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F4F: Asteroid! Pinball (warning: incredibly addictive)

Archive: 57 posts


Thegide presents...

Asteroid! Pinball
PSN: Thegide

Description: Earth is in trouble! A massive asteroid threatens our homeworld. Armed with only a silver ball, you must defend the planet! Only a high score can save us!

Although this is my 3rd level release, officially, what you are looking at is my very first LBP level creation. Previously called "Pinball Wizard", this level sat uncompleted on my moon since November. It was published very briefly, but ultimately unpublished because of so many bugs. In it's original form, sackboy was the pinball, and I just could never get this to work well. Having seen Wexfordian's pinball series recently, I finally figured out how to make this level work. Anyways, The table design is relatively unchanged since November, but new gameplay elements, completely redesigned game mechanics, and a visual facelift have been added to give you an incredibly realistic pinball experience!

Gamplay videos:

By Chimpanzee (HD):

http://www.youtube.com/watch?v=26jUDRmI8-s

Old video:

http://www.youtube.com/watch?v=7xM8xnsO5O8&fmt=18


Scoring:

- 5x bonus for launch pad skill shot (entry lane lights)
- 5x bonus for Halley's comet activation (right lane rollover)
- 5x bonus for completing asteroid orbit (play area beyond asteroid spinner)
- 10x bonus for gravity well (far left lane)
- 1x bonus are awarded for all bumper collisions
- Bonus for passing through the inlanes (near the flippers) (NEW)
- Bonus multiplier for spinner rotations (asteroid orbit) (NEW)

- light kickback target to open lanes for 45 seconds (balls saved from going down outlanes).
- light all 3 extra ball targets within 60 seconds to receive an extra ball (3 max)
2009-03-08 15:44:00

Author:
Thegide
Posts: 1465


This Pinball game is incredibly authentic feeling! Absolutely beautiful.

Only 1 suggestion - the metal on the table looks industrial, but the pinball table its self looks futuristic. Maybe find a smoother looking metal and sticker it? Up to you.

I think I've played this through about 10 times. VERY addictive.
2009-03-08 16:01:00

Author:
CCubbage
Posts: 4430


Very cool level! This pinbal is very funny! You made a perfect mix of colors-lights-sounds! The camera angle was perfect, and the "points bubbles" too! I really enjoyied the level!
then, the many bonus are very wellmade, it seems like a real pinball! I will play iot many times
The only little con, i had the same impression of CCubbage, you can use another materialfor the "walls" of the pinball. Maybe something like the Gekko Skin!
5/5 stars and hearted!
If you can, try my Sack Quest level, link in the sign, and leave feedbacks
2009-03-08 22:24:00

Author:
Dante95
Posts: 504


I saw you updated the material - MUCH better. The color and material seem to fit the table perfectly. Personally, I think this game is absolutely perfect. Just came back from another round of playing it about 10 times (this level is going to DESTROY your play/heart ratio dude!). I think my 7-year-old is STILL playing it out in the living room as I type this out.

Just a quick note for anyone who has also been playing Wexfordians pinball games - it's kind of nice that Wex's pinball and yours are so polar opposites. I don't think they are in competition at all. Both have such a completely different direction, but yet both are totally adictive in their own right.

I wish LBP had a nice little playlist feature so I could create a new "favorite minigame" category for quick twitch-action. This would definately be there.
2009-03-08 22:59:00

Author:
CCubbage
Posts: 4430


Hey dude - I hit 15,000 on the scoreboard!

Really nice and authentic feeling pinball sim, I played it for about an hour before being dragged off by my girlfriend.

I agree with Cub - it's totally different from Wex's pinball tables, great use of music and nice simple visuals.

As with Wex's, I can't even imagine how you built the table, but it's a polished and incredibly addictive level.

5 stars and hearted.
2009-03-09 00:57:00

Author:
Boogaloo
Posts: 254


OMG!!! Awesome, Awesome, Awesome. The level is perfect. Change the blue metally bit as the other guy said. Pound for Pound, my favourite, gameplay wise, level.

EDIT: prepare for a terrible play to heart ratio, so many will play multiple times (whistles)

EDIT: I'm 5th on the leader board, will come back later. Hearting for reference, 5/5 10/10 2000/1000 Brilliant!!!!!
2009-03-09 06:30:00

Author:
dkjestrup
Posts: 672


This level rocks! I played for 45 minutes yesterday. 3rd on the scoreboard!
Those extras options (kickback, extra-balls) are a very nice touch.

