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MM Dreams at PSX 2017

Archive: 29 posts


We?re going to learn a lot about Dreams this weekend!
Saturday is the big day for MM at PSX: there will be a panel at 12:30pm and at 7pm a community meet up and Q&A at the MM booth (that?s US Pacific time)
For more info read the MM blog: https://www.mediamolecule.com/blog/article/dreams_at_psx_our_booth_panels_and_more

The Molecules will be live-streaming on Twitch and you can keep up with them throughout the weekend on Twitter.
2017-12-05 19:46:00

Author:
Pookachoo
Posts: 838


That's amazing! Definitely going to be on Twitch to see that!

Also seems like some information of the BETA will likely be in this event
2017-12-06 23:00:00

Author:
gurren009
Posts: 2592


I'll be watching as well. Can't wait to see what they've been cooking up for us.2017-12-07 01:22:00

Author:
Bonnell7
Posts: 100


I'm impatiently waiting too! I hope that there will be a record cause I have the talent to miss such shows! 2017-12-07 14:13:00

Author:
CuriousSack
Posts: 3981


Most of the past live streams have been archived online, so hopefully these will stay available to watch after the show 2017-12-07 19:13:00

Author:
Pookachoo
Posts: 838


It's sunday. Did they stream yet? Or will they stream now?2017-12-10 13:53:00

Author:
mdkd99
Posts: 1172


They already finished streaming, but here's some footage of yesterday's event:

https://www.youtube.com/watch?v=G0CaFbds5xw
2017-12-10 14:48:00

Author:
gurren009
Posts: 2592


They've been streaming a lot actually. Danny, Hyperdude, has streamed several of the demos and then Media Molecule has streamed the last 3 or 4 hour long demos. They've been absolutely amazing!2017-12-10 23:39:00

Author:
biorogue
Posts: 8424


Ah ha! They are supporting VR soon. "Day 2 support" whatever that actually means... Also, thank goodness. It looks like nearly every feature from LBP has been optionally expanded. Hopefully there's a HUD editor. It looks hopeful from that eyeball level.2017-12-11 12:36:00

Author:
koltonaugust
Posts: 1382


According to some new info, apparently Dreams is coming out in 2018!! And the BETA will be launching sometime before the release.2017-12-11 15:28:00

Author:
gurren009
Posts: 2592


I'll admit I'm scared of the floating logic.
It's nothing I can't get used to, just something I'm not used to yet.
And Francis having such complexity?! Oy vey... SteveNerfGuns probably burned through a few DS4's by the end! 8D
2017-12-11 19:29:00

Author:
Bonnell7
Posts: 100


This is just a prediction, but if Dreams is to come out around the Fall/Winter/Holidays of 2018, then it is very likely that MM will be at next year's E3.2017-12-11 20:47:00

Author:
gurren009
Posts: 2592


I'll admit I'm scared of the floating logic.
It's nothing I can't get used to, just something I'm not used to yet.
And Francis having such complexity?! Oy vey... SteveNerfGuns probably burned through a few DS4's by the end! 8D

I have the exact same concern. Hopefully at least there will be a way to select an object and show all hidden logic in case there are some hidden objects with logic.
2017-12-12 00:30:00

Author:
koltonaugust
Posts: 1382


Have people seen this: https://www.twitch.tv/videos/208478912##2017-12-12 06:03:00

Author:
GribbleGrunger
Posts: 3910


Hey, yes I've seen the stream. It's pretty easy to build a level, though the logic part is strange. I think you have to get used to it. I also hope that there are options for the hud. A HUD maker.2017-12-12 08:12:00

Author:
mdkd99
Posts: 1172


I'll admit I'm scared of the floating logic.
It's nothing I can't get used to, just something I'm not used to yet.
And Francis having such complexity?! Oy vey... SteveNerfGuns probably burned through a few DS4's by the end! 8D


I have the exact same concern. Hopefully at least there will be a way to select an object and show all hidden logic in case there are some hidden objects with logic.

Yeah, the floating logic kind of gets me, but as I was watching that I kind of figured that you can just make a little wall or something to put it on or near to help keep it organized? Hopefully there will be that option that you can select to "show all logic" and you can find it easy if you forgot where you put it.
2017-12-12 16:48:00

Author:
biorogue
Posts: 8424


Yeah I'd really love this feature! Don't know where you put a certain object? Go to your dreambag, popit or imagination bag or whatever it will be called and find it.2017-12-13 05:50:00

Author:
mdkd99
Posts: 1172


Hey, yes I've seen the stream. It's pretty easy to build a level, though the logic part is strange. I think you have to get used to it. I also hope that there are options for the hud. A HUD maker.

