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#1

Roughly 15minutes Fresh - First Impressions Series

Archive: 193 posts


First, if this isn't the best forum for this, sorry. i wasn't sure the best place to put it.
Second, i know i haven't been around much of late. It seems i've only got headspace for one site on any given topic, though i'm trying to change that.

To the topic, i've recently started a weekly YouTube series taking a quick look at community levels. Just 3minutes or 5lives (give or take) on a given one, and 5levels an episode, and you've got the series name. We're up to just an Intro episode, and one episode of the series itself, so there isn't a big backlog to watch right yet.

So, if that sounds interesting to you, give it a look here (http://www.youtube.com/playlist?list=PL79L9Atac1xeogSxX_9dKdEbDBUF_mM1o).

Hope it's something you enjoy, and i'd love feedback on making it better. i'll also put up the lbp.me links when i'm on an actual computer, and not my tablet.

Thanks for your time, and have a great day!

[edit to add]Updating the OP with links to the episode start posts. This is a work in progress, as i'm still figuring out how this works[/eta]


Episode 002 - Gears (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1233923&viewfull=1#post1233923)
Episode003 - Falling (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1234347&viewfull=1#post1234347)
Episode 004 - Blue [No Post]
Episode 005 - Sweetness (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1234994&viewfull=1#post1234994)
Episode 006 - (B)Light[NP]
Episode 007 - Transform[NP]
Episode 008 - Measure[NP]
Episode 009 - Stitches[NP]
Episode 010 - Snitches (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1236084&viewfull=1#post1236084)
Episode 011 - Beans (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1236221&viewfull=1#post1236221)
Episode 012 - Plugs (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1236438&viewfull=1#post1236438)
Episode 013 - Harpsichord (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1236654&viewfull=1#post1236654)
Episode 014 - Mutant (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1236849&viewfull=1#post1236849)
Episode 015 - Ink (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1236994&viewfull=1#post1236994)
Episode 016 - Mint (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1237181&viewfull=1#post1237181)
Episode 017 - Epoxy (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1237541&viewfull=1#post1237541)
Episode 018 - Post- (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1238016&viewfull=1#post1238016)
Episode 019 - Eyesore (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1238736&viewfull=1#post1238736)
Episode 020 - Strawberry (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1239448&viewfull=1#post1239448)
Episode 021 - 1 Eh? (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1240311&viewfull=1#post1240311)
Episode 022 - Murphy (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1241018&viewfull=1#post1241018)
Episode 023 - Raw (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1241559&viewfull=1#post1241559)
Episode 024 - Toothsome (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1242339&viewfull=1#post1242339)
Episode 025 - Grill (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1242789&viewfull=1#post1242789)
Episode 026 - Cake (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1243092&viewfull=1#post1243092)
Episode 027 - Hogwash (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1243476&viewfull=1#post1243476)
Episode 028 - Liminal (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1243673&viewfull=1#post1243673)
Episode 029 - Rusted (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1243885&viewfull=1#post1243885)
Episode 030 - Looking Glass (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1244260&viewfull=1#post1244260)
Episode 031 - Verity (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1244562&viewfull=1#post1244562)
Episode 032 - Degenerate (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1244679&viewfull=1#post1244679)
Episode 033 - Medicine (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1244871&viewfull=1#post1244871)
Episode 034 - Quixotic (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1245204&viewfull=1#post1245204)
Episode 035 - Halftruth (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1245493&viewfull=1#post1245493)
Episode 036 - Remit (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1245685&viewfull=1#post1245685)
Episode 037 - Backstory (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1246070&viewfull=1#post1246070)
Episode 038 - Complications (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1246295&viewfull=1#post1246295)
Episode 039 - Obligatory (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1246528&viewfull=1#post1246528)
Episode 040 - Hats (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1246784&viewfull=1#post1246784)
Episode 041 - Sauce (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247025&viewfull=1#post1247025)
Episode 042 - Nacre (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247236&viewfull=1#post1247236)
Episode 043 - Grime (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247385&viewfull=1#post1247385)
Episode 044 - Sunnyside (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247572&viewfull=1#post1247572)
Episode 045 - Currency (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247760&viewfull=1#post1247760)
Episode 046 - Willing (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247848&viewfull=1#post1247848)
Episode 047 - Whetstone (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247953&viewfull=1#post1247953)
Episode 048 - Pickled (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1247988&viewfull=1#post1247988)
Episode 049 - Decapod (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1248052&viewfull=1#post1248052)
Episode 050 - Kotoba (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1248131&viewfull=1#post1248131)
Episode 051 - Hound (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1248230&viewfull=1#post1248230)
Episode 052 - Ephemera/Episode 052+ Kaibou (https://lbpcentral.lbp-hub.com/index.php?t=95319-Roughly-15minutes-Fresh-First-Impressions-Series&p=1248329&viewfull=1#post1248329)
2016-11-26 04:55:00

Author:
waffleking23
Posts: 535


I'm looking forward to check your series!
Many greetings and a Happy 1st Advent Sunday, Jürgen^^
2016-11-26 16:10:00

Author:
CuriousSack
Posts: 3981


Danke Jurgen! i've been having fun with it, and hope that y'all will as well.


One thing, though, i'm having trouble acessing LBPcentral from my home computer, so i can't easily get the LBP.me links up here, but they're listed on the YouTube page, at least.
2016-11-26 23:53:00

Author:
waffleking23
Posts: 535


I totally enjoyed your starter deck episode, its been funny and rather entertaining! I'm looking forward to the next episode!
Many greetings, Jürgen^^
2016-11-27 12:31:00

Author:
CuriousSack
Posts: 3981


You have a good voice for this, which is great.

You may need to work on that main area though, but it's neat for something to start with. So I am sure you'll improve on that.

AND! This is what the LBP sites needed; more original content. I am sure, if this kept on, you'd even possibly go further on to do Dreams; assuming this is successful.
2016-11-27 15:06:00

Author:
Devious_Oatmeal
Posts: 1799


I will give it a try2016-11-28 05:49:00

Author:
mdkd99
Posts: 1172


Thanks all! i'm planning on building out the hub little by little, actually.
Don't know what i'm going to do vis-a-vis Dreams. It interests me a lot, but it just seems like it's got so much more going on, it's kind of intimidating. i kinda like the lack of options LBP provides, in a weird way.
2016-11-28 06:00:00

Author:
waffleking23
Posts: 535


Haha, OK.2016-11-28 08:53:00

Author:
mdkd99
Posts: 1172


Just watched the Intro, I really enjoyed it! I'll have to catch the rest as you release more. 2016-11-29 07:59:00

Author:
fireblitz95
Posts: 2018


Just watched the first episode. It seems like it'll be a fun series. I like how it's essentially a 3 minute preview of a few different levels, kinda get them out there for other people to see and even check out for themselves. I'm interested in seeing where you'll go with this.2016-11-29 15:08:00

Author:
Zachinator
Posts: 120


i'm really glad you're enjoying them! They've been a lot of fun to do. This Friday's epidode is all recorded, edited and ready to go. Now i can start worrying about the next one. Whee!2016-11-30 06:46:00

Author:
waffleking23
Posts: 535


Nice. I'll watch it.2016-12-01 09:39:00

Author:
mdkd99
Posts: 1172


All right, we've got this week's episode up and open. You can find it here (https://www.youtube.com/watch?v=0hdMoRhcLek).

The levels on tap are:

The Cosmic Path - Paczek321 (https://lbp.me/v/q0cr2k0)
Tequi Forest - HenriqueMBR (https://lbp.me/v/q0hc2pw)
LittleBrainFactory - Yu-Kamoyo (https://lbp.me/v/qtdj369)
Abandoned Village Cavern - SakuraLBPDragonX (https://lbp.me/v/qzkx-99)
Cardboardy Memories of LBP1 - LittleBlackadder (https://lbp.me/v/q0j5ex4)

i had a lot of fun putting together this one. All the levels were good in their own way and worth taking a look at. i'll have to start putting together next week's ep tonight or tomorrow. Was going to do it yesterday, but i got wrapped up in Isaac. At least i've got the set list ready, now it's just an issue of getting the intro/outro set up.

As always, i appreciate the interest and feedback from all of you. i think what i'm going to do this time around is wait a day or so, and write up my takes on the levels in this thread. Or perhaps a new thread per week? That seems a bit much, given traffic levels, but we'll see how it goes.

Thanks again, and have a fine day!
2016-12-02 09:21:00

Author:
waffleking23
Posts: 535


Hi waffleking!

A great second episode, fun to watch! I think you and your series have got a new fan!
Thanks a lot and many greetings, Jürgen^^
2016-12-02 16:05:00

Author:
CuriousSack
Posts: 3981


This week's ep is up and on tap (https://www.youtube.com/watch?v=hjl3jQgUhdY&t=20s&list=PL79L9Atac1xeogSxX_9dKdEbDBUF_mM1o&index=4). The Intro/Outro might be a bit off, 'cause i was recording through a blinding migraine; which is my own fault, i shoulda had everything ready by Wednesday at the latest. Things to do, things to do. Still, i'm happy with it.

This week's looked at levels:

Level Malfunction - Tigerslash03 (https://lbp.me/v/qqw10f9)
Abracadabra - xxAlexinLBPxx (https://lbp.me/v/q0fwpy5)
ザ・鉄塔/The Steel Tower - Countdown7 (https://lbp.me/v/qvbg2cb)
Back to the Dreams - TheFlashback02 (https://lbp.me/v/q0gkm1y)
The Factory/la fabrica - Gio-As-97 (https://lbp.me/v/qzvd6j6)

Had a good amount of fun with this one, and i hope y'all have a good time watching. i appreciate all the feedback, so let me know what you think.

Have a great day, y'all!
2016-12-11 04:37:00

Author:
waffleking23
Posts: 535


I'm sure that I will enjoy this one too! Thanks a lot and many greetings, Jürgen^^2016-12-11 06:51:00

Author:
CuriousSack
Posts: 3981


This week's episode is up and on tap (https://youtu.be/Fu5dUHle2Xk). Give it a look see.

We're giving a look at:

全宇宙の宝より命は尊い - Aiko-ami (https://lbp.me/v/qzv3306)
DreamFall-the Magical Jungle - CaptainRaptorex (https://lbp.me/v/qxy39t7)
Rage Quit Forest - DrSlaughter22 (https://lbp.me/v/qyx5bn7)
Plastik Fantastik - Darkabbestia (https://lbp.me/v/qwvqs2f)
霧天の霹靂~the Bolt from the Fog - Chris_Redwalker6 (https://lbp.me/v/qzv0x0x)

i'm pretty happy with how the level turned out, despite...whatever...life being life, i suppose. i'm kinda distracted, or abstracted, or something. Hope y'all enjoy it, it was a pretty fun set of levels to play through.

Also, Happy Holidays, y'all; whichever ones you happen to celebrate, enjoy them, yeah?

Sorry about missing the last episode's heads up, things are all kinds of crazy here.
2016-12-24 02:49:00

Author:
waffleking23
Posts: 535


Ossu! Sorry i haven't kept up here as well as i should, still haven't kinked out whatever's keeping me from connecting from home, and life has been...hectic. Still...better late than never?

Okee Dokee, This week's episode should be up here (https://youtu.be/XepxcmNc10A)

We're taking a look at:

Neon Propaganda - TrueUltimaXIV (https://lbp.me/v/qygkr87)
The Crystal Grove Challenge - jakafree (https://lbp.me/v/q0pghce)
It's my new special planet - Kimuko-0829 (https://lbp.me/v/qze4n5c)
Break It! Smash It! Caaaardboard! - Kanapoyo0518 (https://lbp.me/v/qzp9dtb)
SPACE RACE! - CogMonkey_ (https://lbp.me/v/q0g-x42)

Man...i cannae believe we've already hit ten weeks of this. Time has a way of just getting up and going on you, doesn't it? We've got a great batch of levels this go around. i hope everyone has a good time with them.
2017-01-27 09:36:00

Author:
waffleking23
Posts: 535


Alright, We're live over here (https://youtu.be/J0NKn4ok1XU).

This week we're taking a look at:

Picnic Time! - galuszewski7 (https://lbp.me/v/qwcp5em)
Go Ahead Climber - Shimokita893 (https://lbp.me/v/qwe5yp5)
-Dario's Adventure- - BigSurf77 (https://lbp.me/v/qv3-yct)
Molten Metal Factory - Aye_Jaye13 (https://lbp.me/v/qv8gv2p)
Colourful Darkness - Level_Tester (https://lbp.me/v/qzvggkk)

Have to give a short correction and apology, had a bit of a brain fart when i was making my labels and wrote Shimakita893, instead of Shimokita893. i only caught it too late to make the fix, so...sorry Shimo.

But, it was another fun episode to put together, and i hope y'all have fun with it.

Thanks for all the support, and have a great day!
2017-02-02 22:52:00

Author:
waffleking23
Posts: 535


This seems to be a nice li'l series! To mix things up a bit, try looking at some levels from other LittleBigPlanet games. ...Or don't, I guess it's up to you!


[Edit:] A lot of these levels seem really popular! To keep a few people interested, it may be a good idea to look at some of the newer/less popular creators, as well as to look at some of the more popular ones.
2017-02-05 09:40:00

Author:
Sir monacle
Posts: 4155


This seems to be a nice li'l series! To mix things up a bit, try looking at some levels from other LittleBigPlanet games. ...Or don't, I guess it's up to you!


[Edit:] A lot of these levels seem really popular! To keep a few people interested, it may be a good idea to look at some of the newer/less popular creators, as well as to look at some of the more popular ones.

*nods* i've certainly got nothing against putting up LBP1&2 levels, though i tend to lean a little toward ones from 3 because i heard (and i may be wrong about this) that some levels made in earlier games don't always function when played through 3. i've played one level that just wouldn't work, but i can't tell if that was because it was broken, or made with an earlier iteration.

100% agree about putting up levels with fewer plays. When i'm looking for the week's set list, if there're options available, i usually go for the newest made/lowest plays. It's a bit of a quirk of the selection process that i end up with creators who have at least some recognition. i'm trying to refine it to get a wider variety, but we'll see how well it turns out.

Thanks much for the interest, and especially for the feedback! i need as much as i can get, 'cause i'm pretty much flying by the seat of my pants.

Have a great day!
2017-02-06 01:14:00

Author:
waffleking23
Posts: 535


*nods* i've certainly got nothing against putting up LBP1&2 levels, though i tend to lean a little toward ones from 3 because i heard (and i may be wrong about this) that some levels made in earlier games don't always function when played through 3. i've played one level that just wouldn't work, but i can't tell if that was because it was broken, or made with an earlier iteration.

100% agree about putting up levels with fewer plays. When i'm looking for the week's set list, if there're options available, i usually go for the newest made/lowest plays. It's a bit of a quirk of the selection process that i end up with creators who have at least some recognition. i'm trying to refine it to get a wider variety, but we'll see how well it turns out.

Thanks much for the interest, and especially for the feedback! i need as much as i can get, 'cause i'm pretty much flying by the seat of my pants.

Have a great day!

Thank you for the reply!

Yes, sadly due to what I think might be changes in logic, some LittleBigPlanet 2 levels do not work in LittleBigPlanet 3. I personally would recommend playing levels in their respected games, as if you play a LittleBigPlanet 1 level in any other game, all logic, wether hidden or not, will be visible.

I hope this helps!
2017-02-06 06:07:00

Author:
Sir monacle
Posts: 4155


i'd love to play straight-up LBP1 & 2 again, but alas, my ps3 has long since gone to the console graveyard (it didn't catch on fire, but it was pretty close at the end). Maybe one of these days i'll be able to invest in a new one. Though, i'd have to figure out how to do recording on it, evrything i'm doing now is through Share/Share Factory.2017-02-06 08:05:00

Author:
waffleking23
Posts: 535


i'd love to play straight-up LBP1 & 2 again, but alas, my ps3 has long since gone to the console graveyard (it didn't catch on fire, but it was pretty close at the end). Maybe one of these days i'll be able to invest in a new one. Though, i'd have to figure out how to do recording on it, evrything i'm doing now is through Share/Share Factory.

That's a shame.

The way most people record things on their Ps3 is by using a capture card. I think you can buy them online some-what cheap and very expensive, but I'm not quite sure, due to the fact that we live in different regions.

I'm not too sure on how a capture card works, because I've honestly never used one. From what I've seen, however, you will also need a computer if you want to use one.
2017-02-07 05:59:00

Author:
Sir monacle
Posts: 4155


That's a shame.

The way most people record things on their Ps3 is by using a capture card. I think you can buy them online some-what cheap and very expensive, but I'm not quite sure, due to the fact that we live in different regions.

I'm not too sure on how a capture card works, because I've honestly never used one. From what I've seen, however, you will also need a computer if you want to use one.

Huh, i think it'd be doable, i'm sure i could find someone or some site to walk me through it; but it'll be on the backburner right now, way too much going on in life. Thanks for the heads up on capture cards, though!

------------------------

Beep beep boop.

The Tuesday Takeaway.

-Picnic Time
A solid little platformer that doesn't do anything revolutionary, but doesn't make a lot of missteps, either. A cohesive and fitting set of materials, and appropriate decorations along with. The hook hat actually gets fairly good use (and bursting through biscuits was a nice touch); the addition of the blunk ball justified having to use the sack pocket, but having only one related obstacle didn't really justify the blink ball. Still, all in all, a nice, straight-forward platformer.

-Go Ahead Climber
Well put together stage that has a clear idea on what it expects the player to be doing, and how to get them to do it. It's pretty easy to keep a good momentum throughout the actual play sections. The giant knives as a hazard aren't, perhaps, digetically appropriate, but did lend a nice LBP1 feel to things. The real stand-out, though, is the plant man, and how he interacts with the stage. He gives a bit of a cinematic feel to things. The voice, though, could've been better chosen. Also, special props to the good choice of decos, they really help to soften the usual flatness of the rock.

- -Dario's Adventure-
This one was really cool, once i figured out what was going on with it. i'm not sure why my brain so quickly insisted on the colour changes being related to special abilities, which threw me for a bit. i do think the early sign-posting with a slightly awkard camera angle proved to be a bit misleading. Still, once i got moving, i could really dig all the work that went on with this one. The animations, tthe incidental sound effects, it all really gels. i do wish there'd been a respawn after i blew myself up, but that was really just me being dumb and hasty; i doubt the creator'd really been expecting that reaction.

-Molten Metal Factory
This one was a bit of a disappointment, to be honest. i really liked the presentation of the level itself, but found my actual movement through to be kind of awkward. That's a hard thing to nail, i think, keeping a player going smooth-like-butter. i feel like i want to kink out some theory on momentum and level design, but i'm not quite there yet.

-Colourful Darkness
KG does have the right of it, with needing to keep the button pressed to have the illuminator stay on, it does make things feel a bit clumsy. i haven't played much with custom power-ups, but i wonder if you could set up a toggle in there. On the other hand, i think it can force the player to slow down, and think about their jumps and where they're going; and that's not necessarily a bad thing. i did warm up more to the level on my second go-through, and my biggest complaint was how short it ended up being; i really was hankering for a bit more at the end.

So that's the that. All in all an enjoyable passel of levels, and a few new creator's i got introduced to who i'd really like to take a closer look at, if i can ever budget the time for it. We've got this week's levels recorded and in the can. Actually, the intro and outro are done to, but the more i think about them, the more i think i'll rerecord them. i was having a little trouble keeping my thoughts in order, and it all felt kind of sloppy. That's the downside to doing it in one take, i suppose.

Thanks for all the support, everyone. Hope y'all have a great day!
2017-02-07 06:23:00

Author:
waffleking23
Posts: 535


Stone the crows, it's a quarter of the year done, then. Up and live here (https://youtu.be/vBoc8CZLIl4).

This week's looked at levels:

Like Clockwork - Crysnboo2 (https://lbp.me/v/q0t3kb2)
Color of Verdure - sakuransakuran (https://lbp.me/v/qwcdhv9)
Complex Machinery - Marbleking (https://lbp.me/v/qyt94r3)
Tea and Spikes - Pign (https://lbp.me/v/qvrd4en)
Circus in the Sky - Ewug_katommo (https://lbp.me/v/qzj2801)

Interesting mix of levels today. Still trying to to get my level finding technique just where i want it, but i like what came up this go (for the most part).

As always, thank you, everyone, for the support and feedback. Especially feedback, there're always ways i can improve. i think i may actually be able to get next week's episode in the can today, which would put me ahead of the curve for once (if i can figure out why the lip-sync animator keeps making characters rotate).

Keep yourselves well, and have a great day!
2017-02-09 22:53:00

Author:
waffleking23
Posts: 535


New stuff for weekend! Thanks a lot for all your recommendations and reviews!
Have a fine weekend and many greetings, Jürgen^^
2017-02-10 07:57:00

Author:
CuriousSack
Posts: 3981


Keep up the great work!2017-02-10 16:17:00

Author:
biorogue
Posts: 8424


Thanks a lot folks! i'll do my best!

- - - - - - - - - -

Beep beep boop, the Tuesday Takeaway

This episode was kinda wysiwyg, which is kinda nice, but doesn't leave a lot for the takeaway.

Like Clockwork - Crysnboo2

A nice, solid, but very short level here. It does serve my clockwork fetish, which is always a good thing, though to be honest, it's really on the superficial side of things. That is to say, the clockwork doesn't really add much to the level, or inform the gameplay, it's just a flourish, but i'm ok with that. i still feel there should have been a different choice of base material. The brass isn't bad, but since the clockwork is also brass, it all kind of washes out. The cameras in that climbing section should be tightened, though; it's pretty easy to brush up against the flame walls there.

Color of Verdure - sakuransakuran

We've all made levels like this one, i imagine. Probably didn't publish them, but made them, sure. All the usual early creating mistakes are on display here. Big geometric shapes. Camera way pulled back. No real connection between level and gameplay elements. The level stands, at the very least, as an object lesson of things to avoid. Like is said in the video, the checkpoints were, at least, a step in a more interesting direction, though there was something off with them, where they didn't seem to be triggering just right, i checked out sakuransakuran's planet, and they didn't have much else on display. i hope they're still creating, and we'll see some growth from them some day.

Complex Machinery - Marbleking

i think the tactile feel of the level is what really sells it for me. That's something that LBP (as a series) fairly quickly moved away from. Even before 2 gave us microchips, people were trying to hide their work off-screen, and make their pistons and the like invisible. i'm not going to throw shade on that; heck, i do the same thing in my stages. On the other hand, having most all the moving bits on screen does lend a particularly LBP feel to things; like the level's been put together with stuff found around the playroom. All of that, i think, makes the late-level switch all the more jarring. The more i think about it, the more i think Marbleking should've just left that bit for another level. It's good, as far as puzzling-play; but it's a poor fit for what's come before. You know...thinking of that though...a level that kind of "evolved" from a LBP1 to 2 to 3 style (vis-a-vis tools/logic/gameplay/presentation) might be an interesting thing to play.

Tea and Spikes - Pign

i'm not entirely sure what to say about this one, except for the fact that this one hit's all my "i like" buttons. Well, most all of them. If it weren't for the lag issue, this would be one of those stages i'd go back to again and again. As it is, i'll probably just go back to it periodically; but that's still more than i can say about 90% of the levels i play.

Circus in the Sky - Ewug_katomo

i think we've covered this one pretty well already. To add a note, though, i played Ewug's other LBP3 stage on their planet. It's Cubist something or other, i don't remember the name off-hand. It's another visually interesting fun stage that ends in exactly the same way Circus does. So...i guess that's less a tongue-in-cheek thing, and a more finishing levels is a recognized issue for Ewug. Still, give his other level a look-see as well. Ewug is not lacking skill in creating.
2017-02-13 23:23:00

Author:
waffleking23
Posts: 535


This week's episode ought to be up over here (https://youtu.be/iktAjjJqF3A)

We're taking a look at

Tropical Breeze - Sniperkiller911 (https://lbp.me/v/qzy2xjm)
Popit Doodles - PGryan10 (https://lbp.me/v/q0frqty)
Boolean Blueprints - shamanate (https://lbp.me/v/qz83c1y)
Gardens of Japan3 - theduchessjr (https://lbp.me/v/q0xgj16)
Professor Snootington's... - SuperKing_001 (https://lbp.me/v/qydypry)

Not a bad set of levels in the main, though i'll hold off anything more in depth for the moment. Tried a few new things w/r/t recording, some of which i'll probably keep. i ended up needing to re-record the intro/outro a few times, which was not superfun, but pushed me to set up a second track of dialogue so i wouldn't have to wait the middle fifteen minutes every time. i might refine that a little more; while i do like having a bit of dead space to think about what i want to say, saving time is nothing to turn my nose up at, since i try to record before leaving for work. Not sure how i feel about using sequencers for the dialogue. On the one hand, it made for fewer button inputs for the dialogue; on the other it really didn't make for smooth camera work the way i'd expected. Maybe because i was using game cameras, not movie cameras (but with movie cameras, you're stuck with letterboxing, right?).

Anyway, fun to play, interesting to record; been at this for a quarter of a year, and am still having a good time with it. That's largely up to y'all. i appreciate the support and feedback, and hope you're enjoying it as much as i've been.

Thanks as always, and have a great day!
2017-02-16 22:50:00

Author:
waffleking23
Posts: 535


Beep beep boop, the Tuesday Takeaway

Tropical Breeze - Sniperkiller911
First off, that's not the most awkward screenname i've come across, but it's at least one state over. Also, this level is not tropical, really, i call shenanigans. It is clearly a deciduous forest we've got going on here.
Snark aside, this is a very nice and chill level. A lot of effort went into selling the setting, but also into selling the pace. Like i said in the video, the various elements of music, lighting, decoration/design come together to convey the player doesn't need to whipsaw through. Personally, having pace and atmosphere mesh makes for a much more enjoyable experience.
The platforming is solid, if no paricularly great shakes. Using the grabbable bits as flingers was nice, though they can be hard to spot at first. There are a few spots where you might miss a jump, because of forced layer changes & the anticipation thereof, but that doesn't come up over-much. All in all a solid experience.

Popit Doodles - PGryan10
i really wanted to like this one more than i ended up doing. The fault is mostly on me. i'm really unfamiliar with using the popit tool in levels, so constantly going in and out of it trying to figure out what i was missing got a bit frustrating. It might have been better to have a little tutorial section at the beginning to lay out what would be expected later in the level. It's hard to judge just how much a player is going to know about mechanics (though, i would say, if you're introducing a custom power-up, or drastically monkeying around with game mechanics, there should definitely be something like that).
Still, like i said, that's an issue between couch and controller. The level itself has an aesthetic i really dig, and the power up is put to some interesting uses. i think breaking the level could have been anticipated by the creator, though, so a few points get dinged for letting the level progress without an option for unpausing. i really want to get back to this one knowing how it works, and see if i feel a little differently about it.

Boolean Blueprints - Shamanate
In presentation, this one could be the wombmate of Popit Doodles, though i think Shamanate put a little more thought into incorporating interaction indicators with the blueprint backgrounds. It really looks like someone's sketched their design notes out. Though, as a small negative, since we're talking presentation; having the sackyhing tearouts when you break through walls was really cute, but they could've been timed a bit better to sell the effect, the destroyer doesn't trigger until you're well through the wall.
The gameplay is fairly smooth, there's nothing that's going to have you tearing your hair out. i really enjoyed the exposed logic, and though they made for an interesting take on bonuses. Sometimes the camera makes them a bit over-obscure, but on the other hand, they are kinda secrets, so i have to give that a pass. This one ened up being a lot of fun, and really ought get a little more community love.

Gardens of Japan 3 - Morning Twilight - theduchessjr
You know, i just noticed the oxymoron in the title, and now i can't unsee it.
There's not a huge amount to say about this one. It's a simple, straight-forward platformer that's really more a vehicle for showing off an environment. i can't really fault it for that. There were some nice flourishes, like the butterflies, and the music is really quite nice. There's more gameplay going on than you usually find in stages like these, and i do appreciate that. i just wish it had been a little bit on the shorter side. There's just not quite enough going on with the gameplay to keep me engaged; and while it all, absolutely, looks nice, it's not nice enough i felt like dawdling.

Professor Snootington's Not-at-all-festive School of Platforming - SuperKing_001
Man, that title. i shoulda known it'd be trouble just from that. This one was weird, because mechanically it's decent. Well, aside from the monkeybars. But decent alone isn't going to sell a level and there's just nothing else here. There is the Professor, but he stops being funny pdq. i dunno, maybe it blossoms into something amazing later on, i gave up on it after being presented with the third or fourth monkeybars segment. Because, really, to hell with monkey bars.

So that's the that for this week. i can definitely recommend four out of five levels for a run-through.
This week's level segments are in the bag, and the intro/outro should be done tomorrow. i'm poking around with sequensers to make for a smoother experience.

Thanks for all the support, and have a great day!
2017-02-21 08:39:00

Author:
waffleking23
Posts: 535


This week's episode should be up here (https://youtu.be/fKw_2Mch26E)

We're taking a look at Companion levels this time around with

Oddsock in Ghost Town - Syd1996 (https://lbp.me/v/q0m6e5f)
What goes Up.. - dran-yam (https://lbp.me/v/qvdv6yd)
Swoop's Dreamland - DiamondDiancie10 (https://lbp.me/v/qzfyv-r)
THE LITTLE BACKGROUND PLAYGROUND - TJSeven (https://lbp.me/v/qvv2cbq)
Neon Dimension: Rush - Chronos453 (https://lbp.me/v/q0z1nrk)

This one's a touch late, sorry about that. Came down to the wire with recording; still not super happy with the intro/outro, but needs must when the devil drives, as the say. Still, it was fun putting together, and all the levels deserve a looksee.

Thanks for all the support folks. Hope you enjoy the episode, and have a great day.


Now, back to sleep for me; got a cold that's kicking my head in.
2017-02-23 23:25:00

Author:
waffleking23
Posts: 535


Thank you once again for all your efforts and get well soon again! Have a fine weekend and many greetings, Jürgen^^2017-02-24 13:08:00

Author:
CuriousSack
Posts: 3981


Thanks a lot Jurgen, i just needed a few days not running around like a crazy person.

Beep beep boop, time for the Tuesday Takeaway.

Oddsock in Ghost Town - Syd1996
Bouncy Oddsock can be a lot of fun when done right, and i think this is a pretty good showcase of that. The level does a solid job of keeping the player moving, aside from a bit inside a ghost snake 3/4s through the stage. It was cool, mind, just slows things down a bit. What really got me though was just how well-presented the stage was thematically, all the decorative work, of course, but also getting the set pieces to be reflective of thhe tone and atmosphere. Syd didn't need to make that elevator ride up a set of vertebrae, f'rex; but it fit things so well. This is is one of those stages i come across sometimes that really wouldn't feel out of place in the main game itself, i love that (i could snark about how being able to fall out of the level a few times makes it a good fit for LBP3 in particular...but i won't).

What goes up... - dran-yam
i think i might have been a little more forgiving on this one if i'd realized there wouldn't be any Lil Toggle in it before i'd started. It really is a nice one, and any interesting look at giving characters built in abilities. i should point out, since i harp on this all the time, that the "tutorial" area was well done and appreciated. i do thing dran might've done well too have given the logic a few more test passes, it wasn't always super smooth in recognizing inputs, which is a problem in a later section. Still it was pretty cool. Really liked the deco/material choices and presentation, also the use of layers towards the end. Folks should definitely give this one a spin.

Swoop's Dreamland - DiamondDiancie10
i so wanted to green circle this one. The gameplay is pretty stanndard Fetch-Swoop, but it's well-handled, and some ofnthe puzzles are a touch tricky. The presentation is top-notch throughout (though i'm not a huge fan of recorded voices, they almost always end up sounding a bit tinny). It actually has a story. It all really good...and then you get to the boss.
Mind, it's not a bad boss, really. i'm sure a lot of work went into putting it together, i do appreciate that (my one boss i've made certainly taught me that even a mediocre one is not easy to make). It is just so difficult, and focusing on skills (here quick evasion) you won't have needed at all up to that point. Of course, now that i think of it, mine does the same thing. Still, i think the bosses that work best are ones where the preceding areas function as a kind of training for how you'll handle the eventual fight (unless the game is aleady focused around s narrow set of mechanics you're already using all the time). That way the players can focus on the fight itself, which (at least for me) results in fewer deaths that feel cheap. Also, on the point of cheap deaths, check points should be set out of range from the boss's attacks, or the attacks should pause/reset upon death. i got spawnlocked for about ten lives 'cause the tracking laser homed in on the checkpoint and just sat there.

The Little Background Playground - TJSeven
i don't know what was going on here, really. Like i said in the episode, it felt like TJ had a bunch of promises made that they really didn't know how to pull off. The first 1/4 or so was nice enough, if a little basic in the actual gameplay. The decorating was pretty well-done, the music was good (and original), i actually liked the Hook Hat section, and that's a rarity. The wheels come off fairly quickly, though, and the end result comes off as rough, thrown together, and unfinished. Also, creators, if you must include community objects/stickers as prizes, and you must make them unavoidable, please don't dump 26of them on a body all at once.

Neon Dimension: Rush - Chronos453
This one's the cream of the crop for the week for sure. i love stages that just let you tear ***, and this is one of those. Like most races, it helps to have familiarity with the course; but since i felt like i was going so fast (though the stage itself isn't really that short), i didn't mind jumping right back in. Ended up tripling my score, i think. It's also a good example of how much you can do with a limited material selection (also, on presentation, how much better flat black works as a background over different colours). Another solid thing to pick up here is the use of repeated (but steadily more difficult) set-pieces. Kind of going back to what i was saying about bosses, it lets players refine a skill while ramping up the challenge. i notice a lot of leves that don't do this, and even when they're well-put together, they always wind up feeling a touch random. Lots to learn with this one.

So, pretty happy with the spread here. Even "...Playground" had a few things to teach. i enjoyed the chance to tool around with the other characters, and will probably look to include one or two of their levels every few weeks or so. i'm still trying to kink out the cameras in the hub. i may need to accept that the space is too limited to get what i want easily, but that's alright. i'll post an update in the other thread, this post has taken up most of my between class breaks (please don't get eaten).

Thanks, as always, for everything, folks. Y'all have a great day!
2017-02-28 10:02:00

Author:
waffleking23
Posts: 535


Alright, back for round 15 (https://youtu.be/7u9Zqw8Th7s). This week we're looking at

Black 'n White - adtk (https://lbp.me/v/qypsk39)
Swwoper - Thinga-Ma-Jig (https://lbp.me/v/q00mgr2)
Mirai Mirai - XZombieKing1999X (https://lbp.me/v/qxh3630)
Ghosts. - HalfUp (https://lbp.me/v/qzfrmhh)
Pinky's Workshop! - jhonsiak (https://lbp.me/v/qwmmjjd)

A lot of good, and one real oddball this time around. Managed to get a Swoop level in there, relatively fresh off the presses...which has picked up a slew of plays since i did the recording, so...it might not be as fresh as i'd hoped by now (really? A thousand plays in 8days? Well done).

