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Where in the world is Aval- I mean the users of LBPC?

Archive: 32 posts


It seems like this site died guys. It's like Kirby's Rainbow Resort, but at least there are some people. I come here at midnight, when it's quiet, and it sounds like LBPC. Dead. I miss this site -lol-2017-07-28 00:57:00

Author:
Sackman201
Posts: 38


Lol. Don't worry this is no where NEAR as dead as Cnclabs (that's where I moderate ) There's about only 2 guests online every hour of the day. We're lucky to get a new post a day.

https://s20.postimg.org/fxsx6a7i5/Post_Activ.png
2017-07-28 02:04:00

Author:
Ninja20101
Posts: 104


Hey, I'm still here!


...Anyone?


Hello?
2017-07-28 07:59:00

Author:
Sir monacle
Posts: 4155


http://www.lovethispic.com/uploaded_images/111783-Wake-Up-Call-.gif?1

only sleeping...a little bit!
2017-07-28 08:16:00

Author:
CuriousSack
Posts: 3981


Okkkk2017-07-28 10:44:00

Author:
Sackman201
Posts: 38


1 post per day? I guess everytime I post something in the LBP Vita section it counts too. Awesome!

Many users grew up, are now adults with a real life and are busy all day having a real life. I'm not the one judging. Just saying.

Then there are people who thought LBPC was shut down entirely because it was offline for some weeks/months. I returned soemwhere in 2015 or 2016.

Some people are gone forever because of LBP3. What a dumb reasom though.

Well, a few are still here. Enjoy it!
2017-07-30 21:31:00

Author:
mdkd99
Posts: 1172


LBP is a old series now. The majority of players lost interest in it after awhile as players do with most game series. And unlike the different long running game series that people still enjoy... LBP on the other hand just lacks the right content for a super loyal and long lasting fanbase.

LBP relies to heavily on user created content for it's lasting appeal... which isn't interesting for very long to the common gamer, because the day to day normal gamer are not creative types and don't want to spend months creating things... they just want to play a fun game... also amateur user created levels/games just don't cut it for those who want to play real quality games such as you can find at a store.

Furthermore creating higher quality games in LBP is extremely hard/complex process plus a huge time sink with hardly... if any pay off whatsoever... creators who are that overly devoted to big projects realize after awhile they are better off becoming real game devs and making small projects on PC instead.

So as you see there becomes quite some problems real quick with LBP games. With interest in the game series fading more over time, so does LBPC members fade away just the same as they have other more interesting game forums to hang out at now.
2017-07-30 22:25:00

Author:
Lord-Dreamerz
Posts: 4261


Yes thats what I meant.

You have two options in LBP: Create levels with less effort or put all effort into it. You will not get paid for putting much effort into your levels and you don't get any other reward besides feedback of the players and hearts in LBP. I personally can deal with it.
2017-07-30 23:22:00

Author:
mdkd99
Posts: 1172


The only payment I'd need is a crown or Team Pick. Lol2017-07-31 00:23:00

Author:
Sackman201
Posts: 38


You will not get paid for putting much effort into your levels and you don't get any other reward besides feedback of the players and hearts in LBP.

Arguably nowadays it's not even worth it to make LBP levels for the sake of player feedback, attention or fame. Back in the LBP1 early days super popular creators levels could get 10000 hearts... But now... a skilled LBP creator is lucky to get 200 hearts on a good level with fairly heavy advertising. So even when it comes to just wanting attention from others... Indie PC game creation is still often more worth it for talented creators.
2017-07-31 03:46:00

Author:
Lord-Dreamerz
Posts: 4261


LBP relies to heavily on user created content for it's lasting appeal... which isn't interesting for very long to the common gamer, because the day to day normal gamer are not creative types and don't want to spend months creating things... they just want to play a fun game... also amateur user created levels/games just don't cut it for those who want to play real quality games such as you can find at a store.

Furthermore creating higher quality games in LBP is extremely hard/complex process plus a huge time sink with hardly... if any pay off whatsoever... creators who are that overly devoted to big projects realize after awhile they are better off becoming real game devs and making small projects on PC instead.


