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#1

Special deaths?

Archive: 5 posts


Okay, so I'm making a level that may or may not take place in a laundromat, and I want the floor to be a hazard. I want this hazard to simply be invisible. There are a few ways I could do that, but none of those regular deaths would look quite right.

I have seen levels with no floor (Skyable from like a week ago to name one) that just have you pop out of existence when you fall out of bounds. There are also acid pits in Manglewood which have a drowning animation. How would I make those?

Any help would be fantastic
2016-04-15 11:24:00

Author:
Domofan
Posts: 2


Hi Domofan, I have no experience with such deadly places, so I'm sorry, but I can't be any help with this! But I'm sure that soon one of the masters of deadly traps around will give you the information that you need!

Many greetings, Jürgen^^
2016-04-15 12:54:00

Author:
CuriousSack
Posts: 3981


The Kill Tweaker has a "Drowning" option, that's what they used for the Manglewood acid pits.
It also has an option to make you pop, I think that one is called "confetti" but I might not have the name right
To make a hazard, probably the easiest way is by placing the Kill Tweaker (set to affect Owning Character) on a Broadcast Microchip (set to affect All in Contact) and place that chip on your floor.
2016-04-15 16:55:00

Author:
Pookachoo
Posts: 838


Huh, a kill tweaker... I never knew about a kill tweaker. I knew about some sort of tweaker that made things hazardous, but only with electricity, plasma, etc. Is that one obsolete now?2016-04-15 20:16:00

Author:
Domofan
Posts: 2


You could also mix it with the a sequencer (or timers for more consistency) that has a) antigravity switch. B) animation tweaker (this will give you all the animation possibilities) and C) Destroyer or kill tweaker (i prefer sackbot so I use destroyer with no effect because I add effects via animations)

EDIT: And trigger the whole thing with an impact sensor with include touching on to a tag on a sticker panel although since you want the floor to be the hazard, the touching thing isn't necessary
2016-04-16 11:03:00

Author:
koltonaugust
Posts: 1382


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