it up!!! 2009-04-23 21:15:00

Author:
GruntosUK
Posts: 1754


Sigh Everyones having fun but me Come on Mm Americans is people to!2009-04-23 21:16:00

Author:
Madafaku
Posts: 738


Sigh Everyones having fun but me Come on Mm Americans is people to!

It had to happen atleast once in my life that SCEE was faster then SCEA :hero:
2009-04-23 21:16:00

Author:
oldage
Posts: 2824


i actually hear a lot of americans complaining that they always get games last and that they always get it the worst at sites like the PS blog (because of japan getting a lot of games before them)

but how do they think europeans feel xD

sometimes we have to wait an extra 6+ months

if we get one thing a few hours before everyone else then i'm happy
2009-04-23 21:30:00

Author:
Dexiro
Posts: 2100


i actually hear a lot of americans complaining that they always get games last and that they always get it the worst at sites like the PS blog (because of japan getting a lot of games before them)

but how do they think europeans feel xD

sometimes we have to wait an extra 6+ months

if we get one thing a few hours before everyone else then i'm happy

Like the patapon costume.

oh, and SCEE was also faster on Patapon 2, NA is unlucky since they'll only be able to download the game (DD)
2009-04-23 21:32:00

Author:
oldage
Posts: 2824


Well now that I solved that, I'm gonna play with GLT

I'm gonna try and get a nice lightning effect going

I tell you guys something, this is the most fun I've had with a game, and in a forum for a LONG time , well since LBP launched anyways
2009-04-23 21:36:00

Author:
GruntosUK
Posts: 1754


Well now that I solved that, I'm gonna play with GLT

I'm gonna try and get a nice lightning effect going

I tell you guys something, this is the most fun I've had with a game, and in a forum for a LONG time , well since LBP launched anyways

true dat.


I can't stop playing with them just yet...>.<
2009-04-23 21:39:00

Author:
oldage
Posts: 2824


i think this is the most fun i've ever had in LBP xD

it was ok when i started playing, but back then i didn't really feel there was a community (which makes a lot of games 100x more fun for me)

now i've found an awesome forum, and have some new tools to experiment with.. and hey, i even came up with a cool idea ^^
2009-04-23 21:39:00

Author:
Dexiro
Posts: 2100


Hmm, I might have found a glitch already with the lighting tool. Lets see if it works again and I'll post it

EDIT: No it was me not paying attention properly lol
2009-04-23 21:40:00

Author:
GruntosUK
Posts: 1754


Hmm, I might have found a glitch already with the lighting tool. Lets see if it works again and I'll post it

awesome.
post!
2009-04-23 21:41:00

Author:
oldage
Posts: 2824


You know, God ****. I forgot to download it today which sucks so much -_-'2009-04-23 21:41:00

Author:
KoRnDawwg
Posts: 1424


No it was me not paying attention properly lol 2009-04-23 21:42:00

Author:
GruntosUK
Posts: 1754


Okay we need a new challenge. Hmmm... Any ideas?2009-04-23 21:42:00

Author:
Killian
Posts: 2575


i just went to the PS store but i couldn't find it. where's it at?2009-04-23 21:42:00

Author:
superBlast
Posts: 267


Its only out in Europe so far2009-04-23 21:42:00

Author:
GruntosUK
Posts: 1754


not out for US superblast.
yet.
2009-04-23 21:43:00

Author:
oldage
Posts: 2824


Good idea Killian, anyone think of anything?2009-04-23 21:43:00

Author:
GruntosUK
Posts: 1754


you mean like a level with the tools killian, or find new things to do with them?2009-04-23 21:43:00

Author:
oldage
Posts: 2824


New things to do

2009-04-23 21:44:00

Author:
GruntosUK
Posts: 1754


you mean like a level with the tools killian, or find new things to do with them?

Like trying to figure out how to make the cancellation tool invisible.
2009-04-23 21:44:00

Author:
Killian
Posts: 2575


ooh, I'm in.
I'm trying to find something now.
2009-04-23 21:45:00

Author:
oldage
Posts: 2824


Has anyone tried activating two lighting settings at once with a single switch? In other words, a proximity switch attached to two lighting switches.2009-04-23 21:46:00

Author:
Killian
Posts: 2575


LBP really needs private channels

like a separate page that only invited members can go into (for example only available to LBPC members), so we could all just publish our experiments in one page and play them all easily without any interferance or idea stealage
2009-04-23 21:46:00

Author:
Dexiro
Posts: 2100


lol killian trying that now.2009-04-23 21:47:00

Author:
oldage
Posts: 2824


You mean activate both global lighting at once Killian? Good plan, I'm prepared for a PS3 crash 2009-04-23 21:47:00

Author:
GruntosUK
Posts: 1754


nothing, it just activates only one 2009-04-23 21:48:00

Author:
oldage
Posts: 2824


... but we're supposed to get video game stuff before you guys do.
....... this sucks.

when will the U.S. get it?
2009-04-23 21:48:00

Author:
superBlast
Posts: 267


Try setting up two relays, attached to two different GBL switches, activated by one switch???2009-04-23 21:49:00

Author:
GruntosUK
Posts: 1754


... but we're supposed to get video game stuff before you guys do.
....... this sucks.

when will the U.S. get it?

Probably an hour or two.

Next time I go on I'm going to put all my efforts into making the tutorial music/background available. It's driving me insane.
2009-04-23 21:50:00

Author:
Killian
Posts: 2575


Have you got ideas for that like Killian?2009-04-23 21:51:00

Author:
GruntosUK
Posts: 1754


1:51 PST:
It's still not available. >:C
2009-04-23 21:51:00

Author:
Nukemgreen
Posts: 71


No reason why we shouldn't have the tutorial stuff. Wouldn`t have thought it`d be hard to do.2009-04-23 21:52:00

Author:
Matt 82
Posts: 1096


OMG OMG OMG.

