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Would People Prefer an LBP4 over Dreams?
Archive: 99 posts
So what would guys think if say, Sumo-Digital, maybe around E3 2017/2018, decided to announce LBP4 for PS4? This is just a thought, since not many of us seem to be too excited about Dreams (but we might start getting exciting once MM starts releasing footage of the game and announcing it at E3s), so would you guys prefer an LBP4 announcement? And if so, what would you want Sumo to do in LBP4? Maybe LBP4 is too big to have cross compatibility with importing levels. Maybe LBP4 should have a fresh start, and not import any LBP1,2, or 3 levels. Maybe the series is dead! Let's have discussion Fan Made Cover (https://i.ytimg.com/vi/_5fNdr3r-yg/maxresdefault.jpg) I like the logo, but other than that it looks mostly LBP3 | 2016-11-21 11:10:00 Author: gurren009 Posts: 2592 |
No. Why would I prefer a LBP4 over Dreams? I think Sony should someday do a LBP4. But there is no reason to exchange Dreams for it. | 2016-11-21 11:50:00 Author: Lord-Dreamerz Posts: 4261 |
We don't know what Dreams is. So I am looking forward to it. LBP4? They should wait. Until the year 2018. They are still working on DLC, so I guess a new LBP will not come out until 2018 or later. | 2016-11-21 13:34:00 Author: mdkd99 Posts: 1172 |
If lbp4 is just them adding more stuff on top of lbp3 I don't think it would be a success. I think they should wait longer for lbp4 and they shouldn't call it lbp4. If they have cross-platform online with pc they could probably bring on many older players that don't play on playstation anymore. So for now I prefer dreams which at least will offer something new. | 2016-11-21 15:23:00 Author: smash909 Posts: 83 |
If anything, LBP4 would be something that comes much later than Dreams. Unless of course, Sony wanted to screw themselves over. That, or it'll never have a '4' and just go the route of other games and be a milked franchise with mobile games and spin-offs that are nothing like the previous three. But sticking with the whole idea of LBP's 'lore' would be somewhat restrictive in a way. I am sad to say that we will leave LBP, but rather than it dying, the dream will live on... in 'PS4 Dreams'. | 2016-11-21 15:26:00 Author: Devious_Oatmeal Posts: 1799 |
I think that there is no way to compare both games directly! Dreams will become a different game with different tools and different possibilities...and if someone should do a lbp4, then it will be a game around our beloved sackboys and sackgirls, which is a totally different thing! ) I'm totally excited abaout "Dreams", but I would also love to see a LBP4...with a full 3D editor! Many greetings, Jürgen^^ | 2016-11-21 19:05:00 Author: CuriousSack Posts: 3981 |
I also think that LBP and Dreams are two different games. What we have seen so far about Dreams does not look like LBP. A full 3D editor? Would be very much. They could add 6 layers you can move on, 10 front layers and 10 background layers. These extra layers are for some decorations. But this idea is old, because LBP3 has 16 layers to move on. | 2016-11-21 19:32:00 Author: mdkd99 Posts: 1172 |
I also think that LBP and Dreams are two different games. What we have seen so far about Dreams does not look like LBP. A full 3D editor? Would be very much. They could add 6 layers you can move on, 10 front layers and 10 background layers. These extra layers are for some decorations. But this idea is old, because LBP3 has 16 layers to move on.I think more than 3 layers was a bad idea. It made the layer movement not work as well as it did. I guess it worked in some multiplayer mini games where the players need to be at a distance in the z axis, but in normal platforming it was pointless. The only way 3D can work is if it doesn't revolve around the layers at all. | 2016-11-21 19:44:00 Author: smash909 Posts: 83 |
It was strange when it first came out. And I still don't use it too much. | 2016-11-21 19:47:00 Author: mdkd99 Posts: 1172 |
I think that there is no way to compare both games directly! Dreams will become a different game with different tools and different possibilities...and if someone should do a lbp4, then it will be a game around our beloved sackboys and sackgirls, which is a totally different thing! ) I'm totally excited abaout "Dreams", but I would also love to see a LBP4...with a full 3D editor! Many greetings, Jürgen^^ They may be different in look, but they are very similar in core design. If anything, a LBP4 would be influenced by Dreams successes and failures, and it will no doubt be influenced by the community's needs, successes, and failures in LBP3. But, if Dreams surpasses LBP as the creation game, having an editor in LBP would be almost pointless when you could simply apply any changes that would improve the editor, to Dreams/future iterations. It would split the community between two games if they did it for a LBP4. For example. You can make LBP characters in Dreams, AND, it already has a fully 3D editor. I think more than 3 layers was a bad idea. It made the layer movement not work as well as it did. I guess it worked in some multiplayer mini games where the players need to be at a distance in the z axis, but in normal platforming it was pointless. The only way 3D can work is if it doesn't revolve around the layers at all. This is true. They DID have tools to help levels become more '3D' through logic, but since there were no tools specifically dedicated to actually making 3D levels (Except top-down levels), the logic of layers would clash with 3D level making. But the idea of more than 3 layers was meant to expand the creation zone for scenery and giving the aesthetic of moving back and forth through the space. Like in some 2D games where the character moves to the background/foreground while looking all fancy or aesthetically pleasing. Similar to how Paper Mario would sometimes teleport the player to the background and becoming a silhouette; or in the 2D Oddworld games where he would go to the background to pull a switch. It was meant to just move the idea of '3 layers' back and forth, buuuut, creators used it in other ways. | 2016-11-22 03:07:00 Author: Devious_Oatmeal Posts: 1799 |
I think LBP series should stay mainly 2.5D with some tricks to allow other types of creations. And Dreams should be the one that allows anything. Keeping LBP the simpler creation game of the 2 is better... There's a reason Mario Maker is very appealing to common gamers despite it's lack of hardly any freedom to make complex creations. I don't see any problems with the 16+ layers in LBP3, in fact it was a great thing... It allows for much better scenes and adds better gameplay for topdown levels among other stuff. Personally I feel 16 is a odd number however and wish it was a clean 20. One thing I really hope a possible LBP4 would copy from Dreams is it's character creation to some degree. It might hurt DLC sells little I guess? But being able to make our own story-mode quality characters would be the best... hell if they would HAVE to limit it... then just make it so you can't wear them as costumes. | 2016-11-22 14:30:00 Author: Lord-Dreamerz Posts: 4261 |
This is great discussion everyone! Maybe LBP4 should come after Dreams, that way it can take tips from what Dreams did right? | 2016-11-22 20:52:00 Author: gurren009 Posts: 2592 |
This is true. They DID have tools to help levels become more '3D' through logic, but since there were no tools specifically dedicated to actually making 3D levels (Except top-down levels), the logic of layers would clash with 3D level making. But the idea of more than 3 layers was meant to expand the creation zone for scenery and giving the aesthetic of moving back and forth through the space. Like in some 2D games where the character moves to the background/foreground while looking all fancy or aesthetically pleasing. Similar to how Paper Mario would sometimes teleport the player to the background and becoming a silhouette; or in the 2D Oddworld games where he would go to the background to pull a switch. It was meant to just move the idea of '3 layers' back and forth, buuuut, creators used it in other ways.They should have let the editor be like in the previous games, but where you could have multiple 3-layer sets behind that you could transition to. It would be like having different levels stacked in front of each other within the same level if you understand what I'm trying to say instead of the mess that it turned into. The only possibilities that I see to fix the mess is if they took a step backwards and then go from there. Trying to make lbp3 levels fit this better way of handling the levels would be too much work. EDIT: Or