Y'see, the problem with this is that you just can't speak for the majority of people who play games, as it's a mixed trail bag of people who want many different things, and if the common person didn't want to be creative, then games that serve creativity as a main feature (such as littlebigplanet, which sold over 5 million copies (http://www.vgchartz.com/game/12390/littlebigplanet/Global/)) wouldn't be as popular as they are. This statement just isn't true!


Also, littlebigplanet usually only requires you to know basic Boolean logic, which is much easier to grasp than having to learn programming, which is why many people use it as a hobby. Having to learn programming just get your creative juices flowing isn't as much fun as just getting in there creating whatever you want. Of course you're not going to get much of a reward for creating levels in littlebigplanet, with the exception of self-satisfaction, and fun. Then again, who says you're going to get a reward for creating a game on pc? It costs a lot of money to get your games on the market, and who says anyone's going to be interested? That's when it becomes less of a hobby and more of a job. Sure, you could create an unprofessional game, but those are also made for self-satisfaction. It's very rare to see those take off.

So, in short; creating levels in littlbeigplanet is easier, and can contain the same amount of satisfaction gained from making an unprofessional PC game.
2017-07-31 08:53:00

Author:
Sir monacle
Posts: 4155


LBP is a gateway to creativity! I think the only thing that matters is people who will actually review your levels and give credit to you. And people on LBPC are best for that! Fame and popularity are overrated imo. But what do I know! I'm just a Cruncyroll eater!!! 2017-07-31 12:13:00

Author:
gurren009
Posts: 2592


We are dead? lol

Ok fine... but how are you getting responses? True we don't have the tons of daily visitors we used to have, but what exactly did you expect? I keep these doors open for the few that like to still come here. So enjoy it while it lasts. At some point, all things must pass.
2017-07-31 12:42:00

Author:
jwwphotos
Posts: 11383


I totally agree with the previous posts leaning towards the creator aspects. Most triple A creators simply moved on to create real games which they can earn money from. I see this natural and logical behavior becoming an issue in the upcoming game, Dreams. I myself sees a problem in making a full immersive 3D game in another game which I cannot earn anything from. I simply would instead save those ideas and code a game on PC myself and maybe make some money in the process. But we'll see what happens in the future, maybe some kind creators are willing to spend months on user-created content for the player-base to enjoy.2017-07-31 15:51:00

Author:
blacksackman
Posts: 234


Y'see, the problem with this is that you just can't speak for the majority of people who play games, as it's a mixed trail bag of people who want many different things, and if the common person didn't want to be creative, then games that serve creativity as a main feature (such as littlebigplanet, which sold over 5 million copies (http://www.vgchartz.com/game/12390/littlebigplanet/Global/)) wouldn't be as popular as they are. This statement just isn't true!


Also, littlebigplanet usually only requires you to know basic Boolean logic, which is much easier to grasp than having to learn programming, which is why many people use it as a hobby. Having to learn programming just get your creative juices flowing isn't as much fun as just getting in there creating whatever you want. Of course you're not going to get much of a reward for creating levels in littlebigplanet, with the exception of self-satisfaction, and fun. Then again, who says you're going to get a reward for creating a game on pc? It costs a lot of money to get your games on the market, and who says anyone's going to be interested? That's when it becomes less of a hobby and more of a job. Sure, you could create an unprofessional game, but those are also made for self-satisfaction. It's very rare to see those take off.

So, in short; creating levels in littlbeigplanet is easier, and can contain the same amount of satisfaction gained from making an unprofessional PC game.

Haha somebody got unnecessarily triggered!

It's called research and study and guess work. As a game dev I study these things a lot. Do you? I doubt it. Also everything I said wasn't even stated as a 100% fact... Was just my opinions and observations. Plus like dude... you don't say who or what I can or can not speak for smart guy! And it is a fact that with LBP being extremely less popular lately that it's not the best place to go to for those looking to be rewarded in any sense outside of just enjoying making stuff for purely a hobby... and doing so without even many friends to share it with anymore.

