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#1

Emitters placing objects in wrong location

Archive: 5 posts


Am I the only one who is having trouble with emitters right now? I place it in a certain layer and it will either be about a small grid square off or a layer in the wrong direction. Specifically this is happening with a flat piece of stage floor with a decoration mount in the solid layer behind it and a rotating disc in front of it. It does not want the decoration mount to be on the back layer.

EDIT: Dephysicalizing it seemed to be a workaround (though I'm kind of upset that I had to do that). I don't really understand why it was emitting in the wrong place though. I thought it just chooses to not emit?
2016-12-23 08:03:00

Author:
koltonaugust
Posts: 1382


Yeah... I was disappointed when I tried emitting the rotation mount. It puts it somewhere completely wrong and I could not figure out how to get it to go to the right place. It was also grouped with other things {Capturing the stuff with the cursor drag) that I couldn't have dephysicalized since they were important pieces of the logic and collision.2016-12-23 14:16:00

Author:
Devious_Oatmeal
Posts: 1799


I have many bugs with emitters in my profile, emit at wrong place and in wrong direction, talked to StevenI in may, sent him profiles and many youtube videos of the bugs, and he wanted to forward it to the team, but nothing happend, all bugs are still there, because of the bugs I cant complete some projects I'm working on, very frustrating...

When you dont save the objects to your popit and instead you choose them out of your level for the emitters, it works 90% for me, but I have some objects that emit everytime wrong, even that way... and I have one level (Tetris) where I can place an new emitter and all objects, even storymode objects will be emitted the wrong way...
2016-12-23 16:04:00

Author:
Hanfi1311
Posts: 776


Thanks, guys! That's really strange that this is a problem. Never seen anything like it in all my time of playing LBP. I've never had problems with anything emitting before, but I'll keep the rotation disc problem in my head the next time.2016-12-24 00:21:00

Author:
koltonaugust
Posts: 1382


There's also an issue with the in/out mover when emitted that I had ran into a long time ago, and I never choose to emit that thing anymore. It acts like the whole emitted object is connected to the in/out mover, even if it isn't glued together or sometimes, not even touching or set to push. Can't remember fully, but if I recall, it can be 'fixed' by setting the pieces to move to a certain layer, rather than forward or backwards. But I haven't really emitted anything with an in/out mover in a long time, and it may have been fixed by now.

There's also another bug that has to do with glued objects and the follower. Not sure if it happens only to emitted objects, or if it is only me, but when a follower in a chip on something that is glued to something else, specifically several flat layers glued together, the flat layers change into 1 layer-thick blocks.

EDIT: Also. If I recall. The spinning mount didn't always do that. It was after a patch that it had suddenly started happening. If I remember it correctly anyways. Because I would emit spinners with door decorations, but then one day, when I was messing with the logic, I ended up having to separate the spinners from everything they were glued to because they suddenly stopped emitting properly. But that was a while back, and I could be wrong. I do definitely recall it not being an issue at first though.

ALSO-ALSO-EDIT!: In/out movers do this weird thing where they move from glued pieces, like one piece moves in while the other moves out, but when you select it, it fixes itself for a brief moment. This may be only due to emitters because it's the only time I started running into the issue when I was messing with emitted glued objects that were glued together and also had an in/out mover attached.

It always seems to be an issue with the things that are emitted though, not the emitters themselves.
2016-12-24 17:55:00

Author:
Devious_Oatmeal
Posts: 1799


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