Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 3    [LBP3] Help!!
#1

A problem with checkpoints...

Archive: 5 posts


I?m creating a level where the opening cutscene involves the first player crouching on a speeding airship before jumping off to spawn the other players. I don't have everything set up, just the cameras and logic that broadcasts the chain of animations he will be doing during the duration of the cutscenes before the gameplay starts.

Here is the order of cameras and scenes.
The 1st is a downward pan from the sky.
The 2nd reveals player 1 crouching on the airship.
The 3rd has him stepping back and taking the leap
The 4th he lands on the area below, activating a checkpoint that the other players come out of.

The problem however, is the checkpoint. Sackboy is supposed to be already on the ship before the second camera activates however the checkpoint only spawns him during it which breaks the flow of the cutscenes. The second camera, unlike the first, shows the area the invisible checkpoint is floating in which may have something to do with it. Mind you, the first camera has a running time of 2-3 seconds which confuses me as to why the checkpoint won?t activate until the second camera is on it. I don't know if this is an oversight, but I?m trying to figure it out.

I?m experimenting with controlling a sackboy with commands and animations from a broadcast microchip as I don't want to resort to using a disposable sackbot just yet. Any ideas?
2017-10-08 11:32:00

Author:
SirenScribble7189
Posts: 52


The entry will only be activated when its visible (in the camera area, nothing todo with invisible checkpoint), that means if you want a cutscene before you enter the level, you have to activate a camera, where the entry cant be seen... you can trigger the following cameras with a sequencer, which is activated using a player sensor that is set to detect not spawned players (setting)... once your entry is in the picture, the players will come in...2017-10-08 17:51:00

Author:
Hanfi1311
Posts: 776


You want to have player 1 already in the level, jump out of a airplane and after that the other players should spawn? Am I right? That doesnt work.

What Hanfi said is right. A checkpoint only spawns a sackboy when it is in the screen.

If I understood your post you could also try out something with the controlinators.
2017-10-08 20:53:00

Author:
mdkd99
Posts: 1172


I did. And using a controlinator with some more logic and another camera solved my problem. 2017-10-08 23:19:00

Author:
SirenScribble7189
Posts: 52


Oh, cool! I hope I could help you a little bit2017-10-09 11:53:00

Author:
mdkd99
Posts: 1172


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.