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Level Ate

Archive: 3 posts


https://lbp.me/v/q20cvzf/activity

just showing something off.
http://lbp.me/v/q20cvzf

criticism please!

edit: forgot to mention that i made the creatinator shoot too far. hope you can still complete it!
2018-05-04 20:25:00

Author:
noseben
Posts: 3


Will play the level soon. Expect criticism soon.2018-05-05 01:09:00

Author:
mdkd99
Posts: 1172


Update: I played it.

Here are my honest thoughts. I like the idea of having a powerup to complete the level and to play around with that tool. It's probably inspired by the levels in LBP2 with the creatinators. Anyways, this powerup is cool, but it needs a few tweaks here and there. I couldn't complete the level, unfortunately.

The level itself lacked special and cool camera angles, some decent music in the background such as some more stuff that is happening in the level like enemies that are moving around, or some moving platforms, signs that are rotating. That kind of stuff to make the level feel alive and less like a straight path from A to B.

Checkpoints. They are important. If you place down challenges in the level, a nearby checkpoint shouldn't be missing. People can get frustrated really quickly when it comes to dying (Says the one who created cardboard platformers with tedious paths and lots of dangers in his levels). Also: It might sound complicated, but when the player dies multiple times because of the level itself, it gets frustrating in no time. That happened to me countless times at the plasma turret. And down at the hole with the chocolate lake. try to avoid such mistakes by testing the level and making sure that even a bad player can kind of complete the level.

That's pretty much it. I hope it doesn't sound too negative. I want to see your future levels and play them. Thanks for making the level!
2018-05-09 07:32:00

Author:
mdkd99
Posts: 1172


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