I'm a pinball addict, and I'll be back to play this one a lot of times! Not good for the play/hearth ratio, but very good for the rating since i'll give you 5 stars each time.

5 stars and hearted.

If you have some time, take a look at one of my levels and tell me what you think. Thanks!
2009-03-09 15:05:00

Author:
JackBurton25
Posts: 116


This level rocks! I played for 45 minutes yesterday. 3rd on the scoreboard!
Those extras options (kickback, extra-balls) are a very nice touch.

I'm a pinball addict, and I'll be back to play this one a lot of times! Not good for the play/hearth ratio, but very good for the rating since i'll give you 5 stars each time.

5 stars and hearted.

If you have some time, take a look at one of my levels and tell me what you think. Thanks!
Yeah - THANKS PAL! I was #1 on the scoreboard the other day, then Boolgaloo comes along and get's an impossible score, then you come and knock me down even further!

(little brat walks way into the corner to sob....)
2009-03-09 15:08:00

Author:
CCubbage
Posts: 4430


Make that 4th Cubbage! I just grabbed 2nd place with 11,000 and some points. XD2009-03-09 15:36:00

Author:
Thegide
Posts: 1465


Crap. X(

Oh well, guess I'm going to need to increase your heart/play ratio again tonight.
2009-03-09 15:38:00

Author:
CCubbage
Posts: 4430


Wow. Great pinball level! I liked the visuals of the planet in the middle of the table especially. This is one of those levels that'll keep me coming back for more! Although my score isn't very high so far, but I'll get there!2009-03-09 19:57:00

Author:
lk9988
Posts: 1077


I wanted to give this level a try... well, I ended up giving it like 7-8. Incredibly addictive! I snatched second place on my last try, but I'll surely go for the high score soon. =)

Some observations/suggestions:

- Good use of Lite_Sleeper's fonts, I was hoping I'd see a quality level putting them to good use.
- Wonderful choice of colours, but I'd increase the size and luminosity of the lights/LEDs on the table a bit, such a well designed pinball table deserves to shine in more glory.
- I had a couple of balls dissolve after ending up sqashed under the top flipper, but I guess there isn't much you can do about that... I'm happy it didn't break the level, though, I just lost a ball and the next one came up as it should have. (On second thought, maybe you can add a tiny invisible stripe under the top flipper that prevents the ball from going under it? Not sure it would work, though...)
- The top three droplanes seemed to give points a bit too easily when the ball travelled anywhere near them from below, making that part of the table the most rewarding one for the ball to bounce around in... anything else worth points pales in comparison. Perhaps changing the radius of the switches there could provide a more even experience... then again, that might make earlier score much harder to achieve.
- For the love of Pete, decorate that scoreboard somehow, it's the only thing in the level that didn't make me go "ooh! aah!".

Awesome job, this is gonna keep me busy for days to come I think. =)
2009-03-09 20:23:00

Author:
sny
Posts: 144


Thanks for the feedback, Sny.

The level went up in a hurry to grab some weekend players, so I promise to go back and decorate that scoreboard!

Ball breakage is almost unavoidable in every pinball level I've played. Thankfully, Wex implemented ball replacement in his table, and I've done the same. Importantly, if your ball breaks, you don't lose a ball... you simply get that ball over again. Getting it trapped under the top flipper has only happened a few times to me, so I'm not overly worried about this (since it doesn't penalize the player in any way). If I can add an invisible blocker, I think I will though.

The lighting is a tricky issue. Anything stickered black does not reflect light, and Mm has not been kind enough to give us much selection of solid-colored stickers. Trying to illuminate the bumpers has been very difficult.. I'm not giving up yet though.

Regarding the entry lanes at launch, you've got a good point, and you're right that it might make top scores very difficult to achieve if I tone them down. I've got mixed feelings on this; it's tricky to get your ball back in the bumpers after the initial launch, so I do want to reward players, but you're also right in that it makes the scoring unbalanced if you can get comboing up here.

Certainly there's lots of thermo left for fixing this. If anything I'll probably have to up the point value elsewhere in the table so as to not mess with the current high scores.

Anyways, thanks for the feedback and most importantly, for playing the level! Keep your eyes open for small improvements over the next few days.
2009-03-09 20:40:00

Author:
Thegide
Posts: 1465


Regarding the entry lanes at launch, you've got a good point, and you're right that it might make top scores very difficult to achieve if I tone them down. I've got mixed feelings on this; it's tricky to get your ball back in the bumpers after the initial launch, so I do want to reward players, but you're also right in that it makes the scoring unbalanced if you can get comboing up here.

