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#1

Gluing Issues are Still a Thing...

Archive: 9 posts


Several months and a few patches later, and the glue-based glitches that are currently breaking one of my levels still exist. I'm not sure if Dynamic Thermometer is causing them, but I can't switch to normal Thermo because of how much stuff is and will be in my level.



With lots of objects glued together, sometimes when you select one of them and press detach, it fails to detach from all of them...no matter how many times you press Triangle. This happens with about half of the objects that are glued, and so you have to go an annoying route around ungluing the objects that work, and then gluing the ones you want back together.
When point bubbles are glued to an object, usually collecting them will cause all the glued objects to either detach or dephysicalize. This makes me avoid ever gluing bubbles to things besides each other, which at times can result in something much more convoluted than it seemingly needed to be.


Because of these two glitches, there's one part of my level that is broken, yet I can never fix. It has point bubbles glued to a big multi-part object, which glitches everything out upon collecting one of them because of Glitch 2. However, I can't delete the point bubbles because of Glitch 1, so I can never resolve my issue.

Can someone refer these glitches to the correct people so I and many others can finish our levels? (I know I've made a thread like this before, but I can't seem to find it now.)
2016-03-29 14:08:00

Author:
L1N3R1D3R
Posts: 13447


Do they need to be glued in the first place? I may be totally wrong (as detailed dynamic thermo guides seem non-existent) but I was under the impression that glued objects act as one entire object when loading in and out. What I'm currently doing now is going through a level of my own from LBP2 and rebuilding stuff from the ground up using unglued objects and having them as 'static', this to my mind is one of the reasons they added that feature - to work with the dynamic thermo. That's not really addressing your question, but it seems like a relevant place to pop down my thoughts as maybe you can enlighten me on how it exactly works as you seem to have more experience.

Regarding your question, can you copy the portion that has broke to your popit, then insert it into a blank level? That may fix it, then you can make your changes and paste it back into your actual level.
2016-03-29 16:49:00

Author:
Xaif
Posts: 365


So far as I know it is better for the thermo to have fewer glued objects

Capturing the broken section and working it in a blank level is a good suggestion.
If problem persists, I would try using a Destroyer to get rid of the things you need deleted - this does require unpasuing the level in create mode though.
If for some reason you need to keep the level paused, you could try the Advanced Glue tool to unglue objects. I'm not sure that will actually work in your situation but it's worth trying.
2016-03-29 18:56:00

Author:
Pookachoo
Posts: 838


I should have specified that my level has lots of individual small sections that move with each other, so in most cases they do indeed need to be glued. If the whole level were stationary, I would refrain from gluing most things.

I've tried, and the Advanced Glue Tool doesn't help matters, either.

I will definitely try editing the object in a separate level, and possibly destroyers, too, though I'm afraid that that will cause the same issue as Glitch 2. Thanks for the feedback!
2016-03-30 01:40:00

Author:
L1N3R1D3R
Posts: 13447


Fingers crossed, hopefully it works out!

Also, I have never glued score bubbles directly onto levels - perhaps there's a general glitch in there somewhere as it sounds very much like things glued to the bubbles are inheriting their properties somehow... Instead I use rods and make them invisible. That way they're fluid enough so I can easily reposition them on the fly. It's just a thought, maybe that will work as an alternative for you if you can't solve this glue problem.
2016-03-30 02:24:00

Author:
Xaif
Posts: 365


I should have specified that my level has lots of individual small sections that move with each other, so in most cases they do indeed need to be glued. If the whole level were stationary, I would refrain from gluing most things.

I've tried, and the Advanced Glue Tool doesn't help matters, either.

I will definitely try editing the object in a separate level, and possibly destroyers, too, though I'm afraid that that will cause the same issue as Glitch 2. Thanks for the feedback!

In some situations you can use tags and followers to make several objects move like one, but depending on the movement speed and complexity of the whole area, that method doesn't always work.
So long has your Destroyer is set to not include rigid connections it should delete only the thing it's on, but since you've clearly encountered a bug I wouldn't be totally surprised if the Destroyers don't do what they're supposed to.

Just wondering, have these glued groups of objects come through an Emitter?
I'm asking because I had a similar issue with emitted objects back in LBP2.


Fingers crossed, hopefully it works out!

Also, I have never glued score bubbles directly onto levels - perhaps there's a general glitch in there somewhere as it sounds very much like things glued to the bubbles are inheriting their properties somehow... Instead I use rods and make them invisible. That way they're fluid enough so I can easily reposition them on the fly. It's just a thought, maybe that will work as an alternative for you if you can't solve this glue problem.

I know that in LBP2 score bubbles could be glued onto things, I don't know about LBP3 though. Using rods is a good alternative since they don't count as rigid connections.
When I need moving score bubbles I've always used followers
2016-03-30 02:48:00

Author:
Pookachoo
Posts: 838


No, they're not emitted. I have chunks of my level just hovering in the air, and since they move slightly up and down to make the illusion, they need to move together.

I've tried rods, but they can be glitchy in general. Followers? ...why didn't I think of that before? *facepalm* Thanks!
2016-03-30 03:53:00

Author:
L1N3R1D3R
Posts: 13447


Put all the Follower's settings at maximum for best results
With what you're describing I think Followers will do the trick. If you have fast motion then sometimes the followers will lag behind, even if their max speed is faster than what should be needed.
2016-03-30 17:42:00

Author:
Pookachoo
Posts: 838


UPDATE: Sadly placing the object in a new level with standard thermo didn't let me detach the bubbles. Even worse, using destroyers effectively did the same as collecting the bubbles would, dephysicalizing the object. Interesting thing to note, though, is that two score bubbles are giving me the issue, and each of them dephysicalizes different parts when I destroy them.

I really feel that this should be tended to. I'm playing on an old PS3 if that matters.
2016-04-08 16:52:00

Author:
L1N3R1D3R
Posts: 13447


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