And yes most gamers are not the creative sorts. Are you seriously going to look at me with a straight face saying that they are? You need to remember the users who are actual creators on LBP who spend a lot of time doing it are a very tiny segment of LBP's player base... this has been said multiple times over the years and i wasn't the one who used to say it

It's also a true fact that creating pro-quality games in LBP is a huge under taking that almost no common player even the extremely skilled ones are willing to do... And when I say there's no reward for doing it I'm not taking money or items necessarily... unlike years ago there isn't even a pay off in the way of having many friends play your levels
(The bare minimal what most people would want from creating stuff.)
also when did I say making games on PC was just as easy or fun as creating stuff on LBP? I didn't say anything of the sort. Whats more I wasn't suggesting only games that are sold on PC markets. A LOT of people create games on PC only as a hobby... Have you seen all the nearly professional PC fan games of Sonic & Mario out there? It's nuts! And yes by comparison it's much easier to get projects noticed on PC and can get crazy loads of people to play it if it's a remotely interesting project and you know the right places to show it off.

And this is all coming from a oddball like me who never cares about creating things for the sake of money or for the sake of others very much. But I don't let that make me blind to reality here.
2017-07-31 16:17:00

Author:
Lord-Dreamerz
Posts: 4261


Its the same with creating music! I love to compose music, but I probably would hate the whole process of perfecting and promoting my music! So it will stay my hobby! But its fun to get reviews about my tunes! 2017-07-31 16:36:00

Author:
CuriousSack
Posts: 3981


Haha somebody got unnecessarily triggered!

It's called research and study and guess work. As a game dev I study these things a lot. Do you? I doubt it. Also everything I said wasn't even stated as a 100% fact... Was just my opinions and observations. Plus like dude... you don't say who or what I can or can not speak for smart guy! And it is a fact that with LBP being extremely less popular lately that it's not the best place to go to for those looking to be rewarded in any sense outside of just enjoying making stuff for purely a hobby... and doing so without even many friends to share it with anymore.

And yes most gamers are not the creative sorts. Are you seriously going to look at me with a straight face saying that they are? You need to remember the users who are actual creators on LBP who spend a lot of time doing it are a very tiny segment of LBP's player base... this has been said multiple times over the years and i wasn't the one who used to say it

It's also a true fact that creating pro-quality games in LBP is a huge under taking that almost no common player even the extremely skilled ones are willing to do... And when I say there's no reward for doing it I'm not taking money or items necessarily... unlike years ago there isn't even a pay off in the way of having many friends play your levels
(The bare minimal what most people would want from creating stuff.)
also when did I say making games on PC was just as easy or fun as creating stuff on LBP? I didn't say anything of the sort. Whats more I wasn't suggesting only games that are sold on PC markets. A LOT of people create games on PC only as a hobby... Have you seen all the nearly professional PC fan games of Sonic & Mario out there? It's nuts! And yes by comparison it's much easier to get projects noticed on PC and can get crazy loads of people to play it if it's a remotely interesting project and you know the right places to show it off.

And this is all coming from a oddball like me who never cares about creating things for the sake of money or for the sake of others very much. But I don't let that make me blind to reality here.

Ehh... I disagree. I think LBP was never really meant for game development, selling things online, etc. LBP has always been a fun game creation tool, and I feel that for a lot of people like me, it was the gateway for us to start getting into REAL game development. But LBP, in and of itself, has always been a light-hearted, fun, game creation tool for people to share their creations online. That's what MM meant for it, to make game creation fun to get new people into the world of programming/app development, etc. Though I understand the money part, as a lot of us are getting older and want to start selling stuff online. But ultimately, LBP is meant for everyone to just relax, eat some Crunchyrolls, and enjoy a good level
2017-07-31 17:35:00

Author:
gurren009
Posts: 2592


Ehh... I disagree. I think LBP was never really meant for game development, selling things online, etc. LBP has always been a fun game creation tool, and I feel that for a lot of people like me, it was the gateway for us to start getting into REAL game development. But LBP, in and of itself, has always been a light-hearted, fun, game creation tool for people to share their creations online. That's what MM meant for it, to make game creation fun to get new people into the world of programming/app development, etc. Though I understand the money part, as a lot of us are getting older and want to start selling stuff online. But ultimately, LBP is meant for everyone to just relax, eat some Crunchyrolls, and enjoy a good level

Um... when did I say LBP was meant for us to sell our creations or is meant to be a full game dev kit? ... what... Did you even read my posts?
2017-07-31 17:38:00

Author:
Lord-Dreamerz
Posts: 4261


Um... when did I say LBP was meant for us to sell our creations or is meant to be a full game dev kit? ... what... Did you even read my posts?

