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What is everyone anticipating/hoping for in Dreams?

Archive: 49 posts


So what do you guys want to see in Dreams? Whether it's gameplay, LBP elements, new technology(Like Playstation VR), better creation tools, or just anything you want to see implemented in Dreams.2016-11-02 03:38:00

Author:
gurren009
Posts: 2592


...I'm hoping for breathtaking new visual possibilities, overwhelming new musical possibilities, magnificent new gameplay possibilities...and a dedicated team to take care for a wonderful new community...nothing more!

Many greetings, Jürgen^^
2016-11-02 13:21:00

Author:
CuriousSack
Posts: 3981


...I'm hoping for breathtaking new visual possibilities, overwhelming new musical possibilities, magnificent new gameplay possibilities...and a dedicated team to take care for a wonderful new community...nothing more!

Many greetings, Jürgen^^
I agree! I have no doubt that MM is going to nail it when it comes to new music creations tools!
2016-11-02 20:00:00

Author:
gurren009
Posts: 2592


...and a dedicated team to take care for a wonderful new community

This is the most important thing for me
MM is special, and I'm sure Dreams will be special too!

And I hope to fall in love with Dreams like I did with LBP
2016-11-03 11:03:00

Author:
Schnupsi
Posts: 506


I hope, that new features will come. Easier camera settings. More space for creations. I think it could be like a game dev engine.

A level has a limit, but you can continue in a new one and publish them as a 'game'. Let's see how it turns out.
2016-11-03 11:35:00

Author:
mdkd99
Posts: 1172


I hope, that new features will come. Easier camera settings. More space for creations. I think it could be like a game dev engine.

A level has a limit, but you can continue in a new one and publish them as a 'game'. Let's see how it turns out.
Definitely! And this will finally open up fully 3D features that we've been waited for so long .
2016-11-03 21:50:00

Author:
gurren009
Posts: 2592


I am curious about the creation tools, materials, and such.2016-11-09 00:47:00

Author:
jwwphotos
Posts: 11383


https://www.youtube.com/watch?v=mVfeeuuw83Q

https://www.youtube.com/watch?v=w0Xx6F7cEuc

These are good videos that are good indications on tools and other stuff.
2016-11-09 04:50:00

Author:
Devious_Oatmeal
Posts: 1799


The only thing I'm hoping for is MM gets to keep the concept in of us being able to also sell our creations as separate products from Dreams that they talked about in one of their blogs.. If they don't I'm not touching Dreams plain and simple. I no longer have interest in profitless hobby work that I don't even REALLY own myself... my creations being stuck inside a game that servers can die-off someday isn't really appealing, and I already spent way to many years of my life learning how to create high quality content in a game that I can't do anything more meaningful with... so I'm not doing all that again unless I have better ownership of my creations this time.2016-11-15 03:04:00

Author:
Lord-Dreamerz
Posts: 4261


That is an outcome that is bound to happen for some creators... Which is actually good; somewhat. I say this because I am in a similar boat in working on making levels, but having no real pay-off in the end. There is a point where creators are going, "It's a load of fun. but it's too much of a waste of time." Although, for me, I feel that most of that time could be put towards making actual games or applying the skills to other means.

Personally, I am looking into actually making games. And through LBP, I have had a flame light up and a love started for the whole game development process. Sure, there is a LOT more to game development than what LBP has you do, but it has started that initial spark and has fed into that fire for every aspect. It has given me a larger appreciation for game development and I have researched different avenues, techniques, styles, branches, etc.


Aaaaaannnnywho!

I really do hope the tools in Dreams are similar tot he ones in LBP, at least in the outcome, but much-much-much better and more versatile.
2016-11-16 11:12:00

Author:
Devious_Oatmeal
Posts: 1799


That is an outcome that is bound to happen for some creators... Which is actually good; somewhat. I say this because I am in a similar boat in working on making levels, but having no real pay-off in the end. There is a point where creators are going, "It's a load of fun. but it's too much of a waste of time." Although, for me, I feel that most of that time could be put towards making actual games or applying the skills to other means.

Personally, I am looking into actually making games. And through LBP, I have had a flame light up and a love started for the whole game development process. Sure, there is a LOT more to game development than what LBP has you do, but it has started that initial spark and has fed into that fire for every aspect. It has given me a larger appreciation for game development and I have researched different avenues, techniques, styles, branches, etc.


