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Luxury space ship

Archive: 9 posts


I made a low orbit luxury space ship which hovers above a city.
It ahs many new tech that i made inside of it. It has my favorite an artificial sun which you can see inside the game. You flip a switch 7 big lights come on and it looks like its day now. Although the global switch or whatever it is being released in the new cornish yarg update will make this obsolete.

Very fun level with intresting stuff. Also i made an end to the level where you can take you personal escape pod to the level end

If you have a suggestion plz tell me. Also tell me where it will be connected to because im running out of areas now...
2009-03-28 04:00:00

Author:
Alexxerth
Posts: 233


I played this earlier. It's interesting. Here are a few suggestions:

I'm not sure this is really a game, as much as wandering inside a ship. For this kind of level, the visuals have to be AMAZING simply because there is very little gameplay. The visuals here were decent, but for a level where you just look at things they didn't match up. I suggest adding some gameplay elements where you accomplish things.

There was a staircase where there was a light on a round piece of material stuck right in the middle of where you would descend.

I never found an ending to the level. I wandered around for a bit, and then exited.

You're supposed to be in space, however you have a city background, which seemed odd.
2009-03-29 00:26:00

Author:
CCubbage
Posts: 4430


Im gonna change name i guess. Its supposed to be hovering above new york.

The exit is in the room where theres a desenc thing next to the comp (which now advertises this place) go into it then grab the sponge. I recently added two new things which greatly enhance gameplay. These include a few robots that wander around and talk. And a new video game where you use the paintonator to destroy some turrets. The droids are mouse droids. There will be other kinds of droids sooner or later (probaly later) I also detailed some more places such as your room. The light problem is simple when coming down move forward a layer. I will fix it soon though. ths sun machine will make it day time or night time.
2009-03-29 01:12:00

Author:
Alexxerth
Posts: 233


First, thanks for playing Little LOST, and I'm glad you enjoyed it. I actually did something with a few of your suggestions.

This level has potential. I generally like the idea of a space ship, where you just check out the rooms. It's not the sort of thing I'm in to or would build, but there's absolutely room for it. It would be really cool if Star Wars/Star Trek fans started making interior tours of the ships in their series based on those cutaway drawings you see in books.

If I had one suggestion for this level, it would be to change a bunch of the materials. Wood and wallpaper just doesn't feel right for a spaceship. I think black and chrome, rubber (stickered to whatever color suits you) and glass would look much better. Basically, like Cubbage said, it just needs a lot of polish.

But you're off to a good start, and my kid got a kick out of the farting toilet seat. Kids love farts.
2009-03-29 17:29:00

Author:
frizby
Posts: 89


Thx I added a few new robots earlier and im gonna change materials to make it more spaceship like. *fart*2009-03-29 22:46:00

Author:
Alexxerth
Posts: 233


Alexxerth:

I plan to play this level, but it would help if you include your psn in your thread.
2009-03-31 04:43:00

Author:
dobi6
Posts: 359


Its Alexxerth why would i use something different for my username?2009-03-31 12:12:00

Author:
Alexxerth
Posts: 233


Its Alexxerth why would i use something different for my username?

A suprising number of people do...

Anyway, I was finally able to play your level...

Interesting level... I found the city sounds with no other ambiance a little strange... I would have liked to have had some sound effects or some music or something...

I was never able to find an end either... I was able to get trapped in your escape pod... Unfortunately, the only spawn spot I found was in the beginning of the level... If people get trapped, it makes them less likely to want to backtrack all that way.

Would like to see if you make any tweeks to the level.
2009-04-08 00:07:00

Author:
dobi6
Posts: 359


i may need this in my upcoming level, im making a space level,
ill go check it out, if i like it, mind if i borrow it?
2009-04-08 00:45:00

Author:
johnrulz77
Posts: 835


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