I say leave it as it is, lol.
2009-03-09 21:31:00

Author:
Boogaloo
Posts: 254


Says the guy with the #1 high score.... haha

Video updated, now plays in HQ.
2009-03-09 21:36:00

Author:
Thegide
Posts: 1465


Says the guy with the #1 high score....

Not anymore, he ain't.
2009-03-09 22:26:00

Author:
sny
Posts: 144


Geez, 23k, you annihilated the #1 score. Good job man!

By the way, you guys were absolutely right about the replay value of this. I've scored 500 plays and secured a spot on the cool levels page in just over a day
2009-03-10 02:07:00

Author:
Thegide
Posts: 1465


Really great stuff, here are some thoughts:

I really enjoyed the theme/look of the level. The Earth with the blinking LED's was cool and you made full use of many different stickers. Unfortunately you have so many stickers that some look "fuzzy" but it's really not a big deal.

The mechanics are incredible. You have a lot of bonus areas and once again make full use of LED's to add some flavor to these parts. My favorite section is the "bumpers" at the very top of the screen. The way you physically made them react to the ball coupled with the sound effects is really ingenious and exactly the way a pinball machine works. The extra lives are very well done too. I like the way you need to hit all three sections that light up, very nice touch.

One potential problem I ran into (or it could be that I am missing something) is those springs that "save" your ball on the two lanes next to the flippers. The first time I played they were inactive and I died very quickly becuase the ball seemd to keep going there lol. The second time I played they were active and my game lasted a lot longer. The third time, inactive again. Do these need to be activated and if so where?

Compared to wex's pinball stuff this game has a very "compact" feel while his games feel a lot bigger and more open. I don't necessarily prefer one over the other but I think yours is a touch more challenging because of it.

Overall I really enjoyed this, 5 stars and hearted
2009-03-10 02:27:00

Author:
OCK
Posts: 1536


One potential problem I ran into (or it could be that I am missing something) is those springs that "save" your ball on the two lanes next to the flippers. The first time I played they were inactive and I died very quickly becuase the ball seemd to keep going there lol. The second time I played they were active and my game lasted a lot longer. The third time, inactive again. Do these need to be activated and if so where?

You've got to hit the kickback button on the right hand side...
2009-03-10 02:58:00

Author:
Boogaloo
Posts: 254


Yes, the kickback target opens the kickback lanes for 45 seconds. When active, the kickback target is illuminated (red) and green lights appear at the top of the outlanes.2009-03-10 03:03:00

Author:
Thegide
Posts: 1465


The high score is too high now. I used to be #1, but now I'm kind of low.

Can you delete and republish so we can have a do over? I promise I'll put my heart back on it (if you give me a heart).
2009-03-10 03:07:00

Author:
CCubbage
Posts: 4430


You said there was thermo left? Maybe add even more areas. Sorry Wex, but this is the definative pinball level in LBP, imo, because you feel like you're using a machine, the compactness makes it so, and it is great fun going for a high score. Mm really needs to rig it so that plays only go up once per player: ie, I can play the level 1000 times, but it only shows as one.

EDIT: btw, can I test dream reaper when you make it?
2009-03-10 04:56:00

Author:
dkjestrup
Posts: 672


There's lots of thermo left, yes... in fact, this entire level only takes up 5 notches (about 1/3rd).

But it's not as simple as adding more areas. The player is in a fixed position while playing, and the ball's camera zone is set to maximum dimensions. So I can't enlarge the table without sending the player offscreen (which would cause a respawn). Things are very compact at this point also. I could add more drop targets but that's it.

If anything, it's likely that I might make a second table, completely different theme and design.

And be nice to Wex, had he not published his pinball wizard series, I'd have never finished this level, and you wouldn't be playing it The ball mechanics (camera on golf ball) are taken straight from his levels - I didn't have the foresight to figure this out on my own when I first built this table.

You're more than welcome to come and test The Dream Reaper when it's finished, although I think it's going to be a while yet. It's now my active project again, but I'd still like Mm to release their day/night switch before I finish it.
2009-03-10 05:11:00

Author:
Thegide
Posts: 1465


Yes, the global settings switch is vital for most levels. I just played Wex's levels for the first time. They are good, but I prefer your art direction, and it felt more compact.2009-03-10 06:13:00

Author:
dkjestrup
Posts: 672


2nd place now. 2009-03-10 13:13:00

Author:
JackBurton25
Posts: 116


The high score is too high now. I used to be #1, but now I'm kind of low.