Aaaaaannnnywho!

I really do hope the tools in Dreams are similar tot he ones in LBP, at least in the outcome, but much-much-much better and more versatile.

I actually have been spending my time getting myself ready to make real games for years now. LBP did inspired me to try harder to get into game development regardless that I've been heavily interested in making games long before it. It's hard to get anywhere... but not being limited in what i can make is so extremely nice. Which makes it even harder to want to return to making levels on LBP... especially as the type of levels I enjoy on LBP are not the most well received types... story focused or long games that last longer then 5 mins, ETC.

As much as I like LBP... it really has that one big hole of not being able to take your works to a higher level. Which is why Dreams might be so much better! The idea of being able to play it for a hobby or take your works to the next step and sell them as a real game or whatever is prefect... I do worry if Sony will allow MM to do it or not... Companies can get a bit stuck-up or odd sometimes.
2016-11-16 11:45:00

Author:
Lord-Dreamerz
Posts: 4261


I agree about being able to sell games made in Dreams. Although. I would imagine the licensing would become an issue at some point... Assuming we actually get to keep our intellectual properties. But from the sound of it -in both the videos I have seen with the devs playing it and from what others have said- Dreams sounds like a program, more than just a game. Maybe they will try and take the route of other game-dev programs and take a cut of the profits while also making it free. Or, maybe it will be cheaper.

Now THAT would be something to see. A game-software made for the Playstation, that can make games for ONLY Playstation, for people with Playstations. It would be like a thing that would produce exclusive indi-games. AND! With something like that, people would buy better PS4s when/if they earn more money, thus feeding the platform even more. An interesting closed ecosystem of Playstation.
2016-11-16 15:24:00

Author:
Devious_Oatmeal
Posts: 1799


I'm rooting for better Logic tools. I'm kinda tired of dealing with analog signals and going through so many hoops just for something I can do on a calculator in 5 seconds. Give us actual numbers and variables to play with! I don't see why it would be so hard to do, heck the creator of Minecraft made a game in which you can code.2016-11-17 12:11:00

Author:
Rovelius
Posts: 74


Now THAT would be something to see. A game-software made for the PlayStation, that can make games for ONLY PlayStation, for people with Playstations. It would be like a thing that would produce exclusive indi-games. AND! With something like that, people would buy better PS4s when/if they earn more money, thus feeding the platform even more. An interesting closed ecosystem of Playstation.

I don't see how you think a game creation software limited to only PlayStation is a great idea... Great for Sony sure... but for the creators? No, no, NooOoo! However yes it'd be better then nothing I agree, but what would be even better is if you could also put your games on PC, being limited to only Sony systems results in them still having a LOT of control over your creations... meaning if they felt like it they can flat-out delete your works on a whim. The more freedom & ownership the user has the better.
2016-11-18 12:34:00

Author:
Lord-Dreamerz
Posts: 4261


I don't see how you think a game creation software limited to only PlayStation is a great idea... Great for Sony sure... but for the creators? No, no, NooOoo! However yes it'd be better then nothing I agree, but what would be even better is if you could also put your games on PC, being limited to only Sony systems results in them still having a LOT of control over your creations... meaning if they felt like it they can flat-out delete your works on a whim. The more freedom & ownership the user has the better.

I was thinking within the realm of Playstation. Like I said, exclusives. I do believe that any game made in Dreams should be on any platform, but then exclusives exist for a reason. I would much rather prefer a 'game/program' (Workshop game) that could have games published anywhere, and that would be in Sony's best interest as it advertises further, but the legalities of it and the coding may not let it. If anything, this game is a testing ground for the idea.

And them deleting it is what I meant about licensing and intellectual properties, and the possible problems that doing so could bring in the future. There's also the issue if you happen to move your idea to actual game development. Maybe Sony will steal ideas and use them for actual bigger groups and make it into a full game, possibly without your consent. AND, you also have the issue of other creators. As we saw countless times with shark survivals and bomb survivals, people copied each other a lot. Some even outright tried to steal whole levels and publish them as their own creation. Is there some sort of committee to determine all this; possibly to choose whose levels can be monetized? Are they going to go the route of 'Steam Greenlight'? Is there a legal team?.....

So many questions.
2016-11-18 14:48:00

Author:
Devious_Oatmeal
Posts: 1799


Are they going to go the route of 'Steam Greenlight'? Is there a legal team?.....

