Home    LBP Showcase / Reviews / Recommendations    Object Showcase
#1

Techdemo: Rain and Thunder

Archive: 17 posts


Again I released a small techdemo showing, how you could realize rain and thunder in a level using some methods, that do have almost no impact on th thermo.

Would be nice to get some feedback.
2009-03-21 18:10:00

Author:
Fjonan
Posts: 359


I've always wanted to have that in a level.... I'll cehck it out - thanks 2009-03-21 20:55:00

Author:
Morgana25
Posts: 5983


I am going to be posting my level finally this weekend...

I have given you a thanks comment in it
2009-03-27 18:27:00

Author:
dobi6
Posts: 359


Oh, thanks for that one, can't wait to see what you did with it.2009-03-28 11:05:00

Author:
Fjonan
Posts: 359


you should post a video up here of this.2009-03-30 02:09:00

Author:
ApellesJr
Posts: 282


I do not have the equipment but I ask someone who can ...2009-03-30 07:41:00

Author:
Fjonan
Posts: 359


My level with rain is up now.

I had to tone back teh rain a bit, as I am getting a message saying a section of my level is too complicated, so I got rid of some emitters.

I may add some more. But I am pretty happy
2009-03-30 17:19:00

Author:
dobi6
Posts: 359


Alright, thanks to Vanemiera i have a video now of the little level showing how I realized rain. and thunder.

YouTube - Techdemo - Rain and Thunder

If you want your own video, go to Vanemieras Thread (https://lbpcentral.lbp-hub.com/index.php?t=t=9552) and simply request one.
2009-03-30 18:45:00

Author:
Fjonan
Posts: 359


This is an awesome job of rain! It looks like an absolutely great way to make rain over a large area.

I am really impressed!

The only downside with it is that it doesn't interact with your sack. In my level if you get hit by a raindrop, your sack reacts to it. But I couldn't do a large area.
2009-03-30 21:26:00

Author:
dobi6
Posts: 359


That's some sweet rain. And the thunder and lightening are nicely synced... Although you could even think about have the lightening come first... then a flash of thunder.

Vanemiera's videos are seriously slick, I'll have to ask him to do one of mine sometime ^^
2009-03-30 22:47:00

Author:
Pitcard
Posts: 779


Mh the idea of de-synchronizing lightning and thunder is not too shabby. But it might sound a bit weird. If the thunder is right above you, there would be no difference anyway. But I look into it.2009-03-31 06:48:00

Author:
Fjonan
Posts: 359


I've experimented with blue paint drops emitted from spinning wheels. If you place 3 or 4 emitters on a wheel you can emulate rain across all 3 depths independantly. And it interacts with your sackboy and any switches.
I'm using it in the level I'm currently working on.
Only downsides are that it can be very thermo heavy and also may cause some slowdown if lots of paint is used.
Your ideas, FJONAN are so simple yet so effective!
Using a huge light for the lightenening effect is one of the best ideas i've seen for a while.
I'm using it!
Well done and keep those ideas coming!
2009-04-01 20:47:00

Author:
Frogmeister
Posts: 236


I love this. I'm always hugely interested in really efficient uses of thermo for cool special effects.

It's got me curious about how to implement something similar, but in the foreground. You could use glass, but that would introduce a good deal of distortion. I'm thinking I might play around with this a bit, it's a cool effect. You get thanks from me!
2009-04-02 02:02:00

Author:
Teebonesy
Posts: 1937


Hey, no problem. I am always happy if someone finds it useful. You could play around with the piston speed, the color of th glass or the stickers used on the glass. In my first iteration of this system I used a lot tinier dots on the glass. It looked better but for some reason if you copy the glass a fourth and fifth time the thermo goes up very quickly, for the first few nothing really moves, but after that it went up like hell. I am pretty sure this has to do with the amount of stickers on the glass so ... just so you know. But the "big" drops look pretty well, too. I just wish I had some not so blue dots of the same kind.

Mh ... thinking of it ... maybe you can save extra stickers by making your own sticker of a lot of drops and use THAT one so you only need like 2 - 5 stickers for each glass section.

Well, yeah you see the system has it's potential. See this thread http://www.lbpcentral.com/forums/showpost.php?p=168846&postcount=7 for a lot more ideas on the topic.
2009-04-02 07:39:00

Author:
Fjonan
Posts: 359


Nice, I have looked for some rain, and this is it. I have made a type of rain before, wich basically consisted of lots of thin & long glass bites falling down, but the lagging destroyed it.
This looks promising!
2009-10-11 12:38:00

Author:
moonwire
Posts: 1627


Be careful when you make posts on threads like this. The last post was made back in April and the first post was in March. Just keep an eye on the date of the last post.

2009-10-11 13:43:00

Author:
comphermc
Posts: 5338


Great tutorial, you get my thanks

But wouldn't a led light with a giant lighting zone work better instead of one spotlight?
2009-10-18 04:19:00

Author:
Incinerator22
Posts: 3251


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.