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#1

Emitting Solid Objects Inside Other Solid Objects

Archive: 4 posts


Hey there. It used to be possible to emitt objects inside level terrain with the use of dark matter/white matter, unfortunately this no longer seems to work in LBP3.

I thought using a Selector with two Physics Tweaks, one colliding and the other not colliding, active for a single frame might work, but it doesn't.

Other than having my emitted object pre-exist in the level and become visible, after moving to a waypoint Tag, is there any other way to achieve what I'm trying to do?
Keep in mind that I'm trying to have my emitted geometry interact with players and other objects in the scene, so I can't just dephysicalise it.
2016-05-23 14:32:00

Author:
Ostler5000
Posts: 1017


Physics Tweakers have the option to ignore tagged objects, maybe that would work? If you place the corresponding tag on the objects that you want overlapping, they should not have any collision with each other but still interact with the player and anything else that is not tagged.2016-05-23 20:08:00

Author:
Pookachoo
Posts: 838


Physics Tweakers have the option to ignore tagged objects, maybe that would work? If you place the corresponding tag on the objects that you want overlapping, they should not have any collision with each other but still interact with the player and anything else that is not tagged.

Nah, I tried this earlier. I identified all the level terrain with a Tag labelled 'Structure', and as expected my object clips through the level when moved with the cursor, but despite this, it won't emitt inside the terrain. It's like the Physics tweak doesn't become active until the first frame after the object appears.
2016-05-23 20:40:00

Author:
Ostler5000
Posts: 1017


Nah, I tried this earlier. I identified all the level terrain with a Tag labelled 'Structure', and as expected my object clips through the level when moved with the cursor, but despite this, it won't emitt inside the terrain. It's like the Physics tweak doesn't become active until the first frame after the object appears.

I had an issue with the Physics Tweaker on certain objects (containers), where the Tweaker did not have any affect unless I switched it on somehow. I'd say try activating the Tweaker with a toggle, battery, whatever - then capture the objects with the Tweaker activated.
I don't know if that will work with an Emitted object, but maybe worth a try.
2016-05-24 19:02:00

Author:
Pookachoo
Posts: 838


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