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The Legend of Maui: Land of the Long White Cloud *Pictures*

Archive: 39 posts


Hey all,

I'm working on a new level, "The Legend of Maui: Land of the Long White Cloud". The story of the level is fairly simple. You are Maui. You enter the forests of Aotearoa, and stumble upon a huge tree: Tanemahuta. (real life tree, 3000 years old). He tells you that the mighty Taniwha has kidnapped a kiwi, called Angus. You then enter his lair, which at the bottom of a lake, and fight him. That is the story, short but sweet.

Compared to my last level, this is far better. I am creating using the grid whereever possible, and using corner editor for everythingelse. I'm using a great technique I picked up off of these forums (I think it was Takelow) where you create something in your chosen material. To add detail, use a different material and draw the shape into it. Then sticker it as chosen, and material change it back to what the rest of it is made out of. This works very well as far as creating custom content is concerned.

So How do we play it?

To play it, I've created a simple level with a key in it. It is simply called Legend of Maui level keys. Search @dkjestrup to find both levels, the Legend of Maui and the keys level.


PICTURES:

http://i41.tinypic.com/2nsauq0.png

http://i39.tinypic.com/20qgd3l.png

http://i41.tinypic.com/34e6tkj.png

http://i43.tinypic.com/nmi79h.png

-- These are from an older version, and are just a taste. Play the level to get the full Legend of Maui Experience!
2009-03-07 19:30:00

Author:
dkjestrup
Posts: 672


I have changed the level locking system, check the main post2009-03-12 06:52:00

Author:
dkjestrup
Posts: 672


Wow, looks really good so far. Your concerns about thermo are well justified. A level of this complexity isn't going to be able to be very large, so I would start contingency planning now - would you split the level if needed?

Visually this is astounding. I love it. You've obviously spent countless hours already on your custom stuff.

It's never too early to start pointing out bugs, so here goes
- you can get squished by the log at the very start of the level by running underneath it
- in the house of kiwis, the very first speech bubble is censored as ****s (current end of level)

Glad to see story driven content. The gameplay right now is okay, but I think you can do more with it. I remember a few "dry run" areas - where you are merely running and collecting prize bubbles. Try to keep this to a minimum. A touch more things to do will really help make this level stand out (Even LittleDeadSpace was guilty of this problem). The ice slide is fantastic... your younger audience will love you for this especially.

Anyways, I'll try to give it another play later, to see how it feels the second time around. Looking great! Keep this up and you've got a spotlight level.
2009-03-12 11:43:00

Author:
Thegide
Posts: 1465


wait a sec... whats up with that level keys level thing? i dont get it?

story sounds awesome btw
2009-03-12 13:57:00

Author:
talmasca
Posts: 196


he's doing the level key so us privileged folk here at LBPC can check out his level while keeping the public out.

you enter the key level... put in the passcode... it spits out a key. lots easier than mailing the key as an object to specific ppl.
2009-03-12 14:02:00

Author:
Thegide
Posts: 1465


is this purely for testing or forever? if u have a good level, u shud make it available for all, who cares if some idiots give it 1 star, a lot of normal people can enjoy it 2009-03-12 15:35:00

Author:
talmasca
Posts: 196


the level is completely unfinished, which is why its locked. there's not even a scoreboard yet since the game pathing is not complete. he made his key available to give people a preview and get some early feedback and testing in.2009-03-12 15:51:00

Author:
Thegide
Posts: 1465


oh kool thats what i thot it might have been lol i might do that too

chek out my new vid if u have time, on my sotc REBORN thread and tell me what u think
2009-03-12 20:27:00

Author:
talmasca
Posts: 196


Okay, played it!

First of all the visuals and lighting is all perfect. It gives that morning dewdrop feel to it, and really adds a lot. All the decorations and materials set the scene, and its clever that the birds gives you hints on where to go.

A couple of things you could improve on though.
I think you should have camera angles for the dialog with the Great Tree. It's kinda confusing the way you have sackboy talking back to it, so if you point the camera at sackboy when he's saying something, it'd make more sense and be easier to follow.

