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Mine 4 War
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http://i5.lbp.me/img/bl/8050ad6a40909425a1eacb291833e6169013c6a5.png MINE 4 WAR (https://lbp.me/v/q3d-ttp/topreviews?p=1&l=12) MINE 4 WAR is an unfinished level but I'm working hard on it and it's my biggest project of all time. Inspired directly from the level Survival Soldier by abtpjm on LittleBigPlanet2, MINE 4 WAR allows players to gather resources to build structures, vehicles, and improve your equipment to counter the enemy waves. http://i0.lbp.me/img/ft/000626df0e90ab8ad1941c460805c6bed0f9c357.jpg http://i8.lbp.me/img/ft/d787c15a6de7cc18b6cde5e2f13f1c4e03c917e4.jpg http://if.lbp.me/img/ft/6df67ed0b367f42bc62cf8203434224baa6d9e00.jpg http://i9.lbp.me/img/ft/849dbbf37a4495d44f11e2ab46152b2d4680e06f.jpg http://id.lbp.me/img/ft/92d4d407c3b81f87f0686964ae01aa0f28bb1130.jpg http://i9.lbp.me/img/ft/ca9ab42bdd280e79eaa30534a187c5df65e3d7fb.jpg http://ia.lbp.me/img/ft/23ae37337ca62b1125f599224a76a4cc017614fb.jpg http://id.lbp.me/img/ft/6bdce537892c06c1783ce1f2dae2b34e162c3f5a.jpg Troubles of the moment: - Only one enemy type (stupid red crabs) - Only one combat vehicle - The map is small (the cave too) - In multiplayer, the vehicle counter doesn't work sometimes and the purchase system can be broken for some reason -The Paintinator is very dirty, wash yourself regularly! What am I currently working on: MORE ENEMY TYPES (pretty difficult because I don't have much idea | 2018-09-12 13:48:00 Author: Boogix Posts: 3 |
Looking fine, I'm curious to play the early access version! Good luck and good progress, many greetings, Jürgen^^ | 2018-09-12 19:44:00 Author: CuriousSack Posts: 3981 |
Hey there. So I played this earlier today. I think this is an interesting idea - it's one I've wanted to play with, myself, for a while. I have some thoughts, I understand many of these may have already been on your to-do list, but I'll mention everything anyways. Your crane thing doesn't work. It can't lift the rocks, they are too heavy for it. I could not for the life of me get them off the ground, let alone onto the conveyor. I don't like the use of layers. I think your combat should occupy primarily a single player, with a secondary layer being used for cover. One layer with an interesting environment, would be infinitely better than 3 layers used poorly. The day/night cycle is cool and all, but it results in a lot of waiting around. Especially if you don't earn enough points during the night, to spend the following day. Allowing players to just skip to the following night, or not making them purchase the crane that seems to be essential, anyways, might be the better option. I'm interested to see where you go with this level, but I feel your gameplay mechanics need work, before you start focusing on expanding the enemy variety. | 2018-09-13 17:19:00 Author: Ostler5000 Posts: 1017 |
Hey there. So I played this earlier today. I think this is an interesting idea - it's one I've wanted to play with, myself, for a while. I have some thoughts, I understand many of these may have already been on your to-do list, but I'll mention everything anyways. Your crane thing doesn't work. It can't lift the rocks, they are too heavy for it. I could not for the life of me get them off the ground, let alone onto the conveyor. I don't like the use of layers. I think your combat should occupy primarily a single player, with a secondary layer being used for cover. One layer with an interesting environment, would be infinitely better than 3 layers used poorly. The day/night cycle is cool and all, but it results in a lot of waiting around. Especially if you don't earn enough points during the night, to spend the following day. Allowing players to just skip to the following night, or not making them purchase the crane that seems to be essential, anyways, might be the better option. I'm interested to see where you go with this level, but I feel your gameplay mechanics need work, before you start focusing on expanding the enemy variety. Thank you for the reply! The idea of using layers is interesting but there's a problem: In the future there will be more enemy types and I want several enemy entities to be able to fight simultaneously, not to form a single line. The ability to skip the day is a good idea. Maybe on the next update! For the crane thing (**** One day I'll have to name this vehicle), you have to drill the rocks with the powerup (called the Drillorator), THEN you'll be able to carry the "ores". | 2018-09-17 18:53:00 Author: Boogix Posts: 3 |
Oh! A Powerup - When I played there was an empty Powerup pedestal. | 2018-09-18 21:28:00 Author: Ostler5000 Posts: 1017 |
Is it better now? | 2018-09-19 12:40:00 Author: Boogix Posts: 3 |
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