So many questions.

I would think yes like any real game that a team on PlayStation will have to quality control any sold indie games.... And if Sony don't agree to it being good enough then the indie creators otherwise just have to accept they can't sell their product on PS.

I agree there is to many questions.. and that is exactly why I can't get super excited for Dreams yet until we get a boat load of a info dump. I do hope the game will exceed expectations tho.
2016-11-18 15:41:00

Author:
Lord-Dreamerz
Posts: 4261


I would think yes like any real game that a team on PlayStation will have to quality control any sold indie games.... And if Sony don't agree to it being good enough then the indie creators otherwise just have to accept they can't sell their product on PS.

I agree there is to many questions.. and that is exactly why I can't get super excited for Dreams yet until we get a boat load of a info dump. I do hope the game will exceed expectations tho.

Heh. 'Quality control' on Steam Greenlight. That's funny. But then, the sheer number of bad stuff they must filter would probably be astounding. But yeah. I doubt we will get an info dump anytime soon. Would be nice, but personally, I have no major expectations either. The concept that they are moving towards is very neat, but I may just end up moving to actual game development and such. Although, their editor seems very useful for actual level building and somewhat on character modeling, but only sort of on the characters as they seemed a bit limited at the moment. That could change though.

Just gonna have a lookout for the game and I'll just have to see where they take it. If it exceeds expectations, then, even if I may never play it depending on the timing in the future, I would probably recommend it. But time will tell!
2016-11-18 16:57:00

Author:
Devious_Oatmeal
Posts: 1799


I think it could be like LBP in that point. It is on the border to real games, but selling products could be a problem too.

So many fools could copy ideas, try to sell empty stuff, or publish buggy stuff. And LBP counte millions of levels. They couldn't control millions of levels.
2016-11-20 04:09:00

Author:
mdkd99
Posts: 1172


I think it could be like LBP in that point. It is on the border to real games, but selling products could be a problem too.

So many fools could copy ideas, try to sell empty stuff, or publish buggy stuff. And LBP counte millions of levels. They couldn't control millions of levels.

The simple answer to that is folks plain can't sell anything they make unless Sony approves it. If we can publish our works from Dreams onto PC too then that'll be another story... But even on steam people's games have to go across steam green light first. And worrying about people copying stuff is not a reason to hold the idea back, sometimes stuff gets stolen... that's just life. The people who put real work into their products should be able to make a living off of their work and not be forced into a profitless hobby unless that is what the person wants.
2016-11-20 10:28:00

Author:
Lord-Dreamerz
Posts: 4261


A reward? Nowadays it's a team pick, many hearts and sth.

Getting money for the hard work would be kind of nice. But it won't happen in LBP3. I doubt it will happen in Dreams.
2016-11-21 10:30:00

Author:
mdkd99
Posts: 1172


A reward? Nowadays it's a team pick, many hearts and sth.

Getting money for the hard work would be kind of nice. But it won't happen in LBP3. I doubt it will happen in Dreams.

You are ignoring the fact MM already talked about wanting to do it for Dreams.
http://www.eurogamer.net/articles/2015-12-18-only-in-dreams-turning-players-into-developers
And no, trophies, praise or whatever are not good enough rewards for everybody, you can 't live on them and don't even really need them to motivate yourself.
2016-11-21 11:46:00

Author:
Lord-Dreamerz
Posts: 4261


I know about this.

I think it's like in LBP. You get team picked and than a reward of a few dollars.

At the end you shouldn't see LBP as a platform for real games and money rewards. It sounds annoying, but it's about the fun.
2016-11-21 14:41:00

Author:
mdkd99
Posts: 1172


I know about this.

I think it's like in LBP. You get team picked and than a reward of a few dollars.

At the end you shouldn't see LBP as a platform for real games and money rewards. It sounds annoying, but it's about the fun.

It doesn't matter what you think Dreams will be, as your opinions on what Dreams will end up as are not a fact.

Your fanboy BS of saying this stuff should only be about the fun is the exact problem with annoying fanboys who want to keep this stuff armature level and profitless... Stop acting like it's better for these games to stay mere toys.

