Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Help! [Archive]
#1

Publishing 101

Archive: 12 posts


I found this on media molecules site and found it very helpful so i figured i would share it with you guys


#1. The Title
This is the first thing your potential Player will see, so you have to make it exciting. If the Player thinks that no effort has been made on the Title then they will think the same about the level.

Here are some bad examples of titles that Players will probably avoid:

Unnamed Level
My First Level
A Random Mess v1.3
Blah Blah Not finished yet
?and here are some good examples:

Temple of the Enchanted Stone (Of Doom)
Wibbly Wobbly World
Adventures in Pirate Bay
Sackboy goes to Electric Funky Land
If you?re lucky, the Player will dive straight in, but for more picky Players you?re going to have to do a bit more persuading.

Now it's time for the next hook, The Badge.




--------------------------------------------------------------------------------

#2. The Badge
This is also one of the first things your potential Player will see, maybe even the first, if it's done well enough.

Badges look good when they use bold colours and fit nicely onto a round badge. Badges don't look good with lots of detail on them, say, a zoomed out PhotoBooth/PlayStation Eye image.
Here are some steps on how to make your Badge.

Go to your Moon and create a new level.
First choose a material and then make a round shape.
Now use stickers (the bigger and bolder the better) to make a nice design.
After you?ve finsihed your design, press Start and go into Front View, this will give you a nice flat view of your Badge.
Use the ?Take a Photo? tool of your design, now get the edge of the design right to the edge of the photo frame and take the photo.
You should now have a nice picture to put on your Badge.




--------------------------------------------------------------------------------

#3. The Description
It's so sad sometimes when a great level has no Description. For the more wary Players (who haven?t been swayed by your witty Title and funky Badge) a Description can make them want to play it.

Here are some basic rules on how to write a Level Description:

Write 2 or 3 small paragraphs, nothing too long though, keep it short.
Make up a story and put that in the first paragraph.
Second, tell the Player what the goals are in the level something like ?race the cheetah? or ?find the hidden gold?.
Optionally, if you want some feedback from Players, tell them to leave you a comment.
A Description can seal the deal and also, its something to read whilst the level loads, so that?s nice.




--------------------------------------------------------------------------------

#4. The Location


Now, this can be tricky. The position you publish your Badge to will be the position everybody else sees. For example, if you publish it in Australia, Players will access it by rotating the LittleBigPlanet to
Australia.

So, here?s the tricky choice, do you publish where everybody else is (usually the top part of the LittleBigPlanet) or, do you go where nobody else is and stand out from the crowd? Hmmm, I?ll leave that decision to you.




--------------------------------------------------------------------------------

#5. Uploading Pictures
Have you ever wondered why some levels have pictures and some don't?

The secret is the Upload option in Popit. How?? Where?? I hear you ask, OK, I?ll explain: When you take a Photo (including PhotoBooth photos) they are saved into ?My Pictures? in Popit. Find the Photo you want to Upload and press the Square Button and a menu will appear with lots of options, Upload being one of them.

Any Uploaded pictures will appear in the Level Information when Players select your Badge. Don?t panic if they don't pop up straight away, it can take maybe 10-20 minutes for your Photos to appear.




--------------------------------------------------------------------------------

#6. Advertise
After you?ve Published your level, you can also go onto the Internet to spread the word. Here?s a couple of official places places you can have a look at.

LittleBigWorkshop
Official PlayStation Community : LittleBigPlanet

Or you could try fansites like:
LittleBigMadness
LittleBigLand

Have a search round the internet, there are plenty of places to share your work! Add them to your Facebook page, or just email your friends.

Don?t forget to post some nice pictures as well, so that Players can see what your level is like before they go searching for it. Also, why not grab a camera, try making a movie of your level and put it on YouTube. We loves us some Youtube.

Hope it helps
2009-03-15 17:40:00

Author:
Sonic5411
Posts: 712


#6. Advertise
After you?ve Published your level, you can also go onto the Internet to spread the word. Here?s a couple of official places places you can have a look at.

LittleBigWorkshop
Official PlayStation Community : LittleBigPlanet

Or you could try fansites like:
LittleBigMadness
LittleBigLand


or LBPCentral.com How could they forget the #1 fansite? Geez...

