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Has this been discovered before?

Archive: 4 posts


I did a glitch awhile back with two materials on LBP2 merging two materials together. I was wondering if a glitch like this (specifically mergeing two materials together.) Has already been figured out in the game somehow. The game counts the merged object as one in game and you can take advantage of some of its material properties to make some neat materials

The materials would also have werid effects like over saturated colors or shiny more noticeable reflections/lighting effects, and on rare occasions have werid wacky physics (at least if its not glued down with dark matter.). I haven't seen it in any LBP3 or LBP2 levels (I couldn't get it to work in LBP1.) So i'm kind of curious if its well known or not.

Thanks,
2017-09-19 06:22:00

Author:
petethepug
Posts: 14


Maybe you could do a little tutorial with one or two pics! I know the merge glitch from LBP2, but i never tried it on LBP3!

Many greetings, Jürgen^^
2017-09-19 08:04:00

Author:
CuriousSack
Posts: 3981


Maybe you could do a little tutorial with one or two pics! I know the merge glitch from LBP2, but i never tried it on LBP3!

Many greetings, Jürgen^^

I'm going to be honest, I don't remember how I performed the glitch at all I never wrote down instructions on how to do it because of the crippling performance it gave on LBP2 and knowing that people wouldn't really be able to utilize or take advantage of the glitch without the risk of crashing or being at less than 15 FPS when doing anything with the material. (Haven't tested that yet on LBP2 as of 2017. It may have been different from the time I tested it years ago compared to now.) found the glitch around 2013 or 2014 so its completely off my mind. But... I'd assume you would use a similar process people have made on LBPC about a similar merging glitch. Not sure though which is why I asked.

Here's some screenshots tho.
https://imgur.com/a/lfvdi

Again it just adds more saturation, or effects to materials. (Your mileage may vary.) Some objects when changed material may also become a negative color (like blue.) When used, and as far as the effect goes its only effected by how much lighting is in the game (by the sun or darkness in game, fog, color correction, and other options have little effect on it.) Similar objects that have animations (Like the waterfall material.) Will become completely different or varied, kind of like the Attract-O-Gel.

Depending on how many objects are merged as well or a certain way its done (again I forget the process but it might be similar.) You could kind of get more effects out of it. On the last image you can see more noise with the materials I made years ago. (Up top is the regular unmodified waterfall material.) You can see significantly more noise in the three other waterfall materials :/.
Kind of lame but I thought it could be helpful for some wanting to make levels, since there is no lag on LBP3, at least on my PS3.
Thanks for the greeting as well, cheers : )
2017-09-20 04:03:00

Author:
petethepug
Posts: 14


So I'm going to take it its an actual un-found glitch?
Here's a better idea, I will have to use merge glitch's with various mileage and basically try recreating what I made. I'm pretty sure it could be something already in the game but if not then I might as well give it away. Kind of like that 3d layer glitch,

Anyways, just thought it was interesting and I wanted to kind of figure out if it is already discovered or not, at least the method since I kind of did this with a lot of critical thinking and basically just going in and making something.
I will reply back in a few (at least on this thread.) To see if I find anything about it. Worst case scenario I don't and I just give it away on a level or something. Idk
2017-09-25 15:55:00

Author:
petethepug
Posts: 14


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