they probably could pull it off, but many levels in lbp3 wouldn't work like they do. I personally think making all lbp1 and 2 levels work like they are supposed to do and making the layer system less messy is more important. I think LBP series should stay mainly 2.5D with some tricks to allow other types of creations. And Dreams should be the one that allows anything. Keeping LBP the simpler creation game of the 2 is better... There's a reason Mario Maker is very appealing to common gamers despite it's lack of hardly any freedom to make complex creations. I don't see any problems with the 16+ layers in LBP3, in fact it was a great thing... It allows for much better scenes and adds better gameplay for topdown levels among other stuff. Personally I feel 16 is a odd number however and wish it was a clean 20. One thing I really hope a possible LBP4 would copy from Dreams is it's character creation to some degree. It might hurt DLC sells little I guess? But being able to make our own story-mode quality characters would be the best... hell if they would HAVE to limit it... then just make it so you can't wear them as costumes.If it's 3D, but not revolved around the layers I see no problem. Have the camera be like it is in lego star wars and have the editor be the same as in early lbp games, but where you can then move the objects around in a 3D space. Editing like it's a brush can be hard in 3D unless there is a move controller like in dreams. However editing shouldn't be done with a brush anyway. A corner editor tool, but in 3D wouldn't be awfully complicated to use. Actually I can't imagine a more user friendly way to make a precise shape the way you want it to be. I think more layers was a good idea, I just didn't like the implementation. Dreams isn't restrictive enough for that to make sense. The way I understand it the characters are just whatever you make it instead of one character you carry with you in all the levels. | 2016-11-23 00:16:00 Author: smash909 Posts: 83 |
If it's 3D, but not revolved around the layers I see no problem. Have the camera be like it is in lego star wars and have the editor be the same as in early lbp games, but where you can then move the objects around in a 3D space. Editing like it's a brush can be hard in 3D unless there is a move controller like in dreams. However editing shouldn't be done with a brush anyway. A corner editor tool, but in 3D wouldn't be awfully complicated to use. Actually I can't imagine a more user friendly way to make a precise shape the way you want it to be. I think more layers was a good idea, I just didn't like the implementation. I don't agree, LBP should stay 2.5D... it's what the series is based on. They could had made LBP full 3D from the very first game... but they didn't. Making LBP into completely 3D gameplay by this point is anti-productive and a step in the wrong direction for LBP, it'd just be a inferior Dreams clone at that point. And LBPK was a good example how wrong a 3D editor can go in LBP... It was bloody awful. I like LBP and it's layers just fine. I have 0 interest in playing a fully 3D LBP and if they make a LBP4 into one I won't play it. Dreams isn't restrictive enough for that to make sense. The way I understand it the characters are just whatever you make it instead of one character you carry with you in all the levels. I have no idea what you are talking about? The character creation stuff I said was about the idea for a LBP4. Not Dreams. | 2016-11-23 01:27:00 Author: Lord-Dreamerz Posts: 4261 |
Haha, that sounds strange. LBP is a Dreams clone, when it uses 3D mechanics. I think Dreams won't have a layer system. It could be like a normal game engine and feature a empty space and sth. | 2016-11-23 07:36:00 Author: mdkd99 Posts: 1172 |
Haha, that sounds strange. LBP is a Dreams clone, when it uses 3D mechanics. I think Dreams won't have a layer system. It could be like a normal game engine and feature a empty space and sth. A clone in the sense that both will be sandbox/workshop games. Though, since Dreams would be a stronger software and have a possibly wider variety of tools and possibilities, a LBP4 would be seen as an inferior clone. Also, a 'layer system' could possibly be used in Dreams, but more of a tracker, to which you'd be able to make things like, for instance, 'Inside'. That is a 2.5D game where the sidescrolling wasn't a straight path scroller. The character moved around objects while following a path in a direction. | 2016-11-23 08:32:00 Author: Devious_Oatmeal Posts: 1799 |
It just sounds strange, because LBP was there, before Dreams. That's it. But I know what he meant. You mean sth. like a grid? That could be possible. | 2016-11-23 09:58:00 Author: mdkd99 Posts: 1172 |
I don't agree, LBP should stay 2.5D... it's what the series is based on. They could had made LBP full 3D from the very first game... but they didn't. Making LBP into completely 3D gameplay by this point is anti-productive and a step in the wrong direction for LBP, it'd just be a inferior Dreams clone at that point. And LBPK was a good example how wrong a 3D editor can go in LBP... It was bloody awful. I like LBP and it's layers just fine. I have 0 interest in playing a fully 3D LBP and if they make a LBP4 into one I won't play it.I meant both 2.5D and 3D in the same game. I'm sure they could pull it off. It doesn't have to have the same editor as lbpkarting, more userfriendly and similar to how it is in lbp. I have no idea what you are talking about? The character creation stuff I said was about the idea for a LBP4. Not Dreams.Oh, i thought you meant dreams. | 2016-11-23 17:31:00 Author: smash909 Posts: 83 |
Cool ideas actually. I still look forward for Dreams. I think it could be a little bit like LBP. | 2016-11-28 08:57:00 Author: mdkd99 Posts: 1172 |
...How about that LBP Hub, huh? | 2016-11-28 12:21:00 Author: Ryuhza Posts: 355 |
They cancelled it. They were focussed on LBP3. That's what I heard. | 2016-11-28 13:38:00 Author: mdkd99 Posts: 1172 |
I don't think they ever outright said "cancelled", but it was put into stasis and then probably quietly taken off of life support. Which is a shame; I think having a F2P starter version of the game would be a good avenue for the series at this point. It already makes a lot of it's revenue off of DLC packs anyway, and it'd be nice to be able to play the ol' LBP1 and 2 levels on PS4. | 2016-11-28 23:26:00 Author: Ryuhza Posts: 355 |
I don't think that people would prefer a LBP4 over Dreams, I think that people would like both games even if they would be similar! People who play "Call of duty" do not automatically avoid to play "Battlefront", do they? To me MM is rather clever to involve the community already in an early state of development which is creating curiosity for "Dreams". Watching the (meanwhile) lots of videos is increasing the anticipation and will give the community the feeling to be already familiar with the ambitious tools on release date. There is already forming a community for Dreams considering the already existing forums for the game. I think that if SumoD would now announce a LBP4 and would give infos about such a project, then there would also regroup a bigger lbp community! To me one of the big mistakes of the marketing of LBP3 has been the lack of info beforehand. | 2016-11-29 10:50:00 Author: CuriousSack Posts: 3981 |
I wouldn't actually say there was a lack of info, it's just not much was added. I'd say most of what you can do in LBP3, you can do in LBP2 except for grind rails and layers (and now notes still really happy about that). | 2016-11-29 19:40:00 Author: koltonaugust Posts: 1382 |
I disagree. LBP3 does have more possibilitys when it comes to minigames. You can make your own power ups. You can give objects with a marker a whole microchip without editing it on the object itself. You can make a whole adventure. The power on PS4 is improved. The graphics are better there. The lightning system is slightly better. There are many new logic components. And so on. That's much for me. | 2016-11-29 23:05:00 Author: mdkd99 Posts: 1172 |
