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#1

Climbing

Archive: 24 posts


The one ability I wish sackpeople had above all others is the ability to climb. It would open up so many possibilities for level designs. Even if it was limited to a special material it would be great. Even if there was only a pre-made ladder I think it would be great. Anything that lets you climb would be great. Anyone else have some thoughts on the idea?

Jeff
2009-03-16 03:38:00

Author:
jedijeff
Posts: 33


actual climbing would be really cool but you can just have standard jumping platforms and some "roof-grab-climbing" to make it seem like actual climbing2009-03-16 04:34:00

Author:
RickTheRipper
Posts: 345


It would be useful to be able to climb up thin layer ladders, yes.2009-03-16 05:28:00

Author:
dkjestrup
Posts: 672


Climbing would be awesome. If only they could update some option tab for material where could decide their color, their weight, their transparency, if they are grabbable or not AND if they are climbable or not.

It would be so cool to implement, you'd only hold down R1 and then you climb with the joystick.

.
2009-03-16 06:02:00

Author:
RangerZero
Posts: 3901


Yes, vines would help LoZ levels etc. Ladders would also be great.2009-03-17 04:35:00

Author:
dkjestrup
Posts: 672


The one ability I wish sackpeople had above all others is the ability to climb. It would open up so many possibilities for level designs. Even if it was limited to a special material it would be great. Even if there was only a pre-made ladder I think it would be great. Anything that lets you climb would be great. Anyone else have some thoughts on the idea?

Jeff


Check out my level called "put your weight into it". There are a few ladders I "invented" you can climb in there. These two take some practice to climb at first by design. They could be used in many applications with different levels of climbing ability by the shape, size and/or tilt you use. It can be climbed straight up or with a little or lot of tilt. I have made some that you climb with and some you climb without holding on. Its all in the thumbs.
2009-03-17 06:07:00

Author:
mrjoeyman
Posts: 217


Altho if you want someone to reach a higher area you couild just put a jetpack you know?
Just saying, no neeed to make a fuss for something that can be resolved by the creator
Or, you could try and make your own way to climb! User created climbing would be quite interesting to see.
2009-03-28 20:00:00

Author:
Silverleon
Posts: 6707


i think that ladders would be so cool/useful to LBP, i dont quite know what a ladder would be, like a contraption, or a gameplay object... who knows2009-03-28 22:46:00

Author:
RipTlde
Posts: 151


i think that ladders would be so cool/useful to LBP, i dont quite know what a ladder would be, like a contraption, or a gameplay object... who knows

There are ways to recreate a climbing effect already. You could give the player an instruction "To climb a ladder, hold R1." in a magic mouth. Then make some invisible, grabable material (make it invisible by shrinking down a long piece of it) and attatch it to an invisible piston (minimum length 0 and stiff to make an invisible piston). Attatch a grab switch to the invisible material (before shrinking it down or it might not attatch) and connect the wire to all the logic gates you will need to make the material go up when grabed, and back when released (not constantly up and down while grabbed or it could go out of reach from the player). It should now function as a ladder, just put two areas of thin-layer metal around the invisible area so that it looks like a ladder and the sackboy apears to be climbing it. There are many other ways to do this, and other climbing sort of things that can be made in LBP's create mode.
2009-03-29 02:39:00

Author:
S-A-S--G-U-N-R
Posts: 1606


I'd much rather see someone make a unique, original ladder object than use a ladder that MM made.2009-03-31 12:07:00

Author:
Sackdragon
Posts: 427


why?
a ladder can really enhance overal gameplay in certain levels,
and therefore should be something MM should eventually provide.
yes its cool to see how others would solve the problem,
but anything that helps the less experienced creators, and shorten creation time for the better creators is always a plus.
2009-04-02 11:34:00

Author:
Luos_83
Posts: 2136


Common guys, what's cool about a ladder??

What's exiting is making surfaces climbable if you want. Imagine climbing walls like in Knytt Stories!! It would bring so much more to the game.