I can see these games how I want to and hope for LBP/Dreams anyway I want, you don't tell me what to think bucko. Dreams should be a REAL platform for games & other media just like LBP should had been and nothing less.
2016-11-21 15:27:00

Author:
Lord-Dreamerz
Posts: 4261


I know about this.

I think it's like in LBP. You get team picked and than a reward of a few dollars.

At the end you shouldn't see LBP as a platform for real games and money rewards. It sounds annoying, but it's about the fun.

It's not that money would be the initial reason why anyone would make levels. But it is the delight in the possibility that a hobby you enjoy is made into something that can make you money as well. There will be LBP veterans {Possibly veterans from other workshop games) moving to Dreams; whom also have the experience of making levels and part-games, then seeing that they can now make money with that experience.

And I hate to say it like this, but 'fun' don't pay the bills. Not that you'd make enough to warrant relying on it to pay your bills on a platform like this, but i mean things like a movie ticket or a better console to make better levels; help support the hobby.
2016-11-21 15:38:00

Author:
Devious_Oatmeal
Posts: 1799


Slowly guys, didn't say you should think like that.

I think it's a hobby. But rewards can be good. We don't exactly know, what Dreams is, but I don't think it will cover up everything about game design and so on. Maybe I will be proved wrong, when Dreams comes out.

Nevertheless I think, that buying Dreams and buying favorite levels could work, but a few guys dont want to buy a game and than buy extra stuff everytime. Not everyone has money for that.

But I guess a reward can be good.

Also, calm down, I am not one of these pure fanboys, who like EVERYTHING about LBP.
2016-11-21 19:19:00

Author:
mdkd99
Posts: 1172


I'm not sure whether I like the idea of making money with a game, that I play to have fun or to show my skills or to impress my friends or to live my creativity, but mostly to have fun! I just try to imagine, how creators will react on critical reviews, if this could mean that they'll lose real money! The LBP communities mostly had a rather friendly behavior concerning critical reviews. So reviews could help people to learn to do better levels! ...but if critical reviews could mean a loss of money, then I'm afraid that there won't be a rather friendly behavior in the communities concerning critcal feedback. And this could mean that communities could get downgraded to become sales markets! ...
I don't think that I would like this idea!

Many greetings, Jürgen^^
2016-11-21 19:29:00

Author:
CuriousSack
Posts: 3981


I remember a lot of LBP. And many guys wrote some good reviews about levels. The pros and cons of a level.

Fun doesn't pay the bills, but a reward of a few dollars can't do this too. And if you want to make money with your creations, than use Unity or another engine to create games.
2016-11-21 19:40:00

Author:
mdkd99
Posts: 1172


I'm not sure whether I like the idea of making money with a game, that I play to have fun or to show my skills or to impress my friends or to live my creativity, but mostly to have fun! I just try to imagine, how creators will react on critical reviews, if this could mean that they'll lose real money! The LBP communities mostly had a rather friendly behavior concerning critical reviews. So reviews could help people to learn to do better levels! ...but if critical reviews could mean a loss of money, then I'm afraid that there won't be a rather friendly behavior in the communities concerning critcal feedback. And this could mean that communities could get downgraded to become sales markets! ...
I don't think that I would like this idea!

The problem here is you only want to think of these as "Games" instead of a media creation kit like Unreal is. If we sell levels it won't be apart of the Dreams online level servers. It'll be a separate standalone game only using Dreams as a engine for the game. And worrying about people not receiving feedback nicely compared to if they were doing a free project is a silly thing to worry about. There is no reason something can't be both a hobby and be able to support the creator if they want to. just look at youtubers.



Fun doesn't pay the bills, but a reward of a few dollars can't do this too. And if you want to make money with your creations, than use Unity or another engine to create games.

Who said we would only make a few dollars from our creations? Stop making junk up and believing it to be some kind of fact already.

And don't tell us what we should be using to make our games. There is no reason that Dreams can't be the next Unreal Engine but a more fun and simple version of it.
2016-11-21 21:16:00

Author:
Lord-Dreamerz
Posts: 4261


I can definitely see the point your making Lord-Dreamerz. But the thing is, ya gotta remember, LBP and Dreams are both franchises made for kids. MM and Sumo aim these games at kids for kids to create tiny levels/creations, and these things even inspires kids be game developers or aspire them to explore technical fields. But sadly, LBP and Dreams will never be franchises big enough for Sony to give MM the right to sell user-made creations. MM at heart aims these games at kids for fun and enjoyment. I can perfectly understand where you're coming from, and how us adults don't always have the time to spend making levels. But I feel that was the purpose of LBP since 1. For teens and adults to make these awesome levels for the kids to enjoy .2016-11-21 21:41:00

Author:
gurren009
Posts: 2592


I can definitely see the point your making Lord-Dreamerz. But the thing is, ya gotta remember, LBP and Dreams are both franchises made for kids.