By no means am I saying there wasn't stuff added. Just compared to from LBP1 to LBP2, LBP2 to LBP3, simply added stuff that could often be worked around for LBP2. There are things of course things that couldn't (though powerups I would argue could), but in terms of what you could do gameplay wise, it was limited. I do agree completely with the graphic changes, or rather, the ability to make things look better in levels with the animation tweakers (even though they're fidgety and don't mirror). The power is questionable because people tend to create more stuff in the levels due to the layers which means it's handling more, but whether that is necessary for most levels is questionable. The logic components really weren't all that great of additions since they broke a lot of other things (though I do like the wave generator specifically for smooth controls). In order for an LBP4 to be warranted, I would have to say they'd have to rethink the logic system (while keeping it simple maybe introducing int variables for cleaner logic? No need to go to far into programming, but think those simple CS1 intro concepts or Alice programming) and add new gameplay features (perhaps make a top-down physics system for options and allow corner editing in 3d). Of course I am all for dropping back compatibility which would be sad to drop the server, but it will happen eventually. Also, costumes would be great if you could make them yourself (attaching materials onto you that you can corner edit, or go more dreams like on the animation possibilities) | 2016-11-29 23:19:00 Author: koltonaugust Posts: 1382 |
By no means am I saying there wasn't stuff added. Just compared to from LBP1 to LBP2, LBP2 to LBP3, simply added stuff that could often be worked around for LBP2. There are things of course things that couldn't (though powerups I would argue could), but in terms of what you could do gameplay wise, it was limited. I do agree completely with the graphic changes, or rather, the ability to make things look better in levels with the animation tweakers (even though they're fidgety and don't mirror). The power is questionable because people tend to create more stuff in the levels due to the layers which means it's handling more, but whether that is necessary for most levels is questionable. The logic components really weren't all that great of additions since they broke a lot of other things (though I do like the wave generator specifically for smooth controls). In order for an LBP4 to be warranted, I would have to say they'd have to rethink the logic system (while keeping it simple maybe introducing int variables for cleaner logic? No need to go to far into programming, but think those simple CS1 intro concepts or Alice programming) and add new gameplay features (perhaps make a top-down physics system for options and allow corner editing in 3d). Of course I am all for dropping back compatibility which would be sad to drop the server, but it will happen eventually. Also, costumes would be great if you could make them yourself (attaching materials onto you that you can corner edit, or go more dreams like on the animation possibilities) I agree. I felt like Sumo-Digital purposeful made LBP3 to feel like an expansion pack to LBP2. It was meant to be a next-gen version of LBP2, with just a few additions, and not change the formula too much that they ruin the experience. Ultimately you get a game that doesn't change much, but still manages to feel fresh for the first couple of months you play. Sadly, it wasn't something that would last long . Sumo played it safe, which isn't always a bad thing, and the LBP3 still got good reception. But it just wasn't something that could keep the community together long, as you can see now with the remaining community as small as it is . And again, mdkd, I'm sorry if I'm making this sound like fact, it's completely opinion, but LBP3 just didn't do enough to change up the formula, but like you said, that doesn't mean it can't still be an amazing game with it's remaining community | 2016-11-30 00:03:00 Author: gurren009 Posts: 2592 |
My last words on this topic: I would like to see a LBP4. Somwhere after Dreams. LBP3 still has hundreds of players (even more than that), it's not dead. LBP3 added more possibilitys. As you said, LBP3 is like a next gen LBP2. For me that's OK. | 2016-12-09 10:55:00 Author: mdkd99 Posts: 1172 |
Sumo just killed LBP3's launch. If they made a working title like MM did, then I am pretty sure LBP would still be as big as it was. I never got into team development on LBP3 because of all the connectivity issues and it was really hard to play with friends because of it. Really killed the experience for a lot of us. I think thats why I am way more confident in what MM has going on. | 2016-12-15 23:29:00 Author: Rpg Maker Posts: 877 |
I am curious, but pretty sure my assumption is correct, if MM will ever work with LBP again. Personally I think Dreams is a direct sequel to their LBP work, but people would get really upset if they completely changed the LBP formula, so they ditched the connection. | 2016-12-17 03:57:00 Author: koltonaugust Posts: 1382 |
I am curious, but pretty sure my assumption is correct, if MM will ever work with LBP again. Personally I think Dreams is a direct sequel to their LBP work, but people would get really upset if they completely changed the LBP formula, so they ditched the connection. It basically is. It even copies the gadget system from LBP2. MM wont work on another LBP title but there will be successors to their titles. Right now, I dont think anyone else is providing a better user create experience on consoles. | 2016-12-18 15:44:00 Author: Rpg Maker Posts: 877 |
I don't think anyone is rivaling them even if you consider pc. The closest I can think of is bethesda releasing a creation kit, but that's not nearly as beginner friendly as LBP was. If Dreams makes it a similar difficulty to get into, they'll be in a great place. Add in more advanced tools that you can use as you get the hang of things and they'll be golden. | 2016-12-20 10:44:00 Author: koltonaugust Posts: 1382 |
Yeah! I totally agree and I hope that a new golden age will come! | 2016-12-20 18:44:00 Author: CuriousSack Posts: 3981 |
Nope, Sumo didn't make the fault. Sony did. Try to make a game in 1-2 years WITHOUT bugs. Sony rushed it out, but for me creating is the main point. It works. And if not, save your progress everytime you quit the game without a issue. I have to laugh, when someone says 'That's why I left LBP'. It's your decision, but I am trying to cover LBP3 and LBP Vita as well. A 'dead' game looks different. | 2016-12-21 12:16:00 Author: mdkd99 Posts: 1172 |
Nope, Sumo didn't make the fault. Sony did. Try to make a game in 1-2 years WITHOUT bugs. Sony rushed it out, but for me creating is the main point. It works. And if not, save your progress everytime you quit the game without a issue. I have to laugh, when someone says 'That's why I left LBP'. It's your decision, but I am trying to cover LBP3 and LBP Vita as well. A 'dead' game looks different. Well not all the issues were that simple. I for one, was trying to develop a very large RPG. I mean the scale was ridiculous and we got a great deal done in LBP2. The plan was to have everyone come over to LBP3 so we could take advantage of the new features. However, the game had major connectivity issues. Every time we tried to play together, the game would diverge--even in blank levels. It killed any type of team development. Keep in mind, this went on for well over a year. We couldnt even play levels together or anything, so it became this really isolated experience--Far unlike LBP2. It was impossible to join anyone for any meaningful amount of time. I say Sumo is at fault because they were not able to address these issues while the community was still really active. Thats why most people left because of all the bugs. This wouldn't have happened if MM worked on LBP3. LBP2 had its bugs too, but MM was able to work out most of them in a timely fashion. | 2016-12-21 13:29:00 Author: Rpg Maker Posts: 877 |
I'd say it's partially Sumo's fault, for the simple reason that they place it on 2 consoles instead of 1(which should've been PS4), though I'm not sure if that was Sony's decision or not. I'm sure LBP3 was originally built for PS3. What they should've done, no matter how many fans would've been impatient, was delay the game a WHOLE year or two, to make LBP3 completely PS4 only. That way they could polish the game to an amazing extent, and have 2 E3s (E3 2014 and E3 2015) to show LBP3. Even though we didn't get that, I'm still satisfied with Sumo's work , even if not everything came out right. | 2016-12-21 13:41:00 Author: gurren009 Posts: 2592 |
You don't get it. There are bugs, which get caused so randomly, that the devs don't know how to fix them. Even I know that, although I only create TopDown shooters in LBP since 2012. If they leave LBP and the community and say 'I love the community and LBP', they lie. I know LBP since 2010. I am not giving up because of some bugs. Also, when my game files were broken 3 times already. | 2016-12-21 15:25:00 Author: mdkd99 Posts: 1172 |
