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Do you still play LBP?

Archive: 32 posts


I was playing on my PS3 yesterday, realizing that "Hey, I do not play on my ps3 so much anymore." And when I was trying to remember when was the last time I played a LittleBigPlanet game... I couldn't remember.

Yet, I visit this place every week, but I haven't touched LBP since last year.

What about you?
2017-03-26 01:33:00

Author:
TenebrisNemo
Posts: 11336


I've been LittleBigPlanet 2 for years. Many years. Oh, I've also been playing LittleBigPlanet, but I lost some save data, and I just couldn't be bothered.

It's nice to see that you're not trapped in the media/games forum section, though.

I'm also currently working on a level for LittleBigPlanet 2, but progress has been really slow.
2017-03-26 07:22:00

Author:
Sir monacle
Posts: 4155


I'm playing LBP every day. Its still T H E G A M E to me! I'm playing on PS4 and I'm working on my "Sphinx" project, afterwards I will continue my "Solar One". I'm composing songs like from an assembly line and I'm still searching for alternative music gallery concepts! I'm glad that there seem to be lots of new LBP players around, I'm wishing that some of them will also find their ways into the forums!
And deep inside I'm hoping that sometime there will be a LBP4, yep, howsoever fantastic Dreams will probably be, a LBP4 game would probably have the special sackboy charme that we all loved so much!

Many greetings, Jürgen^^
2017-03-26 09:56:00

Author:
CuriousSack
Posts: 3981


I haven?t really played any LBP since after the first few months after I got LBP3... I still plan to come back sooner or later and make adventure level series game on it when I get the free time? But my motivation has been low because I basically will only be doing it for my own sake as most of the LBP friends I care about quit playing the game. And strangers playing my stuff doesn?t do much for me honestly. But regardless making things for myself is still good enough motivator in the end? It just leaves me with a lack of wanting to rush to it is all.2017-03-26 10:35:00

Author:
Lord-Dreamerz
Posts: 4261


I have one level in LBP2 which is almost ready, my 3rd music gallery which has songs from the game named "ICO". Yet, my friends have also stopped playing LBP. I just have to go into my level and finish few things and then publish it. Long time ago I really wanted to make it ready, but the progress has been so slow that I don't even think that I will get any players into that level.

I wish I will have enough time in the future to publish it.
2017-03-26 12:50:00

Author:
TenebrisNemo
Posts: 11336


The problem I feel that LBP3 has is that it just didn't add enough that was new. It was basically just ("LBP2.5"). Sure, the 16 layers added a lot of gameplay mechanics, but after playing so many levels, your typical LBP gamer will get bored of the game and move on to other things. Not to mention that the create mode of LBP3 remained as scary and intimidating as the LBP2 one, and I didn't like how they forced you to go on lbp.me to view the tutorials(aside from popit academy), instead of just importing all the lbp2 ones and making some new lbp3 ones(for the lbp3 logic). This is all because LBP3 was made too early. It was a game designed at heart for PS3, which brought it down immensely. There just wasn't enough content to captivate players for a long time. If it was made for PS4, had full 3D, and some many more aspects, this would be a much better game. But Sumo just wasn't the right company to move LBP3 to next gen. I hate to say it, but LBP3 was just a lazy rehash of LBP2, except with a few new twinks and gadgets thrown in. MM passing their game to Sumo and Sony was the wrong move. LBP3 was doomed since development.2017-03-26 13:30:00

Author:
gurren009
Posts: 2592


The problem I feel that LBP3 has is that it just didn't add enough that was new. It was basically just ("LBP2.5"). Sure, the 16 layers added a lot of gameplay mechanics, but after playing so many levels, your typical LBP gamer will get bored of the game and move on to other things. Not to mention that the create mode of LBP3 remained as scary and intimidating as the LBP2 one, and I didn't like how they forced you to go on lbp.me to view the tutorials(aside from popit academy), instead of just importing all the lbp2 ones and making some new lbp3 ones(for the lbp3 logic). This is all because LBP3 was made too early. It was a game designed at heart for PS3, which brought it down immensely. There just wasn't enough content to captivate players for a long time. If it was made for PS4, had full 3D, and some many more aspects, this would be a much better game. But Sumo just wasn't the right company to move LBP3 to next gen. I hate to say it, but LBP3 was just a lazy rehash of LBP2, except with a few new twinks and gadgets thrown in. MM passing their game to Sumo and Sony was the wrong move. LBP3 was doomed since development.

This simply isn't correct. Most people left because the online multiplayer on LBP3 was basically broken and still is. and all the corrupt profile problems many get on LBP3.

LBP3 DID NOT NEED full 3D. And the series never did. LBP3 added enough new content. There is only so much new stuff you can add to a creation game after awhile. Each new LBP doesn't need to be almost a completely different game to justify it's existence.
2017-03-26 13:56:00

Author:
Lord-Dreamerz
Posts: 4261


This simply isn't correct. Most people left because the online multiplayer on LBP3 was basically broken and still is. and all the corrupt profile problems many get on LBP3.

LBP3 DID NOT NEED full 3D. And the series never did. LBP3 added enough new content. There is only so much new stuff you can add to a creation game after awhile. Each new LBP doesn't need to be almost a completely different game to justify it's existence.