I never seen MM say Dreams is outright mainly for kids. Isn't that a assumption? And I will be the one laughing if MM allow us to do it in the end. And if they don't then I just won't touch Dreams. I have better things to do then waste my life learning yet another complex game creation engine just to only be able to do nothing more then use it as a small hobby in the end.
2016-11-21 21:43:00

Author:
Lord-Dreamerz
Posts: 4261


I never seen MM say Dreams is outright mainly for kids. Isn't that a assumption? And I will be the one laughing if MM allow us to do it in the end. And if they don't then I just won't touch Dreams. I have better things to do then waste my life learning yet another complex game creation engine just to be able to do nothing more then use it as only a hobby in the end.
Yeah, but the problem is that will cause people to be too obsessed with money, which will cause both the LBP and Dreams franchises to spiral out of control. Again, I feel LBP and Dreams were always a franchise meant to advocate for "Play, Create, and Share", and that ultimately it will remain for kids. Also, it would be too complex for MM or whatever organization to decide if a level is worth publication and selling, and I think what mdkd meant by "a few dollars" is that ultimately, Dreams won't end up be very successful(which is something that hurts me to say) when it comes to how many people will actually play it. And charging players for levels/games I feel was never the purpose of LBP, I think it was meant to be an endless sandbox for children to play with, and I think MM will most likely continue that with Dreams. I kind of agree with mdkd, professional and adult creation is something meant for Unity, Unreal Engine, and other game developing engines.
2016-11-21 21:53:00

Author:
gurren009
Posts: 2592


Yeah, but the problem is that will cause people to be too obsessed with money, which will cause both the LBP and Dreams franchises to spiral out of control. Again, I feel LBP and Dreams were always a franchise meant to advocate for "Play, Create, and Share", and that ultimately it will remain for kids. Also, it would be too complex for MM or whatever organization to decide if a level is worth publication and selling, and I think what mdkd meant by "a few dollars" is that ultimately, Dreams won't end up be very successful(which is something that hurts me to say) when it comes to how many people will actually play it. And charging players for levels/games I feel was never the purpose of LBP, I think it was meant to be an endless sandbox for children to play with, and I think MM will most likely continue that with Dreams. I kind of agree with mdkd, professional and adult creation is something meant for Unity, Unreal Engine, and other game developing engines.

I have no idea what you peps are imagining. Do you think it would be as simple as a sell your level button? Because it would not. You would have to contact the game companies most likely and ask them if they will buy your game from you and or whatever other real game devs do. Most stuff made in Dreams will be free by default as it won't be as simple as 1, 2, 3 and sell your product. And if you pay close attention we will regardless be able to sell some of our works with other means... MM has said we will be able to use 3D printers to make our 3D models made in Dreams as real figures... Which means we can sell those. Boom! one way to make money already there.

And adults like fun simple ways to make our stuff too... saying we should be forced to use only the harder non-kid friendly programs is selfish fanboy nonsense. If any of you think you can talk me down from my opinions on these matters you are fooling yourselves.
2016-11-21 22:02:00

Author:
Lord-Dreamerz
Posts: 4261


I'm not sure whether I like the idea of making money with a game, that I play to have fun or to show my skills or to impress my friends or to live my creativity, but mostly to have fun! I just try to imagine, how creators will react on critical reviews, if this could mean that they'll lose real money! The LBP communities mostly had a rather friendly behavior concerning critical reviews. So reviews could help people to learn to do better levels! ...but if critical reviews could mean a loss of money, then I'm afraid that there won't be a rather friendly behavior in the communities concerning critcal feedback. And this could mean that communities could get downgraded to become sales markets! ...
I don't think that I would like this idea!

Many greetings, Jürgen^^

Yeah, I totally agree with you! I feel having people pay for creations will cause LBP and Dreams to lose that "endless sandbox feeling" that we all came to know and love in the games because it means that we won't be able to explore every "dream".