Ended up going back to the simple game cameras for the moment, still not quite getting what i want yet, but we'll keep working on it.

Thanks everyone for keeping up with this, and as always for all the feedback. Hope you enjoy the episode this go around, and have a great day!
2017-03-02 22:48:00

Author:
waffleking23
Posts: 535


Beep boop boop! It's the Tuesday (actually Wednesday) Takeaway!


Black 'n White - adtk

This was a nice chill level. Lots of little background details and animations. Some simple platforming, but nothing particularly stressful. Great music, and a rare use of sharp contrast in color and lighting. This makes for a solid cool down level if you've had a few frustrating levels crop up. i do think that some of the climbable areas could have been a bit better marked (there's one toward the end that's easy to miss). Also, i still, personally, constantly forget that you just need to run into bounce pads set at a 45degree angle to get thrown at an angle. i always try to jump on them, and that's no help.


Swooper - Thinga-Ma-Jig

To be perfectly honest, i wasn't a huge fan of the mechanic here, particularly the need to occasionally go into the Poppit to...err...pop yourself. However, i do appreciate interesting new uses of base gameplay, and i can't argue that it wasn't well implemented in the stage. Thinga clearly thought and planned out where it would be necessary and had those areas clearly marked out. i liked the slightly more fast-paced puzzling/flying (as compared to last week's Swoop's Dreamland, which was fun, and pretty, but very slow). You could argue that the boss is a bit of a departure from the stage's focus (you need to die to progress, oh wait, try not to die here), but isn't so far from the basic gameplay you've been doing that it doesn't feel jarring. Also it looks really nice and fits the stage well in theme. The death counter for prizes at the end was a cute idea, though it's pretty unforgiving. A better player than myself probably wouldn't have too much trouble getting top ranks, though.


Mirai Mirai - XZombieKing1999X i'm still wondering if the creator's supposed to be a king who is a zombie, or a king of the zombies, or possibly both. Neither here nor there, i suppose. This one's a nice, fairly simple world-as-level example. It manages to integrate the platforming with the setting in a way that doesn't take you out of things, Considering the focus on this being a world, i think things were just a touch too crisp, but that is a super minor point. There's really nice use of the neon material for accent, and tons of nice incidental details. The puzzle elements in the outside areas a relatively simple, but still fun to work through; though the more straight-forward platforming once you're inside the factory may present a bit of a jump in difficulty (especially the hero cape bits). All in all a fun level to go through, for sure.


Ghosts. - HalfUp

Like it says, "There are ghosts." Nothing to see here. Move along. That's not entirely fair, there's a neat platforming element to play with, but it's not really a level, per se. i don't really understand why there wouldn't be a prize bubble with a ghosty-launcher in it, seeing as this is basically a gallery. Who knows? Maybe i really did miss something completely, stupidly obvious. Still, take a look at some of HalfUp's other levels. They're both levels, and not bad at all.


Pinky's Workshop - jhonsiak

Ended up a bit on the fence with this one. On the one hand, the first 3/4's or so are pretty decent, nicely presented platforming. Sure, there could have been a bit more decoration (or a tighter close up) in some of the more open areas, but there are some nice touches here and there. The hook hat bits aren't particularly difficult, but they are fun, and make pretty solid use of layers. But it just goes on and on. Really, the level could've been ended before the introduction of the Blink Ball, and it would've been a perfectly acceptable experience. It doesn't help that the few bits that use the Blink Ball are pretty frustrating. Maybe it's just me, i can never seem to aim the stupid thing. Still, it's not bad, definitely worth a runthrough. Just set aside a bit of extra time (especially since there will be a few loading issues along the way).


So that's the takeaway this week. A nice set of levels all around. Even Ghosts. can be fun if you know what you're going into. Like i mentioned in the blog (http://www.littlebignetwork.com/index.php?/blog/932/entry-6350-bathtub-gin/), i'm actually ahead of schedule this week; so i might actually be able to figure out what's going on with my cameras, or at least how to better get them to do what i want them to do. At the very least, i'll be able to put together a few things for future episodes, and save a little time there. Or maybe do level recordings for next week's episode. Who knows? The world is my oyster? i guess? i've never actually been a huge oyster fan.

Thanks a lot for all the support folks; glad you're having as much fun with this as i am.
2017-03-07 23:17:00

Author:
waffleking23
Posts: 535


Okee dokee, round 16 is outta the oven (https://youtu.be/0emkFLPAyvc).


This week we're taking a look at:

Mr Moon & Mrs Sun - atoxguu (https://lbp.me/v/q01dh-h)
Mushroom hamlet - SnakeOwl (https://lbp.me/v/q025y1b)
The Flood - Prattz (https://lbp.me/v/qvsnmmq)
Azure Station - rheisa-87 (https://lbp.me/v/qr61s86)
Land Of The Sun - Addictex (https://lbp.me/v/q0bms54)

All around a lot of fun this week. No weird levels-which-are-in-fact-not-levels. Everything's worth taking a look at. Which reminds me, i keep the levels on playlists on my lbp.me (https://lbp.me/home/waffle_king23/). i keep the weekly lists separate until the month rolls over, and then bundle them up into one. If you're looking for something we've gone over, and don't feel like digging through the forum, there you go. Though...do us both a favour, and avoid lists for videos that aren't up yet. Or don't, i suppose. Were you the kid that always peeped their Christmas presents early?

As always, i want to throw a huge thank you to y'all. i've been having a great time with this, and it's only gotten more fun as the process has gotten more streamlined. And to any viewers who don't pop up in the threads, don't be a stranger, yeah?

Have a great day, everyone!
2017-03-09 22:46:00

Author:
waffleking23
Posts: 535


Thanks again, you saved my weekend!
Many greetings, Jürgen^^
2017-03-10 07:48:00

Author:
CuriousSack
Posts: 3981


Thank you, Jurgen!

Beep boop boop, the Tuesday Takeaway.

Mr Moon & Mrs Sun - atoxguu
This one was interesting. i found myself really enjoying the sync mechanic, particularly on my second full playthrough, when i knew to keep my distance from Mrs Sun. i still think R1 was a poor choice for it, though. Later on there's a bit where you have to pull a couple of heavy blocks, and having her grab onto you makes it a bit frustrating. i did manage to save Mrs Sun this go, though i have no idea how i did it. As an aside, i knew a Mr Moon when i was a kid. He always claimed to have done drywalling for the Iron Sheikh.

Mushroom hamlet - SnakeOwl
It's back up now, and at 15,000+ plays as of this morning. Stone the crows. Going through this time and i didn't notice anything changed, it was the same very charming take on Grabbinators as it was the first time. Still hella fun, though. Tried out the different music tracks this time. They're all pretty good, i really cottonned to the third one. Onevery minor quibble, on the ramp, as so often with ramps, you can fall through the bottom and out of the level. It was more funny than annoying here, probably because the rest of the level was so solid.

The Flood - Prattz
i ended up liking this one more and more each time i played it. It's a good example of having a relatively simple presentation (w/r/t materials and decos) that allows more focus on gameplay, without losing a sense of place or style. The obstacles are challenging, fairly varied within their theme, and keep the pkayer moving. It's not particularly long, but i was left feeling it hadn't worn out its welcome. There's a possibly unnecessary boss at the end, but the sequence is short, and really it's just about staying out of the way of a few attacks...so really more of an obstacle with a face.

Azure Station - rheisa-87
This is another one focussed more on gameplay. It makes solid use of the DC introduced power-ups, though the wall jump is the one that sees the most play (which is fine by me, i could do with a little less of the hero cape). Most everything here is just a touch over mid-range difficulty, but nothing feels unfair...except for one bit of jumping on 1x1 small grid blocks that is blessedly very short. The environment is well-presented, and all the little details knit together cohesively; also, the music is great.

Land Of The Sun - Addictex
This is a bit weird, as it didn't take nearly as long this morning as it did the day i was recording. i still like the presentation. The music remained simple, but cool. It was nice seeing an Egyptian theme; maybe there was a boom i missed, but i can't think of any other levels i've played that use it (the closest is generic desert). The stickler remains that boss. i did manage to beat it. Turns out i was overthinking the pattern on the lightning, it really was just left/right/left (continue ad infinitum). It's just not very fun, though. At least if you really whale on the weak points, you can get through it in just two cycles.

So, that's the that for last week. We've got all the levels recorded for this week's episode. Would've gotten everything wrapped up this morning, but one of the levels took forever to finish (even on a second go) so i ran out of time. Still, it ought to be in the can tomorrow.

As always, thanks to all of you for the support and feedback. It warms the cockles of my black, black heart.

Ahh...as an aside, before i forget. LBPtext censor, i know why we need you, but neither night nor punching are curses. And if you don't let me use the word Nazi, how can Frank talk about punching them?
2017-03-14 08:21:00

Author:
waffleking23
Posts: 535


Guten morgen! Today's episode is up here (https://youtu.be/9o2srlS4_rs)

This week we're taking a look at

Toggle Temple - RamBoo20 (https://lbp.me/v/q02ghfr)
Bottom of the Beast - doomymood (https://lbp.me/v/q03vzdh)
Chronometer - physicslike (https://lbp.me/v/qv8e2rc)
A Tomb With A You - SLS10 (https://lbp.me/v/q0z8ewk)
Specify Gravity - actio1_618 (https://lbp.me/v/q02qbze)

Another set of fun and weird levels. Another couple of "waffle king grabbed this at 100plays, gets around to the recording, wow it's a lot more popular now," but sometimes thems the breaks.

Still having a great time with this, and i'm glad you're all enjoying things as well. As always, let me know your thoughts, positive or negative.

Thanks kindly, and have a great day!
2017-03-16 23:56:00

Author:
waffleking23
Posts: 535


Beep beep boop, the Tuesday Takeaway.

Toggle Temple - RamBoo20

There was no temple here. This seems to come up fairly often. Maybe this is the universe's revenge for my own unusual naming conventions. Not to much to say about this one that hasn't been already, it's a decent Toggle Level. Of course, this makes it a bit of a rarity, which probably makes it look nicer than it really is.

Bottom of the Beast - doomymood

i think KG nailed one of the appealing points of this one, it is very Story-mode-esque. i'm not going to say one style of level is necessarily better than another. i like levels that try something different, or present something completely unlike LBP; but still what originally attracted me to LBP was the image and feel of story mode, and i still really appreciate levels that can pull that off, not only in presentation, but feeling as well. "Bottom..." does this really well. Also, my brain keeps insisting i call this "Belly of the Beast." i know why it's doing this, but it's still annoying.

Chronometer - physicslike

This one was the real disappointment of the episode. i really, really wanted to like it much more. It just pounds on my clockwork fetish. But i could not find the seam to engage with the stage. The 3d movement was probably as smooth as could be pulled off, but that's not particularly smooth. i agree that the background is a little more flat than i could be as well, but the not being able to progress is the real stickler.

A Tomb With A View - SLS10

The title is clever. In fact, the whole stage is filled with cleverness. How well you react to that will depend on your sense of humour. To be honest, i felt it kind of wore out its welcome a bit by the end, but the puzzle aspect kept me engaged. Of course then came the grappling hook thing...man, what was up with that?

Specify Gravity - actio1_618

i think i said everything i needed about this one in the episode. This is just a straight, fun level. Quite challenging, great fully-integrated mechanic. i actually want to go back and try to up my score, and i almost never feel like that.

So...the takeaway is a bit sparse this time around, but i think we got most everything covered in episode. All in all fun, worthwhile, or worthwhile and fun. They definitely deserve a good look.

This week's episode is in the can and loaded up, Whew...think this might make four months worth. Still having trouble wrapping my head around that. Thanks a lot everyone! i couldn't keep this up without all of you!
2017-03-21 03:36:00

Author:
waffleking23
Posts: 535


Heyas and good morning, all!


This week's episode is piping hot over here (https://youtu.be/ryRTnuo5Gs0)
This time around we're taking a look at

Nocturne - t567y- (https://lbp.me/v/q03gx0p)
Levitation - XREMILIO7 (https://lbp.me/v/qzf8km3)
Cavern of Wonder - perfectnothing00 (https://lbp.me/v/q03e13q)
Garden Valley - TwisterKiller70 (https://lbp.me/v/qz81xw7)
Big Mysterious Factory World - Volna-Grafka (https://lbp.me/v/qs9rjn7)

Definitely an...eclectic set this go around, but definitely fun to be had. We're up a little early this week, because i'm actually putting finishing touches on next week's episode. i know, shocking, right? i may for once actually have a little backlog buffer to work with.

As always, thanks for all the support and feedback. i wouldn't be doing this if it weren't for all of you! Hope you have a great morning!
2017-03-23 23:43:00

Author:
waffleking23
Posts: 535


Hahaha, you're definitely the reason, why my queue is...omg! I just can't see its end anymore!
Thanks a lot and many greetings, Jürgen^^
2017-03-24 08:08:00

Author:
CuriousSack
Posts: 3981


Hah! Mine's gotten super big too, since starting this. Hope the levels, and the weekend, were fun!

Man, this week has been so weird.

Anyway, beep beep boop, the Tuesday Takeaway!

Nocture - t567-
Looking back, i feel a little on the fence with my rating for this one. Really, it would be better applied to the following level in the series. Looking at Nocturne in isolation, it does an extremely good job of walking the player through the new mechanic, presenting a nice scaling of difficulty on the obstacles; it's just that the difficulty spikes pretty hard almost right out of the gate in the next one, and that coloured my perception some. i do think if you get used to it quick enough, you'll have a good time here.
On the other hand, the presentation is a bit muffed. The background was nice, if simple, but deadly gas was a bit of an odd stand in for rock. The locked side camera made it seem like t567y was looking to evoke an old-school 2d feel, but in that case, it probably would've been better to make things even more heavily stylized. The dead zone effect for the areas Stella couldn't enter were kind of cool, though.

Levitation - XREMILIO7
i think i will always have a soft spot for well-done, fling-you-around-like-a-rag-doll-style levels, and this one is a great example of the breed. Nicely presented as far as materials and (very limited) decos, enough to give a sense of theme, not so much as to distract or cause heavy lag.
Interestingly, Emilio dropped a comment on the video, saying it'd originally been done in LBP2, but the transfer to 3broke it somehow. i'm not sure he did a full rework, or just repairs. i mention this because i finally got around to playing Kaleida's Maze, which is still LBP2, and seems slightly wonky in 3. It definitely didn't run as smoothly i remember Riki's levels usually having done.

Cavern of Wonder - perfectnothing00
You certainly could do worse for a level than this one. Some time has clearly gone into making a cohesive environment, even if i don't think it was perfectly nailed. The inclusion of those line-drawn fish was charming, and i really think the crystal hazards were a good choice. One thing about that section, though. i'm not sure if it wad intended or not, but those platforms will tilt if you jump on them wrong. It felt a little weird. Also, the electricity creeping up the boulders you ride up on seems like it could have been done more smoothly. It's so clearly sectioned. Maybe adding a few more panels, overlapping them, and having the sequencer trigger more than one at a time could have sold the illusion a little better. i almost feel like kitting something up myself to see.

Garden Valley - TwisterKiller70
This one's pretty well covered already, and a second playthrough didn't change my feelings much. Even though the environment was heavily decorated, and had a strong sense of place, pulling the camera closer to the player would've definitely helped the gameplay. Your sackthing can get lost kind of easily. Also, why x and triangle? That was a right pain to trigger when i needed. Still, it was nice the effort was made to spice up gameplay, and i do think this one was pretty fun. Oh, one thing, a secrets counter at the end would've been nice. i thought i was being thourough, but i can't escape the feeling i'd missed an egg or two.

Big Mysterious Factory World - volna-grafka
i stand by my assertion that this one is, in the main, ugly and unfun. There was one stand-out bit we didn't see in the video; before the end there's a bit where you're being chased by these electrified sackbots. It's quite creepy, they're...centurion-like. Still, it's too little pay off for the effort. On the other hand, v-g continued creating, and, as suggested, i checked out their most recent level (prior to the Jserver shut down). i think it's called Boltnut Industries? There is a night and day difference. Boltnut has a very well-realized factory environment, 3d movement similar to that Clockwork episode we looked at last week(?), actual puzzles & gameplay. It was too difficult for me to finish, i had the same difficulties judging jumps, but it's still an excellent level worth a good look at.

So...that's the that. Like i said previously, i got the next episode finished Friday, so i've had a little extra time setting up things for this week, and for the future. Almost done with Isaac daily recordings as well, so that'll free up some extra time/headspace. With luck, i should be able to keep up a week's buffer. i might even put together a level, i've already startedtoying atound with a few elements. i make no promises, it's just a possibility.

One last thing. i'm wondering if there's not some Jungian ur-consciousness among LBPers recently. i've seen levels i'll be showing next Friday's episode pop up on friend's recent activities feed. LSRS has shown levels i've recorded right before i put my episode out. It's not some big deal or anything, it's more of a "get out of my brain or pay rent." So weird (note, i don't do emoji, so understand i'm smiling here).

Thanks for everything, folks! Got to get back to the working soon, so i'm off. Have a great day!
2017-03-28 08:21:00

Author:
waffleking23
Posts: 535


Guten Morgen!

We're back at ya's over here (https://youtu.be/qxIxqT588ug).

This week we're taking a look at:

Cookie Cave - TheJacka369led- (https://lbp.me/v/q01em16)
The STEAMPUNK Factory - SUPER__HIIVA (https://lbp.me/v/qvzpgbj)
Surrounded By Sea - Snakke_Rus (https://lbp.me/v/q04f0c6)
unter Strom - baekos2507 (https://lbp.me/v/q0437c1)
Evergreen Grapple - CB7thSun (https://lbp.me/v/q05rqxq)

It's an interesting mix of levels this go around. Weird to have gotten the episode done a week ahead. On the one hand, there was less pressure to get next week's done (which let me get something a little different put together). On the other...it felt...strange? Also, having it all wrapped up, and then seeing the levels pop up elsewhere...that was really weird. In the end i think having the buffer is important enough to try to keep it, but i'm going to have to get used to it.

As always, i hope these are pointing out something that looks interesting to play. It's been a blast so far, and that's all down to y'all. Thanks for all the support, and have a great day!

Now to get back to beating on some robots.
2017-03-30 23:59:00

Author:
waffleking23
Posts: 535


Hahaha, also Guten Morgen to you!

spring has come to Bavaria with really warm 25?C (consider its just end of March!), best conditions for outdoor activities and some fine level playing in the evening!

Have a fine weekend and many greetings, Jürgen^^
2017-03-31 10:30:00

Author:
CuriousSack
Posts: 3981


Ahh, Spring. It's getting to be just about perfect over here. Hope you enjoy the weekend, and the levels. Evergreen grappler is definitely the most fun of the lot.2017-04-02 05:46:00

Author:
waffleking23
Posts: 535


Again thanks for sharing, you help me find some good levels.2017-04-02 11:30:00

Author:
mdkd99
Posts: 1172


Beep beep boop, back with another Tuesday Takeaway.

Cookie Cave - TheJacka369led-
Mum always said if you can't say something nice, you probably ought not say anything. Still...i did kind of make a job of it. We've got a bit of a prefect storm of poor design choices here, the pulled out cameras, overuse of only slightly differentiated materials, monkeybars (because, of course, monkeybars), and a camera flip. On the other hand, you can say, at least, Jacka's trying a few non-standard things, as opposed to all collected objects, or something like that. The stage was built, and some simple logic involved. There was definitely some effort put in here, which is more than you can say for a lot of levels.

The STEAMPUNK Factory - SUPER__HIIVA
Found myself liking this one a bit more my third go around. It's simlple and short, the presentation could be crufted up a bit more, but what's there works, and there are some nice little touches here and there. The killer vent area could be made a bit more clear, but other eise there aren't huge faes in the obstacles or machinery. That being said, a few touch-ups to seal off level breaks wouldn't be a bad idea, particularly with the layer-changing launcher. Those things always seem to cause trouble.

Surrounded by Sea - Snakke_Rus
i had no idea, but you can kinda, sorta control the camera here by holding down R2 or L2 and adjusting with the R-pad. It didn't perfectly solve the issues we saw in the video, but they were a little more manageable. That or Snakke did some work on the cameras since we recorded, i hadn't thought to look at the last publish date when i played this morning. At any rate, had fun exploring the environment, but there were still some areas i couldn't figure out how to unlock. i'll have to come back here when i'm a little less busy. Still, that alone puts this level fairly high in my books.

unter Strom - baekos2507
Still like the concept of this level, there's a lot to do and find, which is a style we see more often in more slow-paced levels. Did run into a few issues this go around. There was an air pipe i was supposed to be transported through where i wasn't. Not sure what caused the trigger to fail there, this time. i guess even with level testing, you can't catch every little thing. i will say, even though i liked the music, it didn't leave me feeling all that hyped up, though.

Evergreen grapple - CB7thSUN
Not much new to say here. CB nails the presentation, and the grappling is a lot of fun. i suppose i'm a sucker for good grappling hook levels, and retro levels, so, basically all my positive buttons are getting slammed here. The timing in the electric pigeon section is pretty frustrating, though; i suppose there is that.

So...that's it for this week. The next episode is all wrapped up, though it took longer than expected. Started to kit together the intro/outro for the next, and if i'm very lucky, i can have it done by Thursday. Might be asking a bit much, life always starts moving a bit more quickly once Spring rolls in, which it definitely has. Will have to dash a little to get a little extra buffer in, there's always something that comes up in Summer.

As always thank you, all, for the support. It's hard to believe this Friday's going to make 20weeks already. Truly time files like an arrow, though fruit flies like a banana.
2017-04-04 05:20:00

Author:
waffleking23
Posts: 535


Alright, just in time for the start of Spring, new episode is blooming here (https://youtu.be/Ps7kp9VeH4M).

This week, we're taking a look at

Breath of Life - Pan_Ziemniak (https://lbp.me/v/qwjf5qz)
Suds 'N' Floods - QuantumGroove (https://lbp.me/v/q03bxn7)
Artworker! - NicklasStudios (https://lbp.me/v/q0qey16)
Kuck mal, wer da piepst! - Melli-Tierchen (https://lbp.me/v/q06x4ct)
Melody of Chaos - The-RraptOrr (https://lbp.me/v/qyscje6)

Tried a few new things out this go around, don't know what i'll keep, and what'll get jettisoned. Pretty happy with how most everything turned out, though. Well, except having forgotten to turn off the camera option on Mei's text, so it letterboxes when she talks. i knew it was happening, but i didn't figure out the reason until i was working on next week's episode, by which time i was too busy to go back and do a full re-record (well, i probably could've, but it would've been more trouble than worth, in the end).

The levels are another fun mix, though i'm starting to think i really need to work on my German/Eastern European language pronunciations. i've the feeling i'm mangling people's names, and that's something that drives me up the wall when it happens to me.

Behind the scenes note: i'm about ready to get started recording next week's episode. i swear, probably somewhere around episode 50or so, i'll finally settle on a consistent way to get my dialogue bits triggered. i feel like i'm doing it different every week. This time around, my brain decided we needed to hybridize (i think there was a camera placement issue, that i wouldn't even needed to worry about if i'd just put in some sticker panels to represent after movement placement). Feh... still, we're more than well on track to get things wrapped up on time, so that's ok.

As always, thanks to all of you! Glad you're having fun with the episodes; and i hope you're giving some of these levels a go, they're really quite fun.

Y'all have a great day!
2017-04-07 00:05:00

Author:
waffleking23
Posts: 535


Just right for weekend! I'm curious about the "Kuck mal, wer da piepst?" level, cause its rather seldom to find a level with a German title!
Thanks again, what would we do without your recommendations!...what have we done before you posted your recommendations?? I can't remember!

Have a fine weekend and many greetings, Jürgen^^
2017-04-07 07:47:00

Author:
CuriousSack
Posts: 3981


Yeah, i ran into a batch of German levels a bit back, though they don't usually title them in German. i tried to run this week's through google translate, but...what came back didn't make a lot of sense. The level was good fun, though, so i've no complaints.

Thanks for all the support! Have a great weekend!
2017-04-09 05:38:00

Author:
waffleking23
Posts: 535


Hahaha, google translate...I also have some experience with sense-free translations! Have a fine Sunday and many greetings, Jürgen^^2017-04-09 10:10:00

Author:
CuriousSack
Posts: 3981


Beedie beedie beedie, Tuesday Takeaway time!

Actually, not much of a Takeaway this go around, the levels this week were very wysiwyg.

Breath of Life - Pan_Ziemniak

i really wish there'd been a little more Pumpinator in this one. It doesn't really warrant existence as it is now, you only use it for one progression point, and one bonus bubble. To be honest, i'm not sure i've seen a community level that really makes the Pumpinator sing. Snookie (Shookie?) has some levels with it, i know; they've been kind of on my backburner for awhile.

Breath of Life makes pretty good use out of the Boost Boots; heck, i didn't hate using them here, which is a huge rarity. Still, Boost Boots and Hero Cape...they're everywhere.

This time i made sure not to move when using the layer launchers, so i didn't fall out of stage there. On the other hand, there were some hanging nets i had to grab and climb, and for some reason jumping off them landed me in an layer i shouldn't have been in. Don't know what was up there.

Suds 'N' Floods - QuantumGroove

We've seen this level's ilk before. i should really take a look at QG's other levels and see if they improved on their technique, or this is how they like building. i got to those laser hazards, and i think, maybe i got them figured out. There're rotating, spatula-looking things in that area that might block whatever's killing the player. i say might, because it worked twice, and then it didn't. Plus, i suppose moving bits don't always need to be synced up, but...it does make it a little easier to put together a cause-effect pattern to grapple with obstacles.

Artworker! - NicklasStudios

This one is a little weird, as i mentioned in the episode. The two level archetypes presented are just so far from eachother. The playroom section being passably decent, but still looking like an early stab at level building, with all the collected objects and goofy enemies that implies. Backgrounds borrowed like in a Japanese garden. Secrets that may not, in fact, be secrets, but necessary elements for progression. Then you get that slick, stylized, clearly measured out to make the jumps tantalizingly simple-looking, but actually needing, if not pixel-perfect, still pretty precise timing. i'd almost say they were made by two different creators, which i suppose is a thing. i like the metacommentary theory better...but that might just be because it lets me say metacommentary.

Kuch mal, wer da piepst! - Melli-Tierchen

i really wish Google Translate wasn't quite such garbage; i'd have loved to know if there was some connection between it and the stage, thereby explaining all the exercise loving mice (which were awesome), or if it was more like that Akio_Ami level we did awhile back. Unfortunately my own knowledge of German was the random words cartoons used to use to show that this particular character was from this particular country. Do they still even do that? All the Russian i know comes from a few episodes of GI Joe where the October Guard showed up to show that, while the US and Russia may have been on shaky ground at the time, GI Joe just hated used car salesmen. Basically, cartoons in the 80's (and media in general) handle English as a Second Language speakers pretty poorly over all. From experience i can tell you, while there are Japanese with some pretty awful English skill (it is my job to change that, after all), they don't sound like any one i've seen in a movie or on TV. There are fairly particular mistakes that commonly occur due to differences in how the two languages convey ideas (double negatives are fairly common, for example).

i guess what i'm trying to say is i don't have much to say about the level that i didn't say in the episode.

Melody of Chaos - The-RraptOrr

Playing through this one a third time, it wasn't quite as tough as i'd found it to be at first. There are some layer change areas, where you're walking into the foreground or background, that only look hairy, but if you take your time with them and don't panic, are actually farily simple (there's one bit where you have to walk back on this rounded bar, and it's easy to get twitchy and throw yourself off the stupid thing). One area, where there're some blocks coming out of the wall on your right trying to push you off the ledge you're on, if you try jumping to the right, you can go right through the wall. Don't know why that was happening, but you don't really need to jump to get past that area, so most players might never encounter the issue.

Still enjoyed the boss the second time through (first playthrough i didn't make it, because of that rounded bar), though i think the phases could stand to be just a touch quicker.

So, that's the that. i had a good deal of fun with this one, but i think i could say that about every episode i've done. 20episodes means 100levels played, and the signal-to-noise ratio has been pretty high. i shouldn't be surprised, i suppose; i'm not just picking them at random. Still, when the total pool is 10million, and the wide spread of people's tastes, i would've expected more clunkers.

This Friday's episode, as mentioned, is all wrapped up. i should note (though i'll mention this again when it gets posted), mentally add one play to my commentary for one of the levels at the end; i had to do a rerecord of one of the levels, and (because i'd seen very little of the level at the 3minute mark) completely forgot that when i was doing the outro commentary. It's not enough of an issue to warrant a redo of the outro, but it might sound a bit odd. Mea culpa! Forgive me!

As always, thanks to all of you for the support and feedback! Hope you're all having a great day!
2017-04-10 23:41:00

Author:
waffleking23
Posts: 535


Hi waffleking23,

if I find some time I will try to do a little curioussack translate for you...at your own risk, could be that afterwards you'll love google translate!
2017-04-11 08:15:00

Author:
CuriousSack
Posts: 3981


Haha, thanks for the offer, Jurgen! If it comes up again, i may throw it at you...though perhaps after the recording, there's something amusing to me about the vague confusion while putting together the episode.

Alright then, this week's episode is up and running over here (https://youtu.be/TEgYhIP5ucA).

This go we're taking a look at

The impossible neon level - Killer_king7878 (https://lbp.me/v/qxq0nxb)
The Insides of a Monster - jjj-20 (https://lbp.me/v/qvm59mq)
The Mine of Nueva Talucha - effevu (https://lbp.me/v/qysty1p)
Four Seasons - I6v6I (https://lbp.me/v/q0607k6)
Soul Remnance - blackbird31468 (https://lbp.me/v/qwy08hs)

Had a really good time with this one; both with the levels, and kitting things together. Hope y'all have the same fun with the watching. One thing i wanted to point out, though. My memory got fudged a bit when i was recording the outro. With Four Seasons, i had the first play and recording that i didn't use, cause loading ate 2and a half minutes of it, the 2nd, which did get used, though dThermo and a lost connection kept me from finishing the level (though that was well past the 3 minute point). The third time i tried, the level had been take down (though it appears it's back up on lbp.me again now). It's a little thing, but the numbers in the level recording and the outro might not match up, is all; i don't want anyone confused. And now, time to get ready to go out. There's still blossoms on the trees, and the weather is actually beautiful for once; rained just about all last week, y'know.

Have a great day, and thanks for all the support!
2017-04-14 00:10:00

Author:
waffleking23
Posts: 535


Hahaha, my family will declare you to be a "persona non grata", cause again they will find me playing your recommendations!

Thanks again and have a fine Easter! Many greetings, Jürgen^^
2017-04-14 13:12:00

Author:
CuriousSack
Posts: 3981


Heh, sorry about that, Jurgen. This week's levels were fairly beefy, too.

Beep beep bwa?

Heyo folks, this week's Tuesday Takeaway will be a bit late, i'm still in the midst of getting this Friday's episode ready to go. Murphy's Law has been in full effect this week. We will, definitely, have a Takeaway, it'll just be Wednesday (or, Entropy forbid, Thursday). Sorry for the delay.

Hope you're all having a great day, though!

As an aside, we learned putting in a large enough number of lights will totally tank the frame rate in Create Mode. It's a real pain in the rump.

- - - - - - - - - -

Beep beedeebee, it's...well, it's the Wednesday Takeaway!

The impossible neon level - Killer_King7878
i ended up appreciating this one a lot more my third time through. Still think it could stand to be a bit speedier, and some of the camera angles are a mite bit janky. There's a lot of cleverness shown in the different properties of the neon blocks, though, and i came to like how clean everything looked. There's a particularly cool set of shattering blocks about 3/4s the way through. One oddity, though, is there's no scoreboard to end the stage, just one of those story stage endboards. i don't quite see the purpose of having so many point bubbles if you can't compare how you've done. Still this is a fun one, and deserves well more plays than it's gotten.

The Insides of a Monster - jjj-20
Playing through again didn't really change my mind much. Still really love the environment, there're all sorts of weird details and animated bits. While similar in theme to Bottom of the Beast, i think it's got a different enough agenda; much more about showing off, with gameplay de-emphasized (though certainly present). Also bees, who doesn't love bees? The dimness is a point against, but perhaps that couldn't have been helped. This one ends on a scoreboard, but given the paucity of points, the storymode endboard may have been a better choice.

The mine of Nueva Talucha - effevu
There's something nice and nostalgic about this one. It may lack a little polish, and you could argue the sets were a bit overlarge; but in the end, it was a fun one. There's a nice variety of gameplay elements, and the revolver ends up getting a good workout by the end. The enemies could stand to be slightly less tanky, but that's not an unforgivable point. Like i said in the video, this one is pretty long, even when you know the badic layout of the level, so you'll want to keep that in mind.

Four Seasons - I6v6I
Did i say the last one was long? 'Cause it ain't got nothin' on Four Seasons. If there were less going on in this one, i'd say it was well too long; and even with all its charm, i was getting a touch antsy by the end. Some of that was loading, though, of which there is a lot of here. Unavoidable, i'm sure, there's no way this one is anything but dThermo, and even with that, all the materials and logic used must have being explodinating the thermo. All that aside, there is an awful lot of great in this one. Charm, great environments, some challenging(ish) gameplay (particularly in Autumn), some nice touches like the homemade loading screens. Give yourself a lot of time and check this one out.

Soul Remnance - blackbird31468
We already gushed about this one in the episode, and if that didn't sell you, i don't know what will. i think you're right, Adder, to say levels need to catch the player pretty quick, and this one really does the job. It's great all round, and should be played.

Ok, that's us for the week. A day late, but hopefully not a dollar short. We've finally got the next episode's intro and levels recorded. i may give the intro a rerecord tonight, though. It took about 3hours of poking at this morning to get most of the kinks out, and then i blew my lines about a dozen times before getting a take that was smoothish. i don't if you'd be able to tell, but i feel like frustration was starting to creep into my delivery.

Thanks for being understanding this week. Hope you're all well, and y'have a great day!
2017-04-19 03:48:00

Author:
waffleking23
Posts: 535


This week's episode stumbles into the room here (https://youtu.be/Bv_nJFL3eAY).