No, I feel that excusing the mistakes of LBP3 is the biggest problem that the LBP3 community has. We forgave the game for too many of its mistakes, like failing to move the series forward, lack of professional 3D without glitches(which I think would've moved the series to immense heights), little to no added logic pieces(Logic in LBP2 was a HUGE step forward for LBP, and so I was so disappointed when I found out that Sumo added NOTHING to the create mode, except for layers). As you said, the online was a complete mess as well. But the game in general just added nothing new, nothing that couldn't be achieved in LBP2 with the use of glitches. Don't get me wrong, I loved LBP3, but it literally felt like I was playing LBP2.5, even on the PS4 version. The game failed to fix the search-engine system too, so like on LBP2, we were forced to go on LBP.me and fansites to find good levels. I played LBP3 for a couple months, but I got bored really fast. It was hardly any more fun than LBP2, heck, it was LESS fun than LBP2, because you could hardly get online. Again, don't get me wrong, I loved LBP3, but it had too many flaws for me to consider it a worthy member of the LBP franchise.
2017-03-26 14:30:00

Author:
gurren009
Posts: 2592


No, I feel that excusing the mistakes of LBP3 is the biggest problem that the LBP3 community has. We forgave the game for too many of its mistakes, like failing to move the series forward, lack of professional 3D without glitches(which I think would've moved the series to immense heights), little to no added logic pieces(Logic in LBP2 was a HUGE step forward for LBP, and so I was so disappointed when I found out that Sumo added NOTHING to the create mode, except for layers). As you said, the online was a complete mess as well. But the game in general just added nothing new, nothing that couldn't be achieved in LBP2 with the use of glitches. Don't get me wrong, I loved LBP3, but it literally felt like I was playing LBP2.5, even on the PS4 version. The game failed to fix the search-engine system too, so like on LBP2, we were forced to go on LBP.me and fansites to find good levels. I played LBP3 for a couple months, but I got bored really fast. It was hardly any more fun than LBP2, heck, it was LESS fun than LBP2, because you could hardly get online. Again, don't get me wrong, I loved LBP3, but it had too many flaws for me to consider it a worthy member of the LBP franchise.

Again with the nonsense. Layers was not even the most interesting thing they added, and far from the only thing they added... I hate when people conveniently forget things to try to make their argument hold more weight. Let me list off just some of the great tools they added.

Dephysicalize tool and logic. Rails. Better UV tool. Paint tool without the stupid Move. Adventure tools including quest logic. Dynamic Thermometer and all related tools for it. Force Chip. Physics Tweaker. Velociporter + Character Teleporter. Character Changer. A few new power ups and the ability for us to make our own with the custom power up tool. Character Tweaker. Kill Tweaker. Sackpocket and related stuff. Gameplay Tweaker. Deco mount. Object and character animators including character rotation. Can move backgrounds dimensions. Toggle Swoop and Oddsock. And other stuff in DLC packs. This is not even counting all the new amazing deco and whatnot.

But go ahead. Besides full 3D and fixing the broken parts of the game, tell me what amazing new stuff they should had added to LBP to make it far better then it is?

Frankly ever since the 1st game I’m sick of hearing LBP fans who actually think LBP needs full 3D create mode... It wouldn’t help bring anybody back into the series for more then a few months at best even if they did. You want full 3D create mode? Go enjoy it in Dreams. LBP doesn’t need it and is best left as a mainly 2.5D series… Leave LBP alone to have it’s own identity. And if whoever makes a LBP4 I hope they continue that trend instead of giving into fan BS who want LBP to be something else.

Except for the brokenness LBP3 is flat-out better then LBP2. As a game developer myself I never will have interest in touching LBP1 or 2 for any project ever again. It offers far less especially if you make character focused levels/games like me.

PS: Last I heard not to long ago they did fix the search engine system.
2017-03-26 15:19:00

Author:
Lord-Dreamerz
Posts: 4261


I actually got pretty burned out around 2012 - about a year or two after LBP2 came out. My last published level was in September 14th, 2013 (it was a small level for a competition), but my last serious level was published in late 2011. Skyrim actually came out around then, so that probably gobbled-up my gaming time and replaced my LBP obsession for the time being.

I think I spent most of my time in LBP1, as I had been playing it since January 2009, almost non-stop, for years. I transitioned to LBP2 but for some reason I just couldn't publish as much as I used to, and as a result I published less levels than I did in LBP1.

I had a ton of ongoing projects in LBP2, but I never really completed them though. Most of what I published was work-in-progress stuff, like my FPS Sword (https://www.youtube.com/watch?v=wHsjCubsoCs) level that got an Mm Pick (Woo! Pretty sure the level is broken now though since they patched the camera glitch though). That's probably the height of my 'LBP Career.' It took me ages to get any serious player-count on my levels.

At the time I really did want to finish the sword level, but soon after I graduated high school and then began college - so all my free time was gobbled-up and I just sort of stopped playing.