But that's the thing. LBP3's biggest problem, sadly, was it's launch . Don't get me wrong when I keep making these posts, I love LBP3, and really wish it could've reached the potential that we all dreamed it for. But it's problems dwell deeply in it's launch. The lack of online stability(this is a BIG one. Not being able to connect with friends, or even being able to join random people, was a huge problem with LBP3 at launch), game breaking glitches, people losing their profiles and DLC, bugs in create mode, LBP2 levels not working, etc. These problems sadly kept LBP3 from reaching it's full potential. That's why it was probably better if MM created LBP3, because they would know the game at heart, and where it needed to improve. But regardless, I'm still greatful that Sumo revived LBP from the brink of extinction . And let's not get too down. LBP isn't dead, it's just a dream that's moving elsewhere, to MM's "Dreams" (I know that was a cliche line but still haha ) | 2016-12-21 16:23:00 Author: gurren009 Posts: 2592 |
Yeah, I too agree that a good amount of LBP3's faults are mitigated now, but the launch was horrendous and took way too long to fix. To say it all was one reason though is oversimplifying as even LBP2 started getting buggy towards the end there, and LBP3 had to be compatible. LBP4 will be strange when and if it happens (I would be surprised if it didn't since sackboy is a MAJOR mascot for sony right now). It will have to do something new, and I'm not sure that it will without MM, or another smaller development company. A major problem lies on how much of a gamble smaller development companies are. | 2016-12-21 20:51:00 Author: koltonaugust Posts: 1382 |
You don't get it. There are bugs, which get caused so randomly, that the devs don't know how to fix them. Even I know that, although I only create TopDown shooters in LBP since 2012. If they leave LBP and the community and say 'I love the community and LBP', they lie. I know LBP since 2010. I am not giving up because of some bugs. Also, when my game files were broken 3 times already. I wish there were more creators at there like you. It's good to come back and see people still active on Littlebigplanet. LBP3's bugs were on a whole other level though. It was at a lot of times unplayable--this was never the case with the prior games. The fact that you barreled through it, just means you are a real creator. Thats a good thing I will admit, I rarely play levels on LBP. I mostly spent all my time in create mode. I actually prefer LBP3's create mode to LBP2's, which is why I am really sad the launch and first year really, went the way it did. Theres a heck of a lot I couldnt with the previous tools. | 2016-12-22 00:59:00 Author: Rpg Maker Posts: 877 |
I agree. I actually found LBP3 to be far more enjoyable than LBP2 on so many levels. It was just lag, online issues, and glitches that brought it down for me . | 2016-12-22 01:22:00 Author: gurren009 Posts: 2592 |
I can't left LBP. It has a meaning in my life. It was unplayable. But they fixed LBP3. Not all bugs, but the most, how I see it. Hopefully the creators will be there, even when LBP3 is older than 4 years. | 2016-12-22 07:28:00 Author: mdkd99 Posts: 1172 |
I can't left LBP. It has a meaning in my life. It was unplayable. But they fixed LBP3. Not all bugs, but the most, how I see it. Hopefully the creators will be there, even when LBP3 is older than 4 years. Yeah, I'm really glad at LBP3's current state, I think it's really impressive. But I can't help but think how much more Sumo could have accomplished if they just played their cards better. 1. They could have made LBP3 for PS4 only 2. They could have had dive-in at launch and made it their number 1 priority to postpone the game until online-stability and glitches were at least 90% fixed. 3. They could have added more create tools (I know this is kind of a nit-pick, but I do feel if the game was PS4 only, all the limits of the PS3 version would be gone) And so much more. But I am still greatful to Sumo(and MM cooperation) for making LBP3 | 2017-01-24 11:30:00 Author: gurren009 Posts: 2592 |
LBP3 has more tools to create a own little game. A few limits here and there still exist. A normal 3D camera would've been good. And about the PS3/PS4 thing: I think the PS3 deserved this last LBP on oldgen. Like the Uncharted series. It has 4 parts. 3 for PS3, and one for PS4. The next LBP should exist on PS4 only. | 2017-01-27 02:20:00 Author: mdkd99 Posts: 1172 |
But that's the big question. Will there even be an LBP4? If so, who will develop it? MM is too busy developing Dreams, and even after that, they'll be making DLC and updates for it. If Sumo created LBP4, they might fall for Sony's deception and rush the game. Not to mention, as comishguy67 said in a post in the "Dreams BETA in 2017" thread, Sumo was busy with like 3 other projects while they were making LBP3. They won't be able to give the game the full amount of care it needs . | 2017-01-27 10:41:00 Author: gurren009 Posts: 2592 |
I know this thread might be old, but I think that there could be a possibility of LBP4. I'd really like to see it considering LBP3 is turning three years old this year. Not that that's old, but just enough to where the community begins to decrease. I love all the ideas in this thread though! | 2017-06-11 18:50:00 Author: Ninja20101 Posts: 104 |
I know this thread might be old, but I think that there could be a possibility of LBP4. I'd really like to see it considering LBP3 is turning three years old this year. Not that that's old, but just enough to where the community begins to decrease. I love all the ideas in this thread though! I agree! I would love to see Sumo continue the LBP franchise in some form or another. My only requirement would be that it's PS4 only, and that it doesn't get rushed by Sumo | 2017-06-12 02:49:00 Author: gurren009 Posts: 2592 |
Devs need time, thats true. If someone makes a LBP4, I wish him luck. | 2017-06-12 18:38:00 Author: mdkd99 Posts: 1172 |
Personally I don't really want to see an LBP4 if sumo is in charge of it again. I think they really missed the point with LBP3, and I wouldn't actually buy it any time soon if they led LBP4. What I would love to see happen is Tarsier be brought in to work on it (though do they only do portable consoles and pc?). Also drop the backwards compatibility and start from the ground up, making sure online works well. | 2017-06-22 13:36:00 Author: koltonaugust Posts: 1382 |
Yes, Tarsier Studios is a good studio! | 2017-06-23 00:23:00 Author: mdkd99 Posts: 1172 |
Personally I don't really want to see an LBP4 if sumo is in charge of it again. I think they really missed the point with LBP3, and I wouldn't actually buy it any time soon if they led LBP4. What I would love to see happen is Tarsier be brought in to work on it (though do they only do portable consoles and pc?). Also drop the backwards compatibility and start from the ground up, making sure online works well. It would be nice to have Tarsier help or work on a new version and yes, they do work on PS4 console stuff. Their recent release, Little Nightmares is an incredible game and I encourage you all to check it out. | 2017-06-23 12:47:00 Author: jwwphotos Posts: 11383 |
Tarsier Studios know how to make a game. LBPV was one of the best LBPs. If a LBP4 comes out, I hope Tarsier Studios are the leading developers. What makes me kind of speechless, is the fact that they are Indie devs. | 2017-06-24 23:04:00 Author: mdkd99 Posts: 1172 |
I feel the only thing limiting LBP's potential for future games is Sony. I feel that in Sony's eyes, LBP is just another indie game. That's why they had LBP3 rushed to the holidays. If Sony wasn't in charge, the LBP series would have had so much potential. | 2017-06-28 11:45:00 Author: gurren009 Posts: 2592 |
I wouldn't say that. There are many dlcs in the LBP franchise. Players like new skins for their characters. Sony probably noticed that. I guess thats a reason why costume dlcs still get published. It's a source for money. And actually I am not sure if they will ever make a LBP4. What could they add? What story is it? How similiar is it going to be? In times of LBP2 the players were totally ok with the dlcs but now many players think its annoying. You can check the official LBP account on twitter. Read through some comments and you'll see it. To cut things short: I would be really interested if Tarsier Studios made a LBP4. I'd be surprised if they add lots of new content that we didn't exspect. | 2017-06-30 07:41:00 Author: mdkd99 Posts: 1172 |
I agree. I think Sumo-Digital alone can't work on LBP4. I think that if Tarsier Studios and Sumo ever teamed up, they could create a really good LBP4 game. | 2017-07-01 02:52:00 Author: gurren009 Posts: 2592 |
