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Sauron Duel Help

Archive: 2 posts


Watch the video below and you would understand the issue better. I basically want the spikes to spawn after the lava rock dissolves. They are spawning at the same time and it doesn't make sense for the duel. I want it so you experience the lava rock and spikes during their own lifespan time. Do I have to fiddle with the sync or something? Are you good at math? I want the lava rock to last a good 5 seconds before the spikes appear. Please watch the video below. Thanks.

https://youtu.be/K-IlNq7qhm0
2017-06-15 08:47:00

Author:
Darthy09
Posts: 52


There are probably several solutions and without knowing your settings for the emitters and the timers I only can suggest a possible way that you could try...
...what about adding a marker on the emitted spikes and a different marker on the emitted lava stone, the emitter of the lava stone is connected with the timer and via AND-gate with a sensor (activated by the marker on the spikes) wired with a NOT-gate. If the spikes are visible, the marker on it is activated and the emitter of the lave stone cannot be activated, if the spikes disappear the marker on it also disappears, which effects that the corresponding sensor is deactivated and the NOT-gate is activated, so that the timer can activate the UND-gate on the lava stone emitter). If you do the same thing with the spikes emitter (using a different marker and sensor), then maybe this could function! Without guarantee!

Many greetings, Jürgen^^
2017-06-15 09:10:00

Author:
CuriousSack
Posts: 3981


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