I've since switched to PC gaming (I had to build a beefier computer for school-related homework, for rendering stuff). I don't ever play as fervently as I did on the Playstation though, and the PC simply does not have any games like LBP at all, which is a huge bummer. Minecraft is probably the closest equivalent - but I'm actually pretty burned out on that too, after playing obsessively on Whaaaaale's server years ago.
2017-03-26 15:44:00

Author:
warlord_evil
Posts: 4193


I pick it up, play some of my queued levels, check out the challenge and then play something else. Actually, I'm about to turn it on now. Played a bit last night and noticed some levels in my queue that I had really wanted to play. I've been playing a lot of other games like Tearaway, No Man's Sky (got too much hate), This War of Mine, and Nascar. I still love the game and will probably never walk away completely.2017-03-26 16:19:00

Author:
biorogue
Posts: 8424


My LBPs are in my mother's place and I visit her once a month. I live in another city with my father most of the weeks and I am usually away during the weekends at my girlfriend's place or in my mother's place. I have my PS3 with me usually, but I have left LBPs behind to gather dust.

I should probably take LBP2 with me and finish my old level.
2017-03-26 16:50:00

Author:
TenebrisNemo
Posts: 11336


My turn to post again, mm'kay?

Evil warlord, I don't think the camera glitch was fixed in LittleBigPlanet 2. They just fixed it in LitteBigPlanet 3. I know because I actually have a level in the works that use the glitch.

LittleBigPlanet 2's/1's disk rarely ever leaves my PlayStation 3. I only play LittleBigPlanet 2 for about an hour or two, and when I do play it, my time is mostly spent in create mode.

I mostly play games on the Pc too, and I have been for about 4 years now.
2017-03-26 20:19:00

Author:
Sir monacle
Posts: 4155


I'm kinda in the same boat, I can't remember the last time I played LBP. Probably sometime around 2012 I guess, maybe once or twice after that. I, too, graduated high school, went through conscription, started studying and eventually stopped studying and am working now. My PS3 is at my parents house gathering dust and it will most likely stay there as a blu-ray player. I have no interest in getting a PS4 for myself (or a PS3 to play LBP 1 and 2).

I lost the creative spark for LBP a long time ago and it would most likely not come back, even if I played it again. Back in the day all I played was LBP, all I thought and daydreamed about was LBP. I wanted to create my own masterpiece but I ended up failing and giving up on my projects. Eventually I wasn't interested anymore. After spending countless hours (probably thousands) on LBP and LBP2, I only published one level that I'm really proud of (https://lbpcentral.lbp-hub.com/index.php?t=42573-Cool-guys-don-t-look-at-explosions-Explosive-race-level!) (and even that one felt a bit rushed towards the end).

Nowadays I game on PC if at all. There simply isn't as much free time and motivation as before. That said, LBP has been a huge part of my life and I doubt I'll ever forget it. I'd like to savor those memories instead of trying to get back into it.

Fun fact: I used to update my LBP2 profile to say how old I am. It should say 23 now, it's probably a bit outdated and could also indicate how long it's been since I played the last time.

EDIT: I just checked on lbp.me, it says 20 year old.
2017-03-26 20:25:00

Author:
napero7
Posts: 1653


Again with the nonsense. Layers was not even the most interesting thing they added, and far from the only thing they added... I hate when people conveniently forget things to try to make their argument hold more weight. Let me list off just some of the great tools they added.

Dephysicalize tool and logic. Rails. Better UV tool. Paint tool without the stupid Move. Adventure tools including quest logic. Dynamic Thermometer and all related tools for it. Force Chip. Physics Tweaker. Velociporter + Character Teleporter. Character Changer. A few new power ups and the ability for us to make our own with the custom power up tool. Character Tweaker. Kill Tweaker. Sackpocket and related stuff. Gameplay Tweaker. Deco mount. Object and character animators including character rotation. Can move backgrounds dimensions. Toggle Swoop and Oddsock. And other stuff in DLC packs. This is not even counting all the new amazing deco and whatnot.

But go ahead. Besides full 3D and fixing the broken parts of the game, tell me what amazing new stuff they should had added to LBP to make it far better then it is?

Frankly ever since the 1st game I’m sick of hearing LBP fans who actually think LBP needs full 3D create mode... It wouldn’t help bring anybody back into the series for more then a few months at best even if they did. You want full 3D create mode? Go enjoy it in Dreams. LBP doesn’t need it and is best left as a mainly 2.5D series… Leave LBP alone to have it’s own identity. And if whoever makes a LBP4 I hope they continue that trend instead of giving into fan BS who want LBP to be something else.

Except for the brokenness LBP3 is flat-out better then LBP2. As a game developer myself I never will have interest in touching LBP1 or 2 for any project ever again. It offers far less especially if you make character focused levels/games like me.

PS: Last I heard not to long ago they did fix the search engine system.

I agree with you to some degree, and I'd actually like to add on to your previous comment about LBP3's online. In fact, the online has been a big problem since the series roots, but I never had a problem diving in on LBP2, or clicking "join players" when I was on a level that had players playing it. Nevertheless, LBP1, 2, and 3 have all had a lackluster online because everyone is playing on the same server. LBP3 could've become better if there were separate servers, that can be selected from a menu to join. Let me give you and example:

Sackboy2975's Server - 2/4 Players, JOIN

Tommy1659's Server 4/4 Players, FULL

Johnny6969's Server 1/4 Players, JOIN

Kind of a funny example, but it does show my point. Servers have been in most online games, and so I never understood why the LBP series never had/eventually created one.
2017-03-26 21:03:00

Author:
gurren009
Posts: 2592


I haven't played since late 2015, after publishing my one and only LBP3 level.