Seriously, LittleBigWorkshop is a terrible place to advertise, because it's become a spam can for mediocre levels. The last two levels I attempted to advertise there (both of which were/are cemented to the cool levels page) got half a dozen views on the thread and zero replies, despite pictures and descriptions.

People just don't bother to check out the stuff that's posted there anymore.

Thanks for this, although these are some pretty basic tips. Generally here's my workflow for publishing, in chronologial order:

- make a spectacular level
- publish it LOCKED, heart it.
- give it a custom badge, level description
- get friends and playtesters to play, test, & rate the level within the first 24 hours to ensure maximum success and to prevent catastrophic rating assassination inflicted by infantile level-griefers
- capture and upload in-game photos (for level preview window)
- take screenshots with my camera and advertise my level here, in the level showcase thread
- record and upload youtube footage (optional)
- unlock the level for public play
- promote the hell out of it to try to land it on the cool pages within 48 hours of release
2009-03-15 21:41:00

Author:
Thegide
Posts: 1465


That is also helpful

thanks
2009-03-16 18:00:00

Author:
Sonic5411
Posts: 712


you forgot (or MM forgot I should say) #7... to play other people's levels and comment on those. The "I'll scratch your back, you scratch mine" philosophy2009-03-16 18:14:00

Author:
mindphaser74
Posts: 349


You mean heart for heart, i hate doing that2009-03-24 01:37:00

Author:
Sonic5411
Posts: 712


That's not really a fair system if you ask me.2009-03-26 02:35:00

Author:
SawronZXZ
Posts: 463


Not heart for heart. But if someone takes the time to post a comment about your level you just might check their levels out, too. To see and be seen.2009-03-26 08:21:00

Author:
Fjonan
Posts: 359


Yes, that's a fair system. But H4H is definitely not.2009-03-26 18:03:00

Author:
SawronZXZ
Posts: 463


Yeah, if someone leaves a nice comment on my level I will automatically flip through and see what they've done. (if it's a H4H comment, I automatically do NOT look at their stuff).

I will generally also pull up the top 10 scores and check out those player's levels. I figure if they took the time to really put effort into playing my level I'll try theirs too.

Not H4H - closer to our F4F system. If someone's trying to be helpful to you, be helpful to them back.
2009-03-26 18:53:00

Author:
CCubbage
Posts: 4430


Yeah, if someone leaves a nice comment on my level I will automatically flip through and see what they've done. (if it's a H4H comment, I automatically do NOT look at their stuff).

I will generally also pull up the top 10 scores and check out those player's levels. I figure if they took the time to really put effort into playing my level I'll try theirs too.

Not H4H - closer to our F4F system. If someone's trying to be helpful to you, be helpful to them back.

i also do that
2009-03-29 22:59:00

Author:
Sonic5411
Posts: 712


Yes if I see a comment on my level I'll go to their levels and check them out. The problem with H4H comments is that I want to delete them but I don't want people to think I'm deleting comments because someone has criticised my level.2009-03-29 23:10:00

Author:
Killian
Posts: 2575


or LBPCentral.com How could they forget the #1 fansite? Geez...

Seriously, LittleBigWorkshop is a terrible place to advertise, because it's become a spam can for mediocre levels. The last two levels I attempted to advertise there (both of which were/are cemented to the cool levels page) got half a dozen views on the thread and zero replies, despite pictures and descriptions.

People just don't bother to check out the stuff that's posted there anymore.

Thanks for this, although these are some pretty basic tips. Generally here's my workflow for publishing, in chronologial order:

- make a spectacular level
- publish it LOCKED, heart it.
- give it a custom badge, level description
- get friends and playtesters to play, test, & rate the level within the first 24 hours to ensure maximum success and to prevent catastrophic rating assassination inflicted by infantile level-griefers
- capture and upload in-game photos (for level preview window)
- take screenshots with my camera and advertise my level here, in the level showcase thread
- record and upload youtube footage (optional)
- unlock the level for public play
- promote the hell out of it to try to land it on the cool pages within 48 hours of release

Wow! That's pretty detailed. Well, since you actually made it to promised land, i bet this process of yours works like a Bohemian charm.

I'm pretty proud of my first level but got tired of having 2-star ratings of death. And got tired of fixing glitches because there's just no one playing the level. Although F4F helped me in finding a lot of glitches.:eek:
2009-04-02 13:09:00

Author:
uzman
Posts: 209


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.