This work day will be LONG...

.

I hear ya! Then I have a DEP Commanders call after work. Go********.
2009-04-23 21:52:00

Author:
Robbie
Posts: 41


i spent about 30 minutes trying to find a secret area in each tutorial to find the music

the way you could fly underneath that platform in the jetpack level made me think they wanted you to see the radio

a lot of the tutorials have ways of climbing up onto the tall pillars, but i only ever found gas when i did

edit:
also i've made a little building to do all of my testing in and it looks really nice
just letting you know
2009-04-23 21:53:00

Author:
Dexiro
Posts: 2100


Instresting find with the relays hooked up to two different global lighting switches. I set the one on the left to blue thick fog, the right one to complete darkness. It activated the left first, fog, then faded to darkness.

I'm gonna try changing the time scale of them see what happens

EDIT: 10 secs on the left one, faded to fog, 20 secs on the right one, faded back to normal then into black?.

I'm gonna try with the relays
2009-04-23 21:54:00

Author:
GruntosUK
Posts: 1754


I did this:
http://www.lbpcentral.com/forums/littlebiggallery/images/1728/medium/1_Een_foto_3.jpg

First I got the 2 lightnings into eachother, but then one of the GLT's turned itself off because the other one was taking over
2009-04-23 21:57:00

Author:
oldage
Posts: 2824


Yeah much the same as I had, it seems the newer activate switch turns off the old 2009-04-23 21:57:00

Author:
GruntosUK
Posts: 1754


anything else to try out?2009-04-23 21:58:00

Author:
oldage
Posts: 2824


Wait we can link switches now?

Can you now link other switches or only a switch with the global lighting one?

.
2009-04-23 21:58:00

Author:
RangerZero
Posts: 3901


Too busy right now, is it out in the US?2009-04-23 21:59:00

Author:
Whalio Cappuccino
Posts: 5250


well the global lighting tool isn't classed as a switch in-game2009-04-23 21:59:00

Author:
Dexiro
Posts: 2100


What about dissolving the material the GBL is on, or blowing it up, what happens then?

@RangerZero, no you can't the setup I meant was the same as the one oldage posted a pic of. I think my wording was wrong, the GBL is'nt actually a switch
2009-04-23 22:00:00

Author:
GruntosUK
Posts: 1754


I'll try that out grantos.2009-04-23 22:01:00

Author:
oldage
Posts: 2824


Have you got ideas for that like Killian?

The last time I was trying to get into create mode while retaining the tutorial background. I just ended up freezing my PS3 but there has to be a way to do it!
2009-04-23 22:01:00

Author:
Killian
Posts: 2575


What about dissolving the material the GBL is on, or blowing it up, what happens then?

@RangerZero, no you can't the setup I meant was the same as the one oldage posted a pic of.

i tried putting a gbl on some dissolve, but it didn't do anything

maybe it dissolved before the switch could react though.. gonna try again
2009-04-23 22:01:00

Author:
Dexiro
Posts: 2100


Too busy right now, is it out in the US?
I don't think it is, yet.
2009-04-23 22:02:00

Author:
Chin Fish
Posts: 32


they just dissolved while it was on, now i'm stuck with this mid darkblue background which isn't even possible to recreate otherwise 2009-04-23 22:03:00

Author:
oldage
Posts: 2824


wow i think if you destroy the switch during the transition it gets stuck like half way between the first and second colour2009-04-23 22:03:00

Author:
Dexiro
Posts: 2100


How did you manage that Killian lol?

I blew it up, nothing happened

EDIT: Yeah you're right, I'm stuck half way in between the two colours It was hard to see fading from light to dark
2009-04-23 22:04:00

Author:
GruntosUK
Posts: 1754


wow i think if you destroy the switch during the transition it gets stuck like half way between the first and second colour

HOLYSH....

Infinite color background is created.

Does color correction fades to with the speed setting or something? We could have multiple color correction styles that weren't availabel before!!

.
2009-04-23 22:05:00

Author:
RangerZero
Posts: 3901


How did you manage that Killian lol?

I blew it up, nothing happened

attach a switch to the dissolve block, then run past the GLT so it starts going to the lightning you wanted slowly...pull the switch while it is changing colours
2009-04-23 22:05:00

Author:
oldage
Posts: 2824


i guess now you can get a mixture of every type of colour correction, and mix colours to get a unique background2009-04-23 22:06:00

Author:
Dexiro
Posts: 2100


Yeah if you set the timer to a long period, you could basically stop it when you wanted, achieving the colour you wanted I would think. I'll give it a try2009-04-23 22:06:00

Author:
GruntosUK
Posts: 1754


why don't we make this our challenge

first to make a bright purple sky and post a picture wins a cookie!
2009-04-23 22:07:00

Author:
Dexiro
Posts: 2100


Yeah that works it seems, I set the timer to 20 secs and the colour changed ever so slightly until I blew it up. 2009-04-23 22:07:00

Author:
GruntosUK
Posts: 1754


Argh, i can't waut for it to come out over here.
Man, i still have to wait a while i guess...
2009-04-23 22:08:00

Author:
Silverleon
Posts: 6707


Grantos, what about the bolded in my last post? (top of the page)

.
2009-04-23 22:08:00

Author:
RangerZero
Posts: 3901


****, this is way better then the MGS4 pack :kz:

@ ranger: yes.
2009-04-23 22:08:00

Author:
oldage
Posts: 2824


Could you use a relay to stop the process at about the right time you wanted so you can allow the player to make the changes through the level I wonder? It would make a great trippy level 2009-04-23 22:10:00

Author:
GruntosUK
Posts: 1754



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