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Creator interview - x_disarmed_pr0_x

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So since there have been requests for the interview transcripts and it being a tough job to do on youtube. I going to start posting the transcripts here. I will look into slowly posting back the previous interviews here as well.

So the newest interviewee was X_DISARMED_PR0_X:

Video of Interview:

http://www.youtube.com/watch?v=QdRIK_f9EM0

LBP.me Profile: lbp.me/u/X_DISARMED_PR0_X/levels (https://lbp.me/u/X_DISARMED_PR0_X/levels)

Questions and Answers:

Q1. Favourite lbp game in the series and why?
A. hmmm, LittleBigPlanet 2 would always be my most favorite LBP, i met some of the most amazing people on that game and learned so much from it!
along with gaining some reputation for my work and being in good standing with devs! (:

Q2.Favourite or most useful creator tool and why?
A. My favorite tool would have to be the decoration mount and lights, makes creating scenes easier time wise and the lighting is just beautiful and sharp on LBP3 PS4!

Q3. Where do you get your inspirations from for your creations?
A. one of my most biggest yet strange inspirations on LBP when i was younger
( believe it or not ) was actually mnniska!
but also one of my best friend known as ROTHNIEL ( his creations are absolutely insane! )

Q4.How long does it typically take you to plan and make a level?
A. planning for me is strange...im a perfectionist kinda guy ( explains why non of my story stuff ever got finished )
an example of this would be my unpublished story that i actually worked in collaboration with rothniel, the story has been in development since december 2011...yeah...reason being becuase we wanted to ensure it had a unique world, characters that stand out, and create a unforgettable experience with a huge story and a in-depth lore exploring the world we created!

Q5. How do you normally go about making a level / level making process? (come up with a theme first? / choose a scene you want to imitate? etc)
A.Whenever i create a scene i just start off by throwing objects everywhere ( which i do for my music too haha ), then i start shaping it up, afterward i add textures to certain surfaces ( if needed ) then lighting and finally, particles and effects like dust, snow, dirt ,etc!
( basically in a layer system i call - skeleton / muscle / skin )

Q6. Your favourite level that you made yourself?
A. My favorite level i've ever created?
hmmm, i mean i love all the stuff ive made, but i think my favorite work ive ever done was the UNCHARTED 4 TRAILER RECREATION due to the highly postive feedback and views it accumulated, was a really great way to start 2016!
( currently stands at 80,000 views on YouTube )

Q7. Tips for budding creators?
A. tips? dont assume you don't have the skill set for something, i always loved music when i was younger, but i always told myself i would never be good at it,
and now i share a part of the wonderful music community on LBP and its one of my most favorite hobbies and im still striving to keep getting better!
( currently a progressive house / future bass music creator )

Q8. are you working on anything now? (Notice you have a teaser 5 months ago for Keplar)
A. not anything i can actually say yet ( sorry! ) although i do have some really detailed dreams concepts coming hopefully soon!
KEPLER was actually due to be released OCTOBER 31st ( becuase it was a sci-fi / horror and that day would be perfect ) and EPISODE 1 of kepler is actually um..done...well...the level thermo actually created alot of issues with the open world aspect which left me no choose but to stop production...for now.

Q9. Features / tools you wish existed in lbp?
A. hmm...i would actually really like a High Quality volumetric lighting system and dynamic particle physics.
and also a whole new set of music seqencer instrument!
oh and a quick to use, safe in-level backup feature

Q10. Seems your main focus is on stunning scenery, does the thermometer limit your creations to ust scenery? or is that just that what you prefer creating?
A. no, but there is another problem...
i actually know how to make my thermo take up little to no thermo using system i made called EXISTANCE which i used for kepler ( which so far only used 60-70% ) ....but...i cant say the same for lag, frame cutting, level size limitation, and textures not loading in correctly due to the complexity of details, which of course would make a level unplayable.

Q11. Do you / would you collaborate with other creators? I can see you amazing skills with scenery being very useful to a lot of creators
A. honestly i would help anyone if i had more time and if i found that their projects have potential! i currently share very close collaborations with rothniel & EPICLBPTIME

Q12. Who are some of your favourite creators?
A. Rothniel / mnniska / boxtox / chrisredwalker / RYUMERA / acdramon / scarybiscuit / Notorious / blockbuster95 / DragonRatTiger / DragonTrueMight
( sorry if i butchered your name )

Q13. Who would you like to see us interview next?
A. definitely rothniel without a doubt! he has sooooooo many new amazing projects in the works! you would all really be intrigued for what he has to show!

disarmed:
on one last note i just want to say that i love everyone that has showed a interest in my work!

i have alot of new really detailed scenes coming soon that are part of a new collection that i feel like will blow y'all away! keep a eye out for some new stuff soon!!!
thanks for this interview LSRS!!!

LSRS:
Hope everyone enjoyed this interview, and feel free to message me with any suggestions on who you would like interviewed next. I will try to get in touch and pick apart their brains! =)
2016-08-05 13:30:00

Author:
lsrs
Posts: 43


Thanks a lot for this little insight into one of the most impressive creators in LBP!

Many greetings, Jürgen^^
2016-08-05 15:11:00

Author:
CuriousSack
Posts: 3981


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