8 developer teams made LBP3 if I am right. If they team up a last time and create the final LBP game with awesome features, I would be happy. | 2017-07-02 05:23:00 Author: mdkd99 Posts: 1172 |
I would like to see a new game. I lost my interest into the game LBP3 a little bit because it's full of bugs/problems that prevent me from having fun. For my it is just not enjoyable how it is since release which is really frustrating But another game, working as smooth as LBP2 would be great | 2017-07-13 22:20:00 Author: FreddyFerrari Posts: 30 |
I would like to see a new game. I lost my interest into the game LBP3 a little bit because it's full of bugs/problems that prevent me from having fun. For my it is just not enjoyable how it is since release which is really frustrating But another game, working as smooth as LBP2 would be great I also agree. Since I was a retired creator, my disappointments in LBP3 were mostly on the lack of a playable online. I feel LBP3 could have had a more stable online if they got rid of cross compatibility with levels(I think LBP1 and LBP2 levels should have just stayed on LBP2) and with consoles(LBP3 was clearly meant for the PS4). Couldn't connect with my friends, so I couldn't play levels with friends, or just mess around in create mode, like we always used to do in LBP2. I also wish LBP3 had a 3-layer mode. The 16 layers, while nice, kind of intimidated me and a lot of new players who were just getting used to making good levels on the 3 layer plane. But all in all, LBP3 was a decent experience, and I would love to see one company or another continue it. | 2017-07-18 16:25:00 Author: gurren009 Posts: 2592 |
I agree with most of your points. LBP1 and LBP2 community levels which are playable on PS4 are a good feature though. | 2017-07-19 06:11:00 Author: mdkd99 Posts: 1172 |
Just been catching on this thread. I find this an interesting topic. Would like to state my views come mostly from a player perspective and I have little experience on the create side. Just wondered what it was that makes sumo taking part in a making of LBP4 should it ever happen, be such a bad thing. I personally see the main downfalls of LBP3 as being a perfect storm of Sony rushing and a culmination of different teams working on the project with components not gelling together between them causing all the problems. I actually remember LBP2 having a fair share of bugs akin to the current state of LBP3 (not the launch state) Tarsier are a pretty good studio, while little nightmares is great, to me there was quite an apparent lack of fine tuning with it. And with how popular its been blown up to be, and their smaller team, I doubt they have the time to work to do quality work on a big project such as an LBP4 considering the requests, of built from ground up, etc. I find the calls to drop backwards compatibility (level wise) is up for considerable contention. Yes dropping backward compatibility will make it so that players can't complain about coming across an old level that doesn't work. But at the same time, especially given the loss of good will with LBP generally its the backwards compatibility that will give the initial players a base of play, and would surely be a strong draw point, (brand new game already with access to millions of creations) Drop backward compatibility in terms of console is definitely a wise move, and again I personally believe to be a major culprit in why LBP3 is / was so buggy. That said, I just can't get myself to fault sumo or even sony for that matter on this point, just because at the time of release it was still the transition period between PS3 and PS4 especially as a sequel and community based game, it would have equally lost player base from just sticking to PS4. I see it as a lose lose scenario either way at that time. Back to the main point of the thread, I don't foresee a LBP4 at the very least for some time. Mainly in part due to Dreams. As I'm sure all the creators reading this will know, creating your levels etc takes a good amount of time. At heart LBP and dreams are very very similar and their success is heavily dependant on the community players that actually create the community content. This would make Dreams and LBP4 direct competitors (think COD vs Battlefield or Pro Evo vs Fifa - each owned by different companies so understandable) you don't see many equally spending time on both, players will end up picking one. Sony owns both LBP and Dreams. I doubt they want their player base divided like that, as that will mean they are actively hindering the growth of both games communities. Just from the basis of variety I would say I would prefer Dreams to an LBP4. But then again we aren't fully sure how things work with dreams. But on the basis that character creation is more flexible I feel like in the long run I would enjoy dreams more, as LBP you are tied to sackboy and friends, while they are fun and the limitations make it more challenging; from a potentials point of view, dreams captures my interest more, just because at the moment the possibilities seem greater. That and the added factor Dreams, has a blank slate to start with in terms of players expectations and impression. LBP4 is more likely to lose out on an awesome creator joining the community with the negative connotations LBP4 would come with being associated with LBP3. Wow this post ended up quite long | 2017-07-19 17:52:00 Author: lsrs Posts: 43 |
I wouldn't say that I think Sumo is a bad company in any way shape or form, nor do I place the blame for the bugginess of the game on them. That was out of their control what with backwards compatibility, multiple consoles, time frame(? I don't actually know their timeframe). The simple reason I wouldn't want them heading LBP4 is I didn't like the direction they were heading. They headed a really cool direction in visuals, mainly animation (I lump this with the in and out movement as well), but stagnated (if not made worse) other functional parts of the game (bunch of logic things/changes are... odd). The reason I bring up Tarsier is only because LBPV went more of where I wanted in terms of LBP: function over animations. With LBP's current method of handling materials, it doesn't matter how many animations you add, you are still going to be limited in what you can make happen with how rectangular and cut off things are. Everything's a giant prism except for the characters and decorations. I'm willing to accept the graphics not being fantastic if the functionality is better. LBPV added so many useful tools that made sense on how to use. LBP3's tools were either kind of worthless, buggy, or really hard to understand. Granted, some of the tools they have, I use constantly now that they are there (animation tweaker, bendy rail(though not for its intended purpose XD), wave generator (though this one is meh in how it was made) hence why i spend more time on LBP3 than LBPV), but overall it felt more of like a PS4 skin (a remaster like the dozens of remaster every game gets nowadays) than a new entry. | 2017-07-20 07:02:00 Author: koltonaugust Posts: 1382 |
Nice to hear that you think LBPV is a great game. Thats why I still play it. I think we need to wait. MM needs much time for Dreams, but I think in the end it's worth it. If Dreams comes out in 2018, I want to see a LBP4 in 2021. Until then a team could focus on a LBP4 that erases the bugs and problems of LBP4, while adding new features, that really help or that are completely new. I would still like a feature, where you decide if you want performance or graphics to be in the foreground. We should wait until christmas. Maybe MM reveals another cool thing until then. | 2017-07-21 07:16:00 Author: mdkd99 Posts: 1172 |
If LBP4 does come out, I think it should have a full 3D mode. That would open up so many new opportunities for creating. For this to work, I think LBP4 has to be PS4 only. I also think that LBP4 should only import LBP3 levels. This way, the game doesn't become too clustered. | 2017-07-21 19:24:00 Author: gurren009 Posts: 2592 |
If LBP4 does come out, I think it should have a full 3D mode. That would open up so many new opportunities for creating. For this to work, I think LBP4 has to be PS4 only. I also think that LBP4 should only import LBP3 levels. This way, the game doesn't become too clustered. The problem is the LBP3 system was made to be backwards compatible. I do not think LBP4 should be backwards compatible at all. | 2017-07-21 21:55:00 Author: koltonaugust Posts: 1382 |
