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Castle in the Gardens

Archive: 4 posts


Hello everyone!

Just published my new level: "Castle in the Gardens" and it features ODDSOCK!
It's a platformer that was focused on the visuals of the gardens.


Here's a video on Youtube: https://www.youtube.com/watch?v=bbpmrpipvXA


LBP.ME LINK: https://lbp.me/v/qytfb5y/trailer?p=1&l=12
http://lbp.me/v/sssssdd
2016-02-21 12:39:00

Author:
Gionator
Posts: 31


Fine to hear, I'm looking forward to play it!

Many greetings, Jürgen^^
2016-02-21 12:45:00

Author:
CuriousSack
Posts: 3981


got 'er queued.2016-02-21 19:12:00

Author:
biorogue
Posts: 8424


My first time using a spinginator :o
I had fun!

Main tips:
- Keep manual layer switching to a minimum (especially in face paced levels like oddsock). For example, when there is the red/white moving arrow pointing to the button, that should be in the front layer if possible). Also don't feel the need to use 3+ layers if 1 or 2 will do.
- Make sure oddsock gets the powerup as soon as he spawns. In oddsock levels especially the player is already holding the L3 stick right to get moving as fast as possible. In some checkpoints this caused me having to go back and grab the powerup.
- Score bubble chains. These were a little tricky for me to keep going. Does the player keep running forward for smaller bubbles, or stop to get the prize bubbles? Make sure there is room for the player to collecting them all in one chain.
- Lastly, don't punish the player for exploring. Instead of killing them, block off the path instead.

Minor issues:
- When the level turns light again, if you jump over the bouncepads, then run left oddsock gets bounced off the pads, hits the wall then dies.
- After the checkpoint house, oddsock can jump over the bouncepads, over the gap, only to be killed. Block this path off instead.
2016-02-21 21:10:00

Author:
midnight_heist
Posts: 2513


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