We're taking a look at

An Adventure in Cardboard - TheTrueBurntL (https://lbp.me/v/q0zym3t)
Lost in the Enchanted Library - agentztyler (https://lbp.me/v/q0f3z5w)
St?ck f?r St?ck - ellkos (https://lbp.me/v/q0cbc-q)
Davinci's Spider Lair - HELLYEAH1982 (https://lbp.me/v/q05tmkb)
The Molten Mines - shookie_monster (https://lbp.me/v/qzj07sq)

Peeking behind the curtain time...this episode was cursed. The hub was supposed to be just a simple interstitial thing because i hadn't gotten an idea for how to get back into the regular hub, that somehow ended up taking almost 2weeks to put together. Everytime i sat down to record, something would come up. Prompts for Mei and Frank that were working fine in Create Mode, would suddenly not work in Play. Trying to record the hub bits and i kept flubbing my lines, like i mentioned last post. And to cap it off, i screwed up the editing not once, but twice (don't ask). i'm hoping i've used up the 6episodes of bad luck in this one.

Still, i'm pretty happy with how it turned out, and hopefully my pain (mostly sarcastic here) will translate into your enjoyment (that part's honest). The levels we picked up were all pretty fun, and benefited from a more thorough look. i'm glad i'm getting the chance to bring them to y'all, hopefully you're finding a few that you get some fun out of.

Thanks for everything, folks! i appreciate all the support and feedback.
2017-04-20 23:49:00

Author:
waffleking23
Posts: 535


Ossu! Time for the Tuesday Takeaway!

An Adventure in Cardboard - TheTrueBurntL

Like we said in the video, this is a solid first level from TheTrueBurntL. For the most part we see none of the usual first level mistakes on display. There's a coherence to the level, a smattering of gameplay elements, and a few nice, simple flourishes to give it a little distinction (putting the stickers on wobble bolts was a nice touch). There are a few issues that could be polished up. In a few areas, the field is probably a bit deeper than entirely necessar;, in the starting area it's easy to miss the music switch because of this, and the later issue with the checkpoint not triggering. Still, it's a promising start, and is a fun, if short, experience as a level itself.

Lost in the Enchanted Library - agentztyler

i did appreciate this one a bit more the third go through. It's a solid Toggle level, which, really, how often can we say? The presentation of the moving elements are all pretty cool, the books were all rocking. The level presentation itself, could definitely use a little polish. There are thin layer bits behind some of the platforming elements that aren't quite big enough to cover up gaps, for example. It's not a big thing, but it is noticeable. We see layer launcher issues here, as well. i'm starting to think they should just be written off, to be honest, they seem to throw the player out of level somehow in almost every level i see them. One thing of note, the music, while pretty cool, may not be a real good match for the kinda-sorta-spooky theme tyler seems to be going for.

St?ck f?r St?ck - ellkos

This one kind of went int he other direction for me. The animated elements are still pretty cool, and i appreciate the music still...but the lack of direction (or the presence of misdirection) is kind of grating even knowing the general layout of the stage. It feels like there could have been a bit more playtesting done, making sure jumps weren't too pixel perfect, and making sure things are relatively clear to the player. While i don't think it's bad to have a variety of elements that serve the same purpose (here i'm thinking the climbing bits), the more there are, the more clear they need to be, i think. If you've got lots and lots present, it's easy for things to get confusing, and important details to get lost in the cruft. i do think the level is worth a look, though i think three times through is enough for me.

DaVinci's Spider Lair - HELLYEAH1982

i have to say, it was a lot of fun to say the creator's name in the episode. i don't think my feelings shifted overmuch here, and the issues present in the video are still there; though who knows? Maybe it'll get updated. i do think a little more thought could've been put into checkpoint placement, though. It's hard to say quite what i'm thinking here, but...i think obstacle areas can be considered coherent set-pieces, linked by a particular type of hazard or gameplay element. Checkpoints should (to my mind) be placed at the beginnings of these areas, so death doesn't require the player to cross too much unrelated ground. i'm not sure if that's getting across well, i'm going to have to prod it a bit more in my mind, i think.

The Molten Mines - shookie_monster

A solid, professional looking level here. Something i found interesting was it seemed to be set up almost like a Story Mode stage, not intended to be well played the first time through. i think the idea here is you need to go through at least once to get a good idea of the layout, and how the puzzles/obstacles are going to be working. It's the second or third playthrough where things are really going to click. i don't know how many players will return to a community level after a go through. i wonder, if it weren't required in order to get all the collectables, how many players would go back to the Story Mode levels, for that matter (that's not intended to be snark about their quality, although i feel a little snark could be thrown at times). With the plethora of available great games to play, how many folks will return again (or again and again) to something already beaten (and no, Isaac doesn't count, because it is the greatest...Nier: Automata doesn't either, 'cause it's freaking art). Oh...back to the stage. The recurring, slightly tweaked and altered obstacles and hazards...this is a simple, but very good technique for building out levels.

So...there it is. We're in the midst of putting together this Friday's episode, it's a much easier one to set up, so i don't feel nearly as much stress as last week. This is good, because even clearing Nier's 5main endings, i find myself hooked for a completely fresh playthrough. Oh, and also, i got Persona5. i may have been drunk, though this has turned out to be a good choice, 'cause P5 is pretty great.

Everyone, thanks as always for the support. i'm glad to hear these are still being enjoyed. Our halfway point is coming up in episode 26, and i'm planning to do a double. That is to say, one regular episode, and one behind the scenes one where we'll look at how things get put together and how levels get found/chosen. if anyone has any questions you'd like to ask about the series, or anything really, let me know here, or in a PM. Names will be mentioned unless you ask me not to (in which case, a PM is probably a better choice).

Hope you're all well, and have a great day!
2017-04-25 03:37:00

Author:
waffleking23
Posts: 535


Omg! Thats a really great idea to do a double with a behind the scenes episode! Are there still any front row seat tickets available?
Thanks once again and many greetings, Jürgen^^
2017-04-25 08:26:00

Author:
CuriousSack
Posts: 3981


Hah! There's always a seat in the audience for you, Jurgen!

Ossu! This week's episode is ready to go (https://youtu.be/j1CGMzI32m4)!

This time around we're looking at:

Zafari: Mountain Crusade - MarcusBishop (https://lbp.me/v/qvn13h-)
Layered Blue - LemonPeach (https://lbp.me/v/qxm3qq8)
A Place to Dream - williamcido (https://lbp.me/v/qz9k84c)
Grapple Madness - Kronos__NL (https://lbp.me/v/q189c38)
The Footslog of Fallen Machines - ninpy (https://lbp.me/v/q18f95b)

An eclectic set this time. to be honest, i hadn't intended to get a Survival Challenge mixed up in the set. Or to be more precise, i'd been kicking around the idea of an episode that was all survival challenges. Somehow, despite looking at the lbp.me page any number of times, it only clicked that's what Grapple Madness was when i was actually recording the title page. *sigh* Got to get my head in the game, i guess. Still a fun set, in the end. Hope you find something there that piques your interest.

As for behind the curtain-y stuff. Was a bit weird being back in the regular hub after the last 3episodes being at different locations. i don't think i could do a new place for every episode, but i think there may be some changes in the works coming up. Also, i think i may need to do a complete reworking of my logic systems. They're functional, but have gotten pretty crufted over with additions over the past few weeks. i think i can tidy them up to make things a little easier to work with. Also, i know the cameras bug out a little this go around. Don't know what the issue there was; i'd tested them enough before the recording started...maybe i've got imps.

Like i mentioned in last Tuesday's takeaway, i'm planning on having an extra episode paired with #26. The current idea is just to walk through the stages of putting an episode together, taking a look at finding levels, and the logic of the hub. That may or may not be interesting on its own. If there's anything y'all would like to know, serious or funny questions, either/or, let me know in thread or by PM. i'll credit questions in the episode, so if you don't want your name mentioned tell me. Also, since my usual method of finding levels starts with my hearted creators/recent activities pages, if you'd rather not have yours pop up, that'd be something to let me know too (i don't know where i'll be starting my search, it's going to be a play it by ear, but i know some folks might not appreciate seeing their lbp.me info on the screen).

Thanks everyone for all the support, feedback, advice and everything. This series has, and continues to be a lot of fun putting together, and i'm glad people are getting something out of it as well. Recently has been the first time i've been juggling multiple games at once, but hopefully the weirdness that does to my recording schedule isn't coming through in the episodes themselves.

Thanks again, and have a great day!
2017-04-27 23:55:00

Author:
waffleking23
Posts: 535


Thank you once again, waffleking23, your first-impressions-series is an absolute lbp highlight to me!
Have a fine weekend and many greetings, Jürgen^^
2017-04-28 03:58:00

Author:
CuriousSack
Posts: 3981


Beedie beedie beedie, Tuesday Takeaway, Buck.

Zafari: Mountain Crusade - MarcusBishop

My feelings didn't really change too much here. i know Ostler5000 (over on Sackinima) said it seemed a bit too cluttered, but i still found myself liking the depth of design. The cutscenes and falling bit were a little much at times, but that's more on me wanting to move a bit faster, as the level sells itself early on as a story-platformer. It does end on a cliffhanger that has not been resolved as yet. i don't have the time to check the publish date right now, so i can't say if we should expect a part 2 to come or not. Also, everytime i read the creator's name, it makes me think of a Lasombra bishop from VtES, but i can't remember which one, and can't be bothered to look it up.

Layered Blue - LemonPeach

This one, too, kind of sits in the same place for me. i still love the design, and the variety of gameplay. i've yet to see another creator do quite so much with layers as gameplay, as opposed to layers as environmental design. i didn't get to bring it up in the video, but there're a ton of little 4th Wall breaking animations your sackthing will do, and lots of little interactions with the environment that are just charming (splatting into the windows was a nice touch). i ended up getting hung up in the same place i did when i made the episode. There's a longish bit where you're bouncing foreground to background on these moving platforms. You've got to keep up with the one in the background while navigating obstacles. i could get about 3/4s of the way through before i'd fall behind, which requires the sequence to be restarted from scratch. After a couple of times of that, my frustration level was just a bit too high to want to continue. That's on me, though, and you may not have nearly as much trouble with it. This is one of the few times i've said this, but this one probably would've been a Green Circle if there was a little bit less here.

A Place to Dream - williamcido

i continued to want to really like this one, and i continued to be disappointed. i'm going to stand by my red triangle. While the paper town at the beginning is charmingly presented, and is a style i do particularly enjoy, touch up and playtesting really need to be done. The attract-o-gel bit after what we saw in the video managed to be frustrating even when done with a fresh brain, and it was still easier to kill myself after triggering the switch than to go back through in reverse. Unless death is intended to be a progress mechanic (like with Swooper, many episodes back), that's probably not a feeling you want to engender in your player. i did finally manage to get the block puzzle to work, so that's on me, but the switches were still acting funny, which could lead to a player thinking they're broken (i'd grab them, and maybe the mechanism would decide to move). Then, well...i don't know how or why, but i'd managed to lose my hookhat. Except there was no way to get a new one, and no way to progress without one, so i just had to quit out. Maybe i'll go back and try to beat this one, but...i kind of doubt it.

Grapple Madness - Kronos__NL

This one is pretty much what it is. Like Chronos453 (over on LittleBigNetwork) pointed out, a few other methods to score points might be nice for flavour. i think it would have immensely benefited from the new-style restart the challenge without having to trigger the scoreboard; but then i think you could say that about any survival challenge. i've found myself far more willing to jump back in and try to beat my score since those have been introduced.

The Footslog of Fallen Machines - ninpy

Playing through again just allowed me to wallow in all the charm of this level. i am such a sucker for well-presented mechanical bits. As i mentioned in the video, i can appreciate (intellectually) the effort that goes into solid, in-microchip logic; but in-game, you just kind of see the effect; i don't think the brain (or maybe my brain, granted), quite processes it. Seeing all the moving parts, and it really sinks in how impressive the machine is. Then again, we've long established my clockwork fetish, so this might be a corollary of that. Anyway, ninpy has become one of my most consistently enjoyed creators, and that deserves props. If i had to make any quibbles here (and i suppose i'm kind of contractually obliged) it would be that sometimes the material choice and lighting can make it look like some metal bits are electrified when they actually aren't. i don't think there's much of a way around that and still keep the theme, though, so *shrug*. Oh! i managed to escape the tank this time! Woot!

So that's it for this week. We're getting close to doing recordings again. i'm trying out a slightly different prompting and camera system, so the set-up's taking a bit longer, but all of this stuff is modular, so it should pay dividends in future episodes. Plus, i do have that extra day off this week.

Thanks as always, folks! Remember, we're still accepting questions. Y'all have a great day!
2017-05-02 04:12:00

Author:
waffleking23
Posts: 535


Ossu! This week's episode landing here (https://youtu.be/UmEdBzk46Xw)!

We're taking a look at:

Space Vortex 1.07 - XxVisioN6sic6xX (https://lbp.me/v/q19hmzm)
Pneumatic - StrawberryHeat (https://lbp.me/v/q0695sk)
Crazy Castle! - Leo2309 (https://lbp.me/v/q0fd8ft)
Molecules platformer - Torterra02 (https://lbp.me/v/q19wsbh)
Moon Palace - LevelExpert61 (https://lbp.me/v/qyf1zd1)

All interesting, fun levels worth a little time spent with; and none of them as long as Layered Blue (though Molecules platformer is definitely on the longish side). Hope you find something that catches your eye.

Behind the curtain:

This week...i dunno, i might just be riding myself a bit too hard (this is not fishing for complements, by the way)...it feels a little on the disjointed side. i suppose it's a consequence of only having one take with the levels. If anything feels off to you, let me know, yeah? i'd wanted to toss in a little extra footage during the wrap-up like Ostler5000 suggested, but it just slipped my mind. Am going to have to make a point of it in the future (maybe i could put a sticky note on the tv when i'm recording).

Ended up having to scrap the intro (after who knows how many retakes), on account of one of the levels turning out to be a pure gallery (which i should've noticed from the level select page), and one of the levels being...well...it wasn't a complete hot mess, but it was grindingly uninteresting, and the commentary reflected that in the worst way. Hopefully those were the right choices.

We're kicking around the idea of doing a side-project in the same vein as R15F. When i started this, my idea was (among other things), to always look at new (for me) levels and creators. i think this has served well...but it does lend its own constraints. There are creators i'd like to look back in on, f'rex. And there are some old gems i wouldn't mind showing off (though some of them were played so far back, it may as well be first impressions to do them again). i've also tried to avoid levels with significant numbers of plays (since people would probably be familiar with them), and levels from LBP1 and 2 (since they can be breaky).

So...the current possible idea, a quick one level per-episode show; keeping the same 3or so minute per-level plus a few minutes of commentary at the end. This would be pretty simple and stripped down, no banter in the hub in the beginning, just straight into the level. Also, no set publishing schedule, just putting out something when it takes my fancy (though i'd like to keep once a week as a minimum). This is all a little early stages, but if anyone has any thoughts, let me know, yeah?

Thanks everyone! i hope you're having a great day; and we'll rap at y'laters!
2017-05-04 23:51:00

Author:
waffleking23
Posts: 535


Hi waffle_king,

for all your efforts you should get a gold medal! So to the community manager! This could be a candidate for one of these crowns given for an extraordinary effort for the community!

Thanks and have a fine weekend, Jürgen^^
2017-05-05 07:55:00

Author:
CuriousSack
Posts: 3981


Thanks Jurgen! i don't know about a crown, i just hope the community gets something out of these, since it's given me a lot of fun already.

Have a great weekend!
2017-05-07 05:56:00

Author:
waffleking23
Posts: 535


Hey, Waffle iron WaffkeKing, I liked the video!

I haven't watched one in a long time. Although out of the 2... 3 I've seen, they all seemed to be a platformer featuring Sackboy. Perhaps one day you'll review a level with toggle, or a level with somethin' else with a similar gimmick.

(If you haven't already, or if that's the point of this thing.... I don't know.)


It's a shame that you're ghost now, too. That's going to make things difficult, I imagine.
2017-05-08 07:14:00

Author:
Sir monacle
Posts: 4155


Hey, Waffle iron WaffkeKing, I liked the video!

I haven't watched one in a long time. Although out of the 2... 3 I've seen, they all seemed to be a platformer featuring Sackboy. Perhaps one day you'll review a level with toggle, or a level with somethin' else with a similar gimmick.

(If you haven't already, or if that's the point of this thing.... I don't know.)


It's a shame that you're ghost now, too. That's going to make things difficult, I imagine.

Welcome back! Yeah...ghosthood...at least i can get into movies for free.

A lot of the levels tend to be sackboy, because those come up most frequently when i search. Toggle and Oddsock do appear periodically. i don't remember the episode number offhand, it was either 13, 14, or 15? At any rate, the title was Mutant, we did a focus on the other characters (though one level that claimed to have them all, they showed up after the 3minute mark). If a level with one crops up, i do enjoy getting it in an episode.

Anyhow, thanks for the support, and have a great day!

- - - - - - - - - -

Beedie beedie boop...It's the Tuesday Takeaway!

Space Vortex 1.07 - XxVisioN6sic6xX
So, i got a message from VisioN (i'm not typing that full name out again) that'd made the monkeybars section a little easier. i'm...not really sure how one would go about that, there're not very many moving pieces to tweak; but having said that, when i played through again this morning, i was able to get through them without falling once, and i doubt it was my skill that improved. It was nice to have a nice leisurely stroll through this one and not have to worry about the clock (either recording or going-to-work version). The level is just gorgeous. The amount of detail and deco work that have gone into this is pretty nuts right on the face. To back that up with some actual engaging gameplay that tries a few things that i've not seen used much (which, mind you, does not mean they're not actually common). i really can't say too much bad about this one...i guess the warp animation could aggravate someone?

Pneumatic - StrawberryHeat
i found myself appreciating this one a little more on the third go around. i really like the workout they give the pumpinator, it is so the red-headed stepchild of the Story Mode. i mean,really, how often do you even get forced to use it? i suppose that could say something about balance in power-up design, because the Boost Boots are about the only one that's consistently useful throughout. The different, i don't really want to say puzzles, but obstacles can require a little noodling to figure out, while still not slowing the level to a crawl. Which is why i'm still a little confused why they felt the need to shoehorn the Oddsock segment in. It's not quite as bad the third time around, but it's still kind of jarring and clunky. It doesn't help that the race gate (which i only this time realized is completely optional) is set on a layer behind the area you'll be running through, in kinda an open box. The first time through i kept thinking i needed to wall jump in that area to move on, because why else would they put it where it was (or so my brain said).

Crazy Castle - Leo2309
i still enjoyed this level well enough, but something came up that made me wonder if i should change my second run style. See, there's this bit of sponge that's attached to a sliding block, yeah? You're supposed to grab it, slide across a gap, and grab onto a rotating sponge bit. It's real easy-peasy...and so, of course, this time i screwed it up. And the sliding block doesn't reset position, so you're left sitting there, looking at a progress point you can't possibly reach. So...i'm wondering if i should try doing my second runs playing like a complete idiot, just miss every jump, fall down every hole, bring key pieces to the wrong places. Basically go out of my way to try to break the level, to see if spots like this come up. 'cause it'll never happen to happen to 99% of the people who play this stage, but for that 1%...it's going to feel pretty darn salty, and i can't imagine they'll restart the stage to get past it (this comes up pretty far in...after the monkeybars, at least).

Molecules platformer - Torterra02
This is another one my feelings slid a bit south on. i still like the sparseness of the level, the way that it focuses you in on play. But i ran into a number of places that seemed to be bugged out. Like invisible walls that were intended to block progress until something had been done not actually going away when that thing had been done. Basically, just a once or twice go through all the logic to make sure things are triggering like they ought to be. It's still a really good stage, but taking my time with it made mistakes stand out more clearly.

Moon Palace - LevelExpert61
This one...you know, it's like KG said, it serves really well as a compact Adventure stage, and i could see pretty easily how it could be folded into a full adventure. The setting's got a lot of charm, and it's been very well crafted to put that charm on display. The more cartoony Adventure Time decos were a real good fit as well. The Sack-wizards were cool (though i didn't entirely appreciate how their homing stars would stick around even when they'd been killed, 'cause sometimes they would pop off just when they died, and you'd get kacked unexpectedly). The only gross complaint i could levy would be that the sequencers are longer than they really need to be, and the Magic Mouths are skippable, so you can end up sitting unmoving for a bit waiting for the sequencer to catch up.
All of that is great, and then...there are something like 50or 60 Community Objects here. Many, if not most, are forced on you (because they'll be right in a layer launcher's flight arc, f'rex). To add insult to injury, and i don't like to be too harsh on people, but they are all functionally trash. Just metal discs with a sticker on them. i mean *shrug* i'm sure some time was spent making them, and maybe LE61's proud of them and wants to show them off...but i don't need all this crammed in my poppit. Look, a couple of prizes in a level, even if they're unavoidable, i mean it's forgivable, but this is just far too much. Even on later playthroughs, with community objects turned off, just the fact of them grated on me, even more than monkeybars. i don't know why that should be, but it's there.

So...that's the that for this week. Next episode is all wrapped up, and i woke up at 4.30 this morning, so i got to put some time into the one following (of course, bleary half-asleep-brain time is half effective...which means here that i spent something like 2hours trying to dekink something completely stupid, and probably simple, and ended up with a big cludgy mess of logic...but hey, at least it functions).

i'm going to hold off on recording the special episode as long as i can, but that probably means Thursday of next week (and i'd like to do it a little sooner). If you've got something you want to know, let me know pretty soon.

Hope you're doing well out there, yeah? Thanks for all the feedback and support, as always.
2017-05-09 04:04:00

Author:
waffleking23
Posts: 535


Ossu! Guten morgen all! This week's episode is pipin' hot over here (https://youtu.be/2gweJxxSrbg)!

We're taking a look at

Palace of the Water God - NEMO2113 (https://lbp.me/v/q05tr30)
Eve's gardens - the_one_age33 (https://lbp.me/v/q18xzmz)
BLACK AND WHITE WORLD - Garwind (https://lbp.me/v/qv8fz902)
Jjust 5 Minutes - seefido (https://lbp.me/v/q036bng)
In the deep of the ocean - SrFreeze (https://lbp.me/v/q1bcgte)

Had a lot of fun with this one. Outside of a few snags with the hub, the re-recordings were relatively minimal. i'm trying out a new (and hopefully final) style of triggering dialogue in the hub, and outside of maybe a little more buffing as far as timing of the sequencer, it all went pretty smooth. The levels were fun (well, barring one, and even it had some redeeming features), and i think i was able to use all the ones originally on my list.

We actually got this one done early this go about. Point in fact we actually have next week's episode done as well. This is all to the good, though it does come with its own consequences, namely sometimes (like when replying to Mateos over on Sackinima) i forget what episode i'm talking about sometimes.

We're trying to incorporate extra video in the wrap-up section. It's...still a little awkward, but i think the more i think about it, the easier it'll be to insert something actually useful. If the next few episodes feel a little janky in that regard, be a little forgiving. Actually, that's something i could ask you. What would you be looking for as far as additional footage? Is there some aspect you'd like focused on? Remember, your feedback makes better episodes. As a connected aside, it'd have to be video footage. Photos turned out to be too thermo-intensive to work into the actual hub, and fairly difficult to work into the video during the editing process (actually, that may not be possible with ShareFactory; at least i couldn't figure a way to do it on first blush).

Still waking up early, so may as well use that time productively. Did a little work on the hub for next, next week's episode, as well as the bonus episode's stuff. The last chance for questions will be Wednesday (that's Jside time). So if you (like the lauded Mateos) wanna know something, let me know.

Hope life is treating you all well. i appreciate all the support and feedback. This whole thing has been pretty great for me, it's given me a chance to play a lot of really fun levels (granted, with a few clunkers tossed in), and generally give something back to the community. If you're finding a few new levels too, or just enjoying watching, i'm pretty well over the moon.

So, thank you all, so much.
2017-05-11 23:52:00

Author:
waffleking23
Posts: 535


Ossu! Guten morgen all! This week's episode is pipin' hot over here (https://youtu.be/2gweJxxSrbg)!

We're taking a look at

Palace of the Water God - NEMO2113 (https://lbp.me/v/q05tr30)
Eve's gardens - the_one_age33 (https://lbp.me/v/q18xzmz)
BLACK AND WHITE WORLD - Garwind (https://lbp.me/v/qv8fz902)
Jjust 5 Minutes - seefido (https://lbp.me/v/q036bng)
In the deep of the ocean - SrFreeze (https://lbp.me/v/q1bcgte)

Had a lot of fun with this one. Outside of a few snags with the hub, the re-recordings were relatively minimal. i'm trying out a new (and hopefully final) style of triggering dialogue in the hub, and outside of maybe a little more buffing as far as timing of the sequencer, it all went pretty smooth. The levels were fun (well, barring one, and even it had some redeeming features), and i think i was able to use all the ones originally on my list.

We actually got this one done early this go about. Point in fact we actually have next week's episode done as well. This is all to the good, though it does come with its own consequences, namely sometimes (like when replying to Mateos over on Sackinima) i forget what episode i'm talking about sometimes.

We're trying to incorporate extra video in the wrap-up section. It's...still a little awkward, but i think the more i think about it, the easier it'll be to insert something actually useful. If the next few episodes feel a little janky in that regard, be a little forgiving. Actually, that's something i could ask you. What would you be looking for as far as additional footage? Is there some aspect you'd like focused on? Remember, your feedback makes better episodes. As a connected aside, it'd have to be video footage. Photos turned out to be too thermo-intensive to work into the actual hub, and fairly difficult to work into the video during the editing process (actually, that may not be possible with ShareFactory; at least i couldn't figure a way to do it on first blush).

Still waking up early, so may as well use that time productively. Did a little work on the hub for next, next week's episode, as well as the bonus episode's stuff. The last chance for questions will be Wednesday (that's Jside time). So if you (like the lauded Mateos) wanna know something, let me know.

Hope life is treating you all well. i appreciate all the support and feedback. This whole thing has been pretty great for me, it's given me a chance to play a lot of really fun levels (granted, with a few clunkers tossed in), and generally give something back to the community. If you're finding a few new levels too, or just enjoying watching, i'm pretty well over the moon.

So, thank you all, so much.


I'm six hours late, but I've just saw the video pop-up on YouTube! It's 6:00 over here, so perhaps I should watch the video later...



Perhaps with a bowl of porridge, too...
2017-05-12 06:03:00

Author:
Sir monacle
Posts: 4155


And again I'm looking forward to watch another fantastic episode!
Have a fine weekend and many greetings, Jürgen^^
2017-05-12 09:01:00

Author:
CuriousSack
Posts: 3981


Thanks a lot, both of you! Hope you see a level you like.2017-05-14 05:11:00

Author:
waffleking23
Posts: 535


I kind of binge-watched all your episodes a little while ago; maybe a week ago. Fun stuffs. Though full disclosure- I mostly watch it for the levels and KIND of skip some of the beginning and ending dialog. Though that is partly for a few reasons, two of which are that your voice is the only voiced thing, and you react quickly to what they say before I even finish reading them; but mostly the one voice thing. And the other reason is because I mostly watched them at work when I have down time so I needed to make some time. Still enjoying them though.2017-05-15 16:43:00

Author:
Devious_Oatmeal
Posts: 1799


Thanks Devious! i don't mind you skipping the intros/outros at all, i appreciate that there's at least part of the episode you get something out of. i'm really glad you mentioned about the timing of responding, it's something i've been trying to work on. i'll try to keep it a little more firmly in mind.

Boop, boop-be-doop, Tuesday Takeaway!

Palace of the Water God - NEMO2113
Playing through this morning i found myself enjoying this one even more, not that i hadn't enjoyed it the first time, mind. There's a lot of mechanical interaction with the environment, which i really like. There's a good mix of simple gameplay as well (though you are doing a fair amount of running across level ground, to be perfectly honest). i liked the inclusion of secret score bubbles, they weren't particularly difficult to find, but they weren't super obvious either (and somehow, i ended up getting the high score by about 20000points). The points against here are camera and sound. The cameras tend to be a bit more pulled out than necessary, and while the level is nicely decorated it's not quite visually busy enough to warrant it. As to the sound, the music doesn't change at all throughout the level which i felt undercut things a bit; also there doesn't seem to be much in the way of environmental sound design either. i don't usually notice that, because my ears aren't the greatest, but it did stand out for me this time around. Still, this one felt like it could've been a green circle as well as a yellow square.

Eve's Garden - the_one_age33
Didn't shift so much here. i continued to like the setting, though it doesn't really connect to the Eve theme that much (some of the material pallet is from the Asylum, but it's far more Japanese gardens for most of the stage). It's a nice enough level to walk through, but that's really almost all you'll be doing in. There's a little gameplay, but it's pretty scant. There's an ode to the creator's (at the time, i imagine) recently passed-away dog, on which i throw no shade; though i wonder if it was necessary to hide it behind a 2minute player-sensor triggered timer.

BLACK AND WHITE WORLD - Garwind
Don't know why i was convinced the creator's name was Garland during the intro. Maybe i had FFTactics on the brain (Garland was a bad guy in that one, right?). i...struggled with this one. i did like the presentation to an extent (barring the cameras). i've seen silhouetting pulled off a little more smoothly, still it seemed to fit the level pretty well. The issues with being able to plan your path, though, really make the level frustrating. There are just tons of cheap deaths. Also, there were a few areas where it seemed the only way to get forward was to sequence break. i don't think that was intended, but if you strictly follow the path as presented, there are a few areas that are almost impossible to get through. Also, also some of the spikes and jump pads/launchers aren't set to unmovable, and your death can push them away from where they're originally set, so later passes through the area can end up with jump pads sending you right onto spikes. This one really needs another go through to polish things up.

Just 5 Minutes - Seefido
Truth in advertising, i never did figure out the last puzzle. i still think that was on me, there was just something i wasn't seeing. Still had a lot of fun going through the level, and even with a pretty solid understanding of the layout, i still had a bit of a hard time with it. i like these clever puzzlers sometimes, and i'm glad that this one was compact enough to put in the episode.

In the deep of the ocean - SrFreeze
Man, i just loved this one. The presentation is solid on, and i loved the flat look of things here. On top of that, the level does a great job of keeping you moving and acting throughout, and doesn't overstay its welcome at all. The gameplay is varied, and just challenging enough to make you work a little and giving you a bit of a feeling of accomplishment when it's done. Not really much changed in how i felt about the level this go around, but it's one i'd like to go back to again.

So that's the that this go around. Four solid levels, and one that could conceivably buffed up into something better. We're ready to go recording on the bonus episode, so that'll probably be getting going soon. Next week's set is all put together, so that should be getting started on Thursday, i hope. i really want to keep this week backlog buffer in place, it's a heck of a lot less stress.

As always, thanks to all of you! We wouldn't have made it six months without you. Hope your life's going well!
2017-05-16 01:59:00

Author:
waffleking23
Posts: 535


I have to confess that I didn't find the time to play any of these levels cause of birthday and Mother's Day and wedding anniversary...May is a rather eventful month for me! But I will try to catch up on them! Thanks and many greetings, Jürgen^^2017-05-16 07:26:00

Author:
CuriousSack
Posts: 3981


Oh my! I didn't realize these were current! Imma binge one of these days for some good levels!2017-05-18 00:08:00

Author:
koltonaugust
Posts: 1382


Yep, they're served up piping hot every week! Hope you find something in them you like!

Okee dokee, New episodes on tap! Regular is here (https://youtu.be/q6dQSNcfFBs). Premium is over here (https://youtu.be/MWmrPnC6H9g).

We're taking a look at

Frozen Gear - lukas3tri (https://lbp.me/v/qvfff1f)
Colorful fun run - Baby-Luigi123 (https://lbp.me/v/q078cz1)
The Township of Malgamor - TheAliklumKnight (https://lbp.me/v/qxw9sbc)
Desert Temple - GuiSly (https://lbp.me/v/qw6j7bc)
Corrosive Caverns 3 - loopy1200 (https://lbp.me/v/qvx389j)

Had a lot of fun with these levels. Baby-Luigi123's, in particular, was a hoot to play. Putting things together in general went smoothly as well, which was unexpected and appreciated. This will be the last week we'll be using Cutaways in the wrap-up. i've kinda sorta got my head wrapped around PIP. At least i get how to make it work, if not quite yet how to make it look good.

About the Bonus episode... i don't know. On one hand, i'm glad i made it; on the other, i wonder if it wouldn't have been better broken into more focused pieces. i don't know what the issue was, but my brain was pretty clearly going a bit sideways by the end (all told, with retakes, it took about 8hrs of recording).
Minor errors to point out: whenever i say anything about me making a "level," please substitute "episode" (except when i'm actually talking about making a level). When i get to make my posts early (which is not every week), they're saved in Note, not Word...i don't even have Word.

The bit about having scheduled publishing on YouTube isn't a mistake, i did have it for about two weeks, then suddenly the feature got taken off my account without notice yesterday. It kinda sucks on account of it being really helpful. i contacted them about it, but i doubt anything will come of it.

Anyhow, this has been a pretty great experience putting these together these last six months. All of this is thanks to all of you, and i'm so glad the show has found a home in the community. i wish all of you the best of days, and look forward to the next 6months of 15minutes Fresh!
2017-05-19 00:03:00

Author:
waffleking23
Posts: 535


Wow, Behind the scenes?


I can't wait to see how you do things in this series!
2017-05-19 05:45:00

Author:
Sir monacle
Posts: 4155


I was looki9ng around your channel, when I found this:


https://www.youtube.com/watch?v=1s92Do5GHsw


it was lost between a lot of Binding of Isaac. It's actually quite helpful.
2017-05-22 20:42:00

Author:
Sir monacle
Posts: 4155


Hah! Thanks SirMonacle! That was, i think, the first time i'd done something interactive with the LBPcommunity. It was pretty fun to put together.

Beedie beedie, Tuesday Takeaway!

Frozen Gear - lukas3tri
Was able to appreciate this one a little more on the third go. It really is a chill, simple platformer, and the music sells it pretty well. i hadn't known about the Wormhole issues, so maybe lukas3tri hadn't realized it wouldn't auto-trigger, or wouldn't display a prompt; and when playtesting, their brain just glossed it over ('cause they knew what to do there). There are some cool design elements on hand (there's a really cool looking city silhouette we can see at the end of the video), but the gross design is just too flat and undifferentiated, especially with the camera pulled back as it tends to be. i wish i'd recorded some of the later mechanical bits to show during the outro, they're simple, but effective and neat.

Colorful Fun Run - Baby-Luigi123
Didn't shift too much here, which is good, because i had a lot of fun with it the first two times. For something that is so simple on the surface, it's surprisingly fun, even on replay. i could see some complaints during the low-grav sections, because it can be pretty tough to see where you are; but if you hit that section with momentum, you'll be past it before you notice. i was actually playing for points this time around, which is something i don't tend to do, so there's a point in favour as well. Ended up snagging 2nd place.

