Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 3    [LBP3] Help!!
#1

Custom Sackthing Animations + Layer Change

Archive: 5 posts


Hey there.

So, I've been playing around with the Broadcast Microchip and the Animation Tweaker for some in-game movement, however, I notice that any animation I use overrides the layer-change leg movements.

So, for instance, if I have an idle animation, and a player moved forward/backwards through the layers, the animation rigidly slides across the floor.
I thought I would be able to disable the animation temporarily with a Speed Sensor looking for Forwards/Backward movement, unfortunately this tool feature doesn't seem to work on Sackthing, only on objects.

What's the best solution to detect layer-movement, without setting up tags on each individual layer or something like that?
2016-08-28 21:42:00

Author:
Ostler5000
Posts: 1017


Maybe try the speed sensor again, but set the speed to detect to be either 1 or 0.1 for forwards or backwards, so whenever they move in between layers, it will always activate.2016-08-29 03:47:00

Author:
Zachinator
Posts: 120


You could have a block that has a thin layer in front and back detect if it hits the sackboy. If it does, it then changes layers and follows him.2016-09-01 03:52:00

Author:
koltonaugust
Posts: 1382


I've found that a Speed Sensor applied to the player is unrealiable when set to detect In/Out movement. It will occassionally work, but only very rarely. This is frustrating since it does work for directional movement.

I would have a piece of 1 layer thick invisible material following the player, with an In/Out Speed Sensor on the material. Then have the Speed Sensor trigger a Tag, which in turn disables your custom character animations.
2016-09-01 20:35:00

Author:
Pookachoo
Posts: 838


I've found that a Speed Sensor applied to the player is unrealiable when set to detect In/Out movement. It will occassionally work, but only very rarely. This is frustrating since it does work for directional movement.

I would have a piece of 1 layer thick invisible material following the player, with an In/Out Speed Sensor on the material. Then have the Speed Sensor trigger a Tag, which in turn disables your custom character animations.

Ah, that so seems so obvious now. This is the most efficient answer, thanks.
2016-09-01 20:55:00

Author:
Ostler5000
Posts: 1017


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.