Another thing is the glass slide. Though it looks amazing, and feels like you sliding down mossy tree branches... the slide itself is a bit awkward. You should try and make it as smooth as possible, so all the level changing is automatic and you don't have to stop and jump down a level at any point. Maybe take a look at the glass slides in story mode... i think theres one in the first wilderness level.

I liked the bouncy platforms that pop you up to the tree. Maybe you could disguise them as big mushrooms or something.

Overall this is looking really great, beautiful custom content, very detailed scene, sounds like a sweet story to it too.

If your thermometer's heating up you'd want to keep track of all the different materials you're using. Even if its just one tiny shape with a material of its own, its gonna take up as much processing as any other material used. So when it does start to heat up, you can just go around with your material changer and make a few adjustments ^^

I was shocked by how fast my level heated up, but reduced the thermometer to half way, just by getting rid of a few materials.
2009-03-12 22:03:00

Author:
Pitcard
Posts: 779


Thanks. I will have an attempt on the jumping platforms. And yes, I may change the slide so you are jumping over gaps/spikes and swinging on vines.

As for materials, I have it all mapped out:

Dark matter
Dissolve
Dark Wood
Brown Wood
Floral Fabric
Rough Stone bricks
Brown Glass
Blue Glass
Possibly Jade Stone

But as Thegide said, I may split the level. I will just create of 100% quality until the thermo is really high, then Will stop the level there.

I possibly will have a mini boss battle at the lake, where the Taniwha (big green serpent/dragon from Maori Legends) makes an appearance.

I am rapt that you all enjoyed the visuals. I have used the grid and lighting to my best knowledge, and all my custom content was made using a reference picture and the corner editor.

Anyone think I should make maybe one more type of bird? (I have Kokako, Tui (favourite), and Kiwi. I am considering Kereru.) Actually, hell with it, I will make another, and a Tuatara to go with the Weta!

Also Thegide. I know the platforming may not be intensly challenging. I am going to make it get harder and better as the level progresses. I also wanted the begining to be a Tour of New Zealand per se, as there are very few (if any) New Zealand levels.

PS. Did you like the sticker switches? I decided on using story stickers for eases sake, but do you think they were well thought out?
2009-03-13 05:50:00

Author:
dkjestrup
Posts: 672


Thought I'd post this in your thread too....

Overall - a really cool level. I love the birds! Nicely done on those. The lighting is nice too. There are a few parts where the lighting is tricky though. The first area where you swing across the gas - it's hard to tell that the vine thing is grabable, the green light washes all the detail out and I didn't even notice it at first. It blends into the wood. It's not a big deal but since it's the first obstacle you face on the level it sort of stood out to me.

The other thing I noticed was that you can see the edges of the ground in some of the camera shots. Not a major thing but I did notice it.

I love the title of the level as you slide down the glass ramps too. It's hard to read even if you slide slow because the light is dark. It's nice and moody which is cool but it's hard to read. Also not a big deal, just something I noticed.

I like the sticker sensors too - subtle and not everywhere. Nice balance. Cute story too so far... hope it ends well.

Imo a great start to the level - can't wait to see it finished.
2009-03-13 06:57:00

Author:
Morgana25
Posts: 5983


Thanks again!

If anyone is out there watching, I will give your levels Feedback if you give me feedback for the level so far!

EDIT: will hopefully get pics up before the end of today.
2009-03-13 07:44:00

Author:
dkjestrup
Posts: 672


Also Thegide. I know the platforming may not be intensly challenging. I am going to make it get harder and better as the level progresses. I also wanted the begining to be a Tour of New Zealand per se, as there are very few (if any) New Zealand levels.

It's not about challenging, it's about keeping the player busy. Give the player something to do at all times. Look, read, jump, swing, shoot, ride a platform, etc. No dead gameplay. Collecting bubbles is low on my list of "fun things" in a level.

You have a bit of breathing room at the start of the level where you don't really want anything other than ambience and environment to sink in. Don't busy this part of the level up.