- - - - - - - - - -


I have no idea what you peps are imagining. Do you think it would be as simple as a sell your level button? Because it would not. You would have to contact the game companies most likely and ask them if they will buy your game from you and or whatever other real game devs do. Most stuff made in Dreams will be free by default as it won't be as simple as 1, 2, 3 and sell your product. And if you pay close attention we will regardless be able to sell some of our works with other means... MM has said we will be able to use 3D printers to make our 3D models made in Dreams as real figures... Which means we can sell those. Boom! one way to make money already there.

And adults like fun simple ways to make our stuff too... saying we should be forced to use only the harder non-kid friendly programs is selfish fanboy nonsense. If any of you think you can talk me down from my opinions on these matters you are fooling yourselves.

I can understand where you're coming from, since it feels so pointless in LBP to create when none of your creations will be recognized, especially for older players. So you want to sell your creations on other platforms, which is actually something I'd support. But then it kind of loses it's purpose you know? A lot of people might ask, "Why should I buy this creation on the app store when I can just play if for free if I bought Dreams?" So it'll be difficult, and eventually pointless to have creations on Dreams to be fully sellable. But I completely support importing creations outside Dreams(like say selling your stuff on Steam,which would be awesome ), just not in the actual game, Dreams PS4.
2016-11-21 22:14:00

Author:
gurren009
Posts: 2592


I can understand where you're coming from, since it feels so pointless in LBP to create when none of your creations will be recognized, especially for older players. So you want to sell your creations on other platforms, which is actually something I'd support. But then it kind of loses it's purpose you know? A lot of people might ask, "Why should I buy this creation on the app store when I can just play if for free if I bought Dreams?" So it'll be difficult, and eventually pointless to have creations on Dreams to be fully sellable. But I completely support importing creations outside Dreams(like say selling your stuff on Steam,which would be awesome ), just not in the actual game, Dreams PS4.

That all depends on the quality of the product made. There are nearly endless free games on PC... so why do we still buy games? Because if we like the looks of a game enough we will happily pay for it.

As I already said. You would have to sell your games separately from the main Dreams game & it's servers. Using it kinda like Unreal Devs do. In a blog MM was saying if they do it. Dreams will act as a creation engine and not the platform for your sold products. Meaning it won't be easy to do it even if they allow it.
2016-11-21 22:26:00

Author:
Lord-Dreamerz
Posts: 4261


That all depends on the quality of the product made. There are nearly endless free games on PC... so why do we still buy games? Because if we like the looks of a game enough we will happily pay for it.

As I already said. You would have to sell your games separately from the main Dreams game & it's servers. Using it kinda like Unreal Devs do. In a blog MM was saying if they do it. Dreams will act as a creation engine and not the platform for your sold products. Meaning it won't be easy to do it even if they allow it.

Okay, if that's the case then I can definitely see MM implementing that. I initially thought you meant that all Dream's creations HAVE to be sold, which is something I disagree with it. And you know what, if Dreams becomes something so big that you can make full games in it, than I'm all for very occasional, say "MM Picked or Team Picked" creations to be sold as full-on games .
2016-11-21 22:42:00

Author:
gurren009
Posts: 2592


Okay, if that's the case then I can definitely see MM implementing that. I initially thought you meant that all Dream's creations HAVE to be sold, which is something I disagree with it. And you know what, if Dreams becomes something so big that you can make full games in it, than I'm all for very occasional, say "MM Picked or Team Picked" creations to be sold as full-on games .

Yeah all games within the Dreams servers will be free. To sell your games you'd have to ask Sony if they would add it to PSN store or whatever... AKA your sold game won't be located on Dreams itself. I know this stuff can be confusing but I dono why fans on forums I go to always expect the worse out of things. I hangout on Sonic forums often so I'm not joking on that.
2016-11-21 22:54:00

Author:
Lord-Dreamerz
Posts: 4261


I feel like Dreams should have creations modes.

Basic: For kids or people who just want to create for fun.

Normal: For people who want a decent tool kit, but nothing too fancy.

Advanced: For people who want to be full-on game developers, want to sell their creations and want to do all kinds of things in Dreams. This could even involve say, importing things from programs like Blender and Unity .

This would increase the re-play value of Dreams a lot. If you're creating seriously, you could use Advanced. But if you're just creating for fun, try basic. And of course, there's the middle case of "normal mode", like say you wanted an "LBP" level of creation.

