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#1

Help with a rhythm game.

Archive: 3 posts


I'm putting tags in a music sequencer, but it seems the inputs get more delayed as the music loops. The tags activate a randomizer to play a sequencer. Any tips?2017-04-04 03:51:00

Author:
CamostarAtIsabella
Posts: 188


hmm, in my experience its sometimes a diffence, where the music sequencer is placed! I think that the delays are longer when the music sequencer is placed in an aerea, where many other objects are placed, so maybe it could help, if you place the music sequencer a little bit apart!

Many greetings, Jürgen^^
2017-04-04 08:48:00

Author:
CuriousSack
Posts: 3981


The music sequencer plays the music on it without any delay, even when the whole scene is lagging and has big framerate drops. Everytime when it starts lagging in LBP3, the gameplay gets slowed down a bit. That causes the line on the music sequencer that shows were the music plays to get delayed too.

This means, that everything, that isn't a music object on the music sequencer, gets delayed because the gameplay is slowed down.

How Jürgen even said, place it somewhere with less objects on screen (Or clean the scene and delete some objects and create less details). That could help.
2017-04-04 14:17:00

Author:
mdkd99
Posts: 1172


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