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#1

Sackbot Issue

Archive: 2 posts


The Sackbot is Deathstroke from Teen Titans. I think I did a good job making him.

Watch the video below so you get a better idea of this issue. Basically I want the tag sensor, counter set to 1, flee action, timer, and hostile/follow action reset so that he can keep doing this routine over and over whenever he walks in the radius of the checkpoint (tag on checkpoint). The tag on the checkpoint matches the tag sensor on Deathstroke's circuit board. The reason why I'm doing this logic is to prevent Deathstroke from spawn checking the player. What I mean is if I don't use the logic, Deathstroke would follow the player and eventually end up standing infront of the checkpoint making the player unable to move and proceed. Basically, when Deathstroke enters the radius of the checkpoint (tag on checkpoint), he flees from the player for 7 seconds and then become hostile again further away from the checkpoint in a safe zone.

I really hope you understand this issue and can help me solve it. So ya, basically I want the logic to reset to prevent him from spawn checking the player. Thanks. Link below.

https://youtu.be/8sMzxgfgm54
2017-06-30 22:32:00

Author:
Darthy09
Posts: 52


Try connecting the hostile timer's output to the bottom of the counter and the timer itself, that will reset the two allowing you to activate the logic as much as you please.
Hope I'm making sense and that this helps!
2017-07-02 19:31:00

Author:
Zachinator
Posts: 120


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