The Township of Malgamor - TheAliklumKnight
i was really on the fence here when i was doing the episode, and...i don't know, i could see a good case for this having been a red triangle. The level is beautiful in its architecture, but there is just too little going on, and the lack of decoration/animation, makes the level feel very empty. Kind of like wandering through a museum display. This is an issue, because unless you're getting jumps perfectly on the first go, there'll be a lot of backtracking. Still, at least on an intellectual level, i can appreciate the work needed to put the level together, and it is certainly coherent as an environment, if not particularly active.

Desert Temple - GuiSly
Well, GuiSly does warn us this is a mini-level, and it's very mini. It's such a shame, because what we see is extremely nice. There's a good mix of platforming elements, the environment is cohesive, with a solid choice of materials and decos. It's even got incidental, environmental movement for a sense of place and activity (those collapsing pillars in the back layer, were tres cool). i wish Gui could've given us more, but at least we got what we did. When i get the secondary series going, i'm going to have to look at some of their other stuff.

Corrosive Caverns 3 - loopy1200
Another one where my feelings going were basically the same coming out. This is a solid, effective, well-designed simple platformer. It doesn't try to be anything more, and plays well to its strengths. It was nice to see a return of LBP-era enemies. The only quibble i really had was linguistic. By no standard is lava corrosive. i don't know if an acid looking material would've been a good fit for the look of the level, but still. Judging by their Earth, loopy has a thing for CC in their naming conventions. Maybe Calderic Caverns would've been better? Though a caldera would imply a different overall look...maybe there's no winning here.

So that's it for this week! We're in the midst of recording for the upcoming, and that's progressing smoothly. Thanks for all the support everyone, and have a great day!
2017-05-22 23:16:00

Author:
waffleking23
Posts: 535


Wow, a fantastic tutorial about the painting tool, lots of really useful hints!
Thanks for sharing and also thanks to Sir monacle for posting it here!

And again a fine collection of level recommendations!

Many greetings, Jürgen^^
2017-05-23 07:13:00

Author:
CuriousSack
Posts: 3981


Thanks Jurgen! It turned out better than i'd expected, considering i had no idea what i was doing really.

Okee dokee, new episode is up and ready over here (https://youtu.be/Nvvu-r8FxgM).

This week we're looking at:

Simplicity - ronnie89000 (https://lbp.me/v/qzbxs8f)
Floaty Forest - 02Crazyness (https://lbp.me/v/qy66ycv)
Proxima B3 - ONOR67 (https://lbp.me/v/q1cmm0w)
The Abandoned Swamp - aroseofthecrown (https://lbp.me/v/q1dt82s)
Return to canyons - AfonsoAmoraes (https://lbp.me/v/q17mm5v)

Man...woulda been nice if Sumo coulda held off a few days before they grabbed The Abandoned Swamp as a Daily Pick

Anyways...It's a fun set of levels here, no real clunkers in the bunch, so that's nice. If i seem a bit flustered, and the intro seems a little less active than usual, it's because i screwed something up and basically had to redo all the dialogue at almost the very last minute. Wasn't enough time to do the usual full work up, so... Also had to record a new level for the episode, and by necessity redo the outro as well. If i wasn't in panic mode, i was pretty close to it. i did include the intro as originally recorded as a bonus at the very end.

That does mean we got to take out a level that really wasn't very good, and we wound up with one that was a lot more interesting, so these things kind of work out sometimes.

Hope y'all are well and enjoying life. As always, thanks for all the support!
2017-05-26 00:03:00

Author:
waffleking23
Posts: 535


Bippity boppity boo, time for the Tuesday Takeaway.

Simplicity - Ronnie89000

i really ended up appreciating this one more the third time through; which is saying something, as i was digging it pretty well the first two times. It's a really solid example of gameplay over presentation. It is possible to get a decent pace through the level, though you've got to be fairly confident in your jumps, which i tend not to be. The level could've probably been extended just a touch, it is fairly short (in fact it ends just a touch past where we saw in the video). Ronnie goes through the trouble of setting up the teleport blocks, and then they only get used twice, which is a bit of a shame.

Floaty Forest - 02Crazyness

The concept here is pretty keen, and i would love to run into more levels that put the Poppit Cursor power-up through its paces. Each time it comes up it's like, "yeah, you can do that too." i imagine making a level around it can be pretty tough, since you have to think of all the ways the player could break the level with it. It clicked this time what i really didn't like about the level, though. The playing field is generally too deep for what's going on in the level. There's no reason to have an area 6layers deep if you're not going to be doing anything with it. All it ends up doing is making things look and feel empty.

Proxima B3 - ONOR67

i think this one was pretty well covered in the episode, and my feelings didn't change much this go around. Even having been through the level i think...five times by now, i still found the spider beasts to be fairly creepy. Two things that stood out this go around: The first time the gravity spiders show up, it's done in a way that you can't die from falling; the player can figure out the concept of them, without having to deal with one of the possible fatal outcomes of the scenario. This is a really good way to scaffold your obstacles. The second thing that came up, having said that, i ended up screwing up the first area where the grav-spi pulls you across the lava, yeah? Well, ONOR67 actually had the forethought to have the spider respawn (i'd killed it), so getting killed in that area doesn't break the level. This is something more creators could do to remember: make sure that traps, obstacles, and progress points will reset upon player death. Either that, or set a triggered CP past the area; that way an accidental screw-up won't force the player to have to reload the level.

The Abandoned Swamp - aroseofthecrown

So, i just checked my video, and when we recorded, the level had just 96plays. Playing this morning and it was up to over 3000. Holy crap. Still, it deserves it, 'cause it remains a great, chill, level. i think it may need to be played with headphones. This may be my ears, but the music and sound design didn't come through to me this morning. i really just all around enjoyed this one, though i'm still pretty confused by that arrow right off the bat. It seems to have no purpose than to trick the player into killing themselves.

Return to canyons - AfonsoAmoraes

This one was another that didn't change much one way or the other on the...i think this was the fifth time through as well. It is solid and fun. The Boost Boots are actually well used. It still feels like it lacks the pacing and point bubble distribution to feel like a "real" racer, but it's a fun minute and a half regardless.

So that's the that for this week. No major changes in feelings, but that's fine; it's still a solid set of levels. It might be because i've been playing many of the levels more than twice before recording the outro. Once i've got the extra footage recording down, i may be able to just go through twice like i was doing before. It's not a huge issue, as long as the level's not too long, a third or fourth go around doesn't really add too much time to the process, and is usually pretty fun.

As far as upcoming recording, this week's set is finished, and we're just doing the camera set-up and incidentals before we can get down to the levels. This is a touch slower than i'd like to be, but then on the upside, the set for the week after is done, and we've been getting the dialogue for that put in, so we're kind of behind and ahead at the same time.

As always, thanks to all of you for all the support! Hope life is treating you well!
2017-05-29 23:41:00

Author:
waffleking23
Posts: 535


A nice set of levels - Never played 'em. I usually queue the levels, but I never find the time to play them.



Also, isn't the definition of insanity:

http://arsenalblogger.com/wp-content/uploads/2016/08/Insanity-quote.jpg
2017-05-30 11:16:00

Author:
Sir monacle
Posts: 4155


Omg! It seems that I'm totally insane! 2017-05-30 14:34:00

Author:
CuriousSack
Posts: 3981


Omg! It seems that I'm totally insane!

Well, I've posted in this site for a very long time. Does that make me insane too?
2017-05-30 18:10:00

Author:
Sir monacle
Posts: 4155


Only if you've expected different results! 2017-05-30 21:19:00

Author:
CuriousSack
Posts: 3981


Heh, sometimes doing this does make me feel a little nutty. But it's nuttiness for a good cause, at least i hope it is. Thanks for the support, though.

Woot! New episode ist out!


https://youtu.be/5LJUoX6Jpwg

This week we're taking a look at:

Cardboard paradise - Monkee_Potato (https://lbp.me/v/q03pqvh)
Steam Heart - tlei20 (https://lbp.me/v/qz9r9fy)
Another Sky, Lava Cave - a-tziluth (https://lbp.me/v/qzev22d)
Wynter King - Grimmcrypt (https://lbp.me/v/qt3kgqx)
Egypt Adventure! - topoluc (https://lbp.me/v/q17t1w5)

Had a lot of fun with the levels here. None of them are perfect, but all of them had a little something worthwhile. i should toss out a little warning that the Two Jside levels there are on the mid-to-long side, expect about 15-20minutes more or less.

i also forgot to mention in the video, but the story of Steam Heart is actually pretty dark underneath its cutesy presentation. From what i could understand (mind you, my translating isn't top notch) you're supposed to be hunting down slacking workers who should be doing "service zangyou," that is to say unpaid overtime work. It's actually a pretty huge problem over here, and is probably the main reason why the word "karoshi" (death from overwork) exists in Japanese.

So, another week down. A story(ish thing) wrapped up. Going to try to keep the next couple of episodes on the simpler side (as far as intros) so i can build up a buffer again. Mechanically i feel like i'm getting a lot better with PIP. Didn't have as much trouble getting those segments put together and put in. Still feeling out what's best to actually put in them, and when they're necessary or not. It seems like you've got a maximum of 10 for any project, though i'm not sure if there's a limit on how long they can be. As always feedback here is super appreciated. If you feel the PIPs are (or are not, of course) hitting the mark, let me know.

Right, thanks for all the help folks! i'm glad you're having a good time with all of this. Y'all have a great day, now.
2017-06-01 23:59:00

Author:
waffleking23
Posts: 535


Oh, I saw it pop-up this morning, while I was eating breakfast...


I'm a tad behind - Haven't even watched "Hogwash" yet! I'm going to have to catch-up later.
2017-06-02 18:22:00

Author:
Sir monacle
Posts: 4155


Oh, I saw it pop-up this morning, while I was eating breakfast...


I'm a tad behind - Haven't even watched "Hogwash" yet! I'm going to have to catch-up later.

Thanks mate! Take your time, yeah? They'll not be going anywhere.
2017-06-03 06:08:00

Author:
waffleking23
Posts: 535


Thanks mate! Take your time, yeah? They'll not be going anywhere.

I guess so, although I should probably go a tad faster. Otherwise they'll pile up!
2017-06-03 06:16:00

Author:
Sir monacle
Posts: 4155


I guess so, although I should probably go a tad faster. Otherwise they'll pile up!

Videos have a way of doing that, yeah. i'm about a week behind on NL's Isaac stuff, and i still haven't finished Helloween's Nier runthrough.
2017-06-04 05:01:00

Author:
waffleking23
Posts: 535


Boop boo be doo Tuesday Takeaway time!

Cardboard paradise - Monkee_Potato
There's not much new to say about this one really. As a first level from a Creator-in-Progress, at least it has a clear flow and sense of direction; which is a lot more than you can say for a lot early levels. One thing that stood out in particular this go-through (which is a little weird, since i specifically called it out in Return to Canyons last week) was for a racer, this one's got no score bubbles at all.

Steam Heart - tlei20
No big changes, though i did notice the use of controllinators for the gondola once KG'd pointed them out. i've noticed that in a number of Jside levels (Redwalker6 seems to love them, f'rex). Something i'd wanted to say in the outro, but had slipped my mind was, while the music was cool, it's just the one track looping all the way to the boss. Could've definitely used a bit of a mix, considering how long the level is.

Another Sky, Lava Cave - a-tziluth
It'd kinda weird how often the Collector shows up in Jside levels, like he's their mascot or something. One thing i really liked this go-through was how little the level takes itself seriously. When you summon the god of the Cloud Sea, the sfx is a doorbell. Riding the chicken-fish walker the "Dooley" song plays in the background. Why? No reason, it's just for goofiness's sake. This time around, i flubbed the trigger to start the second phase of the boss. This was a real problem, because the amount of attacks on screen can make it really difficult to get back to the switch. Don't screw it up.

Wynter King - Grimmcrypt
Try as i might, i just could not get past the area i was stuck at before. Then again, i always was pretty poor at the timing of fighter-style inputs. It's a shame we won't likely be seeing more from this series, as the world is pretty well-realized.

Egypt Adventure! - topoluc
Still had a lot of fun with this one, though the music choice did stand out more this time since KG'd pointed it out. i do think it could've been pulled off with a flat camera to give it more of a retro feel, though i freely admit my image of "retro" may be hopelessly borked. Someday i'll here someone describe Manson or PM5k as classic rock, and then i'll be well buggered.

So...that's the that this week. All in all a lot of fun with all of these, and with putting the episode together. Still have the hub saved, so it'll likely be making an appearance again, though not for a bit, and probably not with such an elaborate intro/outro.

Thanks, as always, all of you. This is as much for you as it is for me. Have a great day!
2017-06-06 02:08:00

Author:
waffleking23
Posts: 535


Hahaha, your "Roughly 15minutes Fresh" is coming as punctually that one could set the clock on it. Thanks again for some fresh input! I'm looking forward to watch it and play those levels!

Have a fine week and many greetings, Jürgen^^
2017-06-06 09:50:00

Author:
CuriousSack
Posts: 3981


Thanks a ton Jurgen! Sometimes we have to push a bit, but we do our best to keep the schedule.

Alright, new episode is up and piping hot here (https://youtu.be/0dhW-ZL4gLk)

This week we're taking a look at

The Wood Palace V - will26571 (https://lbp.me/v/q0scce3)
Forest of the Ruins - VeryCoolMe (https://lbp.me/v/q1gh54h)
Heavenly Gardens - Ambrosia_Semele (https://lbp.me/v/qxmth46)
Water Rise & Water Logged - AGACY (https://lbp.me/v/qvwbz-k)
Galactic Scarcity - CookieDelivery (https://lbp.me/v/qwh93ts)

Ahh...issues, issues. First up the episode's been dinged for Copyright thanks to a couple of songs used by creators...which come to think of it probably means next week's will be too. If any of you can't see it, let me know, yeah? i'm not sure exactly what i can do about it though.

The second thing is...Forest of Ruins. Now, i can't fault Ninpy for seeing an issue and bringing it to folks' attention, but it did kinda suck the air out of the room during the Outro. Hopefully that's not so noticeable, or maybe i'm just over focusing, but i'm not entirely sure i'm happy with how i handled it.

Third, errata: i once again manage to screw up Chronos' name. Sorry Chronos, i swear to entropy i'll get it locked in my head eventually. Also, the first time i got through Galactic Scarcity, and got bounced to the jukebox, i'd assumed the music was CookieDelivery's, and that mistake stayed strongly enough in my mind, that i didn't catch it until post-production. The music's actually from Nerd_Dog38. Sorry about that, Dog.

Those aside, i really had fun with this week's episode. The levels were all enjoyable, and everything seemed to come together smoothly. All of them deserve a playthrough.

So...next week's level is done up to PiP'ing, so that should be quick(ish), and we've started the set up for the week after. i'm really hoping to buy myself a little extra time, but i think it should work out this time.

As always, thank you all so much. i'm glad to know i'm bringing some enjoyment, and hopefully new levels to all of you. Have a great day, now, yeah?
2017-06-08 23:57:00

Author:
waffleking23
Posts: 535


Thanks a ton Jurgen! Sometimes we have to push a bit, but we do our best to keep the schedule.

Alright, new episode is up and piping hot here (https://youtu.be/0dhW-ZL4gLk)

This week we're taking a look at

The Wood Palace V - will26571 (https://lbp.me/v/q0scce3)
Forest of the Ruins - VeryCoolMe (https://lbp.me/v/q1gh54h)
Heavenly Gardens - Ambrosia_Semele (https://lbp.me/v/qxmth46)
Water Rise & Water Logged - AGACY (https://lbp.me/v/qvwbz-k)
Galactic Scarcity - CookieDelivery (https://lbp.me/v/qwh93ts)

Ahh...issues, issues. First up the episode's been dinged for Copyright thanks to a couple of songs used by creators...which come to think of it probably means next week's will be too. If any of you can't see it, let me know, yeah? i'm not sure exactly what i can do about it though.

The second thing is...Forest of Ruins. Now, i can't fault Ninpy for seeing an issue and bringing it to folks' attention, but it did kinda suck the air out of the room during the Outro. Hopefully that's not so noticeable, or maybe i'm just over focusing, but i'm not entirely sure i'm happy with how i handled it.

Third, errata: i once again manage to screw up Chronos' name. Sorry Chronos, i swear to entropy i'll get it locked in my head eventually. Also, the first time i got through Galactic Scarcity, and got bounced to the jukebox, i'd assumed the music was CookieDelivery's, and that mistake stayed strongly enough in my mind, that i didn't catch it until post-production. The music's actually from Nerd_Dog38. Sorry about that, Dog.

Those aside, i really had fun with this week's episode. The levels were all enjoyable, and everything seemed to come together smoothly. All of them deserve a playthrough.

So...next week's level is done up to PiP'ing, so that should be quick(ish), and we've started the set up for the week after. i'm really hoping to buy myself a little extra time, but i think it should work out this time.

As always, thank you all so much. i'm glad to know i'm bringing some enjoyment, and hopefully new levels to all of you. Have a great day, now, yeah?


Thanks for the update, can't wait to see it!

As for the problem with music, a common thing people do to avoid it is by editing the music out. If you can't do that, you're going to have to remember the songs and mute the sound.

Honestly, LittlebigPlanet 3 has quite a few good songs in there. Perfect for a level editor!
2017-06-09 05:35:00

Author:
Sir monacle
Posts: 4155


Thanks for the update, can't wait to see it!

As for the problem with music, a common thing people do to avoid it is by editing the music out. If you can't do that, you're going to have to remember the songs and mute the sound.

Honestly, LittlebigPlanet 3 has quite a few good songs in there. Perfect for a level editor!

i'll have to check if there's a way to mute music, but not sound, in-game. That wouldn't necessarily help if the music comes up mid-level, but it would be a thing to try. i can't mute in post, unfortunately, because it's all recorded as one track.
2017-06-10 10:48:00

Author:
waffleking23
Posts: 535


You can mute the music separately in-game in the global settings/ audio settings.2017-06-10 15:37:00

Author:
CuriousSack
Posts: 3981


i'll have to check if there's a way to mute music, but not sound, in-game. That wouldn't necessarily help if the music comes up mid-level, but it would be a thing to try. i can't mute in post, unfortunately, because it's all recorded as one track.

It's been awhile since I've played LittleBigPlanet 3, but in LittleBgPlanet 2, there's a way to mute music in-game, next to muting music in the pod. I don't see why they'd change such a feature in the LittleBigPlanet 3, but who knows?

I think you can only change these settings in the pod, however, so you may have to replay the levels, alongside recognising the music.

Good luck!

- - - - - - - - - -


You can mute the music separately in-game in the global settings/ audio settings.

Oh, shoot!

It seems we have the same mind!
2017-06-10 15:39:00

Author:
Sir monacle
Posts: 4155


Hahaha, the same mind at the same time! 2017-06-10 15:41:00

Author:
CuriousSack
Posts: 3981


i'll look into the Muting options. i'd rather not monkey around with them, but if it becomes necessary i'll start doing it.

So something that came up over on LittleBigNetwork was the layout of the PiPs, and why i was going with Side-by-side. To my mind, SbS provides the largest PiP image, while still keeping me on the screen; but the question is valid, so i figured i'd put up some pictures of the available options, and see how everyone felt.

So...PiPs

http://i1282.photobucket.com/albums/a525/waffle-king23/lbp3/R15F%20PiP%20SbS_zpscwcmjcjb.jpg
Side-by-Side: Provides the largest Pip of the available options. The background image is an "outtake" from the week's episode.

http://i1282.photobucket.com/albums/a525/waffle-king23/lbp3/R15F%20PiP%20Corner_zpsbnxstfzo.jpg
Corner: Can be set in any of the corners. "Background" is track one of the recorded footage.

http://i1282.photobucket.com/albums/a525/waffle-king23/lbp3/R15F%20PiP%20Offset_zpsdwsqgpxu.jpg
Offset: Background is the outtake image seen in Side by Side, though PiP is smaller.

http://i1282.photobucket.com/albums/a525/waffle-king23/lbp3/R15F%20PiP%20Swivel_zpseekgqrd9.jpg
Swivel: PiP is slightly larger than with Corner or Offset. No option to add a background image.

There's also a full-screen Center option that basically replaces the Track 1 footage, though a little smaller with a black border.

Thinking about it now, Center may be the best one to be using. It gives the largest image (obviously), at the cost of not being able to see the hub. Really, what i'd like best would be to be able to reverse the images and use Corner, but that doesn't seem to be an option (not without making the PiP Track 1, which i could do, but it would add in an lot more leg work, and adding more moving parts increases the possibility of something going sideways).

About the Background images with Side-by-side and Offset. Because of the way Offset is laid out, it feels too busy to me. Something that occurred to me was, instead of using Hub outtakes, either a scene from somewhere else, or maybe the Title Card without the Episode Name/Number. Basically i'm looking for something that will keep the details of the PiP clear to the viewer (especially if they're not watching on a TV), while preferably leaving the Hub on the screen. Though, as i said above, since i'm not really doing anything but standing in front of the boards, taking the Hub off and going with Center might be what i should be going with.

Let me know your thoughts. We've got 21 episodes left, so there's still time to improve things.

Thanks as always, and have a great day!
2017-06-10 23:27:00

Author:
waffleking23
Posts: 535


Aw, man! 21 episodes left? What am I going to eat my porridge with then?



Personally, I believe it depends on how important the level gameplay is, if you're using it just so we can get a refresher of the level, just to remind us of it, then maybe corner is best, as you can still interact with the hub, and review the level without stopping.

Side-by-side is handy if the level gameplay is more important then what's going on in the hub, you can still interact with the hub, but they're equally large, so it's up to the viewer to decide on which recording to focus on.

Offset could come in handy, but really, it's just a fancy version of the corner, coming with a nice background image.

Swivel, I view swivel just like 'offset', as in it could come in handy, especially with it being slightly larger, but it just looks fancier. Reminds me of a gameshow, actually.


Now, I am aware you could swap the recordings, as in the level gameplay is in the centre, and the hub is the corner, but I just shared my thoughts with the way you presented them.


I'm not an expert at this. They all look pretty!
2017-06-11 06:10:00

Author:
Sir monacle
Posts: 4155


Good points, sir monacle! Right now i'm leaning toward Center if something is really important, and Swivel for everything else.
And don't worry yet about the season wrapping up, it's not definite that i won't be continuing, i just want to be certain i can make another full-year commitment. i've got until November yet to see how i feel, and find ways to refine the process so it's not so time-intensive. At the very least, i'm about ready to start up my side-project. It'll basically be a stripped down version of R15F; just one level an episode, and no story Intro. On the other hand, it'll be more flexible, easier to produce, and something i could continue indefinitely.

Wub wub, it's the Tuesday Takeaway!

The Wood Palace V - will26571
Still a fun and enjoyable level, but a third runthrough starts to rub the shine off a bit. It's not will26571's fault, really. One issue i find with levels so focused on puzzles/mechanical interaction is once you know what you're supposed to be doing, you can usually go through them like a hot knife through butter. Platformers or other action-y types can have an easier time maintaining a challenge, because timing and position come into play more. A little hybridization can give the level a little more legs.

Forest of the Ruins - VeryCoolMe
Outside the 2D-to-3D moving bits, i'm still not seeing much carryover from Toggle and the Ninjas. The environmental design is much more abstract and stylized for one. This is good and bad, really. The more artificial bits, like the hanging purple rectangles, and the oversized, exposed logic, accented the more natural decorations quite well. On the other hand the long slabs of bright green whatever that you're running on are pretty ugly.

Heavenly Gardens - Ambrosia_Semele
Knowing about the double-jump from the beginning makes all the early jumps so much easier. The level itself is very slight; there are only two areas you'll really visit. On the other hand, it's such a delight to look at i didn't end up minding that much. Having everything(?) loaded in up front helps too; like i said in the episode, Redwalker6's levels are amazing to wander through, but i spent something like 25minutes hung on loading screens when i was picking up extra footage this time.

Water Rise & Water Logged - AGACY
Nothing much changed here, it's still fun, straight forward, and short; and i still haven't managed to beat Water Rise. i really like the tightness of the platforming, and i imagine it was easier to keep it consistent over such a tiny area. It's probably not fair to ding the level for not having some a feature that came out later, but on the other hand, it does effect the reaction to it. i mean, maybe the Model T was an engineering wonder for its day, but i probably feel a lot different driving one compared to something more modern.

Galactic Scarcity - CookieDelivery
Nothing much different here. It's still a lot of fun, and chock-full of semi-random weirdness. i did have a lot more trouble with one of the hazards this time, but i think that was on me (the bit where you need to pass through the two green lightning bolts, i just could not get the timing right this go). i'm pretty sure this one's my favourite of the lot this week.

So, that's the that this week. Some stand-out good, and nothing really stand-out bad. Next episode's ready to ship, and i finished up filming the Intro, Title & End cards, and primary level footage for the 23rd's. With luck i'll be able to get everything else done tomorrow, which will leave me with a completely free Thursday for the first time in i don't even remember. i think i'll use some of it to put together a few episodes of the side-series (LittleBite-sizedPlanet!), and then get the heck out of the house. Weather's way too nice, and i'm way too pasty recently.

As always, thanks all of you! i hope you have a fine day!
2017-06-13 08:27:00

Author:
waffleking23
Posts: 535


A two word title! Rarity!

So new episode ready to go here (https://youtu.be/m3f6zW-fBG0).

This week we're looking at:

Ruined Fortress - bak3rman_nz (https://lbp.me/v/q0-8csz)
Toggle and the incredible Magnaticator - makeimi (https://lbp.me/v/qv191v7)
The rose and the residence where time stopped - baile-flamenco (https://lbp.me/v/qzk9en0)
The drawn world - ZitanCarol (https://lbp.me/v/qz95rmz)
Switch Central - peng_10- (https://lbp.me/v/qxsznet)

It's really weird having a gap week again. i mean, i remember doing the episode, but it's all kind of dreamlike. i guess that'll make the Tuesday replay that much more necessary, though that's not a bad thing at all.

Still, the set's a fun one, and only the Toggle level presented issues, hopefully one of you lovely folks will be able to tell me where i was screwing up there.

Production asides: this one got put together before the PiP conversation, so we won't see the results of that until next week. Also, this may be before i did a second tweaking on the mic, so my voice may be a little soft again, sorry about that. We've got next week's episode in the can, and i'm getting more underway with the week after's set (i'm trying to kit up small pieces that i can use in the future, so it's easier to put things together in the end).

As always, thanks for all the support! It's a ball bringing these out to y'all, and i hope you're finding something interesting and fun. Take care, and have a great day!
2017-06-16 00:00:00

Author:
waffleking23
Posts: 535


A two word title! Rarity!

So new episode ready to go here (https://youtu.be/m3f6zW-fBG0).

This week we're looking at:

Ruined Fortress - bak3rman_nz (https://lbp.me/v/q0-8csz)
Toggle and the incredible Magnaticator - makeimi (https://lbp.me/v/qv191v7)
The rose and the residence where time stopped - baile-flamenco (https://lbp.me/v/qzk9en0)
The drawn world - ZitanCarol (https://lbp.me/v/qz95rmz)
Switch Central - peng_10- (https://lbp.me/v/qxsznet)

It's really weird having a gap week again. i mean, i remember doing the episode, but it's all kind of dreamlike. i guess that'll make the Tuesday replay that much more necessary, though that's not a bad thing at all.

Still, the set's a fun one, and only the Toggle level presented issues, hopefully one of you lovely folks will be able to tell me where i was screwing up there.

Production asides: this one got put together before the PiP conversation, so we won't see the results of that until next week. Also, this may be before i did a second tweaking on the mic, so my voice may be a little soft again, sorry about that. We've got next week's episode in the can, and i'm getting more underway with the week after's set (i'm trying to kit up small pieces that i can use in the future, so it's easier to put things together in the end).

As always, thanks for all the support! It's a ball bringing these out to y'all, and i hope you're finding something interesting and fun. Take care, and have a great day!

Heh, glad I woke up early this morning!


I've only watched about 5 seconds so far, but I've been having some audio troubles with your newer videos. Now, I wouldn't call it a "trouble", as I can still hear the videos perfectly, but they seem to be a tad quieter.

Comparing Hogwash (https://www.youtube.com/watch?v=Nvvu-r8FxgM) to Rusted (https://www.youtube.com/watch?v=0dhW-ZL4gLk&t=9s) to the brand-spanking new Alice through the Looking Glass (https://www.youtube.com/watch?v=m3f6zW-fBG0&t=18s), there's certainly a difference. (Less so when comparing rusted to Looking Glass.)

Either way, I'm not sure why the audio's quieter, (I'm no magician!) but it's not exactly a problem, as I can still hear it perfectly clear.

I believe it's not just the MIC, either. (Or maybe I'm just going crazy? Do I look crazy!? You'd tell me if I looked crazy, right!?)
2017-06-16 05:33:00

Author:
Sir monacle
Posts: 4155


Thanks Monacle! i feel like i'm getting a little bit better in the presentation side of things.

The voice volume is on the mic side, or rather, how granular the PS4 will let you be in adjusting. If i get the volume too high, there's a feedback buzz, too low and my voice gets drowned out by the game sound. i've been playing around trying to find the sweet spot. It's a lot easier with OBS, where you can adjust by decibel. With the PS4, there's just a slider, and it moves in pretty big increments.
2017-06-18 06:53:00

Author:
waffleking23
Posts: 535


Beep beep, Tuesday Takeaway!

Ruined Fortress - bak3rman_nz

My feelings didn't change too much here. The retro-esque, semi-Donkey-Kong-ish game play is fun, the architecture is great. The music is solid, though i don't think the track fits the theme. i still feel bak3rman could've pushed this one just a bit more, and it would be a "finished" level. i did find the lack of point bubbles a bit odd, though.

Toggle and the incredible Magnaticator - makeimi

So...i actually managed to beat this one here and...it really raises an issue that gets on my nerves a bit. So, the bit where i got stuck? Well you could pull the cage open by grabbing on the speaker and pulling. Why would a person even think to do that off-hand? Do people generally yank on speakers? Is that a thing that is done? Ok, i'm half kidding, but really; particularly in super-crufted levels, every extra bit of deco, or detail, will make any new element that much less noticeable as a gameplay element as opposed to more cruft. If something is an obviously grabbable bit, and the player misses it, that's on them; if you need them to grab something that's never otherwise grabbable, and they miss it, that's kind of on you. The rest of the level...i does have a lot of charm, but it is quite long, and i felt my self wanting to see the end of it before the end of it, to be perfectly honest.

The rose and the residence where time stopped - baile-flamenco

This one charmed me from the get-go, and continued to do so everytime i went back to it. Even though playing once will give you the general tools you need to clear all the puzzles, i found my technique refining a bit more each go, so i could get through more efficiently (and more importantly without dying). i loved the weird Jhorror creatures towards the end, though i'm not familiar with Frog Girl. This is a solid example of making a puzzler fun enough to go back to again.

The Drawn World - ZitanCarol

This was a really cool level, that gets tripped up a bit by the hitbox on the power-up tool. The background is, i still think, too bright to get the full effect of what you're doing. All that aside, the third playthrough really made things click for me; enough so that i found myself wishing this had been spun out into a full adventure, 'cause i'd really gotten the hang of the PaintBrush by that point.

Switch Central - peng_10-

This one's a straight-up joy to look at and play through, but it can be really tricky, and a touch frustrating to actually play through. It doesn't help that it's not particularly difficult to break. Even still, i love non-standard uses of common tools, and this is a great example of that.

So...Yeah, except for the Toggle level, not much change. It's a fun set, and all of them are worth a play. Hope you give them a go and find something you like.

Behind the curtain stuff: Principal filming and secondary filming is finished except for the Outro. That, along with the editing, ought to be wrapped up tomorrow (i hope), which will leave us with a for real, for real, completely free Thursday (huzzah!). As a head's up for this Friday's R15F, it got super dinged for copyright, and there's a possibility there may be ads in it. That wasn't by choice on my end, though hopefully it won't come up at all (fingers crossed).

Thanks for all the support and have a great day!
2017-06-20 04:20:00

Author:
waffleking23
Posts: 535


Alrighty then, new one hot off the presses here (https://youtu.be/y_2vnvo26ZM).

This week we're looking at

Wooden Perception - Vandz (https://lbp.me/v/qz6eyk6)
Underground - ramkibainuzuka (https://lbp.me/v/q0vp40v)
Hawaiian Tribe - greensword989 (https://lbp.me/v/q01366p)
Sky Valley - gunkgamer1 (https://lbp.me/v/q0483p-)
The Lonely Station - chefman1237 (https://lbp.me/v/q1j8bzb)

Some pretty neat levels, though that usually tends to be the case. There should be something in the set to catch your interest. Now, since this was put together last week, i can't remember if there are any FF-PiPs in the outro; if there are, this will be the last time we're seeing them (unless it's to show time spent in loading).

Potential Advertising Warning, so...apparently the copyright holders to the song Planetarium really want to grab the pennies, YouTube told me they might be putting ads in the video this week, so i just wanted y'all to have a heads up and let you know i hadn't monetized the series or anything like that.

Behind the scenes time. Next week's episode would've been finished already, if i hadn't had an attack of conscience during editing, and decide to replace one of the levels. That had it's usual complicating effect; got the new intro recorded without too much hassle (turned out a little better in some aspects, to be honest), but when it came to doing the outro, i just couldn't get my head in it, so i ended up getting really frustrated and set it aside. Then i spent the whole day playing Deathstate...which is like the video game equivalent of sitting on the couch all day in your boxers eating Ice Cream from the carton (don't worry, i was wearing actual pants, thank you). i don't know why i'm telling you all this, it's 5am now and my brainmeats are floaty, i guess.

Huh, i was thinking about erasing that, but we'll leave it in. Anyways, hope this week's episode brings you something fun, and that you're all having a great day. As always, thanks kindly for all the support!
2017-06-23 00:00:00

Author:
waffleking23
Posts: 535


Alrighty then, Tuesday Takeaway time!

Wooden Perception - Vandz
Aside from being pretty dark, and having that one guaranteed death in the first swimming bit, i really dig on this level. There's so much that's been done with really simple tools. The one bounce pad (in the snapshot booth) stands out a bit odd, especially seeing as they've got a similar section with an LBP1-era piston bounce later on. My feelings didn't change too much with this one, but it would've been hard for them to get too much better than they already were.

