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#1

Consistant Failure

Archive: 5 posts


Alright...
In the past, since building things in CAD can take a rather long time, I would typically try to test novel, singular components for mechanisms in LittleBIGPlanet 2. The games mathematics calculations were decent enough to simulate motion, rotation, size, and so on.

So, I sell my PS3 to buy a PS4, and get LBP3 in hopes that it too could simulate demos of my novel components.
But there are far too many issues (If you have solutions to any of the following points, please reply):

No whole analogue values.
Gear mechanics that'd rather shoot off at relativistic speeds/spontaneously phase-shift into gas, rather then mesh with each other.
Emitters that spawn materials as singular objects that can't be joined with other, same material, objects.
Wave generators that are about as accurate as machine-dried cotton rulers.
Oscilloscopes that decide to show up and not, based on random chance.
And Oscilloscopes that jump between close-proximity outputs.
Bleh...

Again, if anyone has solutions to any of these problems, please reply. This game has fought me every single time I boot it up.
If there's a way to win against it at least once, then call me happy.
2016-05-31 21:26:00

Author:
Bonnell7
Posts: 100


Hi Bonnell7,

soory to hear that you're feeling like Don Quixote fighting against the wind mills and I'm afraid that I can't offer you any solutions to the problems you've mentioned above! I'll keep my fingers crossed for you and wish you luck!

Many greetings, Jürgen^^
2016-06-01 09:16:00

Author:
CuriousSack
Posts: 3981


Thanks, but honestly, after a bit more tinkering with the fundamentals of the issues I had, I don't think there are any solutions. Read on if you dare...

Take the Wave Generator for instance. First impressions are great! Looks neat... potential.
But then you delve in and find all its gunk:

Say you have 2 wave generators, one on top of the other, both with input modes set to "Speed Scale."
Set the top one with a period of 2 and sync 1, and the bottom with a period of 1 and sync 0.5.
Attach a 100% battery to the top one, and a 50% battery on the bottom.
Put together a little logic to test the 2 generators synchronicity.
And assuming you were paused the whole time, press play...

In a matter of seconds, the two mathematically equivalent waves... diverge.
To add to injury, the wave generator doesn't even recognize hundredth place decimals. So setting the battery from 50% to 49.99% doesn't work.
So you can't even fix the problem. It's just... broken.


I really want to like this game guys... but stuff like this... a piece of logic that immediately fails even an elementary test?
*sigh*
LBP2 allowed for like... 10 decimal places! And... whole numbers! And some of the logic was inaccurate, but was fixable. What did Sumo do to screw up the internal math so badly?!
2016-06-02 06:56:00

Author:
Bonnell7
Posts: 100


I basically learned logic through the inaccurate and sometimes broken games of the LittleBigPlanet franchise so I can't really offer you any solutions as my knowledge was adapted and molded after it. I have always avoided certain logic scenarios when the actual engine was not sufficient for the task - either by glitches or in-game limits. The way I map out logic and tinker with different workarounds can't really be applied outside of the game. And if you turn that backwards imagine downgrading your math simulation into a game with mathematical limits, yeah not the brightest idea. I'd say stick with computer programs purely designed for the task. But one part of me also screams that it's impossible to resist the atmosphere of the LBP games. Tough choice, either stay and force yourself to come up with a solution or accept that what you are trying to simulate can't be done accurately within the LBP3 engine.2016-06-07 15:32:00

Author:
blacksackman
Posts: 234


Yeah, LBP is not the most accurate for logic, but workarounds help make you think in ways that benefit you later if you do have restricted access to resources. I like to think of LBP as the final, most advanced step in beginning logic.2016-06-09 02:22:00

Author:
koltonaugust
Posts: 1382


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