.
2009-04-02 16:42:00

Author:
RangerZero
Posts: 3901


One word: Jetpack. No but seriously, i find it quite unecessary as you can just ad a jetpack to make them reach a higher area, you can also use a basic trampoline.
And how would the sackboy climb?!
I doubt he'd just be able to walk up the walls as if gravity didn't existed as that'd be just look plain weird. it'd probably be a slow weird motion to allow him to climb, what he fly in a couple of seconds in a jetpack could take a couple of minutes climbing.
So do you REALLY want a climbing ability or is it that you just want a new ability, no matter what it is?
2009-04-02 17:14:00

Author:
Silverleon
Posts: 6707


One word: Jetpack. No but seriously, i find it quite unecessary as you can just ad a jetpack to make them reach a higher area, you can also use a basic trampoline.
And how would the sackboy climb?!
I doubt he'd just be able to walk up the walls as if gravity didn't existed as that'd be just look plain weird. it'd probably be a slow weird motion to allow him to climb, what he fly in a couple of seconds in a jetpack could take a couple of minutes climbing.
So do you REALLY want a climbing ability or is it that you just want a new ability, no matter what it is?

You can always find an ability useless because or another one or a work around. I think it's not the way to look at things. Flying with a jetpack and climbing a wall is 2 completely different things. Only having the 2 abilities at the same time at the same place in a level would be useless. Otherwise it create more possible/interesting gameplay variations.

Just imagine how useless the unbound jetpack will be for you in the next update! It's the same as placing alot of normal jetpack. It brings even less gameplay possibilities and variations than climbing walls would bring...

.
2009-04-02 17:30:00

Author:
RangerZero
Posts: 3901


Just imagine how useless the unbound jetpack will be for you in the next update! It's the same as placing alot of normal jetpack. It brings even less gameplay possibilities and variations than climbing walls would bring...

.

Actually, you're quite qrong in the cord-less jetpack, as it will be quite useful, in case you didn't know, there's a limit to how much rope you can give, and even if you set it in short range un-glued, it is quite annoying for various reasons. And putting various jtpacks is better how???
And how does it bring less gameplay possibilities than climbing?
You wanna climb? grab a cordless jetpack and go up pushing towards the wall, there, now you can climb.
Now tell me, what would be the benefits of having the ability to climb?
2009-04-02 18:14:00

Author:
Silverleon
Posts: 6707


One word: Jetpack.

And how does it bring less gameplay possibilities than climbing?
You wanna climb? grab a cordless jetpack and go up pushing towards the wall, there, now you can climb.
Now tell me, what would be the benefits of having the ability to climb?

*nods head*

Listen,
If I make an ancient themed level, I will not.. Let me repeat that, I will not! use the jetpack, since its totally out of theme.
Unless there is some good reason within the gameplay/visuals that will make the jetpack not being out of theme, I just will not use it.
And stairs on the otherhand (if you can create your own/change material),
Made of wood, would totally fit in the ancient theme, unlike the jetpack.

Yes, you can use moving platforms, but sometimes stairs would really add to the theme.
2009-04-02 18:32:00

Author:
Luos_83
Posts: 2136


*nods head*

Listen,
If I make an ancient themed level, I will not.. Let me repeat that, I will not! use the jetpack, since its totally out of theme.
Unless there is some good reason within the gameplay/visuals that will make the jetpack not being out of theme, I just will not use it.
And stairs on the otherhand (if you can create your own/change material),
Made of wood, would totally fit in the ancient theme, unlike the jetpack.

Yes, you can use moving platforms, but sometimes stairs would really add to the theme.

Yes, or you can just make a pillar go up to get you where you need it to.
My point is, there are already many ways to get the player to higher grounds, one does not need the ability to climb.
2009-04-02 18:36:00

Author:
Silverleon
Posts: 6707


Actually, you're quite qrong in the cord-less jetpack, as it will be quite useful, in case you didn't know, there's a limit to how much rope you can give, and even if you set it in short range un-glued, it is quite annoying for various reasons. And putting various jtpacks is better how???
And how does it bring less gameplay possibilities than climbing?
You wanna climb? grab a cordless jetpack and go up pushing towards the wall, there, now you can climb.
Now tell me, what would be the benefits of having the ability to climb?