I'll try to play later and describe in detail which sections I'm talking about. But shortly after you depart from the area of your level entrance, you can get some action happening.
2009-03-13 16:54:00

Author:
Thegide
Posts: 1465


Gahh i have to play this now.. It looks amazing I'll edit this post in.. 1, maybe 2 hours, with feedback.

First of all, edit your first post XD You said the pass was 76129, and in your second post you posted the correct one, 76219

Alright here goes:


- Sticker switches! Sticker switches are way underused, and if used they are always stupid and annoying. You managed to make subtle secrets with them, and it isn't annoying at all On the contrary, you've done a great job.
- You're visual style is amazing, really realistic, and smooth Awesome.
- The birds deserve their own mention, they look really good I imagine you made them really large, so you could add loads of detail, and then shrink em?
- The big tree looks cool I like how he's kind, but looks a bit mean He's frowning
/ The little kiwi?s looked cute.. can?t wait to save Angus (Angus is a kiwi right?)
Sweeeet! XD

One little thing i have to mention.. the White bird with the blue details doesn't speak It's just the black bird having a monologue. A little thing, that nobody will notice.. except for me
2009-03-13 18:49:00

Author:
ThommyTheThird
Posts: 440


Ooh, since you said, maybe you could play my Animal Zoo level. You don't have to give feedback or anything, but I think it has a lot in common with your level so far. The attention to detail stands out, and nothing looks out of context. So I thought you might enjoy mine

Not sure if its the same thing as Thommy is talking about, but I noticed the first bit of dialog at the Kiwi area is censored. Or else maybe it was just dots.... Just remembered that now, so sorry if I'm wrong.
2009-03-13 19:51:00

Author:
Pitcard
Posts: 779


Ooh, since you said, maybe you could play my Animal Zoo level. You don't have to give feedback or anything, but I think it has a lot in common with your level so far. The attention to detail stands out, and nothing looks out of context. So I thought you might enjoy mine

Not sure if its the same thing as Thommy is talking about, but I noticed the first bit of dialog at the Kiwi area is censored. Or else maybe it was just dots.... Just remembered that now, so sorry if I'm wrong.


Sure! I'll give it a shot.

I fixed the speech bubble btw (stupid happened, I forgot all about it!)

And thanks Tommythethird! I was trying to make it seem professional, and not glaringly obvious, but obvious enough so people would know they are there. And I left the sticker switches visible on purpose, although you never mentioned it, as a visual cue. Glad you liked the visuals.

I may have to make the level very small, and have multiple levels. The thermo is extremely high (like 3/4 full). Hopefully I will fit in a mini-boss fight and the entry to the cave before I end it though.

The dungeon/lair section will be inspired very much by goldensun and LoZ, two of my favourite games.

And how I did the custom content? Well, I used google images to get a picture, as a reference, and then used corner editor. Then I used stickers to colour it, and used the technique I outlined in the main post to add legs/beaks etc.

Yes you are right, the password is 76219. I will edit now.

I am glad everyone who has played it enjoyed it so far.

@thegide. I will add some sections where you drag a sponge, and jump on it (like get a grip) but I want to keep it fairly simple. I am redoing the sliding section to make it far more flowing, and add some simple pits/spikes to jump and swing over.

While you guys are at it, maybe play my first level? (Forgotten Relics of the Sack). I know I'd rate it 2 or so stars less than this, but it has some really cool effects, and a couple of nice puzzles.

EDIT: I deleted the cave section to gain more thermo, and I agree with Thegide, the gameplay was boring here. I then linked the other sections together. Going to re-do the sliding part soon too!

EDIT: Redone the sliding section, and the bouncing pads, after many problems, have finally been fixed. They had a tendancy to squish you for no reason, so I changed them. These ones had a tendancy to break, so finally I have made another lot, that VERY rarely squish you. They also look prettier. All of this was done without uploading, so you would never have known. I haven't uploaded this refined version; my Dad is watching the cricket.

Sliding section is much more fluent and fun. Yet to add point bubbles (deleted old ones).