Can you delete and republish so we can have a do over? I promise I'll put my heart back on it (if you give me a heart).

Lol! No, let's not do that.
2009-03-10 13:36:00

Author:
Boogaloo
Posts: 254


Yeah be nice to wex!

Thegides pinball level is a great example as to how two creators can tackle the same subject and get completely different results. I think both mine and Thgides have good and bad points to both and as such should be judged as stand alone levels.

I havn't had a whole lot of time on LBP lately but when I get back to it I fully intend on decimating the High score on this table
2009-03-10 14:11:00

Author:
wexfordian
Posts: 1904


Well, you'll have new opportunities to decimate the high score now. I just added some new scoring features to help balance out the table a bit (see first post). Hit that spinner hard for LOTS of points!

Also added new lighting, decorated the scoreboard, improved the game start sequence, and found a way to increase the resolution of some of the background stickers, as per OCK's suggestion

I don't know WHY it happened, but when I first stickered the table, all the images were sharp. Now anything that is on the main back plate looks fuzzy. Anyways, the asteroid and moon now look a whole lot sharper. The clouds and stars were left as is, since my backplate is close to too many vertices.

Cool pages #4 and rising in only 48 hours...man you guys are DESTROYING my heart-play ratio hahaha! Keep it up!

Next edit will try to randomize the plunger a bit. Right now it's mathematically predictable how the ball will launch when you start the level, and it's not related to the game clock (as evidenced by the new start game animation)
2009-03-10 15:59:00

Author:
Thegide
Posts: 1465


I will make sure I check it out afterschool today! I want to get a top 10 score. But I keep procrastinating "one more level" and forget to create my current project!

Btw, sorry about the h2p ratio. I will try to quit and rate 5 stars everytime I play though, and reenter it, so you have a good rating.
2009-03-10 20:54:00

Author:
dkjestrup
Posts: 672


I don't think it matters. Your rating only counts once from what I can tell.

Anyways, don't worry about the ratio... I really don't care. This level has some hardcore replay value and really underscores how little meaning h2p has. I would rather my ratio be 1% and have 100,000 plays.

Of all my levels, this one has completely overshadowed the others in terms of popularity. In two days, it scored more plays than any of my other levels have achieved to date, and I suspect in 4 days, will have the most hearts of any of my levels.

Finally, I get some recognition for my work hehe... although ironically, it's on the project that I spent the least amount of time making and testing.
2009-03-10 21:18:00

Author:
Thegide
Posts: 1465


Finally, I get some recognition for my work hehe... although ironically, it's on the project that I spent the least amount of time making and testing.

Thats the way it always happens, you spend hours slaving away on a level, then you sister posts some crap and has a higher rating than yours, read: my sisters "rainbow shoe come 2 haunt u" had a higher rating than my "Forgotten relics of the sack" and all it was was the temple template stickered with rainbow shoes.
2009-03-10 22:51:00

Author:
dkjestrup
Posts: 672


Finally, I get some recognition for my work hehe... although ironically, it's on the project that I spent the least amount of time making and testing.

It's got some seriously old school playability, dude. I managed to claw my way back to third - which bit is the spinner? The wheel at top left?
2009-03-10 22:58:00

Author:
Boogaloo
Posts: 254


It's got some seriously old school playability, dude. I managed to claw my way back to third - which bit is the spinner? The wheel at top left?

Yep, that's it. Usually these things are vertical on tables, but we can't do that with LBP, so I did the next best thing.
2009-03-10 23:02:00

Author:
Thegide
Posts: 1465


posting as a reminder to play at a later time.2009-03-10 23:12:00

Author:
tyboogie
Posts: 96


Reclaimed #2 score with 24.7k! Some guy has 30k, that's going to be tough to beat. My game lasted almost 15 minutes.. phew.2009-03-11 01:00:00

Author:
Thegide
Posts: 1465


The trick is getting the kickback early, and getting a few extra lives.2009-03-11 04:42:00

Author:
dkjestrup
Posts: 672


Loved this level, your attention to sound and light was very nice indeed.
That's 3 amazing LBP pinball levels in a short amount of time.
2009-03-11 07:41:00

Author:
Zwollie
Posts: 2173


Seems like this will be extremely popular. Shame that you cannot control both flippers separately, but that is littlebigplanets fault! I think your level is more challenging than wex's because of the kickback lanes that can kill you easily.2009-03-11 20:58:00

