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LittleBigPlanet Original Concepts
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http://www.blogcdn.com/www.joystiq.com/media/2009/03/sackfam.jpg It may be a little hard to make out, but what you see there is concept art for different versions of the whole sack family that Media Molecule said was originally supposed to accompany our beloved Sack Boy. http://www.blogcdn.com/www.joystiq.com/media/2009/03/littlebiginventory1.jpg There was also a huge dinosaur as a boss. http://www.blogcdn.com/www.joystiq.com/media/2009/03/littlebigboss.jpg | 2009-03-27 08:03:00 Author: Killian Posts: 2575 |
Pretty cool, I always wonder how the game would have turned out if they kept that idea. | 2009-03-27 08:12:00 Author: Zwollie Posts: 2173 |
YIKES!! I'm sure glad they didn't go with those concepts. I think they are pretty ugly compared to the sackboy/girl they went with. | 2009-03-27 08:57:00 Author: Rustbukkit Posts: 1737 |
YIKES!! I'm sure glad they didn't go with those concepts. I think they are pretty ugly compared to the sackboy/girl they went with. I agree. Sackboy's charm is half the game! | 2009-03-27 17:04:00 Author: Sackdragon Posts: 427 |
Ditto - sackboy totally makes the game. Would have loved to have seen the dinosaur boss though, some good materials we may have missed out on there | 2009-03-27 17:27:00 Author: Coxy224 Posts: 2645 |
A video from GDC09, showing the talk which Alex Evans and Mark Healey gave, has popped up on YouTube, giving some interesting insight in to the early development of LittleBigPlanet. from mercury news: If you ever wonder what went into making LittleBigPlanet, here’s an early look at the creation process of this game. At a GDC, Alex Evans, the technical director at Media Molecule, and Mark Healey, the creative director, talked about the successes and pitfalls that went into making LittleBigPlanet. Among the interesting tidbits: The game was originally going to be in 3D with what Evans calls a ribbony element. Second, the original plot of the LittleBigPlanet was that each level would be a fairy tale from around the world, very multicultural. Third, all of the Media Molecule levels you played were made using the tools on the PS3. They didn’t cheat. The level designers played fair and created each level with their own editor, including the last one and the giant wheel o’ death. YouTube - Early development of LittleBigPlanet This is really cool!! | 2009-03-27 19:17:00 Author: Zwollie Posts: 2173 |
Wow. If you showed that video to me when it was being made I would have predicted that the game would flop. | 2009-03-27 23:44:00 Author: Killian Posts: 2575 |
Hey! I want that katamari coustume. ) | 2009-03-28 18:43:00 Author: iiiijujube Posts: 594 |
A video from GDC09, showing the talk which Alex Evans and Mark Healey gave, has popped up on YouTube, giving some interesting insight in to the early development of LittleBigPlanet. from mercury news: If you ever wonder what went into making LittleBigPlanet, here?s an early look at the creation process of this game. At a GDC, Alex Evans, the technical director at Media Molecule, and Mark Healey, the creative director, talked about the successes and pitfalls that went into making LittleBigPlanet. Among the interesting tidbits: The game was originally going to be in 3D with what Evans calls a ribbony element. Second, the original plot of the LittleBigPlanet was that each level would be a fairy tale from around the world, very multicultural. Third, all of the Media Molecule levels you played were made using the tools on the PS3. They didn?t cheat. The level designers played fair and created each level with their own editor, including the last one and the giant wheel o? death. YouTube - Early development of LittleBigPlanet (http://www.youtube.com/watch?v=ozrUFKKnZTA) This is really cool!! Wow. It's just amazing how much they changed it. I think if it stayed like how it was in the video the game would of flopped.(but now it's awesome!) I'm also glad they scrapped the sack-family idea as I like sackboy just the way he is, however, this is very interesting. | 2009-03-29 20:11:00 Author: lk9988 Posts: 1077 |
Hey! I want that katamari coustume. ) Me too, I think they will release this eventually. | 2009-03-30 07:21:00 Author: Zwollie Posts: 2173 |
Having the sack family as side characters? hmm... Can't really imagine that happening... And the intro here looks like those old PSX games. | 2009-03-30 13:36:00 Author: uzman Posts: 209 |
Am i the only one who likes the family? I think they look cool, and i don't think it was meant to be playable characters... But just side characters, like.. dialogue and stuff. I also liked the way the "pod" flew into the level, rather then turning a screen white and entering a level :S Btw, this was a early phase right? Or was this near completion? Because then it would flop, but since i think it was a early phase it could still turn out amazing. | 2009-03-30 14:15:00 Author: ThommyTheThird Posts: 440 |
I always love seeing the creative process and this one is quite revealing, especially the video. Can't say I'm a big fan of the Sack family, but it's interesting none the less. I've also been wondering for some time whether Mm actually used the level editor in game and I'm very surprised to see that they actually did. | 2009-03-30 22:30:00 Author: mrsupercomputer Posts: 1335 |
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