I know, but that's what you said in a previous thread, that you didn't like LBP and preferred Dreams because LBP wasn't a massive game creation tool, and that you couldn't sell creations online. Completely on my part if I'm wrong, but I think I remember that from a previous thread.
2017-07-31 20:40:00

Author:
gurren009
Posts: 2592


I know, but that's what you said in a previous thread, that you didn't like LBP and preferred Dreams because LBP wasn't a massive game creation tool, and that you couldn't sell creations online. Completely on my part if I'm wrong, but I think I remember that from a previous thread.

Hahaa that's not what I think at all. A tip, my personal feeling towards something are not the same as my logical opinions and observations of something. I don't dislike LBP (Why would I be here if I did?) and I don't need money to work on huge projects. Did you even know I'm working on a 15+ level adventure in LBP3 on my free time? and that I have no interest in getting rewarded for it?

The only thing I wanted from making something in LBP was sharing my works with my friends... All of which don't play LBP anymore so I only create on it for myself now. However LBP is STILL not something I would suggest to make big projects on and I understand why other people don't and have lost interest in LBP.

And a note. I very little interest in dreams. I make games on PC, I don't have the time to invest in yet another kind of creation game... especially if it ends as LBP is right now with a small player base and can't make any money from your work.
2017-07-31 20:52:00

Author:
Lord-Dreamerz
Posts: 4261


Hey, I forgot 'bout this thread! Yay...


Haha somebody got unnecessarily triggered!

It's called research and study and guess work. As a game dev I study these things a lot. Do you?

And yes most gamers are not the creative sorts. Are you seriously going to look at me with a straight face saying that they are? You need to remember the users who are actual creators on LBP who spend a lot of time doing it are a very tiny segment of LBP's player base... this has been said multiple times over the years and i wasn't the one who used to say it


also when did I say making games on PC was just as easy or fun as creating stuff on LBP? I didn't say anything of the sort. Whats more I wasn't suggesting only games that are sold on PC markets. A LOT of people create games on PC only as a hobby... Have you seen all the nearly professional PC fan games of Sonic & Mario out there? It's nuts! And yes by comparison it's much easier to get projects noticed on PC and can get crazy loads of people to play it if it's a remotely interesting project and you know the right places to show it off.

And this is all coming from a oddball like me who never cares about creating things for the sake of money or for the sake of others very much. But I don't let that make me blind to reality here.

"And yes most gamers are not the creative sorts. Are you seriously going to look at me with a straight face saying that they are?"

Are you going to look me with a straight face and say a lot of them aren't?

It's hard to speak for the majority of people because they all want different things. You make it out as if it's only a select few that are creative.
Many people want creative games, and just as many people don't. It's all personal preference. Also are you going to link to the source you got the "fact" that only a tiny segment of LittleBigPlanet players are creators? No? Oh, okay then.

Just like curiousSack was trying to say, creating LittleBigPlanet levels is a lot easier than having to do the whole process of making a game, and it may just ruin the fun of your hobby.

" by comparison it's much easier to get projects noticed on PC "

That's not exactly true - There are tons of unprofessional games on the internet that don't get any attention whatsoever. It sometimes also costs money to get them on more popular platforms, money that people may not have and/or want to spend. It's also only satisfying if it takes off, otherwise it's more for the benefit of self-satisfaction and the thought you did a good job.


"It's called research and study and guess work. As a game dev I study these things a lot. Do you? I doubt it."