The problem is the LBP3 system was made to be backwards compatible. I do not think LBP4 should be backwards compatible at all. I agree. The problem is that a lot of people will be complaining about the lack of community levels at launch. I think if Sumo(or any developer making LBP4) threw away backwards compatibility, it would fix the online. But people will complain about no levels at launch, which is still a major problem. | 2017-07-22 13:10:00 Author: gurren009 Posts: 2592 |
In the end, the community makes the levels and if there is no community, there are no levels. Good creators have to make good levels so it has at least 30 good levels after some weeks. I'd also enjoy a better story. Something like LBP Vita or LBP1. | 2017-07-22 18:26:00 Author: mdkd99 Posts: 1172 |
Yeah, I also didn't really like LBP3's story mode. It felt kind of run around to make it feel open when it really was just a very unnecessarily large hub. I also wasn't that big of LBP1's story tbh (though I like it more than LBP3), but that game also just gave me a headache while playing it for some reason (it happens with random things like watching Tom and Jerry as well). LBP2 was pretty good, but not memorable. LBPV was definitely the best story mode to come out of the franchise as it seems like everyone who says best story mode always pairs this one with another. | 2017-07-23 00:01:00 Author: koltonaugust Posts: 1382 |
Haha, I can't remember which LBP story I enjoyed the most. From a nostalgic standpoint, I might say LBP1, since that was my first LBP game. However, from a technical standpoint, LBP2 and LBP Vita are definitely better designed, and voice acting gave more life to the characters. Back to LBP4 though. If there ever is an LBP4, here is a checklist of absolutely everything I'd want in it: -PS4 Only -Backwards Compatibility --> Same as LBP3 -Functioning Online --> I think online was the biggest problem with LBP3 at launch, and it was the main reason why players like me left if for some time. -3D mode ---> I think a 3D Mode would give a lot more opportunities for creating. -Add more layers + a 3 layer mode ---> I think they should add more layers, but keep a 3 layer mode for players like me who don't want to immediately jump into the new tools. -Add more instruments and musical logic --> Self-explanatory, LBP music creators are the best! I'd love to see what they'd do with more tools. -Server List --> You know how in most online games you have a Server list featuring all the servers you can join, and what level/map they are playing on? I think LBP4 should have this. It'll show the server name, which players are in it and the amount of players in it, and whether they are in their pod/playing a level/in their moon. I think a lot of us are sick of diving in, only to join pods with players who just want to play in their pods and not play levels. I think a server list would allow people to choose whether they want to hangout in a pod, play levels, or mess around in create mode. -I'd also like to see more logic and power-ups added in LBP4. | 2017-07-23 05:20:00 Author: gurren009 Posts: 2592 |
I agree with all of your points except the backwards compatibility mainly because the amendment I am going to make to one of your points. More layers: change this to a layerless creation mode. This is an odd thing to say as it sounds like i want layers gone which is NOT the case. The layer function is what makes LBP, LBP. I want an easy way to place things outside of layers without having to break out the in and out mover, and have the system automatically determine what layers are available for normal switching if in classic platforming (those layers with the middle 33% free, or 33-50% available space in the layer you are trying to switch to from the direction you are switching from). This way, the system would work for both, new 3D creating and classic creating. The hardest thing to do is what I think they should do: infinite layers. This is simply creating in a 3D space which isn't that hard to be honest, but it would need a whole rework of how the create aspect works. Now note that my layerless creation and infinite layers are different aspects. One's about the placement of objects and one is the create engine limitation itself. | 2017-07-23 18:48:00 Author: koltonaugust Posts: 1382 |
The whole backwards compatibility thing is the interesting thing about LBP4. LBP4, without backwards compatibility, would be in the same state as how LBP1 was at launch, back in 2008. The only levels you could play were the story levels, and you had to wait for people to start making their own custom levels. LBP2 and LBP3 had the benefit of being successors/sequels to a previous game(s) that already had tons of levels to play. If LBP4 were to cut out backwards compatibility, everybody would have to start from scratch, which would actually be really interesting. If everyone started from scratch, that would give new players/creators the opportunity to rise to fame on LBP4, something they couldn't do back in LBP2 and LBP3 because there were so many levels. Personally, I'm fine with, or without backwards compatibility, so long as the online is stable. I see what you're saying with the layers. Having a layerless create mode feature would actually be really interesting. In fact, if LBP4 were to cutout backwards compatibility and start EVERYTHING from scratch, I could see the create mode being MASSIVELY augmented thanks to the PS4's hardware. With a 3D mode, LBP could rival the likes of Unreal Engine 4 or Unity. Your idea with being able to place things outside of layers and changing between classic platforming and 3D is really interesting. If LBP4 is made, I think we the community should send in all our ideas. 3D mode, realistic character designs, high def. graphics mode, you name it. With the PS4's full power, I think LBP4 can achieve anything. | 2017-07-24 01:57:00 Author: gurren009 Posts: 2592 |
I also agree that online is the most important part that would make LBP4 more successful (while they're at fixing that, why not allow more players? I don't see why not, though I don't see the necessity either). Personally I don't like comparing LBP to Unity/Unreal, because making a game is not fun. There are lots of fun moments, but it ruins the game experience for the developer. I commend LBP in making game design fun, primarily by taking asset creation out of the equation (I'm most interested in dreams because they try to make a game out of asset creation). The hardest thing for LBP4 to do is allow more while keeping it simple. I think LBP3's advanced create mode is an interesting idea that should be further looked into, as to avoid scaring people away from the create mode. Also with dreams, I don't see LBP4 happening without some kind of character creator. | 2017-07-24 02:39:00 Author: koltonaugust Posts: 1382 |
The problem of the lack of custom levels at a launch of LBP4 with no backwards compatibility could be solved by doing a broad beta phase where skilled creators could do some first levels before launch already. | 2017-07-24 06:49:00 Author: CuriousSack Posts: 3981 |
I kind of like your ideas, because they could make a fresh game, but would it be LBP? LBP doesn't seem to function without clear layers. Yes, you can use the in/out movers to create the illusion of '3D movement', but in the end LBP is 2.5D. Changing the LBP formula like that could confuse veterans like me. I also have a list of things: - PS4 only - Increased capacity for the create mode - A better written story: Make the story feel more interesting - Adding a paint mode to LBP3 was a good choice. Add a hud creator to the create mode. Many creators of creative projects would love to be able to use a sackbot and a nice designed hud without changing the perspective to 2D. - Stay with the game for at least 3 years - Most importantly: Take all the time you need to make the game flawless. | 2017-07-24 09:47:00 Author: mdkd99 Posts: 1172 |