Should be able to extend this part a bit. There is no question that I'll need to split the level though, it is already about 4/5 of the thermo, yet only about 1/4 or 1/5 of what I want done! The good news is that it is extremely pretty, and the cave/lair of the Taniwha will be a lot longer, because it won't have as many detailed objects (trees and birds take up thermo like crazy!). Hopefully I will be able to add a prologue too.
2009-03-14 00:46:00

Author:
dkjestrup
Posts: 672


Cool Looking forward to your changes... I myself don't like split levels, but since your level looks so pretty you're allowed to split your levels 2009-03-14 13:15:00

Author:
ThommyTheThird
Posts: 440


Cool Looking forward to your changes... I myself don't like split levels, but since your level looks so pretty you're allowed to split your levels

Thanks. I really wish I didn't have to, but even with my ridiculusly short level, the thermo is 4/5ths full. Hopefully because the cave will have less materials it will be more thermo friendly. Currently using:

Rough Stone Bricks
Dark Matter
Dissolve
Floral Fabric
Dark Wood
Brown Glass
Brown Wood
*possibly blue glass or a blue sponge for water

I mean, seriously, dissolve and dark matter don't count, I need 2 types of wood for contrast, floral fabric+stone bricks for the basic pathing, and Brown glass for the odd decoration.

Where as my next part will have:

dark matter
dissolve
Rough Stone bricks
blue glass
blue sponge
*possibly wood or floral fabric

The thermo is pitiful! I hate on MM for this!
2009-03-14 22:00:00

Author:
dkjestrup
Posts: 672


Ye... Its really shocking how little range of materials you can realistically use. It's probably the worst limitation for me. If you're really pushed, you can always use a big sticker on a material to change its tone somewhat. You can find some great stickers with patterns on them to texture your material. Plus screwin with the light can get ye some cool effects.2009-03-14 22:28:00

Author:
Pitcard
Posts: 779


What really eats up the thermo however, is corners. This is why industrial type levels can be very long: hardly any corners, as everything is square. My level? The trees, birds, glass slides have an immense about of corners, in order to make them beautiful and smooth. Hence, they burn the thermo.2009-03-15 00:08:00

Author:
dkjestrup
Posts: 672


Hey dk, I just did a quick play through and I really like what you have so far! I think your birds and the environment look very, very good! I did run into an issue where I would occasionally get squished by the platforms that shoot you up the tree, but I think that was about it as far as problems I encountered.

My only suggestions on the visuals would concern your great tree and your title. I think it'd be awesome if the tree was more "alive". Maybe move the eyebrows and mouth up and down a bit. As for the title, it looks great, but I had a hard time seeing it because of the light. Maybe dim the lights a bit.

As for your thermo dilemma, I've really started to use stickers to paint the same material a different color. It appears to me that sticker use is much easier on the thermo than use of multiple materials. I've been able to get away with using a sticker I created of a specific material and pasting it over a material I was already using in the level. Maybe you could try taking a big snap shot of the stone material, change it to a wood that you are already using and then past the sticker over it to look like stone.

I've also found that I can usually loose an edge or two on my designs while still maintaining the overall look and feel of my level. In your level I noticed that under the title menu slide platforms, you had some rather complicated shapes. I think you could probably get rid of those as well as a few of your birds. Don't get me wrong, I love your birds, but I think you could lose one or two for the sake of thermo space. This is assuming you need the space though.

If you do split the level up, how many sections are you thinking about?
2009-03-15 15:31:00

Author:
mrsupercomputer
Posts: 1335


Hey dk, I just did a quick play through and I really like what you have so far! I think your birds and the environment look very, very good! I did run into an issue where I would occasionally get squished by the platforms that shoot you up the tree, but I think that was about it as far as problems I encountered.

My only suggestions on the visuals would concern your great tree and your title. I think it'd be awesome if the tree was more "alive". Maybe move the eyebrows and mouth up and down a bit. As for the title, it looks great, but I had a hard time seeing it because of the light. Maybe dim the lights a bit.