- - - - - - - - - -

This would balance hardcore creation with basic, and fun creation, which would definitely increase the re-play value of it as a whole
2016-11-21 23:13:00

Author:
gurren009
Posts: 2592


Again: I am not saying it is fact, it's my opinion. Maybe my english is so bad so that no one is able to understand what I am writing, but I hope I can explain it again:

Dreams is not a game like LBP. If you can sell your creations, it would be like Unity and so on: A game engine. And this would lead us to another point: Where will your creation be?

And again: What I am saying, is my opinion and my doubts with Dreams. Doesn't mean I am a hardcore fanboy, who hates everything, just 'because'. I hope you understood these words. If not I will order a english teacher and learn english again.
2016-11-21 23:56:00

Author:
mdkd99
Posts: 1172


Dreams is not a game like LBP. If you can sell your creations, it would be like Unity and so on: A game engine. And this would lead us to another point: Where will your creation be?.

I did explain it to gurren009 already how it may work. All games on the Dreams servers will be free. To maybe sell your games they will be separated from the Dreams game itself as Dreams will not be the platform where you sell anything on. You will have to ask Sony if they will take your game and sell it on PSN for you which they'll take a cut of the profits, or if they allow PC too... then you can use Stearn greenlight or whatever too. People would have to put hard work into getting their game sold like any other real game dev. Meaning only a small amount of folkz will be able to do it.
2016-11-22 00:16:00

Author:
Lord-Dreamerz
Posts: 4261


Again: I am not saying it is fact, it's my opinion. Maybe my english is so bad so that no one is able to understand what I am writing, but I hope I can explain it again:

Dreams is not a game like LBP. If you can sell your creations, it would be like Unity and so on: A game engine. And this would lead us to another point: Where will your creation be?

And again: What I am saying, is my opinion and my doubts with Dreams. Doesn't mean I am a hardcore fanboy, who hates everything, just 'because'. I hope you understood these words. If not I will order a english teacher and learn english again.

You mean Dreams is a game like LBP? If so, I agree. I think what Lord-Dreamerz is getting at is that it's pointless to keep making these creations, to take so much time out of your day, and not get any profit out of your hard work. And he doesn't mean ALL the creations, just the ones that MM or Sony would recognize and say, place on PSN store or something else. I feel like Dreams can be a game engine, on Advanced mode(listed in my post right above/before yours), but it can be just like LBP in basic or normal mode. Advanced mode would be for creators who say wanted to sell their games online on say PSN store, or even on other technology like iphones and Computers.

- - - - - - - - - -


I did explain it to gurren009 already how it may work. All games on the Dreams servers will be free. To maybe sell your games they will be separated from the Dreams game itself as Dreams will not be the platform where you sell anything on. You will have to ask Sony if they will take your game and sell it on PSN for you which they'll take a cut of the profits, or if they allow PC too... then you can use Stearn greenlight or whatever too. People would have to put hard work into getting their game sold like any other real game dev. Meaning only a small amount of folkz will be able to do it.

If you think of it that way, Dreams could end up being a MAJOR platform that kids could become major developers from
2016-11-22 00:26:00

Author:
gurren009
Posts: 2592


Dreams isn't 'meant' for kids. Heck. LBP3 wasn't 'meant' for kids either. They are games with kids in mind, as in they too will play them, but they also have a much wider appeal towards even adults. Dreams however, is meant for all ages, with a growing emphasis on a more professional outcome/look. Although, I would imagine that MM's goal is to appeal to younger creators to influence them to get into game development; to 'light a spark' if you will. But at the same time, provide a larger outlet for more experienced creators.

And Dreamerz is right in that the process of getting your level actually sold won't be easy, but it will probably be a little more streamlined since making it easier to actually try and sell your game would make sense. It would be a little silly to willingly keep the process and headaches of actually publishing a game, especially if it is making your company money. I am sure they will find a way to make the whole process sliiiightly easier; seeing as how they are in control of a lot of the process in regards to actually putting it on the Playstation Store.