Underground - Ramkibainuzuka
A lot of little things come together very nicely in this one. The visual environment is well-detailed without being distracting, the sound design is pretty great, the power-up is pleasing to look at and well-used throughout the level. It's a little wonky sometimes when changing layers, but nothing that is going to cause an issue. i do wish it'd been a touch longer, but i can see how the thermo may have been really pushing it by the end. On the other hand, to think of it, the length does make it easier to hop into on a lark, i suppose; since you know it's not going to eat up a huge chunk of your available time.

Hawaiian Tribe - greensword989
KG's got the right of it with the gameplay and design here, i think. i mean it doesn't really do anything wrong per se, but the level never really gels. None of the elements in the level are really built out into something distinctive or cohesive, it's just a bunch of stuff tossed together. At least the materials and decorations fit well together, so it's not completely random; and the level itself isn't unfun, but i'd choose to go back to a fairly large number of levels before i came back to this one.

Sky Valley - gunkgamer1
Eh...it's very pretty, you can't take that away from it; but the choice of hook hat as main "gameplay" element, brings along lots of screen-tear and slow-down. Also, as an aside, if you follow the advice on the screen for the one bit of play presented in that section (the jump on the bendy rail), you'll probably miss hooking on to the next section of rail. Really, it's just better to ignore it, and that rubbed me a little wrong this go around; i really dislike when players are led to die from something that should be trustworthy (unless it's established that the level may be trying to trick you).

The Lonely Station - chefman1237
Chef's gone back and made some changes here, to interesting effect. The music's been changed to something a little more techno-y, and seemed to sync up (probably by chance) with the back and forth or up and down box movements. There's still not a lot of direction as to what the grabable blocks were going to do, but i suppose if you noodle it a bit, you'll get it figured out. There're some score-bubbles that've been put in, and they may help a little bit for direction in one of the areas. It feels like a fairly different level, and it's kind of cool to see advice and feedback implemented (not that i think the changes were purely for my benefit, mind you).

So, that's the that this go around. Even the lesser-loved levels were fun enough to give at least one stab at, which is nice.

In behind the curtains, i didn't get the cameras set up for episode 33, but i think that should be done easily enough today or tonight, which leaves tomorrow for filming and Thursday for outro and editing, so that should be fine enough. i've got an episode of LBsP in the works as well (actually a level i kind of buggered the recording of for this Friday's R15F, shamefully enough). So, yeah, things progress apace.

Thanks a lot for all the support, folks! Have a great day, yeah!
2017-06-27 00:37:00

Author:
waffleking23
Posts: 535


Righty-o got another episode up over here (https://youtu.be/LDpSDFUhRYA). It is an exercise for the viewer whether the title is acting as a noun or verb this time about.

So, this week we're looking at

-Cardboard_Style- LEON2K11 (https://lbp.me/v/qz5p4ed)
Mystic Island - bloodsynlol (https://lbp.me/v/q0fjz5-)
Steamed Skyward - Hirunda (https://lbp.me/v/qvjws5c)
Windy Heights - gjmhhbb (https://lbp.me/v/q0400v5)
Cogs n' Gears - BYZANTINOI (https://lbp.me/v/q1j1510)

Lots of fun with the levels this go around, though (thanks to my own utter stupidity) not quite so fun an episode to put together. The reasons for that will come up in Episode 006 of LittleBite-sizedPlanet. But, yeah, good levels this go about, and all of them worth a play or two. Also this'll be the last week in the ObsLab, which is nice.

Behind the curtain stuff: We ended up rerecording the outro for next week, because things were going too smoothly, and i started to doubt my judgement. i think the end result is better over-all, but it does mean editing is today's task, instead of getting wrapped up yesterday. There should be an episode of LBsP coming out either today or tomorrow. It's supposed to rain all day today, and m'wife and i are both pretty broke, so there're good reasons to stay in the apartment and get stuff done.

Thanks, as always, everyone! i'm glad y'all are getting something out of this, it's been great bringing these to you. Hope you have a great day!
2017-06-30 00:00:00

Author:
waffleking23
Posts: 535


Woop! Woop! Tuesday Takeaway!

-Cardboard_Style- - LEON2K11
i ended up having more fun with this one this time around. The level is pretty well paced, and you don't tend to stop moving throughout; except for that weird open area we saw in the video, there isn't much dead space in the level. The look is nicely suited to the style, though the music does kind of stand out as a poor fit for the action. i do wonder why Leon decided to end the race when he did, instead of carrying it through to the end, but that really a minor quibble.

Mystic Island - bloodsynlol
This remained a really fun explorer/puzzler, still marred by being really, really freaking dark. If you crank your gamma, it's manageable, but i still think the creator has to eat a little of the responsibility with lighting. The mechanical elements are simple, but clever, and the decoration in the underwater areas really stands out. The inclusion of the secret chests was neat, though i've yet to find the third one. Having the feel of a good LBP1/LBP2 hybrid was a nice trip down memory lane.

Steamed Skywards - Hirunda
Great and semi-varied gameplay here. Nice layout to the level, that, like -Cardboard_Style-, does a good job of keeping the player moving. It probably could work as a racer, as KG mentioned; once you've got a good idea of the layout of the stage, you can really beat feat through it. i still think the colour-scheme can make some of the elements bleed together a little bit; it would've helped to make the sky a different colour.

Windy Heights - gjmhhbb
One thing i didn't get to mention during the video, but i really liked the underlighting of the level here, it gives it a much different feel than having the lights coming down from the top. The bright, white stars end up really being effective as well. On the other hand, the spikes could've been made a touch more clear, as there are a few sections where they're really easy to miss (likely why the bits had skulls on them, but it can be a little tough to figure how much clearance you have to get around the obstacles). The power up was fun as well, and i'd love to be able to see more out of it and the environment here.

Cogs n' Gears - BYZANTINOI
Man, this one ended up being such a disappointment for me. It's not a bad level, but the way it's set up can be hella frustrating. Also, you can break the level right at the beginning if you pull that block down so the grabbable side is up. Visually, it hits all of my buttons, as mentioned in the video. All the spinning wooden gears meshing together, that is so my thing. i found it odd that there weren't any score bubble in here; i guess a level doesn't really need them, but it's always a bit odd to get to the scoreboard and see a bunch of zeroes.

All in all, a real fun set this go around, which is always nice.

Behind the curtain: July 14th's intro and levels have gotten recorded, so that's good. We might be able to get the outro set up after groceries this morning, which would leave secondary recording and the outro for tomorrow, and maybe editing if things go really smoothly. On one hand i hate waking up at 4in the morning, but, man, it's good for getting things done. There probably won't be a second LittleBite-sizedPlanet episode this week. i made the mistake of getting it in my head that'd i'd look at Pickled-Punk's Deliver Us From Eve series, which i really do want to do, but there're 9 (maybe 10) levels in there, and i've got to go through all of them to figure out which will be the feature (and also for extra-footage recording). Toss in loading times, and...yeah, Thursday night or Friday morning is a lot more likely.

As always, thanks to all of you for the feedback and support! i'm always glad you're having a good time with all of this.

Rap at y'laters like.
2017-07-04 00:51:00

Author:
waffleking23
Posts: 535


Hey, I just watched (half) of "Verity", and it seems you fixed the problems you've been having with your mic!

Congratulatoriations!

Oh, and hope you remember what Shakespeare said...

"Brevity is the soul of wit." I'm not sure what means, but I'm sure it's true anyway.
2017-07-04 07:06:00

Author:
Sir monacle
Posts: 4155


Hey, I just watched (half) of "Verity", and it seems you fixed the problems you've been having with your mic!

Congratulatoriations!

Oh, and hope you remember what Shakespeare said...

"Brevity is the soul of wit." I'm not sure what means, but I'm sure it's true anyway.

Danke, SirM! It does seem like the mic is working itself out. i'm glad you're enjoying things.

Have a great day, yeah!

- - - - - - - - - -

Guten morgen! Got a new episode up and over here (https://youtu.be/TBfrwxKDbu0).

This week we're taking a look at:

CARDBOARD PLATFORM "CUPIDON" - Oo-KIMLY-oO (https://lbp.me/v/qvr2txj)
Sack's Best Friend - jahmircal (https://lbp.me/v/q0g3jn0)
CREATIVE WORLD - rainrainrain (https://lbp.me/v/qzqe8x-)
Bounce! - Mazta-x (https://lbp.me/v/q0y3dvg)
Hidden Temple Zone 1 - sonic_boom81 (https://lbp.me/v/qvd3wgy)

i don't know what was happening here, maybe i was just having a very nice day or something, but i came off even happier than usual with most all the levels this time. Enough so that i started to mistrust myself, went through the lot a couple more times, and rerecorded the outro. i think the second version was better, but my feelings about the levels didn't change, which was cool. Give 'em a play, 'cause they're pretty fun.

Behind the curtains stuff: Episode 34 is wrapped and uploaded, so that's off my plate, which is always good. Kitting together things for 35, there shouldn't be any big issues there. i'm still noodling how i want to do Picked-Punk's stuff for LBsP, i'll be getting around to it, but there may be a couple of episodes before i'm there. There might be a series info update in there too; probably will be.

Thanks as always for all the support! Hope you're having a great day!
2017-07-07 00:11:00

Author:
waffleking23
Posts: 535


Danke, SirM! It does seem like the mic is working itself out. i'm glad you're enjoying things.

Have a great day, yeah!

- - - - - - - - - -

Guten morgen! Got a new episode up and over here (https://youtu.be/TBfrwxKDbu0).

This week we're taking a look at:

CARDBOARD PLATFORM "CUPIDON" - Oo-KIMLY-oO (https://lbp.me/v/qvr2txj)
Sack's Best Friend - jahmircal (https://lbp.me/v/q0g3jn0)
CREATIVE WORLD - rainrainrain (https://lbp.me/v/qzqe8x-)
Bounce! - Mazta-x (https://lbp.me/v/q0y3dvg)
Hidden Temple Zone 1 - sonic_boom81 (https://lbp.me/v/qvd3wgy)

i don't know what was happening here, maybe i was just having a very nice day or something, but i came off even happier than usual with most all the levels this time. Enough so that i started to mistrust myself, went through the lot a couple more times, and rerecorded the outro. i think the second version was better, but my feelings about the levels didn't change, which was cool. Give 'em a play, 'cause they're pretty fun.


Thanks as always for all the support! Hope you're having a great day!


An abnormal increase in happiness, eh?

Have you been taking your medicine, Waffleking?
2017-07-07 07:12:00

Author:
Sir monacle
Posts: 4155


The funny thing is, i hadn't even made that connection before you mentioned it, and now i can't unsee it.2017-07-09 05:13:00

Author:
waffleking23
Posts: 535


Woop Woop! Tuesday Takeaway Time!

CARDBOARD PLATFORM "CUPIDON" - Oo-Kimly-oO
This one stayed enjoyable throughout, and, again, i was struck by how well the power-up was utilized throughout the level. You've only got it when necessary, it's integral to level progression, and it has a really nice look to it. i still think the area by the monkeybars could have been more clearly marked as hazardous, but that's a fairly minor quibble (i just hate unnecessary death). The only thing i forgot to mention during the episode was that the cupids looked disturbingly like a certain orange man-baby world leader, and that was a mite-bit unsettling.

Sack's Best Friend - jahmircal
i just loved the mechanic here, like i mentioned in the episode, i can't recall seeing anything like it in other community levels. The way jahmircal's set up the obstacles to require both sets of ability on the fly (and making the switch doable on the fly) is really slick. i'd love to see another level like this one.

CREATIVE WORLD - rainrainrain
i have never really been able to get into handheld gaming, not since the old clamshell GameBoy Advanced, because i could fit that in a suit pocket and do some quick pokemon while waiting on funerals. That does mean i never got to experience LBPVita, which i count as a personal failing; especially now that the Jside servers have been shut down, i'm not really sure how regions work with the Vita. i'm going into all this because there's not much more to say about CREATIVE WORLD, it remains a solidly presented, very inventive, fun-to-wander-through level. There's not really a lot of gameplay, but you do keep moving throughout. The only quibble i had was the one mentioned in the episode, the intro cutscenes to the new zones keep the controller locked just a second or two too long.

Bounce! - Mazta-x
i don't remember if this was something that came up last episode, or next Friday's episode, but this was another level where the creator hadn't published their info to LBP.me, so i really didn't have a lot of info going in. i think the level came off of someone's Recently Played or Hearted Level list; it must have done, it wouldn't be findable any other way, i think. It makes me wonder, though. i understand keeping your profile secret if you're just going to be playing, and don't really want to interact with the community, but if you're publishing levels? That i don't really get. It makes me wonder if there's a "DarkLBP" out there, groups of friends who've not made their profiles public, making levels just for inside that community. Maybe they're getting up to hijynx...or attempting to bring about the end of the world? Does that make you nervous? Honestly...there's not much to say about Bounce! that hasn't been said already.

Hidden Temple Zone 1 - sonic_boom81
i had no idea this was an homage to a Sonic level, despite the creator's name, and the fact it was probably mentioned on the level select page. i had a Genesis way back in the day, but it didn't get a lot of use, particularly once i got my SNES. That being said, going into it fresh really made me appreciate how well the level works as a level. i didn't have the feeling of comparing things to see how well they matched up. i had a lot of fun with this one; i really appreciated how much you get to do in it, and the variety of the different zones. Also how well the boss fight worked vis-a-vis gameplay and fun. Thinking about it now, though, i can see how Eggman-esque that boss's design was. That's cool.

So, that's the that this week. Not much shift in feelings, but (most)everything was a lot of fun the first time, and remained that way. So that's also cool.

Behind the curtain: Not much, really. July 21st's Intro, primary, and secondary recordings are finished up (gods, though, that Intro took so many takes to get even semi-right). Hopefully i can get the outro set-up finished after shopping this morning, and if i'm really lucky, i can get that recorded too. That would leave editing and PiP making for tomorrow, which, conceivably might give us time to put together a quick episode of LBsP, but no promises there.
2017-07-11 01:11:00

Author:
waffleking23
Posts: 535


Alrighty then, got a new episode on over here (https://youtu.be/GF5ExclBF8c).

This time around we're taking a look at:

Acid Trip - Godman250 (https://lbp.me/v/q1nc61g)
underwater platformer 2 - thornell5601 (https://lbp.me/v/q1p11nm)
A day in the lab... - TraceAlister (https://lbp.me/v/q1bemev)
Notebook Nonsense - Pathos007 (https://lbp.me/v/qx8ky95)
Cardboard Pillars - himoks69 (https://lbp.me/v/qxc-fhv)

It's an... well, it's an odd set of levels to be sure. We got stung by Acid Trip's sudden Level of the Day pick (which will kind of sort of come up in next week's episode as well, unfortunately), but still there was fun on hand. Give 'em a looksee (a playsee?) and see what you think. Well...hopefully with underwater platformer 2, you'll feel nostalgia, because otherwise... well, you'll see.

Behind the curtain stuff: we finally get to tie a bow on another loose plot thread, and that was fun; though, as always with things that've been set up, i wonder if the pay off will be worth it. Funny, but this episode (or at least the intro/story bit) was supposed to have been made waaaay back, like right after the first Hanami episode. Then i got the idea to transform into a rabbit, then there was the train station, then i went and got dead...well, anyway, it took awhile to get here.

Next week's episode was in the bag on Wednesday, and we got a LBsP episode kitted up then, too, so yesterday was the first Thursday where i had no LBPrecording stuff that needed doing in about, i don't know, 6months at least? No real world errands, either. i didn't need to do anything, so basically, i did nothing for most of the day. It felt really, really weird by about halfway through. Eventually i gave up and started a little work on a set that should be coming up sometime in the next few weeks (couldn't work on next week's episode, 'cause the dialogue bits are still coming together in the brain). Apparently, i don't deal well with aimlessness anymore.

As always, thanks for all the support, folks! Hope things are going well for you in your neck of the woods, yeah?
2017-07-14 00:01:00

Author:
waffleking23
Posts: 535


Alrighty then, got a new episode on over here (https://youtu.be/GF5ExclBF8c).

This time around we're taking a look at:

Acid Trip - Godman250 (https://lbp.me/v/q1nc61g)
underwater platformer 2 - thornell5601 (https://lbp.me/v/q1p11nm)
A day in the lab... - TraceAlister (https://lbp.me/v/q1bemev)
Notebook Nonsense - Pathos007 (https://lbp.me/v/qx8ky95)
Cardboard Pillars - himoks69 (https://lbp.me/v/qxc-fhv)

It's an... well, it's an odd set of levels to be sure. We got stung by Acid Trip's sudden Level of the Day pick (which will kind of sort of come up in next week's episode as well, unfortunately), but still there was fun on hand. Give 'em a looksee (a playsee?) and see what you think. Well...hopefully with underwater platformer 2, you'll feel nostalgia, because otherwise... well, you'll see.

Behind the curtain stuff: we finally get to tie a bow on another loose plot thread, and that was fun; though, as always with things that've been set up, i wonder if the pay off will be worth it. Funny, but this episode (or at least the intro/story bit) was supposed to have been made waaaay back, like right after the first Hanami episode. Then i got the idea to transform into a rabbit, then there was the train station, then i went and got dead...well, anyway, it took awhile to get here.

Next week's episode was in the bag on Wednesday, and we got a LBsP episode kitted up then, too, so yesterday was the first Thursday where i had no LBPrecording stuff that needed doing in about, i don't know, 6months at least? No real world errands, either. i didn't need to do anything, so basically, i did nothing for most of the day. It felt really, really weird by about halfway through. Eventually i gave up and started a little work on a set that should be coming up sometime in the next few weeks (couldn't work on next week's episode, 'cause the dialogue bits are still coming together in the brain). Apparently, i don't deal well with aimlessness anymore.

As always, thanks for all the support, folks! Hope things are going well for you in your neck of the woods, yeah?


No wonder why you get up at 3AM, you must always be busy!
2017-07-14 05:51:00

Author:
Sir monacle
Posts: 4155


Kinda, it's more the way free time segments out for me. i work the full 40hrs a week, but the schedule isn't a regular 9-to-5. Things have been going well enough though, my brain seems to have gotten used to 4a starts, at least.2017-07-15 04:59:00

Author:
waffleking23
Posts: 535


Alrighty then, Tuesday Takeaway time!

Acid Trip - Godman250

Yeah, this one got yoinked as a Level of the Day, but that's gonna happen sometimes. i don't know that i'd rate it quite so highly, for one it really oversells itself on the level select page, and that's always a bit of a letdown. Not having that spinny bit on some kind of timer can also make things a lil difficult. Still, it's beautifully presented and (in the main) competently put together.

underwater platformer 2 - thornell5601

Not too much to say here except, we've all made this level, or something similar to it. i imagine thornell5601 had fun making it, and was proud to put it out, and at the end of the day, that's really the important thing. It's hard to give advice with something like this without stripping it apart completely, but i would say one thing that could be changed would be to have a Scuba powerup pedestal where ever there's a checkpoint. If you die, you lose the powerup, and there's no way to get it back. Maybe also closing off the start, so the player can't skip almost all the way to the end.

A day at the lab - TraceAlister

Nothing much changed here. Still love the atmosphere, still begrudge the lack of communication. i kind of know how i beat it, but i couldn't replicate it each time, so i'm probably missing something.

Notebook Nonsense - Pathos007

i'm a little disappointed that it looks like Pathos has dropped off the creating map. They did a solid job putting together the level here, and manage to avoid a fair number of early creator mistakes. They've got another level, don't remember if i mentioned that in the outro; it's a pretty solid mountain climbing racer, with a pretty pants boss at the end. Still, it was fun enough to play.

Cardboard Pillars - himoks69

i was really expecting something a lot more stripped down than what we got, so it was a pleasant surprise to see the effort put into presenting the environment, as well as put into gameplay (though if i could only have one, i'd go for gameplay, i guess). This is definitely a fun one, though you've really got to adjust your pace to it. Also, SNAAAAAAAAKE!!!

So, not too much shift in feelings this time about. i kind of like it when that happens, makes me feel a little more solid in my judgement.

Behind the curtain stuff: Holy crap, the set for the 28th has been such a pain in the kiester to put together. Really, it's my own fault, i decided to toss something in that (i think) is cool, but is also (completely) unnecessary, and has been a bear to get working even kind of right. So, as a balance to last week, i'm behind on everything. i might be able to get the intro recorded today, and, if i'm really lucky, there's a slim possibility of an episode of LBsP coming out as well. Have to say, i'm really glad i bought myself this week buffer.

As always, thanks for all the support, and have a great day!
2017-07-18 00:23:00

Author:
waffleking23
Posts: 535


Hi waffleking23,

what would the community do without your recommendations and reviews? ...unimaginable! So thank you so much once again for all the devoted efforts, you're an invaluable enrichement for the whole lbp community!

Many greetings, Jürgen^^
2017-07-18 07:54:00

Author:
CuriousSack
Posts: 3981


Hah! Thanks a lot Jurgen, it means a lot. i imagine folks would continue on as they have, but if i can help, then that makes me happy.

Ossu and good morning! Got a new episode coming up over here (https://youtu.be/FRJwljf__Us)!

This week we're having a look at:

Cascade - ultramarine13 (https://lbp.me/v/qxh6y2t)
Prismatic Whereabouts - monkeybebe (https://lbp.me/v/q0yt200)
Wonderful Canyon - rud-54 (https://lbp.me/v/q1p23wy)
Fast & Frustrated 2 - Muskwa_1 (https://lbp.me/v/qvw-hkb)
Colorful World - adan127 (https://lbp.me/v/q1q64s1)

Once again we got tagged with Level of the Day-itude on Colorful World. Get out of my head Sumo! Still, a fun set of levels, and a relatively painless episode to put together. Give 'em a play when you've got the time.

Behind the Curtain stuff: :Got episode 36 wrapped up yesterday, which is good. i mean, the buffer gives me some safety in case a rod gets thrown or something, but it's nice to not need to worry about it. On the other hand, seeing a level get picked up for LotD, or get featured on lsrs, and know that my own episode won't be out for another week or so...well, the heck with it, no reason to complain, really.
Quite happy with how the set turned out, there were a lot of moving parts to wrangle, but it was fun. Now, i went and kind of buggered it up adding stuff to it for episode 36, which is another reason i'm happy it's over and done. i think i do still have a clean version of the set at least, if i need it again for something else.
Really need to get a touch quicker with LBsP. i keep running into levels that look like they'd fit the bill faster than i can actually make episodes, so my possibles list is overflowing now. Again, of all the problems i could have, this is probably one of the best to need to deal with.

As always, thanks to all of you for all the support! It's a bit hard to credit that we're almost at the 9month mark, and that's all up to y'all. Have yourselves a great day!
2017-07-21 00:00:00

Author:
waffleking23
Posts: 535


Okee dokee, Tuesday Takeaway time!

Cascade - ultramarine13

The break in the level that i pointed out in the PiP made a comeback, which really cheesed me off since the gods of physics seemed to really be smiling on me this time. The level is a feast for the eyes, and as something to noodle over, though constantly getting stuck behind some of those blue bumpers could really get on my nerves. It is quite long as well, well longer than what was shown in the video; so if it doesn't break on you, it can wear a little.

Prismatic Whereabouts - monkeybebe

That first puzzle was a bit odd, even with the warning in the level select, it just didn't click for me; this is decidedly odd, because monkeybebe makes a pointed effort to mention it right up front. Knowing where everything was made for a much quicker go around this time. It's still overly dim (i really don't get that at all), and the cameras are definitely a touch wonky in some areas, but i feel like i left with a better opinion of it in the end this time.

Wonderful Canyon - rud-54

Man, i just fell in love with this one, and i so wish it were longer. Even though some of the stickers (and the background as well, i think) aren't from the Canyons, it so nails the feel of that area. That it works really well as a beginner's level (just slightly challenging, with things clearly marked out; while maintaining a smooth momentum) is really icing on the cake. i'm really looking forward to more from rud-54.

Fast & Frustrating 2 - Muskwa_1

i wouldn't want to play levels like this one all the time, but sometimes, a body just gets that itch. It's just so tightly put together, most everything feels fair; and it really puts you through your paces. Even though you're getting flung around at top speeds, it feels like progress is dependent on your reactions, and you do have a fair amount of control over what's happening. That seems to be an issue with some rag-doll platformers, you're often very passive in how you interact with the level. There's very little of that here.

Colorful World - adan127

i can see the argument that the playfield is a touch too deep in some areas, though adan seems to do a fairly good job in disguising that with cruft. i do lean a little bit that it's maybe more flat plane running than entirely necessary, but at least there is some verticality to break up the flow a bit (break up the flow in a good way, that is to say you don't always feel like you're doing the same thing). My feelings didn't really change much this go around; it's still quite charming, and the last bit in space still feels fairly superfluous.

So that's the that this go around, no real clunkers, and even the red triangle was kind of a green circle. Everything ought to get a least a try.

Behind the curtains stuff: a bit behind schedule again this week, but nothing serious (i figured it was better to get LBsP - 012 done). The cameras and dialogue should be done today, so we're still on track for a Thursday finish. Something weird came up making the hub this go about, and maybe y'all can tell me if i'm crazy? There were a pair of Japanese mask decorations in The Islands stuff, right? One red one, and one white one? They exist, right? 'cause i couldn't find them in my poppit, and i should have everything. Not having them isn't going to screw anything up, but, they would've looked good here.

Feedback Request

So something that came up with Mijinko, but also in some other episodes, is granularity of gradings at the end. When i started up the series, i wanted to keep things fairly simple and easily parse-able, so the idea of doing the ratings around stoplights felt right. Something someone could see the meaning of at a glance, even if they didn't go through the trouble of watching the whole outro. We added in the the Blue Cloudy-thing, but that hardly sees any use; and later the White Skull, but again, if Entropy is favourable (ha-ha!), we shouldn't need to see that one much either.

The problem is, we run into a fair enough number of levels that aren't really Red Triangles, they function, there's some fun in them, but then they're not really Yellow Squares either in that they've got some major flaws in design or presentation. Because the Red Triangle is so negative, they end up being Yellow Squares by default. i've been thinking of adding in an interstitial rating, an Orange something (i know the shape, but forget the name, you know when they show Leviathan at the end of Hellraiser 2? That shape). i feel like it would give the granularity i need, while still being fairly clear in meaning. The only thing i worry about, i guess, i ratings creep? i don't want to, over time, end up with so many that you'd need a guide to figure them out?

So, let me know your thoughts here, yeah?

Thanks as always for everything, folks. i really appreciate the interest, and i'm glad you're finding something good here. Oh, yeah, i got contacted by StevenI, and that was cool! He wanted to know how i was finding my levels for LBsP. Hrrmmm....
2017-07-25 01:59:00

Author:
waffleking23
Posts: 535


Okay, I'm a bit behind, but I just (almost) watched quixotic, and I must say, it was extremely idealistic; unrealistic and impractical you're not having the best of luck, are you?

You fell on a cake - killing you in a bloody mess.

You were encaged in some weird lab - That was sorta odd.

Now you're getting kicked out with an encrypted eviction notice sent by a demon.

All of this has left me with one question... Are all your bills encrypted in a weird language that takes months to decrypt?
2017-07-25 07:11:00

Author:
Sir monacle
Posts: 4155


Now you're getting kicked out with an encrypted eviction notice sent by a demon.

All of this has left me with one question... Are all your bills encrypted in a weird language that takes months to decrypt?

You're either psychic or a psychiatrist, Monacle. i hadn't been thinking about it in connection to starting up the story line, but i do in fact have experience with not understanding mail, and getting stitched up pretty badly for it. Way back when i first came to Japan, and couldn't read anything, i managed to go 6years or so tossing City Tax bills (i didn't recognize the sender, couldn't understand the text, and so figured they must have been junk mail). When they finally caught up to me, i ended up getting dinged to the tune of...geeze, around 12,000USD or abouts. Saa...well, it's all water under the bridge at this point.

Anyhow... Alrighty, we've got a new R15F up and running (https://youtu.be/gD5-mJwWnv8)!

This week we're giving a look at:

Factory Shutdown - Cubixphere (https://lbp.me/v/q1s55cq)
Oddsock's Platformer of Oddsockness! - ysqdhan (https://lbp.me/v/qxng4dt)
Dr Zomboss's Fortress - SonicShadowYoshi (https://lbp.me/v/qz814j4)
G.Crab - yamptt (https://lbp.me/v/qt4z4y5)
The Castle Crimson - ZNBJ (https://lbp.me/v/q1rgfqn)

Yes, Factory Shutdown got picked for LotD, and i'll bet if The Castle Crimson hasn't yet, it will be eventually. Still, fun levels that i, for the most part, had a good time with. Keep an eye on G.Crab as a dark horse contender.

Behind the curtain stuff: i have no idea why Officer Sommerset's arm is glowing like that in the title card. Still, it's a neat effect, and it works for the character. i've really been enjoying using the title cards to show a little bit more of Yokaihama.

i did decide to implement the Orange Diamond that was talked about with the previous episode. It's too late to make an appearance in Remit, but i'm sure it'll come up sometime in the future.

So, Wednesday night, we may have gone a little overboard with a party with old friends. Everyone had a good time mind, but Thursday wasn't feeling nearly so chipper. Also, somehow, i went and scalded the heck out of my right pointer finger; so i basically got no show related stuff done. Unusually, i've got an empty Friday to make up for it, but i'm still feeling a wee bit salty with myself. Eh...live and learn, hopefully at least.

As always, thanks for all the support. i hope you have fun with this episode! Have a great day!
2017-07-28 00:01:00

Author:
waffleking23
Posts: 535


You're either psychic or a psychiatrist, Monacle. i hadn't been thinking about it in connection to starting up the story line, but i do in fact have experience with not understanding mail, and getting stitched up pretty badly for it. Way back when i first came to Japan, and couldn't read anything, i managed to go 6years or so tossing City Tax bills (i didn't recognize the sender, couldn't understand the text, and so figured they must have been junk mail). When they finally caught up to me, i ended up getting dinged to the tune of...geeze, around 12,000USD or abouts. Saa...well, it's all water under the bridge at this point.

And now you're teaching English to Japanese people! Japanese is one of the hardest language connections to English people.

Oh, and if this is based on true events, does that me you fell on a cake and died!?

And then got impri- Oh... I guess I can see that connection...


Anywho, I really liked the cuts in this episode, they were well done! It made me wonder if they were done in-game or during editing.
2017-07-28 07:34:00

Author:
Sir monacle
Posts: 4155


Thankfully, no cake-related fatalities yet. One can only hope, yeah?

By cuts, you mean during the intro and outro? Those were all basically in camera. i set up some broadcast to tag chips with 0% opacity tweakers on them (wired to tag sensors). Then a random timer to a tag (well, a timer to a timer and counter to a tag, the second timer would reset itself and the counter). When the counter was on the primary set disappeared, and the secondary set appeared. i'd tried to get them slightly off-set, but the ignore tagged objects physics tweakers were screwing up somewhere, so the secondary set needed to be a little further off than i wanted (was afraid a big jump would make people feel sick).

So...easy as mildly complicated pie, i guess.
2017-07-29 06:05:00

Author:
waffleking23
Posts: 535


Alright, got another hot 'n fresh episode comin' up here (https://youtu.be/GUxX6mwl8Fw).

This week we're taking a look at:

Pink Space - bruce-lee1947 (https://lbp.me/v/q1rq3wn)
Ancient Fantasy - keepinwavey (https://lbp.me/v/qzhdd0j)
The City! - TaRrBoiY (https://lbp.me/v/qvr4s2r)
The Adventure of Floating Islands - vollpiix (https://lbp.me/v/qyqtmx6)
HARD 3 v1.15 - blindfire07 (https://lbp.me/v/q0phgce)

For the most part a pretty fun batch of levels here. Was really happy how the hub turned out as well, so that's neat. Took a bit longer to put together than expected, but still, done with time to spare.

Behind the curtains stuff: We're in the process of putting together episode 38 as we speak...i keep on doing this to myself, don't i? Getting some idea at the last minute, and having to do a ton more set-up and testing than entirely necessary. Eh...as long as it keeps working out, i suppose it's fine.

i'm typing this up on LBPC, and hoping the post will go through. Who knows?

As always, i'm glad you're all having a good time with the series, and i hope you're trying and finding some levels that you like. Keep the feedback coming, every little bit helps.

Y'all have a great day, now, yeah? Thanks for everything!
2017-08-04 00:00:00

Author:
waffleking23
Posts: 535


We have to thank you for everything! Its great to have friends like you among us!
Have a fine weekend and many greetings, Jürgen^^
2017-08-04 05:25:00

Author:
CuriousSack
Posts: 3981


Thanks, Jurgen! i'm just glad my posts are going through again! i was sweating a little there.

You have a fine weekend, as well!
2017-08-06 03:49:00

Author:
waffleking23
Posts: 535


Eep oop ork ah ah, that means Tueday Takeaway.

Pink Space - bruce-lee1947
Man, i wish you could just skip the title drop bits, they feel like they take forever. i actually beat it this time (turns out only two others did, and one was bruce), and i can say, as much as i hate to, that at no point does this become a good level. It remains kludgy and cobbled together, poorly communicative, and just plain confusing throughout. That bit we got stuck on in the video is a great example. See, you're supposed to pull both switches, then go back and reset them to their original positions. There's no indication this is a thing to be done, no visual or auditory cues, i only tried because *shrug* why not? Bruce seems to be trying a lot of different things here, and i have to give them that; but maybe, just maybe, they should focus on one, get it right, and build a level around that.

Ancient Fantasy - keepinwavey
Still a very solidly presented level with a quite good BGM, but the gameplay can be frustrating as heck. Part of that is cameras, i think. Wavey does a good job showing the environment, but not always such a good job at showing what's important in it, and where you ought be going. There are also a number of places where the most sensible path is distinctly not the one presented (a good example is at the start of the really frustrating hook hat bit at the end). That's not necessarily a bad thing, mind; sequence breaking is, after all, one of the best things about Metroidvanias. As an aside, but i seem to have the devil's own time trying to judge when to jump onto or off of climbing bits that are moving through layers.

The City! - TaRrBoiY
Yeah, it's the LBP equivalent of Rickrolling (thanks for pointing that out, KG!).

The Adventure of Flying Islands - vollpiix[b]
i broke the level! Turns out if you die while the Adventure Board is wrapping things up, it causes the game to freak out a little. i respawned at the last checkpoint, except everything was blurry and out-of-focus. Got back to where the end should be, and the Board wouldn't retrigger. but you can see the board's frame, just a bit above. How weird. It's good something new happened, because there wouldn't be much else to talk about. It's still a very pretty level, with fairly slight gameplay. Really quite quick if you don't bother with point bubbles. i noticed this time, that vollpiix does have a bit of a bob on their islands, but only the ones with the propellers on them; so they're not unfamiliar with the concept, at least.