Yeah, the floating logic is going to take a bit of getting used to. I asked about the logic yesterday because I thought it looked finicky to attach wires. Evidently you can scale the logic up to make it easier to find and connect to, so that's good.

I was also considering that record function. I would imagine logic takes up more space than a recording so I think perhaps it would be a good idea , if logic is required to create a more complex platform pattern, to use the logic, record the movement and then delete the logic! I'm already trying to think of ways of reducing that thermo!

Evans also mentioned the wires are fat wires and can carry more than one signal, including colours and resizing! They branch too if you want them to but that wasn't fully explained.
2017-12-13 11:39:00

Author:
GribbleGrunger
Posts: 3910


Hey that sounds pretty cool. Big logic icons will make it easy to find stuff. I can already imagine people making a cube below the stage with all the world tools.2017-12-13 18:21:00

Author:
mdkd99
Posts: 1172


Yeah, the floating logic is going to take a bit of getting used to. I asked about the logic yesterday because I thought it looked finicky to attach wires. Evidently you can scale the logic up to make it easier to find and connect to, so that's good.

I was also considering that record function. I would imagine logic takes up more space than a recording so I think perhaps it would be a good idea , if logic is required to create a more complex platform pattern, to use the logic, record the movement and then delete the logic! I'm already trying to think of ways of reducing that thermo!

Evans also mentioned the wires are fat wires and can carry more than one signal, including colours and resizing! They branch too if you want them to but that wasn't fully explained.

I'm actually a little confused about the fat wires comment. I get that you can affect colour, resizing and the usual, but what does that have to do with wires containing multiple signals? I would consider that just multiple function outputs, the input as function inputs and the wire as the function itself. He probably meant that there's just more things that are affected? Idk.

Also, don't know why I didn't mention this when I was talking about it previously, but the trailer at PSX does have a HUD with changing numbers at the space level that was briefly shown. Either way, I definitely see editing a HUD as super easy, but it will either be through a HUD editor, or through making objects the child of the camera (assuming you get camera objects, which I can't imagine not being in the game)
2017-12-14 10:10:00

Author:
koltonaugust
Posts: 1382


If my brother shows little interest in this game, I will buy it for him along with two move controllers and force it onto him.2017-12-14 16:30:00

Author:
BasketSnake
Posts: 2391


Seems to be a fantastic strategy! 2017-12-14 18:22:00

Author:
CuriousSack
Posts: 3981


A new vid:


https://www.youtube.com/watch?v=0d1XmRhgQ6Y
2017-12-19 17:24:00

Author:
GribbleGrunger
Posts: 3910


Another new vid:


https://www.youtube.com/watch?v=Ej2scQelYcc
2017-12-21 13:02:00

Author:
GribbleGrunger
Posts: 3910


From what I've seen it's just like with LBP...they try hard to show how easy it is to make something and that everyone can do it but then they also show these super complex menus that we naturally want to see but that your average player will turn away from. Shouldn't they break it down to a simple message - "here's how easy it is to make this simple object - you can also make a few more objects and create your own space/scene" and then when the game comes out they can let players see the rest for themselves and go "oh by the way, you can also do this and this." I don't know, I really do not know! I just want it to reach an even bigger audience than LBP, main reason so I can laugh in my friends face and tell him "I told you so."2017-12-21 18:18:00

Author:
BasketSnake
Posts: 2391


Three new vids including a level:

LEVEL
https://www.youtube.com/watch?v=ExtiH2V9fHg
Q&A
https://www.youtube.com/watch?v=S4lcJkR56QI
MUSIC CREATION
https://www.youtube.com/watch?v=eARI2IVN_0s
2018-01-05 01:07:00

Author:
GribbleGrunger
Posts: 3910


Thx for the links, excitement is alarmingly high! 2018-01-05 23:24:00

Author:
CuriousSack
Posts: 3981


I like the direction that MM is going with Dreams. I am looking forward to more news soon. 2018-01-07 20:45:00

Author:
mdkd99
Posts: 1172


The music creator is a lot like LBP's music sequencer, which is great as there probably won't be a huge learning curve for me!

Super excited!!!
2018-01-09 20:21:00

Author:
comishguy67
Posts: 849


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