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Little Sackie

Archive: 3 posts


Level name: Little Sackie
Level author: DocRock64

After a hard day's work of collecting prize bubbles, Sackboy makes his way home. When he gets within hearing distance of his ranch, he hears his wife's screams for help.

This is the story of Little Sackie who gets kidnapped by... something.

This level includes some platforming, some new goodies, and prizes. It does not include any metal gear solid bits, nor does it include the paintinator. This level goes back to the grass roots of level building - and is pretty straight forward in design.

I will include pictures later.

Thanks for playing. I hope you enjoy it as much as I did building it.
2009-03-26 21:33:00

Author:
DocRock64
Posts: 48


Ok, I checked this one out. This level was definately fun and had a nice story to it.

Some suggestions:

There are a couple buildings you are walking between that have a noticeable space in-between them. Looks a bit sloppy.

The goose (bird) you jump on that flies you up - it starts ascending before you get situated. I would suggest connecting the sensor switch to an off-screen piston which touches a magnetic switch/key together, and have THAT switch raise the bird. This way you can time it so the ascension of the bird happens a second or so after you get on it.

The boss - the boss doesn't really seem to do anything except sit there and wait for you to hit is brains. It would probably be nice to stick a few types of danger in there.

Near the end when the baby says "Grab me pappa". You pull the baby down out of the sky - you can see a big chunk of visible dark matter to the left as you fall holding up another piece of material.
2009-03-29 00:33:00

Author:
CCubbage
Posts: 4430


Thanks for the feedback ^^

Will adjust and republish.
2009-03-29 02:27:00

Author:
DocRock64
Posts: 48


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