[b]HARD 3 v1.15 - blindfire07
i still don't know what Super Jump they're talking about in the loading screen. i quite liked the music here, it's just so bouncy (though it will get repetitive after 5minutes or so). Limited myself to 5lives, because i've got things to do, and otherwise i'd be here all day. This isn't my favourite level in this style, but i do appreciate the almost monomaniacal focus on gameplay over visual presentation. Still, i think my fever for these types of levels may be slightly on the wane, and a bit of a break may be for the best; hopefully we won't have a spate of them in the next few episodes (i'm pretty sure there aren't any in the next one, but last Thursday feels fairly far away at the moment). Anyways, HARD is hard. At least for me. Wasn't able to reach my last best of Stage 22 this time, but i'm fine with that.

So that's the that. Everything has some value, even Pink Sky (if only as a learning exercise). i probably would've been more forgiving of The City! if i hadn't been recording it (or, at least, just confused as opposed to cheesed). Though, on the other hand, i guess that can be its own kind of entertainment.

Behind the curtain stuff: We're in the middle of setting up the hub for the 18th's episode. i've got things to the point of details and then dialogue/cameras. i've got a week's vacation coming up, with no money, and my wife out of town for a chunk of it, so i'm not in a particular rush. There should be a few more weeks of alternate hubs, but we're going to have to settle on something a little more long term eventually; i don't think i can keep the pace of making a new hub every week for the remaining 17episodes of the season. i'm also going to try for that LBP1 platinum. i'm basically free to play anytime between the 11th and the 14th. i'll have to put up a "help wanted" post in the LBP forum.

As always, i'm glad you're all enjoying this, and appreciate all the support and feedback. Y'all have a great day now, eh?
2017-08-07 23:03:00

Author:
waffleking23
Posts: 535


Hey, I just watched backstory!

Oh, and waffleking, a "super jump" is where you get to the right corner of a platform, so that your SackPerson is tilted, then jump - doing this will give you a higher jump, though it makes it harder to jump long ways. Good for higher platforms, bad for bigger gaps.


So, now we're getting into the real story stuff, eh? I can understand why won't want to keep making hubs each week, but maybe ya can find a reason story-wise to stay in one hub for a few episodes?

I had fun watching this episode as always, and maybe I can help ya out with those lbp1 trophies? ...Maybe? Could be fun. I'm free from 5:00 PM (Japan time Zone) and from 10:00 PM - Though that's a li'l late.
2017-08-08 07:13:00

Author:
Sir monacle
Posts: 4155


Hey, I just watched backstory!

Oh, and waffleking, a "super jump" is where you get to the right corner of a platform, so that your SackPerson is tilted, then jump - doing this will give you a higher jump, though it makes it harder to jump long ways. Good for higher platforms, bad for bigger gaps.

Oh, i think i saw that on the GamesDoneQuick run. i don't think i've ever pulled it off on purpose, though.


So, now we're getting into the real story stuff, eh? I can understand why won't want to keep making hubs each week, but maybe ya can find a reason story-wise to stay in one hub for a few episodes?

Well, not so much a story-story, just little bits about the world around the show. The 18th's and 25th's episodes are all plotted out; not sure just where i'm going from there, but at least once this dimension hopping bit is finished, we'll be lingering in a single hub (for the most part). i should go back and figure out just how many episodes i spent in any one hub.


I had fun watching this episode as always, and maybe I can help ya out with those lbp1 trophies? ...Maybe? Could be fun. I'm free from 5:00 PM (Japan time Zone) and from 10:00 PM - Though that's a li'l late.

Thanks! i'm glad it's been fun, and i appreciate the offer! The only one i've got left is the finish a level with three players from my friends list. i've got one person lined up so far, i think she's in Arizona? i'll go back and forth with folks and see if there's a time everyone's open. i'll be open anytime, so that takes one variable out of the equation, at least.
2017-08-09 04:20:00

Author:
waffleking23
Posts: 535


Alright, back for another installment over here (https://youtu.be/ZtWGiQMTQVs)

This week we're taking a look at

Toast Overdose - Happy_Chappy (https://lbp.me/v/qvrked4)
Gradia 2: The Forgotten Islands - faceofgame (https://lbp.me/v/qt3vcbq)
Garden Realm! - ola2020 (https://lbp.me/v/q0j2rzh)
Sackbots Don't Swim - Major_Maximus (https://lbp.me/v/q1kejg6)
Beautiful Forest - CodemanPSX (https://lbp.me/v/qv6q5tx)

It's a weird run of levels this go around, and one of them really rubbed me the wrong way (maybe that's more on me, than on the level, i don't know). Still, give them a look and see what you think.

Behind the curtain stuff: So, i really ended up liking this hub more than it probably deserved. The only problem is, it's referencing a level that no longer exists, which kind of leaves it as an in-joke that only the maybe 14people who played it will get. i probably should have gone with something different, but sometimes when you get an idea, you just have to run with it.

So, in the interest of illumination, a bit of (real-world) backstory. The last level i made in LBP1 was (quite similar to Castle of Forgotten Toys (https://lbp.me/v/q0kkvv2) we looked at in LBsP - 017 (https://youtu.be/wMyby9LhCa8)) a kid's playroom. There were different "worlds" arranged on a series of tables; a city with cars, and a simple logic puzzle; a castle tower with disappearing blocks you had to climb Mega Man-style, that kind of thing. The final boss of the level was the chap we see in today's episode. Anyways, for reasons i can't remember now, i took the level down. It wasn't a particularly bad level (nor, mind you, was it particularly good). Maybe i was thinking of updating it in LBP2, and never got around to it. For whatever reason, since i never backed it up externally, it disappeared when my PS3 went to the clearing at the end of the trail. Our hub's ruler looks the same, and is roughly as goofy; though now he's got elbows, so that's a step up.

Side stuff, but i think we may have our team for the LBP1 plat, i'm going to send a few messages around and see if i can't get folks on the same time-table, but i'm thinking tomorrow or the day after, depending on how everyone's schedules look. Related to LBP1, i just finished up the Story mode again yesterday, and started up LBP2. It feels like sackthing is a lot floatier in the first game, and everything looks almost shockingly sharp. The only way i can think to put it is LBP2 and 3 look like games, 1 looks like something recorded with a particularly nice video camera. It's fairly disconcerting.

So...i guess that's the that, this go around. i hope all of you are well, and, as always, appreciate all the support. Have a great day now!
2017-08-11 00:00:00

Author:
waffleking23
Posts: 535


Beep beep boop, it's the Tuesday Takeaway!

Toast Overdose - Happy_Chappy
i had a good enough time with this one. It's still over-short, and it could play to the theme more strongly; but it's fun, and the environment is solidly presented (if kind of, to make a joke, factory-standard). One thing i noticed this go around, you can see the end half of the level from the first Checkpoint, which is something i always like (we see a really solid example of this with Chronos's Voltaic Ruination). So, i got the idea maybe we could sequence break right through to the end (which is always funny). Well, you can get over to the right, but you'll be in the wrong layer, so it's right to the floor with you. However, if you play around down there with the Boost Boots, you can trigger the lighting change. So, now, if you pop yourself, you can play the level in the dark from the beginning, and the lighted materials and objects look pretty cool.

Gradia 2: The Forgotten Islands - faceofgame
Yeah, the level select page says it was inspired by Laputa, and it...doesn't really work. The environment is too static for starters. Miyazaki is nuts for incidental movement, fiddly details, and selling environments and settings (it's one of the reasons there's so much eating in his movies). The gameplay is fairly basic, as well, and the grab-able platforms can really screw things up. That was what was knocking my Boost Boots off, it seems. Whenever i got caught grabbing a platform, they'd disappear (which is the opposite problem we had with Bottom of the Beast, from Doomymood; though i have the feeling it wasn't intended this time).

Garden Realm! - ola2020
So, as i mentioned in passing in LBsP - 018, i've been playing lots of LBP2 recently. Just wrapped up the Story Mode, and now i'm looping though Acing the levels (there aren't all that many for me to get, and the Negativitron's Ace is out of the way). It's touching to see that the levels are still getting played, and consistently so. Sure, only double digits for players, but i'm glad there're some legs on the game still. It is, purely from a game perspective, so much better than LBP3. Now, on the other hand, not having Tweakable materials, or the Dephysicalize tool...yeah, i know you can use Grav-tweakers, but still...those are such good tools to have right at hand. i guess what i'm saying is, there's not an awful to say about Garden Realm!, it is a level that exists, and it's not actively unfun. The spotlights are way too bright, though.

Sackbots Don't Swim - Major_Maximus
i don't think i consciously noticed the lack of point bubbles my first time through, but once KG pointed it out, it was kind of hard to miss. Amusingly, that was something that really stood out in a few levels in next week's show, so maybe my brain was doing background processing. This one's another precision challenger, and though not the hardest we've seen, it can get a bit frustrating. Having those platforms up just a touch longer would have cut into that (though, maybe it would've been a bit too easy?). It's got LBP2 written all over it, as well, though i think Major_Maximus uses more than the three base layers towards the end of the level.

Beautiful Forest [JPN] - CodemanPSX
There's not really a lot to go with here. It's still a joke level, and the joke is stale and flat; and that just leaves you with a level that feels grindingly long (even though, in clock-time, it really isn't). The funny thing here is Codeman shows some flashes of decent level design and presentation skill (far more, in fact, than he does in his other levels). Some of the effects are nice enough, and the drop into the background section at the end was kind of cool (and i really should've PiP'ed it). i think he could've made something pretty good if he'd set himself to it, instead of making this bitter-feeling thing.

So that's the that. Not a great set of levels, by any means; but fun enough in the main. i can see where a little polish here and there would make a lot of difference.

Behind the curtain stuff: So, i think i'm going to start recording levels before i record the hub from now on. i've had to do that on a few occasions, and it's not something i really like. However, if it'll prevent something coming up like we dealt with in the last LBsP, that'll be worth it i suppose. i've got the hub for episode 40 basically done, just cameras and dialogue to do (granted, i'm cheating a bit with this one, but it's something i've had in the back of my mind to do for a bit now). My wife's back in town, but she'll be working the next few days, so it should be not too difficult to get back on my regular schedule. i swear, long stretches of time off, without some plan filling them really does my sense of time in. i don't necessarily want to go back to work, but it does give a shape to life.

It's pretty weird to think, but once we wrap up Episode 40, we'll be in the back 1/4th of the season. Time for me to start putting serious thought into what comes next.

As always, thanks for the support and feedback folks! Y'all have a great day!
2017-08-15 00:22:00

Author:
waffleking23
Posts: 535


Hahaha, Tuesday again! Today I'm a little bit confused cause we have a feast day here, so its feeling more like Sunday than like Tuesday! Thank you for keeping my sense of time maintained!
Have a fine Tuesday and many greetings, Jürgen^^
2017-08-15 08:49:00

Author:
CuriousSack
Posts: 3981


Thanks Jurgen! Hope the feasting was fun!

Looks like it's that time again, got this week's episode (https://youtu.be/EuO0LfB_HoM) fresh out of the oven!

This time we're looking at:

Cardboard land 4 - BLACKCATMAFIA (https://lbp.me/v/qz4m67e)
Mystic Forest 2.5: Unexplored Depths - CarZy_Tito (https://lbp.me/v/q1wk8kh)
Beneath The Floorboards - OscarBentley (https://lbp.me/v/qx67y-s)
Cubic Platformer - Pixel_Fox_505 (https://lbp.me/v/qy2g6kf)

They're all pretty fun, and worth a good look. There's a fifth level mentioned, and if you want to do the leg work you can find it; but i'm not giving it any more help than it ostensibly gets in the episode. Give these ones a look though, they're pretty fun.

Behind the curtain stuff: So...every anime worth its salt eventually gets a beach episode. We're not making anime, but we do have a show on the beach. Nothing could possibly go wrong. Right? This was a pretty fun, if frustrating hub to put together. i finally got around to working out how to do a passable undulation effect. There are surely better ways than what i came up with, but it worked for me.

We've got all the major stuff for next week's episode worked out, which is good, and basically puts us on schedule again. i'm just putting together the title and end cards right now, and that pretty much puts it to bed. Speaking of, i really liked how the title card for this week's episode turned out. The idea that there's an Adventurer theme park, where you could take your kids and they could try their hands against learner-monsters really tickles me for some reason.

As always, thanks for all the support, folks. It pleases me to no end that y'all are having a good time with this. Have a great day, now!
2017-08-18 00:00:00

Author:
waffleking23
Posts: 535


Hey, I just watched the new episode!

The reason why the song in Cardboard land sounds so familiar is because it's from Undertale.


I think it's this song:

https://www.youtube.com/watch?v=aMDFhjpMTEY


Oh, and anyone who's watched you play 'The binding of Isaac: Rebirth' knows you're not a prude. Click me. (https://youtu.be/9uP-zDB2Ocg?t=3m32s)


This was a pretty fun episode to watch, I liked how the background changed over time.

Does that mean you spent all day just talking there?
2017-08-18 07:35:00

Author:
Sir monacle
Posts: 4155


You know, it's weird, but the way i produce episodes for Isaac is so different (and so much smoother) than what goes into my stuff for LBP, i don't really hold on to a lot of memory of them individually. i can get a bit foul-mouthed sometimes...that's good to know.

i'm glad we've got that music nailed down. i was wondering if it was something from the Plants and Zombies kit (i never picked that one up; i've got no familiarity at all with the license). It seems there are a couple of community- or player-made songs that keep coming up. i really ought to take a good listen through some tracks, and see if i can find something suitable to use in the show (with permission and credit, natch). It'd be nice to throw some light on that side of things as well. i do subscribe to the LBP music YT channel, but i don't get a lot of time to really sit down with it.

The lighting effect was kind of fun this go about. i was just playing around with the tweakers, really. As to how long we were talking, well...there are a couple of possibilities (along with the Doyalist explanation "it just seemed neat to do"). (1) it might be just how quickly things get dark on the ocean once the sun goes down (it's way faster than you'd think, and we can see the sun slowly setting in the back), or (2) whatever world in whatever reality the crew is currently in has a wicked fast day/night cycle.

Thanks as always for the support, and have a great day!
2017-08-18 10:07:00

Author:
waffleking23
Posts: 535


I'll definetly watch this episode!

Tell me, why did you add my recent level Too Late to a list? was it THAT bad?
2017-08-19 12:17:00

Author:
mdkd99
Posts: 1172


Haha, Domenic, didn't you notice the name of the list? 2017-08-19 13:28:00

Author:
CuriousSack
Posts: 3981


I'll definetly watch this episode!

Tell me, why did you add my recent level Too Late to a list? was it THAT bad?

While i'd never post spoilers, tune in September 1st to find out. Though, truth in advertising, i won't record the levels until this Tuesday.
2017-08-19 21:08:00

Author:
waffleking23
Posts: 535


So it is very bad!

Lookin' forward to it.
---
Just a quick info: It's not a classic level. It's short and based on readable backstory. It's more like a playable intro because of the thermometer.
It should take 5 mins to play.
2017-08-20 00:49:00

Author:
mdkd99
Posts: 1172


Okee dokee, Tuesday Takeaway time!

Cardboard land 4 - BLACKCATMAFIA
This one's still a pretty solid meh. i mean, i had a good enough time with it, but all the issues in the video are still present.

Mystic Forest 3? 2.5? - CraZy_Tito
This one seems to have gotten an upgrade since we looked at it last. The visual field felt a bit more clear this time, so if i had to guess, the cameras got tweaked, and maybe the lighting bumped up just a touch? One thing that did get on my nerves a bit, that i forgot to mention in episode: there's a short underwater bit, right? Well, once you're on land again, if you try to jump in the water on the other side of the rock you're on, you die immediately (in fact, all water except the underwater bit us hazardous). i feel like a creator really should choose one or the other, or else make the water's looks clearly different (like sludgy for the hazardous bits, pure and clean for the swimming ones).

Beneath the Floorboards - OscarBentley
This one's another that didn't change so much for me, which is fine, because i rather liked it. Music's still a pretty iffy fit, though. One thing i forgot in the episode, there's a bit where you need to pull down a sponge to raise a wall, then run under as little Tog to get a bonus key. There is no way it can be done given the speed the wall drops. It's only for points, so no biggie, but still, right?

Cubic Platformer - Pixel_Fox_505
And, again, this one is what it is, but still a fun enough few minutes. The velociraptor didn't fall off this time, so either it was fixed, or i'd been unlucky before. Physics!

So that's the that. On average, everything was fun enough to give at least one go to, so that's nice.

Behind the curtain stuffs: Episode 40's been in the bag, and first recordings of the levels for 41 are done. i think i kind of like doing the levels first, because i don't feel quite so rushed with putting the hub together. i've got the main pieces done, but there's a lot of detail work i want to do. And, of course, the usual cameras and dialogue. Weird thing, but i don't have the fish constellation sticker, and i definitely should. It's a level completion prize for Full Metal Rabbit, and that was unlocked on this account ages ago (even if it hadn't been, i just finished playing through LBP2 again last week). i could make my own, sure, but it still cheeses me off abit.
2017-08-22 02:41:00

Author:
waffleking23
Posts: 535


Weird thing, but i don't have the fish constellation sticker, and i definitely should. It's a level completion prize for Full Metal Rabbit, and that was unlocked on this account ages ago (even if it hadn't been, i just finished playing through LBP2 again last week). i could make my own, sure, but it still cheeses me off abit.

I'm not exactly sure how any of this works, (I don't own a playstation 4) but from what I've heard, collected objects and other goodies don't import onto playstation 4. I think there's a special method for it, which you can find here (https://www.youtube.com/watch?v=Ngqq5dXJ9fc) - It really isn't that good of a way, but what works, works, right?

Another thing you could try are the "timesaver" levels players upload. They don't usually contain scoreboard prizes, however, due to the only way to get those into a prize bubble is by hacking the game. I'd check out Smuffy04 (https://lbp.me/u/Smuffy04/levels?p=1&l=12) and HFMiles (https://lbp.me/u/HFMiles/levels?p=1&l=12) for some "timesaver" levels. Though, I'd start with HFMiles, due sometimes obtaining these things through hacking.


I hope this helps!
2017-08-23 06:35:00

Author:
Sir monacle
Posts: 4155


Appreciate the heads up, Monacle! i ended up making my own in the end, it turned out nice enough i guess. It's weird how some of the prizes just don't transfer over. i'm pretty sure there are a few LBP1 deco's missing as well (i don't think i'm crazy to remember there being a few Japanese masks masks that i can't find in my poppit).2017-08-23 23:27:00

Author:
waffleking23
Posts: 535


Appreciate the heads up, Monacle! i ended up making my own in the end, it turned out nice enough i guess. It's weird how some of the prizes just don't transfer over. i'm pretty sure there are a few LBP1 deco's missing as well (i don't think i'm crazy to remember there being a few Japanese masks masks that i can't find in my poppit).

Masks? I remember the masks from the History pack (http://littlebigplanet.playstation.com/downloadable_content_items/1157), as I've placed one of those masks onto my profile in LittlebigPlanet 2. I don't remember there being many masks in that pack, though.

This might be what you're looking for, but I don't know. 8)


(Kind-of unrelated, but the utility pack from the metal gear solid level kit always looks like a face to me...)

That's all I really remember in terms of masks decorations, though.

Also, when I tried looking for littlebigplanet 1's level kits on the official website, only four DLC packs came up.


I also don't think cross-controller was in that game.... Or was it?

[EDIT:] I would've linked to the page, but for some reason, the link was broken.
I'm sorry for the layout of this post too, as I just woke up when writing this.
2017-08-24 06:11:00

Author:
Sir monacle
Posts: 4155


The ones i'm thinking of were Japanese-style, oval masks. One white one was a woman, and the red one was a man. They were kind of kabuki-esque. i'll check the next time i'm on the PS3.

Alright, comin' back around again with a fresh ep over here (https://youtu.be/ZkUj9PjY_cc)

This time we're taking a look at:

Paintformer - JotaxWarrior (https://lbp.me/v/q1n-dh6)
Natal na montanha - JVFFPL (https://lbp.me/v/qv7s4y3)
Forgotten Forest - DarkSean_1 [Currently Down]
CoLoRs - pierrotcoco869 (https://lbp.me/v/q1v-he8)
No Bouncing! - Nickey211 (https://lbp.me/v/qv13jzp)

Some real fun levels here, and none of the issues from last week, which is great. Everything deserves to get at least a play, go give 'em a once over.

One weird point, though; so...Forgotten Forest, right? We'd done the primary recording, and then the creator took it down. So, i contacted them to find out what was up. Hoping it was a thing like SnakeOwl's Mushroom Hamlet (https://lbp.me/v/q025y1b), i went through with recording and wrapping up the episode. Naturally, once i'd gotten it uploaded, DarkSean_1 gets back to me. Says, he's a horror creator and to look at his Horror level, instead. i go back to his profile to reply, and sure enough both the levels that'd been up previously had been taken down and replaced with something called Horror, and something else i forget the name of. Going back to his profile now to see if he'd at least republished Forgotten Forest, that was still gone, but so were the two horror-theme levels. Now there's an Attract-o-gel level and a Paint level. Eh? Is that a thing people do? 'cause it seems a bit odd to me.

Behind the Curtain stuffs: i'd first had the idea of doing this hub a while back, but it never really seemed to fit in. Being lost in space and time made for a good excuse. In my head it seemed so easy, everything was already made, so i'd just have to add the episode elements, like the board, and we'd be good to go (this was before i got the idea of using cardboard cutouts). As you can imagine, it was not "so easy." At least i found out first hand that editing a LBP1 era level in LBP3 can do really weird things (like all the pistons or other moving objects set to 400 for speed). Really, it would have been easier to make something new from scratch.

This is one of the few times the title actually has something to do with the episode. In Japanese "A long time ago" is "Mukashi," which is written as 昔. When i was first learning kanji, and having trouble remembering them, i would make mnemonics. The one for mukashi is the only one i still remember, "In the old days, people wore hats." 'cause the bit on top looks like a hat, and the bit on the bottom is the kanji for day, Hi, 日. Even after 13yrs, that sticks with me for some reason.

Next week's episode is in the bag. i just remembered this moment i forgot to add a gag in the second half, but...eh, what you gonna do. Still, the levels were cool, and i like how the hub turned out.

As always, thanks for all the support everyone! i'm glad you're having as good a time with this as i am. Have a great day, and happy creating!
2017-08-25 00:00:00

Author:
waffleking23
Posts: 535


The ones i'm thinking of were Japanese-style, oval masks. One white one was a woman, and the red one was a man. They were kind of kabuki-esque. i'll check the next time i'm on the PS3.

Alright, comin' back around again with a fresh ep over here (https://youtu.be/ZkUj9PjY_cc)

This time we're taking a look at:

Paintformer - JotaxWarrior (https://lbp.me/v/q1n-dh6)
Natal na montanha - JVFFPL (https://lbp.me/v/qv7s4y3)
Forgotten Forest - DarkSean_1 [Currently Down]
CoLoRs - pierrotcoco869 (https://lbp.me/v/q1v-he8)
No Bouncing! - Nickey211 (https://lbp.me/v/qv13jzp)

Some real fun levels here, and none of the issues from last week, which is great. Everything deserves to get at least a play, go give 'em a once over.

One weird point, though; so...Forgotten Forest, right? We'd done the primary recording, and then the creator took it down. So, i contacted them to find out what was up. Hoping it was a thing like SnakeOwl's Mushroom Hamlet (https://lbp.me/v/q025y1b), i went through with recording and wrapping up the episode. Naturally, once i'd gotten it uploaded, DarkSean_1 gets back to me. Says, he's a horror creator and to look at his Horror level, instead. i go back to his profile to reply, and sure enough both the levels that'd been up previously had been taken down and replaced with something called Horror, and something else i forget the name of. Going back to his profile now to see if he'd at least republished Forgotten Forest, that was still gone, but so were the two horror-theme levels. Now there's an Attract-o-gel level and a Paint level. Eh? Is that a thing people do? 'cause it seems a bit odd to me.

Behind the Curtain stuffs: i'd first had the idea of doing this hub a while back, but it never really seemed to fit in. Being lost in space and time made for a good excuse. In my head it seemed so easy, everything was already made, so i'd just have to add the episode elements, like the board, and we'd be good to go (this was before i got the idea of using cardboard cutouts). As you can imagine, it was not "so easy." At least i found out first hand that editing a LBP1 era level in LBP3 can do really weird things (like all the pistons or other moving objects set to 400 for speed). Really, it would have been easier to make something new from scratch.

This is one of the few times the title actually has something to do with the episode. In Japanese "A long time ago" is "Mukashi," which is written as 昔. When i was first learning kanji, and having trouble remembering them, i would make mnemonics. The one for mukashi is the only one i still remember, "In the old days, people wore hats." 'cause the bit on top looks like a hat, and the bit on the bottom is the kanji for day, Hi, 日. Even after 13yrs, that sticks with me for some reason.

Next week's episode is in the bag. i just remembered this moment i forgot to add a gag in the second half, but...eh, what you gonna do. Still, the levels were cool, and i like how the hub turned out.

As always, thanks for all the support everyone! i'm glad you're having as good a time with this as i am. Have a great day, and happy creating!

I really liked the hub this time 'round!

If I had to make one, teeny complaint, it would be the pistons. They look neat, but the higher one gets in the way of the boards, and it gets distracting. If the higher one was invisible, you'd still see the lower piston controlling the glass, but still be able to see the board. Or, the board could've been raised a bit higher, and you'd still have both pistons. You can still see the board, but it gets in the way of the... What do you call them? Smileys? It's a small complaint, but it did kind-of annoy me for some reason.

Other than that, I enjoyed watching everything in the hub move around.

It also left me wondering... If this is from the past, does that mean we'll see hubs from other characters' past?

Will pam's be filled with bread and other toast-able food items? Crumpets? Jam? ...Marmite?

We don't know all too much about Mei or Skullface, either - This could be a good opportunity to flesh out their character a bit more! From what I remember from a "behind scenes" episode, those two seem to be an idea long thought up before the series started... Maybe they have a past of their own?

I guess I can't wait to see what you come up with!
2017-08-25 07:45:00

Author:
Sir monacle
Posts: 4155


Good point about the pistons, monacle! If i do do something similar in the future, i'll have to remember. i don't think i'll be using this particular hub again (it was really too cramped. That was what popped the idea of using cardboard cutouts in my head; they'd only need one thin layer).

i like the idea of using the other character's hubs, though if it happens, it probably wouldn't be until season two (if we get one). i've got the next few episodes semi-scripted (and the hub for ep.42 3/4s finished), and after i think there'll be a month or so in just one place, just so i can let the engine run down a bit.

Your point about getting more of the others' backstory is an important one, and one i've wrestled a bit with. One downside of having a new hub every week has been needing to devote time to what's gotten us there, or what it's all about. Settling down should give more opportunity to focus on Skullface and Mei, and to a lesser extent Freddy and Naoki. i'm not sure yet how Pam fits in. At the very least, Mei's sister, Hikiko, will be making an appearance in episode 44 (i think, i need to check my notes).

Thanks for the feedback and the ideas! Have a great day, yeah!
2017-08-27 05:45:00

Author:
waffleking23
Posts: 535


Alright! Time for the Tuesday Takeaway! Beep beep boop boop!

Paintformer - JotaxWarrior

i'm not crazy when i saw this had been picked for Team Pick, right? That wasn't a hallucination? 'cause it's missing the pink ribbon at the moment. It said that it'd been updated, though, maybe that had something to do with it? Anyway, i didn't notice anything particularly different, aside from being a little more likely to fall out of layer (and level) early on in the level. On the other hand the paint gun glitch was still gone, so that's good. One thing i forgot to say in the episode was the level seems to miss its chance to wrap things up. i mean, the level seems like it could end after the tentacle pool, but there's still a fairly good chunk to go after that.

Natal na montanha - JVFFPL

Still a solid enough gimmick power-up level here. As KG mentioned, the sequencer music can be far too loud, and it's all Christmas songs. i don't have a particular loathing of Christmas music, but i can't really say it's number one on my hit parade either. i wish they'd pushed to get just a little more out of the power-up, it's pretty well put together, but it just gets that one usage throughout. One odd, negative point here. So the first time i played through, as i mentioned in the video, it completely froze my system (perhaps appropriate, given the theme). Well, the same exact thing happened in the same exact spot this morning's playthrough as well. That's got to be on their end, right? Wonder what's up with that.

Forgotten Forest - Darksean_1(?)

So...yeah, i got that comment on YT that maybe the level'd been klepped from someone else. i can't really check, on account of the Recent Activity list only going back so far, and Darksean_1 is hella active. Though the fact that they've got a completely new avatar, and a completely different level published (with the two i saw last time no longer inn evidence) raises just a few suspicions. i guess if a level's been set to copy-able, well, someone can copy it and do whatever they like with it; but i didn't see any indication or credit given when i played, and if that is the case, well, that's kind of crappy.

CoLoRs - pierrotcoco869

It's not a particularly flash level, but it's fun and i was kept moving throughout. Could probably stand as one of those palate-cleanser levels to play between meatier ones, or after you've played something that's just not fun at all. i still think pierrotcoco could toss in a race gate pretty easily to give a bit more replayability, but that's a fairly minor gripe.

No Bouncing! - Nickey211

Ehh...it's a bit hard to be perfectly objective with this one, because, personally, i didn't like it all that much. There aren't any glaring errors, or anything like that, it's just...it exists, that's about what you can say for it. If there are folks who like it, that's great, but it's not really my thing. i still think adding a flicker to the bounce pad would put things a bit more in the skill over luck category, but maybe that's just me.

So...that's the that for this week. A couple of solid fun levels, a pretty decent one that can go sideways on you, and an object in space, and a big fat question mark i doubt we'll get a clear answer to. Still, nothing that you could point out and say was objectively terrible, or even bad. So that's nice.

Behind the curtains stuff: been feeling a bit disjointed and off this past week. Nothing serious, so no worries, but i didn't get nearly as much done as i'd usually like. There's something about the change in seasons that always does me in, and my sleep-schedule has been even more borked than usual; there was one night where i basically passed out at about 7.30p, and a morning where i woke up bright-eyed and bushy-tailed at 2a.

i've got the levels for episode 42recorded, so there's that; but a game crash went and ate about half the dialogue and camera work i'd done for the hub. i'm...kind of ok with that really (except for the time issue). i haven't worked much with Freddy and Naoki, and haven't really found their "voices" yet. Even when i was putting in their lines, it wasn't really clicking for me. Maybe a scrub and re-do will help. This will be one of the last major hubs i make for the series (major in the sense that it's completely different, and needs it's own noodling with logic and set-up). Episode 43 will be in an older hub with some minor tweaks, and except for two, the rest of the episodes should be in the same (which i'll have to make, but it'll only be the one time) location. i feel like, one of the episode threads way back when, i'd mentioned there probably not being a new hub each week, because i wouldn't be able to keep up with it. i'm glad that only turned out to be partially right, but it has been a job of work. Still all of the hubs are still around, and can be refashioned and repurposed in the future. It might make it easier to commit to a second season.

As always, thank you all so much for the support and feedback. i appreciate the lot of it, and all of you. It's been a weird 9 (10?) months, and this project, and the response to it has been a lot in keeping me roughly sane and not constantly moosey-faced. Y'all have a great day, and know you're good peoples.
2017-08-28 22:14:00

Author:
waffleking23
Posts: 535


My entire life, it seems, i've been completely incapable of reliably saying Mariana (as in the Trench).

Anyhow, we've got another episode hot off the presses here (https://youtu.be/AKrqapIW0u4).

This go about we're taking a look at:

Temple of Contraptions - ACSF313 (https://lbp.me/v/q1z73p6)
Ancient Temple - rafaelthegreat05 (https://lbp.me/v/q098tn6)
ドラゴン退治 - wan_nyan_322 (https://lbp.me/v/qvywgcr)
Fortress of Whoo - Kirby_24 (https://lbp.me/v/q1n7bfy)
Too Late [Chapter 1] - mdkd99 (https://lbp.me/v/q10769x)

An...eclectic set to be sure, but i had a good time with them, and hope you will as well!

Behind the curtain stuff: Nothing much really. Episode 042 is all wrapped up, and uploaded. So that's pretty cool.

As always, thanks for all the support and feedback! Have a great day!
2017-09-01 00:01:00

Author:
waffleking23
Posts: 535


Thanks again, waffleking23, its always a pleasure to follow your recommendations!
Have a fine weekend and many greetings, Jürgen^^
2017-09-01 08:01:00

Author:
CuriousSack
Posts: 3981


looks like a nice selection as always. Queued them all. Thanks!2017-09-01 12:24:00

Author:
biorogue
Posts: 8424


My entire life, it seems, i've been completely incapable of reliably saying Mariana (as in the Trench).

Anyhow, we've got another episode hot off the presses here (https://youtu.be/AKrqapIW0u4).

This go about we're taking a look at:

Temple of Contraptions - ACSF313 (https://lbp.me/v/q1z73p6)
Ancient Temple - rafaelthegreat05 (https://lbp.me/v/q098tn6)
ドラゴン退治 - wan_nyan_322 (https://lbp.me/v/qvywgcr)
Fortress of Whoo - Kirby_24 (https://lbp.me/v/q1n7bfy)
Too Late [Chapter 1] - mdkd99 (https://lbp.me/v/q10769x)

An...eclectic set to be sure, but i had a good time with them, and hope you will as well!

Behind the curtain stuff: Nothing much really. Episode 042 is all wrapped up, and uploaded. So that's pretty cool.

As always, thanks for all the support and feedback! Have a great day!


Well, this was an interesting one!

Skullface seemed to have fun with the hub. And those fishes.

I wouldn't recommend you go fishing with a magical, (presumably) battery-powered toaster, though. If you died by falling on cake, I doubt you could survive 20 amps of electricity coursing through your veins!

...Or it might just give you a light zap.


You're also close the manerara salmonella Mariana. Personally, I'd pick a word I knew I could pronounce. Something like dog. Maybe finger? Yeah - That sounds like a great name for a ship!



Either way, I had pretty good time with this one.
2017-09-02 07:47:00

Author:
Sir monacle
Posts: 4155


i do keep ending up in potentially lethal situations, don't i? We'll just have to hope whatever's powering Pam is well sealed.

By the by, i finally read that message (should've gotten to it way earlier, sorry). That's a very good thing to know about Box by Box, thanks. It's weird how with some levels, playing in LBP3 doesn't seem to have any effect at all, while others go real wonky.

Quick behind the curtain stuff: reworking an old hub is so much easier than kitting up a new one! We've got a set-list together for episode 43, and have done some work on the hub for 44on. The most difficult bit of that one's done so that's good.
2017-09-03 06:43:00

Author:
waffleking23
Posts: 535


Holy crap, it's already Tuesday (Takeaway)!

