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Crash Site (Platformer) 1 player

Archive: 16 posts


http://ic.lbp.me/img/bl/85c271e21a9d48870540c582d6a9c30c1a786966.png

https://lbp.me/v/qyt5v31/topreviews?p=1&l=12

Music: Buddydestruction. 1 player recommend. You escaped from ship on pod. But you landed in strange abandoned place. Find the way to your ship. This is my first platformer.

http://i6.lbp.me/img/ft/1169e315e5db8ba4645f9e0ed15f7a6740040fd6.jpg
http://lbp.me/v/qyt5v31
2016-02-20 12:49:00

Author:
Sharfik1995
Posts: 167


Curious as always I will play your level soon!

I wish your level luck and that many friends will play it!

Many greetings, Jürgen^^
2016-02-20 14:24:00

Author:
CuriousSack
Posts: 3981


Hi, Sharfik1995 !

Will try your new level as soon as will switch LBp again
2016-02-20 18:07:00

Author:
Domik12
Posts: 838


Yo, DOmick HELLO, how you doin!2016-02-20 20:19:00

Author:
Sharfik1995
Posts: 167


I played some your level (and was great so far), but I couldn't get past the quadruple active fans part on the conveyor belt, with the following layout:
[x][x]
[x][x]

I tried cooling a block and jumping off and over them, but put always got pushed off, am I missing something?
Thanks.

EDIT: Ah, I assumed I was being dumb, requeued.
(Down shifting layers seems very uncommon in LBP3, I like that yours is different!)
2016-02-21 03:11:00

Author:
midnight_heist
Posts: 2513


I played some your level (and was great so far), but I couldn't get past the quadruple active fans part on the conveyor belt, with the following layout:
[x][x]
[x][x]

I tried cooling a block and jumping off and over them, but put always got pushed off, am I missing something?
Thanks.

Do you remember shells in the begining? you need to jump down (lesft stick down + X (jump)) to shells and press R1
https://pp.vk.me/c627828/v627828157/4067f/2EhfPGzamgc.jpg
all that shells you can grab
2016-02-21 13:31:00

Author:
Sharfik1995
Posts: 167


I have queued it2016-02-21 19:00:00

Author:
biorogue
Posts: 8424


[playing on PS3]
[Potential major issue:
Sackpopit access can occur, leaving the player unable to pick up any custom powerup, in this case the freeze-inator.
Maybe just me? Someone help me out, it seems random.]

Enjoyable level, good gameplay mechanics, nice use of a custom powerup.
Some minor issues for me was clarity (different visual cues for the same gameplay mechanic), excessive manual layer switching (downshifting layers is fine, but I'm not a fan of manually switching layers), and no score bubbles? (score bubbles are half the fun!)

Like I said these are minor and most come down to personal preference (creator+player), overall nice level!

Some very minor issues:
-If 4th grey-climbable crumbles + then player loses life, on the second attempt they can't see the 5th grey-climbable.
-After the 6th grey-climbable, if player holds R1+right (like they have been doing) they don't auto layer switch onto the cave section.
-During [danger zone] perhaps introduce that the metal grate is climbable? Plus including the next copper-climbable, that is 4 different visual cues for the same type gameplay/player input, something to think about.
-Speed up the 2nd elevator maybe? Do you need 2 different elevators in a row with very little gameplay between them?
-The post freeze spinning fan (which leave a layer thick revolving bolt) makes it troublesome for sackboy to land on the middle platform.
-Some coolable blocks are grabbable, and others are not? Consistency is key.
-After hanging onto block for the view, the pipe the player is meant to go down into is not in focus.
-After the slide, the end jumppad/booster comes out of nowhere, maybe replace a pipe decoration below for something else?
-Is the the manual layer switching onto the X bouncepad necessary? Why are there two different looking bouncepads performing a similar function?
-The dual cogs. Make the climbable part more clear? The shadow is blocking it somewhat. Feels like there are more layers here that there needs to be, requiring manual layer switching.

Final question!
What's with the vault at the end? Nothing was hinted at the start of the level. Was I meant to be looking for secret sections/keys?
Thanks.
2016-02-21 20:42:00

Author:
midnight_heist
Posts: 2513


Thanks for critic, this is my first platformer. I am very bad in creating them =(
About final question.
There is 6 keys on level and secret location with code generator for vault.
2016-02-22 12:29:00

Author:
Sharfik1995
Posts: 167


Yep... I was enjoying the level up until I 'found' the custom weapon. Couldn't grab it, so couldn't get to the rest of the level. I tried 3 times. I even erased the memorizer data to the level and restarted. Same problem.2016-02-22 20:10:00

Author:
Devious_Oatmeal
Posts: 1799


It is on PS3 or PS4?2016-02-22 21:53:00

Author:
Sharfik1995
Posts: 167


PS3 for me.2016-02-22 22:07:00

Author:
Devious_Oatmeal
Posts: 1799


Was a really good level! Had some issues the first couple of times with the icing gun not working. we know its for 1 player, but did you know that 2P is just immune to things that cause death?2016-03-08 15:01:00

Author:
lsrs
Posts: 43


Was a really good level! Had some issues the first couple of times with the icing gun not working. we know its for 1 player, but did you know that 2P is just immune to things that cause death?

I would assume that is due to him using logic to determine kill-spots, rather than using the natural effects of dangerous hazards.
2016-03-08 22:26:00

Author:
Devious_Oatmeal
Posts: 1799


I would assume that is due to him using logic to determine kill-spots, rather than using the natural effects of dangerous hazards.

Broadcast chip would be an easy fix for that! Unless he is using one and has the settings only to lead player (which i think is default).
2016-03-16 11:07:00

Author:
koltonaugust
Posts: 1382


This level was awesome, dude. Really liked it.2016-03-16 16:55:00

Author:
CMike9001
Posts: 29


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