As for your thermo dilemma, I've really started to use stickers to paint the same material a different color. It appears to me that sticker use is much easier on the thermo than use of multiple materials. I've been able to get away with using a sticker I created of a specific material and pasting it over a material I was already using in the level. Maybe you could try taking a big snap shot of the stone material, change it to a wood that you are already using and then past the sticker over it to look like stone.

I've also found that I can usually loose an edge or two on my designs while still maintaining the overall look and feel of my level. In your level I noticed that under the title menu slide platforms, you had some rather complicated shapes. I think you could probably get rid of those as well as a few of your birds. Don't get me wrong, I love your birds, but I think you could lose one or two for the sake of thermo space. This is assuming you need the space though.

If you do split the level up, how many sections are you thinking about?

Thanks a lot! I will probably change the platforms to something more organic, as I think they look a bit out of place. And I know they can kill you. I've used multiple designs, and I still don't know what it is.

Thanks for the advice, I might try mimicing stone. I could just use wood anyway. I may try to lose the brown wood and make it stickered dark.

Okay, that's two people complaining about the title. Will change it.

Good idea about the tree, will do!! I may edit it to make it more lively, as it looks a bit dull.

I'm working on a boss fight, which should be cool.

I will try to make the trees take up less room. I may remove some birds.

As for spliting it up. I'm thinking about a prologue to explain how you got there. Almost definately 2, maybe 3 parts. I don't think I will burn thermo as quickly in the lair, but you never know. I may decide to continue this into an evergrowing series, but I will probably try new ideas afterwards (an industrial themed level maybe) but might make more.
2009-03-15 20:55:00

Author:
dkjestrup
Posts: 672


Holy cow, talk about beautiful visuals. my wife and i were both stunned by how awesome everything looks. the only caveat is the title. we could not read it.

a little piece of advice, if you want it, soft-edged materials, such as cloth, rubber, dark matter, sponge and so forth don't need as many corners to look more organic and smooth. if i were you, i would go through my cloth and cut out a few corners. be careful of using the round shapes to "cut out" shapes from a block of material. when you do that, you throw in a bazillion vertexes into your mesh. (corners into your shape) go through and cut out the unnecessary ones to make your thermo shut up.

the birds are well done! the plants, and everything, great job. i'm stoked about your next part to your level!
2009-03-16 13:49:00

Author:
TJapan
Posts: 225


Holy cow, talk about beautiful visuals. my wife and i were both stunned by how awesome everything looks. the only caveat is the title. we could not read it.

a little piece of advice, if you want it, soft-edged materials, such as cloth, rubber, dark matter, sponge and so forth don't need as many corners to look more organic and smooth. if i were you, i would go through my cloth and cut out a few corners. be careful of using the round shapes to "cut out" shapes from a block of material. when you do that, you throw in a bazillion vertexes into your mesh. (corners into your shape) go through and cut out the unnecessary ones to make your thermo shut up.

the birds are well done! the plants, and everything, great job. i'm stoked about your next part to your level!

Thanks for the kind words. I'll go back and cut out some corners when I need to. I'm trying to get in a boss fight before the end of the level. Sorry if it ends up to short, I'll split it into multiple levels of high quality rather than ruining the level just to make it fit.

Yeah, I probably got a bit lazy with the circle tool in some parts. Will fix.

PS. Played your Dr Technovas lair and Hungry Hungry Capybara. Reasonable, the Capybara level was very cute, and I left some comments on your other level.
2009-03-16 20:54:00

Author:
dkjestrup
Posts: 672


BREAKTHROUGH!! I just had an awesome idea. I am having a section where you are in a rolling ball, similar to a part of crash bandicoot; the wrath of cortex. I will have some simple rolling platforming, followed by a boss that uses this in the first form. You might not understand it from what I am saying, but it is fairly easy to grasp when you see it. I feel enlighted now lol. I will probably have to split the level after that though.2009-03-17 08:36:00

