



#1
Relive the Extinction (Working Title)
Archive: 19 posts
Hello boys and girls. I am currently working on a big project... A really big project.. And it will take a loooong time before it will be complete. The main thing this level is about, is a temple/cave. Some of you might know my other levels, and think: "oh, mr keep all your shapes simple, and make really weird levels is making a realistic looking level? This will be fun". Well.. i will put so much time into this project that it WILL look realistic/great. You are unaware of what has happened.. and you've lost a great part of your memory. You are held captive, and it seems you're about to take place in a gruesome sacrificing ritual. (This is the intro.) The level will have secrets, since i LOVE secrets. I've told Yarbone about my concept, and he was gobsmacked, and loved the concept ![]() I will tell you though that the secrets won't just be a bunch of score bubbles.. No, if you find them all you will have an alternative ending! That's right.. i'm making an alternative ending. It will be the "good" ending, seen in many, many great games. (Mostly freeware games.. freeware games rule). Right now though, i need your help (The reader.. if anyone is reading this) I want you to create an insect that has extinct. Not an existing insect, a custom one.. you know? I want to do something with bugs, and you will help me make em ![]() I would like you to make an insect, and show it to me.. Probably by sending the item to me. Make 2 versions, a normal one, and a cardboard one.. like a sticker switch thing in story mode. That is all for now.. i hope i will be able to make some progress (Warning, it will be sloooow progress) and tell you more about the project later on. | 2009-03-13 20:25:00 Author: ThommyTheThird ![]() Posts: 440 |
Sounds, exactly like my project lol! I'm making a massive temple project with an alternative ending ![]() ![]() | 2009-03-13 20:34:00 Author: olit123 ![]() Posts: 1341 |
Well, i started off with a temple like idea.. but it's really more like a cave.. Barely any temple like thingies in it ![]() | 2009-03-13 20:42:00 Author: ThommyTheThird ![]() Posts: 440 |
I like the Alternative ending Idea, haven't heard of much like it in Lbp. I would make a bug thing for ya, but Im terrilbe at designing original objects ![]() | 2009-03-14 00:41:00 Author: Hotpress ![]() Posts: 3 |
I have made a weta in my level. I believe you have played it (The Legend of Maui). It is the insect in the cave. If you want it, play my level quick, and do the diamond sticker switch to get it. I've deleted the cave section (more thermo room, section was boring) on my PS3, but haven't uploaded it yet. Thus, limited edtion weta in my level. Do you already have it? | 2009-03-14 07:01:00 Author: dkjestrup ![]() Posts: 672 |
Yes i have it dkjestrup ![]() ![]() | 2009-03-14 13:17:00 Author: ThommyTheThird ![]() Posts: 440 |
Ohh, right. You see, it is a Giant Weta, but oh well. Doesn't worry me. I would suggest that you wobble bolt them in though, and use thin layers for 'em. Good Luck. | 2009-03-14 21:53:00 Author: dkjestrup ![]() Posts: 672 |
Well... be a bit more specific. Are you looking for a bug as an enemy? Or as a recurring character? Or as a decoration? What size? Sackboy size? Is the bug shown Profile or Straight on? Does it need to walk?? I'm since you're looking for a big fat bug, I'm thinkin a big glow worm with a lightbulb as its body. Sounds kinda cool the way you have to uncover all the secrets to see the alternative ending. Speaking of freeware games with alternate endings... have you played Cave Story? | 2009-03-14 22:03:00 Author: Pitcard ![]() Posts: 779 |
Yep, loved Cave Story! One of my favourites! But it's a tad short (Yes even though i've been to Hell, and beat Ballos ![]() About the bug: It has to be a decoration. I will indeed use thin layers, like dkjestrub said, and it will just be a sticker switch, as seen troughout MM's levels. It will be shown in front-view, probably from the top. Something like this: http://img9.imageshack.us/img9/5119/tord.jpg (http://img9.imageshack.us/my.php?image=tord.jpg) As if it's crawling onto the back wall, but it's not moving at all. Hope that clears things up Pitcard | 2009-03-14 22:41:00 Author: ThommyTheThird ![]() Posts: 440 |
Crystal clear. Maybe I'll give it a shot... if I have time (ie not playing Killzone) Looking forward to seeing some pictures of this level. Ye I don't play much indy games but Cave Story was really special. Someone on these forums has recreated the first 2 areas in cave story as LBP levels. They're perfect. Maybe you've played them ^^ Will check out Iji! Thanks ![]() | 2009-03-14 22:57:00 Author: Pitcard ![]() Posts: 779 |
Heh Pitcard, i did ![]() ![]() | 2009-03-15 13:26:00 Author: ThommyTheThird ![]() Posts: 440 |
Mind if I make one, but it will only work infront of something: ie, not on the back thin layer, as it will move. | 2009-03-16 04:50:00 Author: dkjestrup ![]() Posts: 672 |
Uhm dkjestrup, define "move"? It's fine if it could move, and it wont be places on the backmost thin layer. But, i don't want it to crawl all over the place, like a peek-a-boo kind of thing.. Some players might find the secret place, don't see the bug and go back, and they missed it by a second.. you know? ![]() So yeah.. please define what you mean by moving. | 2009-03-16 15:57:00 Author: ThommyTheThird ![]() Posts: 440 |
As in, pistons moving parts of the shell up and down, but stationary. ie. As analogy, think of me. It is not me running around, but me standing still and moving my arms. Get it? EDIT: If I do, I'll be using it in my upcoming level, so... yeah... | 2009-03-18 07:09:00 Author: dkjestrup ![]() Posts: 672 |
Do pistons work on thin layers? I've never done this actually o.O Please note that these bugs shouldn't be too detailed actually, since.. well it would be thermo heavy. | 2009-03-18 16:53:00 Author: ThommyTheThird ![]() Posts: 440 |
Yes pistons work on thin layers Thommy. Sorry for small post, browsing off phone :-) | 2009-03-18 22:18:00 Author: GruntosUK ![]() Posts: 1754 |
Well.. i declare this project dead :S I can't seem to find the interest to make it, and to me making a realistic cave level is hard... Loads of ideas fail since it wouldn't be possible in a cave.. loads of mechanisms are too advanced to be placed in caves.. etc.. Srry guys ![]() | 2009-03-24 20:12:00 Author: ThommyTheThird ![]() Posts: 440 |
Ah well... Hopefully you've picked up a few ideas that you can use in your next project. Always learning! | 2009-03-24 22:27:00 Author: Pitcard ![]() Posts: 779 |
u should offer people a mention in the level description for doing this... oops just saw the post saying u gave up :S | 2009-03-31 11:47:00 Author: talmasca ![]() Posts: 196 |
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