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Power charging?
Archive: 2 posts
This is hard to explain, but I'll try. So in Kirby games, some abilities Kirby can obtain has a chargeable attack move. (Hold for a sec, level 1 move. Hold for a while, more powerful move.) Is there a way to represent that in LBP using powerups? | 2017-02-08 01:29:00 Author: CamostarAtIsabella Posts: 188 |
This is hard to explain, but I'll try. So in Kirby games, some abilities Kirby can obtain has a chargeable attack move. (Hold for a sec, level 1 move. Hold for a while, more powerful move.) Is there a way to represent that in LBP using powerups? X button-> Timer (Count up)-> Counter 0/1-> Timer (Count up) Counter 0/1. X button-> NOT GATE-> (connect them to both Timer & Counter resets & Selector port3) Get 3 port Selector Counter 1-> Port1 of the selector Counter 2 Port2 of the selector Not Gate Port3 of the selector Port1= Tier 1 Attack Port2 Tier 2 Attack Port3 Default mode/Reset state. When Holding X your attacks will charge up and when letting go they will reset the timers. http://ib.lbp.me/img/ft/70b91138b6104b85a0a7ecb37ca8f030afd6345f.jpg | 2017-02-08 06:05:00 Author: venat Posts: 715 |
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