Temple of Contraptions - ACSF313

Not too much changed here, which includes that bug not re-occurring; i wonder what was up with that. It's nice to see some usage of the simple mechanical bits to get things done, though we've seen more elaborate and well-put-together examples elsewhere Marbleking's Complex Machinery (https://lbp.me/v/qyt94r3) comes to mind pretty quickly. i still think the visual presentation is what really gets it though. The gameplay is ok-enough that being in a better presented environment might leave the player with a more positive impression (on the other hand, they could really up the gameplay, but that'd be pretty hard to pull off without some major overhauling and redesign).

Ancient Temple - rafaelthegreat05

The main level itself is pretty standard-fare for this kind of thing. Almost like they had a checklist to go through as far as presentation. The speed boost mechanic was pretty neat, even though it can be a little inobvious that that's what's happening. There are definitely issues with cameras and not being able to tell just where you ought to be going, and lots of weirdness with forced layer changes, though that may be more on the game, than the creator. The big issue, though, remains the boss. Like we saw in the episode, it's too easy to get lost in the battlefield, and way too easy to get into a death-loop. Even just putting a pause between the floors becoming hazardous would probably help things out. i'm not sure. It's still pretty bad design for that area.

Dragon Extermination - wan_nyan322

There's actually a lot of nice environmental design going on here, you just have to really fiddle with the gamma to get to see it. The gameplay was surprisingly tough this go around, maybe because it's so early, but i had the devil's own time getting the timing of the rotating spike-platforms section down right. The boss here is a lot of fun, but does seem to be the flip-side to Ancient Temple's, in that it may be a touch too easy for a lot of players. Still don't know why the weapons were a bazooka and a machine gun, but *shrug* they were goofy enough to forgive it.

Fortress of Whoo! - Kirby_24

Whoo! Not really too much to say about this one. It remains short, sweet, and an awful lot of fun; and sometimes, that's all you really need out of a level.

Too Late - mdkd99

Mainly world-building and set-up here, but it left me wanting more, so it did its job well. The lip-syncing was really well done, and the voice didn't have that weird, hollow quality a lot of recorded dialogue usually does in LBP (though maybe it was the headphones, i'm not sure). Interesting thing happened this time. So, i left the level early, just to see if you can (you can leave as soon as you access the elevator, but it means skipping a pretty goodly chunk of story). So my first playthrough, where i tried reading everything, when Ben comes to the boxes on the upper floor, he comments that they're experimental gas. This time, when i hardly had read anything, he only makes the first comment that it's a lot of boxes. i thought that was a neat little detail. Not really a point against, but Ben's running animation is a hoot. Pelvis forward, elbows out, shoulders back; it's like the stereotypical big-kid-jog in old cartoons.

So that's the that this go around, a few levels that could have been better, but there was some fun to be had in all of them.

Behind the curtain stuff: Not too much to report, really. i got the levels recorded for episode 43, and am mostly through inputting dialogue in the hub; that'll just leave cameras and animations, but that's no biggie. Got the majority of the more long-term hub done as well. The fiddliest bit turned out well, and i think i've got it modular enough to change slightly each week to good effect.

Ah! One thing i wanted to ask, but is there a crow cawing sound object? i've got the birds one, natch, but that seems more tweet-tweet.
2017-09-04 22:23:00

Author:
waffleking23
Posts: 535


I'll make sure too change it. I personally thought it's how a young man would walk around. Thanks for mentioning that.2017-09-07 20:00:00

Author:
mdkd99
Posts: 1172


I'll make sure too change it. I personally thought it's how a young man would walk around. Thanks for mentioning that.

No, no, no! i mean, change it if you like, but i thought it was a cute touch that stood out. i don't know why, but it kind of reminded me of Charlie Brown, who is a young man.
------------------------------------------------------------------------------------------------------------------------------------------------------------------

Ossu! New episode off the presses over here (https://youtu.be/-91Azg4utVk)!

This week we're taking a look at:

?Hora de Picnic! - Lau_Argen (https://lbp.me/v/q1209re)
The Crazy Factory - bossman3009 (https://lbp.me/v/q0g-98j)
Seaside sideshow - NOVALIS_2017 (https://lbp.me/v/q10fpq3)
Pencil and Paper - Spidersackboy28 (https://lbp.me/v/q1f39hk)
Mount Moltar - iKyle94 (https://lbp.me/v/q10z7y-).

It's an...interesting set of levels here. All of them have at least something worth a play, so give 'em a look.

Behind the curtain stuff: Ehh...i suppose everyone has peaks and valleys of motivation, so the experience shouldn't be novel, but the last few days i just haven't been up to do much of anything. Don't know what the issue is, though things seem to be picking up a bit right this moment. The upshot is i'm set on Isaac recordings for the next two weeks or so (i did about 9hrs worth yesterday, i think). That's one of the nice things about Isaac, it's so low input (for me), it's easy to set down and do, even when i don't want to do anything. The bad news is i haven't gotten any further with episode 43 than i was on Tuesday, nor have i gotten an episode of LBsP done. It's not a ginormous issue, i'll just be eating a bit into my buffer; but at the same time it's kind of disappointing. Feh,,,

Ahh.... to not end on a negative note, i really liked how the title card worked out this week. And it's nice to see Ophidea Bombastus again, she should be getting a little development towards the end of the season.

As always, thank you, everyone for all the interest and support! i'm glad you've been enjoying these, and that you're finding things to play (though many of you have been helping me find things to feature. Mutually beneficial relationship!). Take care of yourselves, and have a great day!
2017-09-08 00:04:00

Author:
waffleking23
Posts: 535


I'll make sure too change it. I personally thought it's how a young man would walk around. Thanks for mentioning that.

How d'ya mean?

That's how I walk all the time!


https://cdn.dribbble.com/users/1084437/screenshots/3305262/glowingstudio_glowing_studio_video_production_walk cycle.gif
2017-09-08 07:27:00

Author:
Sir monacle
Posts: 4155


And thats how I'll probably walk around in about 20 years...

http://www.animatedimages.org/data/media/104/animated-elderly-image-0067.gif

Have a fine weekend and many greetings, Jürgen^^
2017-09-08 09:40:00

Author:
CuriousSack
Posts: 3981


Those are both great, guys.

How is it already Tuesday (Takeaway)?

iHora de Picnic! - Lau_Argen

Even on a 3rd(?) playthrough the sliding block puzzle is just so. freaking. awkward. Which i suppose is ok, because the grappling is pretty awkward as well. It's almost a theme. i have to give props for trying something different, it's just such a poor fit. On the positive side, it's a cute level, and i particularly liked the wolf right toward the end; can't remember if i showed that in a PiP or not.

The Crazy Factory - bossman3009

Came away this time feeling about as i did the first time. The visual presentation is neat, and i really liked the secrets; but the checkpoint placement could use a little bit of work. Still, unless you get caught in a real nasty frustration loop with that plasma section, you should be able to plow through this one pretty quickly; and that can be nice.

Seaside Sideshow - NOVALIS_2017

There's no way around the fact that this is pretty blocky in presentation, and slight in gameplay; but it still had its own charm, and it wasn't unfun, exactly. The duck bit...that was...well, not great. The platforms seemed both bouncy and slippery, but it the rainbows above them lit on and off, which was a nice little touch. The weird TikiChef was well-animated, as well, now that i think of it. i'll be interested to see if Novalis grows as a creator, or kind of plateaus out with this style of level. That wouldn't necessarily be the worst thing in the world, mind. The level is at least a level, and not just a random collection of crud.

Pencil and Paper - Spidersackboy28

It's definitely a good level, to be sure. There's a nice mix of gameplay, but it's not so overstuffed that things start to feel random. A little work could've been done to better incorporate the bounce pads into the "2d in a notebook" look of those areas, so that stands against. The real issue, to me, is what i said in the episode, it feels like they couldn't decide if they wanted to go all in on the concept, or just kind of have it there; i think the split nature there works against it, especially as it's billed as being strictly the one.

Mount Moltar - iKyle94

i really liked this level, even though the gameplay kicked my teeth in a bit. iKyle does an excellent job with visual design and building an environment, and it stands a strong contrast to the far more bland-looking Ancient Temple from last week. i think if the boss were nixed, it'd be all-around perfect.

So, that's the that this week. A pretty fun set, all around; and i've found a new creator to keep half an eye on. Which reminds me, rud-54 seems to have really taken off since the Canyons level we looked at...ahh...well, not that many episodes back.

Behind the curtain stuffs: Not much to say here, i'm elbow deep in stuff to record just this second. i can at least say Episode 043 is wrapped and has been put up on the 'Tube, so that's one thing off my mind.

Catch y'all later, and thanks for the support!
2017-09-12 01:41:00

Author:
waffleking23
Posts: 535


Heyos! Another week come and gone, another episode of R15F (https://youtu.be/3CPLEwu7uE0).

This go around we're taking a look at:

Mercury Prime 1.5 - R-V-2-0-1-3 (https://lbp.me/v/q1kgtmr)
Basic World - ColorThrowers_3 (https://lbp.me/v/qz8g625)
Return to the Canyons! - Hyenaedon (https://lbp.me/v/qt4e15m)
Confection Correction - MoFoSupervillain (https://lbp.me/v/q12-0f3)
弾飛威 Shmpty - PN-TR (https://lbp.me/v/qzx2eer)

It's a pretty decent set of levels this go around. i'll hold my opinion on some of them (here at least) until Tuesday, but they're worth taking at least a quick look at.

Behind the curtain stuffs:

Scripting and story. i don't actually write down scripts for the show. i tried it once, and it didn't really work out the way i wanted it. i do go over the dialogue a lot in my head before i actually start putting it into Magic Mouths. The end result is that an awful lot will end up getting trimmed in the end. Partially because you can say alot more in your head in 3minutes than you can in-game (weird side note, i seem to have developed a bit of a sixth-sense about how much dialogue works out to 3minutes in-game. it's not like i'm measuring out my sequencers, it's just like a little voice starts to say "ok, you best start wrapping it up about here). Sometimes because a joke either doesn't feel right when i finally look at it (there have been a few that were a might bit bawdier than necessary on second look...i still feel a bit iffy about last weeks "Those 39th Circle jerks").

Anyways, to make this relevant, i got all the cameras and animations done for E44 and did my test run...and it hit me that the dialogue was way too dark and mean-spirited for the show. Like, all of it. It was suitable for the characters, and for the story, but... yeah. So, i spent most of yesterday completely redoing the intro section from the ground up. Which, took about as long as you would think.

i also spent a couple of hours playing through my queue just for fun. It's been a long time since i've done that. It was kind of weird, because i couldn't turn off that part of my brain that thinks about how i would present the level for an episode. It was nice just to play a little though, and some of the levels were really good (there were a lot of LotDs and DevPicks, so i was likely never going to feature them).

In the end i got Episode 44 wrapped up but for the PiPs, and that should go fairly quickly. It finally dawned on me that, instead of searching for footage from my second (before recording the outro) playthrough, it'd be easier if i played a third time after the outro was recorded. That way i could pause in areas that i've mentioned, and get a clip that's more suited to what (and how long) i was taking about.

That was a block of text...sorry about that. Sometimes i just start typing and don't stop. As always, thanks to all of you for the feedback and support. i'm having a great time putting the show together, and it makes me really happy that you're all getting something out of it. Y'all have a great day now!
2017-09-15 00:00:00

Author:
waffleking23
Posts: 535


Heyos! Another week come and gone, another episode of R15F (https://youtu.be/3CPLEwu7uE0).

This go around we're taking a look at:

Mercury Prime 1.5 - R-V-2-0-1-3 (https://lbp.me/v/q1kgtmr)
Basic World - ColorThrowers_3 (https://lbp.me/v/qz8g625)
Return to the Canyons! - Hyenaedon (https://lbp.me/v/qt4e15m)
Confection Correction - MoFoSupervillain (https://lbp.me/v/q12-0f3)
弾飛威 Shmpty - PN-TR (https://lbp.me/v/qzx2eer)

It's a pretty decent set of levels this go around. i'll hold my opinion on some of them (here at least) until Tuesday, but they're worth taking at least a quick look at.

Behind the curtain stuffs:

Scripting and story. i don't actually write down scripts for the show. i tried it once, and it didn't really work out the way i wanted it. i do go over the dialogue a lot in my head before i actually start putting it into Magic Mouths. The end result is that an awful lot will end up getting trimmed in the end. Partially because you can say alot more in your head in 3minutes than you can in-game (weird side note, i seem to have developed a bit of a sixth-sense about how much dialogue works out to 3minutes in-game. it's not like i'm measuring out my sequencers, it's just like a little voice starts to say "ok, you best start wrapping it up about here). Sometimes because a joke either doesn't feel right when i finally look at it (there have been a few that were a might bit bawdier than necessary on second look...i still feel a bit iffy about last weeks "Those 39th Circle jerks").



Yep, just got the notification for it! Can't wait to see the episode.



Personally, I don't do any planning for my levels. It just enters my mind, I start working on it, and then about a week or so later my mind wonders onto something else and then I abandon the level to work on the new idea. After that, the perpetual cycle just continues.


It's very rarely I ever finish what I started working on, and I really don't see how you have the patience to do this!
2017-09-15 06:17:00

Author:
Sir monacle
Posts: 4155


Hey, I just watched half of Grime, and I know I should probably watch all of it before writing this, but there's something that stood out to me, so I just couldn't wait.



So, Skullface's story...

Although briefly told by you, there was something that stood out to me. Drinking and doing homework. That didn't sound right to me, so at first I thought "Well, maybe the legal drinking age is 13, alongside the legal sex age." (That's another thing I will bring up later.) So I decided to do some research... And whadd'ya know?

As it turns out, the legal drinking age is 21. Not 13. Mischievous indeed. After that he sees a weird demon creature, and gets welcomed into a strange club. We've seen demons before, but it sounds to me like someone spiked the alcohol. It's more common you think - some kids doing dumb stuff, drinking, doing drugs, entering weird gangs.


Also, is it just me, Naoki a lot shorter in this one? It is Naoki, right? Same hairdo, hair colour and skin. Y'even call 'em Mei (Mai? May? Pardon the spelling, this is all confusing to remember.) Near the end of the episode. How old is he, anyways? He seems a li'l young for Mei. The marriage age for a man is 18. Then again... We're not in japan, are we? Different place, different laws. I could question the ethical implications of all of this, whether legal or not, but they seem to like each other. Who am I to question that?



Whether I'm completely wrong about all this doesn't really matter, as I have learned something today because of all this, so thanks for that.

2017-09-17 07:32:00

Author:
Sir monacle
Posts: 4155


Veddy interesting, the things that stand out.

To set your mind at ease, Skullface (and Freddy) are in their 70s. It's not been explicitly mentioned in the show (though Freddy mentions their having been married 35yrs back in Liminal). That being said, Skullface's misadventures were back in uni, so there's a chance he was drinking underage, i haven't checked the changes in age of adulthood/drinking in Oknawa (or thought how they'd map to my semi-fictional Ryukyu).

Good catch with Naoki, by the way! i'd actually screwed up and forgot to resize his sackbot the previous episode (he should be small). i noticed this one, and there was a throwaway line about trying different size/density combinations that unfortunately got cut for time. Basically he decides being smaller means being denser, so he hits harder. i never thought much about Naoki's age, beyond his getting into clubs probably means over 20 (we're family friendly, so we try not to over-encourage breaking the law). That'd put about 10years give or take between him and Mei. i don't remember if i accidentally called him Mei, but i'll feel a bit salty if i did.


Thanks for the feedback, mate. i appreciate all the support. You have a good evening now, yeah?
2017-09-17 11:24:00

Author:
waffleking23
Posts: 535


Hey folks, back again for the Tuesday Takeaway!

Mercury Prime 1.5 - r-v-2-0-1-3

i may have been a little too harsh in the episode, but i'm not thinking by much. It is a great, intricately put together level (with very appropriate and well done music) to be sure, but if you don't know just what's expected of you (and even if you do) the frustration is going to ramp up fairly quickly. i was never quite sure how long i could stay in the sunlight, which made me a bit more cautious in wider areas than maybe i should have been (which is going to impact the flow of the race). One thing new(ish) that came up this time, the first three times i played load/lag weren't really issues. Now, the base Mercury Prime gets slammed with them, but at least that's just a regular platformer. This go around, i was caught in loading every half minute or so, and that made it so hard to keep up the right pace to nail jumps. The worst was watching half my bonus trickle away while i was waiting for the level to respawn me. i wish i knew a way on my end to minimize that.

Basic World - ColorThrowers_3

So...Tuesdays are fairly busy for me, so while i don't use a 3minute time limit playing levels for the Takeaway, i do keep to the old (and quickly dropped in series) rule of 5lives and out. i lost all 5lives in the first jump section here. This is even knowing what i was supposed to be doing. If there is an LBP level that handles 3D platforming well, i've yet to see it. It's certainly not this one.

Return to the Canyons! - hyenaedon

Not much changed with this one. i didn't mind the balsa material quite so much, though, so that was nice. One thing that i noticed to its detriment, however; if you die during the minecart ride? You have to do the entire section again. It's really quite long, and i can see a lot of players just noping right out. On the other hand, there's nowhere to really put a checkpoint without breaking up the flow. Maybe that would have been better; having it in three parts with a little more platforming in between? It's weird, but i swear i could see more platforming (or at least gameplay elements and point bubbles) way in the background of the level, but i never saw a way to access them. Secret or cruft, i wonder?

Confection Correction - MofoSupervillain

Not a huge lot to say about this one. It's solid on for what it's doing, and doesn't make a lot of misteps. Mofo actually got in touch with me, on YT, maybe, and said that their early published LBP3 levels (like this one) were more a way to get reacquainted with level building and design. i suppose that makes them etudes, which is pretty cool. They also pointed me to their newer level, which is to be all original, so i'll need to give that a look on LBsP

Shmpty - PN-TR

Oh my god, there was a slow function, and a bomb the whole time. This did not really help, but it does remind me to read instructions when they're given.

So, that's pretty much the that this time around. Only one level that i really can't recommend, but a lot of fun to be had in the rest. As always, thanks for all the support, and have a great day!
2017-09-18 23:16:00

Author:
waffleking23
Posts: 535


If you're still not tired of reading my thanks, then I will go on thanking you! Great reviews, fantastic review series, a wonderful contribution to our community! Thank you so much!

Many greetings, Jürgen^^
2017-09-19 08:09:00

Author:
CuriousSack
Posts: 3981


If you're still not tired of reading my thanks, then I will go on thanking you! Great reviews, fantastic review series, a wonderful contribution to our community! Thank you so much!

Many greetings, Jürgen^^

It is a pleasure, and an honor, to read your thanks and extend my own back to you, Jurgen. It's not as though you're not carrying water for the community, yeah?
2017-09-19 08:24:00

Author:
waffleking23
Posts: 535


i'll be your leprechaun/ shamrock, your lucky charm/ whoa oh, yeah

Err...wait... It's not karaoke time (not that they have any real good Faith No More on the machines here), it's time for another R15F (https://youtu.be/wC4xddDa1vY).

This week we're taking a look at:

Watergrass Pier - RHONE93 (https://lbp.me/v/q1k6437)

Wonderland - OxidationZombie (https://lbp.me/v/q14yp0z)

Darkness in the Sea - GhostChild87 (https://lbp.me/v/q1425by)

Swamp of the Great Beast - kcabe1 (https://lbp.me/v/q13wjg8)

La pyramide de kheops - CYBY57 (https://lbp.me/v/qx4fhfp)

This set has got some...interesting levels. i think this is another of those "firsts" ones. i'll let you find out which first for yourselves. Still, there's nothing here i'd explicitly warn people away from, so give 'em a play, yeah? We also get to see the new hub, so that's cool.

Behind the curtains stuffs: i think mic/headphone cables, and the placement/adjustment thereof is just the adult-hood equivalent of bunny ears on the tv for me. This episode things went without too much of a hitch (well, i did need to rerecord the intro for volume), it seemed i'd found the perfect distance to sit from the PS4 to get that background buzz out. Did the LBsP, no issues. Did the level recordings for ep45, everything's fine. Sit down to record the intro and suddenly, i cannot find that sweet spot again. i'm sitting in the same exact spot, but now the buzz is horrendous. Move around to here or there, the only place where it's acceptably gone (not completely gone, but so soft you'd have to be listening for it to hear it) is standing about a half metre back, but hunched down a bit towards the console. Obviously this is not ideal.

After fiddling with it a significant chunk of yesterday morning, decided "bugger this for a game of soldiers" and took a walk. Picked up the last book of I Am A Hero, and the last couple of Soul Eater (don't know why i'd stopped reading Soul Eater just 3books before the end). Parked myself in a park and read through the afternoon. It was nice. i was kind of shocked at how utterly and completely Hideo (I Am a Hero's main character) fails at his goals. Usually authors try to end on a higher note.

The takeaway here is mostly that i haven't wrapped ep45 yet. Once i get the mic de-kinked, though, it should go smoothly. i've got the apartment to m'self most this week, so i don't need to rush things any.

As always, thank you, everyone, for the support! We're under the two months to go mark, which is pretty wild. i've been having a ball (dumb headset aside), and am glad you're enjoying it as well. Take care, and have a great day!
2017-09-22 00:00:00

Author:
waffleking23
Posts: 535


This episode was interesting, especially with the level selection!



The new hub is interesting, though it was distracting with the blue panels. (Also, do those lights turn on and of by themselves? That must be a pain to sleep through!)

The only issue I've seen with the mic in this episode was in Wonderland, where the music was louder (or at the same volume as) the mic. Other than that, I didn't have any issues.

Oh, and about that statue in 'Le pyramide de kehops'. If you hold the R button when running into something ungrabable, you won't change layers. Not too many people know this, sadly. So, if you ever encounter something similar, it might be worth a try?


All in all, I had a good time with this one!
2017-09-24 07:30:00

Author:
Sir monacle
Posts: 4155


Thanks Monacle!

i'll keep the blue screen thing in mind. Cutting that will at least save me the trouble of setting up sequencers for the patterns every week (each screen has an opacity tweaker wired to a bunch of tag sensors, two that handle on/off for all, and two that handle on/off for just that screen. It took forever to set up).

Beep beep, Richie, it's Tuesday Takeaway time!

Watergrass Pier - RHONE93

Ok, this one was odd. i just used the corner climb to beat the level in about 30seconds. Basically you can skip most everything we saw in the video. Umm... yeah, i don't know what's up with that. Personally i don't exactly mind directionless, "poke around and see what you see"-type levels, but i'm really not a fan of bait-and-switch; and i feel like that's what's going on with the race gate. The railcart breaking is, i think, intentional so you have to go into the water. The pixel chicken said there were multiple ways out of the level, but i only found the one i used last time (i just got there quicker).

Wonderland - OxidationZombie

i think i tend to be more forgiving of small slip-ups in levels from first-time creators than those from folks with more experience under their belts. That may not be entirely fair. On the other hand, i was taken aback by the visual presentation here, and by the solid (if simple) gameplay. It has a very nice flow to it that was fairly surprising seeing as a lot of first-time levels tend to be fairly herky-jerky in that department. i didn't find more drop-outs beyond the few early on in the level, i think they were from leaving space open to allow those platforms to rise up, something that could have been avoided with a physics tweaker set to ignore the floor, and extending that material one layer deeper. Still, i'm looking forward to seeing more out of OxidationZombie.

Darkness In The Sea - GhostChild87

Yeah...this one wasn't quite so funny on the third go around, especially since i knew you could just hop a layer forward when entering the water and bypass the sharks altogether.

The Swamp of the Great Beast - kcabe1

You can actually jet through this one pretty quickly once you know what you're doing. There's only one bit where the jumps are a bit tricky, and you'll only get set back if you miss them. i think this could probably be spruced up into something much nicer with a few more rounds of decorations, and a bit of tuning with the cameras. It definitely would have been nicer to have the point bubbles a little more spread out, both to avoid that clumped-up look that KG mentions, and to encourage players to keep up a pace instead of dawdling.

La pyramide de kheops - cyby57

There's not much more to be said about this one. It remains a beautiful exploratory level that's very light on gameplay. Just wish they'd done something about those walls. The statue was a bit of a pain as well, but it was kind of funny to watch myself headbutt it down the path.

So...that's the that for this week. Just the one stinker, and that's really more that i haven't much taste for the shark levels, maybe you love them. i try not to judge. Nothing really behind the curtain this time, we covered most everything in yesterday's LBsP post.

Thanks to all of you for giving me the chance to do this, and for all the feedback. i hope you're all doing well, and that you have a fine day!
2017-09-25 22:57:00

Author:
waffleking23
Posts: 535


Yoshi! Got a new one coming up over here (https://youtu.be/37-sh2SaVfk).

This week we're having a look at:

A seaside adventure - CLONE_CMDR_LOGAN (https://lbp.me/v/qz6k76-)
the wind waker - nekodamsi (https://lbp.me/v/qv-rhqb)
"Stamps collection - patricao73 (https://lbp.me/v/q14p-m0)
Spiders and Fire - DeadmaN2112 (https://lbp.me/v/q1rcv3e)
The Grim Journey [ch1] - ZombieSlayer_5 (https://lbp.me/v/qy4dk3b)

A pretty decent set of levels here, nothing stand-out bad, and a couple that were standout good. All of them deserve at least a play.

Behind the curtains stuffs: i have no idea why it was so hard to get the outro of this one recorded. There's a little, bonus outtake at the end of the episode. It's probably the only one that didn't involve me swearing.

So, i spent most of yesterday hiking out to the impound lot to pick up my wife's bike. It was, of course, raining. By the time i got home, i was feeling pretty punk and kind of spacey. Not a condition improved by watching Meat Ball Machine (note: not even remotely safe for work, or if you have a low threshold for squick). So basically yesterday was a wash for production, which kind of sucks, but is also kind of ok, i guess? Oh, Dead Rising2 was 250yen at the local used place. Having played the first 30minutes or so, i can say that is a completely appropriate price.
2017-09-29 00:00:00

Author:
waffleking23
Posts: 535


Well, well, well, if it isn't Tuesday Takeaway time.

A seaside adventure - CLONE_CMDR_LOGAN
Yeah, not a lot to say about this one, really. It remains what it is: a fun enough, quick platformer, with a few interesting bits of detail, but a relatively flat over-all look. The cameras still feel a bit unfair, and there ought to be something to give the impression of ground. On the other hand, i think the amount of work needed to really spruce this into something nice is probably fairly minimal. It certainly doesn't need a complete overhaul or anything like that.

the wind waker - nekodamasi
It's so rare to see a level that actually makes good use of the blow-dryer. Seems like it usually shows up as a throw-away, clear this one obstacle kind of thing. Parts of the level are a heck of a challenge, though; momentum is always threatening to throw you into some kind of hazard. Still, providing you have the time (this is about 10-15minutes give or take), it's definitely worth a few plays. Super digging on that big robot at the beginning, and the way nekodamasi's hidden their checkpoints behind roulette wheels.

"stamps collector" - patricao73
Still kinda sad i couldn't figure out how to pronounce this creator's name. Patric-AO? Patrica-O? Bob (hey they could be Welsh, where spelling bears no apparent relation to sound). Wasn't super surprised to see the team pick here, for once; it just had that feel to it, it was picking up too many plays too quickly to completely escape notice. One thing i noticed this time, though, was that the hazards are a bit inconsistent in their presentation. Sometimes the white (should be safe) floor will just kill you. It's not just the stamp edge, like i thought in the episode.

Spiders and Fire (and fire and fire and fire) - DeadmaN2112
So much signposting, and it's so out of place looking. Also, i really got slammed by lag/load this go about, which makes an already long level that much worse. On the other hand, aside from the sign issue, it's got a nice enough visual design, and some decent gameplay elements and set-pieces. i imagine they broke the level into three to deal with a thermo pushed to the limits by all the decorations, but i wonder if there couldn't have been a little fat-trimming and compromise to get this into one, more smoothly flowing level.

The Grim Journey [chapter 1] - ZombieSlayer_5
This one's definitely the stand out for me this go around. The environment is solid, the gameplay is simple, but fitting for a tutorial level. The special abilities are well-handled, and the power-ups, except for the switching issue, are pretty cool. Death's kind of a jag, but that's forgivable, and i really liked Right Hand Man (though ZombieSlayer forgot to make him non-grabbable, oops). Really the only downside is that it was published a year ago, and it makes me wonder if we'll be seeing a chapter two. i really hope so, though.

Behind the Curtain Stuffs
So the good news is Episode 046 is wrapped and uploaded, so there's one thing i don't need to worry about. Got to try a couple of new (for me) things, and they mostly worked out the way i wanted them to. i have to say, i'm really liking this hub, it allows a pretty decent amount of freedom, for being such a open and kind of featureless space. i think it's a keeper.
The bad news is, i was all set to record the levels for 047 yesterday, and my headset decided it wasn't going to work with the PS4 again. No matter what i did, i just couldn't get that buzz out. This is really an issue for me. There's something about dysfunctional audio devices that just slams on my irrational anger button. Really, the needle's well past anger and buried somewhere in wrath. Someone on Penny Arcade suggested Sony's super-duper-platinum-deluxe wireless headphones, and while they look very nice, they're also 24,400yen. Now, i do have a kind of sort of bonus coming up, but for that price, i could buy a Switch (if i could find one). i mean, that's a really hard price to justify, especially since, in the end, this isn't a job. i guess i'm just going to have to keep trying, and hope i luck into another on day (and to be honest, most of the time i record, there's no issue at all, it's just when it comes up, there's no way to fix it). The really weird thing is this never happens anymore when i record on the laptop.


Geeky Aside
The Grim Journey got me thinking on fictional representations of Death. It seems a little rare (at least in the media that i consume) to get a real jerkface Death. i guess Tony Todd in the Final Destination series is the closest, though that's mainly in that he seems wildly unfair in the context of the rules as presented (this is why diegesis is improtant!). It also got me thinking of Thanos. Man, that guy is a jerk (leaving off the quasi-tragic "this guy is literally chasing after death" take). i mean, look at the set up for Infinity Gauntlet, yeah? His big idea to get Death to notice him (Sempai noticed me!) is to kill half of the inhabitants of the multiverse. It's like, dude, barring A-rank book-anchoring characters (they all get reincarnation as a perk during char-gen), she's gonna get everybody in the end. Are you trying to tell her you think she's impatient? And it's her job. Do you think being reminded of work is a nice Valentine's Day prezzie? What, you couldn't try flowers or something? Do you have no ideas what she might be interested in? Have you ever even thought to ask? C'mon mate, i've got the social skills of dead walrus, and even i'm not that bad.
2017-10-02 23:32:00

Author:
waffleking23
Posts: 535


Ossu! Gots today's installment ready to go here (https://youtu.be/VmC67CcU50Q)

This week we're having a look at:

Tangle Temple - xX_Stevenboss_Xx (https://lbp.me/v/q1c75kk)
Night Falls - stfuwiththat (https://lbp.me/v/qw--p1f)
Shiny Nature - Ximuri (https://lbp.me/v/qtfr3kx)
Inked Out - tinpig-65 (https://lbp.me/v/q0hdpd9)
Tiki Jungle Ruins - shookboys99 (https://lbp.me/v/qzzm350)

A pretty fun set of levels all in all, there was nothing that i could say "don't bother with this one" about. A little miffed about Inked out though. i mean, it'd been sitting there, relatively unnoticed for almost a year, then i get it recorded and suddenly it's Team Picked. i mean, come on a little. Well...it does mostly deserve it i think (though it's not completely without issues).

Behind the Curtains Stuff

Like i said in the last thread (over on LBNetwork, if you're reading this somewhere else), thanks to KG's suggestion, it looks like i've finally got the mic issue sorted. i don't really know enough about electronics to understand why a tablet charger would cause the problem, but once i got it unplugged the buzz pretty much vanished. i could even turn up the gain a little bit, so from now on, i should be a bit easier to hear.

i shouldn't toot my own horn, but i really liked how the cardboard forts turned out.

i ended up re-recording the intro to 047, which was on one hand good, because i think i got a better take, but, on the other hand, took way too much fiddling around. Along with some other stuff that came up, i didn't get the episode wrapped, but that shouldn't be too big an issue.

This month's PS+ over here was Steredenn (which is really quite fun, but man it kicks my tail) and Metal Gear 5. i have played a lot of games over the years (though really, who hasn't, i suppose), but i can't off-hand remember one that had a more interminable and unfun intro/tutorial section. When they game me the mission recap at the end, it said it took an hour and change, and i feel like i spent a quarter of that in bed, and another half slowly crawling or stumbling. Meh...

Anyway, lots to do, lots to do. As always, thank you everyone for the support! We're getting pretty close to the end of things now, and i wouldn't have made it here without you. Have a great day!
2017-10-06 00:00:00

Author:
waffleking23
Posts: 535


Geeze Louise, it's the last Tuesday (Takeaway) before payday! And thank Entropy, 'cause i'm broke.

Tangle Temple - xX_StevenBoss_Xx

Not much changed here, but then again there's not really that much to change. Really the only problem is how the foreground blocks you from seeing where you are. That's not always a bad thing, mind; but if there are hazards, i do think it should be avoided. Weird but useful thing, decorations on Opacity 0 sticker material are visible, but decorations on things with Opacity Tweakers on them will fade in and out just like anything else.

Night Falls - stfuwiththat

Man...that name. i think i was happier not knowing the final section was covered with spikes, really. The first time i made it through everything went smooth as silk. Once i noticed it was all spiked up on my third playthrough, suddenly i'm timing all my jumps like garbage. i do think they could have put a checkpoint at the top of that shaft right before you get into Spike-ville proper, that would probably cut the frustration of dying there down quite a bit. Aside, but i have never been able to get over one of those connected-by-string plank bridges without falling through a gap at least once. This goes all the way back to LBP1.

Shiny Nature - Ximuri

On one hand, i wish i'd known this was an LBP2 level before i slotted it on the playlist. On the other, if i had known, i'd probably have never gotten a chance to give one of Ximuri's levels a whirl, since all of their LBP3 stuff is over the 2000plays cap. *shrug* It's as fun and relaxing as it looked, and it was nice to go through some well-put together LBP2-era level design (though i have had a little more opportunity to do that since starting up LBsP). i think i know how they did the floating water at the end. Couldn't you set emitters and creatinators to put out water, then pause in create mode and capture it as an object? You could do that with paint blobs. i think Ximuri did that, and then slapped an Anti-grav tweaker on the result. At any rate it looked as cool the fourth time as it had the previous three.