Let's have another go at it:

Anything you can do with a free jetpack you can do with carefully placed normal jetpack. According your logic, this means having a free jetpack isn't really useful.

Even if you can do certain gameplay situations already that climbing could do, it doesn't mean climbing wouldn't be an interesting upgrade. It's just that you presently don't see a cool use of it so you think it's useless.

Game design is just "playing with the constraint for the player to create different gameplay situations". Bringing "climbing" would totally create new gameplay possibilities. At least climbing as I see it. Did you play Knytt or Knytt Stories or a platformer where you would be able to climb a surface (only certain textures or targeted objects and zones) after you collect X power up? There's alot of fun gameplay situation I can do in the Knytt Stories editor that I can't effectivily reproduce in LBP and now I would be able to. Tetherless jetpack only bring convenience. I simply can't imagine right now a gameplay situation I can't reproduce with the normal jetpack.

Anyhow, my point is that climbing would be usefull and would open up creativity. And more than a tetherless jetpack, an upgrade that IS coming up and that you don't consider "useless".

.
2009-04-02 19:23:00

Author:
RangerZero
Posts: 3901


You know what, i just saw this has turned in a sided situation so its pointless to keep going as i will defend my point and reject yours with all i got and so will you with your point.
You don't find the cordless jetpack useful, i do, i don't find climbing useful, neither do you yet you defend it fo your own reason.
So we could be here discussing this pointless argument that will never end or just let it go as its quite point-less.
The only thing that matters is the we ARE getting cordless jetpack
So in a way i win XD(jk)
2009-04-02 19:34:00

Author:
Silverleon
Posts: 6707


I dont think ladders would be to cool to have. i mean seriously it is just climbing striaght up and pushing up on the controll stick is neither fun nor challenging. What i would like to see is wall jumps so you could climb up by jumping back and forth between a narrow gap. adding this ability to sack boy would be much cooler. One guy made and object that you can do wall jumpbs off of. it was called "the art of the wall jump" or something like that. But it was very inconsitant, so i would like mm to make it a standard move that involved some sort of timimg so not too easy to do and basically be able to do it off any materials except glass. Or the timing to pull it off could be easier on some materials such as spunge and rubber. defibitely try to find the art of the wall jump level its sweet. i assume he made a wall with little ridges in it that you cant see becuase they are so small2009-04-03 02:18:00

Author:
deboerdave
Posts: 384


unless wall jump is a pickup ability,
it wont be added since that would mean to walljump prove every level released before this.
2009-04-03 10:29:00

Author:
Luos_83
Posts: 2136


I agree climbing would be a nice ability to add...not like ladders or anything but some kind of proper rock climbing like maybe controlling the arms to reach for the next hold. This would bring very unique game play and much more options to LBP, climbing puzzles, moving holds, fights on vertical surfaces, swinging and jumping across gaps to move across the level.
You may argue that this can be done with jetpacks however I would like to remind you that this would be: A) less challenging and B) talking from personal experience, when one climbs, one does not have smoke coming out of their ***.
2009-04-04 14:35:00

Author:
adlingtont
Posts: 321


I think it would have been great if they released that with the game, but I think any sudden changes of physics could ruin some custom levels. It was a great idea though!2009-04-04 20:03:00

Author:
tjb0607
Posts: 1054


I think it would have been great if they released that with the game, but I think any sudden changes of physics could ruin some custom levels. It was a great idea though!

If a new material was added that was grabbable and climbable it would have absolutely no effect on previously published levels. The effect it would have on levels published afterwards could be incredible.
2009-04-06 01:33:00

Author:
jedijeff
Posts: 33


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