Life has been eating up all my time .


Again with the nonsense. Layers was not even the most interesting thing they added, and far from the only thing they added... I hate when people conveniently forget things to try to make their argument hold more weight. Let me list off just some of the great tools they added.

Dephysicalize tool and logic. Rails. Better UV tool. Paint tool without the stupid Move. Adventure tools including quest logic. Dynamic Thermometer and all related tools for it. Force Chip. Physics Tweaker. Velociporter + Character Teleporter. Character Changer. A few new power ups and the ability for us to make our own with the custom power up tool. Character Tweaker. Kill Tweaker. Sackpocket and related stuff. Gameplay Tweaker. Deco mount. Object and character animators including character rotation. Can move backgrounds dimensions. Toggle Swoop and Oddsock. And other stuff in DLC packs. This is not even counting all the new amazing deco and whatnot.

Yes, these are all great things, but don't you feel like most of this could've been added in LBP2 with a simple DLC add-on? Of course this is subjective, but I think gurren's point was that compared to the evolution from LBP1 and LBP2, LBP3 didn't elevate the game enough that it felt like an actual sequel - more like a bunch of add-ons. Even the text tool (which is a game changer imo) didn't come 'till much later after the game came out.


But go ahead. Besides full 3D and fixing the broken parts of the game, tell me what amazing new stuff they should had added to LBP to make it far better then it is?

How about a bigger, better thermometer? How about optimizing the game for the PS4 and not limiting it's potential with the PS3? How about more art and animation tools? How about allowing more players to create and play levels? How about allowing you to create your own characters instead of giving you pre-made characters with specific, barely alterable abilities? How about more playable layers? I could go on and on...

But really, with games like LBP, the potential is nearly limitless, and there's always room for improvement.


Frankly ever since the 1st game I’m sick of hearing LBP fans who actually think LBP needs full 3D create mode... It wouldn’t help bring anybody back into the series for more then a few months at best even if they did. You want full 3D create mode? Go enjoy it in Dreams. LBP doesn’t need it and is best left as a mainly 2.5D series… Leave LBP alone to have it’s own identity. And if whoever makes a LBP4 I hope they continue that trend instead of giving into fan BS who want LBP to be something else.


I don't see how adding full 3D would "change its identity". It would still be LBP, just better. When LBP1 came out, it was marketed as "a game for platfomers." When LBP2 came out, it was marketed as "a platform for games".

Still LBP, just...better.

(And btw, what exactly was LBP3 marketed as? "A 'slightly better' platform for games?" Do you see the difference in evolution between titles here?)
2017-03-26 22:09:00

Author:
comishguy67
Posts: 849


I am moving from place to place all the time, so I do not have that much time to play on PS3. Whenever I play games, I play on my laptop.

When LBP3 first came out, I was disappointed for what they did NOT add for the music sequencer. Sumo Digital only gave about 9 new instruments and only 1 of them was a melodic instrument, ukulele. It wasn't so special either because we already had the guitar (I don't remember the name) from the Move Pack.

Whenever I created something in LBP, it always had to do something with music. LBP3 didn't give anything special or new to the music sequencer except some new drums and kits. Of course, they released a DLC which contains more instruments for the music sequencer a while ago, but my desire to create in LBP3 died shortly after I've played it for a couple of months.
2017-03-26 23:07:00

Author:
TenebrisNemo
Posts: 11336


Yes, these are all great things, but don't you feel like most of this could've been added in LBP2 with a simple DLC add-on?
Arguably the same can be said about the jump from LBP 1 to LBP2. I had multiple friends all talk to me about how LBP2 just felt like a huge DLC pack to them and they swear all of it including Sackbots could had been added to LBP1 as DLC.

Fun fact. I didn't disagree.

But I had to look at the other side of it too. Making a new game sells better then just DLC, and if you want to make a new story mode as big as LBP2 had including all the new tools & stuff... they would have to had charged at least $30 for it as DLC... AKA it's easier just to sell it as a separate game at that point.


How about a bigger, better thermometer? How about optimizing the game for the PS4 and not limiting it's potential with the PS3? How about more art and animation tools? How about allowing more players to create and play levels? How about allowing you to create your own characters instead of giving you pre-made characters with specific, barely alterable abilities? How about more playable layers? I could go on and on...

A bigger thermometer would had only been possible if they never did a PS3 version of LBP3 and left it as a PS4 title only. Which would had been better for LBP3 even if I had to personally miss out on getting it because to this day I still don't have a PS4 yet.

No idea what you mean by more art and animation tools, You'd have to explain on that. And I REALLY don't understand what you are trying to say by allowing more players to create and play levels... what...

I agree with the the idea of us being able to make our own custom characters like what the LBP storymodes gets. If you notice you'll find ever from the LBP1 days this was something I bugged the the developers for... but they never really bothered to care much. Sony gotta sell those costumes at the cost of character creation freedom no matter how much I disagree with that. :/

Not sure why we'd need more then 20 layers max TBH.


But really, with games like LBP, the potential is nearly limitless, and there's always room for improvement.

Bit of a exaggeration there in my opinion. been with the series from LBP1, and I mostly see people ask for the same things over and over and over. Some things should be added. but not everything is worth adding.


