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#1

Sackbot stuck in controlinator

Archive: 4 posts


I'm making a level where the first cut scene has the character who helps you through the level is driving through a forest, then stop, gets out of the the car (controlinator) and greets the player. The problem is when I record it in the sackbot options and try to get out of the car the sackbot is put straight in again. This also happens when I place him in the range of the controlinator he goes right in DISPITE not having the controlinator set to automatically enter.

There is no way in hell im deleting them it took me 2 full days to make that car and sackbot. This cut scene is so complicated it took a quarter of the thermometer.

Games don't like me lately, first gta 5 won't work dispite the disk not having a scratch, now this. And I know my PS4 isn't broke because everything else works fine.

Plez halp meh.
2017-11-15 22:52:00

Author:
Super Zack 64
Posts: 9


You can try using the eject option within the controllinator instead of relying on the sackbot. This way, you CANNOT enter it if eject is active no matter what.2017-11-16 00:05:00

Author:
koltonaugust
Posts: 1382


You can try using the eject option within the controllinator instead of relying on the sackbot. This way, you CANNOT enter it if eject is active no matter what.

Oh I didnt think to have some logic to boot him out you sneaky sausage thanks.
2017-11-16 00:21:00

Author:
Super Zack 64
Posts: 9


I'd do it with animations for the sackbot, batteries and a sequencer for that. It makes thing less complicated.2017-11-18 07:17:00

Author:
mdkd99
Posts: 1172


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