Author:
dkjestrup
Posts: 672


You lightened up the level since I played it last. Looks nice. So far it's looking amazing! I like that you made the ice slide one level and linear and if you're not paying attention BOOM - in the gas you go. I also really enjoyed the circle thing - it's fun. Could you put some kind of design on it so when it rolls it looks cooler? I think you're still finishing up on the level but I'm loving what I see so far. Keep going! 2009-03-20 08:56:00

Author:
Morgana25
Posts: 5983


Thanks a lot! I'm going to redo the roller sequence, as it looks ugly compared to the rest of the level. Playing "Machinima Jungle" really inspired me. I may try some other designs too. I wan't to make the boss fight incorperate this for part of it, but then I will use something else to finish it, as I want to make a good fight. The controls are a bit clumsy, so I might try to use floaty for some of the wheel, in order to make it control easier. I could control it with something else too.

And I may put some kind of spiral design on the roller, you will have to wait and see!
2009-03-21 01:51:00

Author:
dkjestrup
Posts: 672


Ye I gave this another test the other night. The glass slide is definitely slicker. The tree conversation works nicely. And I like those swingy vines.

I think you could make the roller section more exciting. Think about all the different maneuvers it could go through, and then think of the ways you could incorporate them into the jungle environment. Maybe some flippers that activate when you roll on them. Or some Sprung bolt baskets that bend over when you land in them, so you roll out again. Or a bit where you go through a partially hidden tunnel through the mountain.
Just a few ideas Take 'em or leave 'em

Are you gonna end the first part with the roller? Cause it'd make a pretty cool end sequence for the level.
2009-03-21 19:44:00

Author:
Pitcard
Posts: 779


Ye I gave this another test the other night. The glass slide is definitely slicker. The tree conversation works nicely. And I like those swingy vines.

I think you could make the roller section more exciting. Think about all the different maneuvers it could go through, and then think of the ways you could incorporate them into the jungle environment. Maybe some flippers that activate when you roll on them. Or some Sprung bolt baskets that bend over when you land in them, so you roll out again. Or a bit where you go through a partially hidden tunnel through the mountain.
Just a few ideas Take 'em or leave 'em

Are you gonna end the first part with the roller? Cause it'd make a pretty cool end sequence for the level.

Thanks for playing it again!

As for the roller, I've deleted that sequence, and will remake it. As for ending the level, I am going to have the rolling sequence lead into a boss fight that uses it. I republished it I believe, sometime last night (I'm in New Zealand, it is 8:48 am over here.)

I'm so happy for everyones support, and rapt that nobody (so far :S) has disliked the level.
2009-03-21 20:49:00

Author:
dkjestrup
Posts: 672


Ok, I've playrd through it and I wasn't surprised at the fact it was very good. The art style is constant the whole way through, and boy is it amazing! It just looks beautiful and everything is complex and made perfectly so there is always something to be looking at.
Gameplay-wise, it's pretty good aswell although a little limited. It would be better if there was always something to do, aswell as to look at.
Oh, and I especially like the opening scene - there is so much to do! Sticker switches, art to look at AND bubbles to collect
2009-03-25 18:17:00

Author:
Coxy224
Posts: 2645


Ok, I've playrd through it and I wasn't surprised at the fact it was very good. The art style is constant the whole way through, and boy is it amazing! It just looks beautiful and everything is complex and made perfectly so there is always something to be looking at.
Gameplay-wise, it's pretty good aswell although a little limited. It would be better if there was always something to do, aswell as to look at.
Oh, and I especially like the opening scene - there is so much to do! Sticker switches, art to look at AND bubbles to collect

Glad you liked it.

I am redoing the roller sequence atm, and it is looking MUCH better.

I will also redo the tree-bouncing platfroms.

I am so happy everyone so far is enjoying it. I really wanted to represent how beautiful New Zealand is. I also know that it is not a waste of time making this now! . I will finish the level when my thermo runs too high, then I will make part two. I am aiming for a very complex boss to end the stage, similar to the collector etc, for a good practice for the Taniwha.

As for the Taniwha boss, I have decided that inbetween platforming and puzzling, every single room will be followed by a short fight with the taniwha, even if it is very short, to break up the gameplay.