I don't see how adding full 3D would "change its identity". It would still be LBP, just better.
That's subjective. Because LBP's main style is 2.5D. That's what I and many people think of the series as. And while LBP could change into other stuff... Really if you add full 3D and the ability to make your own fully custom characters... How is that different from Dreams again? Personally LBP going full 3D to me would be like when Sonic gone full 3D... it'd feel like a completely different game series... and I wouldn't bother playing that LBP myself because hardly anybody would make 2D levels anymore which is a part of why i like LBP. And that is the same reason SEGA is making Sonic Mania now because there are fans of 2D titles. And don't give me that old tired line of "But LBP could had added full 3D as a separate mode!" That's being WAY to optimistic... Lets be honest here, If they add full 3D they won't bother keeping 2.5D as it's own create mode... they just wouldn't.


(And btw, what exactly was LBP3 marketed as? "A 'slightly better' platform for games?" Do you see the difference in evolution between titles here?)
How about just a new fun title in a loved series? You don't see other game series like Mario having to justify each of their games by completely changing it each time for anybody to buy it. The problem here is the LBP fans who see each LBP game only being worth the tools & tech it offers. For example a modern game doesn't need the most advance modern 3D graphics to be considered a great game nowadays, there is tons of extremely popular pixel art games sold still.
2017-03-27 00:13:00

Author:
Lord-Dreamerz
Posts: 4261


Arguably the same can be said about the jump from LBP 1 to LBP2. I had multiple friends all talk to me about how LBP2 just felt like a huge DLC pack to them and they swear all of it including Sackbots could had been added to LBP1 as DLC.

Fun fact. I didn't disagree.

Perhaps you could, but try making something like Felkroth's Sealed Fate in LBP1, and maybe you'll understand just how much the game evolved from the first to the second. And that's really all I'm trying to point out. There aren't many things you can do in LBP3 that you couldn't do in LBP2. There are some, of course, but let me put it this way: I used to make music levels in LBP1, just one song, and they would take up the entire level's available resources. In LBP2, I can have an entire gallery with hundreds of songs, and still have room for flashy visuals. Just an example.




But I had to look at the other side of it too. Making a new game sells better then just DLC, and if you want to make a new story mode as big as LBP2 had including all the new tools & stuff... they would have to had charged at least $30 for it as DLC... AKA it's easier just to sell it as a separate game at that point.

Yes, this is true, but I just felt like for an entirely new game, it should feel like a new game. It shouldn't just be tacking on random tools and features. It should take the series to the next level.

But that's just how I feel.


A bigger thermometer would had only been possible if they never did a PS3 version of LBP3 and left it as a PS4 title only. Which would had been better for LBP3 even if I had to personally miss out on getting it because to this day I still don't have a PS4 yet.
Yes, and I still don't understand why they would limit this game with last generation hardware.


No idea what you mean by more art and animation tools, You'd have to explain on that. And I REALLY don't understand what you are trying to say by allowing more players to create and play levels... what...

I mean allowing more than 4 players to play levels and create in create mode. Perhaps 6 or 8 would be better, but that's just me.

As for the art & animation tools, other than the relatively basic and cumbersome paint tool, there weren't many other "official" ways to create sophisticated artworks or animations, without taking up too many resources. I know it's hard to do something like that on a console, and LBP, but it certainly would've made my levels more visually appealing. For example, I've always wanted to convert objects I've captured in my goodies bag into high quality stickers, so I could create animations with the sticker tool.


Not sure why we'd need more then 20 layers max TBH.

I personally think there shouldn't be a limit on the amount of playable layers, but that would make it basically full 3D...but...not really. Still, more is always better, and it expands the potential of the game. I can imagine many more things I could do with twice the amount of layers the game currently has.


Bit of a exaggeration there in my opinion. been with the series from LBP1, and I mostly see people ask for the same things over and over and over. Some things should be added. but not everything is worth adding.

I'm a fan of hyperbole, sir.


That's subjective. Because LBP's main style is 2.5D. That's what I and many people think of the series as. And while LBP could change into other stuff... Really if you add full 3D and the ability to make your own fully custom characters... How is that different from Dreams again? Personally LBP going full 3D to me would be like when Sonic gone full 3D... it'd feel like a completely different game series... and I wouldn't bother playing that LBP myself because hardly anybody would make 2D levels anymore which is a part of why i like LBP. And that is the same reason SEGA is making Sonic Mania now because there are fans of 2D titles. And don't give me that old tired line of "But LBP could had added full 3D as a separate mode!" That's being WAY to optimistic... Lets be honest here, If they add full 3D they won't bother keeping 2.5D as it's own create mode... they just wouldn't.

People are making "psuedo-3D" games in LBP3 now, by glitching the camera, but they haven't stopped making normal platformers or other 2D-style games because of it. Adding more into the game doesn't discourage people from making whatever they want, it only gives them options, which if anything, encourages more creativity. I think you are, as you say, exaggerating a bit, when you say the game will lose its soul just because you can do more with it. You could've said the same about LBP1 to LBP2, but ask yourself, if you were to make a level right now, what would you make it in? LBP1 or LBP3? You'd probably choose the game with more features and potential right?