Inked Out - tinpig-65

Yeah...i blew through my five lives really early on this go around. i have the feeling this level is probably more fun to watch someone go through than to actually play yourself. Preferably someone who can breeze through it at a decent clip. It's...i can't really say it's a shame, because tinpig is successful in what they seem to be going for, but... Funny thing, but i'd actually had another tinpig level on my possibles list (The Search For....umm...something or other. 2), i went with Inked Out, because it seemed to be something a little more in my wheelhouse. Maybe i should have gone with the other one. At least i could have avoided having a level get Team Picked out from under me again.

Tiki Jungle Ruins - shookboys99

It's funny how knowing a little bit more of a creator's background can change your perspective on things. Personally, i can hardly remember what i was doing or what i was like at 7...i think smashing Matchbox cars with a mallet? Maybe that was 6, The point being, i highly doubt i'd have had the patience to put together a level like this one, even with encouragement and help with logic. It certainly works well enough as a short Oddsock racer, the bounce can break the flow of things a bit, but part of that was me forgetting just how far you can go with the spring. i probably could have kept up a bit more of a pace if i'd trusted it more. It wouldn't hurt to have just a little more decoration in there maybe on a piston or wobble bolt to give it a touch of movement, but really this is a very minor point in the scheme of things. Shookboys (Shook-Jr? There is just the one boy, right?) has done a good job here, and the level ought to get a little more love. i'll be interested to see how his skills continue to grow (let's all keep our fingers crossed that Sony with leave the remaining servers alone long enough for that to happen).

So i think that's probably the that, this go about. Nothing stand-out bad, all the levels had their flaws, but all of them had some notable high points as well. Thanks as always for your support, and to everyone still out there putting things together in LittleBigPlanet-Land.

Behind the Curtains Stuffs: Level recording's all wrapped up for Episode 048. We haven't done any hub work, but that's far less of an issue than it would have been two months ago, so i'm not sweating. That's...really...that's it. Weird.
2017-10-09 22:49:00

Author:
waffleking23
Posts: 535


Alright folks, we're back again for another round here (https://youtu.be/b21Mh6QLBzQ).

This week we're taking a look at:

Telesack! - Grand_Micha (https://lbp.me/v/qv9gr8t)
The Land of Oddsock - Idx_olly (https://lbp.me/v/q1z1ynt)
Sapphire - shompatipustibom (https://lbp.me/v/q15tbcz)
悪党の館 (Villain's Mansion) - ryouchan-0000 (https://lbp.me/v/qv9excy)
Laboratorio de olografo - pabloiica (https://lbp.me/v/q15t7m1)

It's a...well, it's a mixed bag of levels here, the good ones hit good quite strongly, the not so good ones, yeah, they're not so good. On the other hand, there's nothing terribad, and they could all stand a look at.

As always, thanks to all of you for the support. We're looking down the barrel of it with 5episodes left in the series. Let's do eet!

Behind the Curtains Stuffs:

Got the intro for episode 048 recorded yesterday, and the set-up for the outro done as well. Going to get the secondary level recordings, outro, and editing done once i finish up with this, so...i guess, a few hours off schedule. Actually have a long week-end, woot, four whole days (though some of them are already eaten by other engagements), so there's not that pressure on my neck. Should be able to get one or two LBsP episodes out as well.

So...got a bit of a bonus in my paycheck this week (might have mentioned that in a previous post, basically i sold back a chunk of paid holidays, since i never get to use them, and i can only stock 40at a time). Got it into my head to pick up a Nintendo Switch, i mean i don't really have scads of time, but it's been something i've had my eyes on for awhile, and,,,well to get to the point of it, you cannot buy one of those things for love or money. Every shop i went to has been sold out since forever, and has no idea when they'll have stock again. My nephew got his by winning a store lottery just for the opportunity to buy one. Like, i know, from a business standpoint why this happens (particularly with Nintendo), but it kind of flummoxes me to not be able to buy something in this day and age. It feels very 1990s.
2017-10-12 23:59:00

Author:
waffleking23
Posts: 535


Thanks for sharing! I will watch the video soon! 2017-10-13 10:39:00

Author:
mdkd99
Posts: 1172


Man...is it Tuesday (Takeaway) again? Already?

Telesack! - Grand_Micha

Playing through this one again, and i still think the presentation could use a fair amount of work. Also, for some reason, velociraptors would sometimes send me to completely different puzzle rooms. Something i didn't notice the first few times, but you can just skip the whole thing and go to the scoreboard if you want. Teleportation to the room only happens if you're in the same layer as the room number stickers. i think this could be worked into a good level, but it would take a pretty thorough going over.

Land of Oddsock - Idx_olly

i completely stuffed up my play this go around, maybe my brain is still half-asleep. i should hope not, seeing as it's already 10a. i just found out the rotating Oddsock statues are actually secret bonuses, so that was neat. This is still a solid and fun level, though the background and the bright white stars do wash out the dotted line blocks you need to run on at times. One of my favourite things is when a level builds itself as you go along, and i enjoyed seeing it here again.

Sapphire - shompatipustibom

i really want to know what's up with shom's name. Is it an actual word, just in a language i don't know? Is it a portmanteau (which is also in a language i don't know)? Mysterious. Had a lot of fun with this one again. Matching my pace to the level and i actually managed to get through without dying, which was a bit of a shock. Shom's got another level out, Ganesha i think it's called, which is beautiful, but i had an awful lot of trouble figuring out where to go. i'll have to give it another go later on.

Villain's Mansion - ryouchan-0000

i did manage to kill the Toggle without being noticed this time around. Don't really understand how, but i'll take it. Not much more to say about this one beyond what was in the episode. The power-up's great, as is the way it interacts with the level. The stealth aspects were cool. i liked the enemy characters, even if it felt like their costumes weren't well suited to the setting. Looking at their moon and it doesn't seem there're more levels in this series, which is a shame, it really seems like the set up to a story mode adventure,

Laboratorio de olografo - Pabloiica

So...i mean, it's not a bad level, but there's really not a lot of meat on its bones as far as gameplay. You get that power-up, but you have so few opportunities to use it. Taking a look at their moon, Pabloiica has 15levels published, stretching back to at least this time last year. This was their most current one. i think if it was their first, i'd be a little more generous with it. Which is not to say everyone can (or should) have a sharp improvement arc in their creating. People ought to make whatever makes them happy, but...i don't know, this one feels very early.

So that's the that for this week. Some really fun levels, and nothing that was without all worth. Definitely worth a look at.

Behind the Curtains Stuffs

Not too much, really. 048's wrapped and uploaded. Progress moves along on 049, at this pace we should have it done Friday, or Saturday morning at latest. We seem to have finally settled into a production schedule that also allows for some free time for just-me play. Which is good, seeing as, you know, new Switch. On that subject, i think Splatoon2 is the first open-online multiplayer game i've ever had fun with, and i'm having a lot of fun with it. Even when my team completely pooches the round, i still feel like i enjoyed myself. It probably helps that i can't hear any of the other players, which allows me to imagine they're all decent folks who're just having a good time. That's a nice fantasy, isn't it? Playing through Breath of the Wild on and off too. It's fun, but it hasn't quite got its hooks in me. Mario Kart 8...eh...i've only played in 50cc, and it's way too easy...like i was stone-drunk and probably 10years out of practice, and still i easily took first in every race. i mean, sure, 50cc, but still? Also, red/blue shells and lightning bolts don't really need to be a dime a dozen.
2017-10-17 02:44:00

Author:
waffleking23
Posts: 535


Heyos! Got another set hot and ready to go here (https://youtu.be/odFfmAGAr74).

This week we're taking a look at:

Zikkurat - Undomiel_ (https://lbp.me/v/q16p91c)
Doors: A Tribute "2" - Sackboy_power754 (https://lbp.me/v/q00672n)
Project Ninja 風来の剣 2 - Esuki (https://lbp.me/v/qvbsj3v)
Cheetah's Revenge - Mr_Scheissbatzn (https://lbp.me/v/qxb8n3f)
The Darkness - ryomodono (https://lbp.me/v/qybejhx)

This whole group was really fun, and the Yellow Squares could've been Green Circles without too much work. Even the Orange Diamond only got there for a lack of ambition. They're all definitely worth a go through.

As always thanks for all the support, i'm glad you're all finding some enjoyment out of these. Looks like we've got a month to go. Y'all have a great day, yeah?

Behind the Curtains Stuffs

Got the secondary recordings for episode 049 done yesterday, i'll probably play through them again in a minute to have them fresh so i can do the outro. Yesterday got kind of busy (and shockingly not because of the Switch), it didn't help that there was something weird bugging out in the hub that took something like forever to unkink (there was an extra space in one of the tags or something). Anyhow, it ought to be wrapped today.

Season one is drawing to a close. Just wanted to drop a reminder of the other thread (https://lbpcentral.lbp-hub.com/index.php?t=95607-Roughly-15-Fresh-Season-End-Questionaire-thingy). i know some of you have posted over there already, but if you haven't, and you've got some particular questions or suggestions you'd like me to hear, toss them up over there. All of the suggestions i've gotten so far have had a real positive effect on how the show's turned out.
2017-10-19 23:58:00

Author:
waffleking23
Posts: 535


What what? Tuesday (Takeaway) already? Surely you jest!

Zikkurat - Undomiel_

There's not really a lot that needs to be said about this one. It remains a very well-presented platformer with fairly standard gameplay. It does serve as an example of how a well-chosen set of materials and decorations can really help make a level feel like more than it is (this is not a back-handed compliment, mind. It really is important). i liked the sticker switch, but i do remember sweating over which stickers to use when i used them way back in my LBP1 level. i mean, you want to pick something that makes sense for the level, but also something the average player would have found in the game. Still, i would love to see the mechanic used a little bit more in community levels. i mentioned it in the episode (i think), but the point bubble placement is really quite good here. There are enough that you can get a good score chain going, but not so many it feels over-stuffed, and the spacing makes you have to push a bit without needing you to be absolutely perfect in your timing.

Doors: A Tribute "2" - Sackboy_Power754

Man, i really wanted to beat this one, Got stuck in the same place i did before, though. Figured out you were supposed to be using the front-to-back wall-jumps there, but i still couldn't quite nail the timing. Still, the level is really well-done, with a lot of neat stuff going on in the areas i did see. i can't believe i didn't put the "cheap 3d movie gimmick" in a PiP for y'all. i have failed.

Project Ninja 風来の剣 2 - esuki

Looking at it now, i'm pretty sure that last kanji is supposed to be read as "tsurugi" and not "ken." Bugger all. This level, folks, this is pretty gold-standard when it comes to alternate abilities on sack-things. Even on a fourth (fifth?) playthrough i noticed a couple of new things (like, did you know you can slice the arrows out of the air? Or that attacking from behind does double damage?). The environment is better than i gave it credit for in the episode, and the rooftop fight feels properly epic if you take it seriously, and don't just face-tank the boss. This really needs more plays, and a team pick, and then more plays.

Cheetah's Revenge - Mr_Scheissbatzn

i have no idea how to pronounce 'tzn' . i consider this a deep personal failing. This one is probably a little better than i initially gave it credit for. There's some nice use of depth going on, and you can keep a decent-enough pace throughout the level. i still think the palette is a bit to samey w/r/t other levels in the same setting. It's not, perhaps, entirely fair to judge this level in comparison to others, but it's kind of like zombie movies. Even if one is very well-put-together, if it's just hitting the standard notes, it's not going to leave much of an impression given how saturated the genre has become (of course, that leads a lot of folks to double-down on the "humans are the real monster" aspect, and so we get interminable slogs like The Walking Dead, or Crossed, and yes, i do consider Crossed to be basically zombies, and mostly garbage). Also, why monkeybars? i mean, really.

The Darkness - ryomodono

Meh...i mean, the power-up is nice, and i like the idea, but there's not really all that much done with it, and the level is so...flat? Empty? This one feels a bit more proof-of-concept than finished product. At the same time, it's not really a bad level, it's just kind of there.

So, yeah, that's the that, i figure. Hope y'all find something you like, and have a great day!

Behind the Curtains Stuff

Not much beyond what we said in the LBsP thread yesterday. Though it did remind me, Mei's gag in the intro is basically the plots of Puppet Master 1 and 2 mashed together. If you absolutely must watch a killer-doll movie, and you'd really like one of those dolls to spit leeches on some poor sap, well, there are worse pieces of scholck from the era. Though, to think of it, you've got one puppet with super-strength man hands. One's got a knife for one hand, and a hook for the other. There's the guy with a drill on 'is head. Later you get a chap with the world's most efficient flamethrower for an arm. i mean, really, leeches aren't all that threatening in the first place, just kind of gross. Poor Leech Woman. i bet she gets no respect at all. Of course, it could have been worse, she could have been spinny-face-guy. i bet they make him eat his lunch alone. Anyway, what i'm saying is, i watched a lot of garbage movies growing up. Also, don't watch any Puppet Master movie after part 2. Just, you know, don't.
2017-10-23 23:06:00

Author:
waffleking23
Posts: 535


Ossu! This week's installment is hot and fresh here (https://youtu.be/Ph-y5BsgwJ0).

This time we're taking a look at:

Seaside Planks - CoolBriz04 (https://lbp.me/v/q284fx0)
Night gardens Platformer - Skekem22 (https://lbp.me/v/q19x6ex)
Shake, Shake, Shake! - sayer6913 (https://lbp.me/v/qv4zr73)
Halloween platformer - Skylardean (https://lbp.me/v/q156pfq)
Up the wooden tree - cyber_myth801 (https://lbp.me/v/q2897--)

All in all a fun set of levels, a few that really grew on me the more i played. Of course, Seaside Planks picked up the Level of the Day prize, of course. Still, give 'em a play and see what you think!

Thanks as always for the support, and have a great day!

Behind the Curtains Stuffs

i, honest to Entropy, thought this year was LBP's 10th anniversary, like right up until i started to put together the dialogue. i still decided to go ahead with the bit, because i'd already done the legwork. Also, 'cause i thought it was kind of funny. Also, also, because i finally got to use a throwaway gag that popped in my head about 10 episodes ago. On the other hand, i'd wanted to do a LBP1-esque title card, so i did...but looking at it now, i'm not sure i really like it.

Episode 050 is all knit together, and just needs the PiPs, so that's good. i'm hoping to put together a LBsP episode tonight, but that really depends on how the rest of the day works out, and how much time i have.
2017-10-26 23:57:00

Author:
waffleking23
Posts: 535


I really enjoyed this episode and it's levels!

Seaside planks was a really good platformer, especially because it was his first platformer. And up the wooden tree was also a solid platformer. I think I played it when you recorded it so we were in the same level, but seperated.

The rest of it was also good. Shake shake shake was a good looking thing, the halloween platformer had some layer problems and the night gardens platformer was also a solid one. I liked the theme! And they all took like 3 minutes to finish.

Thanks for the hard work, waffleking!
2017-10-29 01:43:00

Author:
mdkd99
Posts: 1172


Yeah, i noticed that. They locked and unlocked the level a bit after that. Wonder what they changed.

Just a quick note, this week's Tuesday Takeaway will be late...perhaps even (Entropy forbid) on Wednesday. Somehow i actually slept in this morning (to the unbelievable hour of 7am! i am clutching my pearls here), why it had to on the busiest day of the week...well, because of course it would be. And that we're doing daily runs of Isaac right at the moment...ok, i'm just making excuses now...

Anyhow, sorry folks, we'll get to it as soon as we can get to it (there should be a Halloween LBsP coming today to balance things out, at least).

- - - - - - - - - -

Ossu! Belated Tuesday Takeaway!

Seaside Planks - CoolBriz04
It really is a surprise how smooth this one is, considering it's a first go out. Platforms are well spaced, set pieces aren't over-long (and are visually distinct to boot), some of the notes it hits are standard fare, but then you get the disco room. It's still got that end of level loop going on, though, and that's pretty bad.

Night gardens Platformer - Skekem22
My TV must just be horrible with ambient light. The first time i played, it was super early morning, the second it was middle of a typhoon. Both times i was struck by how well-handled the darkness of the level was. Today it was pretty bright late-morning, and i could hardly see a thing in the level.

Shake, Shake, Shake! - sayer6913
For such a short level, and a race at that, this one takes control away from the player far too often. i get that a body wants to show off what they've made sometimes (heck, you could put that at my feet easily enough), but there's a time and a place. It is a nice looking level, at least. Race timer's still busted, though.

Halloween platformer - Skylerdean
Felt roughly the same this go around as the last few. This is a short, simple bit of fun fluff that would go quite well in a quick-play levels list. The cameras could still be better angled, but aside from that, it dodges most of the issues that can come up with younger creators. Also, it's very much got its own feel, as opposed to just aping the spooky trend of the day (is that still FNaF? Are we past that now?).

Up the wooden tree - cyber_myth801
Came away liking this one a bit more this time around, maybe not enough to regret not giving it a green circle, though, so that's alright. Sometimes i just get the itch for the old-school, LBP1 style, physics-dependent platformers. Very little attempt to present even a quasi-realistic environment. Just gameplay and "can you do it?" Turns out this go i could not do it, but it was still fun.

So, that's the that, then. All told, a fairly solid set. Hope y'all found something fun. Have a great day, now!

Behind the curtains stuffs
Got the LBsP up at exactly the last second. Meant i had to take the subway in to work, but what can you do, eh?
Levels got recorded for episode 51 though i haven't gotten the hub finished up. Still have the cameras, animations, and the background image for the monitors. Will have some extra free time Friday, so it shouldn't be an issue.
Since recording for episode 052 will be next week, if any of you have any last minute questions or comments, you'll want to get them in quick. Since the wrap-up episode is going to be well simpler than the how-to one was, i can probably hold off recording it until the 15th of November, it be a bad idea to put it off too much longer than that.
2017-10-31 06:10:00

Author:
waffleking23
Posts: 535


Right folks, back for Round 50 over here (https://youtu.be/iN7VxbsDOZE).

This week we're taking a look at

Soap Bubble - Tataye-06 (https://lbp.me/v/qznqtt5)
Books-a-plenty! - SeaMarshall (https://lbp.me/v/qvvtqv8)
Marble World - TheGraniator01 (https://lbp.me/v/qzwzfgz)
SONIC WORLD - lacantalou (https://lbp.me/v/q295550)
The Caves Of Dream - SamDontTerebonka (https://lbp.me/v/q28xst0)

Decent set of levels this go about, though i'm not sure if there are any real knock-out punches in the bunch this go about. On the other hand, none of them are completely without merit, either. There may be commercials this go about, that's not my fault. Apparently one of the levels has some music the owner's pushing copyright on. Also, the url has the word DOZE in it, which is weirdly appropriate.

Thanks as always for all the support. Hope y'all have a great day, yeah!

Behind the Curtain Stuffs: i really like how the title card turned out this time around. Episode 051 just needs two sets of PiPs put in and that'll be done, so ist gut. We went out to see the new Blade Runner last night, didn't get in to bed until...ahh...2ish? Then i woke up around 5a to record the Isaac daily. My brain is kind of on the fritz at the moment, so...we'll sign off here?
2017-11-03 00:01:00

Author:
waffleking23
Posts: 535


It's Tuesday Takeaway time! Whaaa!

Soap Bubble - Tataye-06

Came away from this one feeling a little less positive about it than i had in the episode. i still like the visual style, and it's nice to see the Blow Dryer again, but there's too much signposting (particularly that lift section, where it seems actively conflicting). There seemed to be a lot going on here, and it was a bit hard to get into a real flow, especially since you can't always tell how things are linking up, and if you'll be able to get back to an area to look for the secrets once you progress (the first area, in particular, it seems like you can skip a bit, and not be able to backtrack).

Books-a-plenty! - SeaMarshall

i remember thinking i really wanted to do a "If you see Marshal, say 'Marshal'" joke, and then forgetting all about it once i got into the level. Which, with all the Harvey Weinstein stuff that was happening concurrently, might have just been for the best. Not too much change here. It's a fun, simple platformer in the end. i still think cutting out some of the bubbles would add a bit more tension, and give the level a little more forward momentum than it has, but it's certainly not egregiously bad.

Marble World - TheGraniator01

Like Books-a-plenty, my feelings didn't really shift overmuch here. It's a pretty quick, for the most part decently put-together platformer. Sometimes that's all a level really needs to be, though. A little filling in with (or at least a more consistent placement of) point bubbles would have been nice, but that's really a minor issue. One thing i may have forgotten to mention in the episode (but i think i got in a PiP?), there's a bit with three raising/lowering blocks that looks to be set up as a crushing hazard, but they won't actually squish sackboy. In fact, i think they may have been dephysicalized. It's kind of weird.

SONIC WORLD - lacantalou

i was worried i would feel better about this one than i had in the episode, and then feel guilty for giving it a red triangle, so...i'm glad(?) that's not the case. Well, not really glad, i hate handing out red triangles, but at least glad i didn't dump on something that didn't deserve it. Now visually the level is really nice. Not a one-to-one match, but pretty well done (and the rotating rings, i have to say, were a neat effect). The enemies looked....well...not great, but you don't see too much of them, at least. But mechanically, the level is just all over the place. If there's one thing i'm a stickler for, it's consistency in how the player interacts with the level. If things work one way in one section, but differently in another, it's hard to figure out what you're supposed to be doing in any given area (unless it's been made clear that a gameplay element is being shut down or added, like if you can usually climb on something, but if there's slime on it, it's poisonous or needs to be cleaned off, something like that). At the very least, it looks better than that Marble Zone sonic level we played way back when, and it's not quite as frustrating to finish.

The Caves of Dream - SamDontTerebonka

This one stayed where it was for me as well. i think there may be a pattern to that last bit if you sit and noodle it a little, so my deaths there were probably on me. Particularly considering this was made by an 11yr old kid, it's surprisingly solid. You could argue that the power-up pedestal could have been placed in a slightly more obvious spot, since progress was dependent on it, but i think you'd be stretching just a bit. It's a nice example of music really fitting the pace and theme of the level, as well.

So, that's the that, i guess. One slight downward shift, but even that wasn't so serious. Glad you're all having a good time with these, and i hope you're finding stuff you enjoy playing. Have a great day!

Behind the Curtains Stuffs

The curse, it continues! Slept in again this morning. i have no idea why it's only Tuesdays this happens, unless it's unconscious self-sabotage. Now that i need to do the Isaac Daily Runs first thing, it really screws things up to lose an hour and a half or so of usable time. Now, i got the levels for for episode 052 recorded yesterday, and the gross set-up for the hub as well, so that's ok. But the plan was to use the after-shopping time this morning to put together an LBsP on mdkd's Cursed Trains level, not spend it on the Tuesday Takeaway. With luck (i should really stop saying that, shouldn't i?) i should be able to use tomorrow's early morning to get the dialogue/cameras/animations for 052 done, and mid-morning for the LBsP. Let's keep our fingers crossed.

You know, it's nice having a week buffer to work with, but it also means having a level you've done get picked up for Level of the Day stings that much more.

i'm going to update the series questions post, so...might want to check that out. Or not, i'm not really much of an arm-twister.
2017-11-07 02:30:00

Author:
waffleking23
Posts: 535


Ossu! Penultimate week comin' up here! (https://youtu.be/VQdiGZkVk1E)

This go about we're looking at:

Creature Feature - JZX111 (https://lbp.me/v/q0bq66n)
No Way Home - P-O-D-4_G (https://lbp.me/v/qvqg2-n)
Run Sackboy - DARIOSCIUTO44444 (https://lbp.me/v/qzc2xh2)
Hole In The Garden - SERnGREG (https://lbp.me/v/qw8whg7)
Skull Island - missyhifi (https://lbp.me/v/q2ejm-3)

Some standouts here, a few middling-but-decents, and an aggravating one (which, i suppose, is its own kind of standout). Certainly something here that you'll find worth the time. Just about done with this season, and it's been a blast bringing these to y'all ("It's been a blast"...people still say that right? Have i officially shaded over into old?). Thanks as always for the support, and hope you have a great day!

Behind the Curtain Stuffs

Lots of little stuff, i guess. First up, the Title Cards, Intro, and Levels are done for episode 052 are all wrapped up. That actually puts me a bit behind schedule, but not something to be overly concerned about, definitely not something that will keep things from getting out on time.

The questionnaire threads have been bringing up a lot of good ideas, and i'm very glad for that. Special shout-out to koltonaugust who taught me how to link within threads, and how to put time-links in my YouTube video descriptions. Little QoL stuff that i'd never even considered, and had no idea how to do previous, but should have a good effect down the line. Of course, the down(ish) side of that was i spent yesterday morning updating the LBPN thread, and no the word "episode" has no meaning when i see it anymore. i should update the various LBsP threads, since they're all omnibi, omnibusses, whatever, spellcheck hates them both.

i have no idea what the day's schedule will be like. If i've got a chunk of free time, i might prioritize putting out an LBsP episode, but we'll see how that hashes out.
2017-11-09 23:00:00

Author:
waffleking23
Posts: 535


What, what? It's Tuesday Takeaway time?

Creature Feature - JZX111

There are a few real standout levels for me this year, and this is definitely up in that list. It's just such a wild environment, the difficulty of play is easy to forgive. i like that the various elements do seem to fit together in their own weird logic, nightmare logic, but logic, it's not just random crap thrown together. This is a good reminder to me not to be lazy and just rely on my recent activities feed, but to take that extra step and dig one level deeper. Man this level...play it! Really, it only has 30plays, and a chunk of those are mine.

No Way Home - P-O-D-4_G

Did finally manage to beat this one, but it didn't really make things any better (the trick was to charge behind those plasma bits where i got stuck). The level is huge and blocky slabs of materials. The difficulty spikes up and down all over the place. It's got some nice bits to it (that machine we saw earlier on, for example), but there's just not enough to hang a hat on. It also has a forced level link to cap things off. Yeah...i don't feel bad about the grade for this one (i did give it a red triangle, didn't i? i've not got the time to check my notes right now).

Run Sackboy - DARIOSCIUTO44444

It would have been really nice to be able to skip the cutscene at the beginning, it goes on just a touch too long, to be honest. As for the level...eh, it is what it is, i guess. i mean, it serves it's function, and i had a bit of fun with it the first time i played it through, but there's very little meat on its bones to make it worthwhile going back to. Making it a survival challenge would've helped some, having to re-run the course, only this time with no point bubbles to distract becomes pretty dull the 3rd or 4th time you've died.

Hole in the Garden - SERandGREG

For something unfinished, this is really quite good. It certainly needs some polish on the intro, and i wish it were longer, but since those won't likely change, we get what we get. i liked getting to use the water-creatinator again. The environment is pretty nicely put together, and of course, i'm a sucker for just-secret-enough secrets. Will this one set the world on fire? No, of course not, but for a little 3minute bite? It's a pretty solid time investment.

Skull Island - missyhifi

Yes, yes, level of the day pick. i should have expected that; i've seen missyhifi's name come up enough in so many people's hearted levels lists, i should have expected something new from her would get a little extra attention. Some of the things that tripped me up, like not being in the layer i needed, or not tracking hazards, were easier to navigate this time around (which, i guess, shows that some levels can benefit from a few more times through). My feelings here really didn't change much, but, then, they didn't really need to. We've still got a very solidly presented environment with good material and deco choices, and solid (if relatively basic) gameplay. There's really too much signposting going on, but no level is completely perfect, i suppose.

So, that's the that for week 51. It's kind of hard to believe we've trucked along this far, but here we are. As always, thanks to all of you for the support and feedback! Glad i can bring you some fun levels to look at (a long with the occasional stinker, 'natch). See ya's next week!

Behind the Curtains Stuffs

i spent Sunday night and Monday morning inputting creator/level names for the post-mortem episode. i think it took something like 5hours (and that was with truncating some of the level names). Ninpy, if you're reading this, sorry i couldn't respond to your invite, but i was neck deep in text. We're looking to do the recording for the first part of the episode tomorrow, and then Thursday morning will be the more in-depth look into the series (what went right, what went wrong, where we can improve, that kind of thing). If you've got two cents you want to toss in, let me know by tomorrow, yeah?

Noticed off-hand that Marble World that we looked at last week is up to 3000plus plays. What the heck's up with that? i mean, i'm glad it's getting a little love, it's a solidly done level; but it didn't really strike me as something that would take off that way. Maybe TheGraniator1 is just a name that gets around?
2017-11-13 23:49:00

Author:
waffleking23
Posts: 535


All righty, then. Got this season's last episode coming up here (https://youtu.be/ujFQalJAUKw).

This time we're having a look at:

Dog return home - jet_daikon (https://lbp.me/v/qxxjk-g)
Food Quest! - KevinExDee (https://lbp.me/v/q2ec3jm)
Bolengo - exorbitantikum (https://lbp.me/v/qvsvt3j)
BLOOD POOL -d3b2uniqu3 (https://lbp.me/v/q2-8wj9)
Not Gonna Make It - SiPaNS-BOKUNO (https://lbp.me/v/qy76b1y)

It's a pretty good set, though there's one that's a straight-up stinker. Actually, i think that one is the only one of its type we've seen all year, so i guess we can let it slide. This whole year has been a hoot. We've run into some extremely good levels, a lot of just good levels, and just a handful that were flat out bad (and that one level we got taken down by Sony. Thanks Sony!). Thank you all so very much for giving me the opportunity to put these out for y'all. Hope you find something that tickles your fancy, and that you have a great day!

But wait, there's more (https://youtu.be/ujFQalJAUKw)!

Yup, we've got our kinda sorta post-mortem too. As a side effect of that we get to take a look at:

Cloudtop Mountains - m89091520 (https://lbp.me/v/q2-p-g4)
Blink Ball Bash - MofoSupervillain (https://lbp.me/v/q2-qdwm)
Adadrtklkga - toejack2002 (https://lbp.me/v/q0-2pw5)
The Gardens Remixed - ZePwnySack (https://lbp.me/v/qve5ry6)
Halloween Hike II 2017 - enterzandman81 (https://lbp.me/v/q299fw5)
Freakshow of a Carnival Warehouse - drixxs12 (https://lbp.me/v/q2-erh6)
A Balloon in the Mountains - VeryCoolMe (https://lbp.me/v/qw76jtv)

This is actually the second set of levels, which is kind of unfortunate. i'd done a first recording, and...it wound up pretty incoherent by the end. By itself that's kind of unfortunate, but there were some really nice levels in that set. This one is fairly more coherent (i think? i hope?), though i think there were some things i touched on in the first try, i forgot to say the second time out. Basically, ad libbing for 30minutes while playing levels, even working from a rough framework, is really tough. Like my commentary (even with Isaac) tends to be fairly gameplay focused, and the outro sections for R15F can be broken down into 5discrete chunks that don't usually go longer than 5minutes. i found doing this one here that i was starting to forget if i'd already said something by the end. Hopefully it's informative, and if it's not informative, it's interesting. If it can't even manage interesting, maybe, just maybe, it'll be amusing?

Like i said earlier, this has all been great. We'll be back on December 8th, though we'll still be around here in the meantime.
2017-11-16 23:00:00

Author:
waffleking23
Posts: 535


Hi waffle_king,

wow, a year has passed by and its been a good year, and you've made a major contribution to it! So many levels I never would have noticed, if I wouldn't have had the fantastic reviews that you've done so regularly and reliably and vividly! Thank you so much for that! You've absolutely deserved your little break and I'm looking forward to season 2.
Have a fine time and many greetings, Jürgen^^
2017-11-17 07:35:00

Author:
CuriousSack
Posts: 3981


Thats my opinion as well. In fact I first thought his videos were only gameplay, but after watching a episode I was glad I watched it and i subscribed immediately.

A little more than 2 weeks and season 2 will launch. I'm excited about it.
2017-11-19 10:37:00

Author:
mdkd99
Posts: 1172


Ossu! Tuesday Takeaway time!


Dog Return Home - jet_daikon

i have to say, off the bat, i love this creator's name. What the actual heck? When did this one pick up level of the day? i just checked my recording now, and we've got it at 900some plays; playing it now and it's 3500 or something? i mean, kudos, but...bwuh? It's still a goofy level with its own charm, and i did enjoy it, but it could probably use a bit more polish. Something i forgot to mention in the video, but there are a number of the Checkpoints that don't pop if you walk by them in the most natural layer. There's a bit at the end with a big slide you can get your doggy stuck on (also, the layer launcher earlier can get the little doggy stuck on the roof). Still, had my fun with it...though i wonder if a Yellow Square might not have been more appropriate.


Food Quest! - KevinExDee

No surprise this one got picked up as a Team Pick, it's got a sharp look, and the gameplay is fairly interesting. Could've stood to be just a touch longer, though. i wonder what the thermo was looking like. It's fairly involved for what's going on, and you've got the collected objects. On the other hand, i didn't really notice a huge number of different materials. And on the hidden tentacle, i think it was using most, if not all of the layers...hrmm...though to say that, i'm a bit surprised there wasn't much lag/screen tear.


Bolengo - exorbitantikum

OK, so...technique is a verboten word to the text-censor? Eh? Good to know, i guess. i really had a good time with this one, but i feel a little more solid with the Yellow Square we gave it. There are a number of areas that could use some tweaking. The layer launchers (as the so often do) can get wonky pretty easily. Little things like that. Still, it is a lot of fun, and it's got that old school charm to it.


Blood Pool - d3b2uniqu2

All i can say about this one is, last night i had a nightmare that there was actually a full, complex, and well presented level here, and all i had to do was go to the left to find it. Being so wrapped up with recording and commenting, that i completely missed it, and dumped a pound of shade on d3b2uniqu3 for no reason. i'm kind of glad that this was not in fact the case. This one's still just a pool of murky water, masquerading as blood. Bleh.


Not Gonna Make It - SiPaNS-BOKUNO

Not to much to say about this one that we haven't already. It's just a beautiful, if incomplete, piece of work. Also, nice that there's not much (if any) chunky loading, and very little screen tear. It's a shame the servers got shut down before we could see where this one was going.


So...that's the that for this season's last episode. All in all, i'm pretty happy with how everything turned out. Bit of oddness, but playing through things this morning, all of the levels had players on them. i think that's the first time that's happened. Thanks as always, everyone! Hope you have fun with a few of these levels. We'll be back with our next installment on Dec. 8th!


Behind the Scenes Stuff

Glad i got an LBsP episode in yesterday, too much space between recordings leaves me feeling a bit rusty. Also, not connected to LBP at all. but...this morning's Isaac recording was like the slowest-feeling, yeah-i'm-going-to-win-but-there's-nothing-special-here runs i've done in a long time...finished it up, and it turns out i came in 127th in score, and 75th in time (Daily Runs are ranked). i have...no idea how that happened. Maybe everyone else screwed up worse than i did.
2017-11-20 22:52:00

Author:
waffleking23
Posts: 535


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