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#1

Invisible Sackbot

Archive: 5 posts


So Axis-3D is running into another road-block.
The new issue is that I have Sackbots sticking out of my decorations.

Is there any glitch or rather that makes a Sackbot invisible, that doesn't affect their connected decorations?
(Opacity tweakers do infact affect decorations)
2017-06-14 08:15:00

Author:
Bonnell7
Posts: 100


IIRC there were some glitched skins that were at least translucent. Possibly won't do the trick, but might be a worthy placeholder.2017-06-16 13:56:00

Author:
iluminacos
Posts: 13


IIRC there were some glitched skins that were at least translucent. Possibly won't do the trick, but might be a worthy placeholder.

Yeah, I've been playing around with a skin by HFMiles back in the day which is completely invisible except for the stitches, eyes, and tongue. So that option is in the runnings. Still hoping for something better though...
2017-06-16 21:51:00

Author:
Bonnell7
Posts: 100


There was an old LBP2 glitch I believe that basically destroyed the properties that makes up a sackbot but the leftover were a lump of invisible mass that could be manipulated in various of ways. Probably worthless in your scenario but still noteworthy, it would be a tedious task though to find it. There's always a reason to why some glitches remained unheard of.

Another option is to use a super-shrunken sackbot but it would probably be hard to to place decorations on it. The extreme ones completely hides the body, maybe a tiny dot of a shadow will give it away but still. Heck, maybe try and invent a new invisible sackbot glitch, at least a buggy soup will result in some aid during the process.
2017-06-17 13:17:00

Author:
blacksackman
Posts: 234


Interesting note, a Sackbot tends to wobble when it's moved too abruptly; even when it's holding a static pose with the character animator tool.
But the amount of wobble seems to be linked to the size of the Sackbot... if it's too small, the wobble can be massive; too big, and the wobble essentially disappears. I think this might have to do with a Sackbots mass rather than their size, which means the wobble could be altered with a physics tweaker, but I haven't checked yet.

I am indeed still trying ways of glitching Sackbots... no meaningful progress yet.
I'll be posting a clip shortly in the Axis-3D main topic (https://lbpcentral.lbp-hub.com/index.php?t=95503-Axis-3D) that illustrates progress in the engine overall, and highlights the Sackbot issues; wobble and visiblity.
2017-06-17 21:47:00

Author:
Bonnell7
Posts: 100


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