@koltonaugust - I also agree with game creation tools like Unreal and Unity are less fun to use. I remember trying to get into Game Maker and Python programming when I was younger, but I just couldn't do it, haha 8D. LBP makes creation so much more fun. I just think that LBP can go so much further with the tools if it's on PS4. In all honesty though, I think LBP should move on to Steam(Steam Workshop) on PC. I think it would be better if LBP was on Steam because then people could actually be able to sell their creations online. I think there should be some sort of community moderating team that decides if a level is worth being on sale for a price. We all know first hand from seeing some of the levels on LBP, that there are some creators on LBP that have already created fully fledged games. In fact, it would be cool if LBP4 allowed you to create mobile apps. For example, let's say you're on your phone. You click the "Little Big Planet 4" app. Then, you can essentially click on any mobile game level you want to play. I think this is possible, but you would have to some how connect a PS4 or PC(Steam) to the phone to publish your creations. Haha, I'm just throwing out crazy ideas. But I do see a lot of potential for LBP4, especially on PS4 or PC. Oh yeah, I also agree with a "Basic Create Mode" and "Advance Create Mode". I actually think they should go even further and create 4 levels of creation modes. "Newbie" - for new players. "Basic" - for players who are getting used to the tools. "Advanced" - for players who are ready for the next level of creating. And "Game Developer" - for players who want to create fully fledged games. @CuriousSack - That's actually a really good idea! Having people participate in the BETA and publish pre-launch levels will be an awesome treat. It will also show new players a first-hand experience with the kinds of things you can do in LBP4. It will also encourage LBP veterans to experiment further with the tools. I can see a lot of potential with a BETA for LBP4. @mdkd99 - I think what me and koltonaugust mean is that we want separate creation modes in LBP4. It would be awesome if you could have a classic LBP2/LBP3 create mode, but be able to switch to a 3D/layerless mode. Having multiple creation modes is something I can definitely see happening if LBP4 is released on the PS4. As for your wishes in the game, I agree. Especially with the "stay with the game for 3 years part". If Sumo, Tarsier, or any company makes LBP4, I definitely want them to stay with the game for long periods of time, adding updates and DLC. But you see, the thing with LBP is that each game is such a massive expansion on the previous. I just don't know if any gaming company besides Media Molecule has the qualifications to push LittleBigPlanet to Next-Gen material. Sumo, for one, can't work on LBP4 because they are a big company that who work on multiple gaming franchises. The only companies I can see making LBP4 are Media Molecule(you can already see their dedication with making Dreams) or Tarsier. I'm going to have to go with Tarsier. If Tarsier and Sumo team up, I can see them making LBP4. But it's going to be a big project. Not to mention that Tarsier hasn't worked on an LBP game for close to 5 years since LBP Vita. This is so confusing, haha! I guess we'll just have to wait until after MM releases Dreams, and then see what happens to the LBP franchise. | 2017-07-24 15:48:00 Author: gurren009 Posts: 2592 |
I kind of see the toggling whether or not to use layer placement as the L3 button when placing or moving materials (not anywhere else, because that preview shortcut is helpful). I also agree with you mdk, that LBP needs layers which is why I tried to give really strict rules on the layer toggle. I actually think everything should default to grid but allow more fluid options. Think LBP how it is now if you were trying to make everything look nice on the xy plane: you do a basic shape with grid then corner edit everything off grid. Another example is holding alt in the sims when placing objects allows more freedom in placement. The function I want the same as LBP, except give better support to 3d levels in a similar style to those that exist. honestly, a simple camera limitation remover would be enough for me, though i would appreciate a 3d sackbot of some sort (all 3d sackbots in LBP3 have major glitches/problems which is why LBP4 would do well to provide one). | 2017-07-24 16:31:00 Author: koltonaugust Posts: 1382 |
About sackbots, I actually hope LBP4(if it is released) goes even further and allows us to create full 3D model characters, and allowing you to move/control these characters in a 3D space. That would be awesome. | 2017-07-26 19:49:00 Author: gurren009 Posts: 2592 |
A full 3D mode? Sounds kind of nice, but I guess it'll be even harder to learn for new players. I personally liked the system of LBPV. Create within 3 layers and use the 3D glitch to create a big scenery behind the actual area and some ground in front of the actual area. It's was a little bit of work to create those scenerys, but in the end it was worth it, especially when you have a big city skyline that looks cool. I can't imagine that a team could make a full 3D mode and a classic mode. I don't think they have the ressources for that. But after all it's a interesting topic. We all know that the developers don't take fan requests. Let's wait. | 2017-07-27 02:15:00 Author: mdkd99 Posts: 1172 |
A full 3D mode? Sounds kind of nice, but I guess it'll be even harder to learn for new players. I personally liked the system of LBPV. Create within 3 layers and use the 3D glitch to create a big scenery behind the actual area and some ground in front of the actual area. It's was a little bit of work to create those scenerys, but in the end it was worth it, especially when you have a big city skyline that looks cool. I can't imagine that a team could make a full 3D mode and a classic mode. I don't think they have the ressources for that. But after all it's a interesting topic. We all know that the developers don't take fan requests. Let's wait. IMO it's possible. Especially with the PS4's power. | 2017-07-27 02:57:00 Author: gurren009 Posts: 2592 |
My idea of "full 3d mode" is simply to remove camera and layer restrictions while adding the 3d movement functionality as an official tool. The main thing I have trouble seeing with this is can you edit from all sides? For simplicity, I say no, but maybe that should be a default with allowing you to use the camera in editing mode like LBP3, but being able to flip it 90 degrees to change the grid. I don't really know. It would need a lot of tinkering. | 2017-07-27 15:53:00 Author: koltonaugust Posts: 1382 |
I am not saying it's impossible, but would they spend their ressources on it? They would need to create a new camera system, a new material creation system (because it's about layers) or add a much more complicated corner edit tool and they would also need to create new systems for some other small things. I just don't think that they would spend the ressources on it or even call it LBP. But I'm still curious for what happens next. | 2017-07-27 19:21:00 Author: mdkd99 Posts: 1172 |
All these ideas make me drool.................. lol What do you think about implementing a search feature in create mode? As in if you want a certain sticker, instead of wasting your time digging and digging though all the stickers you've collected, why no have a search bar for it? If I wanted a beach ball, I'd search "Beach" or "Ball" and any stickers that contain those words would be the search results. Yes the category's for "Theme, Color, and Category" are helpful, but only to a certain extent. I still find myself wasting time for a simple toaster. ;P | 2017-07-28 02:19:00 Author: Ninja20101 Posts: 104 |
Omg! A search function in create mode would be soo helpful! Great idea! | 2017-07-28 07:50:00 Author: CuriousSack Posts: 3981 |
I actually don't really see how it's that different from what LBP already uses. The material creation already is a voxel-like system from what I can tell (hence why when free drawing shapes the texture kind of flashes). The only thing I see trouble is what do you treat thin objects as? I think just think objects is fine since that's what LBP3 does if you use the advanced in and out mover. Corner editor- I say keep it basically the same, but have a way to change the view 90 degrees (probably in between too, but it's actually not that useful to do that). Camera- I don't actually see much of a problem with this either. The limitations could just be removed. The problems I see actually need overhauls which is where the resources might not want to be spent are in the little things you mention. First thing that comes to mind is lighting. Using camera glitches in LBP3 shows that lighting is handled very specifically for LBP 2.5 style gameplay. Another thing is draw distance, but that's meh. Then the other thing is create mode camera -not game mode which is actually really good in LBP3 for the most part. LBP3 already kind of flopped with this one imo (though saved themselves by adding a camera freeze button). Create mode camera would need serious work and hiding objects not in use(layer range) would need to be an option. The main problem I see with all these changes is the complexity which i don't know would fit in an LBP game. Maybe Dreams will be this which is what they seem to be trying, but idk. I haven't seen any videos/footage covering logic/whatever in that game yet. Honestly depending on how dreams goes, i probably will just follow where that leads instead of LBP if it gets passed around developers. EDIT: Lol, did not see there was another page! I would kill for a search feature. I would definitely kill a cockroach for that. | 2017-07-28 08:15:00 Author: koltonaugust Posts: 1382 |