I might have to make a final level for the Actual boss fight, but meh.
2009-03-25 20:43:00

Author:
dkjestrup
Posts: 672


Thanks for leaving feedback on my Unhearted: Drakes Misfortune thread Dkjestrup. I just had a play though the level. It look fantastic, you did an excellent job on the visuals, they were very detailed and you made good use of the thin planes to add extra details. I don't want to know how much thermo you've already ate up. The characters were great to, and the story flows along nicely.

I take it the level ends after the ball section?

Very good work, I can't wait to see the finished version
2009-03-26 11:30:00

Author:
GruntosUK
Posts: 1754


Thanks for leaving feedback on my Unhearted: Drakes Misfortune thread Dkjestrup. I just had a play though the level. It look fantastic, you did an excellent job on the visuals, they were very detailed and you made good use of the thin planes to add extra details. I don't want to know how much thermo you've already ate up. The characters were great to, and the story flows along nicely.

I take it the level ends after the ball section?

Very good work, I can't wait to see the finished version

Thankyou

There will hopefully be a complex boss after the ball section. I ran into thermo issues, where 4/5 of the thermo was used after the glass slide section, but I went through and got rid of a lot of materials, so I could extend it without ruining the detail. Stickers are used to fake a lot of the materials.
2009-03-26 20:50:00

Author:
dkjestrup
Posts: 672


Hey dk! As you know I checked this out last night and thought it looked fantastic. I have also read over the thread and I don't know if I can add anything that hasn't already been said. I will continue to follow the progress on this level and help however I can. I'm really excited to see where it goes from here and how you eventually finish it. I do think the title goes by just a tad too quickly and will be brainstorming ideas if you'd like to slow it down a little. 2009-03-30 04:11:00

Author:
Jaeyden
Posts: 564


Hey dk! As you know I checked this out last night and thought it looked fantastic. I have also read over the thread and I don't know if I can add anything that hasn't already been said. I will continue to follow the progress on this level and help however I can. I'm really excited to see where it goes from here and how you eventually finish it. I do think the title goes by just a tad too quickly and will be brainstorming ideas if you'd like to slow it down a little.

Thanks!

I'm actually considering deleting the title, and add the title at the end of the level.
2009-03-30 04:20:00

Author:
dkjestrup
Posts: 672


First, thank you for playing Little LOST. I appreciate the feedback!

I didn't realize that this wasn't complete going in (linked in from your sig), so imagine my surprise when it just ended!

Overall, it has a great look! I wasn't super excited about the barrel ride, but the rest of the gameplay was off to a great start. I look forward to seeing a final product.

...or are levels EVER final?
2009-03-31 01:06:00

Author:
frizby
Posts: 89


First, thank you for playing Little LOST. I appreciate the feedback!

I didn't realize that this wasn't complete going in (linked in from your sig), so imagine my surprise when it just ended!

Overall, it has a great look! I wasn't super excited about the barrel ride, but the rest of the gameplay was off to a great start. I look forward to seeing a final product.

...or are levels EVER final?

Thanks! The barrel ride is incomplete btw.

2009-03-31 05:26:00

Author:
dkjestrup
Posts: 672


I played, and what can I say.... this level looks fantastc. Well-crafted custom objects give it a really unique feel. I love the bird characters (especially the kiwis... d'awwww). Great detailing, lovely lighting.
The "title sequence" slide was beautiful.
Swinging on the vines is great too - makes a very stylish alternative to sponge pendulums


I'm struggling to think of something to improve in this so far.
Perhaps you could put a bit more movement in some scenes? Seeing as bolts and springs can be hidden now, perhaps those characters could get a bit of animation on them. It's minor though.

Can't wait to see this finished!
2009-04-18 13:24:00

Author:
Tig-W
Posts: 106


Wow thats really nice looking. I can see you've put alot of time into it, and it shows. Not so much a platform game more of a nice journey. Gutted it ended was hoping for a full level. Look forward to playing the full thing. Nice work.2009-04-18 17:57:00

Author:
bindibaji
Posts: 119


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