How about just a new fun title in a loved series? You don't see other game series like Mario having to justify each of their games by completely changing it each time for anybody to buy it. The problem here is the LBP fans who see each LBP game only being worth the tools & tech it offers. For example a modern game doesn't need the most advance modern 3D graphics to be considered a great game nowadays, there is tons of extremely popular pixel art games sold still.

Don't get me wrong, I love(d) LBP3. Besides the bugs, it's not in any sense a bad game. I just felt it could've been so much more, that's all.

And btw, Mario games usually do evolve in a significant way. Just think Mario 64 on the N64, to Mario Sunshine on the Game Cube, and from that to Mario Galaxy on the Wii. These games all "feel" like a true evolution on all fronts from their predecessors, while still keeping the things that give it an "identity".
2017-03-27 01:18:00

Author:
comishguy67
Posts: 849


I lost the creative spark for LBP a long time ago and it would most likely not come back, even if I played it again. Back in the day all I played was LBP, all I thought and daydreamed about was LBP. I wanted to create my own masterpiece but I ended up failing and giving up on my projects. Eventually I wasn't interested anymore. After spending countless hours (probably thousands) on LBP and LBP2, I only published one level that I'm really proud of (https://lbpcentral.lbp-hub.com/index.php?t=42573-Cool-guys-don-t-look-at-explosions-Explosive-race-level!) (and even that one felt a bit rushed towards the end).



This is kind of strange, as this is what I'm like at the moment, I'm not able to play the game as much as I used to, and even though I still enjoy create mode, I'm always moving on to other levels and progress on a level is really slow. This is not because I'm lazy, or out of creativity, as my mind is always boggling onto other ideas, which is actually the root of the problem I have. I'm not able to stay on one project because my mind is always moving on to the next. It's a repetitive cycle - I start on a level, I get halfway and then I give up on it. I start on a level, I get quarter-way and then I give up on it. I start on a level, I work on it for months, then I finish it. The level is terrible and now It's dead to me. This cycle goes on, and on, and on without end. No matter how much effort I put into a level I'm just never satisfied with the results. It could always be better.

This is kind of the main problem I have with LittleBigPlanet. ...Or perhaps I should say it's the main problem I have with me? I don't know at this point.


Someone tell me how to end this post.
2017-03-27 05:57:00

Author:
Sir monacle
Posts: 4155


And btw, Mario games usually do evolve in a significant way. Just think Mario 64 on the N64, to Mario Sunshine on the Game Cube, and from that to Mario Galaxy on the Wii. These games all "feel" like a true evolution on all fronts from their predecessors, while still keeping the things that give it an "identity".

I think you missed the point there. I said not EACH game in that series had to be completely different to justify each game. I don't believe in sequels always needing huge evolutions, what could be considered evolution is also subjective and especially change for the sake of change is not a great thing to do every time. Again it's not like modern games using pixel art for it's graphics hurt them in any way... it's become it's own art style as a matter of fact, and most of those modern pixel art games sequels wouldn't even benefit from changing into 3D graphics.

Furthermore I'm not even sure what you think gives LBP it's own identity. If it's not it's 2.5D gameplay style and not it's sack people... all that's left is it's ability to create small games as a profitless hobby. Honestly I think Dreams is the new LBP fans like you really wanted as it'll be everything you are asking for and more. And here's a clue what I am saying is not wrong. For the sake of MM making a more limitless creation game part of the reason they had to abandon LBP was because it's identity was to limiting.
2017-03-27 10:10:00

Author:
Lord-Dreamerz
Posts: 4261


I only boot it up every now and then to listen to my music sequencers. I don't play levels any more. I never really caught the "creative bug" with LBP3 like I did with LBP2, although I did actually manage to publish a level recently (all my created music), the first "level" I've created for 4 years.2017-03-27 10:16:00

Author:
Ali_Star
Posts: 4085


For the sake of MM making a more limitless creation game part of the reason they had to abandon LBP was because it's identity was to too limiting.

Can we please continue using "too" rather than "to"?

I mean, English is a hard language and all, but I just can't take your sentences seriously with mistakes like this.
2017-03-27 11:32:00

Author:
Sir monacle
Posts: 4155


Can we please continue using "too" rather than "to"?

I mean, English is a hard language and all, but I just can't take your sentences seriously with mistakes like this.

Some people's native language isn't English, my friend. I think as long as you understand what a person is saying in the post is the most important thing, right?
2017-03-27 12:49:00

Author:
TenebrisNemo
Posts: 11336


I play it maybe once a week,I don't play it like a did lbp 2 I played that every day from the day it came out till the day lbp3 came out,I don't create like I used to I kinda live in fear that my profile will corrupt again,I have a few projects I'd like to try and pick back up...I kinda wished they would have just ported lbp 2 over to PS4 .Id love to see a LBP 4 but not bye Sumo lol, I'm looking forward to Dreams tho once it does come out I will probably end up leaving Lbp3....2017-03-27 15:49:00

Author:
Lbphart3
Posts: 813


I think you missed the point there. I said not EACH game in that series had to be completely different to justify each game. I don't believe in sequels always needing huge evolutions, what could be considered evolution is also subjective and especially change for the sake of change is not a great thing to do every time. Again it's not like modern games using pixel art for it's graphics hurt them in any way... it's become it's own art style as a matter of fact, and most of those modern pixel art games sequels wouldn't even benefit from changing into 3D graphics.