Hmph, I'm good at screwing around with colours, and I like photography, that means I have a keen eye for things.
Do you? I doubt it! *Sticks nose up into the air*
2017-08-02 07:11:00

Author:
Sir monacle
Posts: 4155


It's hard to speak for the majority of people because they all want different things. You make it out as if it's only a select few that are creative.

Many people want creative games, and just as many people don't. It's all personal preference. Also are you going to link to the source you got the "fact" that only a tiny segment of LittleBigPlanet players are creators? No? Oh, okay then.


No, it's really not hard to say that most gamers are not creators, it's common knowledge. And I did say when it came to LBP players exclusively it was research and guess work on my part didn?t I? Or are you actually expecting some kind of news report on TV of it or something? But hey I?ll do you one better? Just go play loads of the common LBP levels that are not Team Picks or on a known list of amazing levels and tell me exactly how many of those levels are what you would call ?Highly creative levels from creative people? ? Or did you somehow miss all the H4H/copied shark water bomb survival levels and in general mountains of other rubbish over the entire life of LBP? That?s more then a source any of us need.



Just like curiousSack was trying to say, creating LittleBigPlanet levels is a lot easier than having to do the whole process of making a game, and it may just ruin the fun of your hobby.


My point was those who want highly rewarded for creating stuff on LBP are not in the best place to do so anymore. I never said every LBP creator should quit LBP and move to PC. However how would you even know if it'd ruin anybody's hobby or not? It may just take a longer time to learn how to get good enough to have fun with it is all. You talk as if real game development is fun for hardly anybody.



That's not exactly true - There are tons of unprofessional games on the internet that don't get any attention whatsoever. It sometimes also costs money to get them on more popular platforms, money that people may not have and/or want to spend. It's also only satisfying if it takes off, otherwise it's more for the benefit of self-satisfaction and the thought you did a good job.


Did... did I say everybody is guaranteed success by making real games? No I did not. Don't try to poorly force your argument. The fact is LBP doesn't have half the amount of players as it did even few years ago. And unlike LBP... PC won't become yesterday's news any time soon and is connected to WAY more people then a console game ever will be. Or you going to try to tell me levels on LBP have any chance to get a load of attention still?



Hmph, I'm good at screwing around with colours, and I like photography, that means I have a keen eye for things.
Do you? I doubt it! *Sticks nose up into the air*

That's cute. I'm a skilled artist among many things... BUT NICE TRY! How about you don't pretend your knowledge on games are equal to trained devs/artists and other folks who devote their lives to their work? especially when you admit you only do this stuff as a hobby? Are you trying your best to insult every professional out there? For example I don't pretend I understand the work of musicians and their deeper understanding of music, nor should you lie to yourself and believe you know more about game study then me. Also trying to throw a altered version of my line back in my face doesn't make me regret what I said in the slightest, and it certainly doesn't make you look any better by doing so.

Honestly you are wasting both our time. I have work I should be doing. I can't sit here spending ages chatting to stubborn fanboys who think they know more about games then the devs who make them. So this is the end of it. Regardless if you reply after this or not... I on the other won't be doing so on this subject. Seriously just drop it.
2017-08-02 12:45:00

Author:
Lord-Dreamerz
Posts: 4261


After a heated debate its time for a...

https://s-media-cache-ak0.pinimg.com/originals/b2/63/eb/b263eb41e6aecaeedd6e308ab3752949.jpg
2017-08-02 13:54:00

Author:
CuriousSack
Posts: 3981


@CuriousSack Haha! Let's play some music!

I think I can see good points from Sir monacle and Lord-Dreamerz. I agree with most of what both of you said, but I would have to disagree with your point @Lord-Dreamerz about gamers not being good developers. I think that's actually the magic of LBP. When we all started playing LittleBigPlanet, no one was good at creating. Doesn't matter if you started on LBP1, LBP PSP, LBP2, LBP Vita, LBP Karting, or LBP3, no was good at designing levels at first. We all had to learn from the tutorials, all the basics, customs, and tools. We got better as people played our levels, reviewed them, and pointed out our mistakes. We watched tutorials online, and over time we got better and better. It's true that gamers aren't professional developers, but at the very least we can reflect on our mistakes and get better. That's how we all did it, through experience. People who were bad creators at first got better because they saw how other people did it, and improved themselves. But yeah, other than that point, I agree with both you and Sir monacle on a lot of things. The LBP fanbase is still strong, but it has gotten a lot smaller. However, I think we shouldn't focus on the fact that it's gotten smaller, and more on what we can do to keep it strong
2017-08-02 15:48:00

Author:
gurren009
Posts: 2592


You are absolutely correct gurren!

