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Questions about cutscenes and relocating character
Archive: 2 posts
If I wanted to show the player's Sackboy character emoting and acting during a level cutscene, is it mandatory to create a separate Sackbot and find a way to smoothly cut to it emoting, or is there a way to easily apply it to the actual playable character? Also, how would I go about placing the playable character in a different section of the level after a cutscene ends? I'm creating a level that starts with Sackboy walking around before being abducted by a UFO, and would like to cut to him inside the ship afterwards. | 2016-08-16 15:16:00 Author: Behonkiss Posts: 229 |
If you want the actual player to emote, I would try to go for a broadcast microchip with several animation tweakers on sequencers. If that doesn't work, then you may need to use sackbots. And if you want the players to end up somewhere else at the end of the cutscene, you can use a teleporter. Hope this helps! | 2016-08-16 18:02:00 Author: Zachinator Posts: 120 |
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