No, I understood your point. I was referring to the fact that games can evolve and not lose their identity. Super Mario on the NES and Mario Galaxy 2 on the Wii U are still Mario, just, for all intents and purposes, "better". I'm not saying that LBP3 is a bad game, just that, in my opinion, it could be better, and with a game like LBP -- which, for the sake of this discussion, probably should be compared to GameMaker or Unity, more so than Mario -- evolution, or allowing you to do more within the game, is more often than not, "better".

And I suppose a game doesn't need to evolve in order to be "justified" (which I'll assume means worth buying), but would you honestly want to buy any more Mario games, if they didn't evolve or change in "some way"? Not necessarily with graphics or features, but just something that makes it fun in its own unique way? Like say, Super Mario Maker?

I just felt like LBP3 didn't evolve enough from LBP2, that's all, but I still think it's a good game.


Furthermore I'm not even sure what you think gives LBP it's own identity. If it's not it's 2.5D gameplay style and not it's sack people... all that's left is it's ability to create small games as a profitless hobby.

I don't think any of the features I suggested, including full 3D, would change LBP's identity, and honestly, I think all LBP needs to keep its distinction, is its mascot: Sackboy (hence LBP Karting, which isn't 2.5D). That's just how franchises work.

Mario started out as an arcade game where you fight an ape who throws barrels. Now he's an astronaut, a tennis, baseball, basketball, soccer, and golf player, and a level builder who saves princesses from evil turtles. Still Mario though.


Honestly I think Dreams is the new LBP fans like you really wanted as it'll be everything you are asking for and more. And here's a clue what I am saying is not wrong. For the sake of MM making a more limitless creation game part of the reason they had to abandon LBP was because it's identity was to limiting.

I think that was more a marketing decision more than anything else. LBP is perceived as a "kids game". They wanted something with a more broad appeal, and because the game is so vastly different from LBP on every level, it just wouldn't make sense to keep it in the same franchise. That would be like if Nintendo started making Call of Duty-style FPSs with all the blood, gore and explosions, but with Mario and Luigi as the main players.

This is the latest I've seen from Dreams:

https://pbs.twimg.com/media/C7YRvu8X4AAMrMj.jpg:large

Does this look like something that belongs in LBP?
2017-03-27 15:51:00

Author:
comishguy67
Posts: 849


And I suppose a game doesn't need to evolve in order to be "justified" (which I'll assume means worth buying), but would you honestly want to buy any more Mario games, if they didn't evolve or change in "some way"? Not necessarily with graphics or features, but just something that makes it fun in its own unique way? Like say, Super Mario Maker?

The truth is I couldn't care less about Mario Maker, and I don't like most Mario games because I don't like Mario himself. The only Mario game I paid for in a real LONG time was for Super Mario 3D World on the Wii U. And that was only because Peach & Rosa was playable on a platformer adventure game. Characters tend to matter more to me then gameplay. I still have preference with gameplay too. But yes long as I get the characters I want I don't care if the rest of the game is a lot like past games as long there is new stories and levels to explore.



I think that was more a marketing decision more than anything else. LBP is perceived as a "kids game". They wanted something with a more broad appeal, and because the game is so vastly different from LBP on every level, it just wouldn't make sense to keep it in the same franchise. That would be like if Nintendo started making Call of Duty-style FPSs with all the blood, gore and explosions, but with Mario and Luigi as the main players.

This is the latest I've seen from Dreams:

https://pbs.twimg.com/media/C7YRvu8X4AAMrMj.jpg:large

Does this look like something that belongs in LBP?

It could if you made LBP extremely more advance which to a degree is what some people are saying they are wanting here. And the fact you say that pic doesn't look like it fits in LBP kinda says LBP does have a iconic identity to you that if changed to much by allowing players to create far more then they currently can could get rid of.

However sure... LBP fans are allowed to want full 3D in a new LBP... If it happens I won't be buying it tho. Not a loss for anybody else I'm sure. =p

Note: I'm done derailing this topic, so no more replies from me on here.
2017-03-27 17:24:00

Author:
Lord-Dreamerz
Posts: 4261


It could if you made LBP extremely more advance which to a degree is what some people are saying they are wanting here. And the fact you say that pic doesn't look like it fits in LBP kinda says LBP does have a iconic identity to you that if changed to much by allowing players to create far more then they currently can could get rid of.

Of course LBP has an identity, but the point is that full 3D isn't an extreme change for it, nor is optimizing it for PS4 or adding more players, layers or tools for artwork or animation. Most of the things that people wanted for LBP3 that wasn't there, were within its range, and not, quite literally, "game-changing".

Dreams appears to be leaps and bounds ahead of LBP, and if you're gonna make something that advanced and broad, you might as well make it a completely different franchise to parallel with it's broader appeal.

And yes, I think we've exhausted this discussion.

Forgive me, inhabitants of this thread, for being a bit passionate about this topic.
2017-03-27 18:15:00

Author:
comishguy67
Posts: 849


Evil warlord, I don't think the camera glitch was fixed in LittleBigPlanet 2. They just fixed it in LitteBigPlanet 3. I know because I actually have a level in the works that use the glitch. Not sure, but you're be right. A few years ago I vaguely remember playing the published level and it seemed glitched or something, but maybe I'm remembering something else. I also saw comments here and there saying the camera was patched, so I assumed it was effecting my level.2017-03-28 05:14:00

Author:
warlord_evil
Posts: 4193


Not sure, but you're be right. A few years ago I vaguely remember playing the published level and it seemed glitched or something, but maybe I'm remembering something else. I also saw comments here and there saying the camera was patched, so I assumed it was effecting my level.