Also, Dreams and games like LBP already have a TON of replay value since there really is no 'end' to them. Content keeps being made (Unless something major affects it), and the quality is based on the skills of the community. The more we share ideas and processes, the 'smarter' the community gets and learns, thus making it better. The only real issue in LBP was actually getting attention to your levels. Which is also a major problem in actual game development.
2016-11-22 02:36:00

Author:
Devious_Oatmeal
Posts: 1799


Dreams isn't 'meant' for kids. Heck. LBP3 wasn't 'meant' for kids either. They are games with kids in mind, as in they too will play them, but they also have a much wider appeal towards even adults. Dreams however, is meant for all ages, with a growing emphasis on a more professional outcome/look. Although, I would imagine that MM's goal is to appeal to younger creators to influence them to get into game development; to 'light a spark' if you will. But at the same time, provide a larger outlet for more experienced creators.

And Dreamerz is right in that the process of getting your level actually sold won't be easy, but it will probably be a little more streamlined since making it easier to actually try and sell your game would make sense. It would be a little silly to willingly keep the process and headaches of actually publishing a game, especially if it is making your company money. I am sure they will find a way to make the whole process sliiiightly easier; seeing as how they are in control of a lot of the process in regards to actually putting it on the Playstation Store.

Also, Dreams and games like LBP already have a TON of replay value since there really is no 'end' to them. Content keeps being made (Unless something major affects it), and the quality is based on the skills of the community. The more we share ideas and processes, the 'smarter' the community gets and learns, thus making it better. The only real issue in LBP was actually getting attention to your levels. Which is also a major problem in actual game development.

Yeah, I've actually changed my stance and I agree with you. LBP is meant for everyone, and it's a sandbox, it's gotta have something for the younger and old creators. And it's the same for Dreams. It's just that it's going to be difficult for MM to decided if a game is "worth selling", and that could cause some heated argument between players and the devs.
2016-11-22 03:00:00

Author:
gurren009
Posts: 2592


Yeah, I've actually changed my stance and I agree with you. LBP is meant for everyone, and it's a sandbox, it's gotta have something for the younger and old creators. And it's the same for Dreams. It's just that it's going to be difficult for MM to decided if a game is "worth selling", and that could cause some heated argument between players and the devs.

Well. As it has been mentioned a few times now; Steam Greenlight. It'll probably be an influence on how they 'decide' on which levels would be sold. I doubt they would have a team to actually choose though, since, like Steam, I have no doubts that Dreams will have a TON of people trying to get their levels sold. And, as in real game development, you will always have those devs that can't handle criticism and there will be devs that think that what they have made is actually worth selling. And I hate to say it like that, but if the stories from Steam Greenlight and the stories of how devs have reacted to reviewers is anything to go by, there WILL be some unsavory characters. There is no getting around that. All they can do is make the process of getting the games sold easier, with a decent filter in making sure 'bad/broken' games do not get through.
2016-11-22 03:20:00

Author:
Devious_Oatmeal
Posts: 1799


Yup. I will order a english teacher immidietly.

If you can start making games after you installed the game and if there is no story, it's a pure game engine. If Dreams features a story mode, it's a game.

If you sell levels/games with the engine of Dreams, it will be a engine, when it comes to this part. If you play other levels and interact with other players, it's a game in this part.

It's both.

Selling creations is OK. Go for it. Do it. I personally don't want to, because its a hobby and I want to keep it in the game.

And if you don't understand that, I will move to england, live there for some years and come back to tell you about this again.
2016-11-22 03:53:00

Author:
mdkd99
Posts: 1172


I hope I can create more detailed levels in dreams,I'm limited to what I can make in lbp3.2016-12-16 06:31:00

Author:
Lbphart3
Posts: 813


Yeah, Lbp3 has tight limits compared to other games. It's needed though. I wonder if Dreams uses the same engine.2016-12-16 14:45:00

Author:
mdkd99
Posts: 1172


I just want basic programming logic like IF's - AND, OR, and control logic like a Selector, Booleans. And of course some way to achieve and display math in the game. Also a way to make cutscenes and add voice acting.

I expect things from LBP2 to be ported over so I am not too concerned with this.
2016-12-16 18:21:00

Author:
Rpg Maker
Posts: 877


Sounds interesting.2016-12-16 23:29:00

Author:
mdkd99
Posts: 1172


I kind of want them to ditch the whole percentage style and just go full variables. Normal numbers please. I hate having to convert everything in my head. It's not terrible, just inconvenient.2016-12-17 04:04:00

Author:
koltonaugust
Posts: 1382


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