That's my point. Full 3D would be really cool, but complex to add to LBP. I don't think it would even be LBP anymore. I think LBP was always 2.5D. I personally think a search bar with like in UnityEngine could be awesome in LBP. Makes searching things in LBP easier. That is a good feature for every game with customization. | 2017-07-28 09:12:00 Author: mdkd99 Posts: 1172 |
A search would be a big help. I constantly forget where the Sackbot is, and "Where's that sensor category?" Has been said to many times. | 2017-07-28 10:50:00 Author: Sackman201 Posts: 38 |
In LBP Vita its a little bit cleaner, but in LBP3 with more tools it wouldve been a awesome feature. | 2017-07-28 13:52:00 Author: mdkd99 Posts: 1172 |
I also agree LBPV was waaaaaaay cleaner. I never had to search for a tool there. Personally I think they could combine a lot of the LBP3 tools into one if they were going to make an LBP4 | 2017-07-28 22:50:00 Author: koltonaugust Posts: 1382 |
There are so many tools in LBP3, but they could get many tools into one page. Makes it easier to make a custom list. | 2017-07-29 03:47:00 Author: mdkd99 Posts: 1172 |
@gurren009 : Wow you really are running wild with the ideas for LBP4 haha. I feel like what you described regarding steam, etc, would take LBP4 away from being a sandbox game and more closer to an engine. Again further with the 4 modes seems overkill, nice that there is flexibility, but what real purpose does having 4 modes really have, as technically top level "game developer mode" can do everything the lower modes can. So it seems a bit unnecessary to have 2 extra modes just staggering the progression to "game dev mode" I would say it would be better to have a more extensive tutorial section / reference point for creators to learn more specifics in how to use "game dev mode" rather than creating to extra create modes just to stagger and teach people how to create. CuriousSack's beta point is a very good idea. Thought Iw oddly say that this would have to be quite long to allow for a good number of good creations to be made before launch. 3D create mode is a good idea, considering the number of people coming up with 3D levels. @koltonaugust: I kinda disagree with your point of "don't see LBP4 happening without a character creator" as I feel like that would blur the line between dreams and LBP4 too much, which as I previously mentioned is a bad thing. To be honest I don't see LBP4 happening for a while,at the very least, It doesn't look like Tarsier would have the time to deal with it for some time considering the success of their little nightmares series. From their old dialogue Mm are unlikely to revisit LBP they had previously mentioned they had brought all they could to the franchise and thats why they weren't dealing with 3, along with Dreams being essentially a upgrade creation tools wise, they are likely to either stick to developing dreams further or working on another project, which doesn't directly compete with their latest offering. So even if they make another LBP it would for the next generation of console and not around time of launch either, where compatibility /availability for both consoles would be expected. So of the companies that have the have the capacity and know how to deal with it, Sumo is left, but then negative press from LBp3 would hinder any success of an LBP4 coming from sumo. LBP4 wishlist: - Single console only - Would love to have backward compatibility, but only if they can iron out the bugs that come with it. - More thermo - Create mode - 3D features, layer setting (so rather than being thrown into a create area with the full layers available. have a setting which immediately fixes the layers available. Allowing to add or remove as you go - think how rows and columns work when making a table in word for instance. So say you state I want create zone of 5 layers. a create mode with 5 layers is what you start creating in. with a feature to allow oh I need to add /delete a layer mid way. I kinda expect any LBP4 to be much more polished and less buggy considering the launch of LBP3 they aren't going to want to risk any repeat. wrote this just before the site crashed last week, lucky I was able to copy paste it out and now that its back I noticed I missed some posts. A search feature in create would be an awesome addition! I 'm sure many of us even the more seasoned creator has spent more time searching for something in the popit than they really should have. | 2017-07-31 15:03:00 Author: lsrs Posts: 43 |
Considering all the posts in this thread I would dare a first r?sum?... ...Dreams is a most wanted title for all creative gamers who love to create their own worlds or universes and if MM is doing all right then I expect on release day endless happy faces and endless unhappy relatives, cause communication will reduce to "wow, I tried this and I didn't expect that that would be possible... ...LBP4 has still the potential to make hearts leap for joy under some conditions that would be necessary to guarantee a stable gaming with a focus on a satisfying online mode. We still don't know whether Dreams will fulfill all the expectations that we would demand from a LBP4! If so, then hallelujah! Nevertheless the development of a LBP4 would also make me excited! | 2017-07-31 16:17:00 Author: CuriousSack Posts: 3981 |
I'd love for there to be a LBP4 someday ,I am ready for something new (Dreams) If and when there is a LBP4 I hope it's not bye Sumo,I never had LBP 1 or 2 ever corrupt on me,But LBP3 has about 9 times I don't create like I used to .Im looking forward to creating in Dreams! | 2017-09-26 01:58:00 Author: Lbphart3 Posts: 813 |
I hope that they will have as much time as MM has with Dreams. | 2017-09-26 03:50:00 Author: mdkd99 Posts: 1172 |
Na,na! I'm not the youngest anymore! | 2017-09-26 08:03:00 Author: CuriousSack Posts: 3981 |
I think that Sumo did a solid job just like Bethesda did with Fallout 4. Though both games have many bugs and some huge bugs/glitches. Bethesda makes those mistakes because thats kind of their style. Sumo Digital had many bugs/problems in LBP3 because Sony rushed the release. I have seen that a few times. For example Call of Duty Black Ops Declassified, Battlefield 4 and some others. And to be honest: I dont like it when game franchises get thrown to other game developers because anything could happen. Though I think if a game developer like Tarsier Studios could make a really good LBP4. Sony won't release Dreams and LBP4 in the same year, so there is a chance, when Sony wants another LBP, that Tarsier Studios would develop it. And I would be happy to see that. | 2017-09-26 16:46:00 Author: mdkd99 Posts: 1172 |
After looking back at this thread after several months, I would actually admit that I don't want an LBP4. I think the series is fine as it is, and I'd like Sumo to continue updating LBP3 with more costumes, level packs, and DLC. That's not to say that I wouldn't love if LBP got a full 3D mode or any other beautiful things that a fourth sequel would bring. It's just that I think that Dreams is already on the path to accomplishing that and more. As for my thoughts on Dreams. I don't expect a release date anytime between 2017-2019. Dreams is a project that I'm pretty sure is going to extend well into the early 2020s. Each year, MM seems to be improving it and adding more ideas. Not to mention they're getting new employees to add to their designing team. I think the future of the "Play, Create, and Share" genre is really up to MM and their next project. | 2017-11-22 16:09:00 Author: gurren009 Posts: 2592 |
Well, a trilogy is also a way to go. I hope Dreams will be the game MM wants to make. After all the creators of it have to be satisfied. AND I HOPE THEY DONT ADD LOOT BOXES. | 2017-11-24 07:15:00 Author: mdkd99 Posts: 1172 |
...loot boxes? Oh, you mean like prize bubbles? I'm conflicted if I agree or not. The only reason I don't really like them in LBP3 is that the saves are wonky and the whole PS3 to PS4 switch I did. | 2017-11-24 12:06:00 Author: koltonaugust Posts: 1382 |
No I mean lootboxes like in Star Wars BF 2 or Overwatch. | 2017-11-24 17:18:00 Author: mdkd99 Posts: 1172 |
Looking back on this, no. LBP4 shouldn't and will not happen in the future. LittleBigPlanet already died off in LBP2. It got a chance to live a little longer thanks to LBP3, but no, this franchise should never come back. | 2018-04-02 04:11:00 Author: gurren009 Posts: 2592 |
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