Depending on the time you received the comments, it could people who tried to play the level in LittleBigPlanet 3. I can definitely assure you that it still works.

Here's a photo:
http://i1.lbp.me/img/ft/b718b44a5c67115dbdb8a0fbfb45b629b2d50cdf.jpg

Sadly it only effects people who try to play the level in LittleBigPlanet 3. Or maybe they patched certain cameras, who knows? I'm currently using the top-down camera glitch, as it suites my level better.
2017-03-28 06:09:00

Author:
Sir monacle
Posts: 4155


Depending on the time you received the comments, it could people who tried to play the level in LittleBigPlanet 3. I can definitely assure you that it still works.

Here's a photo:
http://i1.lbp.me/img/ft/b718b44a5c67115dbdb8a0fbfb45b629b2d50cdf.jpg

Sadly it only effects people who try to play the level in LittleBigPlanet 3. Or maybe they patched certain cameras, who knows? I'm currently using the top-down camera glitch, as it suites my level better.

Yeah, I recognize that glitch. I had made several 3D levels on LBP2, WAYY back in the day, so I remember those angles. There was the topdown view that everyone uses, and then I think there was also a way to make sidescrolling 3D, if you pushed the angle enough. Sadly, I deleted all my levels years ago, I just didn't think they were quality lol. I remember making a 3D Sonic level, Wall-E level, and Airship level. That was way back when I had the time and inspiration to create. I remember initially trying to make a 3D Sonic level in LBP3 when I first started, but the create mode and logic glitched so much that I just gave up. It's not even the fact that the 3D didn't work. Way back when I got LBP3 at launch, logic would disappear out no where, wires would go all over the place, and making everything work within the frame of 16 layers was terrifying. I don't remember much, as I haven't created something in LBP for close to 2 years now. LBP3 just took away all my inspiration to create. I remember wanting to break the boundaries in LBP2 so much, especially with the 3D camera. That's why I was so disappointed when I found out that Sumo didn't add a 3D camera, or anything for the matter. I just lost motivation to create.


In fact I can show you some of my 3D pics:

Here is one I made in LBP3 for a giveway level:

http://if.lbp.me/img/ft/0df3509379016360a9b0a69cdfac9e32e5de3554.jpg


Now for my LBP2 ones, here's one I was making WAY back in LBP2 with the 3D layer glitch:

http://i5.lbp.me/img/ft/c75e70d2beb331f85c60f9422737bc7b01ca2a4c.jpg

Here are some of my LBP2 Sonic 3D levels:

http://i0.lbp.me/img/ft/79068f54140743fb1d19d3e1ad0b3dcb7900207f.jpg

http://if.lbp.me/img/ft/affb671ce3873898d4c738bc5bfe650c29eb468a.jpg

http://i8.lbp.me/img/ft/d28d8b9d1aa8dec368badf9153740401e65f34fe.jpg

These are the pics that i surprising found were still on my lbp.me page. They were all deleted in my LBP3 game, but maybe they were still on my LBP2 disc. But here you can see that I had so much more inspiration on LBP2 to create then LBP3.

EDIT: Woo! This stuff is old! This stuff was way back in 2013/2014 lol.
2017-03-28 10:50:00

Author:
gurren009
Posts: 2592


Yeah, I recognize that glitch. I had made several 3D levels on LBP2, WAYY back in the day, so I remember those angles. There was the topdown view that everyone uses, and then I think there was also a way to make sidescrolling 3D, if you pushed the angle enough. Sadly, I deleted all my levels years ago, I just didn't think they were quality lol. I remember making a 3D Sonic level, Wall-E level, and Airship level. That was way back when I had the time and inspiration to create. I remember initially trying to make a 3D Sonic level in LBP3 when I first started, but the create mode and logic glitched so much that I just gave up. It's not even the fact that the 3D didn't work. Way back when I got LBP3 at launch, logic would disappear out no where, wires would go all over the place, and making everything work within the frame of 16 layers was terrifying. I don't remember much, as I haven't created something in LBP for close to 2 years now. LBP3 just took away all my inspiration to create. I remember wanting to break the boundaries in LBP2 so much, especially with the 3D camera. That's why I was so disappointed when I found out that Sumo didn't add a 3D camera, or anything for the matter. I just lost motivation to create.


In fact I can show you some of my 3D pics:

Here is one I made in LBP3 for a giveway level:

http://if.lbp.me/img/ft/0df3509379016360a9b0a69cdfac9e32e5de3554.jpg
.


I've made that before. I can't exactly say it's a glitch, though. Feels more intentional. I think I might have LBP 3 level using the same logic. It's not much, though.
Here ya' go:
http://lbp-hub.com/drawsig.php?level=qzr2-5f&bg=49&f=6&l=6 (http://lbp.me/v/qzr2-5f)
2017-03-28 17:58:00

Author:
Sir monacle
Posts: 4155


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