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#1

Is it possible to make Small Toggle sink in water

Archive: 3 posts


So long story short came back to LBP after a long time away and had a great idea for a level but I have a slight problem, The part I decided to work on first requires a Small Toggle sackbot to swim underwater.

I've never been much good with logic but I have tried all that I can think of, Water sensor, Physics Tweaker etc I assumed it would be a piece of cake, Maybe it is and I'm just stupid.

But I would absolutely love to know if its even possible and how to do it if it is.
2016-03-02 04:34:00

Author:
ghostrider135
Posts: 259


There's a "Walking on Water" state on the State Sensor; you could have a broadcast chip (Small Toggle, All Characters in Range) with a controlinator, and make it so that if the player is Walking on Water and presses down on the left stick then a mover is activated, with 100% deceleration, and stays activated while a water sensor is active. Unfortunately you will have to make or obtain animations for this (I'm working on trying to make some now).

Here is how I've set up the basic (non-animated) swimming:
Image (http://ib.lbp.me/img/ft/06b921532d89922e33998d3b4db462dd3f6aebb3.jpg)
2016-03-02 19:30:00

Author:
razk
Posts: 28


Thanks I'll have to have a try tomorrow, Luckily I was planning to animate the majority of the sackbots so it should work fine for me, Hopefully.2016-03-03 00:16:00

Author:
ghostrider135
Posts: 259


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