Author:
dkjestrup
Posts: 672


It hit cool page 2 today. Got about 800 plays on it yesterday. People are really eating this one up. I'm happy.2009-03-11 21:06:00

Author:
Thegide
Posts: 1465


It hit cool page 2 today. Got about 800 plays on it yesterday. People are really eating this one up. I'm happy.
Problem is, 732 of those was me. But it was worth it... I'm in 7TH PLACE NOW!!!!
2009-03-12 00:39:00

Author:
CCubbage
Posts: 4430


hahaha. awesome. hey you were right on the keys I think... i've managed to get some action going on the other levels. i might just be able to launch SM onto the cool pages with this if I time it well and am vigilant on getting it plays by uploading edits..2009-03-12 02:37:00

Author:
Thegide
Posts: 1465


Love this level...particularly the extra ball bit. Presentation is top notch, and so are the sound effects.

One quibble: The angle on the arm that the kickback button sits on is the perfect angle to send the ball dead center between your flippers. It may be purposeful, but it's irritating knowing you're pretty much screwed when the ball gets on that track.

My routine on this one is to do really well with the first ball and dump the next 3-4.

I think I got about 15K...will try to crawl up the ranks a bit.
2009-03-13 04:43:00

Author:
frizby
Posts: 89


15k is a pretty decent score. the quibbles on this table I will try to iron out in the next design, but I won't mess with the design at this point.

ive played lots of pc pinball sims, and its a pretty common issue where the side bumpers can easily bump you down outlanes or ramps can spit it down the middle. the trick is to have good flipper timing. you can usually save these.
2009-03-13 14:53:00

Author:
Thegide
Posts: 1465


Cool pages 1! Congrats, man!2009-03-13 21:37:00

Author:
CCubbage
Posts: 4430


just checked your level. It was the first pinball level I have seen and thought you did a great job! Though it was hard to stay alive, I want to keep playing it. How many levels can you say that about in LBP?

Just curious though, is there a multi-ball ability because that would be cool? I'm also curious if Asteroid! Pinball used a full therm.? And is there any way to get the flipper action to be quicker.

Hope I haven't asked questions that have been answered already, but I don't have time to read your pages of replies.

I hearted and 3 starred (3 because I haven't looked at other pinball levels yet but will today). Then I will adjust my rating for yours accordingly.

I REALLY hope you plan to make more of these. It really did look stunning IMO.
2009-03-13 21:52:00

Author:
mindphaser74
Posts: 349


I believe i played this about as soon as it came out.. But now that i read trough this thread i've read about changes o.O Checking them out now.

Oooh painfull. A visible emitter that spawns the balls. Shame on you TheGide.
What the.. I destroyed the ball by hitting on of those Bumpers on the sides.. those that automatically trigger... It just vanished!!

I love the start, with the instructions

You can see the scoreboard at the top already.. maybe raise it a little? I don't like seeing the scoreboard while i play to be honest

Well that's great.. had a good streak running, and your kickback decided to throw the ball right into the pit... Great.

The flipper up top can crush the ball, if you hold R1, and the ball comes underneath, you crush the ball when you lower the flipper.. caused me some cheap losses.

Something that's ******* me off, is your basic flippers. It can crush the ball when it comes exactly in the middle....

Overall an amazing pinball level Best pinball level i've played on LBP
2009-03-13 22:18:00

Author:
ThommyTheThird
Posts: 440


I appreciate the feedback as always, and I'm glad you enjoyed the level.

I'll respond to some of your (-) points,

Disappearing pinballs (breakage):

- What you might not realize is that LBP mechanics are very limiting in a level such as this. It's impossible to prevent ball crushes without sacrificing every element of ball speed. Balls go crunch when the collision detector cannot resolve the rebound of two objects. The result of which is on rare occasions, collisions glitch out, and the ball disappears. You do not lose a ball when this happens, the ball is simply reset.

Visual artifacts
- The ball emitter I thought was offscreen, hence its visibility. I've never noticed it, personally.

Table behavior
- Kickbacks cheat you? Sure, it happens on real tables too. With good flipper timing, you should be able to retrieve almost any kickback. Same thing with the ball draining immediately after launch.

- Catching the ball between two flippers. Yep, the flippers are a bit too close together, but I won't change this now. By separating the flippers a bit more, I'm making the table more difficult and this would be unfair to anyone trying to top curent highscores. Plus, I risk unbalancing the table's behavior.