I really sucked at LBP when I first played it. That's why on my Earth I kept/published my very first level I've made to show the few people that come there; we all start out small, but over time we all get better. Don't compare your beginning to someone else's middle.

Yes pc is a great way to make games (says the one that's currently in a technical college studying Computer Science PP), but LBP makes things much more simple and fun for the every day person. We all can't be extreme programmers on PC's learning languages like Java or C#. But, we all can be LittleBigPlanitions using the Imagisphere engine ;3.

Besides, even 3 hearts on one of my levels or even one review on them makes me smile from ear to ear! Granted, there is much more to unlock with PC's. I've made my own game on PC using C# myself, and it was voted the best game in the class. But, in the end in comes down to personal tastes. Anyone can be creative, because we were all created to create. And we should not fear the "death" of LBP; rather embrace it for what it is or what it may become. I'll still put hours and weeks into a level, because even though it's only played by 20 people and hearted by 3. At least it made them smile, like it made me )))))))))
2017-08-03 02:11:00

Author:
Ninja20101
Posts: 104


I really actually don't think this site is nearly as dead as people think it is. There's a lot of people who don't post most of the time, but my threads get a decent amount of reads, and whenever there's a contest those threads get a lot of responses.

As for where I think LBP stands in game development: I don't think it's directly relateable. I view it as taking the fun parts of game design and letting you do whatever you want with that, but LBP does not allow professional level games. I think it's a joke to say otherwise. Now, despite that LBP does do wonders for comp sci students starting out. Assembly is about 10x easier after playing LBP for years. Other imperative or functional languages about 1.2x easier. Has no effect on logical languages imo. The thing it doesn't help with at all is asset creation.

In the end, I say LBP is just a game, and games can have positive effects on those who play them. For instance, I did exceptionally well with vocabulary and spelling all my life, because as a child I played RPGs. Beyond that, it's much more beneficial to actually learn how to use programs that can help you make a game rather than play LBP, but LBP is more fun.
2017-08-05 09:19:00

Author:
koltonaugust
Posts: 1382


Wait what? This is popular out of nowhere and kind of went off topic. But it doesn't mean it's lively, its the same few people.2017-08-07 12:42:00

Author:
Sackman201
Posts: 38


Normally I would say it is off topic, but a calm, non-heated, lively debate is always welcome. I hate to kill that off as it is proving the OP a bit wrong. We aren't TOTALLY dead. lol 2017-08-07 17:29:00

Author:
jwwphotos
Posts: 11383


Wait what? This is popular out of nowhere and kind of went off topic.

Yes and no.
2017-08-07 17:32:00

Author:
Ninja20101
Posts: 104


Haha, your absolutely right @jwwphotos! I think my opinion on LBP is that the franchise is still very strong. Even on LBP3, you see daily "Level of the Day" levels, and you see MM picks every week. Not to mention that Sumo is still adding weekly challenges and DLC. We have hosted a contest on this site, and other LBP sites are still going strong. New and old people are still playing LBP daily. So I think LBP still has a very strong community. It has gotten significantly smaller, but it's still strong nonetheless.2017-08-07 18:23:00

Author:
gurren009
Posts: 2592


Normally I would say it is off topic, but a calm, non-heated, lively debate is always welcome. I hate to kill that off as it is proving the OP a bit wrong. We aren't TOTALLY dead. lol

Has anyone tried poking it with a stick? Just to make sure?
2017-08-08 14:08:00

Author:
Sir monacle
Posts: 4155


Has anyone tried poking it with a stick? Just to make sure?

I would be more than happy to poke you with a stick.
2017-08-09 02:18:00

Author:
jwwphotos
Posts: 11383


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