If the ball breaks while doing so, it's the same issue as my first point. The ball is partially trying to pass through solid material and the table can't interpret how to handle this. Consider that on a real table you would lose the ball below in the same situation.

- The up-top flipper crushes the ball. Occurs rarely, but there's no room to hide an invisible barricade inside the table. This flipper was an afterthought, but is necessary to make the top portion of the table more reachable. Unlike a real table, this one is vertical, and gravity is that much more of a force to work against. The fact that we have realistic pinball at all in LBP is already amazing.


just checked your level. It was the first pinball level I have seen and thought you did a great job! Though it was hard to stay alive, I want to keep playing it. How many levels can you say that about in LBP?

Just curious though, is there a multi-ball ability because that would be cool? I'm also curious if Asteroid! Pinball used a full therm.? And is there any way to get the flipper action to be quicker.

It's not too hard with a few plays. There are some unbelievably high scores. It took me quite a while to break past 10,000 points, but 1st place has 30,000+. This is essentially a survival challenge, keep in mind

The thermo is only 5 notches full (~1/3). I ran out of room on the table to implement multiball in the sense there is not really any table space left to add in targets to activate it. There are also camera issues to consider for multiball. I intend on implementing it in my next pinball level though, whenever that may be.

The flippers cannot be made stronger without increasing the frequency of ball breaks, sorry. The game doesn't handle hard collisions between objects well...
2009-03-14 01:34:00

Author:
Thegide
Posts: 1465


You are on Page 1 of cool pages right now! Gratz!2009-03-14 04:30:00

Author:
dkjestrup
Posts: 672


Yeah TheGide, i know the collision issues and such are mostly unavoidable.. but i was just mentioning it I may have sounded a little harsh, but i really enjoyed your level.2009-03-14 13:21:00

Author:
ThommyTheThird
Posts: 440


You are on Page 1 of cool pages right now! Gratz!

I second that, well deserved spot on the opening page. Here's hoping I can get some more playtime on it tomorrow, I've been itching for some more flipper action all day at work today...
2009-03-14 19:10:00

Author:
sny
Posts: 144


Just played this. It's awesome beyond belief, that honestly blew my mind.

There are a couple of annoying bugs though, I've had the golf ball crush itself in these occasions :

1- crushed underneath the topmost flipper.
2- randomly crushed by one of the bumpers at the bottom (I have no idea why).
3- crushed when it ends up directly between the two flippers at the bottom and I activate them.

I think if you lower the strength rating of your bolts a bit it might keep it from crushing the ball.

Awesome stuff, I wouldn't have had the patience to make something like that.
2009-03-15 02:52:00

Author:
Gilgamesh
Posts: 2536


I played this last night over and over for ages. Since the LBP launch I've played about 40 - 50 pinball tables, but this to me is by far the best example of how to do it. Mechanics are superb. I'm guessing there's a camera on the ball to keep us following it around, but I have to admit they're are a few things in this level, have really got me wondering 'How did he do that?'

Pro's
By Far the best pinball table in LBP.
Great visuals and mechanics that give the true pinball experience.

Con's
I just wish the table could of been bigger. (Although with what is in this level, it is very representative of a real pinball table)

I Loved it. Top notch work m8, keep it up.

Scoob
2009-03-15 19:19:00

Author:
scooby4953
Posts: 43


Man I cant stop playing this level. The gameplay mechanics are more fluid to me, at least compared to other pinball levels I played. Great Job!2009-03-16 03:07:00

Author:
tyboogie
Posts: 96


Seriously fun level! Absolutely has a table game feel to it. The only thing missing is the vibration and shaking on your arms as you play! I love the look, the lights, the theme - it really is fantastic. Small details really stood out for me to. I love that the rubber bumper things move when the ball hits them and the sound sync is perfection. I'll never be in the top score on this level but it won't keep me from trying again... and again.... and again!

5 stars & a heart!
2009-03-17 04:25:00

Author:
Morgana25
Posts: 5983


Now there's an excellent suggestion! Force feedback tool!2009-03-17 15:39:00

Author:
Thegide
Posts: 1465


You can do it now. Just briefly emit something dangerous right below the hidden sackboy area when something happens that you want to create vibration. Maybe in another pinball game.2009-03-17 16:59:00

Author:
CCubbage
Posts: 4430


Great level, I'm addicted!
flippers are little slow to react, but that's fine.
nice score system, colors, effects, sounds and lights. and theme
2010-03-24 20:18:00

Author:
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